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Found 169 results

  1. The Isles of Vindr are a vast, virgin wilderness that have gone untouched by the hands of man for thousands of years, and now it is up to those lost souls of the ether that find their way here to make it their own. The god Sigi created Vindr to give over a land wholly to wandering souls, to see what they could make of themselves and shape the world as they see fit, without his hand guiding them. He would welcome them into the world at the Axis Mundi, the center of the world so that they may spread to where they wish. This is your world to inherit. ================= =Server Information= ================= IP: 104.140.54.106 Port: 15000 Free Deed/Upkeep Max Deed Size = 41x41 (DeedMod) World Size: 8192 ((RP is encouraged, but will not be enforced)) ============= =Modifications= ============= *Announcer - Server-wide player login announcement *Bag of holding - magicaly increase the size of containers *Creatures age mod - Animals grow up faster *Crop mod - Prevent crops from overgrowing *Harvesthelper - Get exact season start times *Inbreed warnings - Receive a warning when breeding related animals *Spellmod - Gives priests all spells and removes priest restrictions *DeedMod - Update to the previous DeedMod written by Keenan to allow a maximum Spirit Templar count *Better Digging - some usefull features to bring dirt into a vehicle or on ground instead of player inventory and much more *Hitching Post *Taxidermy
  2. Some of you may know me as Yekrut. Others may call me Turkey. And others may remember me as Shut up, kid! Whether you do or don't know me, I have a history in Wurm Online spanning several years and I have a plan for the new Steam PVE server. I've been planning this for any new server. I just didn't know it would take place on a new set of servers, but hey, I'm only human. I'm looking to put together a large market--THE largest market on the new Steam PVE server. I've already started planning. I want to get everything as organized as possible before the server opens and I'm looking for experienced players to join up. What I want is for players who plan to play on the new server to sign up and take on a specific role. When it comes to authority, you will have the responsibility of managing that aspect of the settlement, with input from myself and the other managers. We will have regular small meetings to review and plan future changes to the settlement. You and I will discuss how you should use your role for the betterment of the market and I'll make sure the whole thing comes together in an interesting and organized way. We will find a project for you to work on, and you spend as much time on it as you can. For example, if you agree to be our Master Dye Maker, you will need to level that skill up as quickly as possible because the market will be counting on you. If you're the Main Animal Breeder, your fellow market developers will be counting on you to donate and sell whatever animals you can. Not a lot of sales will be happening at the start of the server because skill levels will be low and no pro items will be in the game yet. Working together and helping each other will set our market apart from other markets. Working together will also help you to acquire better tools and resources before other settlements in the game. We'll design the market to be enormous, colorful, and aesthetically pleasing. I also plan to have a limited amount of lighting to ensure that players have as little lag as possible while in the market. We want to be very, very organized so the market will look amazing. For that to happen, each person's personal preferences will be somewhat limited. What does that mean? It means that the Main Building Designer will have most control over how the residential area looks. It'll be his job to plan structures and see that they are built in an organized way (placement, material type, size). The Main Outdoor Decorator will be in charge of decorating the outside shrubs and landscapes, etc. This is a normal limitation while being part of a larger settlement. But it's good because having one person choose these things for everyone will make an overall better visual effect. Also note that you may have to work with another manager to accomplish some aspects of your role. For example, if you're the ship builder, you may not be able to make your own high level ropes, so you would need to collaborate with other villagers to get rope. Most likely you could trade for some ropes or give up your products for free starting out and someone is likely to give you what you need when they get it. Helping someone else first can go a long way in villager relationships. It's a big undertaking. What do you have to gain from helping out with this project? Let me list a few things that will put you ahead of everyone else when it comes to the new server: -You'll get a larger, more desirable house in the market area. -You'll have a preferred space for a merchant when the market is ready to open. -You'll have access to a large community that shares their tools and resources with you, which will put us ahead of other settlements. -You will be conveniently located next to the largest market in the server. -It will be easier to raise your skills being in a large settlement with a common mine, forge, etc. -We will be a large settlement at first, while we raise our skills and develop the market. Then we'll open the market as it's ready and the server matures. -You'll be able to make some silver a little later, when the market opens to traffic from the entire server. -You'll be part of a settlement that won't play for a few days and then quit. It's common among new players. We will keep growing this community until we're all highly skilled and rich. You will also have the benefit of being part of a large-scale project, which will be much bigger than most, if not all, other settlements early in the game. -You'll get a share of the market's income to be determined at a later date. It depends entirely on how profitable the market becomes. If your name is on the spreadsheet, you'll be included in the share of silver profits. What do you have to lose? What do we need from you? You'll need a few things to be able to sign up to take on a role: -Time. You'll need to be able to play a lot, so you can raise your skills and contribute to the market community. -Premium. You'll need high skills eventually to continue to improve the market's appearance and amenities, which will require premium on at least one of your accounts. -This isn't like a real job, so you create your own hours. However, in order to fulfill your role as a manager, you'll need to put in an honest effort. If it becomes clear that you aren't fulfilling your duties or trying to steal/scam other members of the group, we'll replace you with someone who fills the role more adequately. -Donations. While you're raising your skills you can create storage bins, forges, carts, etc. to level up your character to be able to perform more difficult tasks. Collect your shards, ores, wood, etc. and throw them in a bin so that other people may use them for raising their skills. This type of network can be beneficial for everyone who joins in on this market. If it's not useful to you at the moment, it may be useful for someone else, so don't throw it away. Give it away if you can. Phase 1 - Set up stations for grinding up skills, a small house for each player on the table above, and a small building for each main development focus, such as smithing, leatherworking, etc. At the moment this stage is expected to last for around 1 month. It really depends on how fast we can grind up skills and gather materials for the next phase. Phase 2 - The market opens for venders who are part of the market's development (as listed above). We begin to change the settlement and terraform/lay down the foundation for the endgame market design. Our sellers open their venders so that other players may buy their wares. The final market design is being developed currently, which will be completed at phase 3. During phase 2 we will begin building with whatever skill sets we have gained at that time. This phase is most likely going to take the following 1-2 months to set up. Phase 3 - The beginnings of the endgame marketplace are in place, and just need to be completed over time as we get higher skill levels. The marketplace has been changed to accommodate sellers from all across the server. We fully open to the public and connect our establishment to other settlements via highways. We install a wagoner for shipments. We begin selling bulk materials and horses. We open our services to the entire server, such as sermon group inclusion, public mine, etc. As we reach phase 3, villagers who have kept up with their roles in the development of the market are free to move out and start their own settlements. They will be able to keep their house, title, and role in the marketplace, as well as their special market merchant spot for as long as they remain active on the PVE Steam server. They are free to pursue other endeavors and aren't expected to stay at the marketplace forever. Anyone who leaves early or fails to help the settlement adequately before that happens would give up their slot to someone else. How to sign up: Send me (Hammer) a pm with your email and which role you wish to have. I prefer to have your email so we can keep contact until the server opens. I'll also use your email to share market spreadsheets with you. I won't use it for any other purposes, I promise. You may also message me in Wurm Online on Yekrut to discuss more information. If it's a high difficulty role you need to tell me why you think you could do a good job and how much experience you have doing that. Some roles will require some experience and others will require little or none. You can send a nickname if you don't want anyone to see your character name in advance (so nobody else takes it when the server opens). If I think you'll do a good job I'll add you to the list. You should sign up for 2 or 3 roles if you think you will be able to handle all of them. You can also sign up as backup if you want to help the primary person with that task. If there's a role you would like but it isn't listed, send me a message and maybe we can add yours. ROLES: Position Title Difficulty (1 to 5) Main Duty Secondary Duty Primary Player Secondary Player Animal Breeder 2 supply traited animals supplying milk hidden player 1 Mandy Blacksmith 2 creating higher level bs items for others jewelry, locksmith, metallurgy Builder 1 1 Follow the Building and Bridge Designer's plans and help build help anyone Builder 2 1 Follow the Building and Bridge Designer's plans and help build help anyone Builder 3 1 Follow the Building and Bridge Designer's plans and help build help anyone Building Designer 5 - deed planner required design a unique and interesting collection of buildings to fit specific areas Darwin Yekrut Bulk Producer 1 1 stone, wood, animal parts, herbs, etc using alts is ok Yekrut Bulk Producer 2 1 ore, lumps, etc using alts is ok Forrester 1 produce sprouts, nuts, fruit help anyone Wucius Carpenter 2 help other citizens get carts, beds, wagons, plan structures help anyone Dorf Chef 2 making a variety of high quality foods for affinity bonuses farming Yekrut Coal Maker 2 steel production Digger 2 bulk dirt, clay production; terraforming forming canals Wucius Four057 Dye Maker 3 create beautiful dyes to color the market herb production Farmer 2 gathering high quality crops for the chef, tailor, ropemaker herb production Yekrut Fighter 2 raise fighting, help keep the area safe and protect workers outside the settlement meat, pink flower scout Grass Enchanter 1 create enchanted grass for animals to graze help anyone hidden player 1 Indoor Decorator 5 create attractive and unique indoor decorations for all buildings Leather Worker 3 supply armor and leather gear to others hidden player 1 Marketing 3 attract other players to join the settlement or sell their wares here help anyone Yekrut Mason 2 help other citizens get masonry tools, statues, fountains, plan structures Miner 3 mine out a specific mine pattern supply stone shards Outdoor Decorator 5 place interesting and colorful decorations, including fountains, flowerbeds, etc Priest-Fo 3 bless, animal traits, mailbox enchant, life transfer, etc prayer groups, convert others Mandy Priest-Libila 3 bless, enchant items and gear for villagers, etc prayer groups, convert others Priest-Magranon 3 bless, strongwall, etc prayer groups, convert others Priest-Vynora 3 bless, enchant items and gear for villagers, etc prayer groups, convert others Star hidden player 1 Road Maker 3 create and pave roads to connect all the regions of the market help anyone Ship Builder 2 make rowboats for villagers help anyone Tailor 2 make bardings, cloth materials for ships, decorations, etc distribute meditation rugs Weaponsmith 2 make weapons for villagers jewelry, lock, metallurgy Darwin
  3. Introducing Riviera! (Image: Rivia, Capital City) A giant island-cluster separated by rivers and lakes. You will wake up in the capital and it's up to you where it goes from there. Will you take the random spawn portal to put you in the wild, or will you stay near the safety of the guards? Although the server is older, there is plenty of available land to claim and rich pickings for archaeology. Deeding is free and 3s will be placed in the settlement upkeep fund on founding. When you join, you will spawn in Rivia, a starting city including a marketplace with player merchants, some facilities to do some basic skilling, a public mine nearby, free basic horses, a julboard (fill your food bars!) and a random spawn portal that can teleport you to a random location on the map (if you choose to use it). If you don't like where you end up, you can teleport back to Rivia to try again. The community is active and friendly, the staff team are constantly working on improving the server and are responsive to feedback. We have players from a range of time zones worldwide. We run events (mostly unique slayings) weekly on Saturdays, and periodically there are larger events such as rifts and other special invasion events where you can acquire special loot such as sorcery tomes, different kingdom wagons, cosmetic items, rift resources and moon metals. On special days in the calendar (eg. Valentine's, Easter, Christmas) you will receive or be able to win special gift packs. If you like puzzles, there are many mysteries to discover here too... We have a Discord server with a chat relay bot so you can keep in touch even when you're not in game. Server Info Name in Serverbrowser: Riviera PvE - Free Deed - Epic - Bounties - Modded Address: 78.46.108.247:3724 Est. since 09. February 2019 General Server Settings Map Size: 4096x4096 PvE (No PvP) Epic Skill Curve (Increased Skillgain & Skill Scaling) Skill gain rate multiplier : 3x Action Timer multiplier : 3x Max Creatures : 35.000 Aggro Creatures : 35% ==> Homepage and Forums (wu.thahenry.de) <== ==> Alternative Livemap <== ==> Discord <== ==> wurm-unlimited.com (Voting) <== use /vote in chat to claim a coin reward for voting Mods and custom features An up-to-date list can be found here (wu.thahenry.de/index.php/features) Quick tutorials and guides Expand for some useful info.. Images / Other Media Original map dump Join us today!
  4. Vrystoria

    Welcome !!! The Vrystoria server is a welcoming and diverse server, from the moment you are dropped into the world starting at the player made town of Keldor, you are immersed in rich story line and dialogue from the various NPC's that surround you, lodgings available for the weary traveler and plenty to do right on your doorstep. For those adventurers among us there are several dungeons to explore and a treasure trove of wonders to discover. There are several large settlements outside of the initial 'Capital' to visit all with friendly players to interact with, RP is encouraged in the local chats, but those that enjoy the game without the RP element are also welcome. The story of Vrystoria is an organic and evolving story line that grows with the players who can directly influence it as they progress in Vrystoria. all linked around the World History and the Deity Hestlin comes a story line that you, the player, now control. Whether you’re a travelling trader selling their wares or an intrepid miner venturing in the underground chasms looking for rare ores to liberate, a wielder of Hammer and Tongs spending hours in front of the Smelter and Forge or a master of the cloth making fine garments for your fellow Vrystorians. Your story is still yet to be told, but told it shall be and no better place than the welcoming and friendly civilisation of Vrystoria ! Come and join us on the journey of a lifetime.!! Role Play Who do you want to be? We encourage every player to create and develop a character. Everyone impacts the world. More Info History Vrystoria has a rich and unique history. Every character will have the opportunity to help shape the world More Info Rules Playing on Vrystoria constitutes acceptance of the rules listed on the rules page. Please be familiar with them. More Info Stats and Mods Server Stats PvE 1x skill gain (weapon smithing is 3x) 2x action timers Custom Map Size = 2048x2048 25,000 mobs 75% aggressive Deed Start up cost -enabled Deed upkeep - enabled Skills start at 1 Fight skill starts at 10 Characteristics start at 20 Body control starts at 21 Starter gear is 10ql Sorcery Items available as dungeon loot. Priests No priest restrictions Max Faith 150 Faith gains scaled Statuette quality and rarity matter for spellcasting Custom deity - details here Taxes - will go up if you are offline for more than three weeks Bounty - Coin paid to those who kill mobs Bounty on Burn- Burn corpses instead of bury, Earn coin and Karma No Crop Decay - Crops that are grown will not wither Inbreed Warning - Gives a warning if you are attempting to inbreed Dungeon Mod - Cool way to get loot from dungeons Drake mount - Drakes to ride Kingdom items and tabbards - craftable pretty stuff
  5. Nimthyr was created as a new server cluster for those looking to begin the game with a fresh start. Nimthyr is a PVE two map cluster with custom maps created in a modeling engine to provide for a smoother landscape compared to most Wurm Unlimited generated maps. Our players vary from those who are experienced and new to the game, while our staff have been around Wurm Unlimited for thousands of hours of playtime. This cluster is hosted on a dedicated server with backups every four hours ensuring your data will never be lost. We believe we can provide the best long term experience for you to enjoy Wurm Unlimited and we at Nimthyr welcome you to join. Our Website General Information 2 Custom Maps - Nimthyr and Atres. Nimthyr is our main deeding map, Atres is our hunting map. Both have livemaps which can be found on our website. Unlimited deed size with upkeep Skill gain curves from 5x - 1x based on skill gain Faith cap of 200 All Characteristics start at 21 All Skills start at 15 No priest restrictions, maximum cast power 150, spells are specific to deities, affinity benefits Unlimited prayers and meditation gains (No cooldown for faith, skill, or path) Bounties for killing creatures Bounties and Karma for burying creatures ~30 Actions per mining ~60 Minutes per crop growth tick Raid-style Titans and Facebreyker unique spawns Rare spawns: reapers and spectral drakes (small 2-5 player groups recommended) Ride, tame, and breed wyverns and ghost chargers New mobs: fire crabs, forest spiders, giants, horned ponies, large boars, spirit trolls, avengers, and worgs Meditation 1x1 tiles: grass (love), surface rock (power), cave (insanity), or sand (knowledge) Digging, woodcutting, and mining materials will load automatically when riding wagons/carts Beneficial titles applied automatically even when not currently in use Nearly all actions capable while mounted Craftable depth drills, warhammers, and brass knuckles Treasure maps: found when mining, digging, or foraging; sealed maps for killing rare spawns. Mods Installed AddKingdomItems - Allows crafting of WO PMK items. AutoAlerts - Daily server restart reminders in event tab to notify you when the server will restart. BetterDig - Almost everything is possible to do while mounted, resource digging increased to 20kg. BetterFarm - Gain AoE farming with dependent on your skill. Bounties - Bounties for killing creatures to help stimulate the economy. BulkMods - Bulk containers have double the capacity and auto-sort quality. BurnBounty - Burning corpses provides a small amount of coin and karma. CraftablePauldrons - Allows crafting of shoulderpads otherwise not in the WU game. CreatureAgeMod - Speeds up the growth of foals and horses to adolescent age. DeedMod - Max Size is 3721 allowing for plenty of space on the server to deed for free. DiscordRelay - Everything in our server is sent to our discord and vice-versa through game channels. DUSKombat - A complete overhaul of the combat system in Wurm to allow for more playstyles in fighting. EventMod - When we host events, you can teleport directly to the action by using any settlement token on the map. FireBurnTime - Find out how long your forges will stay lit in hours and minutes. FishyTweaks - Utilize lore options at 20 and 50 fishing skill to help with get vital data on fishing. HarvestHelper - Utilizing the /seasons command you can find out what is currently in season and what will be in season soon for harvesting. Hitching Posts - Craftable hitching posts to keep your animals stationary until you're ready to continue. InbreedWarning - Gives an event window message when you are breeding animals that would be inbred and result in negative traits. Locations - Provide others your coordinates and find others with an exact location on the map. MeditateMod - Allows players to meditate without any cooldown for skill gain. ModifyGestationPeriod - A spell that allows you to decrease the time for animal pregnancy. MoveMod - Player, horse, unicorn, and hell horse speed have all been buffed. MovetoCenter - Allows for precise placing of objects to the center of the tile. NimthyrMods - A collection of mods unique to the Nimthyr server. NoBuildLimit - Building can be done regardless of the relevant carpentry skill. NoHolyGround - Overrides the error of building and settling on Holy Ground as well as ignoring hostile mob wait time. OneTileMining - You only need to uncover one tile to surface mine that tile. PickMoreSprouts - Gain additional sprouts per picking action. SacrificeMod - There is a chance to receive a strange bone equal to the rarity of items you sacrifice. SalveMod - Quick-check the potency of healing covers created and have them automatically named on creation. ServerPacks - If a player has serverpacks installed, they will see a beautifully rendered map of the world when pressing M rather than the Missing Image picture. ServerTimeCommand - Utilize /servertime to find out the time of where the server is hosted. SimpleConcrete - Concrete can be created with rock shards and clay rather than the default crafting materials. Spellcraft - Priest restrictions removed, custom spells, no cooldown on faith gains. TabardMod - Allows for tabards beyond freedom isles. (Requires client serverpacks to see tabards) TimedPay - Receive coins for being logged into the server. TreasureHunting - Earn treasure maps through standard gathering skills that unlock chests with rewards. Taxidermy - Decorative corpses that can be animated with karma for your deed. WaxedItems - Turn food into decorations with wax. WyvernMods - Compilation of mods enhancing Wurm Unlimited gameplay. Wyvern Items - Powerful new items that can be used to help your adventure. VoteReward - Earn 25c daily for voting for our server. And more! Helpful Links: Website: https://nimthyr.com/ Discord: https://discord.gg/YDHurFy Rules: https://nimthyr.com/rules/ Our Staff Revelation - Server Owner Ammit - Arch GM MasterWeirdo - GM Melathena - GM Pheonix - GM
  6. Well, we have been here for a little over a year so I feel like it is time to introduce ourselves. We are just a small group of friends that wanted a relaxed place to play Wurm. We are owned and ran by a group of four gm's; Kittyflower, Mynerva, Sandstorm and Foxfire (player names). We like to receive input from anyone in our community about mods and ideas for the server and we take each suggestion into serious consideration. We don't guarantee that we will do everything requested, however we do guarantee that we will discuss it and come to a consensus between the 4 gm's. We do not have a large community, however we do have a helpful and friendly community. We are still building infrastructure for the server and we would welcome anyone that would like to visit us. We have a website with a few rules and a list of our mods at stormyisles.com. Feel free to check us out.
  7. Britannia Reborn is now ... live Britannia Reborn is a recreation/reimagining of the world from the Ultima series of games. It represents a "future" after the events of Ultima IX where the world was cleansed by the fires of the armageddon unleashed by the battle between Avatar and the Guardian. A future where the a burnt world world was renewed by pagan elemental forces. A future where the descendants of those evacuated by the Avatar and his companions at Skara Brae find their way back to resettle a world .... reborn. Server details can be found at http://britannia-wu.weebly.com/ Full size verion of the map can be downloaded here https://goo.gl/u6V9Jv
  8. Hello all, Wife's server is now Public. We host it at home on dedicated server box. Highly modded and med speed for minimum grind and lots of fun. Custom Map Online map @ www.scallywagsgaming.com/map Bounty on kill and burn of corpes so money is everywhere, 25k mobs 60% Aggressive. See ya on there, Kilem.
  9. Filter: Calysto or use ip 74.139.91.47 port 3724 Hosted in the Eastern US 300x skill 100x action 45-50 Hits per rock tile 0.1 Glimmer 0.1 Ada 12 Hr Backups 100k creatures 50% Hostile New players spawn with a 99ql Spy Glass, Small Barrel, 50ql Hammer. Current Mods More Chests (Currently 512) Chest Claim More Chest Items ( Scale Red Dragon Eggs (Random Dragon) Sleep Powder Rods of transmutation Tomes (all but key to heavens) Supreme auxdata 7+) Stable master Announcer Better dig Big Container BAE Bounty mod (10x bounty on all creatures) Bulk Transport Creature Age Mod Creature Mod (newer Version) crop mod (30 min per tick no weeds +10 yield) Meditate mod (no cool, downs no level cap, < 1 second meditation timer) moon metal mining mod move mod no fatigue prospect mod sacrifice mod (50 percent rare item = rare bone, supreme item = supreme bone) skill mod spell mod (no priest restrictions no prayer cool down) timer fix Map Dump Live Map http://calysto.ml I probably forgot something so ill just add it when i remember it.
  10. Currently taming does not have too much use in PvE and pets don't really do much for us. So as your taming level increases you can teach animals tricks, essentially non-genetic traits that cannot be passed down. To teach these traits has a price, namely in loyalty, each teach attempt drains a certain amount of loyalty and a difficulty check is made against the player's taming skill. If it fails the loyalty is lost and nothing happens, if it passes the creature learns the trick. A couple of examples being: Herd : Allows the creatures to lead up to 3 passive creatures. Wolves (40 loyalty), Mountain Lions (40 loyalty), Dogs (30 loyalty) and Bears (50 loyalty) can learn. Difficulty : 40 Swimming : Allows the creature to swim. Small creatures (30 loyalty), medium creatures (60 loyalty), large creatures (80 loyalty). Difficulty : 30/50/70 Domesticated : Creature will be passive, even if untamed. (90 loyalty). Difficulty 60.
  11. Ogygia started on Aug 31, 2018, and it is here to stay! It aims to provide the original hard-to-survive experience of Wurm. Login at Esperia and march forth to conquer the 4096x4096 map. Vanilla: everything 1x, no mods, characteristics start at 19, all skills at 1. No deeding costs - deed fees enabled. 40k mobs - 50+% aggressive. Farm tick 23hrs, Mining minimum hits 51. No shortcuts, no amenities - do you have what it takes to survive? https://wurm-unlimited.com/server/6560/
  12. THE IDEA: This Wurm Unlimited server project is my attempt at doing something for the gaming community and building something big online. Best thing that can happen is a community of players finding new friends." This is a server open for everyone who is looking for like minded players, enjoying a round of wurm or finding new friends to play with and build something meaningful together and serves as a place where you can retreat from the stressful life and dive into the world of Wurm and be whoever you want to be. THE TLDR: This project is not particulary designed to be hardcore, but the stacks are against the player when you are starting out. To do good damage you need to hone your item skill of choice ( you can use almost anything as weapon now) and your fighting skill. The quality of your Weapons and Armor are important as well! The DUSK combat mod completely overhauled fighting! (read the mod entry for more details) Lets say it like this: you wont be able to fight even a rat in the beginning. Morrowind Style! There is already a few people signed up and all of them are super friendly. If you are planning on doing some RP yourself introduce your character on the discord! THE MAP: The Map is a 4096x4096 custom map designed by Count Zero and has geological spread ressources. Which means you will find no olive trees in the northern colder regions! Likewise you wont find gold and silver, where there is no mountian, and some metals are only regionally available. (There is a little bit of everything everywhere though!) Spawn is in the Capital City and we highly encourrage you to stay with us, but if you want to go out on an adventure, by all means do so! As ressources are spread far and wide, we will need settlements and outposts! Server Features: -Open PVP out in the wilderness PVE around and in Deeds -Light RP: Local and Capital City chat try to stick to a certain character Global and PMs: Off character away! - Custom 4k Map - X3 Skill, X3 timer - 22h field growth timer, crops protected from overgrowing. - 10% Aggro, 30k Animals (going up systematically) - Free living in the Capital City and one guaranteed plot of land, mining and foresting in the Public Forest/Mine as long as you add to the City you are welcome! - Meditation Fixed (normal WO type skill gains) - All deities available for everyone - priest restrictions (Unlimited Prayers per day, but at least 20 minutes apart, other restrictions, named in the wiki to your selected faith apply -> still need to figure out if gains are fair, feedback wanted!) - Bounties and burning corpses for Karma! - Treasure Map Hunting! - Get your/one crafting skill to 50 and get a free Merchant! - in-game meetings - Events - Evolving Map as in-game Map (shows tile changes accordingly, updates once per day) - Economy based on wurms prices (HIGH QL > Item numbers) If you are a hunter you can get money by killing mobs! - Friendly GMs and community! - optional Discord: https://discord.gg/cDraB6f Start: - All Skills start at 1. - Characteristics start at 18. - Starter Gear - Basic Tools Modlist: - announcer - bagofholding - betterdig - betterfarm - bountymod - BountyOnBurn - BulkOptionsMod - bulkseparated - buyermerchant - creatureagemod - cropmod - discord relay - DUSKcombat - Doorbell - eventmod - hitchingpost - inbreedwarning - Location Command - moonmetalmining - PickMoreSprouts - roll - servermap - Server Tweaks - skillmod (Meditation) - spellmod - starter gear - taxidermy - templar replacer - timerfix - Treasure Hunting - waxed food EDIT: 1 Month has gone and so far the capital city grew but we also have some deeds popping up here and there! Why don't YOU join in on the fun?
  13. Sklotopolis - PVE

    Sklotopolis - Play Wurm how it was meant to be played Website: https://sklotopolis.com/ Livemaps: https://sklotopolis.com/maps Sklotopolis has many unique features which remove most of the hard grinding. This makes Wurm even more fun to play. We have a Wurm Online style economy with big market places where people can sell their items to other people. There are many events where you can earn items, rare armor and coins. With our servers we hope to give you and us a fun experience playing and surviving together in the big world of Wurm Unlimited. Down below we have listed a bunch of the features our server we have: PVE: Server specs: -3 Servers -200 Slots - two 4096x4096 maps - one 2048x2048 hunting map The Team The Team is playing Wurm Online since now more than 8 years and this mostly excessively. Furthermore it also happens that both Dominikk and myself are versed in programming and specially Dominikk has already impressively shown some great features. Combined we have a service record that pretty much covers every server and gameplay aspect, we slayed Dragons on snowy peaks, fought great battles on land and see, laid siege to impressive fortresses, made a living as merchants, worked as a low level staff member for some time, hosted events and constructed dozen of villages. This experience gives us a really good understanding of how this game works, not just mechanically, but also how it can excite you every time again. Dominikk, Sklo, Engineer Everyone is dedicated to make this work and guarantee the best wurming experience. Dominikk is working as Linux and Windows server admin for a living and is determined to keep your progress save. He put down a backup plan so you can see how serious we take it. Data Safety Backups will happen every 3 hours daily and every Monday there will be a weekly backup. They will be stored local on the server in Germany and all backups are transferred to a server in Austria about 800km away too. Further more we keep daily backups up to one month and weekly backups up to 6 months. So if something goes wrong we likely can restore ingame items up to 6 months. Below you will find a feature list of implemented features, new features will be added time by time. If you got ideas and recommendations visit our Forum a give us a though there. Features: START WITH: 20 in all skills & 21 BC to ride horses 30ql Leather Armor, Long Sword & Shield Pelt, 4 ropes, waterskin, pendulum, compass, sickle, +Normal starting tools and equipment SKILLS & CRAFTING: NO skill loss on death. 5x Faster Skill Gain 4x faster Actions (including all non-continuous actions) Decreased weapon smiting difficulty. Action Timer cap during imping has been lowered. ECONOMY: Free Premium Free Starter Deeds. (4s worth of deed is free) Free upkeep for all villages. Free Mail Bounty for burying corpses. Bounty for killing monsters. Bounty just for being online. People receive coins for highway building. (1s per 20 tiles) People receive coins for building a guard tower. (5s per tower) Payer made events (will be supported with coins and GM help) No Cooldown to change Bank locations. Receive voting bounties for voting at https://wurm-unlimited.com/server/28/vote PRIESTS: No priest penalties. No spell cooldowns. Unlimited prayers per day. (every 20 minutes for faith gain) Doubled faith gain, Triple favor gain. Rite of spring fixed MEDITATION: Unlimited Meditations per day. (every 30 minutes for skill tic) No more "You fail to relax" messages during meditation. You no longer need to move for meditation skill gain. Cooldown between meditation path levels has been decreased by 80% from WO standards. Meditating is now also part of the skill multiplier. TRANSPORTATION & STORAGE: You will be able to run faster with heavier weight in inventory (max speed will stay at 17kmh) Faster movement on animals, carts, boats and ships Forges will fit 100 ores. Forges work when loaded. All the different forges will produce ash now. 19 Body Strenght to load items. (crates, forges, ovens, etc.) Decreased loading timer. Increased loading radius. Crates now hold a lot more items. Moving of bulk goods is no longer limited to inventory capacity. (drag more than 100 items) Meat, Fish and filets fit into Fsb and Crates. Mushrooms Fit into Fsb and Crates. You can drop Hot items into the bsb and fsb. Hitch animals to ships to transport them Items put in Crates or Bulks will be sorted by QL level (base 10) automatically. FARMING: Crops only take 1 day to grow and NEVER rot. Decreased Sowing timer. Harvest from Cart or Mount. TERRAFORMING: ~45 mining hits per wall Digging and leveling works like mining. Surface Mining will lower the rock on every hit. FUNCTIONALITY: Added /seasons command which shows when the next fruits etc get ripe. Added a season MOTD. Added an inbreed warning message. Drowning is now completely disabled. NEWS: One week bridge cooldown due to a WU bug has been removed. Now a welcome message for new players appears in Event. CA Help is now enabled for newbies by default. Fix for characteristics skill multiplier. Fixed a dredging bug. Donation System is live. Tools can improve themselves now (hammer on hammer etc.) Dragon loot has been increased. Drake loot has been increased. GMs and DEVs no can use the powers of Zeus Action timers are fixed Receive karma for being online Animal creature ratio on deeds is tripled Lightning on player death Creature spawn bug is fixed. All kind of creatures will spawn everywhere Lowered amount of crabs KOS has been disabled Steamid bans can be issued more properly now Bulks can be loaded even if they are not empty Bulk can be used when loaded Wagon volume has been more than doubled Sheep Shearing cooldown is now 50% lower A bug where corpses fit into food storage bins was fixed Some GM commands have been improved You will now be able to obtain glimmersteel, adamantine, seryll like gems during mining Fog spiders have been disabled due to lag, they are replaced by spawning lots of horses all over the server. Thanks to nekoexmachina! A few other possible lag issues have been addressed and fixed Wooden house parts only need 10 planks instead of 20 to be more newbie friendly Buying premium from tokens has been disabled because people purchased premium by accident Move to center and move to nearest corner have been added to the moving options. Thanks to Bdew! All gods share an alchemy affinity now, which means the same double favor items as Libila Added voting bounties. You will now receive a small bounty for voting at https://wurm-unlimited.com/server/28/vote use the commando /voted to receive the money to your bank. Treasure chests should no longer spawn with locks. Creature slaying bounties will now go directly to bank. The different pauldron types are now craftable with a high difficulty. We added the Fireburntime Mod, which shows the remaining fire time. Changelog (Outdated too long for the forum.....) If you want to keep track on updates and announcements join our: Steam Group Forum
  14. The Great Valley A 2x Skill, 1.5x Action Modded PvE Server Rules & Guidelines Website Our Map F.A.Q The Great Valley offers a unique survival experience. We offer a 4K custom map to explore, shape and tame. Every structure, road and tower is player-made with absolutely NO GM intervention involved! Deeds and Upkeep are enabled to encourage player trading and economy interaction. Abandoned Deeds can and will auto-disband at the end of Upkeep funds! GM intervention will not occur with Deeds or their properties unless deemed a server/game bug! This means no fear of your Deed being forcefully removed if you take a Hiatus for a while but stock up on Silvers and Gold. Features & Settings: 2x Skill & 1.5 Action 35K Max Creatures - 65% Aggressive Creatures 4K Custom Map 4-7 Day Crop Harvest Unrestricted Priests Server Events! Traders Enabled Bounties On Kill On Vote Free Premium Deed Costs & Upkeep 1 Deed per Steam ID 51 Minimum Mining Hits Start With: Characteristics: 20 Mind Logic: 20 Body Control: 20 Fight Skill: 10 Overall: 1 Starter Gear: Leather Armor Shield Sword Bowl Rope Compass Toolbelt Backpack Deed Stake Basic Tools Mods: Ago's Modloader is strongly suggested to see Hitching Posts and other Features properly!
  15. Thanks for checking us out. We'd love for you to join us! Visit our website HERE Maps HERE Steam Page HERE Local Resident Gamer Guy Joe recorded some awesome Wurm Unlimited Tutorial videos on our server for the world to see! Check out Episode 1 below: Twitch Streamers: Wanderingstardust Here are some of our server features: 4x Action & 4x Skill New player friendly with in-game chat linked with Discord Very unique HotA zone - you guys will love it! Complete bounties on HotA Island for extraordinary prizes!! 60K max creatures - 60% are aggressive Free deed with no upkeep - If Mayor doesn't log on for 180 days, the deed will disband. 4K Map (Made by Drathania) - Forum Link Interactive Map automatically updated every 6 hours - Click Here to view it! Server files are automatically backed up every 24 Hours The server is hosted in Pennsylvania, USA since December of 2016. Exceptional GM Service 35 Hour Crop Times Epic skill curve is used Unrestricted Priests with all vanilla spells unlocked Additional actions while mounted Removed stamina drain from commanding vehicle Karma and coin are given for being online! Type /location or /gps or /coordinates for exact coordinates on the map Burn a corpse, get some money! Get money for a successful fishing action based on the fish's weight More things enabled for use in Planter Racks Many custom Wagons, Banners, Tents, Flags, and MORE to craft! Jousting!!! Custom taxidermy not available on any other server Many many more...check out our website for everything our server has to offers! Requiem of Wurm Mods include: 1) Announcer (Server wide announcement of player login and logout) 2) Stable Master (Allows you to exchange animals for animal tokens which can then be loaded onto boats for transport or sold on merchants.)3) Better Dig (Dig 20kg of clay at once, dig from cart)4) Creature Age Mod (Keeps creatures at aged for an extended period while accelerating younger stages of animals life)5) Crop Mod (Prevents crops from overgrowing and can add a few extras on harvest)7) Fire Burn Time (Displays pretty much the exact time until a fire becomes a layer of glowing coals - charcoal piles excluded)? (IMPROVED) Hitching Post (Explanation HERE)9) Hitch Limits (Allows you to hitch other animals, allow older non-domestic animals to be hitched ans also champions)10) HotS Fixes (Become a Libila follower/priest and not be killed by guards)11 Inbreed Warning (Warns of inbreeding)12) Meditate Mod (No time limit for meditating and do not have to move 10 tiles away)13) More Cartable Items (Create more items. List of items HERE)14) Portable Bowl Altars (Craft a bowl altar to pray and gain faith with, Thanks to Erlend for donating the mod)15) (IMPROVED) Portals Mod (Makes portals work. Original mod improved by Cuddles)17) Sacrifice Mod (Adds a chance for a rare item to award a BONE of the same rarity)18) Spell Mod (A mod that makes all spells available and removes many priest restrictions. There are no restrictions on the number of faith gains per day (still need to wait 20 minutes between prayers). Limit spells to at most, 95 favor (to allow casting any spell alone for lower populations) 19) Log Wall Panels (Allows for the creation of mock log facades to imitate the effect of a log home.) 21) Accelerated Forestry & Gardening (Info HERE) * Too many mods to list! Our new starter area, where you can pick which starter town you'd like to port to: One of our many Dragon Slayings in our Arena : Our Shipping Capital: A player hosted Fishing Derby at the docks of our Event Center: We love to have Server and Player hosted events like Double Skill Gain Weekends, Dragon Slayings, Impalongs, Derbys, Archery Contests and MANY more! We hand out prizes at every event! We have a unique Arena at our Event Center for all kinds of events! We have so much we are doing on this server! Our GM's are working hard to make sure to give you the best possible gaming experience. Custom wagons, animals, flags, tabards and SO MUCH MORE!!!! We love making new items for this game so any suggestions are much appreciated!! With that being said, this is a heavily modded server with a lot of custom content. In order to enjoy all that the server has to offer, you should either the Client Mod Loader We also have a Twitter and Facebook page for any news updates - Check them out!! We hope to see you soon!
  16. "This Wurm Unlimited server project is my attempt at doing something for the gaming community and building something big online. Best thing that can happen is a community of players finding new friends." This is a server open for everyone who is looking for like minded players, enjoying a round of wurm or finding new friends to play with and build something meaningful together and serves as a place where you can retreat from the stressful life and dive into the world of Wurm and be whoever you want to be." - Arathok [GM] Server Features: - Custom 2k Map - X3 Skill, X4 timer - 25% Aggro, 25k Animals (going up systematically) - Free Deed - Lowered Upkeep - No Priest Restrictions - Libila available for everyone - Bounties and burning corpses for Karma! - Treasure Map Hunting! - Hunt of the Ancients - Password Protected - Get your crafting skill to 50 and get a free Merchant! - Monthly in-game meetings, democracy and voting on server matters. - Friendly GM and community! Hardcore Start: - All Skills start at 1. - Characteristics start at 7. - Starter Gear - Shovel, few branches, some rocks and pocket money. Important Links: Discord - discord.gg/KWAV5YZ Custom Map: Current Mods [13/01/2020]: Server Skills Progress [13/01/2020]: Server Password:
  17. Founded September 20th 2019 Map- http://redirect.pingperfecthosting.com/220675/mapviewer/ Discord- https://discord.gg/8CHxJ8u Details -PVE -2x skill and 2x action timer -Custom 4k map( 30-60 dirt layer in most places) -72,000 creatures -70% aggressive -Characteristics start at 20 -Skills start at 1 -No strength restriction for loading and unloading -Small starting area with public mine, buyer merchants, and other merchants. -8 hour farm ticks -bounty mod -free deeds but upkeep still needs to be payed -spellcraft and spellmod(added spells, unlimited faith gains hourly instead of default, and max 200 faith) -no priest restrictions -taxidermy mod -tents give sleep bonus -discord relay mod -karma rewarded for burning corpses -treasure maps -addkingdomitems mod -fishmonger mod -rare moon metal veins -better digging added -altars are now able to be loaded - action timers fix mod -cropmod Backstory After growing up in a land destroyed by war and corruption you and many others are given an opportunity for a fresh start. You are told you can take a one way portal to a new land called the Wilderness of Zindaria. Rules 1. Be courteous and respectful- harassment, racism, stealing, and bigotry will not be tolerated. 2. English only in kingdom channels 3. No political or religious debates in kingdom channels 4. Be mindful of others when establishing deeds 5. No land bridges across waterways and all bridges must be a Sufficient width and height(30, unless a rope bridge) to let all boats pass easily. 6. No trapping unique creatures! you are allowed to kill them if you have a good enough group, but you are not allowed to trap them. Full list of mods Add kingdom items Altar loading Better dig Bounty mod Bounty on burn Building skill mod (3) Bulk item separate Buy merchant Discord relay Gm commands Harvest helper Hitching post Hot fixes Inbreed warning One tile mining Repair tower Server tweaks Sindusk library Spellcraft Spellmod Starter gear taxidermy Tent sleep Timer fix Treasure hunting Waxed -updated fishmonger mod -cropmod
  18. Close plz :)

    Closed.
  19. THIS IS NOT AN ADVERTISEMENT FOR RUNESCAPE WHETHER IT BE OLD SCHOOL OR RS3. THIS IS STRICTLY A RECRUITMENT AD FOR A SETTLEMENT IN WURM ONLINE!!!!!! Hello! Im looking for villagers to help assist me in rebuilding the Lands of Gielinor! (RuneScape) Are you a runescape fan? well come join the lands of Gielinor today and help build the kingdoms of asgarnia , mithalin , kandarin, and more! kings will be appointed to the different lands of Gielinor once built. we reside in the north western part of deliverance. Message Guthansthewretched ingame to find out more or message me here. ( better chance of reaching me ingame type command /tell guthansthewretched ---message here--- ) Food , Water , and Shelter, and Beds will be provided for FREE! (to villagers and workmen/women) Free pickup and transportation to the settlement will be provided if required. NEW PLAYERS MORE THAN WELCOME! one on one training and help will be provided for new players CURRENT POPULATION : 8 ---people of professions needed --- Carpenters Diplomats Miners Masons Tailors Hunters Blacksmiths Farmers Armed Guards (weapons and armour provided) Explorers Animal Husbands (to milk shear and overall care for our animals) Butchers Chefs Traders ----All SKILL LEVELS APPLICABLE----
  20. Inglenook [1x, PvE]

    Hello all! Inglenook is a new (started 28th Dec 2018) server begun by a small group of friends who have all played together, or individually, on a range of different servers. We have a solid core of 5-8 players currently and a strong EU contingent. The server is located in London, UK. We started Inglenook because we couldn't find what we were looking for elsewhere, and want to share this beautiful (mostly) untouched land with others. We are very light on mods to ensure long-term stability and to enjoy the game mostly as it is intended. About Inglenook 1x PvE New: - Standard Ocrea map - 1x actions, 1x skillgain - all vanilla here - PvE, but with modding to allow Libila following - Starter gear adjusted to be slightly more challenging (10QL armour/shield and 20QL weapon) and encourage player crafting/trading - 25,000 creatures, 25% aggressive - Starting body control 21.00 - horses! - Loading body strength requirement removed - 10 hour crop tick - Deed costs unchanged (4s21c for founding smallest size), upkeep enabled - Bounty mod for killing animals (money to bank account) - examples 1c for cow, 1.5c for horse, 3c for wolf, 5c for spider) - Burn bounties of 1c and 50 karma on burning a corpse (activate steel+flint in inventory, right click > burn corpse) - Announce mod for notifying on players logging in/out - Priest restrictions (imping, digging, etc) removed, normal requirements otherwise - Starter town built by players - nothing here is GM-created or accelerated in any way - Merchant in starter town who will buy things from you; prices may vary - Able to check bank account from character sheet by right clicking body - Auto backups and restarts happen every 5 days (120 hours) to consider crop ticks We have a server live map here: http://redirect.pingperfecthosting.com/208033/mapviewer/ - the starter town is Inglenook. Rules for being a good Inglenookian: - No alts - Be considerate of others, don't take stuff lying around without asking first or unless clearly abandoned - Please don't deed within 50 tiles of someone else, speak to your potential neighbours first if possible! Our vision for the future includes: - Market in starter town where players can place their own merchants to sell wares - Events at weekends with prizes on offer
  21. Я русскоговорящий полу-нуб. Очень давно когда то играл в Вурм . Еще до того когда Ксанаду стартовал. Сейчас я где-то на Ксанаду у меня Недокачаный прист (Vynora[61]). Я думаю вернуться, но очень давно не играл и люди с которыми я играл сейчас не играют (и наверно не будут) Ищу компанию для игры так как я очень много чего не могу и не я очень хочу заводить твинка. Но если прижмет я заведу. Сейчас брожу и собираю разные травки. Я вернулся с граблями, лопатой и статуей своей богини в руках. Игровое имя "Thezvir" ------------- I am Russian speaking semi-noob. A long time ago I played Wurm. Even before Xanadu started. Now I am somewhere in Xanadu, I have an medium level priest (Vynora[61]). I think to come back, but I haven’t played for a long time and people with whom I played are not playing now (and probably will not) I’m looking for a company to play because I don’t really can't do many things and I don’t really want to start a twin. Now I wander and collect various herbs. I returned with a rake, a shovel and a statue of my goddess in my hands. In game name "Thezvir"
  22. I am a returning player. I was traveling to a few different continents in order to build and decorate for people. Some things happened in real life and I got pulled away. I'm looking forward to getting back into it. I'm hoping to find a active or semi active community, with room to grow ,that could use a hand. If my account has not been deleted, I should have money to pay for my upgraded account immediately. I use Discord as primary communication. Please respond to me here, if you are interested, or send me a message. My primary residence was on Independence but I do not mind relocating as this will be a fresh start with only my skills for aide.
  23. Discord | Niarja | Twin Peaks Map | Legacy Map | Arena Map Basic Server Information Action Timers: 5x Skill Gain: 3x Map Size: 2048x2048 PvE, 1024x1024 PvP Creatures: 50,000 PvE, 7,000 PvP Field Growth: 2 hours Wyvern Mods Bounty - Bounty is calculated off creature strength, not pre-set by set values. The stronger a creature is, the more money you will earn for defeating it. This is algorithmic and not pre-set. Strong creatures also have a chance to drop special Crystals, which is a subsystem within itself. Champion creatures can drop special loot, including enchanted tools, moon metal, masks, and even a bone. Currency is deposited directly into your bank. Mastercraft Achieving 90+ skill and then going further is now more worthwhile than ever. Skills over 90 affect skill checks, reducing the difficulty further as you increase skill above 90. At 99, the curve increases, up to double the effect at 100 than you would have at 99. Rarity of tools now provide a similar bonus, decreasing the difficulty of skill checks per rarity level. These changes use the player's actual skill, not epic curved skill. Custom Creatures - New and existing creatures are enabled on the server, adding variety. Typed Creatures - Creatures can spawn with random types even outside of a den. This includes bred animals. You can randomly attain a champion hell horse from 2 non-champion hell horses. Epic creatures: Sol Demons and Worgs have been enabled as natural spawns. Lava Fiends spawn naturally in sandy areas. Charger - A large, spectral hell horse. Non-aggressive, and capable of being lead without taming or dominating. It spawns frequently in steppe and rarely in sand areas. The charger is very specifically meant as an easily obtained "speed" mount. It is also a large stallion, giving the player a higher seat and providing a height advantage in combat. To offset the ease of use, there are two drawbacks: It requires 37 body control to mount, and has negative natural armour, meaning it will take more damage than even an ungeared horse would. Chargers can also be equipped with gear, so their potential speeds can be higher than Wyverns. Chargers can be bred with other chargers. There is also the possibility of dens for chargers, allowing them to be typed (fierce, greenish, even champion). These can of course also be bred into the Chargers. Large Boar - Low-Medium difficulty creature. Spawns in deserts and forests. Inflicts crushing wounds. Forest Spider - Medium difficulty creature. Spawns in the forest near grass and trees. Can inflict poison wounds. Spirit Troll - Medium-High difficulty creature. Spawns in snow. Can inflict frost wounds. Giant - High difficulty creature. Spawns near grass and trees. Can inflict acid wounds. Avenger - High difficulty creature. Spawns in tundra. Can inflict frost wounds. Horned Pony - High difficulty creature. Spawns on enchanted grass (haha good luck). Inflicts internal wounds through the magic of its horn. Can be tamed, dominated, mounted, lead, and bred. Climbs up to 80 slope as a mount, and is between horses and wyverns in speed, but can be equipped with both saddle and horse shoes. Requires 35 body control to ride. Facebreyker - A custom unique creature, dropping a unique item and blood when defeated. Wyverns - High difficulty creature. Different types spawn in different areas. Wyverns are small dragonkin creatures that serve as mounts. They are amphibious mounts, and can be ridden across water without dismounting. Wyverns are small dragonkin creatures that serve as mounts. Wyverns generally inflict elemental wounds according to their color. Wyverns can usually be tamed, dominated, mounted, lead, and bred. Climbs up 100+ slopes as a mount, and is slightly faster than Chargers without gear. Wyverns require relatively high (30-45) body control to mount, depending on type. Custom Items - Many custom items to improve quality of life, or simply give players end-game gambling to create that truly epic item they've always wanted. Affinity Orb - Grants the player a random affinity when consumed. Enchant Orb - Comes with a random enchant. Can be consumed to transfer the enchant to any item. Depth Drill - Drills a tile corner, revealing the amount of dirt until you hit rock. Beyond that, it can also locate nearby ores. Disintegration Rod - Sold at a merchant, this removes 1000 hits from any vein (no ore is provided), or instantly destroys a cave wall (like the Disintegrate spell). PMK Wagons, Banners, and Flags - Art from PMK's in Wurm Online can be crafted on Wyvern Reborn. Like the art from The Crusaders? You can make it here, then mix and match that with an Ebonaura wagon. Chaos Crystals - Dropped from powerful creatures, this is a volatile crystal that can be infused on items for a variety of outcomes. It can increase rarity, or destroy the item outright. Uses the "Artifacts" skill. Enchanters Crystals - Dropped from powerful creatures, this crystal can adjust the enchant properties of an item. Uses the "Artifacts" skill. Mass Storage Unit - A massive storage unit designed to hold multiple BSB's, FSB's, chests, and crates, all in one neat window. Crafted with over 70 Fine Carpentry. Arrow Packs - Craft 40 arrows and a quiver into an arrow pack. Improve the arrow pack, then unpack to receive a quiver with 40 arrows of the QL of the arrow pack. This also transfers any enchants from the Arrow Pack to all 40 arrows. Titans - Legendary creatures exist exclusively on Wyvern Arena, obtaining special abilities and dropping epic items. Titans are designed to cripple groups of players attempting them. If you are interested in looting easy-to-kill players, look for the messages in GL-Freedom and interrupt their attempt. Titans cause lightning in the sky from where it's being fought. A single player should be capable of killing multiple who are attempting a Titan. Titans have unique abilies and "raid mechanics" that players need to be aware of. Many are not telegraphed, but they do need to be reacted to. Mindlessly hitting the the titan until they're dead like a normal unique is not a viable strategy. Titans will drop a single "Titan Weapon" upon defeat - these weapons generally break the rules of the game and in general have higher stats than normal weaponry. They do, however, come with a downside of being un-improvable. They can be repaired. Titans do not regenerate. Keep this in mind when attempting one, as it may be wise to back off, regroup, and re-enter combat in some situations. The titans specifically move extremely slow, so outrunning them, even on foot, should be possible. All Titans spawn minions to aid them. These creatures have extremely high sight (meaning they chase very far) and move very quickly. Armoury: Weapons & Armour Rework - All the weapon and armour systems have been reworked from the ground up for Wyvern Reborn. Minimum swing timer is 2 seconds instead of 3 seconds. This opens up the opportunity for extremely fast-attacking weaponry to make its way into combat. Knives are now an acceptable weapon. Armour Damage Reduction has been reduced - No more 80% flat damage reduction. The highest available is the new Glimmerscale set at 72%, and it is extremely hard to obtain. With values now lower than before, it opens the opportunity to actually use the glance rate and damage effectiveness bonuses from the lower damage reduction armours. Dual Wield has been reworked - There is now a reason to wield two weapons. The offhand now swings at precisely 1/2 it's normal speed, and that's it. No more crazy amount of checks and balances and random numbers being thrown into the mix, just a really simple dual wield system that works and is effective to a point. Weapon Rarity - Weapon rarity matters, reducing swing timer by 0.2 seconds per rarity level. Shield Enchants - Aura of Shared Pain now functions on shields. However, you will need to cast a damage enchant as well to make it function: Rotting Touch, Flaming Aura, Frostbrand, or Venom. The damage aura determines the type and amount of damage that gets reflected on block, and Aura of Shared Pain power determines the chances the reflect will work. Phasing - Shields are absolutely required in vanilla mechanics to remain competitive in PvP. This is no longer the case (sort of). With the dual wield changes and a new spell, "Phasing", you can now penetrate the shield of a defender quite easily. The Phasing enchant competes with WoA/BotD/Nimbleness for an enchant slot. As an effect, it increases the difficulty of the defender to block with shields when attacking with that weapon. This, combined with the faster swing timer, makes shields much easier to penetrate and deal real damage to the opponent. Weapon Rebalancing - Polearms have been buffed. Axes have been improved. The whole system has undergone drastic adjustments and the weaponry meta is entirely different on Wyvern Reborn. New Weapons: Warhammer - 1 handed weapon, uses Warhammer skill. Slow attack speed, but hits extremely hard. Knuckles - 1 handed weapon, uses Weaponless Fighting skill. Extremely fast attack speed, somewhat weak damage. Club - 1 handed weapon, uses Huge Club skill. Moderate attack speed, moderate damage. Long Spears are now 1 handed weapons. New Armour: Spectral Armour - Crafted from the hide of Spectral Drakes, this armour is lighter than any other. Requires high leatherworking to create and is generally quite scarce. Glimmerscale Armour - Glimmerscales are crafted from a metallurgy between dragon scales and glimmersteel. Once created, 10kg of glimmerscale is used to create a set of glimmerscale armour, the highest damage reduction armour available. Movement speed penalty, however, is inbetween plate and dragonscale. Spellcraft: Spell System Rework - All spells have had a balance pass and been tweaked to custom server settings. Maximum faith increased to 200 - This opens up a whole new world of possibilities, including casting high-favor spells like Life Transfer without a link. Minimum Priest Faith reduced to 10 - You can now become a priest at 10 faith. You'll be able to cast spells and work on channeling earlier than ever before. Favor Gain Rework - Favor regeneration now ticks once per second, instead of once per 10 seconds, for smaller amounts. Overall favor regen has been increased. Rite Reworks - Rites now have special additional benefits to encourage casting them. Furthermore, they require less overall prayers to cast, and can be cast more frequently. Examine Creature Spell Effects - You can examine a creature and see it's spell effects. (Truehit has been cast on it, so it has combat vision and aiming. [28]) Improved Negating Effect Messages - When casting enchants, the message explaining why you cannot cast over something else is now very specific. ([21:01:43] The longsword is already enchanted with Blessings of the Dark which would negate the effect of Wind of ages.) Spell Changes: Light of Fo has increased cast difficulty, reducing its effectiveness in combat. Scorn of Libila no longer requires enemies to be damaged, and instead heals 2 wounds on all allies on every cast. Dozens of spells have had their faith requirement, difficulty, cast times, or favor costs adjusted. New Spells: Harden - Enchantment for any item, reduces the amount of damage the item takes with use. Phasing - Enchantment for weapons. Defenders will have a harder time shield blocking attacks from a Phasing weapon. Competes with WoA/BotD/Nimbleness for enchant group. Bag of Holding - Enchantment for containers. Increases the size of the container, allowing it to store up to 4 times the initial amount based on power. Summon Soul - Allows a player to summon another player. Very useful for unique slayings. Replenish - Vynora only. Cast on a liquid container to have it automatically refill with water. Works on fountains, barrels, buckets, waterskins, etc. Libila Enabled - Libila is completely enabled across all maps on the server, as well as all features that come with her, such as mycelium and zombies. Kingdom Offices - An item called a Creature Token will drop from aggressive creatures you slay. These can be crafted into other types of tokens which can be "bid" for offices. These are the Kingdom Titles generally reserved for PvP Kingdoms/PMK's, such as Royal Priest, Royal Avenger, etc. A minimum bid of 10 is required to obtain the title. From that point forward, whoever has the highest bid obtains the title. Custom Deities - Two player gods have ascended, Breyk and Cyberhusky. These deities were hand-crafted, from their passives to their spell lists. They are not randomly generated. Breyk - White Light, Industrial, Nature-Focused. Designed to have some of the best enchants the gods have to offer. Oakshell, Excel, Truehit, and the plethora of other combat buffs in Breyk's arsenal are meant to be utilized in conjunction with their enchants. Combined with Cure Light and Scorn of Libila for a minor off-healing role, Breyk is intended as a "support" role for other players in combat. Cyberhusky - Black Light, Warrior, Combat-Focused. Starting with the "Warrior" attribute for 25% increased damage in combat, it's immediately clear what Cyberhusky is meant for. Designed with the unique combination of Dominate and Rebirth, you can bring a powerful creature into combat, then use it again after it's slain. Backed up with some of the best combat spells including Drain Health, Drain Stamina, and Light of Fo, Cyberhusky is meant to be in the fray at all times. Unique Creature Improvements Rapid Uniques - Uniques spawn very frequently, allowing uniques to be slain on a near-daily basis and making drake/scale more attainable. Treasure Boxes - Any player that deals damage to a unique is granted a treasure box. These can be opened for a cache of random loot, so players are not left with simply a blood to show for their efforts. Moon Metal Vein Blessings - When a unique is slain, it blesses the world with 20 adamantine/glimmersteel veins. This improves moon metal availability as the server progresses and makes moon metal a "renewable" resource. Reapers & Spectral Drakes - After a unique dies, in its wake spawns a special creature. Spectral Drakes for dragons/hatchlings, and Reapers for the rest. Upon defeat, they will grant an affinity orb (consumed for an affinity) and enchant orb (random enchant from 90-120 power with a 1-time transfer to any item of your choice). This allows players to get multiple affinities outside of PvP, and gives players an alternative to casting for high enchants. Increased Armour - Uniques have had their armour increased across the board. They're not as trivial as other servers, and will require effort to slay. Extra Corpse Loot - Dragons and hatchlings now have extra chunks of hide and scale on their corpse, providing more loot to give away than just a rare bone. Movement Tweaks Mounts and vehicles can now climb significantly more slope, up to 150 in some cases. Boats are much faster and generally more affected by wind speed. Vehicles have had their speed increased across the board. New mounts are available to hitch to your wagons and carts. Quality of Life - There are over 2 years of QoL changes from Wyvern. Here's a few: Fatigue Action Override - You can now make fatiguing actions from vehicles and mounts. Improve from a horse. Build from your wagon. Sow from your cart. You no longer need to "be on solid ground" to do that anymore. Leather and Logs can now be combined, allowing you to save a good enchant. Rarity system has been significantly improved. Fantastic items are now more attainable. Life Transfer no longer clashes with damage mods. Life Transfer stacks with every other enchant. Sickles and Staves can be crafted from moon metals. Statuette QL and rarity now impacts spellcasting. Shields can take less than 0.01 damage when you block. Added a "Receive all mail" button to mailboxes. It will automatically accept up to the first 100 non-CoD mails that were sent to you and place them directly into the mailbox. Added an "Unequip all armour" button when interacting with equipped items. It will... well... unequip all your armour. Eye and Face shots are redirected to head shots. This makes open helms and similar headgear viable, not a handicap. Food and drink timed affinities are now universal. If you get a Fletching affinity from a drink you make, so will everyone else. Damage taken by items over 90 have been re-scaled. An item improved to QL100 is immune to damage and will never decay. Loot Assistance messages are broadcast when a unique creature is slain, randomly ordering participants for loot distribution (if it's wanted by the slaying group). It also displays rough estimates of how much damage each player did to the creature. Creatures born on enchanted grass have a random trait removed immediately on birth (like an auto-genesis). Mailboxes, Trash Heaps, Altars, and Bell Towers can be loaded for transport. Body action to check your bank balance. Public Mods Ash Produce - Ash will be automatically generated over time from forges. Bag of Holding - A spell for all priests that enlarges the size of containers. Better Digging - Dirt is dug directly to your cart/wagon into crates, or dropped directly on the ground. Bigger Houses - Doubles the maximum size of houses you can create. Bulk Transport - Removes the limit on moving items to/from bulk storage containers. Craftable Pauldrons - All pauldrons are able to be crafted, with the right amount of skill. Creature Age - Bred creatures grow to the Mature stage faster, enabling players to ride sooner after they're born. Crop Mod - Fields do not wither. Fire Burn Time - Shows an indicator when examining a lit object of how long it's expected to last. Harvest Helper - Announce harvest seasons on player login. Inbreed Warning - Provide players with a warning if they try to breed related animals. Increase Merchant Items - Merchants can hold up to 100 items. Meditate Mod - Guaranteed meditation success, no 10 tile movement requirement, and 1/10th path delay. Spell Mod - Removes priest restrictions. Stable Master - Allow for animal transfer between islands. Starter Gear - Improved set of starting equipment for new players. Timer Fix - Improves timer actions and removes bugs related to Wurm Unlimited regarding enchants. Treasure Maps - Players can find or buy treasure maps and go treasure hunting. Once they find the marked spot, they can dig up the treasure, defeat the mobs, and unlock their loot! Wyvern Arena Wyvern Arena is our 1k by 1k PvP environment. It is meant as a hunting/roaming server, and not as a kingdom warfare server. Epic Curve. Players on Wyvern Arena enjoy the benefit of the epic curve, increasing skills to allow them to fight more in line with higher-skilled players. Kingdoms and Deeds are disabled. You're free to build if you wish, but it will not be defended by NPC guards. Bounty and Fight Skill increased. Creatures in Wyvern Arena reward 2.5x bounty and fight skill when slain. Faith and Meditation on kill. Creatures in Wyvern Arena reward a meditation tick and mild faith gain when slain. Crystal Multiplier. Creatures in Wyvern Arena drop 3x as many crystals as those on the PvE environment. Farwalker Twigs & Stones disabled. Due to the nature of the Arena, twigs and stones are disabled. Teleport and Escape. Players on the PvE server can teleport to the Arena using a 1-minute channel body action. They can then escape using a 2-minute body action from the PvP server, returning them to the PvE environment. The escape is blocked by enemies in local. Server Rules Intentional Griefing will not be tolerated. Macros are allowed under the condition the player is actively monitoring their character. Our definition of "Macro" is when the game is being impacted when the player is not there. Using mods that do multiple actions is fine. Something that automatically does those actions when you are not present is unacceptable. You must be present and playing, otherwise it may be considered a macro. Be respectful - we wont be removing anything, except seriously offensive or pornographic material. Feel free to express yourself, but common sense is key. Client modifications are allowed. I personally encourage the use of client mods that make life easier, such as LiveMap and All of Bdew's Client Modifications. WurmESP and similar are also allowed. Any client mods which negatively impact other players are advised against and will be dealt on a case-by-case basis. Flyhacks, speedhacks, and similar are forbidden and being caught using them will result in immediate ban without appeal.
  24. The Grave Knight Server was thought up by three friends whom got tired of playing on other servers. Amber and Reaper Spent a month making the 4 highways across the map, they Built up the central deed as its current glory as it is today, they have add the L-shape buildings around the Main buildings which where the old part of starter and housed things such as the Beds, crafting, Smithy and others. Each of the L-shape buildings houses different things, such as all the wagons, banners, flags that are on the server. The merchant area with player and Gm Merchants. One holds the Treasure chest (keys are spread around the server). There is Four islands on the map each has a different thing on them, such as Rift, Uniques, PVP and the last on is the home of the Gm's, there are 4 docks at the end of the highway around the map, each has a trader in the buildings, and room to park your ships. Free Starter Deeds - No deed founding cost to help new players jump right in to the game. There is deed upkeep however, this is to limit abandonded deeds cluttering the world. Login to a complete starter town where you can grind and develop your skills safely.There you will find a Smithy, Carpentry, Cooking, Tailoring, beds and more. One alt per ip address they will not be gave the skill boost or coin. Maximum Creatures:25,000 Aggressive creatures 50% Epic Seetings Newbie Friendly Skill gain: 20x Action gain: 50X Feild Growth: harvestable in 1 hour, no rot. Two Free 5 Speed Horses for new explorers. No Priest restrictions. http://graveknight.net/index.html http://redirect.pingperfecthosting.com/210151/mapviewer/