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About Arathok

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  1. New Release! Oils and temporary enchantments now wont become permanent on a crash or server transfer of the user anymore! The mod can now be used on CLUSTERED SERVERS as well! Thanks for the push @bdewand @Xyp
  2. New Update! + can burn tar and peat - cant burn lederhosen or anything thats not supposed to burn
  3. New Release! You can now config the mod which skill to use in the Item Recipes for further updates NaturalSubstances will be set by default.
  4. Cool! The global chats are free for all, but local is RP bound. Some players enjoy the global banter, but if i am online ill stick to local to interact! If you already know what you want to do, and its alchemy we also can for a union of apothecaries
  5. Ashfall is a broken land. A war broke out between two factions the gods had to intervene. For life to persist, the Gods had to destroy almost all the life that was there before. A big volcano erupting blew tons of dust over the world covering it in ash and snow for hundreds of years to put it to sleep. Some survivors got put into stasis by the gods to return later. Survivors began to call the world Ashfall. The Ash being imbued with godly magic turned the surviving people sick. Over time humanity developed a certain resistance against the magic fallout but people were still prone to Ashpest. Their bodies skin heavily reacting to the poisonous waters developing pustules that cause slimey smeary stinky pus to form. If the Flask of vynora just could be found those poisonous waters could be turned back into clear rivers. Years of Ash turned the world into a desert. Only the the rivers and north faces of mountains were spared. Maybe a seasoned or dedicated gardener or forester can make the desert bloom again? (more Lore can be found here) Map: Settings: TLDR: As close to WO as possible with QOL and not THAT long timers. RP - PVE possible separate pvp map later 1x Skill Gain 1x Fighting Boost 2x Action Timer Deeding costs (twice WO price to disincentivise 1 Person deeds (which are still possible)) Upkeep (twice WO price to disincentivise 1 Person deeds (which are still possible)) No priest restrictions. 5 Prayers per Day Characteristics start at 7 Skills start at 1 NO STARTING GEAR! (spawn comes with a free guard tower for protection) bounties 18 hour growth timer. (does not reset on server reboot) Plants need to be Watered to grow (trees still grow but grow faster with watering) Plants and trees can be Fertilized to bear fruit once more. Alchemy to bring spells and enchantments into a bottle! 50,000 mobs – 50% aggressive : endgame mobs do spawn heavily modded: 1 char per player 1 deed founded per SteamId No Voting Rewards - Daily salary of 5 copper if you are active in chat. NO MAP RESET- If the resources run out you can use alchemy to transmute iron or events to get veins Global German and English Channels as well as Help Channel is linked to discord Custom (and wacky - expect kelp on mountains :P) map – 4096×4096 livemap: QOL Settings: Housing: Houses can now be 1.9 times bigger than in vanilla (up to 62 tiles wide on 1x62!) Salary: You will receive a basic Salary of 35 coppers per week. Partaking in public building contracts will reward you some extra cash too! Traders: Every 5 Citizens (and when founding a deed and having atleast 2 citizens) you get a new trader, who will visit your town every week with rotating stock. You have to build a market stall or house for them to arrive! Placing traders otherwise is not allowed, except for buyer and seller merchants. (Other vanilla Trader contracts wont work) You can choose from a seller or a buyer when you reach 40 in any item creating skill and the other trader when reaching 70. Server is currently 2 weeks old. New to Wurm? Dont worry, our helpful community is always eager to show you the ropes! Questions? Shoot straight away! Or Check out the Discord:
  6. New Release! Switches the skill checks and skill ticks over to Natural Substances since leveling the Category ALCHEMY gives lower skill ticks and might lock you out of some late game recipes. (You have been leveling natural substances all along anyway!) DONT install this update if you want to keep the mod leveling plain alchemy.
  7. Update: Hotfix for the Hotfix: Now the descriptors for the status wont stack
  8. Update: Capitalization and FuelStorages now better portray their state (on / off)
  9. Hot fix for the Fuel Storage Mod - Fixes a bug where the options would not show up!
  10. New and probably final Release: + added the option to turn on and off your fuel storage, that also means from now on you have to manually start and stop your fuel storage. + added a command that gms can use to turn on all fuel storages manually #FuelStorageScan - removed the polling of all items (minimizes lag to tiny a fraction of the lag before) * changed item Description
  11. New Release: + added the Rename action to papyrus sheets - removed the ability to rename the animal the inscribed page is a report a recipe or a hand / corpse imprint. Might still work with cooking recipes. But you can always rename the animal afterwards if a mishap happened. * changed the action Description to Capital R for Rename Thank you for the feedback @Arno
  12. Thank you for the Feedback! Wow! I didn't even know you can make handprints or paint with corpses! I agree that you should only be able to use a paper sheet and not a report or so. so i will check for that. But hmm checking for handprint or faceprints is a bit difficult. I would make the action unavailable if the message contains "print" or "blank" but what if somebody wants to name their horse printer? I would leave that in the responsibility of the player. I mean you can always rename it again if a mishap happens. I will see what i can do!
  13. New release Added better logging (whether surface or non surface heater was refuelled) Fixed A Bug where stills weren't refuelling at first.
  14. Fuel Storages should now refuel your furnaces more than once! @Battathis should work now. And sorrry, i forgot earlier, yes you need to have the fuel storage item on the same tile as your heater. Can be anywhere, but axeblades model works perfect for putting it beside the heaters!
  15. Fixed The link thank you! Mhh i can try, there is another update coming to the mod soon