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Found 198 results

  1. Sklotopolis - PVE

    Sklotopolis - Play Wurm how it was meant to be played Website: https://sklotopolis.com/ Livemaps: https://sklotopolis.com/maps Health Check: https://uptime.sklotopolis.com/status/sklotopolis Sklotopolis has many unique features which remove most of the hard grinding. This makes Wurm even more fun to play. We have a Wurm Online style economy with big market places where people can sell their items to other people. There are many events where you can earn items, rare armor and coins. With our servers we hope to give you and us a fun experience playing and surviving together in the big world of Wurm Unlimited. Down below we have listed a bunch of the features our server we have: PVE: Server specs: -3 Servers -200 Slots - two 4096x4096 maps - one 2048x2048 hunting map The Team The Team is playing Wurm since now more than 15 years and this mostly excessively. Furthermore it also happens that both Dominikk and myself are versed in programming and specially Dominikk has already impressively shown some great features. Combined we have a service record that pretty much covers every server and gameplay aspect, we slayed Dragons on snowy peaks, fought great battles on land and sea, laid siege to impressive fortresses, made a living as merchants, worked as a low level staff member for some time, hosted events and constructed dozen of villages. This experience gives us a really good understanding of how this game works, not just mechanically, but also how it can excite you every time again. Dominikk, Sklo, Engineer Everyone is dedicated to make this work and guarantee the best wurming experience. Our lead developer Dominikk has got a master's degree in Software engineering & Internet computing and is working as Cyber Security Specialist, he also has been a Linux and Windows server admin for a living in the past. His main task is determined to keep your progress save. He put down a backup plan so you can see how serious we take it. Data Safety Backups will happen every 3 hours daily and every Monday there will be a weekly backup. They will be stored local on the server in Germany and all backups are transferred to a server in Austria about 800km away too. Further more we keep daily backups up to one month and weekly backups up to 6 months. So if something goes wrong we likely can restore ingame items up to 6 months. Below you will find a feature list of implemented features, new features will be added time by time. If you got ideas and recommendations visit our Forum a give us a though there. Features: START WITH: 20 in all skills & 21 BC to ride horses 30ql Leather Armor, Long Sword & Shield Pelt, 4 ropes, waterskin, pendulum, compass, sickle, +Normal starting tools and equipment SKILLS & CRAFTING: NO skill loss on death. 5x Faster Skill Gain 4x faster Actions (including all non-continuous actions) Decreased weapon smiting difficulty. Action Timer cap during imping has been lowered. ECONOMY: Free Premium Free Starter Deeds. (4s worth of deed is free) Free upkeep for all villages. Free Mail Bounty for burying corpses. Bounty for killing monsters. Bounty just for being online. People receive coins for highway building. (1s per 20 tiles) People receive coins for building a guard tower. (5s per tower) Payer made events (will be supported with coins and GM help) No Cooldown to change Bank locations. Receive voting bounties for voting at https://wurm-unlimited.com/server/28/vote PRIESTS: No priest penalties. No spell cooldowns. Unlimited prayers per day. (every 20 minutes for faith gain) Triple favor gain. Rite of spring fixed MEDITATION: Unlimited Meditations per day. (every 30 minutes for skill tic) No more "You fail to relax" messages during meditation. You no longer need to move for meditation skill gain. Cooldown between meditation path levels has been decreased by 80% from WO standards. Meditating is now also part of the skill multiplier. TRANSPORTATION & STORAGE: You will be able to run faster with heavier weight in inventory (max speed will stay at 17kmh) Faster movement on animals, carts, boats and ships Forges will fit 100 ores. Forges work when loaded. All the different forges will produce ash now. 19 Body Strenght to load items. (crates, forges, ovens, etc.) Decreased loading timer. Increased loading radius. Crates now hold a lot more items. Moving of bulk goods is no longer limited to inventory capacity. (drag more than 100 items) Meat, Fish and filets fit into Fsb and Crates. Mushrooms Fit into Fsb and Crates. You can drop Hot items into the bsb and fsb. Hitch animals to ships to transport them Items put in Crates or Bulks will be sorted by QL level (base 10) automatically. FARMING: Crops only take 1 day to grow and NEVER rot. Decreased Sowing timer. Harvest from Cart or Mount. TERRAFORMING: ~45 mining hits per wall Digging and leveling works like mining. Surface Mining will lower the rock on every hit. FUNCTIONALITY: Added /seasons command which shows when the next fruits etc get ripe. Added a season MOTD. Added an inbreed warning message. Drowning is now completely disabled. NEWS: One week bridge cooldown due to a WU bug has been removed. Now a welcome message for new players appears in Event. CA Help is now enabled for newbies by default. Fix for characteristics skill multiplier. Fixed a dredging bug. Donation System is live. Tools can improve themselves now (hammer on hammer etc.) Dragon loot has been increased. Drake loot has been increased. GMs and DEVs no can use the powers of Zeus Action timers are fixed Receive karma for being online Animal creature ratio on deeds is tripled Lightning on player death Creature spawn bug is fixed. All kind of creatures will spawn everywhere Lowered amount of crabs KOS has been disabled Steamid bans can be issued more properly now Bulks can be loaded even if they are not empty Bulk can be used when loaded Wagon volume has been more than doubled Sheep Shearing cooldown is now 50% lower A bug where corpses fit into food storage bins was fixed Some GM commands have been improved You will now be able to obtain glimmersteel, adamantine, seryll like gems during mining Fog spiders have been disabled due to lag, they are replaced by spawning lots of horses all over the server. Thanks to nekoexmachina! A few other possible lag issues have been addressed and fixed Wooden house parts only need 10 planks instead of 20 to be more newbie friendly Buying premium from tokens has been disabled because people purchased premium by accident Move to center and move to nearest corner have been added to the moving options. Thanks to Bdew! All gods share an alchemy affinity now, which means the same double favor items as Libila Added voting bounties. You will now receive a small bounty for voting at https://wurm-unlimited.com/server/28/vote use the commando /voted to receive the money to your bank. Treasure chests should no longer spawn with locks. Creature slaying bounties will now go directly to bank. The different pauldron types are now craftable with a high difficulty. We added the Fireburntime Mod, which shows the remaining fire time. Next Event Changelog (Outdated too long for the forum.....) If you want to keep track on updates and announcements join our: Steam Group Forum
  2. Ogygia started on Aug 31, 2018, and it is here to stay! It aims to provide the original hard-to-survive experience of Wurm. Login at Esperia and march forth to conquer the 4096x4096 map. Vanilla: everything 1x, no mods, characteristics start at 19, all skills at 1. No deeding costs - deed fees enabled. 40k mobs - 50+% aggressive. Farm tick 23hrs, Mining minimum hits 51. No shortcuts, no amenities - do you have what it takes to survive? https://wurm-unlimited.com/server/6560/
  3. From the creators of Vrystoria and Briomarea - coming soon to Wurm Unlimited! Ardmagh is the next installment in our saga. With new mods, expanded content capability, and a lore that has been built and tested over the last 8 years, we bring you a fresh take on the story. Come ready to jump in and create amazing stories and epic memories with us! Launch is planned for 9 pm February 9th (est), which is 9 am February 10th where I exist. Join our discord to create a character and participate in prelaunch activities! https://thecohort.wixsite.com/ardmagh https://discord.gg/Fd8dcw5fbt
  4. Dusk of Humanity

    "As the sun set over the horizon, we knew we had to keep moving. The goblins were hot on our heels, their snarls and grunts getting louder with each passing moment. We were a group of travelers, fleeing a hostile land that was once our home. But now, it was overrun by these vicious creatures who showed no mercy. We ran through the dense forest, our hearts beating wildly in our chests. Branches and roots seemed to grab at our feet, trying to slow us down. But we couldn't stop. We had to reach the docks before nightfall, where we had a boat hidden. Breathless and exhausted, we finally made it to the docks. As we pushed our boat into the water, the goblins appeared on the docks, their red eyes glowing in the darkness. We set sail into the sunset and the wind at our backs, the adrenaline coursing through our veins. Just as we reached for the last sail, one of the goblins climbed over the side of the boat. With a roar, I plunged my sword into its chest, and it fell into the water with a splash. We had made it to the safety of the ocean, but we knew that this was only the beginning of our journey. We had to keep moving, keep fighting, to find a new home where we could finally be at peace. And so, we continued our journey, with hope in our hearts and the will and determination to survive......." Dusk of Humanity is set to bring a challenge to Wurm unlimited. Slow paced but rewarding. Lore events and other types of events are planned out. It will be up to you the players to build a world for mankind to not only survive but thrive. Discord link - https://discord.gg/ggWsCMKtuK Livemap link - https://redirect.pingperfecthosting.com/4461544/mapviewer/ Server Info - 1x Skill 2x Action 4k custom map. Free deeding but will need to pay upkeep. Characteristics start at 21. (Loading items into cart has been reduced from 23 to 21.) All skills start at 1, fighting starts at 10. No priest restrictions, but choose deity carefully as you will not have all spells. Prayers have unlimited faith gains each day. Characteristic skill gains are slightly increased. Basic start town that has low quality iron and rock, lots of trees nearby. Mods chirp and persistent crop mod - allows us to keep a static time for all farming ticks regardless of server restarts. use /chirp /next chirp /next tick and /next crop to see when your next farming tick is. Farm ticks are 6 hours apart. Crops will not rot Bounty mod - reduced the amount of coins per kill. When 2 or more players kill a mob, each will recieve full rewards. Bounty on burn mod - use your flint and steel to burn butchered corpses. Better digging mod - lots of actions you can do while driving a cart. Better farm mod - at 30 skill 3x3, 50 skill 5x5, 70 skill 7x7, along with plant all and harvest all options for planters. Bulk separated mod. Location mod - use /location to find your cords in game to compare to live map. One tile surface mining mod. Poll spawner - rift plants, rocks etc.. Scattered abroad set to spawn 50 on the island at some point in the future the rift mobs will be spawned in. Tabard mod and kingdom item mods - gives us banners, wagons, etc.. From the various kingdoms. Treasure hunting mod - random maps from digging, mining, fishing, killing mobs, foraging. Plus a few behind the scenes QoL mods. - More information about the server can be found on Discord, everyone is welcome to join us.
  5. One thing that always strikes after I've been back for a few months playing the game is the lack of challenge present outside of things just taking a long time to do. After a long day of smithing and picking flowers, I feel like bashing some skulls and putting my character to the test. It would be super fun to have some more challenging opt-in content for the PvE part of the game. Once you get your skills and equipment up a bit, there's not really much of a threat outside of rifts and uniques. The rift camps are nice but they are few and far between, and the rewards are basically non-existing. Some of the issues with adding more combat oriented challenging content include: Spawning things in the world can disturb and upset the landscape/deeds of people nearby. The map isn't really divided into difficulty zones, meaning it can be too punishing for new players. General resistance to changing the game world from how it exists today. The suggestion is to instead spawn some form of portal to a more challenging server. The details of this is not important, what follows is just some vague ideas. The core of the suggestion is to introduce a zone that can be used as a foundation to do more "wild" things PvE wise, in order to avoid problems caused by adding crazy things spawning on the regular servers. If you rather travel there by boat that's fine. As an example, which is an amalgamation of things I've heard from others as well as my own take: A small 3x3 area spawning that contains a temporary portal to Jackal/Seris/Valrei/Disneyland. No deeds (or have deeds, it doesn't really matter). Rift Camps / Monster Fortifications randomly spawning, with treasure chests unlocked upon clearing the camp. (No need to worry about player constructions \o/) Landscape altering events like earthquakes, volcanos etc could be possible due to not worrying about player constructions. Even wipe the whole server every 2 weeeks to keep it somewhat clean. Stronger enemies. (Rift Jackals, Deathcrawlers, Ogres, whatever else as long as it's stronger than a troll/hell scorp). A primary reason for this suggestion is to give a reason for grinding skills and improving your character. Even uniques could spawn here, as a more public and chaotic option. Rewarding, rewards oriented around somewhat established (2-6 months+) counterbalanced by added risk. Some Examples Better fighting skill gain through fighting more difficult enemies. Material rewards through drops/chests. Moon Metals Tome Fragments Bloods Cosmetics/Trophies Source Crystals, Star Gems etc Alternative Source for Rift Points? Or just give out coal zinc lumps if you're concerned about economy. Just give me something stronger to whack with my sword. This could serve as a great reason for some weaker characters to band together and spice things up for a chance at better rewards. We're all dressed up and nowhere to go, some content that is challenging to accounts that are 6 months old or older would be super fun, in particular that is more accessible on demand than rifts or uniques.
  6. Atm on Xanadu's "Lagville Part Deux" deed where a ship tunnel/canal passes underneath, there are at least three Valrei mission items spawned in that cannot be picked up by non-perm players. Makes it practically impossible for the vast majority of players to complete said missions, as long as the items cannot be picked up by everyone.
  7. Cadences most radical alliance is recruiting! Give me your tired, your poor, your huddled masses yearning to breathe free of the tyranny and rigidity of their current community, or the harsh loneliness of their solitary journey. We started off being a mostly northern focus alliance, but have villages and members all over the map now. Looking to help out those who need it, and build up a community that protects its own in a place that can be fairly Wurmian eat Wurmian. Letting free spirits be free. We are a "for fun" alliance, Specializing in telling questionable jokes, breaking the fourth wall, and building/hosting community events. We do not require anything from our members but the pleasure of their company! Northern Lights is lead by a vivacious and exuberant council of four: Calypsso, Castael, Manachan Unclemustache You can contact any of us for an invite to the alliance in game or message me here on the forum, and we will ride in like the white knights we ...probably are...to save you from your intolerable loneliness. Your salvation awaits! ...I mean, maybe. We will do our best in any case!
  8. Hello everyone, I'm looking for Spanish players. We are a group of 6, playing in a private server (Valoria) and we are looking for people who want to play with us. We also have a Steam group: http://steamcommunity.com/groups/wurmunlimitedesp
  9. Some of our current skills are useful to PvP but just not useful to PvE - such as lockpicking and stealing, and that's ok! Sometimes it might feel like it's the other way round, and that's ok too! A random idea: 2 new skill categories Keep the existing 138 skills, but also have 2 additional sets of skills - some for PvE and some for PvP. So you will have: 138 regular skills, plus X number of Optional PvE specific skills (e.g. flower arranging, tree surgery, and dolphin charming) only active on PvE servers Y number of Optional PvP specific skills (e.g. new PvP specific weapons, thievery, or new PvP specific attack and defence skills) only active on PvP servers Want to grind carrot juggling, glass making or Feng Shui? Select the skill and add it to your PVE skills. How about backstabbing, door bashing or Warhammer? Add it to PvP skills. New skills and weapons could in future be added that only work on PvP and they won't take up PvE skill slots, and won't interfere with PvE players enjoyment of the game at all. I think there's scope to provide many more innovative skills for PvP without impacting PvE and vice versa. As I've said before I believe there's no reason we have to be limited to 138 skills, I'm near certain that there are ways to get round the food affinity system that won't upset anyone's stomach. Just a random idea, and admittedly from a PvE players perspective - feel free to say below how dedicated PvE and/or PvP skills may or may not be right for you. As I see it, PvP is often overlooked, and it's only by separating out the content available to PVP visually and putting it on the table alongside that which is available to PVE, that we get a chance to check at a glance that both are receiving enough new content. Just my opinion.
  10. 150 x skill gain and 150 x action. 50.0 starting stats. Starter gear with a few extra things. Paid play time. Bounty on Burn, Treasure maps/chests. Mod List: Ada And Glimmer rods Add Kingdom Items Add Mission Items Announcer Archaeology Tweaks Ash Produce Auto Alerts Bdew Server Mod Tools Better Digging Better Farming Bounty Mod Bounty on Burn Bulk Mod Bulk Separated CavusNostra Chest Claim Combiner Craftable Pauldrons Creature Age Mod Crop Mod Custom NPC Deed Maker Disable Fog Spiders Discord Relay Double Bulk Capacity Dragon mounts Dusk Combat Dye maker Fire Burn Time Fish Monger GM Commands Halloween Harvest Helper Hitching Post Hitch Limits Highway Portals Hota Statues Mod Http Server In breed Warning Infinite mine and Doors Lead More Location Command Lootables LTDebuff Mark and Recall Meditate Mod Milk Reset Mini Pets Modify Gestation Period More Craftables Move Mod Move to Center NCPs' mods No Holy land No Mail Cost One Tile Mining Paintings Pick More Sprouts Planters Poll Spawner Sacrifice Mod Salve Mod Script runner Server Fixes Server Map Server Packs Server Time Command Server Tweaks Simple Concrete Sindusk Library Signs mod Sawmill mod new weapons mod Spell Craft Spell Mod Stable Master Starter Gear Tabard Mod Taxidermy Timer fix Treasure Hunting Vote Rewards Waxed Wyvern mods I am always open to suggestion of any server mods you know of that aren't already included here
  11. Hello everyone, I am a new player that is really enjoying the game, but I've run into issues with getting rid of even "easy" creatures that take up residence in the area I've staked out. After dieing a couple times I am currently working on finding some iron to remake some actual weapons. My question is what is the best way to combat easy creatures and level up combat. Right now anything that is aged or above seems to kick my teeth in, even pheasants. I only have the starting gear as I just recently died and I don't want to lose too much more XP to death. Thanks for any info you can spare. I am not looking for handouts, just advice to lose less starting out.
  12. Welcome to Riviera! (Image: Rivia, Capital City) A giant island-cluster separated by rivers and lakes. You will wake up in the capital and it's up to you where it goes from there. Will you take the random spawn portal to put you in the wild, or will you stay near the safety of the guards? The server has been online since 2018, however there is plenty of available land to claim and rich pickings for archaeology. Deeding is free and 3s will be placed in the settlement upkeep fund on founding. When you start, you're in Rivia, the capital city which has a market with player merchants, some facilities to do some basic skilling, a public mine nearby, free basic horses, a julboard (fill your food bars!) and a random spawn portal that can teleport you to a random location on the map (if you choose to use it). If you don't like where you end up, you can teleport back to Rivia to try again. The community is active and friendly, the team is constantly working on improving the server and are responsive to feedback. We have players from a range of time zones worldwide. We run events (mostly unique slayings) weekly on Saturdays, and periodically there are larger events such as rifts and other special invasion events where you can acquire special loot such as sorcery tomes, different kingdom wagons, cosmetic items, rift resources and moon metals. On special days in the calendar (eg. Valentine's, Easter, Christmas) you will receive or be able to win special gift packs. If you like puzzles, there are many mysteries to discover here too... We have a Discord server with a chat relay bot so you can keep in touch even when you're not in game. Server Info Name in Serverbrowser: Riviera PvE - Free Deed - Epic - Bounties - Modded Address: riviera.thahenry.de Listed since 09. February 2019 General Server Settings Map Size: 4096x4096 PvE (No PvP) Epic Skill Curve (Increased Skillgain & Skill Scaling) Skill gain rate multiplier : 3x Action Timer multiplier : 3x Max Creatures : 35.000 Aggro Creatures : 35% ==> Homepage (thahenry.com) <== ==> Livemap <== ==> Discord <== Mods and custom features An up-to-date list can be found here Quick tutorials and guides Expand for some useful info.. Images / Other Media Original map dump Join us today!
  13. Ashfall is a broken land. A war broke out between two factions the gods had to intervene. For life to persist, the Gods had to destroy almost all the life that was there before. A big volcano erupting blew tons of dust over the world covering it in ash and snow for hundreds of years to put it to sleep. Some survivors got put into stasis by the gods to return later. Survivors began to call the world Ashfall. The Ash being imbued with godly magic turned the surviving people sick. Over time humanity developed a certain resistance against the magic fallout but people were still prone to Ashpest. Their bodies skin heavily reacting to the poisonous waters developing pustules that cause slimey smeary stinky pus to form. After the Flask of vynora was found those poisonous waters turned back into clear rivers. (more Lore can be found here) Settings: TLDR: As close to WO as possible with QOL and not THAT long timers. RP - PVE mixed with PVP. The 4 Starter Kingdoms are PVE-Enforced Zones no player can hurt you there, but beware of the guards. Either sneak around them or become allies with the other kingdom! The Center Area is marked as PVP and can be conquered by your kingdom. (Check out the Livemap to see the zones!) custom map, with regional ores, ressources and regional flora! 1x Skill Gain 1x Fighting Boost 2x Action Timer Deeding costs (twice WO price to disincentivise 1 Person deeds (which are still possible)) Upkeep (twice WO price to disincentivise 1 Person deeds (which are still possible)) No priest restrictions. 5 Prayers per Day Characteristics start at 7 Skills start at 1 NO STARTING GEAR - With the exception of a crude knife and some rock shards...(spawn comes with a free guard tower for protection) bounties 18 hour growth timer. (does not reset on server reboot) Plants need to be Watered to grow (trees still grow but grow faster with watering) Plants and trees can be Fertilized to bear fruit once more. Alchemy to bring spells and enchantments into a bottle! 50,000 mobs – 50% aggressive : endgame mobs do spawn heavily modded: https://pastebin.com/MgCFzk0x 1 char per player 1 deed founded per SteamId No Voting Rewards - Daily salary of 5 copper if you are active in chat. NO MAP RESET- If the resources run out you can use alchemy to transmute iron or events to get veins Global German and English Channels as well as Help Channel is linked to discord Custom (and wacky - expect kelp on mountains :P) map – 2048Γ—2048 livemap: http://173.249.0.230/livemap QOL Settings: Housing: Houses can now be 1.9 times bigger than in vanilla (up to 62 tiles wide on 1x62!) Salary: You will receive a basic Salary of 35 coppers per week. Partaking in public building contracts will reward you some extra cash too! Traders: Every 5 Citizens (and when founding a deed and having atleast 2 citizens) you get a new trader, who will visit your town every week with rotating stock. You have to build a market stall or house for them to arrive! Placing traders otherwise is not allowed, except for buyer and seller merchants. (Other vanilla Trader contracts wont work) You can choose from a seller or a buyer when you reach 40 in any item creating skill and the other trader when reaching 70. This map concept together with mods is the one where we feel like we hit what we wanted 100% A total custom map, with custom ores, and custom flora! Of course the Players can always move or trade ressources, or bushes, or trees or even transform tiles to whats needed. Alchemy plays a heavy role in this duty so, welcome fellow alchemist, you will be needed! The Players have the choice between 4 kingdoms to start, each with their own ressources ( listed below). Tower chaining is required to conquer the kingdom and make use of its ressources and space. The Kingdoms are guard protected PVE-Zones. The central area of the map has all the ressources + Adamantium/Glimmersteel (same % as wo ( so ada = rare and glimmer = extremely rare)). Kingdoms can towerchain into here to claim land and contest for it. So this is the central PVP Zone. The Western Wilds - Domain of Fo: Wilds with dense forests and large amounts of Moss, Grasslands, steppes and peat pits, The humidity allows for jungle-like forest growth. The land is fertile and creatures thrive. The generally good soil supports growth of herbs and flower bushes. Fo's spirit - The symbol of life yet to come - is prevalent in the form of nuts. Trees: Oak, Chestnut, Walnut, Bushes: Hazelnut, Rose, Camilla Resources: Iron, Marble, Zinc, Peat ------------------------------- The Eastern Swamps of Dusk - Domain of Libila: Murky ground with heavy marshes and tarpits. Steppes and deserts as the constantly poisonous waters allow for not much foliage overall which results in less dense but larger spread out forests with resistant tree types . Libilas spirit - the necessary death that follows life as shadow to light - is prevalent in the form of Myzelium which spreads and "corrupts" the lands. Making it easier for the magic life powers to dissolve. Trees: Pine, Birch, Olive, Bushes: Thorn, Blueberry, Oleander, Resources: Iron, Slate, Lead, Tar ---------------------------------- The Southern Shores of Wisdom - Domain of Vynora: Salty sea air doesn't allow for dense tree population. The wet ground has marshy areas but is surprisingly arid but fertile on the main land. Foliage is specialized for Wet climate and nutritious but dry soils. Wet areas support the enrichment of the soil with clay. Vynoras spirit - wisdom and knowledge - come in form of flexible well adapted plants as well as medicinal herbs and silver. Trees: Willow, Linden, Apple, Cherry Bushes: Blue Grapes, Raspberry, Lavender Resources: Iron, Tin, Silver, Clay ---------------------- The Northern Mountains of Want - Domain of Magranon: The mountainous and cold northern regions do not allow for much foliage, so forests are dense but small to defend against cold winds. The climate allows for large tundras and steppes but most of the land is just snowy soil. Magranons spirit which stands for self-improvement and inner fire, the will to change is prevalent in all things. The warmth of molten gold, berries for spirits and maple treas for mead! A Dwarven Paradise. Trees: Fir, Cedar, Maple Bushes: Lingon Berry, White Grapes, Resources: Iron, Copper, Gold, Snow -------------------------- The Melting Pot. - PVP! While the deities are in constant fight for this domain, and balance resides - for the moment - nature gets to grow. The soil as the rock is rich and filled with power. All kinds of plants can grow in this area while all kinds of Ore can be found underground. The magically enriched rock even spouts forth Moon Metals like adamantium and glimmersteel. You will need to contest this area for your Kingdom. You will need to tower chain into it and it is always free for all. Taste your success. While you can. ------------------------------- Already played on Ashfall? Your character is preserved and so are your characteristics. For fairness reasons skills will get a reset however. If you want to start a new char under the same name shoot the GMs a message. Or open a /support ticket. New to Wurm? Dont worry, our helpful community is always eager to show you the ropes! Questions? Shoot straight away! Or Check out the Discord: https://discord.gg/eP77WratZm Release this Saturday at 9:30 PM CEST
  14. This topic has been moved and can be found here Ashfall Ressources Reloaded! New Server/Map Release this Saturday! - Mixed - Wurm Online Forum
  15. I have had many discussions about permissions with old and new players. A lot of people don't ever look at what permissions are enabled for visitors and there are some that really wont effect your deed if you enable them. I have my deed set up to be a "Visitor Friendly" deed and thought I would share what perms I have set for visitors on my deed. Please be aware this is for PVE, πŸ˜‡ its a whole other story on the PVP servers. 😼 Also be aware that not everyone has the best intentions at heart. All of these are just suggestions and you are at risk (with some of these perms) of having players being spiteful just for the sake of it. Firstly lets talk about how and where you can find these perms. (information taken from Wurmpedia) To enter the management screen for one of the many permissions systems of Wurm Online right-click on any of the following and open the manage sub-menu. the body group header in the inventory or the body icon on the character window. the inventory header or any user-made group header Under Settlement there is a section called Manage Roles, this is where you will find the role for visitors. Once there you can select whichever permission you want anyone that visits your deed able to do. These are some permissions you can set for the visitor role that wont really effect your deed in a harmful way. Animals Groom - I have this enabled, unless you are grinding Animal Husbandry there really isn't a reason that people can not groom your animals for you. Milk/Shear - I rarely milk or shear my sheep/cows/bison anymore so why not let other people get some free milk and wool. Digging Cultivate - This can be helpful for those people that take long breaks away from game and any visitor can fix your tiles that animals have packed. Be careful here though cause you could end up with some people cultivating areas you don't want done. Dig Clay/Tar/Peat/Moss - The only thing that can be bad about this is if someone digs a load of the resource in the one spot and then ends up making a dent in your Clay/Tar/Peat/Moss tiles. Easily fixed though with some dirt or sand to raise it back up again. Farming Tend Fields - again unless you are grinding the skill (farming) I cant see a reason to not have this enabled Forestry/Gardening Harvest Fruit - I have a lot of Maple Trees and Lavender on deed and don't harvest them any more so I have this set to enabled. If you have trees/bushes that you regularly harvest for produce I do not recommend having this enabled. Pick Sprouts - Honestly apart from Oak trees and maybe Willows, trees and shrubs sprout quite often and frequently. Picking sprouts also sets the age of the tree/shrub back one stage, so it will help them from becoming over aged or shriveled. Also this enables the ability for people to pick flowers on deed. If you have a large Oak forest that you are harvesting sprouts from maybe don't have this one set to enabled. Plant Flowers - This permission ties in well with the cultivate and pick sprouts perms. Not only will visitors be able to unpack your tiles but they will also be able to replant grass by picking some flowers and replanting them for you. General Attack Non Citizens - Ever been attacked by something on deed and a passerby rushes to help you and then cant do anything? Well this is the reason why. Be careful if you keep aggressive creatures on deed, you don't want your Champion Scorpion or your hell horses being killed accidentally. Cast Deity Spells - There may be some offensive deity spells that could harm your unbranded or unprotected animals. Cast Sorcery Spells - There are some offensive sorcery spells that can harm you or your animals. Forage/Botanize/Investigate - Once again unless you are grinding the skill I cant see a reason for this to not be enabled. Use Meditation Abilities - Be aware this enables people to cast Erupt, Freeze, and Enchant, so you may or may not want people to do these things on your deed. But who doesn't love some enchanted grass πŸ˜‰ Item Management Drop - This is a great one to have to allow people to leave you items. Unless you have a bad relationship with your neighbors (or anyone for that matter) you don't want someone coming along and dropping huge piles of junk all over your deed. lol Improve/Repair - Unless you are grinding repair and have stacks of damaged items you don't want repaired. UnLoad - I have this enabled so if anyone is bringing me over something they can just unload it and go. Please note this is for the DEED unload permission not the BUILDING (Un)Load permission. Some other visitor friendly things you can do: I have a guard house by my Guard Tower and inside you will find some beds with the permissions set to allow anyone to sleep for free. I also have a larder and water barrel there that I keep stocked with food and water. If you lock your larder and then set the permission on it for Everyone to open, visitors can directly eat from the larder without having to pick it up. Safety areas, all my public pens and buildings are locked with the permission allow Kingdom of "Freedom Isles" enabled. This allows visitors to afk safely without the threat of being attacked by any monster that can open doors/gates Public Hitching Posts. Have mediation rugs set up for people to use. Remember to repair them though lol Something that is quite frustrating when you are traveling is entering a deed through a unlocked gate only to find at the other side of the deed another gate is locked. If you want to keep people out of your deed completely please make sure all your gates are locked. Or even better allow access to Kingdom of "Freedom Isles" so that travelers may pass through your deed or even have a safe place to rest. You also might find your deed showcased on one of the YouTube channels that explore the different servers. Why not show off all that hard work you have put into your deed! Those are some of the permission and things you can do to make your deed a pleasant and friendly place to visit πŸ€— If you don't want anyone touching or doing anything on your deed that's fine too. This is just for those people that were not aware of what some of these permission are for or that you can even set them up like this. If you have any other ideas on ways to make a deed more "Visitor Friendly" or if you can think of a reason some of the things I have suggested are a bad idea, please let me know in the comments below. I am by no means a veteran player and after a few years am still learning about things in game myself. (as a lot of us are lol) So please, be nice. I always encourage constructive criticism, but there is no need to be a πŸ’©. Happy Wurming all! Indigoe - Whispering Meadows L19 Cadence.
  16. Explore a 2K map, almost-exact original Ultima-5 map (similar to UO map), with similar BIOMs. No game-payment, no pay2win, pay2keep, just play4fun. PvE can start at freedom's Empath Abbey, a safe keep in the North-West corner of the map. Best for those who seek to be crafters and traders and evoid the outdoor kingdoms war or just want to start peacfully. For those who wish to PvP from day-1, each starter-kingdom (BL, MR, JK) have a perma-king-capital, one can start there and create its own PMK later on. Fight over resources, find and unlock treasure maps/chests, many adventure-missions, almost anything is open for crafting and much more … You are invited to live a peaceful trading/farming/crafting life in a small medieval-village, or become a fearsome-fighter in the wilds. Server info Hard setup challanging, 4*Action speed, 3*PvE-related-skills, 6*PvP-related-speed, HotA, trader's treasure-maps and more.. You are welcome to join our discord Google calendar event date invite... Event countdown.. Server introduction videos.. Mods setup details can be reviewed here: https://github.com/Barefooot/wus.U5R2.mods Our server on wurm-unlimited servers list.. (in game map will be provided, when the server starts) Screenshoots of starter-towns:
  17. Hey I had an idea hit me about a use for lockpicking on the PVE servers. i see alot of dead deeds with wagons and carts that are still locked but the owners name has started to fade. The deed is clearly abandoned cause the only thing left is the stone castle walls and the forges. It'd be neat to use the lockpicking skill on once such abandoned cart or wagon. Since the owner has either quit playing or has moved on to another location and left the cart long enough to imply they did not care about said cart. The lockpicking skill could be used in this instance to "Salvage" stuff off deed and possibly bring it back for use on your own deed. Pros of this skill would be rare wood carts and wagons they where once loved and taken good care of. Cons would be the need to locate a cart that was abandoned long enough and pick the lock. Possibly with the need to bring animals with you to drive the cart back to your own deed. Would be a fun side hobby for people and encourage people to go wondering away from the roads to see what is out there.
  18. Have the free players simply gain skill slower so they can still get there but have to work harder. And make it easier to earn silver. That way, hard work has as much influence as money and free players could be as valuable a addition to any group as premium players. Have the free players gain skill slower instead of the hard cap at 20, so that skill and time have as much influence as money. Alternatively, have the skills stay the same when off-Premium, instead of decaying towards 20 when you don’t have premium. That way, people would be enticed to buy at least one premium and another when they need it, rather than being forced into it because otherwise they might lose all their hard work and time. In addition, I would suggest making silver easier to earn in-game. I understand that to maintain a game like this, money is necessary, but I really think it can be more balanced without the makers losing out on money. It’s a great game, I really enjoy it, this is just a suggestion.
  19. Hello all, Wife's server is now Public. We host it at home on dedicated server box. Highly modded and med speed for minimum grind and lots of fun. Custom Map Online map @ www.scallywagsgaming.com/map Bounty on kill and burn of corpes so money is everywhere, 25k mobs 60% Aggressive. See ya on there, Kilem.
  20. Well, we have been here for a little over a year so I feel like it is time to introduce ourselves. We are just a small group of friends that wanted a relaxed place to play Wurm. We are owned and ran by a group of four gm's; Kittyflower, Mynerva, Sandstorm and Foxfire (player names). We like to receive input from anyone in our community about mods and ideas for the server and we take each suggestion into serious consideration. We don't guarantee that we will do everything requested, however we do guarantee that we will discuss it and come to a consensus between the 4 gm's. We do not have a large community, however we do have a helpful and friendly community. We are still building infrastructure for the server and we would welcome anyone that would like to visit us. We have a website with a few rules and a list of our mods at stormyisles.com. Feel free to check us out.
  21. Filter: Calysto Hosted in the Eastern US 300x skill 100x action 45-50 Hits per rock tile 0.1 Glimmer 0.1 Ada 12 Hr Backups 100k creatures 50% Hostile New players spawn with a 99ql Spy Glass, Small Barrel, 50ql Hammer. Current Mods More Chests (Currently 512) Chest Claim More Chest Items ( Scale Red Dragon Eggs (Random Dragon) Sleep Powder Rods of transmutation Tomes (all but key to heavens) Supreme auxdata 7+) Stable master Announcer Better dig Big Container BAE Bounty mod (10x bounty on all creatures) Bulk Transport Creature Age Mod Creature Mod (newer Version) crop mod (30 min per tick no weeds +10 yield) Meditate mod (no cool, downs no level cap, < 1 second meditation timer) moon metal mining mod move mod no fatigue prospect mod sacrifice mod (50 percent rare item = rare bone, supreme item = supreme bone) skill mod spell mod (no priest restrictions no prayer cool down) timer fix Map Dump Live Map http://calysto.ml I probably forgot something so ill just add it when i remember it.
  22. PvP to PvE

    So... How many PvP based players have WURMed there way over to PvE based side as of recent ?
  23. You wake up to the sound of waves and seagulls. You feel broken and beat ... and the disgusting taste of salt. As you slowly regain consciousness you manage to look around a bit and see a sand dune ahead of you. You crawl up with the last bit of energy you got and fall into a deep sleep in the sand. As you wake up a while later you start to remember what happened ... You went on an expedition. Left your home to find fame and fortune in new lands. A few months into the journey the ship you were on ran into a terrible storm, which wrecked it and burried it under the waves. And now you are here ... wherever "here" is ... you don't know and you don't regonize anything. But you realize that if you don't get to work, you will never have the chance to fin out. You must get up and find a way to survive. There is nothing left but the cloths' on your body, no tools, no weapons. Maybe if you swim over to the island behind the sand dune you can find some resources to craft some basic, crude tools. Maybe you will even find other survivors ... Welcome to Stranded - a challenge to your limits πŸ•ΈοΈ Website πŸ—ΊοΈ Live Map ⌨️ Discord - A little bit about me Hi, I'm Vedurin a former Wurm Online player with a passion for sandbox games. After many years of Wurm Online i quit because the game simply took up too much time. But it didn't take much time for my longing to the lands of Wurm to return. So i bought Wurm Unlimited to still be able to build and adventure with faster gameplay and no monthly cost. There's just one thing missing: the community. I loved to build a deed with friends and be very active on the market with big bulk orders. πŸ™‚ For a while i have been dreaming of my own server and with Stranded i just started that project. - Goals My goal is to create a server with a community who enjoys to play together, help each other and make things possible together. So in general i would like to create an environment which is not afraid of a challange while avoiding grinds which take years to complete. So: not easy peasy lemon squeezy but also not insane. πŸ˜‰ - Progress Certain aspects of the server can be changed by the community or according to the wishes of the community. The idea is to have some kind of global progress in the game. Currently everyone starts as a survivor of the shipwreck. So: no items, low skills, no starter town, no fixed respawn. As the community grows and builds certain things or decides to elevate the game for themselves and others these conditions will be changed. Starter deeds will be established, maybe with schools and libraries to enable new players to join the game with starter items or even higher skills. Creative ideas by the players on how to influence the server will be very welcome. - Server Rules No cheating - this involves among other things no bots, bot scripting, no exploits. English chat - Keep the chat clean and in english. Be friendly to people. Follow the general Wurm Online rules. Before setting up a deed close to someone else's deed make sure to ask them first. One Alt allowed - each Steam ID may play up to two accounts: one main and one alt. Both may set up a separate deed. More detailed rules will follow ... - Server Details Settings 6 x experience multiplier 3 x action timer 1.5 x combat rating Farming tick every 12 hours 50k creatures with 50% hostile Skill affinities may be gained while using a skill no PvP not newbie friendly (this is a challange after all πŸ˜‰. If you're ok with spoilers check way down below the server details.) no deed upkeep claim new deed tiles and perimeter at usual price (see modded features below for info on free deed and how to get money) Game Start You start with absolutely nothing. No tent, no tools, nada. - You are stranded after all. πŸ˜‰ Characteristics start at 18 Skills starts at 1 Avoid dieing, you will respawn randomly "somewhere" on the island. Modded features Free starter deeds up to 625 tiles (for example 25 by 25 tiles in total) 1 free Spirit Guard Maximum deed size 101 by 101 tiles (10201 tiles in total) Bounty for killing mobs Bounty for burning bodies 50c reward for daily votes on wurm-unlimited.com No priest restrictions No limit on faith gains per day Fields don't rot Better digging Better farming One tile surface mining Pick two sprouts from trees Plan buildings twice as big as your carpentry skill Creatures age faster until mature (4 hours per stage; young to mature in 8 hours) Treasure hunting (find treasure maps and go treasure hunting, for more details read below) Bulk QL separation (can be toggled) Double Crate capacity Fires show their remaining burn time on examine Highway portals (teleport between towns that are connected by highway) Location command Inbreed warning Sacrifice rares to receive bones by chance (transfer rarity) Sleep in tents (right click a tent with empty hands) Find people with high levels skills via a leaderboard system. (Accessible through equipment window and skill window.) Treasure Hunting The treasure hunting mod is quite extensive. Many of you surely know already how it basically works. But i added this section to show how it is configured on this server and explain a few things to those who are new to treasure hunting. Find treasure maps while doing various actions like digging, mining, foraging, felling trees, etc. Locating the treasure with a compass does not damage the compass. Bring your shovel, you will need it to dig up the treasure. Treasure maps have a random QL. QL of the map has various effects: QL of the treasure is the same as QL of the map. When you dig up a treasure guardians (mobs will spawn) and attack you. Higher QL means stronger mobs. Even Avatars of the gods may spawn. Treasure chests are no more locked, since they can't be picked on a PvE server. The better the QL of the treasure the better the items inside. Features to be implemented Info Tab in game with introduction Meditation modifications Ingame Server Map Addition of a custom map island ... Known problems Something is causing mobs, that usually can't swim, to walk or glitch into water and drown. Making loot available easily which usually would take quite some preparation to obtain. Double bulk capacity currently doesn't work. Volume is still capped at 16k. CA Help channel is not properly synchronized between the game and our Discord server. Messages in game will be relayed to Discord but not vice versa, as the bot seems to not have access to the CA Help channel in game. - Survival Tips DON'T PANIC πŸ˜‰ πŸ‘ Expand below boxes to get tips about how to survive the start. Newbie Buff: Finding a place to settle: Outrunning fast creatures: Getting started with tools: Starting your deed: What are the minimum materials i need to gather ?
  24. Hello I'm Knople, I'd like to suggest the ability to use the myriad variety of traps available to us on mobs as well as on players. (we have so many trap options, it'd be nice to use them, not only on players) My reasoning is there are likely players similar to me who are either not very good at combat, prefer to gather sprung traps, or like to bait hunt. I am unaware as to how coding would be used to implement the ability for traps to be usable on mobs, but perhaps it might be possible to add and additional "if, then" for the trap to recognize mob code as well as player code as an addendum. (I believe it should be fairly easy code wise, but again i don't know what I don't know so take my super simplified idea with a grain of salt.) Thank you for your time. -Knople
  25. Discord | Niarja | Twin Peaks Map | Legacy Map | Arena Map Basic Server Information Action Timers: 5x Skill Gain: 3x Map Size: 2048x2048 PvE, 1024x1024 PvP Creatures: 50,000 PvE, 7,000 PvP Field Growth: 2 hours Wyvern Mods Bounty - Bounty is calculated off creature strength, not pre-set by set values. The stronger a creature is, the more money you will earn for defeating it. This is algorithmic and not pre-set. Strong creatures also have a chance to drop special Crystals, which is a subsystem within itself. Champion creatures can drop special loot, including enchanted tools, moon metal, masks, and even a bone. Currency is deposited directly into your bank. Mastercraft Achieving 90+ skill and then going further is now more worthwhile than ever. Skills over 90 affect skill checks, reducing the difficulty further as you increase skill above 90. At 99, the curve increases, up to double the effect at 100 than you would have at 99. Rarity of tools now provide a similar bonus, decreasing the difficulty of skill checks per rarity level. These changes use the player's actual skill, not epic curved skill. Custom Creatures - New and existing creatures are enabled on the server, adding variety. Typed Creatures - Creatures can spawn with random types even outside of a den. This includes bred animals. You can randomly attain a champion hell horse from 2 non-champion hell horses. Epic creatures: Sol Demons and Worgs have been enabled as natural spawns. Lava Fiends spawn naturally in sandy areas. Charger - A large, spectral hell horse. Non-aggressive, and capable of being lead without taming or dominating. It spawns frequently in steppe and rarely in sand areas. The charger is very specifically meant as an easily obtained "speed" mount. It is also a large stallion, giving the player a higher seat and providing a height advantage in combat. To offset the ease of use, there are two drawbacks: It requires 37 body control to mount, and has negative natural armour, meaning it will take more damage than even an ungeared horse would. Chargers can also be equipped with gear, so their potential speeds can be higher than Wyverns. Chargers can be bred with other chargers. There is also the possibility of dens for chargers, allowing them to be typed (fierce, greenish, even champion). These can of course also be bred into the Chargers. Large Boar - Low-Medium difficulty creature. Spawns in deserts and forests. Inflicts crushing wounds. Forest Spider - Medium difficulty creature. Spawns in the forest near grass and trees. Can inflict poison wounds. Spirit Troll - Medium-High difficulty creature. Spawns in snow. Can inflict frost wounds. Giant - High difficulty creature. Spawns near grass and trees. Can inflict acid wounds. Avenger - High difficulty creature. Spawns in tundra. Can inflict frost wounds. Horned Pony - High difficulty creature. Spawns on enchanted grass (haha good luck). Inflicts internal wounds through the magic of its horn. Can be tamed, dominated, mounted, lead, and bred. Climbs up to 80 slope as a mount, and is between horses and wyverns in speed, but can be equipped with both saddle and horse shoes. Requires 35 body control to ride. Facebreyker - A custom unique creature, dropping a unique item and blood when defeated. Wyverns - High difficulty creature. Different types spawn in different areas. Wyverns are small dragonkin creatures that serve as mounts. They are amphibious mounts, and can be ridden across water without dismounting. Wyverns are small dragonkin creatures that serve as mounts. Wyverns generally inflict elemental wounds according to their color. Wyverns can usually be tamed, dominated, mounted, lead, and bred. Climbs up 100+ slopes as a mount, and is slightly faster than Chargers without gear. Wyverns require relatively high (30-45) body control to mount, depending on type. Custom Items - Many custom items to improve quality of life, or simply give players end-game gambling to create that truly epic item they've always wanted. Affinity Orb - Grants the player a random affinity when consumed. Enchant Orb - Comes with a random enchant. Can be consumed to transfer the enchant to any item. Depth Drill - Drills a tile corner, revealing the amount of dirt until you hit rock. Beyond that, it can also locate nearby ores. Disintegration Rod - Sold at a merchant, this removes 1000 hits from any vein (no ore is provided), or instantly destroys a cave wall (like the Disintegrate spell). PMK Wagons, Banners, and Flags - Art from PMK's in Wurm Online can be crafted on Wyvern Reborn. Like the art from The Crusaders? You can make it here, then mix and match that with an Ebonaura wagon. Chaos Crystals - Dropped from powerful creatures, this is a volatile crystal that can be infused on items for a variety of outcomes. It can increase rarity, or destroy the item outright. Uses the "Artifacts" skill. Enchanters Crystals - Dropped from powerful creatures, this crystal can adjust the enchant properties of an item. Uses the "Artifacts" skill. Mass Storage Unit - A massive storage unit designed to hold multiple BSB's, FSB's, chests, and crates, all in one neat window. Crafted with over 70 Fine Carpentry. Arrow Packs - Craft 40 arrows and a quiver into an arrow pack. Improve the arrow pack, then unpack to receive a quiver with 40 arrows of the QL of the arrow pack. This also transfers any enchants from the Arrow Pack to all 40 arrows. Titans - Legendary creatures exist exclusively on Wyvern Arena, obtaining special abilities and dropping epic items. Titans are designed to cripple groups of players attempting them. If you are interested in looting easy-to-kill players, look for the messages in GL-Freedom and interrupt their attempt. Titans cause lightning in the sky from where it's being fought. A single player should be capable of killing multiple who are attempting a Titan. Titans have unique abilies and "raid mechanics" that players need to be aware of. Many are not telegraphed, but they do need to be reacted to. Mindlessly hitting the the titan until they're dead like a normal unique is not a viable strategy. Titans will drop a single "Titan Weapon" upon defeat - these weapons generally break the rules of the game and in general have higher stats than normal weaponry. They do, however, come with a downside of being un-improvable. They can be repaired. Titans do not regenerate. Keep this in mind when attempting one, as it may be wise to back off, regroup, and re-enter combat in some situations. The titans specifically move extremely slow, so outrunning them, even on foot, should be possible. All Titans spawn minions to aid them. These creatures have extremely high sight (meaning they chase very far) and move very quickly. Armoury: Weapons & Armour Rework - All the weapon and armour systems have been reworked from the ground up for Wyvern Reborn. Minimum swing timer is 2 seconds instead of 3 seconds. This opens up the opportunity for extremely fast-attacking weaponry to make its way into combat. Knives are now an acceptable weapon. Armour Damage Reduction has been reduced - No more 80% flat damage reduction. The highest available is the new Glimmerscale set at 72%, and it is extremely hard to obtain. With values now lower than before, it opens the opportunity to actually use the glance rate and damage effectiveness bonuses from the lower damage reduction armours. Dual Wield has been reworked - There is now a reason to wield two weapons. The offhand now swings at precisely 1/2 it's normal speed, and that's it. No more crazy amount of checks and balances and random numbers being thrown into the mix, just a really simple dual wield system that works and is effective to a point. Weapon Rarity - Weapon rarity matters, reducing swing timer by 0.2 seconds per rarity level. Shield Enchants - Aura of Shared Pain now functions on shields. However, you will need to cast a damage enchant as well to make it function: Rotting Touch, Flaming Aura, Frostbrand, or Venom. The damage aura determines the type and amount of damage that gets reflected on block, and Aura of Shared Pain power determines the chances the reflect will work. Phasing - Shields are absolutely required in vanilla mechanics to remain competitive in PvP. This is no longer the case (sort of). With the dual wield changes and a new spell, "Phasing", you can now penetrate the shield of a defender quite easily. The Phasing enchant competes with WoA/BotD/Nimbleness for an enchant slot. As an effect, it increases the difficulty of the defender to block with shields when attacking with that weapon. This, combined with the faster swing timer, makes shields much easier to penetrate and deal real damage to the opponent. Weapon Rebalancing - Polearms have been buffed. Axes have been improved. The whole system has undergone drastic adjustments and the weaponry meta is entirely different on Wyvern Reborn. New Weapons: Warhammer - 1 handed weapon, uses Warhammer skill. Slow attack speed, but hits extremely hard. Knuckles - 1 handed weapon, uses Weaponless Fighting skill. Extremely fast attack speed, somewhat weak damage. Club - 1 handed weapon, uses Huge Club skill. Moderate attack speed, moderate damage. Long Spears are now 1 handed weapons. New Armour: Spectral Armour - Crafted from the hide of Spectral Drakes, this armour is lighter than any other. Requires high leatherworking to create and is generally quite scarce. Glimmerscale Armour - Glimmerscales are crafted from a metallurgy between dragon scales and glimmersteel. Once created, 10kg of glimmerscale is used to create a set of glimmerscale armour, the highest damage reduction armour available. Movement speed penalty, however, is inbetween plate and dragonscale. Spellcraft: Spell System Rework - All spells have had a balance pass and been tweaked to custom server settings. Maximum faith increased to 200 - This opens up a whole new world of possibilities, including casting high-favor spells like Life Transfer without a link. Minimum Priest Faith reduced to 10 - You can now become a priest at 10 faith. You'll be able to cast spells and work on channeling earlier than ever before. Favor Gain Rework - Favor regeneration now ticks once per second, instead of once per 10 seconds, for smaller amounts. Overall favor regen has been increased. Rite Reworks - Rites now have special additional benefits to encourage casting them. Furthermore, they require less overall prayers to cast, and can be cast more frequently. Examine Creature Spell Effects - You can examine a creature and see it's spell effects. (Truehit has been cast on it, so it has combat vision and aiming. [28]) Improved Negating Effect Messages - When casting enchants, the message explaining why you cannot cast over something else is now very specific. ([21:01:43] The longsword is already enchanted with Blessings of the Dark which would negate the effect of Wind of ages.) Spell Changes: Light of Fo has increased cast difficulty, reducing its effectiveness in combat. Scorn of Libila no longer requires enemies to be damaged, and instead heals 2 wounds on all allies on every cast. Dozens of spells have had their faith requirement, difficulty, cast times, or favor costs adjusted. New Spells: Harden - Enchantment for any item, reduces the amount of damage the item takes with use. Phasing - Enchantment for weapons. Defenders will have a harder time shield blocking attacks from a Phasing weapon. Competes with WoA/BotD/Nimbleness for enchant group. Bag of Holding - Enchantment for containers. Increases the size of the container, allowing it to store up to 4 times the initial amount based on power. Summon Soul - Allows a player to summon another player. Very useful for unique slayings. Replenish - Vynora only. Cast on a liquid container to have it automatically refill with water. Works on fountains, barrels, buckets, waterskins, etc. Libila Enabled - Libila is completely enabled across all maps on the server, as well as all features that come with her, such as mycelium and zombies. Kingdom Offices - An item called a Creature Token will drop from aggressive creatures you slay. These can be crafted into other types of tokens which can be "bid" for offices. These are the Kingdom Titles generally reserved for PvP Kingdoms/PMK's, such as Royal Priest, Royal Avenger, etc. A minimum bid of 10 is required to obtain the title. From that point forward, whoever has the highest bid obtains the title. Custom Deities - Two player gods have ascended, Breyk and Cyberhusky. These deities were hand-crafted, from their passives to their spell lists. They are not randomly generated. Breyk - White Light, Industrial, Nature-Focused. Designed to have some of the best enchants the gods have to offer. Oakshell, Excel, Truehit, and the plethora of other combat buffs in Breyk's arsenal are meant to be utilized in conjunction with their enchants. Combined with Cure Light and Scorn of Libila for a minor off-healing role, Breyk is intended as a "support" role for other players in combat. Cyberhusky - Black Light, Warrior, Combat-Focused. Starting with the "Warrior" attribute for 25% increased damage in combat, it's immediately clear what Cyberhusky is meant for. Designed with the unique combination of Dominate and Rebirth, you can bring a powerful creature into combat, then use it again after it's slain. Backed up with some of the best combat spells including Drain Health, Drain Stamina, and Light of Fo, Cyberhusky is meant to be in the fray at all times. Unique Creature Improvements Rapid Uniques - Uniques spawn very frequently, allowing uniques to be slain on a near-daily basis and making drake/scale more attainable. Treasure Boxes - Any player that deals damage to a unique is granted a treasure box. These can be opened for a cache of random loot, so players are not left with simply a blood to show for their efforts. Moon Metal Vein Blessings - When a unique is slain, it blesses the world with 20 adamantine/glimmersteel veins. This improves moon metal availability as the server progresses and makes moon metal a "renewable" resource. Reapers & Spectral Drakes - After a unique dies, in its wake spawns a special creature. Spectral Drakes for dragons/hatchlings, and Reapers for the rest. Upon defeat, they will grant an affinity orb (consumed for an affinity) and enchant orb (random enchant from 90-120 power with a 1-time transfer to any item of your choice). This allows players to get multiple affinities outside of PvP, and gives players an alternative to casting for high enchants. Increased Armour - Uniques have had their armour increased across the board. They're not as trivial as other servers, and will require effort to slay. Extra Corpse Loot - Dragons and hatchlings now have extra chunks of hide and scale on their corpse, providing more loot to give away than just a rare bone. Movement Tweaks Mounts and vehicles can now climb significantly more slope, up to 150 in some cases. Boats are much faster and generally more affected by wind speed. Vehicles have had their speed increased across the board. New mounts are available to hitch to your wagons and carts. Quality of Life - There are over 2 years of QoL changes from Wyvern. Here's a few: Fatigue Action Override - You can now make fatiguing actions from vehicles and mounts. Improve from a horse. Build from your wagon. Sow from your cart. You no longer need to "be on solid ground" to do that anymore. Leather and Logs can now be combined, allowing you to save a good enchant. Rarity system has been significantly improved. Fantastic items are now more attainable. Life Transfer no longer clashes with damage mods. Life Transfer stacks with every other enchant. Sickles and Staves can be crafted from moon metals. Statuette QL and rarity now impacts spellcasting. Shields can take less than 0.01 damage when you block. Added a "Receive all mail" button to mailboxes. It will automatically accept up to the first 100 non-CoD mails that were sent to you and place them directly into the mailbox. Added an "Unequip all armour" button when interacting with equipped items. It will... well... unequip all your armour. Eye and Face shots are redirected to head shots. This makes open helms and similar headgear viable, not a handicap. Food and drink timed affinities are now universal. If you get a Fletching affinity from a drink you make, so will everyone else. Damage taken by items over 90 have been re-scaled. An item improved to QL100 is immune to damage and will never decay. Loot Assistance messages are broadcast when a unique creature is slain, randomly ordering participants for loot distribution (if it's wanted by the slaying group). It also displays rough estimates of how much damage each player did to the creature. Creatures born on enchanted grass have a random trait removed immediately on birth (like an auto-genesis). Mailboxes, Trash Heaps, Altars, and Bell Towers can be loaded for transport. Body action to check your bank balance. Public Mods Ash Produce - Ash will be automatically generated over time from forges. Bag of Holding - A spell for all priests that enlarges the size of containers. Better Digging - Dirt is dug directly to your cart/wagon into crates, or dropped directly on the ground. Bigger Houses - Doubles the maximum size of houses you can create. Bulk Transport - Removes the limit on moving items to/from bulk storage containers. Craftable Pauldrons - All pauldrons are able to be crafted, with the right amount of skill. Creature Age - Bred creatures grow to the Mature stage faster, enabling players to ride sooner after they're born. Crop Mod - Fields do not wither. Fire Burn Time - Shows an indicator when examining a lit object of how long it's expected to last. Harvest Helper - Announce harvest seasons on player login. Inbreed Warning - Provide players with a warning if they try to breed related animals. Increase Merchant Items - Merchants can hold up to 100 items. Meditate Mod - Guaranteed meditation success, no 10 tile movement requirement, and 1/10th path delay. Spell Mod - Removes priest restrictions. Stable Master - Allow for animal transfer between islands. Starter Gear - Improved set of starting equipment for new players. Timer Fix - Improves timer actions and removes bugs related to Wurm Unlimited regarding enchants. Treasure Maps - Players can find or buy treasure maps and go treasure hunting. Once they find the marked spot, they can dig up the treasure, defeat the mobs, and unlock their loot! Wyvern Arena Wyvern Arena is our 1k by 1k PvP environment. It is meant as a hunting/roaming server, and not as a kingdom warfare server. Epic Curve. Players on Wyvern Arena enjoy the benefit of the epic curve, increasing skills to allow them to fight more in line with higher-skilled players. Kingdoms and Deeds are disabled. You're free to build if you wish, but it will not be defended by NPC guards. Bounty and Fight Skill increased. Creatures in Wyvern Arena reward 2.5x bounty and fight skill when slain. Faith and Meditation on kill. Creatures in Wyvern Arena reward a meditation tick and mild faith gain when slain. Crystal Multiplier. Creatures in Wyvern Arena drop 3x as many crystals as those on the PvE environment. Farwalker Twigs & Stones disabled. Due to the nature of the Arena, twigs and stones are disabled. Teleport and Escape. Players on the PvE server can teleport to the Arena using a 1-minute channel body action. They can then escape using a 2-minute body action from the PvP server, returning them to the PvE environment. The escape is blocked by enemies in local. Server Rules Intentional Griefing will not be tolerated. Macros are allowed under the condition the player is actively monitoring their character. Our definition of "Macro" is when the game is being impacted when the player is not there. Using mods that do multiple actions is fine. Something that automatically does those actions when you are not present is unacceptable. You must be present and playing, otherwise it may be considered a macro. Be respectful - we wont be removing anything, except seriously offensive or pornographic material. Feel free to express yourself, but common sense is key. Client modifications are allowed. I personally encourage the use of client mods that make life easier, such as LiveMap and All of Bdew's Client Modifications. WurmESP and similar are also allowed. Any client mods which negatively impact other players are advised against and will be dealt on a case-by-case basis. Flyhacks, speedhacks, and similar are forbidden and being caught using them will result in immediate ban without appeal.