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Found 122 results

  1. Visit: http://sklotopolis.co.nf We are LIVE! Livemap: http://andistyr.github.io/wu-map/ We will be hosting a modded Wurm Unlimited PVE server. This server will have many features which will remove most of the hard grinding and make Wurm even more fun to play. On this server there will be an Wurm style economy with one big market place where people can sell there items to other people. There also will be many events (we try to make them weekly) where you can earn items and coins. With this server we hope to give you and us a fun experience playing and surviving together in the big world of Wurm Unlimited. Down below we have listed a bunch of the features our server will have: PVE: Server specs: -1 Server -200 Slots -4096x4096 map - http://andistyr.github.io/wu-map/ -40k mobs The Team The Team is playing Wurm Online since now more than 8 years and this mostly excessively. Furthermore it also happens that both Dominikk and myself are versed in programming and specially Dominikk has already impressively shown some great features. Combined we have a service record that pretty much covers every server and gameplay aspect, we slayed Dragons on snowy peaks, fought great battles on land and see, laid siege to impressive fortresses, made a living as merchants, worked as a low level staff member for some time, hosted events and constructed dozen of villages. This experience gives us a really good understanding of how this game works, not just mechanically, but also how it can excite you every time again. Dominikk, Sklo, Engineer Everyone is dedicated to make this work and guarantee the best wurming experience. Dominikk is working as Linux and Windows server admin for a living and is determined to keep your progress save. He put down a backup plan so you can see how serious we take it. Data Safety Backups will happen every 3 hours daily and every Monday there will be a weekly backup. They will be stored local on the server in Germany and all backups are transferred to a server in Austria about 800km away too. Further more we keep daily backups up to one month and weekly backups up to 6 months. So if something goes wrong we likely can restore ingame items up to 6 months. Below you will find a feature list of implemented features, new features will be added time by time. If you got ideas and recommendations visit our Forum a give us a though there. Features: START WITH: 20 in all skills & 21 BC to ride horses 30ql Leather Armor, Long Sword & Shield Pelt, 4 ropes, waterskin, pendulum, compass, sickle, +Normal starting tools and equipment SKILLS & CRAFTING: NO skill loss on death. 5x Faster Skill Gain 4x faster Actions (including all actions) Decreased weapon smiting difficulty. Action Timer cap during imping has been lowered. ECONOMY: Free Premium Free Starter Deeds. (4s worth of deed is free) Free upkeep for all villages. Free Mail Bounty for burying corpses. Bounty for killing monsters. Bounty just for being online. People receive coins for highway building. (1s per 20 tiles) People receive coins for building a guard tower. (5s per tower) Payer made events (will be supported with coins and GM help) No Cooldown to change Bank locations. Receive voting bounties for voting at https://wurm-unlimited.com/server/28/vote PRIESTS: No priest penalties. No spell cooldowns. Unlimited prayers per day. (every 20 minutes for faith gain) Doubled faith gain, Triple favor gain. Rite of spring fixed MEDITATION: Unlimited Meditations per day. (every 30 minutes for skill tic) No more "You fail to relax" messages during meditation. You no longer need to move for meditation skill gain. Cooldown between meditation path levels has been decreased by 80% from WO standards. Meditating is now also part of the skill multiplier. TRANSPORTATION & STORAGE: You will be able to run faster with heavier weight in inventory (max speed will stay at 17kmh) Faster movement on animals, carts, boats and ships Forges will fit 100 ores. Forges work when loaded. All the different forges will produce ash now. 19 Body Strenght to load items. (crates, forges, ovens, etc.) Decreased loading timer. Increased loading radius. Crates now hold a lot more items. Moving of bulk goods is no longer limited to inventory capacity. (drag more than 100 items) Meat, Fish and filets fit into Fsb and Crates. Mushrooms Fit into Fsb and Crates. You can drop Hot items into the bsb and fsb. Hitch animals to ships to transport them Items put in Crates or Bulks will be sorted by QL level (base 10) automatically. FARMING: Crops only take 1 day to grow and NEVER rot. Decreased Sowing timer. Harvest from Cart or Mount. TERRAFORMING: ~45 mining hits per wall Digging and leveling works like mining. Surface Mining will lower the rock on every hit. FUNCTIONALITY: Added /seasons command which shows when the next fruits etc get ripe. Added a season MOTD. Added an inbreed warning message. Drowning is now completely disabled. NEWS: One week bridge cooldown due to a WU bug has been removed. Now a welcome message for new players appears in Event. CA Help is now enabled for newbies by default. Fix for characteristics skill multiplier. Fixed a dredging bug. Donation System is live. Tools can improve themselves now (hammer on hammer etc.) Dragon loot has been increased. Drake loot has been increased. GMs and DEVs no can use the powers of Zeus Action timers are fixed Receive karma for being online Animal creature ratio on deeds is tripled Lightning on player death Creature spawn bug is fixed. All kind of creatures will spawn everywhere Lowered amount of crabs KOS has been disabled Steamid bans can be issued more properly now Bulks can be loaded even if they are not empty Bulk can be used when loaded Wagon volume has been more than doubled Sheep Shearing cooldown is now 50% lower A bug where corpses fit into food storage bins was fixed Some GM commands have been improved You will now be able to obtain glimmersteel, adamantine, seryll like gems during mining Fog spiders have been disabled due to lag, they are replaced by spawning lots of horses all over the server. Thanks to nekoexmachina! A few other possible lag issues have been addressed and fixed Wooden house parts only need 10 planks instead of 20 to be more newbie friendly Buying premium from tokens has been disabled because people purchased premium by accident Move to center and move to nearest corner have been added to the moving options. Thanks to Bdew! All gods share an alchemy affinity now, which means the same double favor items as Libila Added voting bounties. You will now receive a small bounty for voting at https://wurm-unlimited.com/server/28/vote use the commando /voted to receive the money to your bank. Treasure chests should no longer spawn with locks. Creature slaying bounties will now go directly to bank. The different pauldron types are now craftable with a high difficulty. We added the Fireburntime Mod, which shows the remaining fire time. Changelog (Warning long list) If you want to keep track on updates and announcements join our: Steam Group Forum
  2. We welcome you to.... Statera Unlimited www.stateraunlimited.com Your one stop shop for a full Wurm experience! Statera is a PvE/PvP server for Wurm Unlimited based out of the U.S. We hope to be your one stop, everything experience to feed your Wurmian needs! Statera is the Latin word for "balance". And that will be our daily goal as admins for you, our players. We know it is hard to please everyone, but we can sure as hell try! Please take a look around the site and lets get ready to have a ton of fun! Weekly News for week 1 is up and we are releasing Lux on July 9th! Click here for website Click here for official Discord Server Info & Rolandts custom content Server Settings Custom Additions * Ancient Ruins system Traditional Skill System (No spam creation) 5x Skill 3x Actions * Foreign Caravans and Travelers 3x Breeding 3x Farming 17k Creatures 30% Aggro * Skill Scrolls 3x Combat Start with 20 Skill Custom Content/Mods Click here for more info on custom additions and our Mods Seperate Gms for PvP/PvE Shop with limits preventing pay to win Server Crossing enabled Diety Spells Only No Priest restrictions Standard Deed Upkeep/purchase And here are our custom Maps we are very proud of! Click Here! Grand Opening for Lux (PvE) aimed for July 9th at 11am EST Vex(PvP) will open 1 week following! Please post below if you plan to be there, or PM me for any questions!
  3. Wurm Unlimited Server Listing Sanctuary of Solace is hosting a heavily modified server, expanding and improving on the core mechanics of Wurm and turning it into what it should've been in the first place. We aim to improve Wurm at the core to make an enjoyable and relaxed experience. Current Server Specifics 4096x4096 Custom map with a high dirt layer for all of your terraforming dreams. 1 Servers: PVE(Sanctuary of Solace) with PVP Zone and HotA Zone 200 Man Server Bounty for creatures, Payment for public roads and guard towers, and silver for voting Wurm Online Like Economy 30ql Starter Kits with 50 ql long sword 5 Silver Given to all new players Completely free-to-play with optional donations 60K Creature Cap with 45% aggro amount Monthly and some Weekly Events PVE with PVP Events Skill Specifics & Other details Base Skills: 20.0 Base Stats: 20.0 25 ML and 25 BC Skillgain Progression:10x with ramping 0-50 skill = 5.0, 60-70 skill = 3.5, 70-80 skill = 2.0, 80-90 skill = 1.5, 90+ skill = 1.2 Action Timers: 10x Deed Size from 11 x 11 up to 100 x 100 (PVE only) Deed Upkeep: Enabled but lowered substantially (100 x 100 is just a little over 5 silver) Free Deeds: Enabled Traders: Enabled Breed Timers: 5 RL days (can be lowered with priest spell by 1 day) Crop Timers: 4 RL hours (lowered for cooking, may be raised if need arises) Portals to spawn and from spawn to your deed Portal zones to help you travel the map Player, mount, cart, wagon, and ship speed has been increased Players can carry more No Priest penalties, unlimited prayers, Bone altar and Libila priests added Champion system with up to two champions per steam account Forges hold a 100 ores, crates, bsbs, and fsbs can now hold more All animals that can be led can now be led on water. Custom creatures (zebras, pandas, ocelots, and new dog, chicken, and horse skins) Adoption cards from traders that allow you to purchase rideable dragons, hatchlings, and sea serpents Affinity cards purchased from traders that allow you to remove affinity and trade to other players Ship models show the different colored wood when made Custom Decorations (Wagons, Banners, Tall Banners, Flags, Tapestries, and meditation rugs) PMK wagons, flags, banners, and tall banners Craftable Pauldrons and many other items that are not normally craftable Colosseum with creature spawners Hedge Maze with a different monthly prize Bag of Holding, Refresh, and Modify Gestation spells added to all priests You can find a full list of mods on our website! Future Plans and Goals Single Dungeon Group Dungeon Server Quest lines PVP Server (No Sanctuary Here) Map Sanctuary of Solace (Main Server) We also suggest that our players follow our server guidelines, while we are a more relaxed server, we still expect players to be respectable to one another. You can check out those guidelines here. We have a small active current team of Developers and Gamemasters on the server. Our team will guarantee that each case/player will be treated with fairness, no bias decisions, and proper investigations in the event that any issues occur. Sanctuary of Solace Sanctuary of Solace Forums Below are screenshots of some of our features: Different wood types for ships Custom Creatures Adoption Card Dragoons and Hatchlings Hedge Maze Custom Wagons
  4. Midnight Wurm A custom game world by the Midnight Watchmen Gaming Community. Midnight Wurm's primary server is a custom 4,096 x 4,096 game map known as the "Realm of the Celestial Paladins". Starts, Gains, Configuration: We are a PvE server with a PvP sparring area and occassional PvP special events. Skill Rate Gain: 2x faster Player Combat Modifier: 2x Action Speed Multipiler: 3x faster Custom gain modifiers for each Characteristic Mind Logic/Body Control Start: 21 Max Creatures: 22,000 ( currently ~19k spawned ) Aggressive Creatures: 40% Total Population Numerous 'hotspots' so there is always a baddie to be found and places for group hunting parties Field Growth tick rate: Every 5 hours (~24 hour harvests) Breeding Time Modifier: default rate Live Map Viewer updates top of every hour Two additional deities connected to our world lore. Expandable bank slots (to 20) Server Modifications Made (Most): AshProduce - Ash has a small chance to appear in campfires, ovens, and forges. BetterCombatLog - Ingame combat log is colorized to help read combat text actions easier. BountyMod - You will receive a bounty for each creature you kill, rather than random chance. ChestClaim - Treasure Chests have a chance to spawn randomly on the server map, waiting for you to claim them CropMod - (Partial) Crops will not wither and will remain until harvested. HarvestHelper - (Partial) Server will broadcast when various harvest times are happening and close to ready. Players can also type /seasons to get detailed harvest/seasons information. BetterDig - When you dig piles will appear on the ground rather than going to your inventory. FireBurnTime - Examining an oven or forge will give you a more precise time left to burn message. HitchingLimits - More critters can be hitched than default, as to which ones you'll just have to see. HotS Fixes - (Partial) Allows mycelium to spread on the server, and allows Fungus spell to be cast. InBreedWarning - You'll be notified if you attempt to in breed your animals. MerchantItems - Merchants have their max items increased to 100 vs the standard 50. LibilaFix - Those choosing to go dark will not automatically change to HotS kingdom, so you can travel and not attempt to be axe murdered by most everything. MoveMod - Allows moving items to the center or corner of a tile from the right click > move menu. ProspectMod - You can now prospect inside of a mine to find veins vs. only on the surface. SalveMod - Displays power value in healing covers description along with ingredients. SpellMod - (Partial) Standard priest restrictions removed and need for linking. No delay between prayers (vs std 20mins). Default 5 daily limit. StableMaster - Allows lead or ridden animals to be converted for a fee to a token to aid in transportation. Tokens can not go between servers currently. ServerPacks - Used by other mods and allows us to add additional custom content. Tweak - Traders are immortal and can not be killed Tweak - Players are prevented from loot leeching dragon and hatchling slaying by simply being in the area. You must enage in the fight to receive loot. Admin - a variety of tweaks/mods to ease GM administration that does not directly effect players. *Partial means some of the options in the author's mod have been enabled but not all. Not all mods are listed here on purpose, for security or bit of mystery purposes. We recommend our players run the following basic mods: AGO's Mod Launcher, Live Map, Server Packs and Custom Map. We strive to create a fun yet balanced gameplay environment. We choose our modifications carefully to give you an enriched experience with added features and conveniences yet maintain realism and putting effort into your character and what they become. We will never claim to have the most of or be the best of anything. We leave that to the players to decide if they want to call our world their home, though naturally we hope you do. Welcome home to the gaming Oasis! -General Information and Rules- Boats: A number of "rental" rowboats have been made available that anyone can command and access the hold of in the Twilight Docks area to help folks venture into the world and find their homes. Please return them when you are done with them. If no other friends play with you ask a GM for assistance. Deed Information: We are not a free deed / no upkeep server. However, the initial 11x11 tiles are granted free. So if you just want the basics you can have a free starter deed (you'll still need 80c for the upkeep fund minimum). Founding a larger deed is no problem, those 121 free tiles will be factored in during the founding process. Maximum allowed deed size is 100 in any direction on any of our servers. Limit 3 deeds per SteamID, regardless of how many characters you have. Real Life Money: We do not have an item shop or sell the in game currency. We do not badger players to donate to the server upkeep. A link to do so is provided for those desiring to support the community. We may opt to provide an in-game gift of some kind as a thank-you however we are NOT a Pay2Win or Pay2Play server, nor ever will. We do not discourage the exchange of money between players, in world or otherwise. Getting Started: We have a well stocked public crafting area, a free inn, iron mine, clay, tar, and moss pits. The crafting area features a number of ovens, forges, kilns, a loom, spinning wheel, anvils, and supplies like logs, and rocks. Additionally we have complimentary small temporary housing units available. See our FAQ page for more on the housing. Market: In the spawn area of Twilight Docks and Market players are able to place a personal merchant at the public marketplace. Limit 2 per player. First come, first serve. Vendors with no items for sale for more than 45 days may be dismissed. Traders have 10 silver by default instead of just 1 to help folks earn initial startup capital. Also periodically check the GM merchant booth at the market for current specials for sale or random offerings. Treasure chest of varying quality will spawn periodically around the map. Religion: All four of the original deities are playable on our servers including two additional deities to support our lore. The Twilight Cathedral features altars for all 6 deities and some additional altars can found in strategic locations throughout the main city and docks. Chosing a deity to follow is done via another player priest converting you or by taking a trip to the White Altar (Fo, Vy, Mag, Stjerna, Stjarna) or the Black Altar (Lib). Other: In general the basic rules that apply to Wurm Online apply here as well, as found on their forums. Our FAQs include additional rules and guidelines for our environment. Our GMs/CAs are available to assist with questions, issues, and invite your feedback. Quests/Events: We don't have any quests yet but have a number of ideas and will be developing those as time goes on. Additional original fresh content exists and more is planned for introduction for the player base's enjoyment. Periodic events are held to provide a break of the grind, provide everyone with some fun and challenges and reward you with prizes. About Us: Our gaming community was founded in 2005, we are operated by RLYC., Inc. a registered non-profit organization and partially sponsored by Beyond Web Creations, LLC our hosting company. Lead by a veteran player (started WO in 2011) who is a Network Systems Engineer we have the resources and stability for the long haul to ensure our cluster is a quality environment that is around for a long time to come. We launched in December, 2016. Beautiful high resolution maps, lore backstory, and live map available on our website: Midnight Watchmen - Wurm
  5. I want to invite you on server: Sestra[7xSkill,6xAction,Mods] Server specification: PVP zone- PvP Arena Cathedral with all gods altars Portals to Altar of Three and Bone Altar Public Mine Fighters Guild with indestructible practice dolls 7 x Skill gain 6 x Action Map size: 2048(custom) Really beautifull world 15k creatures on map Money for killing mobs Rare Adamantine and Glimmersteel veins 60% Aggressive creatures No priest restrictions Lower deed fees Now settlement upkeep off Mods: Betterdig Biggerhouses Boatmod Bountymod Bulkmod Bulktransportmod Cropmod Meditatemod Movemod Newportals Spellmod Timerfix and more... Clear map preview: Some screens: Server map: http://sestra.xaa.pl/map/ Server Forum: http://sestra.xaa.pl
  6. Filter: Calysto or use ip 198.50.235.85 port 3724 Hosted in the Eastern US 300x skill 100x action 45-50 Hits per rock tile 0.1 Glimmer 0.1 Ada 12 Hr Backups 100k creatures 50% Hostile New players spawn with a 99ql Spy Glass, Small Barrel, 50ql Hammer. Current Mods More Chests (Currently 512) Chest Claim More Chest Items ( Scale Red Dragon Eggs (Random Dragon) Sleep Powder Rods of transmutation Tomes (all but key to heavens) Supreme auxdata 7+) Stable master Announcer Better dig Big Container BAE Bounty mod (10x bounty on all creatures) Bulk Transport Creature Age Mod Creature Mod (newer Version) crop mod (30 min per tick no weeds +10 yield) Meditate mod (no cool, downs no level cap, < 1 second meditation timer) moon metal mining mod move mod no fatigue prospect mod sacrifice mod (50 percent rare item = rare bone, supreme item = supreme bone) skill mod spell mod (no priest restrictions no prayer cool down) timer fix Map Dump Live Map http://calysto.tk I probably forgot something so ill just add it when i remember it.
  7. VOLANTIS A custom map which offers a mixture of PVE and PVP playing styles with missions and events anyone can participate in. The Server Offers: A mixed PVE / PVP Map Battle Arena to fight waves of monsters based on skill level Vampire vs Vampire Hunter 6x Skill and 10x Actions Free Deed but Paid Upkeep Free Horse for new explorers Comprehensive Training Ground for New Players We welcome any improvement suggestions and would appreciate any glitches to be reported. If you would like to get in touch, please use the following link: Survey Volantis - Starter City Nighttime: The Server Map and Stats: https://wurm-unlimited.com/server/3656/ http://195.154.183.171:83/8573/mapvieweroutput/ Mods Installed Include: Training Grounds for New Players: All new players will enter the Training Grounds however, you have the option to skip the scenario by using the portal to the North which will transport you to the Docks on Volantis. The training grounds gives a guided tour of the game, teaching new members skills in Digging, Mining, Chopping Trees, Fighting and Crafting. Please note: once you leave the training grounds it is not possible to return! Free Horse: Receive a Free Horse by examining the sign near the stables on the docks of Volantis: Free Deed but Paid Upkeep An Introductory Offer until 13/08/2017, where all new players will be entitled to create their first deed for free. Normal deed upkeep costs will still apply, so be mindful of the amount of guards you hire and the initial starting size. Money can be earned through the Battle Arena, Hunting or utilising the Volantis Trader. Battle Arena: The battle arena offers 5 levels, each of increasing difficulty, which summons waves of monsters for you to battle. There are currently two arenas: Basic: Hell Horse Intermediate: (1) Brown Bear, (2) Scorpion, (3) Crocodile, (4) Fire Fiend and (5) Troll. To activate a battle, examine either the Basic or Intermediate level signs. The Battle Arenas can be found in Volantis near the castle: PVP and HOTA Portals: Portals are located throughout the map, allowing easy exploration for new settlers. Those seeking to play PVP / HOTA may jump through one of these portals in Volantis: The Crypt of Vampires: Ever fancied becoming a Vampire or Vampire Hunter? You will benefit from increased skill gains in exchange for the risk of being bitten / staked! This is essentially PVP but without the risk of your buildings being destroyed (if built in the PVE zone). The full instructions on this mini-game can be found below: Choose a Religion in the Gardens of Eden: Explore the Volantis Zoo: We welcome new event and server update suggestions so feel free to get in touch and we will try our best to accommodate requests Happy Playing, R
  8. VOLANTIS A custom map which offers a mixture of PVE and PVP playing styles with missions and events anyone can participate in. The Server Offers: A mixed PVE / PVP Map Battle Arena to fight waves of monsters based on skill level Vampire vs Vampire Hunter 6x Skill and 10x Actions Free Deed but Paid Upkeep Free Horse for new explorers Comprehensive Training Ground for New Players We welcome any improvement suggestions and would appreciate any glitches to be reported. If you would like to get in touch, please use the following link: Survey Volantis - Starter City Nighttime: The Server Map and Stats: https://wurm-unlimited.com/server/3656/ http://195.154.183.171:83/8573/mapvieweroutput/ Mods Installed Include: Training Grounds for New Players: All new players will enter the Training Grounds however, you have the option to skip the scenario by using the portal to the North which will transport you to the Docks on Volantis. The training grounds gives a guided tour of the game, teaching new members skills in Digging, Mining, Chopping Trees, Fighting and Crafting. Please note: once you leave the training grounds it is not possible to return! Free Horse: Receive a Free Horse by examining the sign near the stables on the docks of Volantis: Free Deed but Paid Upkeep An Introductory Offer until 13/08/2017, where all new players will be entitled to create their first deed for free. Normal deed upkeep costs will still apply, so be mindful of the amount of guards you hire and the initial starting size. Money can be earned through the Battle Arena, Hunting or utilising the Volantis Trader. Battle Arena: The battle arena offers 5 levels, each of increasing difficulty, which summons waves of monsters for you to battle. There are currently two arenas: Basic: Hell Horse Intermediate: (1) Brown Bear, (2) Scorpion, (3) Crocodile, (4) Fire Fiend and (5) Troll. To activate a battle, examine either the Basic or Intermediate level signs. The Battle Arenas can be found in Volantis near the castle: PVP and HOTA Portals: Portals are located throughout the map, allowing easy exploration for new settlers. Those seeking to play PVP / HOTA may jump through one of these portals in Volantis: The Crypt of Vampires: Ever fancied becoming a Vampire or Vampire Hunter? You will benefit from increased skill gains in exchange for the risk of being bitten / staked! This is essentially PVP but without the risk of your buildings being destroyed (if built in the PVE zone). The full instructions on this mini-game can be found below: Choose a Religion in the Gardens of Eden: Explore the Volantis Zoo: We welcome new event and server update suggestions so feel free to get in touch and we will try our best to accommodate requests Happy Playing, R
  9. Thanks for checking us out. We'd love for you to join us! Here are some of our server features: 3.5x Action & 3.5x Skill Very unique HotA zone - you guys will love it! Complete bounties on HotA Island for extraordinary prizes!! Begin with 25 Body Control & Mind Logic 60K max creatures - 75% are aggressive 4K Map (Made by Drathania) - Forum Link Interactive Map automatically updated every 6 hours - Click Here to view it! Server files are automatically backed up every 30 minutes Server hosted in Pennsylvania, in my home. Took it over in December of 2016. Exceptional GM Service 35 Hour Crop Times Upkeep is enabled - 5 iron per tile, 2 iron per perimeter tiles Epic skill curve Unrestricted Priests with all spells 50 silver coins to purchase a portal** Additional actions while mounted You can craft shoulder pads of MANY varieties Many many more...check out our website for everything our server offers! Requiem of Wurm Mods include: 1) Announcer (Server wide announcement of player logins)2) Bag of Holding (New spell to enlarge vehicles, boats, and containers) 3) Better Dig (Dig 20kg of clay at once, dig from cart) 4) Bounty Mod (Gives coin when animals are killed)5) Christmas Mod (Modifiable presents) 6) Creature Age Mod (Keeps creatures at aged for an extended period while accelerating younger stages of animals life)7) Crop Mod (Prevents crops from overgrowing and can add a few extras on harvest)8) Dig to Ground (Drop dirt on ground or in vehicle instead of inventory)9) Fire Burn Time (Displays pretty much the exact time until a fire becomes a layer of glowing coals - charcoal piles excluded)10) (IMPROVED) Hitching Post (Explanation HERE)11) Hitch Limits (Allows you to hitch other animals, allow older non-domestic animals to be hitched ans also champions)12) HotS Fixes (Become a Libila follower/priest and not be killed by guards)13 Inbreed Warning (Warns of inbreeding)14) Meditate Mod (No time limit for meditating and do not have to move 10 tiles away)15) More Cartable Items (Create more items. List of items HERE)16) Portable Bowl Altars (Craft a bowl altar to pray and gain faith with, Thanks to Erlend for donating the mod)17) (IMPROVED) Portals Mod (Makes portals work. Original mod improved by Cuddles)18) Prospect Mod (Prospecting cave floors provides the same info as prospecting a tile on the surface above)19) Sacrifice Mod (Adds a chance for a rare item to award a BONE of the same rarity)20) Spell Mod (A mod that makes all spells available and removes many priest restrictions. There are no restrictions on the number of faith gains per day (still need to wait 20 minutes between prayers). Limit spells to at most, 95 favor (to allow casting any spell alone for lower populations)21) Stable Master (Allows you to exchange animals for animal tokens which can then be loaded onto boats for transport or sold on merchants.) 22) Log Wall Panels (Allows for the creation of mock log facades to imitate the effect of a log home.) 23) Ash Mod (produce ash in fires when lit.) 24) Accelerated Forestry & Gardening (Info HERE) **Portals are linked with most other portals. Anyone can use them to teleport to and from. Please check out our website! https://requiemofwurm.wordpress.com/ We have so much we are doing on this server! Including a PvP map contest! We would love for you to come play on our server. We also have a local resident named Gamer Guy Joe who records awesome Wurm videos for the world to see. Check his videos out HERE! We also have a Twitter and Facebook page for any news updates - Check them out!! We hope to see you soon!
  10. Forums - Discord Hi everyone, As some of you may have known, the current Wyvern Reborn map was originally created at the launch of Wurm Unlimited. Almost 2 years later, what's left are the ruins of deeds, impassable terrain, and the occasional friendly active player. I want to thank the many people that have contributed positively to the success of Wyvern, in all iterations. Special thanks to Sindusk for initially taking on the project of the server, and spending the countless hours working on mods and making the server better than ever. Current Issues The current Wyvern Reborn map is old with lots of ruins of deeds. In addition, many folks have raised that the current map isn't the best, and much of the map is impassable terrain. Lastly, the map is 4k, which in my opinion, is not ideal for a low population server. http://www.wyvernreborn.com/mapviewer/ As stated before, population is low. The old server has gotten stale for many of the Wyvern veterans, and they have moved on. I'd like to entice players to come back, but obviously not looking to all of the sudden become the most popular server. Ever since the original Wyvern shut down, many of the then players either went to a different server, or quit Wurm altogether. The PvP server was put in place by someone who has mysteriously disappeared. To make things worse, it was put in place without the knowledge of the server owner, and myself. I think that the implementation of the PvP server was unwarranted, and didn't reflect the original goals of Wyvern Reborn. The Solution (or my attempt at it) Introduce a new PvE island, which for the foreseeable future, will be in a cluster together with the current PvE server. The state of the current PvE server is yet to be determined, but I am favoring towards either shutting it down, or detaching it from the cluster and make it more of a "museum". There still is very nice works of architecture on the server. The new PvE server will become the login server for Wyvern Reborn, and players will be able to sail (and potentially portal) between servers. Below is the map of the soon-to-be PvE server. Remove the PvP island. Population is nearly non-existent, and there's many bugs with the PvP server. It's just a nuisance at this point. What does this mean for me? If you are current player on Wyvern Reborn PvE with a deed, I heavily encourage you to move to the new server when it opens its doors. You can sail over with all your loadable items, and I will even personally help you transfer un-loadable items by spawning them on the new server. Not only that, I will help refund the materials used in building your deed if you export your deed using deed planner and get a materials list. So the annoying part of gathering materials to build your stuff will be eliminated. Note that I'm not gonna do this for everything, just the materials above a reasonable amount. Also, if you try to swindle me, I don't you need to guess what you will get If you are a current player on Wyvern Reborn PvP, you will need to move your stuff to the current PvE server within the next couple weeks or you will risk losing your items. I will do my best to be accommodating, but I already expect a considerable amount of work. If you have a deed on PvE, the above applies to you as well. If you have played on Wyvern (Reborn) in the past, your character and items on your character will be preserved. I encourage you to come to the new server when launched and be part of a great community on a new server! If you have never played on Wyvern (Reborn), come join us! I intend to give new characters higher starting skills (20) for the first few weeks to encourage new players to join us. New server deets The map is based off of the heightmap of the current PvP server, which I feel is a good PvE map. There is plenty of space to build, but still with a couple mountains and some deserts. It is a 2k map with a central starter town on the bay shore. Skill gain is 3x, timers are 5x. Proposed Mods Here is an exhaustive list of the mods that I intend to include on the new server. Mods with an asterisk are still being considered, and you can vote for the server to include or not include said mod here Announcer by ago: broadcast the login of players on the server.* AshProduce by Ulviirala: Items that have cooling ticks can produce ash. If implemented, I intend on making the rate of ash production relatively low.* AutoAlert by ausimus: Add the ability to automatically display server broadcasts on a given interval. This can be helpful for announcing server events, among other things. BankBalance by Sindusk: Gives players the ability to view their bank balance without being at a settlement token. BetterCombatLog by Sindusk: Improves the combat log and uses color to denote different results. BetterDig by bdew: A variety of improvements to the dig action. BiggerHouses by razoreqx: Players will be able to build houses twice the normal size, scaled linearly with carpentry skill. BountyMod by WalkerInTheVoid: Give certain amounts of coin to players for killing creatures. BulkTransportMod by Webba and bdew: Removes the limit on moving items to/from bulk storage containers. CraftablePauldrons by Xyp: Allow for the creation of a variety of pauldrons. CreatureAgeMod by ago: Allow animals to grow to the mature age faster. CropMod by ago: Prevent withering of crops, which also grow faster (~24 hours per cycle). FireBurnTime by Ulviirala: Display an estimated remaining time that fire sources will be hot. HarvestHelper by ago: Announce harvest seasons on player login. HitchLimits by bdew: Allows control over which creatures can hitch to carts / wagons. HomeTeleport by Sindusk: Teleports the player to the starter deed on a channeling timer. The timer is broken by any movement or action. HotsFixes by bdew: Allow for HotS players on a PvE server. InbreedWarning by ago: Provide players with a warning if they try to breed related animals. IncreaseMerchantItems by ausimus: Allow for merchants to hold more items. KingdomOffices by Sindusk: Give PvE servers the ability to grant Freedom offices, in which players can bid on the offices with creature tokens, which are dropped from aggressive creatures. KingdomStuff by Sindusk: Allows players to create kingdoms banners, wagons etc. of various WO kingdoms. LibilaFixes by Sindusk: Another mod to permit Libila priests on PvE MeditateMod by WalkerInTheVoid: Guaranteed meditation success, and disable the delay after 5 meditations (you can meditate every 30 minutes for skill gain) MoonMetalMiningMod by Webba: Give adamantine and glimmersteel veins more available actions. ServerPlayerCounter by Sindusk: More accurately display player counts, especially for servers with multiple islands. ServerTweaks by Sindusk and RicePirate: lots of configurable server tweaks, including unique spawn times, immoral traders and bartenders, etc. SkillGainControl by Sindusk: Fixes the 31 "soft" cap for characteristics, and allows for a similar characteristic skill gain to normal skills. SpellMod by ago: Removes priest restrictions. StableMaster by tmarchuk and bdew: Allow for animal transfer between islands. This is a serious asterisk, as I have yet to test the mod at all.* StarterGear by Sindusk: Control gear that is given to new players. TimerFix by bdew: Customize the timers of various actions, like casting spells and lockpicking. WyvernMods by Sindusk: A huge pack of the previous mods Sindusk made for the Wyvern Reborn server. You can refer to the Wyvern Reborn forums to see what this includes. To name a few: Additional creatures: worgs, sol demons, and a few custom creatures. Affinity orbs: grant a random affinity. Decorations: added a few craftable decorations. Disintegration rod: instantly remove 1000 hits from rocks and veins. Damage modifier: tweaked the damage of certain weapons to add variety. Religion: sermons disabled, but faith gain per day limit removed. I will consider modifying this. Treasure chests: better loot table, added fantastic chests. Server Rules are the same as Wyvern Reborn: Intentional Griefing will not be tolerated. Macros are expressly forbidden. Being caught macroing with solid evidence will result in the skill being reduced, reset, or your character being banned. Our definition of "Macro" is when the game is being impacted when the player is not there. Using mods that do multiple actions is fine. Something that automatically does those actions is not. You must be present and playing for it not to be considered a macro. Be respectful - we wont be removing anything, except seriously offensive or pornographic material. Feel free to express yourself, but common sense is key. Client modifications are allowed. I personally encourage the use of client mods that make life easier, such as LiveMap and All of Bdew's Client Modifications. Any client mods which negatively impact other players are advised against and will be dealt on a case-by-case basis. Flyhacks, speedhacks, and similar are forbidden. That's all for me for now. If you have any (literally) questions or concerns, please don't hesitate to reach out to me either here or on the Wyvern discord. I appreciate all feedback and will consider every suggestion. More information will be released as things progress.
  11. A little over a year ago I bought Wurm and joined some friends on a server called Redneck Solutions, we had fun in the beginning learning the game, crafting, competition and comraderie all in one, I looked forward to playing. Then it turned kinddah ugly, you find out on private servers thaty the people who have the server have clicks and they can pretty much do whatever they want, like spawning 15 Nogumps and a gazillion trolls around your property because they want your group to go away...so we did..(And we all did the happy dance when they imploded and disappearred) to move on......So then you get your own server and it is a headache, especially PVE and dealing with new folks and keeping everything friendly.....in lies an oxymoron....friendly game.......well I come and go at this quite steady, really feeling underappreciated for dealing with new people and it is a struggle to have an independent open to the public server and cover all bases. Finally this chapter closes, alittle under duress and some friendships may never be the same. part of the group stayed with Redneck, but the majority left, some went on to the new map in the PVE after a bigh ole fat wipe, and some moved on.....So now we try server hopping, man there are alot out there that have good and bad points, same with some of the people. Tamureil, Mythmoor, Skotopolis, Highborne, and a few other I am sure I lost count...Its almost like feast or famine with this game. Finally settle into Fields of Conquest PVP, play for a while meet some folks, but never a steady stream, never the same....always feel like your just playing to beat boredom......so maybe to go try something new....Well if you are a noob, do not go to a very active PVP server, more lessons learned over the next couple of days.....then I think did I really buy into this to be this frustrated.....I mean the level of tedium in the game is fierce even on the modded servers, and thats another thing, this server has this mod and that one has this and generally there is no where to find out and the maps are all different does anyone have a link?, It is completely maddening and its not fun anymore....well I guess some people were right PVE is to quiet and PVP if its an active server might not be your cup of tea, for there are surely days when you feel like you have been jumped by the mob. All in all it was great and it was depressing at times...I just can not find a happy medium I guess....any suggestions? there are aspects of the game I like but there are some that are not so nice....
  12. This is a mod request based on this thread: All the code needed is within : CombatEngine.class Sadly programming is not my strength, i do well enough reading it and plan to learn when i have more time and motivation to do so. Lines of code to be changed i don't know how hard this will be but i have done everything i can to help. flavour text suggestions:
  13. The Second Age is a time of plenty, but only the strong will be able to make their fortune in these hostile lands. Do you have what it takes to carve your name in the annals of history, or will your legacy be lost to the sands of time? Map We have a beautiful 2048x2048 map for you to explore. It has plenty of lakes, plains, gently sloping hills, and mixed forests, as well as some centralized mountains. The mountains can be steep, but in certain places you're able to scale them without having to turn on climbing. The map is mostly untouched, with only the spawn town and a 5x5 area for the White Light having been edited. Spawn Town: Make it yours We have provided some basic amenities in the spawn town, but everything else the players will have to make, for the spawn town belongs to you! There's lots of room for you and other players to make farms, or housing, or whatever else you might like. It's a great place to skill up in relative safety before heading out into the wide world. Mobs Mobs are set to 20k, with 70% hostile, so you will never run out of things to hunt, and making a living from the wilderness will be even more rewarding! Starting Kit You start with 20 in all characteristics and level 1 in all skills. Your starting kit is comprised of two ropes, a steel and flint, a pottery bowl, a compass, a waterskin and a tent, as well as a hatchet, carving knife, shovel, saw, pickaxe, rake, mallet, pendulum and a pelt, all of which are 30ql. You also receive a set of 30ql leather armor, a 30ql longsword, and a 30ql shield to help you get started. Deeds The first 121 tiles of every deed is free to buy. After that, you must pay 2.5c for every additional tile. Now I know that sounds expensive, but upkeep is only 5i per tile. The deed tiles are expensive to buy, making it more difficult to create massive deeds, but once you own the tiles, they're very easy to pay for. Similarly, Templars are 1s to buy, but only 5c a month in upkeep after the steep initial purchase price. If no one who belongs to the deed logs in for 30 days, upkeep will increase dramatically to speed up decay of dead deeds. Mods We have curated a selection of mods that both add new features and introduce quality of life changes. We've included some community favorites such as removing priest restrictions, bounties on mobs, improved digging, some changes to meditation that have made it much more accessible, and increased capacity of crates and bulk/food storage bins! That's just a teaser though; for our full, extensive mod list, you'll have to click on the link below. Thanks so much for reading, and we hope to see you on The Second Age! Discord Livemap Mod List Rules
  14. Isle of Valoria - A Modded WU Server The community and staff team of Valoria have decided they would like to see a fresh start. An all new custom map, new mods, basically new everything! Valoria was open for almost a year and during that time we have pooled together all of our experience to try to come up with something unique and epic for a great pve server! Opened 18th March! Website: www.valoria-rpg.com Teamspeak: valoria.teamspeak3.com Steamgroup: http://steamcommunity.com/groups/wu-valoria Discord: https://discord.gg/w4vNy3 Server Specifications PVE. PVP Island (1kx1k in size and will have HOTA and supply depots). Freedom Kingdom. WL and BL deities. 8192x8192 Custom map. 120k Creatures. 2x Skill & 2x Action. Skills start at 1 (except for char stats which start at 20). CR 1x. 150 Players slots. Server is located in the UK. Deeds are not free and there is upkeep. The Map The map is made up of a central 4k sized mainland, surrounded by four, 2k sized, islands. There are also another nine, separate, 1k sized islands. Many waterways and rivers, and lots of islands to sail to, make boats very important. Some of the remote islands will be themed; a desert island for example, where only olive and orange trees grow, a fiery volcanic island with lava, tundra and pine woods, or perhaps a cold island with snowy mountains and glaciers with steppe on the plains. Some islands will have rare trees or creatures on them, meaning that if players want lots of a certain type of tree they may have to travel there to get the sprouts themselves. Creatures on the remote islands may drop rare or strange loot - so a greenish lava fiend might drop bone shoulder pads or a greenish troll might drop a cavalier helmet for example - you'll have to find them and kill them to see! As smaller islands have themes for their biomes, so will they have creatures living there based upon what the island is like. Lava fiends and lava spiders on the volcanic island for example, whilst wolves and bears might inhabit the snowier regions. More than one volcano on the map! More source springs and fountains, and having them spread out across the entire map area. The spawn will be on it's own little mini island within the mainland area. We are planning to have portals to each of the four larger islands, but not to the smaller themed hunting islands however. Religion All four different religions available, both white light and black light Priest restrictions are off. Sermons are disabled. Prayer timer is faster. Sacrifice timer is faster. You can pray for faith gain an unlimited number of times per day, every 20 minutes apart. Sacrifice rares for a 1/100 chance of a rare bone. Alters can be pushed or loaded. Meditating Meditating restrictions are turned off. Waiting time between questions is halved. Above 20 meditating skill, you can meditate an unlimited number of times for skill gain per day, every 30 minutes apart. Meditating timer only 30 seconds (not 2 minutes). Farming & Forestry Certain tree types are more rare and are harder to find than others. 5x sprouts when picking. Action timer for sowing is quicker. Crop rotting is disabled. Harvest helper lets you do /seasons to see what is in season currently, how long until the next harvest cycle, and when other harvests will be available. Inbreeding warnings appear when trying to breed creatures that are related. Absolutely crazy and random horse names that will make you smile and want to breed horses just for the names! Terraforming Dirt, sand, clay, etc drops to the ground when digging; if dragging or riding a cart, it will go into that instead. 100% success rate when surface mining. Unique 'Clear Soil' mod only found on Valoria. Allows you to dig all four corners in one new action after your digging skill is above thirty. 5x clay dug per action. Alternative concrete crafting recipe. Economy No traders - standard trader items will be sold by Merchants at the spawn area. Monthly trade fair. Mailing items is free, unless you are sending COD, which is then 1c per item. Bounties for burying creatures. Personal merchants can hold and sell more items. Travel Boats, carts and wagons are faster. Hitching restrictions lifted for hostile creatures - have fun seeing what you can hitch! Portals from the spawn area to the main islands. Great for new players! CA Help opens automatically for new players. No skill loss on death. No drowning. No 24hr waiting time to move your bank. Loading can be done immediately, 23 body strength is not required. Information and Event tabs, with lots of helpful links and dates regarding the server. Active, friendly and experienced staff team made up of multiple GM's, CA's and CM's. Misc. Customised start-up equipment, including a basic pelt and pendulum. There is a chance of getting moon metals when mining. Prospecting a mine floor works in the same way as surface prospecting. Healing covers show their strength in the name. Action timers for destroying and alchemy are faster. Cave dwellings allow all wall types, with less decay for underground off deed buildings, and walls can be planned directly next to cave walls. BSB's can hold more items then normal, and both crate types have double the normal capacity. More dragon scale and hide is dropped than normal at slaying events. Easily move items to the centre or the corner of tiles. Fires show the time left to burn when examined. No holy ground limits. Improved combat log. Joust against other players! Unique mod for Valoria only.
  15. Hello everyone, I'm looking for Spanish players. We are a group of 6, playing in a private server (Valoria) and we are looking for people who want to play with us. We also have a Steam group: http://steamcommunity.com/groups/wurmunlimitedesp
  16. Behold Taumriel 2k ! A different flavor of wurm. did you ever wish you could perform actions as fast as a shaolin monk? or ride a scorpion up a 160 slope? well this is like a dream of that stuffed inside a circus attached to some lollerskates and thrown down a 300 slope into a pit of greenish nogumps! -!Caution if you like the slow grind this server may not be for you. one can explore most everything in wurm relatively quickly as most things happen near instantly!- you are given a nice combat advantage and in some cases you can solo a dragon, and even dominating them is much easier and possible! I aim to keep this a fun and chill server. I'll try to update it as soon as updates come out. and keep it running for at least a year. I'm not a coding expert but i would like to add a few more mods over time. I am not on it every day as I still like to play wurm online and other games, but it is up for your enjoyment! Server is paid till 10/01/2017 http://taumriel-wu.weebly.com/ --->LIVE MAP DUMP<--- updated daily Settings & Mods: PVE-with valrie mob spawners + Extra greenish mobs Custom Painted 2048 Map of Tamriel 10,000x Skill gain 200x Action timer speed +mod fix 5 mining hits for rock start with 40 skills and stats +10 cr boost instant crop growth 25k Max creatures 80% agressive Reduced Favor Costs - max 30 Glimmersteel/Adamantine Veins plus transmutation rod No Priest Restrictions + Spell mod Meditation mod, no limits, 127 max level Bounty Mod - 10x Boat Mod - Constant speeds (currently broken) Bag of holding spell - 10x Sacrifice rare mod - 50%chance Harvest helper - Harvest from carts Crop mod - Crops don't rot Better Digging mod Surface Mining Mod(currently broken) Timer fix Treasure chest claiming Dirt Spell +100 dirt per cast Prospect in Caves Concrete Mod (currently broken) Moon Metal Mining Mod Movement Tweaks Mod Move to Center Mod Bulk Limits Mod More Craftables, helms, masks, shoulder pads, etc. No Fatigue Advanced Forestry and gardening Tax Config mod ORIGINAL MAP
  17. Since apparently we are taking a look at the whole mission system, let's take it a step farther. We need more PVE content. You can only kill so many bears and scorpions before you feel like you've seen it all. Stagnation is death. Rifts are a good idea on the surface, and they're fun. But, they're over quick, destroy an area, and take a ton of travel in some cases (looking at you, Xanadu). I have two ideas/suggestions, and please chime in and add on ideas and thoughts so we might be able to help the dev team turn this into a workable update that breathes new life into our beloved game. This first one is rather straightforward. Let's get some new lairs spawning on the maps with new and interesting creatures. Allow them to spawn within 1 tile of a deed perimeter to distribute well across the map, but keep their range from lair limited. Some lair ideas: 1. Polar bears lair in winter (with maybe a new rug to match with a low fur drop rate) 2. Termite mounds that would damage wooden and timber framed construction (away from deeds, faster than off deed standard decay would destroy unattended structures within 2 months, fairly easy to kill so as to not punish new players, drop something to create yellow dye) 3. Bandits within 10 tiles of a road that is at least 2 tiles wide and extends no less than 20 tiles long (have a few irons to loot, burying gives alignment, killing a certain number of bandits gives title "Defender of Justice" title) 4. Wild magic - Treants and creeping vines (give small uncommon logs such as lavender, oleander or rosewood) 5. Salamander dens in deserts or something that's not scorpions and a bit easier on new players 6. Grey or Brown wolves in forests (more rug colors?) The second, and more difficult would be to take the current rift system, and make it a portaled instance event. The lore is already fleshed out pretty well for Valrei, but what about Seris and Jackal? Take the current Valrei mission items that pop up, and allow a certain number to be sacrificed at a special portal to give the Gods power to activate a portal to Valrei to battle the Rift... Changing the lore instead of them coming to us, an army is being formed and needs to be stopped before it reaches blah blah blah... Magranon urges you to stop the army, gather these items so a portal can be opened.... Then a group of x people are able to go through the portal and do battle. Only allow a player to travel once every week or two weeks through a portal (You have been empowered by the Gods too recently and must allow your soul rest). Now let's make it better! Seris, Haven for the Dead. As we already have Spirit Templars, how about other spirits? Stop them from breaching the veil between worlds... Jackal, flowing with the blood of the damned. The undead pay allegiance to Libila have activated portal from the underworld. Assemble the pieces in a mine x tiles away from the surface or entrance and confront them... Where are the portals? The can be built and enchanted like epic portals, or available in each starter town. Activation requires x players chanting together at a portal calls the attention of the Gods to the sacrifice and asks for their favor. If there are too few players, the portal fails. This solves a few things. One, it makes alliances much more useful, especially regional. Two, most players are within a reasonable distance to a starter town and can travel there regularly. Third, the loot can be limited based on whatever the number of x players is, so the market for certain things (seryll, possibly a new metal or two, other rift items) is based on participation on a population scale, not just on a per server scale. Mission items can be obtained from mobs that spawn from special lairs, such as open graves (zombies and ghosts), or found in the world like the Valrei items are now. Thoughts? Additions? Suggestions?
  18. PvE Server mit 4096x4096 Tiles grosse Map Mit Inseln Deutscher Crew Discord / IRC / Webseite Viele Mods unter anderem: Stable Master, Hitchingpost, Kostenloser Post versand ,Kopfgeld für Tiere,Monster & co und vieles mehr. PvP Zone Free Deeds, no Upkeep Starter Stadt ist Fredom Königreich Skill gain 3.0 Action speed 3.0 Creatures 30.000 Agressive 30% Feldfrüchte brauchen 1 Tag zum wachsen und verotten nicht. 1 Free Trader per Deed ( anfrage an admins) Hosted in Deutschland Hompage & Forum https://dark-moon.pingperfecthosting.com/ Live Map : http://redirect2.pingperfect.com/Redirect/16155/mapviewer/ PvE Server , whit a 4K Custom Map whit Large and smaller Islands. German / English Staff Lots of Mods: Stable Master, Hitchingpost, Free Mail, Bounty from Mobs, and lot more PvP Zone Free Deeds, no Upkeep Starter City is Fredom Kingdom Skill gain 3.0 Action speed 3.0 Creatures 30.000 Agressive 30% Crops only take 1 day to grow and NEVER rot. 1 Free Trader per Deed on Admin request Hosted in Gemany Hompage & Forum https://dark-moon.pingperfecthosting.com/ Live Map : http://redirect2.pingperfect.com/Redirect/16155/mapviewer/
  19. Prenote: Terms such as "Offensive CR" and "Defensive CR" are used throughout the suggestion. This does not necassairly mean actual CR codewise but rather modifiers that gives bonus hit chance for offensive actions or miss chance for defensive actions that would equate to the CR mentioned. Basics All 5 paths (Love, Hate, Insanity, Power, Knowledge) got their own individual passives. These passives scale linearly based on player level starting with level 2. (10 levels in total) Meditation abilities are not dispellable... since they arent spells. The max cooldown between path levels is reduced to 1 week and thus lets players experiment with diffrent paths without feeling they are horribly gimped by doing so. The skill level is what truly restricts the player. Love performs 3x healing for all non-spell sources. (+20% per level. This includes cotton, lifetransfer, regen and mycelium absorbation) Hate gets 20% dmg bonus and 20% offensive cr bonus. (2% per level. does not stack with passive faith bonuses.) Insanity gets 20% dmg reduction (2% per level.) Power gets 30% stamina reduction (3% per level) Knowledge gets 25% skill increase (2.5% per level) Now with that out of the way, here comes the fun stuff. Each path has 4 abilities that are choosen when to unlock. New ability choices are given at level 4, 7, 9, 11. One ability is unlocked at a time. Love Refresh Unchanged. Enchanted tile same functionality except that enchanted tree tiles yield 3x harvest. Love effect When used on the ground it makes all hostiles in local friendly for 10 minutes. If used towards a specific non-unique non-tamed non-valrei non-human creature it will perform a strong charm/dominate effect and turn it into a pet. Includes unusual types of creatures that normally cant be turned into pets, like whales and kingdom animals. (sidenote: You can currently ride aquatic creatures like crocodiles in water. Human and Humanoid isn't the same thing.) Cooldowns are unchanged. Soothing presence Permanent aggro-range reducing buff (similar to the newbie buff). Also makes taming and breeding easier. Power Erupt/Freeze Allows the creation of lava on rock/cliff tiles aswell as turning lava into rock. Same timers as currently but domain influence doesn't matter. Erupt only works inside your own kingdom like currently. Erupt can also be used on forges and ovens. Thereby lighting the oven/forge, fueling it and turning all items inside them searing hot. Freeze can be used on any container and instantly cools all content within. Elemental Immunity / Lava Walker Passive buff that gives permanent 50% reduction to all sources of fire, ice, acid and water. Active 30 minute ability with 3h cooldown. 50% reduction to all sources of fire, ice, acid and water. (the passive and active ability stack as additions. thus giving full immunity togheter) Might 2 hour ability with 4h cooldown. 50% increased carrying capacity and 50% longer stuns. Wanderer 60% stam reduction for movement (includes walking, swimming, riding, sailing, climbing, dragging). Does not stack with the level-based passive. Knowledge Get Info Combination of level 1 and 3 get info. Thus giving general information, affinities and carrying weight all at once. Also gives +4CR in combat against that specific target for the user. 1h cooldown and the effect last 15 minutes. Survey Area Slightly modified Get info level 3. Informs you of all creatures and settlements in local aswell as showing all tracks of the past 3 wurm days (same as tracking) at your location. 1h cooldown. No skill loss Unchanged. Attention to detail Passive that gives +2 radius for prospecting/analyzing, 10% higher chance for rarity rolls to succeed and +2 passive CR. Hate Rage Rage: Gives 4x increased damage from bashing and 25% dmg bonus to siege engines for 15 minutes. 1h cooldown. Frenzy +50% attack speed and -35% defensive CR for 1 minutes. 15 minute cooldown. (also modifies minimum swing timers) Roar Turns all agressive entities in local passive against the character for 2 minutes and breaks their combat with the character. (This includes guards and kingdom animals) Also provides 2 defensive cr for the duration. 30 min cooldown. Targeted at the ground. Hatred Passively adds a 1 minute debuff to anything that hurts you. If the person who gave the debuff attack the person/creature with the debuff they receive +2 offensive CR. Insanity Break Reality Teleports the character to a random tile on the server, heals all wounds, removes all spell effects, gives a 10 minute +25% speed boost and +5 CR. Also performs a Fill effect. Same restrictions as normal teleports. Makes the eyes of the user go black for the duration of the effect. Unstable Passively gives 15% dmg reduction in two resistances that shifts to random new ones every minute. Imagination Activated ability that removes the largest wound of the user and gives single-target spell immunity for 5 minutes. 45 min cd. Also spawns 2 random insanity illusions that only the user sees. Nightmare Activated ability that spawns a neutral shadow being (translucent and black shaded fog spider, wolf or wraith) that attack the closest hostile entity with the power of a dominated troll and dissapear after 30 seconds. 30min cooldown. Summary Poor abilities removed New abilities added Choices Rewards the player from the get go and keeps giving more things as skill and level progress. Thus keeping it very newbie friendly More choices in how the player wish to progress and if they want to try a new path after achieving high skill it wont take long to get high meditation level again.
  20. The Beginning Mission Our mission is to create a fast, reliable, and stable wurm unlimited server that all players can enjoy. We pride ourselves in finding solutions to problems quickly and utilizing a 'hands-on' approach to server management, PVP situations are not included, of course. Our primary goal is fast response, whether it be for crashes, in game tickets, bugs or toxic players, response will be prompt. No more absent administration. Our secondary intention is to create a enjoyable server for players of most play types. Utilizing mods, we are able to reduce the mundane tasks usually associated with wurm. And our final goal is to make something unique. What we have to offer Currently we have one PVE server well as a linked PVP server. The PVE server launched September 7, 2016. Read on the server configuration Here or check out the quick look below. The PVP server launched September 29, 2016 and you can read on the server configuration Here. The server is hosted on a dedicated box in Montreal, Canada, providing ample uplink to both Europe and USA which gives the most even playing field between the US and EU in terms of ping. Quick look for the Reign of Man PVE server: Quick look At the PVP server: Zenath’s PvP Kingdom System So... Are you in? Join the official Discord Check out our website Take a peek at the PVE map
  21. Alaron is open for anyone who wishes to play on the server. 4096x4096 map. 1 x skill gain. 4 x action timer. Free deed but there is upkeep cost. Lots of rivers, big and small. Lots of unique terrain. Plateaus, valleys, canyons, mountain meadows, snow capped peaks, grasslands, forests, deserts, steppes, marshes. Great place for explorers or people just wanting to play and build. 80,000 creatures, 60% aggressive. All characteristics start at 23. We assume you are not a weakling. All skills start at 10. We assume you are not a moron who doesn't even know how to dig. Mining hits are 41. Xray mod is advised. The vein count has been reduced so you'll need it to make finding veins easier for you. And with 60% nasties it might keep you alive longer in the beginning. Tree spread odds are 50%. The server has been up for a couple of months at 100% so there should be ample trees. Some areas they will be sparse. Sea serpents and sharks will not be rare. I've seen one dragon so far. Probably more. Some other rare nasties have also been spotted. Mods: (because updates may break mods we can't say these will always be available) betterdig: per dig weight rate, clay 20, tar 20, peat 20. dig from/to fairly everything bountymod cropmod deedmod: max 2 deeds of 10201 total tiles each. (example 101x101) harvesthelper morecraftables skillgaincontrol startergear: added spyglass, file, pelt, pottery jar. noob gear can be improved survival: easy mode. players with noob buffs not affected. water disease enabled. colder north. crops grow all year. taxconfig: if a deed owner is gone 28 days on the 29th day deed upkeep goes up each day until they return or the deed disbands. upkeepcosts: minimum upkeep 1S. tile cost 250i upkeep 25i. perimeter cost 100i upkeep 10i. guard cost 3S. upkeep 1.5S. This server is only lightly moderated. It is a survival game after all. One rule above all others, be nice. Not nice people will not be tolerated. Map The map can be found here: http://forum.wurmonline.com/index.php?/topic/151891-alaron-4096x4096/
  22. Look For ---===[[[ Norhaven Online ]]]===--- In your Wurm Unlimited Server Browser Visit Norhaven Online: Here is our server stats and Current Mods Lands Of Norhaven is a PvE based, socially centered and active, family friendly Wurm server.Our server is arranged where deeds, and deed upkeep are turned on, with a special in game merchant network system, server project reimbursement program, and special player events in place to help with acquiring in game currency, including bounty system for creature kills.Daily Backups - Immediate Updates Enjoy the following character statistics in Lands Of Norhaven 1:Maximum Creatures 15,000 Agressive Creatures: 45%Skill gain rate multiplier: 5Characteristics start value: 20.0Mind Logic Start: 25.0Body Control Skill Start Value: 25.0Fight Skill start value: 10.0Overall skill start value: 1.0Player Combat rating modifier: 3.0Action speed Multiplier: 5Mining Minimum mining hits required: 21Enjoy the following character statistics in Lands Of Norhaven 2 (Survival Server): Temperature survival mechanics (Check your Tempature type /mytemp Warm up by a campfire, stove or other flame.Players with newbie buffs ARE NOT affected by the temperature survival mechanicsHard mode is Enabled.Enabled water disease mechanics (If it doesn't come from a well, taste it, boil it before drinking!!)Seasonal Growth Mechanics (Cant grow just anything, any time of the year! Different seasons for Different cops)Colder in the north, warmer in the southMaximum Creatures: 100,000 Aggressive Creatures: 75%Skill gain rate multiplier: 5Characteristics start value: 20.0Mind Logic Start: 25.0Body Control Skill Start Value: 25.0Fight Skill start value: 10.0Overall skill start value: 1.0Player Combat rating modifier: 3.0Action speed Multiplier: 5Mining Minimum mining hits required: 21Discord ChatWebsite, Forums, Server Information
  23. Ages Of Urath Closed to the public: Must apply for access. Apply on the website to get access. Live Maps: Irata Laoks (Advanced PVE) Featured on MMORPG Stat Perk System (unique) Boosted Starting skills http://forums.mmorpg.com/discussion/430193/razors-edge-online-urath-online-saga Home City No pay-to-win In game Live map HUD. Mount Ticketing system: ADDED Dungeon Exploration, Adventure Maps Huge 4096 Maps Multiple Cluster servers. Hunt of the Ancients(HotA) Reduced Priest restrictions. In PVE priests can cast any spell. 5x Exp 5x Action Timers 5x combat In game map, New ships. Running Ago modloader Support for Ago Client modloader Event Timer Mod No crop decay Horse Names, ages, breeding MOD spawned random Boss encounters, with multiple stages (event timers) New sound effects (complete overhaul) Only map displayed on PVE Main Cluster: Live Map: Long time WO players. Very newbie friendly and helpful. Search "Urath" on the server list and it'll come up every time [in response to servers disappearing randomly from list]. Vote for us at: http://wurm-unlimited.com/server/1004/ : Trade Packs: (Archeage Style) A simple explanation of the trade system breaks it down into three steps. A player first crafts a trade pack using raw materials or goods harvested from the game world, then carries that pack across the game world before depositing it for a profit at a target destination. The transportation process is not without its dangers, however, as trade packs reduce a player's movement speed and make him vulnerable to other players who may steal his goods. If a player is killed by a bandit or pirate, the trade pack is dropped and may be captured by the criminal, who may then deposit it themselves and usurp the profits. These would be interactive boards (much like the village recruitment boards) where players can choose the pact runs they wish to carry out. AI Pirate Ships: I have sloop models completed but need the AI behind it. The goal of the encounters is to create more of a PVE and PVP fear at sea. Pirates would also tap into the routes frequently used by Trade Pacts. Named captains. Bounties (see below) Bounties: ADDED As pirates sink player ships the fleets of the Captain grow. Bounty boards would also be created much like the village recruitment boards and the reward would be based on the strength of the fleet as it grows. Mount Ticketing system: ADDED Player made Harbormasters that can exchange a mount for a ticket which can be loaded into a cargo hold of a ship. The weight of the ticket would reflect the weight of the animal. Tickets can then be unloaded and activated to spawn the original animal without the use of the harbormaster. No more Lead ropes on ships! Revamp Player Economy Money system. Foreign currency for reach realm. Web based currency exchange rate. Investments in business. Stock market. Kingdom and Realm Hierarchy Titles & Nobility Voting & political system (PVE areas only) Realm vs Realm System The map is broken into 16 4096 maps with 36 fortresses. Keep defenses are rebuilt / repaired / NPC defended based on the success or failures of pact runs for each of those Realms. This encourages Realm owners to promote pact runs. Realm perks for capture of each keep. Complete MOD list Annoucer MOD Server greeting for each player which displays on the screen in and in the event log as they join the server Event MOD Custom Boss and minion generator for re spawning events. This will soon incorporate NPC movement, schedules, quest offerings in the future. Bagofholding MOD A spell a priest can cast to increase the storage capacity on a container. Betterdig MOD Changes dirt from digging/flattening/leveling to drop on the ground instead of going to the inventory of the player. Allows dirt from digging/flattening/leveling/dredging to go into a vehicle being dragged or ridden. If there are crates in it's cargo - it can automatically go into those. Uses dirt from the ground, a vehicle and even crates inside the vehicle when leveling. Allows overriding which actions can be performed from a mount or vehicle. Allows overriding amount of clay dug per action. Almost everything is configurable. Biggerhouses MOD Allows larger floor plans by increasing carpenter skill when laying out a floor plan for a building beyond the limit of 99 skill level. (only temporary math calculation change to skill level) Chestclaim MOD Allows players to "claim" random treasure chests, unlocking the chest and rewarding the players with some karma CreatureAge MOD Slows down the aging process of bred animals. Creature MOD New types of creatures and various new types and looks to some creatures in the game. Crop MOD Prevents crops from turning to weeds. FixGuards MOD Fixes villages spawning infinite number of templars due to a database error HarvestHelper MOD The command /season tells you what is in season and time to other seasons in real days. Hitching Post MOD Allows you to hitch mounts to a post to prevent them from roaming off. InBreedWarning MOD Meditation MOD Enables guaranteed skill success (no more "You fail to relax" or not getting a path question you qualify for) No delay between first 5 skill gains of the day No difference in delay requirements after the first 5 meditations (if the above setting is on, there's no delay requirements for meditation skill gain at all, if it's off, always 30 minutes between meditation skill gains, never 3 hours) Disable distance requirements for meditation skill gains (No more need to move 11 tiles for skillgain) A configurable multiplier for path question cooldowns. This can be set to half to cut these delays in half, set to 0 to disable them entirely, the choice is yours. Specify custom action duration for meditation (NEW) Configure the delay before joining a new path after leaving an old one (NEW) Now imposes a configurable maximum level a player may reach in any path Movement MOD Allows server admins to tweak many things related to movement of players, mounts and vehicles Speeds Weight limits for players Min/Max heights, depths and slopes Wind impact for boats Loading ranges Required skills Prospct MOD Prospecting cave floors provides the same information as prospecting a rock tile on the surface above (i.e. detect nearby ore veins) QualityDamageToolTip MOD Gives you a hover ability to see Ql and damage, from a distance, to any object in the game without doing an inspect command Sacrifice MOD Adds a configurable chance for a rare item to award a bone of the same rarity, instead of the usual benefits Salve MOD Adds "power - " to the beginning of newly made healing cover names, so you no longer have to figure it out in your head. Spell MOD SpellMod: a mod that makes all spells available and removes many priest restrictions to make playing a priest with only one character more enjoyable. Allows all spells to be cast by any priest on PVE cluster only. increase spell timers, removes penalties for offending actions by your deity. Settings: removePriestRestrictions=true allowAllSpells=true unlimitedPrayers=true noPrayerDelay=true favorLimit=99 StableMaster MOD Any animal that can be led can be exchanged into a ticket to load into a cargo ship or cart for easier travel, especially to other cluster maps within the world of Urath. See patch notes and video tutorial on using this NPC. TimerFix MOD fixes action timers in the game for various functions. LiveMap MOD An in game mini map that shows objects, terrain, around you as you move about the map. Menu / Live map toggles this feature on an off. Better Sound FX MOD Over 100 new types of the sound FX have been done by me to give you a better submersion experience in the game. More updates to the sound file as i get time. ClusterTalk MOD Better communication between cluster servers and login server. RMITool MOD Custom tool for Server wrapper to check server health, and reboot the server during maintenance windows. Ago Server Modlauncher v.20 This allows the mods to work and communicate with each other. Bulk Items Separated MOD Mod that allows you to use one BSB for any quality material. It separates items stored based on items QL, so you would have e.g. 10 stacks of iron lumps in ranges 0-10, 10-20, 20-30, etc up to 90QL. After 90QL each QL unit gets its own stack. There is an option to revert the mod functionality, by simply blessing BSB. Don't forget to rename your blessed BSB, however, since blessing is not visible on "Examine"! Bounty MOD You recieve bounties for killed creatures, when you bury them. Harder the creature, better the bounty! Decay tick MOD This is one of several bandaids mods that we run. Wood scraps, rock shards, dirts and logs left on ground off-deed would be rmoved on first damage increase. Tweaks MOD Sets number of sleeping powders on every trader to 9. Domestics replacement MOD This is one of several bandaids mods that we run. Most of domestic spawns are replaced by hostile creatures, so it is harder to find a horse or a ram, but easier to find an adventure. Kingdom stuff MOD Mod that adds every single kingdom item available to list of craftable items. Tabards and towers are not craftable yet! Event & Loot MOD Adds various non-craftable loot items to creatures killed. During events,adds higher chance of dropping specific items from specific kills. Nofogspiders MOD This is one of several bandaids mods that we run. Removes fog spider event from game, because said event drastically affects server performance. Dead Shoulders MOD Adds rift shoulderpads to riftcreatures loot table. You can even get rare,supreme or fantastic shoulderpad if you're lucky! Dead critters MOD Adds progressively increasing chance for every creature to die, starting from "Old" age. Cared, bred, unique and champion creatures are not affected.
  24. TTT is now live and all are welcome.....as long as you behave.... The map is 4096 x 4096 and is a 10 x 10 PVE......No PVP spot yet....(dont know how to create yet) live map ;http://redirect.pingperfecthosting.com/15817/mapviewer/. Starter town is now nearly finished.....hoping that players will want build up the stats by adding their touches to the place... if not there are 6 portals to choose from...1 each for each light. and then N.West....S.West......N.East......S.East. and a flotilla of small sailing craft free for your use..... There are Deed charges but as you join I will give you 100 silver to cover your startup. (leave message) as I am not good at setting up things automatically. All suggestions are well come . plenty of mods (most Of them) 75k animals with 50% aggressive Deed size is a max of 101x101 in any combination.....Tipsy and Angel are the GM + Teristy can pass on messages in game. Back ups are done daily along with map updates (server down for about 30 mins.) around 5pm Brisbane time... plenty of food in the three food storage containers inside the hotel. server is based in Sydney NSW Australia and I am in Brisbane QLD Australia. if any one with the knowledge who might like to redo this page for me so that it will look much better.....please do.... regards to all Tipsy
  25. pve

    Wurm Haven - Server name: Western Union. Hello everybody! Redbearing here on behalf of Wurm Haven, In regards to our server Western Union!. I'm here to welcome you the reader to come join us on wurm unlimited to enjoy the company of other players. We are a small group of experienced wurm online players hosting a server in hopes of fun times and building a good community Western union is a 24/7 dedicated server with 200 player slots, we have regular maintenance's, and a GM/CA support group- To help you with any technical issues. details regarding our server can be found at http://wurmhaven.com I will answer any questions regarding this topic below in the comments section. As always thank you and have a nice day. Notable game modifications Faster carts, Priest restrictions= False, rare minerals from mining, creatures drop coins, No crop decay.