Arathok

Members
  • Content Count

    76
  • Joined

  • Last visited

Community Reputation

23 Decent

About Arathok

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. New Release: https://github.com/Arathok/Wurm-Unlimited-FuelStorage/releases/tag/3.0 players can now set a target temperature on the fuel storage to keep the furnaces at a chosen temperature level. Item type is now wood so the fuel Storage can be improved with wood type items. Logging was reduced to a minimum. If you need troubleshooting or want to watch what happens with every single fuel storage, you can turn on verboseLogging in the config. If you find any bugs or have any problems feel free to contact me anytime. Otherwise i would consider this the final Version of this mod.
  2. Very true. And agreed i fell in love with RP when I also experienced the magic it can have. Especially when combined with kingdoms and a contended area. Kingdoms can form allies, intrigues, name highways or lands. RP enables players to create a history, and that's the magic.
  3. Hello thank you for the feedback! The server is going to be heavily modded. among them also many QoL mods. At the end of the form is also a discord link where you can put your ideas and mod suggestions. Maybe we will decide about the timers in another google poll. I want the players to be as involved as possible so we can find a good middle grounds for everybody.
  4. Okay cool, thank you again. Deeds are restricted the same way at my current map so i think it can work. There wasn't really much player to player interaction on the current map (4096) because distances even on highways are too long. And i dont really want to use portals for RP reasons. Maybe i will rewrite the highway portals a bit to cost money.
  5. Thank you for that insight! Would you recommend making the map larger like 4096?
  6. Hello! I am planning a new Server and wanted to present a rough Idea to you! 2048 ² Size about half the size of the current map That way regions are not that much separated 1x Skillgain 2x Timer Speed online live map - ingame paper map 4 PVE Regions with their own foliage and ores a. - The Eastern Wilds - Domain of Fo: Wilds with dense forests and large amounts of Moss, Grasslands, steppes and peat pits, The humidity allows for jungle-like forest growth. The land is fertile and creatures thrive. The generally good soil supports growth of herbs and flower bushes. Fo's spirit - The symbol of life yet to come - is prevalent in the form of nuts. Trees: Oak, Chestnut, Walnut, Bushes: Hazelnut, Rose, Camilla Resources: Iron, Marble, Zinc, Peat b. - The Western Swamps of Dusk - Domain of Libila: Murky ground with heavy marshes and tarpits. Steppes and deserts as the constantly poisonous waters allow for not much foliage overall which results in less dense but larger spread out forests with resistant tree types . Libilas spirit, - the necessary death that follows life as shadow to light - is prevalent in the form of Myzelium which spreads and "corrupts" the lands. Making it easier for the magic life powers to dissolve. Trees: Pine, Birch, Olive, Bushes: Thorn, Blueberry, Oleander, Resources: Iron, Slate, Lead, Tar c. - The Southern Shores of Wisdom - Domain of Vynora: Salty sea air doesn't allow for dense tree population. The wet ground has marshy areas but is surprisingly arid but fertile on the main land. Foliage is specialized for Wet and nutritious but dry soils. Wet areas support the enrichment of the soil with clay. Vynoras spirit - wisdom and knowledge - come in form of flexible well adapted plants as well as medicinal herbs and silver. Trees: Willow, Linden, Apple, Cherry Bushes: Blue Grapes, Raspberry, Lavender Resources: Iron, Tin, Silver, Clay d. - The Northern Mountains of Want - Domain of Magranon: The mountainous and cold northern regions do not allow for much foliage, so forests are dense but small to defend against cold winds. The climate allows for large tundras and steppes but most of the land is just snowy soil. Magranons spirit which stands for self-improvement and inner fire is prevalent in all things. The warmth of molten gold, berries for spirits and maple treas for mead! A Dwarven Paradise. Trees: Fir, Cedar, Maple Bushes: Lingon Berry, White Grapes, Resources: Iron, Copper, Gold, Snow 5. 1 Central PVP Region - With all Ores and Trees The Melting Pot. While the deities are in constant fight for this domain, and balance resides - for the moment - nature gets to grow. The soil as the rock is rich and filled with power. All kinds of plants can grow in this area while all kinds of Ore can be found underground. The magically enriched rock even spouts forth Moon Metals like adamantium and glimmersteel. You will need to contest this area for your Kingdom. You will need to tower chain into it and it is always free for all. Taste your success. While you can. 6. Ressources can be gained in 3 ways: a. Visit the other continent region and mine it in a non enforced region (or dont and face the guards) b. Trade with the other region c. Use the alchemy system and craft metal essences to generate liquids that can spawn/convert veins (a lengthy but rewarding process) 7. Kingdoms: You start in your Capital: you can build and enlarge your Capital or you can build Guard Towers and make your kingdom larger! Tower Chaining required to enlarge the Kingdom. 8. Global Chat system so players in different Kingdoms can still chat with each other Players from different kingdoms might be outlined in red but thats just wurms system. You can still trade and interact with these players. You can even fight together by teaming up prior the fight. Anything else can be modded in since yours truly has learned the arts now. (still takes a little while because single admin life is hard, so have mercy (and a bit patience <3). 9. RP in local and village chats 10. You can Protect your property and mining claims by placing guard towers on site! 11. Slightly lower deeding cost than before to make long term settling possible (for players that tend to go on hiatus) What do you think about this idea? If you are interested in playing on such a server here is a poll where you can already influence which map we take! https://forms.gle/zgJbmjnViEZJb4WDA keep on Wurmin' fellow builders!
  7. New Release https://github.com/Arathok/FuelStorage/releases/tag/2.9 keeps Fuel Storages on even after Server reboot.
  8. i actually like that idea, as i also had that gripe with 7 days to die. I don't know how feaible it is, but i will put it on my list to try things out.
  9. Hello! Correct! You need to install the server packs mod on your server and set it up correctly with http server config. Both come with agos server mod launcher. If you don't feel confident setting up http server or just want to run it on a local machine you can open the pack file of my mod and copy everything except the mappings.txt into your graphics.jar of your client and then add the contents from my mappings.txt to the mappings.txt in your graphics.jar. If you have any further questions feel free to hit me up!
  10. New Release! https://github.com/Arathok/Wurm-Unlimited-Alchemy/releases/tag/0.8.9 Oils and temporary enchantments now wont become permanent on a crash or server transfer of the user anymore! The mod can now be used on CLUSTERED SERVERS as well! Thanks for the push @bdewand @Xyp
  11. New Update! https://github.com/Arathok/FuelStorage/releases/tag/2.8 + can burn tar and peat - cant burn lederhosen or anything thats not supposed to burn
  12. New Release! https://github.com/Arathok/Wurm-Unlimited-Alchemy/releases/tag/0.8.8.h You can now config the mod which skill to use in the Item Recipes for further updates NaturalSubstances will be set by default.
  13. Cool! The global chats are free for all, but local is RP bound. Some players enjoy the global banter, but if i am online ill stick to local to interact! If you already know what you want to do, and its alchemy we also can for a union of apothecaries
  14. Ashfall is a broken land. A war broke out between two factions the gods had to intervene. For life to persist, the Gods had to destroy almost all the life that was there before. A big volcano erupting blew tons of dust over the world covering it in ash and snow for hundreds of years to put it to sleep. Some survivors got put into stasis by the gods to return later. Survivors began to call the world Ashfall. The Ash being imbued with godly magic turned the surviving people sick. Over time humanity developed a certain resistance against the magic fallout but people were still prone to Ashpest. Their bodies skin heavily reacting to the poisonous waters developing pustules that cause slimey smeary stinky pus to form. If the Flask of vynora just could be found those poisonous waters could be turned back into clear rivers. Years of Ash turned the world into a desert. Only the the rivers and north faces of mountains were spared. Maybe a seasoned or dedicated gardener or forester can make the desert bloom again? (more Lore can be found here) Map: Settings: TLDR: As close to WO as possible with QOL and not THAT long timers. RP - PVE possible separate pvp map later 1x Skill Gain 1x Fighting Boost 2x Action Timer Deeding costs (twice WO price to disincentivise 1 Person deeds (which are still possible)) Upkeep (twice WO price to disincentivise 1 Person deeds (which are still possible)) No priest restrictions. 5 Prayers per Day Characteristics start at 7 Skills start at 1 NO STARTING GEAR! (spawn comes with a free guard tower for protection) bounties 18 hour growth timer. (does not reset on server reboot) Plants need to be Watered to grow (trees still grow but grow faster with watering) Plants and trees can be Fertilized to bear fruit once more. Alchemy to bring spells and enchantments into a bottle! 50,000 mobs – 50% aggressive : endgame mobs do spawn heavily modded: https://pastebin.com/MgCFzk0x 1 char per player 1 deed founded per SteamId No Voting Rewards - Daily salary of 5 copper if you are active in chat. NO MAP RESET- If the resources run out you can use alchemy to transmute iron or events to get veins Global German and English Channels as well as Help Channel is linked to discord Custom (and wacky - expect kelp on mountains :P) map – 4096×4096 livemap: http://173.249.0.230/livemap QOL Settings: Housing: Houses can now be 1.9 times bigger than in vanilla (up to 62 tiles wide on 1x62!) Salary: You will receive a basic Salary of 35 coppers per week. Partaking in public building contracts will reward you some extra cash too! Traders: Every 5 Citizens (and when founding a deed and having atleast 2 citizens) you get a new trader, who will visit your town every week with rotating stock. You have to build a market stall or house for them to arrive! Placing traders otherwise is not allowed, except for buyer and seller merchants. (Other vanilla Trader contracts wont work) You can choose from a seller or a buyer when you reach 40 in any item creating skill and the other trader when reaching 70. Server is currently 2 weeks old. New to Wurm? Dont worry, our helpful community is always eager to show you the ropes! Questions? Shoot straight away! Or Check out the Discord: https://discord.gg/eP77WratZm
  15. New Release! https://github.com/Arathok/Wurm-Unlimited-Alchemy/releases/tag/0.8.8 Switches the skill checks and skill ticks over to Natural Substances since leveling the Category ALCHEMY gives lower skill ticks and might lock you out of some late game recipes. (You have been leveling natural substances all along anyway!) DONT install this update if you want to keep the mod leveling plain alchemy.