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Found 162 results

  1. Founded September 20th 2019 Map- http://redirect.pingperfecthosting.com/212949/mapviewer/ Discord- https://discord.gg/8CHxJ8u Details -PVE -2x skill and 2x action timer -Custom 4k map( 30-60 dirt layer in most places) -72,000 creatures -70% aggressive -Characteristics start at 20 -Skills start at 1 -No strength restriction for loading and unloading -Small starting area with public mine, buyer merchants, and other merchants. -8 hour farm ticks -bounty mod -free deeds but upkeep still needs to be payed -spellcraft and spellmod(added spells, unlimited faith gains hourly instead of default, and max 200 faith) -no priest restrictions -taxidermy mod -tents give sleep bonus -discord relay mod -karma rewarded for burning corpses -treasure maps -addkingdomitems mod -fishmonger mod -rare moon metal veins -better digging added -altars are now able to be loaded - action timers fix mod Backstory After growing up in a land destroyed by war and corruption you and many others are given an opportunity for a fresh start. You are told you can take a one way portal to a new land called the Wilderness of Zindaria. Rules 1. Be courteous and respectful- harassment, racism, stealing, and bigotry will not be tolerated. 2. English only in kingdom channels 3. No political or religious debates in kingdom channels 4. Be mindful of others when establishing deeds
  2. Hello all, Wife's server is now Public. We host it at home on dedicated server box. Highly modded and med speed for minimum grind and lots of fun. Custom Map Online map @ www.scallywagsgaming.com/map Bounty on kill and burn of corpes so money is everywhere, 25k mobs 60% Aggressive. See ya on there, Kilem.
  3. Frenetia We are using the Wurm server called Frenetia to provide a time-management production game, the "Gobbler Game". No password is needed. There is only one strict rule which is that there is to be no combat with the creatures. We have removed all the "red" coloured attacking creatures from the server so players can move around safely. Unfortunately the code has many instances of accidental combat and it is so deeply embedded we haven't been able to modify it all as yet. For example when taming creatures sometimes they turn into "red" from "blue" and attack. In this case players need to run away, click no target, and temporarily untame the creature. Another example is that despite instructing the server to have zero "red" creatures, sometimes they do turn up, particularly sharks. If you see one please let us know so we can remove it from the code. Swiming out of its range in a different direction will be enough for safety. The Frenetia server has no drowning. Care needs to be taken on very steep slopes because severe falls can cause the player"s "death" and regeneration. Gobbler points may be spent on corpse retrieval so that the inventory items are not lost. The map is especially generated to have mostly gently sloped hills. The Wurm server code has many, many craftable items. This is what we want to highlight and enjoy with other players. Each evening (Eastern Australian time) near to 8 pm the Gobbler changes its requests. Eventually we hope to automate this but for now the Devs,Pameow and Tamutnefret (Pam and Tam) look after it. The previous 24 hour list of products is tallied and the server saved and backed up. We have developed a scoring system which seems fair but it is still a work in progress. Scoring rewards the amount and quality of the item, the complexity of building the item and the variety of the items supplied to the Gobbler. This is also another aspect that needs to be automated, but for now the Devs do it. It may be possible in the interim for players to e-mail their lists, the amount and quality of items supplied to make scoring go more efficiently, we are open to ways to improve things. In the first week the Gobbler will not request items that require skill higher than approx 35 to build. Skill is quickly gained, with fast timers. The Gobbler will only request harvestable items after there has been one season of that item. In the Wurm lands creatures die of old age. We have retained this aspect of the code. The amount of creatures a player can care for has been increased. The Gobbler may request creature products. They are obtained by butchering the corpse of the dead creature. They will be rarely found and score highly. The Gobbler will not request creature products in covers. Creature products including leather, low and high quality pelts to craft with, furs and cochineal will be available from a trader at the Dev camp "Acacia Pines" located at the approx center of the map and nearby to the player start area. We have modified the foraging code to provide plenty of the Wurm currency "Silvers, coppers and irons" so that the trader can be frequented. A small amount of currency will be required for the player's camp upkeep (the deed). This is to show player activity. Camp's may be made without deeds. Trades by bartering or currency are possible between players in a trade menu. The Gobbler loves to request cooking items so having some cooking skill seems a good idea for this. Cooking to eat and survive belongs in real life, and seems like an impediment to having fun in a game, so we have the philosophy that each player's camp be provided with a feasting table. Give the GM an e-mail when a deed/camp is made to get a table placed. We have tried to make the Gobbler game a fair one with respect to time spent playing. Eventually there will be categories of Gobblering. Players may enter as teams, or as a solo player. Terms such as "Small team", "Large team" "casual hours" still have to be defined. For now in this first version we present "The Dev's, Pam and Tam, a small team", welcoming other players and will see how it goes. We will sort out who is in which category for scoring purposes and run the server for three months. After that test we can reset the server back to its original state again, with a different mineral map, zero everyones skills and all start gobblering again. A list of the items that the Gobbler requests will be available in-game, presented each few hours in an orange coloured font in the player activity (event) chanel. It will also be published each day out of game on a section of our own web site (Pam's weight management strategies, "Weight and See") located at little-possums.net To join in you need a Steam account and to pay 40 Australian dollars approx to get the "Wurm Unlimited" game. After that log into the "Frenetia" server which we are hosting for no cost. We are now ready to reset the server and welcome players. The starting date is Friday 2 August 8 PM Australian Eastern time. See you on Frenetia. Good luck! Click the menu at the top of the Little-Possums website to see the daily list of the Gobbler's requirements.
  4. Dragon Isle Reborn A huge open-world map wich you can transfer into you're imagination. Server info: Discord: https://discord.gg/TK4f6FC Livemap: http://client.gtxgaming.co.uk/Wurm/meryng-80727/mapviewer/ Start skills 10 Charracteristics 22 Body Control 25 Mind Logic 25 70.000 creatures 50% hostile 4 Portals going one way to a corner of the map. Mining walls takes 35/40 hits Deeds are free but require upkeep Get coins from killing mobs and burning corpses Action timer changed Fishing Monger to sell fish to Crops dont rot No priest penalties Max faith 500 Sacraficing for bones custom creatures Custom kingdom items Mounted terraforming/mining/woodcutting Moonmetal mining Mods: Addkingdomitems Addmissionitems Ashproduce Bagofholding Betterfarm Bountymod Bulkseperated Cavusnostra Craftablepauldrons Creatureagemod Cropmod DiscordRelay Doublebulkcapacity Duskcombat Fireburntime Fishmonger Fishytweals Harvesthelper Inbreedwarning Meditatemod Modifygestationperiod Modtreefarm Moonmetalminingmod Movemod MorePotables NewPortals Nobuildlimit OneTileMining PickMoreSprouts PollSpawner RiftEvents ServerTweaks SimpleConcrete SpellCraft SpellMod TabardMod Taxidermy Threedee Timerfix Timedpay Traderoute Votereward WaxedWyvernMods
  5. Sklotopolis - PVE

    Visit: https://sklotopolis.com/ We are LIVE! Livemaps: https://sklotopolis.com/maps Sklotopolis has many unique features which remove most of the hard grinding. This makes Wurm even more fun to play. We have a Wurm Online style economy with big market places where people can sell their items to other people. There are many events where you can earn items, rare armor and coins. With our servers we hope to give you and us a fun experience playing and surviving together in the big world of Wurm Unlimited. Down below we have listed a bunch of the features our server we have: PVE: Server specs: -3 Servers -200 Slots - two 4096x4096 maps - one 2048x2048 hunting map The Team The Team is playing Wurm Online since now more than 8 years and this mostly excessively. Furthermore it also happens that both Dominikk and myself are versed in programming and specially Dominikk has already impressively shown some great features. Combined we have a service record that pretty much covers every server and gameplay aspect, we slayed Dragons on snowy peaks, fought great battles on land and see, laid siege to impressive fortresses, made a living as merchants, worked as a low level staff member for some time, hosted events and constructed dozen of villages. This experience gives us a really good understanding of how this game works, not just mechanically, but also how it can excite you every time again. Dominikk, Sklo, Engineer Everyone is dedicated to make this work and guarantee the best wurming experience. Dominikk is working as Linux and Windows server admin for a living and is determined to keep your progress save. He put down a backup plan so you can see how serious we take it. Data Safety Backups will happen every 3 hours daily and every Monday there will be a weekly backup. They will be stored local on the server in Germany and all backups are transferred to a server in Austria about 800km away too. Further more we keep daily backups up to one month and weekly backups up to 6 months. So if something goes wrong we likely can restore ingame items up to 6 months. Below you will find a feature list of implemented features, new features will be added time by time. If you got ideas and recommendations visit our Forum a give us a though there. Features: START WITH: 20 in all skills & 21 BC to ride horses 30ql Leather Armor, Long Sword & Shield Pelt, 4 ropes, waterskin, pendulum, compass, sickle, +Normal starting tools and equipment SKILLS & CRAFTING: NO skill loss on death. 5x Faster Skill Gain 4x faster Actions (including all non-continuous actions) Decreased weapon smiting difficulty. Action Timer cap during imping has been lowered. ECONOMY: Free Premium Free Starter Deeds. (4s worth of deed is free) Free upkeep for all villages. Free Mail Bounty for burying corpses. Bounty for killing monsters. Bounty just for being online. People receive coins for highway building. (1s per 20 tiles) People receive coins for building a guard tower. (5s per tower) Payer made events (will be supported with coins and GM help) No Cooldown to change Bank locations. Receive voting bounties for voting at https://wurm-unlimited.com/server/28/vote PRIESTS: No priest penalties. No spell cooldowns. Unlimited prayers per day. (every 20 minutes for faith gain) Doubled faith gain, Triple favor gain. Rite of spring fixed MEDITATION: Unlimited Meditations per day. (every 30 minutes for skill tic) No more "You fail to relax" messages during meditation. You no longer need to move for meditation skill gain. Cooldown between meditation path levels has been decreased by 80% from WO standards. Meditating is now also part of the skill multiplier. TRANSPORTATION & STORAGE: You will be able to run faster with heavier weight in inventory (max speed will stay at 17kmh) Faster movement on animals, carts, boats and ships Forges will fit 100 ores. Forges work when loaded. All the different forges will produce ash now. 19 Body Strenght to load items. (crates, forges, ovens, etc.) Decreased loading timer. Increased loading radius. Crates now hold a lot more items. Moving of bulk goods is no longer limited to inventory capacity. (drag more than 100 items) Meat, Fish and filets fit into Fsb and Crates. Mushrooms Fit into Fsb and Crates. You can drop Hot items into the bsb and fsb. Hitch animals to ships to transport them Items put in Crates or Bulks will be sorted by QL level (base 10) automatically. FARMING: Crops only take 1 day to grow and NEVER rot. Decreased Sowing timer. Harvest from Cart or Mount. TERRAFORMING: ~45 mining hits per wall Digging and leveling works like mining. Surface Mining will lower the rock on every hit. FUNCTIONALITY: Added /seasons command which shows when the next fruits etc get ripe. Added a season MOTD. Added an inbreed warning message. Drowning is now completely disabled. NEWS: One week bridge cooldown due to a WU bug has been removed. Now a welcome message for new players appears in Event. CA Help is now enabled for newbies by default. Fix for characteristics skill multiplier. Fixed a dredging bug. Donation System is live. Tools can improve themselves now (hammer on hammer etc.) Dragon loot has been increased. Drake loot has been increased. GMs and DEVs no can use the powers of Zeus Action timers are fixed Receive karma for being online Animal creature ratio on deeds is tripled Lightning on player death Creature spawn bug is fixed. All kind of creatures will spawn everywhere Lowered amount of crabs KOS has been disabled Steamid bans can be issued more properly now Bulks can be loaded even if they are not empty Bulk can be used when loaded Wagon volume has been more than doubled Sheep Shearing cooldown is now 50% lower A bug where corpses fit into food storage bins was fixed Some GM commands have been improved You will now be able to obtain glimmersteel, adamantine, seryll like gems during mining Fog spiders have been disabled due to lag, they are replaced by spawning lots of horses all over the server. Thanks to nekoexmachina! A few other possible lag issues have been addressed and fixed Wooden house parts only need 10 planks instead of 20 to be more newbie friendly Buying premium from tokens has been disabled because people purchased premium by accident Move to center and move to nearest corner have been added to the moving options. Thanks to Bdew! All gods share an alchemy affinity now, which means the same double favor items as Libila Added voting bounties. You will now receive a small bounty for voting at https://wurm-unlimited.com/server/28/vote use the commando /voted to receive the money to your bank. Treasure chests should no longer spawn with locks. Creature slaying bounties will now go directly to bank. The different pauldron types are now craftable with a high difficulty. We added the Fireburntime Mod, which shows the remaining fire time. Changelog (Warning long list) If you want to keep track on updates and announcements join our: Steam Group Forum
  6. Ogygia started on Aug 31, 2018, and it is here to stay! It aims to provide the original hard-to-survive experience of Wurm. Login at Esperia and march forth to conquer the 4096x4096 map. Vanilla: everything 1x, no mods, characteristics start at 19, all skills at 1. No deeding costs - deed fees enabled. 40k mobs - 50+% aggressive. Farm tick 23hrs, Mining minimum hits 51. No shortcuts, no amenities - do you have what it takes to survive? https://wurm-unlimited.com/server/6560/
  7. Thanks for checking us out. We'd love for you to join us! Visit our website HERE Maps HERE Steam Page HERE Local Resident Gamer Guy Joe recorded some awesome Wurm Unlimited Tutorial videos on our server for the world to see! Check out Episode 1 below: Twitch Streamers: Wanderingstardust Here are some of our server features: 4x Action & 4x Skill New player friendly with in-game chat linked with Discord Very unique HotA zone - you guys will love it! Complete bounties on HotA Island for extraordinary prizes!! 60K max creatures - 60% are aggressive Free deed with no upkeep - If Mayor doesn't log on for 180 days, the deed will disband. 4K Map (Made by Drathania) - Forum Link Interactive Map automatically updated every 6 hours - Click Here to view it! Server files are automatically backed up every 24 Hours The server is hosted in Pennsylvania, USA since December of 2016. Exceptional GM Service 35 Hour Crop Times Epic skill curve is used Unrestricted Priests with all vanilla spells unlocked Additional actions while mounted Removed stamina drain from commanding vehicle Karma and coin are given for being online! Type /location or /gps or /coordinates for exact coordinates on the map Burn a corpse, get some money! Get money for a successful fishing action based on the fish's weight More things enabled for use in Planter Racks Many custom Wagons, Banners, Tents, Flags, and MORE to craft! Jousting!!! Custom taxidermy not available on any other server Many many more...check out our website for everything our server has to offers! Requiem of Wurm Mods include: 1) Announcer (Server wide announcement of player login and logout) 2) Stable Master (Allows you to exchange animals for animal tokens which can then be loaded onto boats for transport or sold on merchants.)3) Better Dig (Dig 20kg of clay at once, dig from cart)4) Creature Age Mod (Keeps creatures at aged for an extended period while accelerating younger stages of animals life)5) Crop Mod (Prevents crops from overgrowing and can add a few extras on harvest)7) Fire Burn Time (Displays pretty much the exact time until a fire becomes a layer of glowing coals - charcoal piles excluded)? (IMPROVED) Hitching Post (Explanation HERE)9) Hitch Limits (Allows you to hitch other animals, allow older non-domestic animals to be hitched ans also champions)10) HotS Fixes (Become a Libila follower/priest and not be killed by guards)11 Inbreed Warning (Warns of inbreeding)12) Meditate Mod (No time limit for meditating and do not have to move 10 tiles away)13) More Cartable Items (Create more items. List of items HERE)14) Portable Bowl Altars (Craft a bowl altar to pray and gain faith with, Thanks to Erlend for donating the mod)15) (IMPROVED) Portals Mod (Makes portals work. Original mod improved by Cuddles)17) Sacrifice Mod (Adds a chance for a rare item to award a BONE of the same rarity)18) Spell Mod (A mod that makes all spells available and removes many priest restrictions. There are no restrictions on the number of faith gains per day (still need to wait 20 minutes between prayers). Limit spells to at most, 95 favor (to allow casting any spell alone for lower populations) 19) Log Wall Panels (Allows for the creation of mock log facades to imitate the effect of a log home.) 21) Accelerated Forestry & Gardening (Info HERE) * Too many mods to list! Our new starter area, where you can pick which starter town you'd like to port to: One of our many Dragon Slayings in our Arena : Our Shipping Capital: A player hosted Fishing Derby at the docks of our Event Center: We love to have Server and Player hosted events like Double Skill Gain Weekends, Dragon Slayings, Impalongs, Derbys, Archery Contests and MANY more! We hand out prizes at every event! We have a unique Arena at our Event Center for all kinds of events! We have so much we are doing on this server! Our GM's are working hard to make sure to give you the best possible gaming experience. Custom wagons, animals, flags, tabards and SO MUCH MORE!!!! We love making new items for this game so any suggestions are much appreciated!! With that being said, this is a heavily modded server with a lot of custom content. In order to enjoy all that the server has to offer, you should either the Client Mod Loader We also have a Twitter and Facebook page for any news updates - Check them out!! We hope to see you soon!
  8. Filter: Calysto or use ip 74.139.91.47 port 3724 Hosted in the Eastern US 300x skill 100x action 45-50 Hits per rock tile 0.1 Glimmer 0.1 Ada 12 Hr Backups 100k creatures 50% Hostile New players spawn with a 99ql Spy Glass, Small Barrel, 50ql Hammer. Current Mods More Chests (Currently 512) Chest Claim More Chest Items ( Scale Red Dragon Eggs (Random Dragon) Sleep Powder Rods of transmutation Tomes (all but key to heavens) Supreme auxdata 7+) Stable master Announcer Better dig Big Container BAE Bounty mod (10x bounty on all creatures) Bulk Transport Creature Age Mod Creature Mod (newer Version) crop mod (30 min per tick no weeds +10 yield) Meditate mod (no cool, downs no level cap, < 1 second meditation timer) moon metal mining mod move mod no fatigue prospect mod sacrifice mod (50 percent rare item = rare bone, supreme item = supreme bone) skill mod spell mod (no priest restrictions no prayer cool down) timer fix Map Dump Live Map http://calysto.tk I probably forgot something so ill just add it when i remember it.
  9. Introducing Riviera! (Image: Rivia, Central City) A giant island-cluster separated by rivers and lakes, can you survive it? You will wake up in the capital and it's up to you where it goes from there. Will you take the random spawn portal to put you in the wild, or will you stay near the safety of the guards? Server Info Name in Serverbrowser: Riviera PvE - Free Deed - Epic - Bounties - Modded Address: 78.46.108.247:3724 Est. since 09. February 2019 General Server Settings Map Size: 4096x4096 PvE (No PvP) Epic Skill Curve (Increased Skillgain & Skill Scaling) Skill gain rate multiplier : 3x Action Timer multiplier : 3x Max Creatures : 35.000 Aggro Creatures : 35% ==> Homepage and Forums (wu.thahenry.de) <== ==> Alternative Livemap <== ==> Discord <== ==> wurm-unlimited.com (Voting) <== use /vote in chat to claim a coin reward for voting Mods and custom features An up-to-date list can be found here (wu.thahenry.de/index.php/features) Quick tutorials and guides This section may expand over time Images / Other Media Original map dump Join us today!
  10. THIS IS NOT AN ADVERTISEMENT FOR RUNESCAPE WHETHER IT BE OLD SCHOOL OR RS3. THIS IS STRICTLY A RECRUITMENT AD FOR A SETTLEMENT IN WURM ONLINE!!!!!! Hello! Im looking for villagers to help assist me in rebuilding the Lands of Gielinor! (RuneScape) Are you a runescape fan? well come join the lands of Gielinor today and help build the kingdoms of asgarnia , mithalin , kandarin, and more! kings will be appointed to the different lands of Gielinor once built. we reside in the north western part of deliverance. Message Guthansthewretched ingame to find out more or message me here. ( better chance of reaching me ingame type command /tell guthansthewretched ---message here--- ) Food , Water , and Shelter, and Beds will be provided for FREE! (to villagers and workmen/women) Free pickup and transportation to the settlement will be provided if required. NEW PLAYERS MORE THAN WELCOME! one on one training and help will be provided for new players CURRENT POPULATION : 8 ---people of professions needed --- Carpenters Diplomats Miners Masons Tailors Hunters Blacksmiths Farmers Armed Guards (weapons and armour provided) Explorers Animal Husbands (to milk shear and overall care for our animals) Butchers Chefs Traders ----All SKILL LEVELS APPLICABLE----
  11. Inglenook [1x, PvE]

    Hello all! Inglenook is a new (started 28th Dec 2018) server begun by a small group of friends who have all played together, or individually, on a range of different servers. We have a solid core of 5-8 players currently and a strong EU contingent. The server is located in London, UK. We started Inglenook because we couldn't find what we were looking for elsewhere, and want to share this beautiful (mostly) untouched land with others. We are very light on mods to ensure long-term stability and to enjoy the game mostly as it is intended. About Inglenook 1x PvE New: - Standard Ocrea map - 1x actions, 1x skillgain - all vanilla here - PvE, but with modding to allow Libila following - Starter gear adjusted to be slightly more challenging (10QL armour/shield and 20QL weapon) and encourage player crafting/trading - 25,000 creatures, 25% aggressive - Starting body control 21.00 - horses! - Loading body strength requirement removed - 10 hour crop tick - Deed costs unchanged (4s21c for founding smallest size), upkeep enabled - Bounty mod for killing animals (money to bank account) - examples 1c for cow, 1.5c for horse, 3c for wolf, 5c for spider) - Burn bounties of 1c and 50 karma on burning a corpse (activate steel+flint in inventory, right click > burn corpse) - Announce mod for notifying on players logging in/out - Priest restrictions (imping, digging, etc) removed, normal requirements otherwise - Starter town built by players - nothing here is GM-created or accelerated in any way - Merchant in starter town who will buy things from you; prices may vary - Able to check bank account from character sheet by right clicking body - Auto backups and restarts happen every 5 days (120 hours) to consider crop ticks We have a server live map here: http://redirect.pingperfecthosting.com/208033/mapviewer/ - the starter town is Inglenook. Rules for being a good Inglenookian: - No alts - Be considerate of others, don't take stuff lying around without asking first or unless clearly abandoned - Please don't deed within 50 tiles of someone else, speak to your potential neighbours first if possible! Our vision for the future includes: - Market in starter town where players can place their own merchants to sell wares - Events at weekends with prizes on offer
  12. Я русскоговорящий полу-нуб. Очень давно когда то играл в Вурм . Еще до того когда Ксанаду стартовал. Сейчас я где-то на Ксанаду у меня Недокачаный прист (Vynora[61]). Я думаю вернуться, но очень давно не играл и люди с которыми я играл сейчас не играют (и наверно не будут) Ищу компанию для игры так как я очень много чего не могу и не я очень хочу заводить твинка. Но если прижмет я заведу. Сейчас брожу и собираю разные травки. Я вернулся с граблями, лопатой и статуей своей богини в руках. Игровое имя "Thezvir" ------------- I am Russian speaking semi-noob. A long time ago I played Wurm. Even before Xanadu started. Now I am somewhere in Xanadu, I have an medium level priest (Vynora[61]). I think to come back, but I haven’t played for a long time and people with whom I played are not playing now (and probably will not) I’m looking for a company to play because I don’t really can't do many things and I don’t really want to start a twin. Now I wander and collect various herbs. I returned with a rake, a shovel and a statue of my goddess in my hands. In game name "Thezvir"
  13. I am a returning player. I was traveling to a few different continents in order to build and decorate for people. Some things happened in real life and I got pulled away. I'm looking forward to getting back into it. I'm hoping to find a active or semi active community, with room to grow ,that could use a hand. If my account has not been deleted, I should have money to pay for my upgraded account immediately. I use Discord as primary communication. Please respond to me here, if you are interested, or send me a message. My primary residence was on Independence but I do not mind relocating as this will be a fresh start with only my skills for aide.
  14. Discord | Niarja | Twin Peaks Map | Legacy Map | Arena Map Basic Server Information Action Timers: 5x Skill Gain: 3x Map Size: 2048x2048 PvE, 1024x1024 PvP Creatures: 50,000 PvE, 7,000 PvP Field Growth: 2 hours Wyvern Mods Bounty - Bounty is calculated off creature strength, not pre-set by set values. The stronger a creature is, the more money you will earn for defeating it. This is algorithmic and not pre-set. Strong creatures also have a chance to drop special Crystals, which is a subsystem within itself. Champion creatures can drop special loot, including enchanted tools, moon metal, masks, and even a bone. Currency is deposited directly into your bank. Mastercraft Achieving 90+ skill and then going further is now more worthwhile than ever. Skills over 90 affect skill checks, reducing the difficulty further as you increase skill above 90. At 99, the curve increases, up to double the effect at 100 than you would have at 99. Rarity of tools now provide a similar bonus, decreasing the difficulty of skill checks per rarity level. These changes use the player's actual skill, not epic curved skill. Custom Creatures - New and existing creatures are enabled on the server, adding variety. Typed Creatures - Creatures can spawn with random types even outside of a den. This includes bred animals. You can randomly attain a champion hell horse from 2 non-champion hell horses. Epic creatures: Sol Demons and Worgs have been enabled as natural spawns. Lava Fiends spawn naturally in sandy areas. Charger - A large, spectral hell horse. Non-aggressive, and capable of being lead without taming or dominating. It spawns frequently in steppe and rarely in sand areas. The charger is very specifically meant as an easily obtained "speed" mount. It is also a large stallion, giving the player a higher seat and providing a height advantage in combat. To offset the ease of use, there are two drawbacks: It requires 37 body control to mount, and has negative natural armour, meaning it will take more damage than even an ungeared horse would. Chargers can also be equipped with gear, so their potential speeds can be higher than Wyverns. Chargers can be bred with other chargers. There is also the possibility of dens for chargers, allowing them to be typed (fierce, greenish, even champion). These can of course also be bred into the Chargers. Large Boar - Low-Medium difficulty creature. Spawns in deserts and forests. Inflicts crushing wounds. Forest Spider - Medium difficulty creature. Spawns in the forest near grass and trees. Can inflict poison wounds. Spirit Troll - Medium-High difficulty creature. Spawns in snow. Can inflict frost wounds. Giant - High difficulty creature. Spawns near grass and trees. Can inflict acid wounds. Avenger - High difficulty creature. Spawns in tundra. Can inflict frost wounds. Horned Pony - High difficulty creature. Spawns on enchanted grass (haha good luck). Inflicts internal wounds through the magic of its horn. Can be tamed, dominated, mounted, lead, and bred. Climbs up to 80 slope as a mount, and is between horses and wyverns in speed, but can be equipped with both saddle and horse shoes. Requires 35 body control to ride. Facebreyker - A custom unique creature, dropping a unique item and blood when defeated. Wyverns - High difficulty creature. Different types spawn in different areas. Wyverns are small dragonkin creatures that serve as mounts. They are amphibious mounts, and can be ridden across water without dismounting. Wyverns are small dragonkin creatures that serve as mounts. Wyverns generally inflict elemental wounds according to their color. Wyverns can usually be tamed, dominated, mounted, lead, and bred. Climbs up 100+ slopes as a mount, and is slightly faster than Chargers without gear. Wyverns require relatively high (30-45) body control to mount, depending on type. Custom Items - Many custom items to improve quality of life, or simply give players end-game gambling to create that truly epic item they've always wanted. Affinity Orb - Grants the player a random affinity when consumed. Enchant Orb - Comes with a random enchant. Can be consumed to transfer the enchant to any item. Depth Drill - Drills a tile corner, revealing the amount of dirt until you hit rock. Beyond that, it can also locate nearby ores. Disintegration Rod - Sold at a merchant, this removes 1000 hits from any vein (no ore is provided), or instantly destroys a cave wall (like the Disintegrate spell). PMK Wagons, Banners, and Flags - Art from PMK's in Wurm Online can be crafted on Wyvern Reborn. Like the art from The Crusaders? You can make it here, then mix and match that with an Ebonaura wagon. Chaos Crystals - Dropped from powerful creatures, this is a volatile crystal that can be infused on items for a variety of outcomes. It can increase rarity, or destroy the item outright. Uses the "Artifacts" skill. Enchanters Crystals - Dropped from powerful creatures, this crystal can adjust the enchant properties of an item. Uses the "Artifacts" skill. Mass Storage Unit - A massive storage unit designed to hold multiple BSB's, FSB's, chests, and crates, all in one neat window. Crafted with over 70 Fine Carpentry. Arrow Packs - Craft 40 arrows and a quiver into an arrow pack. Improve the arrow pack, then unpack to receive a quiver with 40 arrows of the QL of the arrow pack. This also transfers any enchants from the Arrow Pack to all 40 arrows. Titans - Legendary creatures exist exclusively on Wyvern Arena, obtaining special abilities and dropping epic items. Titans are designed to cripple groups of players attempting them. If you are interested in looting easy-to-kill players, look for the messages in GL-Freedom and interrupt their attempt. Titans cause lightning in the sky from where it's being fought. A single player should be capable of killing multiple who are attempting a Titan. Titans have unique abilies and "raid mechanics" that players need to be aware of. Many are not telegraphed, but they do need to be reacted to. Mindlessly hitting the the titan until they're dead like a normal unique is not a viable strategy. Titans will drop a single "Titan Weapon" upon defeat - these weapons generally break the rules of the game and in general have higher stats than normal weaponry. They do, however, come with a downside of being un-improvable. They can be repaired. Titans do not regenerate. Keep this in mind when attempting one, as it may be wise to back off, regroup, and re-enter combat in some situations. The titans specifically move extremely slow, so outrunning them, even on foot, should be possible. All Titans spawn minions to aid them. These creatures have extremely high sight (meaning they chase very far) and move very quickly. Armoury: Weapons & Armour Rework - All the weapon and armour systems have been reworked from the ground up for Wyvern Reborn. Minimum swing timer is 2 seconds instead of 3 seconds. This opens up the opportunity for extremely fast-attacking weaponry to make its way into combat. Knives are now an acceptable weapon. Armour Damage Reduction has been reduced - No more 80% flat damage reduction. The highest available is the new Glimmerscale set at 72%, and it is extremely hard to obtain. With values now lower than before, it opens the opportunity to actually use the glance rate and damage effectiveness bonuses from the lower damage reduction armours. Dual Wield has been reworked - There is now a reason to wield two weapons. The offhand now swings at precisely 1/2 it's normal speed, and that's it. No more crazy amount of checks and balances and random numbers being thrown into the mix, just a really simple dual wield system that works and is effective to a point. Weapon Rarity - Weapon rarity matters, reducing swing timer by 0.2 seconds per rarity level. Shield Enchants - Aura of Shared Pain now functions on shields. However, you will need to cast a damage enchant as well to make it function: Rotting Touch, Flaming Aura, Frostbrand, or Venom. The damage aura determines the type and amount of damage that gets reflected on block, and Aura of Shared Pain power determines the chances the reflect will work. Phasing - Shields are absolutely required in vanilla mechanics to remain competitive in PvP. This is no longer the case (sort of). With the dual wield changes and a new spell, "Phasing", you can now penetrate the shield of a defender quite easily. The Phasing enchant competes with WoA/BotD/Nimbleness for an enchant slot. As an effect, it increases the difficulty of the defender to block with shields when attacking with that weapon. This, combined with the faster swing timer, makes shields much easier to penetrate and deal real damage to the opponent. Weapon Rebalancing - Polearms have been buffed. Axes have been improved. The whole system has undergone drastic adjustments and the weaponry meta is entirely different on Wyvern Reborn. New Weapons: Warhammer - 1 handed weapon, uses Warhammer skill. Slow attack speed, but hits extremely hard. Knuckles - 1 handed weapon, uses Weaponless Fighting skill. Extremely fast attack speed, somewhat weak damage. Club - 1 handed weapon, uses Huge Club skill. Moderate attack speed, moderate damage. Long Spears are now 1 handed weapons. New Armour: Spectral Armour - Crafted from the hide of Spectral Drakes, this armour is lighter than any other. Requires high leatherworking to create and is generally quite scarce. Glimmerscale Armour - Glimmerscales are crafted from a metallurgy between dragon scales and glimmersteel. Once created, 10kg of glimmerscale is used to create a set of glimmerscale armour, the highest damage reduction armour available. Movement speed penalty, however, is inbetween plate and dragonscale. Spellcraft: Spell System Rework - All spells have had a balance pass and been tweaked to custom server settings. Maximum faith increased to 200 - This opens up a whole new world of possibilities, including casting high-favor spells like Life Transfer without a link. Minimum Priest Faith reduced to 10 - You can now become a priest at 10 faith. You'll be able to cast spells and work on channeling earlier than ever before. Favor Gain Rework - Favor regeneration now ticks once per second, instead of once per 10 seconds, for smaller amounts. Overall favor regen has been increased. Rite Reworks - Rites now have special additional benefits to encourage casting them. Furthermore, they require less overall prayers to cast, and can be cast more frequently. Examine Creature Spell Effects - You can examine a creature and see it's spell effects. (Truehit has been cast on it, so it has combat vision and aiming. [28]) Improved Negating Effect Messages - When casting enchants, the message explaining why you cannot cast over something else is now very specific. ([21:01:43] The longsword is already enchanted with Blessings of the Dark which would negate the effect of Wind of ages.) Spell Changes: Light of Fo has increased cast difficulty, reducing its effectiveness in combat. Scorn of Libila no longer requires enemies to be damaged, and instead heals 2 wounds on all allies on every cast. Dozens of spells have had their faith requirement, difficulty, cast times, or favor costs adjusted. New Spells: Harden - Enchantment for any item, reduces the amount of damage the item takes with use. Phasing - Enchantment for weapons. Defenders will have a harder time shield blocking attacks from a Phasing weapon. Competes with WoA/BotD/Nimbleness for enchant group. Bag of Holding - Enchantment for containers. Increases the size of the container, allowing it to store up to 4 times the initial amount based on power. Summon Soul - Allows a player to summon another player. Very useful for unique slayings. Replenish - Vynora only. Cast on a liquid container to have it automatically refill with water. Works on fountains, barrels, buckets, waterskins, etc. Libila Enabled - Libila is completely enabled across all maps on the server, as well as all features that come with her, such as mycelium and zombies. Kingdom Offices - An item called a Creature Token will drop from aggressive creatures you slay. These can be crafted into other types of tokens which can be "bid" for offices. These are the Kingdom Titles generally reserved for PvP Kingdoms/PMK's, such as Royal Priest, Royal Avenger, etc. A minimum bid of 10 is required to obtain the title. From that point forward, whoever has the highest bid obtains the title. Custom Deities - Two player gods have ascended, Breyk and Cyberhusky. These deities were hand-crafted, from their passives to their spell lists. They are not randomly generated. Breyk - White Light, Industrial, Nature-Focused. Designed to have some of the best enchants the gods have to offer. Oakshell, Excel, Truehit, and the plethora of other combat buffs in Breyk's arsenal are meant to be utilized in conjunction with their enchants. Combined with Cure Light and Scorn of Libila for a minor off-healing role, Breyk is intended as a "support" role for other players in combat. Cyberhusky - Black Light, Warrior, Combat-Focused. Starting with the "Warrior" attribute for 25% increased damage in combat, it's immediately clear what Cyberhusky is meant for. Designed with the unique combination of Dominate and Rebirth, you can bring a powerful creature into combat, then use it again after it's slain. Backed up with some of the best combat spells including Drain Health, Drain Stamina, and Light of Fo, Cyberhusky is meant to be in the fray at all times. Unique Creature Improvements Rapid Uniques - Uniques spawn very frequently, allowing uniques to be slain on a near-daily basis and making drake/scale more attainable. Treasure Boxes - Any player that deals damage to a unique is granted a treasure box. These can be opened for a cache of random loot, so players are not left with simply a blood to show for their efforts. Moon Metal Vein Blessings - When a unique is slain, it blesses the world with 20 adamantine/glimmersteel veins. This improves moon metal availability as the server progresses and makes moon metal a "renewable" resource. Reapers & Spectral Drakes - After a unique dies, in its wake spawns a special creature. Spectral Drakes for dragons/hatchlings, and Reapers for the rest. Upon defeat, they will grant an affinity orb (consumed for an affinity) and enchant orb (random enchant from 90-120 power with a 1-time transfer to any item of your choice). This allows players to get multiple affinities outside of PvP, and gives players an alternative to casting for high enchants. Increased Armour - Uniques have had their armour increased across the board. They're not as trivial as other servers, and will require effort to slay. Extra Corpse Loot - Dragons and hatchlings now have extra chunks of hide and scale on their corpse, providing more loot to give away than just a rare bone. Movement Tweaks Mounts and vehicles can now climb significantly more slope, up to 150 in some cases. Boats are much faster and generally more affected by wind speed. Vehicles have had their speed increased across the board. New mounts are available to hitch to your wagons and carts. Quality of Life - There are over 2 years of QoL changes from Wyvern. Here's a few: Fatigue Action Override - You can now make fatiguing actions from vehicles and mounts. Improve from a horse. Build from your wagon. Sow from your cart. You no longer need to "be on solid ground" to do that anymore. Leather and Logs can now be combined, allowing you to save a good enchant. Rarity system has been significantly improved. Fantastic items are now more attainable. Life Transfer no longer clashes with damage mods. Life Transfer stacks with every other enchant. Sickles and Staves can be crafted from moon metals. Statuette QL and rarity now impacts spellcasting. Shields can take less than 0.01 damage when you block. Added a "Receive all mail" button to mailboxes. It will automatically accept up to the first 100 non-CoD mails that were sent to you and place them directly into the mailbox. Added an "Unequip all armour" button when interacting with equipped items. It will... well... unequip all your armour. Eye and Face shots are redirected to head shots. This makes open helms and similar headgear viable, not a handicap. Food and drink timed affinities are now universal. If you get a Fletching affinity from a drink you make, so will everyone else. Damage taken by items over 90 have been re-scaled. An item improved to QL100 is immune to damage and will never decay. Loot Assistance messages are broadcast when a unique creature is slain, randomly ordering participants for loot distribution (if it's wanted by the slaying group). It also displays rough estimates of how much damage each player did to the creature. Creatures born on enchanted grass have a random trait removed immediately on birth (like an auto-genesis). Mailboxes, Trash Heaps, Altars, and Bell Towers can be loaded for transport. Body action to check your bank balance. Public Mods Ash Produce - Ash will be automatically generated over time from forges. Bag of Holding - A spell for all priests that enlarges the size of containers. Better Digging - Dirt is dug directly to your cart/wagon into crates, or dropped directly on the ground. Bigger Houses - Doubles the maximum size of houses you can create. Bulk Transport - Removes the limit on moving items to/from bulk storage containers. Craftable Pauldrons - All pauldrons are able to be crafted, with the right amount of skill. Creature Age - Bred creatures grow to the Mature stage faster, enabling players to ride sooner after they're born. Crop Mod - Fields do not wither. Fire Burn Time - Shows an indicator when examining a lit object of how long it's expected to last. Harvest Helper - Announce harvest seasons on player login. Inbreed Warning - Provide players with a warning if they try to breed related animals. Increase Merchant Items - Merchants can hold up to 100 items. Meditate Mod - Guaranteed meditation success, no 10 tile movement requirement, and 1/10th path delay. Spell Mod - Removes priest restrictions. Stable Master - Allow for animal transfer between islands. Starter Gear - Improved set of starting equipment for new players. Timer Fix - Improves timer actions and removes bugs related to Wurm Unlimited regarding enchants. Treasure Maps - Players can find or buy treasure maps and go treasure hunting. Once they find the marked spot, they can dig up the treasure, defeat the mobs, and unlock their loot! Wyvern Arena Wyvern Arena is our 1k by 1k PvP environment. It is meant as a hunting/roaming server, and not as a kingdom warfare server. Epic Curve. Players on Wyvern Arena enjoy the benefit of the epic curve, increasing skills to allow them to fight more in line with higher-skilled players. Kingdoms and Deeds are disabled. You're free to build if you wish, but it will not be defended by NPC guards. Bounty and Fight Skill increased. Creatures in Wyvern Arena reward 2.5x bounty and fight skill when slain. Faith and Meditation on kill. Creatures in Wyvern Arena reward a meditation tick and mild faith gain when slain. Crystal Multiplier. Creatures in Wyvern Arena drop 3x as many crystals as those on the PvE environment. Farwalker Twigs & Stones disabled. Due to the nature of the Arena, twigs and stones are disabled. Teleport and Escape. Players on the PvE server can teleport to the Arena using a 1-minute channel body action. They can then escape using a 2-minute body action from the PvP server, returning them to the PvE environment. The escape is blocked by enemies in local. Server Rules Intentional Griefing will not be tolerated. Macros are allowed under the condition the player is actively monitoring their character. Our definition of "Macro" is when the game is being impacted when the player is not there. Using mods that do multiple actions is fine. Something that automatically does those actions when you are not present is unacceptable. You must be present and playing, otherwise it may be considered a macro. Be respectful - we wont be removing anything, except seriously offensive or pornographic material. Feel free to express yourself, but common sense is key. Client modifications are allowed. I personally encourage the use of client mods that make life easier, such as LiveMap and All of Bdew's Client Modifications. WurmESP and similar are also allowed. Any client mods which negatively impact other players are advised against and will be dealt on a case-by-case basis. Flyhacks, speedhacks, and similar are forbidden and being caught using them will result in immediate ban without appeal.
  15. The Grave Knight Server was thought up by three friends whom got tired of playing on other servers. Amber and Reaper Spent a month making the 4 highways across the map, they Built up the central deed as its current glory as it is today, they have add the L-shape buildings around the Main buildings which where the old part of starter and housed things such as the Beds, crafting, Smithy and others. Each of the L-shape buildings houses different things, such as all the wagons, banners, flags that are on the server. The merchant area with player and Gm Merchants. One holds the Treasure chest (keys are spread around the server). There is Four islands on the map each has a different thing on them, such as Rift, Uniques, PVP and the last on is the home of the Gm's, there are 4 docks at the end of the highway around the map, each has a trader in the buildings, and room to park your ships. Free Starter Deeds - No deed founding cost to help new players jump right in to the game. There is deed upkeep however, this is to limit abandonded deeds cluttering the world. Login to a complete starter town where you can grind and develop your skills safely.There you will find a Smithy, Carpentry, Cooking, Tailoring, beds and more. One alt per ip address they will not be gave the skill boost or coin. Maximum Creatures:25,000 Aggressive creatures 50% Epic Seetings Newbie Friendly Skill gain: 20x Action gain: 50X Feild Growth: harvestable in 1 hour, no rot. Two Free 5 Speed Horses for new explorers. No Priest restrictions. http://graveknight.net/index.html http://redirect.pingperfecthosting.com/210151/mapviewer/
  16. GM - Game Management (Owners) : Angie -GM/In game help/Builder for the Servers/Creations of Events/Website maintenance/Discord maintenance/Donations management Goibniu -CA/Maintenance of the Servers/Mods maintenance/Technicals problems manager If you take the time to visit the forest of Brocéliande, you will find not one but two maps! You will enter the Forest of Brocéliande in the Mol Rehan Kingdom and will have to make a choice: settle on the main map ''Dessertion'': The Kingdom of Mol Rehan, which will provide you a X10 action/skill gain, 60,000 creatures and 60% hostiles on 4096X4096 map made by us with mountains, rivers and lakes. You will find the security so start in Avalon where you will find all you need to start increase your skills without starve and will be protected by a spirit Templar! You will find from here a system of teleporters to make your journey faster across the large map. All the teleporters having been decorated with care to make travel more interesting. Some of the scenery includes: the small merchant harbor, the fishing port, the rice fields, the swimming pool, the hut of the witch and many others. Your second choice will be to settle on the second map ''Affliction'': map of the horde of the summoned, in other words: the kingdom of the horror, where you will have to work hard for to stay alive, with a X1 action/skill gain, 20,000 creatures, 90% hostiles on a 1024X1024 map, no starter town, and no one to help you! (or yes maybe if you accept to play with other players), where the bravest of our players will certainly try to find the valrei and rift creatures that spawn only on this map. The maps are linked, allowing Mol rehan players to come and go to go hunt the Valrei and Rift Creatures. On both maps, to make your life easier, we use many mods all created/re-created and maintained by Goibniu when the game is updated. We also try and check regularly any new mod which seems to be interesting. Note: GM Angie is willing to speak in French in private message if anyone needs it. For everyone and especially for those who cannot play to often: you will be able to find your deed without worrying about your crops that will never rot. It's free to settle, and payment of the upkeep has been reduced to the minimum (5 irons per tile, 50 copper per guard). So money will never be a problem! We also plan to schedule events to make your game even more diverse, and new areas will also be added little by little. So take 5 min and come try the adventure! We have a group of very active and friendly players, everyone here will welcome you warmly! Visit our website@ https://theforestofbroceliande.enjin.com/, make sure to check out the rules page to see if we will be a good fit for you.
  17. Ebonaura Reborn

    Hey my Ebonaura brothers and sisters and fellow Wurmians. I created a dedicated server for Wurm unlimited and I would love to have you guys play in it and shape the land. It is running on a 20 core server with plenty of RAM and HD space in my house. It is open to anyone and I also need GM's to help out running the server. I have plans to make it a multi server with a freedom style one and a pvp style server like Chaos if we get a good enough player base. The info to join it is below: Server name: Ebonaura IP: 198.57.6.224 As one of Ebonaura's founder I would love to keep the kingdom alive in this server. HMU if you want to have a GM role as well.
  18. Sestra[5xSkill,3.5xAction,Mods] Server specification: PVP zone- PvP Arena Cathedral with all gods altars Portals to Altar of Three and Bone Altar Public Mine Fighters Guild with indestructible practice dolls More items on start with better quality 5 x Skill gain 3.5 x Action Map size: 2048(custom) Really beautifull world 15k creatures on map Money for killing mobs Rare Adamantine and Glimmersteel veins 40% Aggressive creatures No priest restrictions Highways Lower deed fees Now settlement upkeep off Mods: Betterdig Biggerhouses Boatmod Bountymod Bulkmod Bulktransportmod Cropmod Meditatemod Movemod Newportals Spellmod Timerfix Craftablepauldrons and more... Clear map preview: Some screens: Server map: http://sestra.xaa.pl/map/ Server Forum: http://sestra.xaa.pl Discord: https://discord.gg/UJ3W6Nn
  19. Troy village is recruiting Hi all We are a group of players looking for new villagers, settled in J24 Xanadu. We looking for new/veterans players who want to play together in a friendly environment with people who like to play the game in a relaxed way. Mostly formed by Oxmogg and me, Enniskillen, we play daily and for various hours, plus we have few other villagers logging rarely. If you want to be part of a growing community, with a mature background and with the passion we share about Wurm, feel free to message down here or send a PM to Oxmogg or Enniskillen Requirement to apply: At least few hours of play a week, preferebly around 1-2 hours daily Access to Discord, mandatory at least at the beginning to know each others Mainly PVE style of play, we don't like or do PVP No drama queens What we offer Friendly community House in the deed, with wagoner, community larder for food, access to mines and free horses/bisons for your transport Helpful players We want to grow up together for the village and for us, so we try to help each villagers in any possible way If you think to bring something to us, or we can help you to be part of something bigger, what you're waiting for, join us!! Hope you a safe and enjoyful time in game
  20. Hello fellow Wurmians, I was a long time player of Wurm Online and absolutely loved the difficulty, then Freedom came, and to be honest, the game went carebear mode and I lost interest in a few months. Now with Wurm Unlimited I have the opportunity to start from a decent difficulty level, and as a seasoned programmer, build mods to make this server a lot harder than Wurm Online ever was. Characteristics start at 19.5, and all skills start at 1. The skill gain rate is 1, and action speed multiplier is 1.5 55% Aggressive Creatures, I kept it low because this is meant to be the newbie map. Silver will be next to impossible to get on this map, at least from traders, and Settlement upkeep and deeding costs ARE enabled. I didn't want to just make everything unreasonable so Breeding time is 2x, field growth 12.8 hours, with the tree spread set to 25% Below is the first of 3 maps 4096x4096, the others will be rolled out after the server has been further developed, the first of which is called Morbus. (Yes, I DO like latin) This server is heavily modded, the current list is: I haven't exactly figured out what the max players are going to be, currently it is set to 60. Max Creatures are set to 30,000 at least for now. As for client mods I am using Sortmod, Skilltrack, Thirdperson and Livemap so make of that what you will. I will add to this post as there are new things added to the server, but for now if you are looking for some level of difficulty, this might be what you are looking for. Until then, back to the grind.
  21. Closed

    Stone Peaks Wilderness Opened November 1st -http://stonepeakswilderness.com/ -PVE 1x1x -4K Map http://redirect.pingperfecthosting.com/202116/mapviewer/-68,000 creatures-90% aggressive-Skills start at 25-Characteristics start at 23 -Bonus skill increases for first character. -Alts are allowed, but only one character may be played at the same time. Also only one character per person may get the bonus skill increases.(bonus skill increases are: 3 skills to 33 and 2 skills to 40) -Bounty mod on aggressive creatures . -Base player combat rating is 1 (default is 3) -Mini dungeons/encampments with loot. -Traveling merchant which will buy certain items. (items bought will change on a weekly or monthly schedule) -Bulk goods Merchant at start city -Custom achievements/titles with rewards(Fantastic quality rewards for epic achievements) -Leaderboard mod that you can opt in or out of -No priest restrictions, but there is a 40 prayer skill requirement for becoming a priest. -Dirt goes directly to a pile on the ground when digging. -Burn Corpses for Karma. -Custom ways to make money including selling unique coins and artifacts ,that are found in treasure chests, to travelling merchants. -Default deed costs- 4.21s for smallest deed with no guard (11x11). Guards cost 2s to hire and 1s monthly upkeep. -Some Client mods are banned from use on the server. They are listed on discord under rules. -Discord - https://discord.gg/UMmu3wK In the year 970 King Graiden of Brithanza, who is in allegiance with the Freedom Isles, sent out expeditions in search of new lands. After about 10 years ,one of the expeditions led by Captain Maddox Brock, discovered a new land. The King was very excited about the discovery and decided to come see the new land for himself. The King ended up spending over two weeks sailing around the new land and even wanted to go inland but his officers insisted it was far to dangerous for the King because the large amount of hostile creatures roaming about. It was at this time when King Graiden decided to name the new land. After seeing the enormous amount of rock cliffs and mountain peaks and seeing how rugged and hostile most of the land was, He named it Stone Peaks Wilderness.The King then commissioned a small settlement to be built , which became known as Stone Peaks Foothold. The King guaranteed free transport to the new land for all adventurers, pioneers, hunters, and gold seekers that proved that they had enough skills to stay alive and banned all novices from traveling there. He also made deals with traveling merchants to regularly trade with the new land to help it grow and prosper. The rest of the story begins now.
  22. Our hardy carpenter disembarks his trusty rare Lindenwood cart and begins to dig around for his favorite worn hatchet, iron. "What a beautiful day to be alive.", he thought out loud to himself. As he made his way up the slope toward the forest, he had barely noticed the aged Brown bear that scurried off in to the distance. He had also barelierly even noticed the adolescent Bull run for his life in quite another direction when he stretched his hatchet out to fell the mighty overaged Walnut. It was at this moment he recalled his previous mistake with the cart, and stretched his hatchet instead to a nearby mature Cedarwood tree. Whack! A peculiar thing happened to our hardy carpenter; He had a thought! "Why are there no bird sounds?", he thoughtfully muttered, "An update perhaps?" But, alas, he would not let this immersion breaking question interfere! "No matter..." Whack! He suddenly found himself surrounded by thick fog. He was no longer sure which direction rested his rare Lindenwood cart. His vision was quickly obscured. No more horizon, no more blue sky. The darkness had found him. He heard a whisper. "Who is there?" He cried out to the dark. Another whisper came from behind him, "Come out!", he exclaimed while swinging his hatchet wildly. Now the whispers were all around him, torturing him. More and more the whispers grew louder until they turned to screams, raking his mind of its sanity! From out of the darkness, a wraith set upon him with her ghostly sword, and the carpenter's soul began to burn from within. He began to peel off the leather armor that once protected him from the wild's beasts, as he did not know what else to do. His skin felt as if it was melting away just as his soul was ablaze with the fire of Sol. The cocophony of screams pushed his mind to the very brink of reality. In the dark madness of pain and torment his fingers found his hatchet... he swung... he did not know what else to do. (end cheesy introduction) Since I comment on others S&Is, I figure I should pony up something. So enter... The Myrkur, or The Darkness (Libila's arrival has emboldened the restless ones...) This is an event similar in basic principle as a Rift, and containing some basic ideas from medieval folklore. Similar previous suggestions: https://forum.wurmonline.com/index.php?/topic/63502-haunted/&amp;tab=comments#comment-626298 https://forum.wurmonline.com/index.php?/topic/138187-undead-vermin-abandoned-places-and-wild-caves/&amp;tab=comments#comment-1415994 Other comments found here and there, but this is the bulk of what I found. - The Dark Forest. Old, creepy, and eventually deadly. A Myrk appears when certain criteria is met: Once per wurm year, a location with x number of trees growing within y tiles of one another (with a set % requiring to be of age "shriveled"), AND/OR an x number of off deed building walls that reach a set % of decay, could generate a Myrk. The former would be less likely to be "crafted" intentionally by players than the latter, but really this would come down to 2 things: Does current coding allow polling of locations like this, and if so, how many would exist on any given server? This idea originated form the meditation paths requiring "criteria" to be activated. - A Myrk forms over several days, beginning with the server wide announcement: You hear rumors of a tainted forest near Greymead. Over the next 24-48 hours it would generate fog and periodic shrieking at its location. If localized weather is not attainable at this time, the whole server could be engulfed in Fog. This would create: confusion, a desire to end it, and unending complaints in the forums followed by promised ragequits. If a traveller enters the area prior to maturation, they get a "Creeped out" debuff, and begin hearing whispers, or seeing things that aren't there. Within last 18 hours prior to maturation, small specter critters begin harassing our campers, complete with maniacal laughter. At full on poltergeist, you don't want to be there alone. Graphical effects that could afflict players on the client side are unknown to me, but lots of ideas spring to mind (indistinguishable voices, screams, hallucinations, nighttime effect while in zone, etc). -Enemies to be faced would be many we have seen before, but with a the spiffy spirit templar skin. Tower guards, trolls, goblins, bears, the deadly pheasant wraith! I have no doubt GMs and DEVs can find a multitude of things once living that would suffice. Bonus points for dying the glowy skin dark. Now here is the part where I truly reach into my deep pocket of "I don't know what the hell I'm talking about": Combat: Like our hardy carpenter, charging in with the full plate of metal and a 2 handed sword of spite, will not improve your battle prowess much. - Sorcery fairs very well against specters. Priest Spells do very well against specters. As these restless spirits cause internal damage and ignore armor, speed is your defense in avoiding the ghastly blows from ghosts. But speed is also your offense. What are you best at? Shovel? Hatchet? Mallet? Sword? Once a tool or weapon has been BLESSED, it does consistent damage, only modified by how quickly you can swing it. This is where those more knowledgable than me will point out... this tool/weapon/branch has a base speed of x, with woa would do y damage, divided by zero ... etc... etc... (but that is what needs to be discussed if this idea has any merit). Another interesting thing about specters, is they want to devour favor. They want the favor of the gods to move on from this plane. But favor has just whet the appetite of these otherworldly haunts... once that has been drained, your life force will have to suffice to satiate them. Followers might do well to lead the vanguard while favor heavy priests are seducing these ghostly beings with their favor fused smite. But what shall we do while our priests quickly run out of favor?... is what you might be asking yourself right now. Each specter's death spills the favor/karma they devoured. You must finish them off to continue finishing them off (this, too, would require more fleshing out to ensure a balanced challenge... even.. dare I say... defeat!) Another element of defense... The Ward. Wards are created by PoL Enchant. The drawback: nothing goes in... nothing goes out. My concern is an abuse of this, particularly prepping prior to battle. But... instead of ramparts... a row of enchanted grass... maybe not too bad. PoI get in on it too... they don't see hallucinations! Ending the Myrk would require casting blessed/dispel/some other neat interesting logical spell on a corrupted altar that appears after several waves have been vanquished. Sure, you could sit and milk it... but more wraiths will pour out... much stronger than before... you will eventually all die. Mwauhahahah. No loot for youuuu! And all those who participated would have this nasty head wound that would last for some time. Eventually, the Myrk would collapse under the weight of all of its evil doing. Better luck next year. Loot... loot... loot... what is there to gain from this, beyond removing what is undoubtedly not going to be accepted: Fog. Rift loot would be redundant, and well, not make sense. No bloody tomes! ok... what about Source Shards! I wonder what would happen if you dropped some in a forge, or used a chisel on it... or put it in a sandwich...
  23. Scarlet Cove is a brand new 1x1x original map server. We are looking for players who are dedicated and enjoy the grind of the game. We will be hosting events. +1x skill 1x action +20,000 mobs +35% aggressive +Free Deeding (Must have a deed to join a team) +Upkeep enabled +Skills start at 1 +Body Control starts at 22 +Mind Logic starts at 21 +Priest Restrictions, unlimited prayers 20 minutes apart, no linking required +Starter City-Scarlet Cove Bounty diglikemining fireburntime libilafixes Timepay - every 30 mins in game players receive 1 copper (only 1 char per steam ID) More potables Cropmod Harvesthelper JPWM_offspringNames (can use a tag to name horses) Noholyground https://scarletcovewu.wixsite.com/scarletcove/ Discord; https://discord.gg/XNZgagm
  24. [Server] Zoned PvE

    Latest release This mod provides a convenient way to customize PvE zones in PvP Wurm Unlimited server Color scheme Create a colored image to specify PvE/PvP zones for your Wurm Unlimited server: Color(r, g, b) Description Green(0, 255, 0) Always PvE Yellow(255, 255, 0) PvE with scheduled PvP Pink(255, 128, 128) PvP with PvE at deeds Orange(255, 128, 0) PvP with PvE at deeds. Scheduled PvP at deeds. Red(255, 0, 0) Always PvP Map format The map must be 24-bit BMP image named "map.bmp" and located in "%SERVER_FOLDER%/mods/ZonedPVE" directory. The image size must be equal to server map size. Top left corner of the image corresponds to the north-west corner of the server. Example image: This map is created for a very small (512x512) server. There are peaceful north and south with little PVP at the center. The yellow zone will have PvP only at certain times. The pink zone has PvP outside of any deeds. Orange zone is the most complicated - PvE on deeds with scheduled PvP (and constant PvP outside of any deeds). The red zone has always enabled PvP. Schedule format The schedule can be set in the configuration file using UNIX cron format. Very good site for creating schedules is here. Here are some examples: UNIX cron format Human readable format * 20-21 * * SAT Every Saturday between 20 and 21 hours */2 * * * * Every second minute Put your schedule string to "%SERVER_FOLDER%/mods/ZonedPVE.properties" file with key "pvpschedule". Example: pvpschedule=* 20-21 * * SAT