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Found 43 results

  1. Explore a 2K map, almost-exact original Ultima-5 map (similar to UO map), with similar BIOMs. No game-payment, no pay2win, pay2keep, just play4fun. PvE can start at freedom's Empath Abbey, a safe keep in the North-West corner of the map. Best for those who seek to be crafters and traders and evoid the outdoor kingdoms war or just want to start peacfully. For those who wish to PvP from day-1, each starter-kingdom (BL, MR, JK) have a perma-king-capital, one can start there and create its own PMK later on. Fight over resources, find and unlock treasure maps/chests, many adventure-missions, almost anything is open for crafting and much more … You are invited to live a peaceful trading/farming/crafting life in a small medieval-village, or become a fearsome-fighter in the wilds. Server info Hard setup challanging, 4*Action speed, 3*PvE-related-skills, 6*PvP-related-speed, HotA, trader's treasure-maps and more.. You are welcome to join our discord Google calendar event date invite... Event countdown.. Server introduction videos.. Mods setup details can be reviewed here: Our server on wurm-unlimited servers list.. (in game map will be provided, when the server starts) Screenshoots of starter-towns:
  2. There are a lot of things in this game that are overly complicated, and not easily deducible. Thanks to the help of CA Help or the Wiki answering this question everytime one of the sacrifice missions comes up. Otherwise, people would have to randomly sacrifice items of varying qualities until the mission progressed. Which is most likely what the the first of us had to do. I can understand the question "What is a mission?", but having to ask why one particular works over another? I would request that the "decent" text be replaced with "30+QL" or at least "decent 30+QL". This would also allow for higher tier missions where it could be 50+QL, 70+QL, or even 90+QL. Without the need of saying above average, highly above average, and excellent. Which would create even more confusion for New Players. Benefits: CA members don't have to answer the same frequent question over, and over, and over New Players don't need to ask for help in order to figure out how to progress these missions I also know people who are too anxious to ask for help, and will often just struggle instead which sucks EXTREMELY easy fix. Only text needs to be changed. No real coding needs to be done. Just one line of code from "decent" to "30+QL" or at least "decent 30+QL" Note to the devs: If you implement my suggestion or others please credit us in the changelogs. It will not only show that you are listening, but will encourage those of us who took the time to post our suggestions, defend them, and find support for them, to continue doing so. Also, people should just always credit their sources.
  3. Typo on clay smelting pot, should be smelting pots plural.
  4. A mission called for 450 decent hooves. I had some 44ql hooves, but unfortunately I combined them into bundles of 50 before saccing. The mission progress bar only went up a tiny bit indicating that each bundle only counted as 1 item. I then sacced 50 individual hooves of the same ql and the mission progress bar jumped up by 1/9 as expected. Not sure if this is a bug, but it seems to be. I would have expected the mission progress bar to increase by 1/9 when I sacced a bundle of 50.
  5. [server is down, ty-all was fun ] Ultima-V Reficio heightmap can be downloaded here, feel free to use it: ------------------ Wurm-Unlimited - Ultima-V map and themed settings. No game-payment, no pay2win, pay2keep, just play4fun. Start in Cove-village, a relaxed-loving-peaceful place, with loving community. Explore a 4K map, almost-exact original Ultima-5 map (similar to UO map), with similar BIOM. Fight over a volcano-resources, find and unlock treasure maps/chests, adventure-missions and much more … You are invited to live a peaceful life in a dynamic-living medieval-village, or become a fearsome-fighter in the wilds. Our discord -
  6. Mission Karma

    There is currently a mission on Xanadu to sacrifice 200 decent scythes. Mission rewards: Rewards: 20m sleep bonus for each participant upon completion of this mission as well as 5 karma per item with 120m extra sleep bonus split between participants upon completion (30m max each) I checked my karma count before and after sacrificing a single scythe: The left most panel is before, and the center is after. This shows that I received 10 karma instead of 5.
  7. Xanadu often has missions that are very hard to complete whereas the smaller servers have quite easy missions. Currently on celebrations 2/18/20 currently on Xanadu 2/18/20
  8. (Somewhat related to based on a discussion we had in discord a little while ago now, talking about the fact that fatigue never actually got a change despite it being a nuisance to quite a few players over the years, as well as weaknesses of the current global mission system) This suggestion is for an additional, more personalized mission system that is based on both praying and meditating, each with their own purposes. TL,DR at the bottom. First off the part of it that I would like to see oriented towards praying. As most people know, you have a daily limit of 5 pray actions that grants Faith, as long as you have not yet hit your limit of either 30 Faith for Followers, or 100 Faith for priests. As soon as you hit this Faith limit, however, praying becomes a thing of the past and no longer has any real use. So what if we instead take these daily prayers, and rework them to grant personal missions that can be done on a daily basis, with rewards that are useful for most players, similar to what most people know as "dailies" in other games? The rewards I would add to this system are, as most would expect, sleep bonus and karma, as these are also the rewards for the global mission system, and this should be seen as an addition to the current system. Now I am obviously well aware what most people will think "eeww dailies -1". However, I believe that due to Wurm's nature, dailies in this game would be quite different from how people remember them from different games. If we take for example our well-known old friend World of Warcraft, the fact that most people remember dailies with a bad aftertaste is due to how closely they were usually tied into game progression, either by being the best, or even only, source of certain in-game resources (e.g. order hall resources in Legion and Battle for Azeroth), statuses (e.g. reputation for certain factions since basically the beginning of the game) or to progress mandatory core game mechanics (e.g. Legion Artifact Weapons and BfA's Heart of Azeroth). The rewards the global mission system grants, and as such this system would be granting as well, being sleep bonus and karma, are neither of the things mentioned above. They are neither mandatory game mechanics or resources, as you can decide not to use Sleep Bonus or only use it on certain skills, as most people do, and still progress your skills. Neither is the mission system the only available source of sleep bonus and karma. Either can still be gained by different mechanics, such as the still existing global mission system, additionally for sleep bonus sleep powder, logging out in a bed, referrals (don't hit me for mentioning this here, I KNOW no one ever does this) and for karma source crystals. I also mentioned that i would like to see it being more personalized, so how would we go about that? About that, there always were certain things that bothered me about both the old global mission system as well as the reworked one. Those were primarily the available pool of missions. More strictly speaking, tree missions, traitor missions, specific epic structure missions. I still clearly remember several discussions about those things in both IRC as well as private chats with a Dev when the rework of the mission system was announced along with specific things, such as the fact that the amount of missions would be reduced to the template gods, the limit on epic structures would be removed, the fact that some Devs thought it would be a brilliant idea to declare penning epic structures a ban-able offense because the people that actually spent the effort to build those resource intensive, high difficulty items should not be rewarded for it and almost all players that participated in these discussions agreed that these missions should be either reduced in difficulty or changed to be more universal. So this, as far as I am concerned, is something that NEEDS to be done for this additional system to make any sense. More specifically, I believe first off, missions should be split into three different pools: General missions, Crafter missions and Priest missions. General missions include killing certain creatures, such as the existing traitor missions, the normal hunting missions, the epic structure rituals and similar. Moreover, these missions should be made more universal. Traitor missions should be changed into killing a specific creature of a certain age, such as a young pheasant, which by itself can already be difficult enough for a single player. Epic structure rituals should be changed to no longer demand a specific epic structure but instead a structure type. Hunting missions can stay the same as they are generally considered to be fine. Crafter missions are those that include things that can not necessarily be done by priests, such as sacrificing decent items, as this requires improving, or woodcutting as depending on your deity, you may not be able to do it. In this category, tree missions should also be changed to require a specific tree type of a certain age, such as a young lemon tree. Priest missions would be a new category that currently does not exist, and would include activities that can only be done by priests. Obviously due to the currently existing types of missions, these groups seem fairly empty as of right now. So this is where your ideas would come into play. What types of missions would you like to see? General ones, crafter ones or priest ones? Holding a sermon? Enchanting an item past a specific power? Sacrifice a certain amount of favor in a single action? Improve an item past a certain ql? Do a certain amount of specific actions, such as digging or mining? Create a number of specific items without having to sacrifice them? Maybe some of the older achievements could also be incorporated, such as dragging a cart a certain distance, baking bread or pies or planting a certain amount of trees? I really do not see any reason why the current mission system has such a limited amount of missions, so long as they are something your character can actually do. Another aspect I would like to get into after talking about the types of missions is obviously the difficulty, the global mission system is fine requiring several dozens of monsters to be hunted or sacrificing upwards of 200 items. However, these numbers are far too high for something that could be done on a daily basis. What would you consider a more achievable amount? Hunting 10-20 monsters? Cutting down 3-8 trees of a specific age? Hunting 2-5 monsters of a specific age? Sacrificing 10-15 decent items? Next up is meditating, which I also mentioned further up as being incorporable into this system, however in a different way. And that is FATIGUE. Most people are probably somewhat aware that this mechanic exists, some people are bothered by it, others claim that they play 12 hours a day and have never hit the fatigue wall because they are aware that being online and actually clicking buttons are two entirely different things. For those not too well aware of the fatigue system, I've made a post about it here quite some time ago: WARNING VERY BIG WALL OF TEXT;page=5&amp;tab=comments#comment-1572340 This system has existed for a long time and never been touched, with all criticism towards it usually being denied with sentences similar to [17:41:37] <Retrograde> I dont think there are plans to address or change it [17:41:42] <Retrograde> Because it works in its current format [17:42:02] <Retrograde> It achieves the goals it sets out to do, people just disagree on those goals . But during the recent discussion in IRC Sindusk mentioned that "if we give the option for players to break their monotony and do an action to recharge their fatigue then that would potentially be on the table", which led me to the following idea on how it could be changed. Generally speaking, the main idea of fatigue is to set a limit to the amount of strenuous tasks a character can do in a specific time frame. The opposite of this is certainly taking a break. However, I feel that rather than making the game mostly unplayable once you hit the limit, giving players the option to recharge it with in-game mechanics is certainly a great alternative. And with the way it currently works, I consider meditation to be a good fit for this. Currently, meditation grants you 5 daily meditations with 30 minute cooldown before switching over to a 3 hour cooldown between actions. So my idea is to allow the meditation action itself, while done when being eligible for a meditation tick and triggering a 3 hours cooldown, to restore a flat amount of 15 minutes of fatigue as well as granting a small mission that will restore an additional 15 minutes of fatigue, for a total of 8 chances to get 30 minutes and a total of 4 hours, which is half the amount of fatigue naturally restored over the course of a 24 hours day. Other than the fatigue however, these missions would not grant any other rewards. I also think the missions triggered by meditating should be different from the missions affiliated with the epic mission system and should rather be based on systems that generally do not find much use or are things that people would consider something to break the monotony of work, for example giving the toys in the game an actual use. Playing with your puppets or yo-yo could be goals of these missions for example. Maybe going out and catching a fish or grooming an animal. Last off, as these systems are somewhat meant to be done on a daily basis, the missions you are granted should all be cleared with the start of a new /uptime day, just like the systems that grant them are reset, to prevent someone from just stacking up a huge amount of never expiring missions and finishing them only when needed. I also do not expect their rewards to be as big as the global mission system, both sleep bonus and karma wise, however, due to their accessibility having a hard limit I believe it should be easier to find a decent balance here. TL,DR: Make praying give personalized missions with less difficulty but a bigger spectrum than the global mission system. Add more types of missions to be done with this system, possibly being added to the global mission system as well. Split missions into general, crafting and priest categories so you don't end up with missions you can't even do. Make meditating restore fatigue when triggering a 3 hours cooldown. That's it for now, I believe. If i missed something somewhere, please make me aware of it and I'll fix it. Also, if you have any feedback to this suggestion, please let me know how you think about it and maybe your ideas for different types of missions or what you would consider a decent balance regarding their difficulty.
  9. Missions that are less than 33% complete aren't ending after 3 or 4 days like they're supposed to. I haven't seen anything saying that that change was being taken back, so I assume this is a bug.
  10. On Elevation, Libila mission told us to build an Obelisk on the Northwest. After preparing the area in the northwest and attempting to build, event gave the message "This must be built in the northeast". After going northeast and building the obelisk, event gave the message "The Charge Of Song is complete! However, it failed to fulfil the requirements to become an Epic focus point." Mission did not complete and is still sitting there on 1%. Some screenshots: Edit: Just to clarify there's 2 bugs at play here, most likely related. Firstly: The mission details gave the incorrect build location, which was only realised when an event message gave an error when attempting to build the obelisk. Secondly: Upon going to the "correct" location and building the obelisk, it failed to complete the mission, even after moving/rotating the finished obelisk.
  11. I'm currently searching for a champion lava fiend spawned for a mission. They usually spawn underground, but I assume that if it's for a mission it would spawn above ground. Is that correct?
  12. Can I get an official statement from someone on the Wurm team as to whether the missions spawning cool new champions from animals that don't usually spawn as champions (like tortoises, etc.) is going to stay, or is it going to be taken away with future modifications to the mission system? I'm trying to work out how best to manage my time, and if this awesome feature is going to stay (please yes!), I won't give up my life to search and die on other servers whenever a new champ spawns, as they'll all spawn on my server eventually, where I am much better equipped to look for them. However, if it might be removed in future, I'll have to put significantly more effort into finding them wherever they spawn.
  13. It's so sad having only three missions at a time, especially now that they take so long to expire. Please could we bring back player god missions?
  14. Not sure if this was the intent but the missions on Epic are getting a bit "out of hand". First we had a "Magranon requires 36 of you do give x item to his avatar".....Uh...ok? Next mission? Description: Magranon commands 49.0 of you to bring and give green common wool hats to aged Avatar of Magranon. Aged Avatar of Magranon was last seen near Starfall in the centerwest regions. Sorry guys but this...this is way unbalanced. I get needing 10-12 people for some missions but 49? I haven't seen 49 people logged in on one server in 2 years. Not without their storage and prayer alts. Is this what missions are supposed to be?
  15. I love how the new missions sometimes spawn champions of animals that don't usually come in champion! I'm not sure if it's all set in advance already, but if we get a choice as to what comes next, I'd love to see champion crabs, seals and bison
  16. Pretty much implied in the title. Just did an Epic traitor mission on Desertion. Reward should have been 2500 scen pts/karma and SB. No rewards at all. I did get the popup window for doing it and it completed but 0 reward. Also side note. Secondary Bug? Ridiculousness? Description: Magranon demands 36.0 of you to bring and give small small mauls to old Avatar of Magranon. Old Avatar of Magranon was last seen near Holy Crash Batman in the centerwest regions. 36? 36 players? Sorry man but we get maybe 36 players logged in at different times in a month. I feel this way too much. Epic might be getting new blood but that "new blood" isn't distributed fairly amongst kingdoms.
  17. As an alternative to the "Kill ### of X" why not have a mission to "Kill as many of X as you can." mission, with rewards handed out when it finally expires. Karma reward scaling would be normalized to a assumed 100 monsters, or 10 karma per kill. SB would also scale, with the reward when the mission ends being 10 min SB for your first kill, +1 min for each additional kill. While this is less reward for the effort on missions where you kill 1 monster, wait for it to be completed by others then get 30 min SB, it is far greater for missions where the monster are uncommon (dolphins, lava spiders, etc), resulting in the mission simply never being finished and no one gets anything but a little karma. I think this would be a good addition to the mission mix. Edit: Freedom only, as feedback indicates this would not mesh well with Epic mechanics.
  18. I've been wanting to make an obelisk ever since I moved to Exodus a couple of months ago. I've been checking the missions every day, but so far there hasn't been a single one for an obelisk, whereas I must have seen dozens for spirit gates. Please could we have some obelisk missions as well?
  19. This was thought to be fixed, but isn't. Current Libila mission on Xanadu: Libila urges 1 of you to perform the Ritual of sun at the Run To Water using a small shoulder pad. It is located in the southwest regions.
  20. I didnt get Epic finalizer personal goal after build Obelisk fo Nahjo on exodus server Nick in game : Wiluss
  21. A UI improvement to the mission progress window, combine personal progress into the overall mission progress, displayed as a different color. The tooltips could be combined as well. Everybody: Fo's silly dance. 40% Fo urges you to create a bunch of stuff. You have contributed 15%. This would condense it slightly, creating a cleaner and more readable UI element.
  22. Today, on Xanadu, we have a mission to give a shoulder pads to the Avatar of Tosiek. The patch notes stated that rift loot and crude knives had been removed from missions.
  23. I noticed recently that i was not getting any missions for Vynora So i used #newmission Vynora at the text box and I get the response [XX:XX:XX] Failed to locate deity with that name... when used #newmission fo at the text box and I get the response [XX:XX:XX] Generated new mission. When using the missions ruler and listing current missions I see the ones for the other gods, nothing for Vynora... Have copied WurmDeities,db and .sql from native Have completed a full unistall followed by a reinstall and even my new creative and adventure folders return the same error with no missions for Vynora. Welcoming suggestions other than following an alternative deity.
  24. I would like to put forward the suggestion to have deity missions be expanded. This is a two part suggestion: Suggestion 1: Add more than one mission to a Deity at a time; very few people are going to drop everything and "build a temple" especially when it's halfway around the world. Please include other missions, such as building a colossus, or Sacrificing a large number of crafted goods, or a massive number of harvested goods. Suggestion 2: Why not add target missions that could utilize the excesses on a server? Such as sacrificing large amounts of farmed goods, lumber, kindling, etc. (the easier an item is to attain the higher the number of items needed to be sac'ed) For crafting missions, allow crafters to Sac items and have it add to a threshold. using 10, 80QL spears should garner more than 10, 30 QL spears for example.
  25. A GM on my server created a mission and I guess it glitched or something. Now every time we try to set destination to teleport, the mission pops up too, we click send and it says we answered an old question and the mission window is there saying we failed it. We can't set aux data on anything, even packing a tile it pops up this mission. We can't do anything with our GM's because of this. Even manage restrictions on items we can't cause it pops up this mission. We also can't make any other players GM's cause it just pops up this mission and cancels out anything we try to do. What I'm wondering is how can we delete this mission? When we do #togglemission and type the mission name it says failed to find the mission with this name. We're completely stuck, and the only option we have is to reset the whole server, losing everything we did and our other players. Please help us