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Found 5 results

  1. Hello fellow Wurmians, I was a long time player of Wurm Online and absolutely loved the difficulty, then Freedom came, and to be honest, the game went carebear mode and I lost interest in a few months. Now with Wurm Unlimited I have the opportunity to start from a decent difficulty level, and as a seasoned programmer, build mods to make this server a lot harder than Wurm Online ever was. Characteristics start at 19.5, and all skills start at 1. The skill gain rate is 1, and action speed multiplier is 1.5 55% Aggressive Creatures, I kept it low because this is meant to be the newbie map. Silver will be next to impossible to get on this map, at least from traders, and Settlement upkeep and deeding costs ARE enabled. I didn't want to just make everything unreasonable so Breeding time is 2x, field growth 12.8 hours, with the tree spread set to 25% Below is the first of 3 maps 4096x4096, the others will be rolled out after the server has been further developed, the first of which is called Morbus. (Yes, I DO like latin) This server is heavily modded, the current list is: I haven't exactly figured out what the max players are going to be, currently it is set to 60. Max Creatures are set to 30,000 at least for now. As for client mods I am using Sortmod, Skilltrack, Thirdperson and Livemap so make of that what you will. I will add to this post as there are new things added to the server, but for now if you are looking for some level of difficulty, this might be what you are looking for. Until then, back to the grind.
  2. Improve New Player Retention

    It breaks my lil heart to watch the CA HELP tab and see the number of brand new players just getting completely obliterated by huge problems at the start of their adventure. A lot has been done to make the game more accessible over the years; it's all very impressive. The problem, as I see it, is that new players seem to always go to Xanadu. Now maybe that's not true - perhaps it's equal across all the servers - but the ones in trouble, the ones that cry in vain for assistance are invariably on Xanadu. So here's my basic idea: let's not give Xanadu as an option to toons created on fresh email addresses. Assume that they are brand new players, and stop them going to the biggest, most murderous, most isolated, most awe-inspiring server until they have skilled-up, or perhaps they're joining friends already there on an established deed. Something like that. Speaking for myself, I'd cross half a server to help a noob bleeding to death in the woods, but I cannot do that on Xan. Nothing against Xan; I am just thinking about the new players and the realities of being dropped into the middle of it. I'm really not trying to revitalise the older servers; I have interests on several servers including Xan, where I have deeded 3 times in different places. I like Xan. Xan doesn't like noobs. I think a mechanic along the above lines would lead to an increase in the Xan population as people will aspire to go there, and they'll be playing long enough to make that a reality, because they'd have survived better on the smaller servers. Sorry that i didn't write this better, but I hope you can see my point, and that the idea is actually helpful.
  3. Hyper Core PvP 7.5x

    Discord: v5k3apk Teamspeak: ts3.hyper-core.net Website: http://hyper-core.net New Hard Survival Server - Spawn in with just a flint and steel, No Local Range and many many mods Announcer Mod Ash Produce Mod Better Combat log Better Digging Big Container Mod - Not currently enabled Bounty Mod Careful Harvest Mod Clay+Shards for Concrete Craftable Pauldrons Creature Age Mod Crop Mod Double Bulk Capacity - Applies to crates, Currently 4x Fire Burn Time Forage Sprouts Forever in Season - Fruit Trees Harvest Helper Hitching Post Inbred Warning Max Skills - Body Stats capped at 50 Meditate Mod Mod Tree Farm - Grow trees faster by watering them Moonmetal mining Mod Move Mod - Increased Carry Weight Move to Center/Corner No Fatigue No Fog Spiders - Anti Lag No Local Tab players - Won't see enemies sneaking up on you Pick More Sprouts - 5x Sprouts Picked Prospect Mod Quality damage Tool Tips - Disabled Currently getting some crash errors Remove Animal Hording Limits Sacrifice Mod Salve Power Mod Sever Packs Mod Server Play Counter - Does not count alts but does reflect offline steam accounts Server Tweaks Skillmod Spell Mod Starter Gear Mod - You start with only a flint and steel Survival Mod - Alot of changes to survival in WU, Recommend reading Talor's Page on it - Only Setting disabled currently is no crops during winter months Timer Fix Tweak Range Weapons - Bows/Siege Weapons can not be fired more then 20 tiles away Map made by: Laren X on steam
  4. Please Fix the 'Wood Color' system Please Fix the 'Wood Color' system Please Fix the 'Wood Color' system Reskinning the boats broke it. It has been ignored ever since. Yey.. new features, how about keeping old ones alive?
  5. How often does the dedicated server write to disk? I read somewhere that it keeps things in virtual memory and I got it into my head that it doesn't ever write to disk until it shuts down, but that wouldn't really make sense, would it? The question comes up as I'm trying to figure out a backup scheme for my server and it'd be best if I didn't have to take the server down every time I wanted to do a backup. Thanks! -Llurendt