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      Password Reset!   06/28/17

      Just as a reminder (thank you Wurmhole) - all passwords have been reset! You will need to use the Forgot Password link to reset your password in order to log in and participate.

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Found 32 results

  1. Visit: http://sklotopolis.co.nf We are LIVE! Livemap: http://andistyr.github.io/wu-map/ We will be hosting a modded Wurm Unlimited PVE server. This server will have many features which will remove most of the hard grinding and make Wurm even more fun to play. On this server there will be an Wurm style economy with one big market place where people can sell there items to other people. There also will be many events (we try to make them weekly) where you can earn items and coins. With this server we hope to give you and us a fun experience playing and surviving together in the big world of Wurm Unlimited. Down below we have listed a bunch of the features our server will have: PVE: Server specs: -1 Server -200 Slots -4096x4096 map - http://andistyr.github.io/wu-map/ -40k mobs The Team The Team is playing Wurm Online since now more than 8 years and this mostly excessively. Furthermore it also happens that both Dominikk and myself are versed in programming and specially Dominikk has already impressively shown some great features. Combined we have a service record that pretty much covers every server and gameplay aspect, we slayed Dragons on snowy peaks, fought great battles on land and see, laid siege to impressive fortresses, made a living as merchants, worked as a low level staff member for some time, hosted events and constructed dozen of villages. This experience gives us a really good understanding of how this game works, not just mechanically, but also how it can excite you every time again. Dominikk, Sklo, Engineer Everyone is dedicated to make this work and guarantee the best wurming experience. Dominikk is working as Linux and Windows server admin for a living and is determined to keep your progress save. He put down a backup plan so you can see how serious we take it. Data Safety Backups will happen every 3 hours daily and every Monday there will be a weekly backup. They will be stored local on the server in Germany and all backups are transferred to a server in Austria about 800km away too. Further more we keep daily backups up to one month and weekly backups up to 6 months. So if something goes wrong we likely can restore ingame items up to 6 months. Below you will find a feature list of implemented features, new features will be added time by time. If you got ideas and recommendations visit our Forum a give us a though there. Features: START WITH: 20 in all skills & 21 BC to ride horses 30ql Leather Armor, Long Sword & Shield Pelt, 4 ropes, waterskin, pendulum, compass, sickle, +Normal starting tools and equipment SKILLS & CRAFTING: NO skill loss on death. 5x Faster Skill Gain 4x faster Actions (including all actions) Decreased weapon smiting difficulty. Action Timer cap during imping has been lowered. ECONOMY: Free Premium Free Starter Deeds. (4s worth of deed is free) Free upkeep for all villages. Free Mail Bounty for burying corpses. Bounty for killing monsters. Bounty just for being online. People receive coins for highway building. (1s per 20 tiles) People receive coins for building a guard tower. (5s per tower) Payer made events (will be supported with coins and GM help) No Cooldown to change Bank locations. Receive voting bounties for voting at https://wurm-unlimited.com/server/28/vote PRIESTS: No priest penalties. No spell cooldowns. Unlimited prayers per day. (every 20 minutes for faith gain) Doubled faith gain, Triple favor gain. Rite of spring fixed MEDITATION: Unlimited Meditations per day. (every 30 minutes for skill tic) No more "You fail to relax" messages during meditation. You no longer need to move for meditation skill gain. Cooldown between meditation path levels has been decreased by 80% from WO standards. Meditating is now also part of the skill multiplier. TRANSPORTATION & STORAGE: You will be able to run faster with heavier weight in inventory (max speed will stay at 17kmh) Faster movement on animals, carts, boats and ships Forges will fit 100 ores. Forges work when loaded. All the different forges will produce ash now. 19 Body Strenght to load items. (crates, forges, ovens, etc.) Decreased loading timer. Increased loading radius. Crates now hold a lot more items. Moving of bulk goods is no longer limited to inventory capacity. (drag more than 100 items) Meat, Fish and filets fit into Fsb and Crates. Mushrooms Fit into Fsb and Crates. You can drop Hot items into the bsb and fsb. Hitch animals to ships to transport them Items put in Crates or Bulks will be sorted by QL level (base 10) automatically. FARMING: Crops only take 1 day to grow and NEVER rot. Decreased Sowing timer. Harvest from Cart or Mount. TERRAFORMING: ~45 mining hits per wall Digging and leveling works like mining. Surface Mining will lower the rock on every hit. FUNCTIONALITY: Added /seasons command which shows when the next fruits etc get ripe. Added a season MOTD. Added an inbreed warning message. Drowning is now completely disabled. NEWS: One week bridge cooldown due to a WU bug has been removed. Now a welcome message for new players appears in Event. CA Help is now enabled for newbies by default. Fix for characteristics skill multiplier. Fixed a dredging bug. Donation System is live. Tools can improve themselves now (hammer on hammer etc.) Dragon loot has been increased. Drake loot has been increased. GMs and DEVs no can use the powers of Zeus Action timers are fixed Receive karma for being online Animal creature ratio on deeds is tripled Lightning on player death Creature spawn bug is fixed. All kind of creatures will spawn everywhere Lowered amount of crabs KOS has been disabled Steamid bans can be issued more properly now Bulks can be loaded even if they are not empty Bulk can be used when loaded Wagon volume has been more than doubled Sheep Shearing cooldown is now 50% lower A bug where corpses fit into food storage bins was fixed Some GM commands have been improved You will now be able to obtain glimmersteel, adamantine, seryll like gems during mining Fog spiders have been disabled due to lag, they are replaced by spawning lots of horses all over the server. Thanks to nekoexmachina! A few other possible lag issues have been addressed and fixed Wooden house parts only need 10 planks instead of 20 to be more newbie friendly Buying premium from tokens has been disabled because people purchased premium by accident Move to center and move to nearest corner have been added to the moving options. Thanks to Bdew! All gods share an alchemy affinity now, which means the same double favor items as Libila Added voting bounties. You will now receive a small bounty for voting at https://wurm-unlimited.com/server/28/vote use the commando /voted to receive the money to your bank. Treasure chests should no longer spawn with locks. Creature slaying bounties will now go directly to bank. The different pauldron types are now craftable with a high difficulty. We added the Fireburntime Mod, which shows the remaining fire time. Changelog (Warning long list) If you want to keep track on updates and announcements join our: Website Steam Group Forum
  2. (recycling this topic so i don't make a new one) One time sale of exquisite items make a reasonable offer and the item is yours.
  3. More fun - Adventure - Play - Events - No Drama Come join us!!! WU Mythmoor Avatar & Uniques Fun in Moors Rest http://imgur.com/a/Y3qPm Wurm Unlimited Mythmoor 1st Raceway Obsticle Event http://imgur.com/a/oyq8X Wurm Unlimited Mythmoor Xype hosts Aquatic Event at Moor's Rest Docks http://imgur.com/a/UlXY0
  4. impalong

    I’ve always been a huge fan of player run events, no matter what game they happen to take place in, and for Wurm Unlimited that means the Imp-along. Betty has been the inspiration to bring this to Mythmoor and will be an invaluable asset as Co - Host. Thank you for all your input in advance So what is an “impalong”? The name comes from ‘improve’ which is of course how you better all items in Wurm Unlimited, you ‘imp’ them. The event takes place at Candlekeep, which is on the Prime server, (Top/middle North ) You don’t need to be of high skill to participate.For sign up to help add yourself to the Excel Sheet Online docs.google.com/spreadsheets/d/136fhr1sZDHXpPBw-7NsdW5tUzCe--ryH9985eJ-qz_M/edit?usp=sharingJanuary (weekend Fri - Sun) 27 - 28 - 29 In order to hold an Imp Along we will need the following: 1.) Facilities (Done = Candlekeep) 2.) Workstations and Storage (Done) 3.) Resources (please Sign up and state what you can bring) the higher level the better but all quality is appreciated 4.) Players to Improve Items (please Sign Up which craft you are willing to support) 5.) Players who need Items improved (we are planing to hold Imp Along if 1-4 can be filled. So please, spread the word, sign up and gather resources.Of course the more people who help out for this event, the better. I’ll be bringing Tsunami to act as battery /cast spells for those who need it and to help out where she can. Without the players behind this event, it would never happen.If you play Wurm Online but you’ve never checked out this yearly event, or you’re thinking of getting involved in Wurm and want to see what a player run event is like – this is your chance. Come help make this year the best.As always, happy gaming, no matter where you find yourself!
  5. This is the Isle Labyrinth located at I-11 This project has taken me the last 2 years to design and complete. There is over 30,000 brick and mortar in the structure and the maze is 37x42 (so far) Your adventure begins with the "Mine Maze" consisting of two parts each with their own key puzzle. You then move to the second section, "The 10 Towers." Here you traverse a 3-dimensional maze through 10-7 story buildings. To complete it you must find and complete a key puzzle as well. Look out for the false exits! Running through one of these may require you to start all over! Horses are prohibited since you can not lead them through the towers! The rules to the Labyrinth are simple, keep all keys till your finished and don't take any keys with you! There is a well marked chest to deposit the keys in when you are finished. Don't bother to copy the keys or map out the maze, I created it to be changed occasionally. Upon completion there is a chest provided with parchment, pen and ink, please sign a sheet and include how long it took for you to finish. This is just information for myself and will not be shared. If your interested in holding a group events at The Isle Labyrinth please contact Gunnbjorn in game. Donations are welcome Token is located at the top of the hill
  6. Kings Orders: Thin The Rat Population Join us this weekend for Double Bounty's on the Rat Population Upcoming Events include Harbor Building Project Kings Buy Orders to be Posted! Lands Of Norhaven is a PvE based, socially centered and active, family friendly Wurm server. Our server is professionally hosted, with our server located on the US East Coast: New York. Our server is arranged where deeds, and deed upkeep are turned on, with a special in game merchant network system, server project reimbursement program, and special player events in place to help with acquiring in game currency, including bounty system for creature kills. Daily Backups - Immediate Updates Enjoy the following character statistics in Lands Of Norhaven: Skill gain rate multiplier: 5 Characteristics start value: 20.0 Mind Logic Start: 25.0 Body Control Skill Start Value: 25.0 Fight Skill start value: 10.0 Overall skill start value: 1.0 Player Combat rating modifier: 3.0 Action speed Multiplier: 5 Mining Minimum mining hits required: 21 Server forums and Teamspeak server and web hosted server map are already up and running...all we need...is you. Connect To: Or Choose Lands Of Norhaven from WU Loader. Here's a Detail Description of our Enhancements to Wurm Unlimited: BoatMod - (NEW) Make all animals able to swim while led by a player Enable continued leading of animals when embarking on a vehicle (no more having to frantically re-lead all your critters when you hop in the boat) BountyMod - features (as separate config options): Enable skillgain for fighting/killing player-bred creatures Convert the chance of receiving a coin award from a slim chance of a rare coin to a certainty of a non-rare coin. Player-bred creatures offer lesser bounties. (Note that skillgain for player-bred creatures has to be enabled to award bounties for such kills) Bounty for each species of critter can be independently configured (NEW) Can pay to bank account instead of into player's inventory (NEW) Configurable multiplier for all bounties, for ease of fine tuning for your server (NEW) Configurable multiplier for player-bred creature bounties (NEW) Bounties can be paid out of thin air (thus unlimited bounty payments) or from the kingdom coffers (thanks Netscreever) (NEW) Non-hostile, same-kingdom creatures can be set to pay out no bounty (thanks again Netscreever) BulkMod Enables placing hot items into BSBs and FSBs. (Further features probably coming, depending on feedback) DigLikeMiningMod A recreation of Alexgopen's Digging Like Mining for use with ago's modlauncher. Enabled dredging to ship Added the ability to use dirt or sand piled on the tile you're standing on if you need to use dirt/sand when flattening or leveling. The game will use dirt in your inventory, then dirt in a pile, then sand in your inventory, and finally sand in a pile, in that order. MeditateMod - features (as separate config options): Enables guaranteed skill success (no more "You fail to relax" or not getting a path question you qualify for) No delay between first 5 skill gains of the day No difference in delay requirements after the first 5 meditations (if the above setting is on, there's no delay requirements for meditation skill gain at all, if it's off, always 30 minutes between meditation skill gains, never 3 hours) Disable distance requirements for meditation skill gains (No more need to move 11 tiles for skillgain) A configurable multiplier for path question cooldowns. This can be set to half to cut these delays in half, set to 0 to disable them entirely, the choice is yours. (NEW) Specify custom action duration for meditation ProspectMod - features: Prospecting cave floors provides the same information as prospecting a rock tile on the surface above (i.e. detect nearby ore veins) SalveMod - (NEW) A dds "power - " to the beginning of newly made healing cover names, so you no longer have to figure it out in your head.
  7. DATE: January 6-10th PLACE: BlackSmith village K22 Celebration Need to recruit volunteers to improve all types of items to 70+ | I will provide free rares for refresh, so good training! Games: Hunt contest Prize spyglass Stone wall bash contest Prize rare large maul Fish contest Prize rare fishrod Treasure hunt Surprise prize valued in 8-10s
  8. event

    Its new years eve, and we're gonna party like its 1054! We'll be hosting random quizzes throughout the day with various rewards, win unique items to show your quiz skills! Keep your eyes peeled in GL-Freedom for me, I'll also be showing up on Epic with special prizes too! Fireworks displays, feasts, monsters! We'll be hosting events on the four corners of Xanadu, Starting with Glasshollow, then Summerholt, Eserton And lastly Newspring! Make sure you come along to celebrate the new year with all your Wurmian friends, GM's, and of course, me! Glasshollow: Summerholt: Esteron: Newspring: Fireworks displays? Dancing creatures? How can this be beaten? We look forward to seeing you there!
  9. Does anyone else get event log spam saying "You enter no known kingdom" when on a server with home settings 0-(no kingdom)? If so is there a solution/fix to stop the spam? It gets annoying to the point of not being able to see what actions your doing because the chat is spamming full of that message. Thanks in advance
  10. Guruens Treasure Hunt #1 This event is sponsored by Genuine Guruen Gear â„¢ Intro: It's time for me to dust off my community events, and this time i'm trying a new format. Some of you might know the ones i used to do back on Celebration, they were in the format of gather/deliver quests. This time i'm gonna do a treasure hunt. How will it work? I'll be hiding a locked chest somewhere on Deliverance with treasure* inside and i'll post hints on where you can find the chest. The chest will be locked so if someone should stumble upon it randomly they won't be able to loot the treasure, only the treasure hunters will be able to get inside. This also means that you'll need a key for it, that key can be bought from a merchant on my deed** and will be set to cost 5c. The 5c will be the entry fee to join in on the treasure hunt. I trust in people not to ruin this event from others by moving the chest etc. Let's make this something everyone can enjoy, and if the feedback from it is good i'll try and make this something regular (aiming for monthly) How do i enter? There's an entry fee of 5c, you enter the hunt by purchasing a key from merchant. Keys will be available on my merchant today. Merchant will be marked with sign and it's located on my deed Blacksteel Estate (X41Y16 on the community map) (I'm making loads of keys, but in case the merchant is empty feel free to PM and i'll make more) Treasure Hunt Start: Hints will be released Sunday, July 26th. (Time of hunt will start at roughly 4pm CET) (Chest won't be placed untill sunday at some point and will not be placed if i see anyone in my locale, no stalking/cheating! ) What's in the treasure? It's a secret and will be revealed when it's found. Chest has been found! This event is sponsored by Genuine Guruen Gear â„¢ *Treasure will have a market value of at least 1-2s, most of the times even more. **My deed is Blacksteel Estate, and is located at X41Y16 on the community map.
  11. Good Day Wurmians, This is a treasure hunt you wont want to miss. There is no straight answer where this treasure is. There is not a single person who knows the location to this treasure other than myself. There is 4 chests, 4 keys to these chests and only one true prize. How to play: Just announce you are playing in the forums with this format: Ingame Name: Ingame Location: Time Zone: Further instructions will be given ingame or on forums. I would suggest you prepare food and armour and a water skin for this journey if you need a pick up this may be arranged if you are within the SE of Xanadu. Treasure : (WIP) Location : (SE Xanadu) Starts at : (WIP) Participants: HINT 1: (NOT RELEASED) HINT 2: (NOT RELEASED) HINT 3: (NOT RELEASED) HINT 4: (NOT RELEASED) HINT 5: (NOT RELEASED) P.S. Atm the treasure is being bartered over to myself. This treasure will be worth between 5 - 10 silver from my own pocket. If you want to get involved just write in and I will add you. There is no entry fee and this will take place as soon as participants are located however may go over a few days if people don't get to the end.
  12. While having a lovely visit from a new friend Genevieve, after curing my poor foal of a Corruption bug I had a thought. Considering the idea that our beloved Horses aren't providing much more than Cart pulling and Transportation from one location to another, they are otherwise usually just found sitting around our Deed Pens munching away on our grass and crops. Imagine if there was somewhere you could go, with a bunch of other people looking to use their Equine friends for so much more than laboring tasks around deed or transportation. Somewhere that people could gather to enjoy each others company and truly see who's horse was the fastest of the fast. Now I've seen a thread created not too long ago about a Cross Country Horse Race. But this was an event over quite a bit of terrain and perhaps wasn't exactly the easiest or safest way to approach competing with one another. Considering I can image that there would be Trolls, Fiends and other dangers for every player who decided to partake, and perhaps a few people might've even died or lost their way to never actually complete the race in the first place. Personally I imagine a more controlled environment, with a start and finish line where player's could ride within a safe track, without Hostile's riding on your tail every gallop of the way. Where each Race event would be more controlled as to who could and couldn't enter as well. Where each entry of the Cross Country appeared to favor horses of the top Speed Breeding pools, with the best of the best gear, and anyone without these things were left in their dust.. What of the players who couldn't even ride Horses yet? I hope to host a Track that would encourage all kinds of Race types. From the typical Horse Back, to Cart Races, and perhaps even some of the more 'strange' types. If you're confident in your well bred Bulls or Bison and want to enter them into any sort of Race, who is to stop you? Proving a complete Track is entirely possible, with varying terrain and terrain obstacles such as different pavements, mossy terrain and other things that players would either have to find a way to avoid or push through to maintain their place in the run. I'd like to be able to provide winners prizes for Grand Events that we'd be able to host on a more scheduled date. Prizes could include a Free Horse, Horse Gear, and other Goodies too. How many people would be interested in this sort of thing? What things do you think could use improving in this idea or should be added/removed?
  13. My wife has this idea, to see if the devs could change how the chat works. we use to play another game, that had this option for the chat. ok, so i'm sure everyone in wurm, is sick and tired of tab'ing through the chat tabs. why is wurm so difficult to have all the chats in one window? ok, so in this other game we played, the chat had the ability to have multiple tabs for chats, like wurm does now, but within each window, you could choose which logs went in that window. so, we wurm has "local", "village", "alliance", "kingdom", "global kingdom", "PMs", "Death" tabs in the "Chat Window", right? and "event", "friends", "help", "skills", "support" tabs and maybe a couple others in the "Event Window", right? my wife's idea: 1st NOTE* these would be options to how the chat and event windows can work. its not changing them completely. its just added options! 1. add option to combine all possible chat/event tabs into 1 chat tab or event tab or multiple tabs. 2. add option to choose which chat options you want to see in each chat tab or event tab. 3. add option to choose a specific color for each chat option( so you can have multiple chats all in the same tab, and tell them apart ). 4. add option to change background colors of the chat and event tab windows. 5. add option that remember which chat you last typed in, and it will stay in that chat until you specifically change the chat with /local , /alliance , /village and etc. 6. add option to show which chat you're typing in as well in a small box left of the window where you type as well. 2nd NOTE: would have to change player window as well with the options above or the ability to be able to change them. one thing i didn't think about, is the player windows, and i guess you could condense the player windows into 1 as well, with the ability to change the colors of the players in the window. IE players in the same village, you choose the color, which trumps all below. players in same alliance, you choose the color, which trumps all below. players in same kingdom, you choose the color, which trumps all below.( might have to be same as players in local, otherwise could be used to quickly determine the enemy in local? ) players in local, you choose the color. what this does for players of WurmOnline: 1. adds the ability to have less tabs in those windows so you dont have to tab between each chat or event. 2. adds customization to your own interface of needed windows. 3. adds the ability to condense player windows into 1 with colors. This would not change how PM's are. those should still show up as their own chat window tab. Please let me know your input on this or if there are any other suggestions/ideas similar to this. Thank You! PS. this was the wife's idea. I'm just posting for her!
  14. hi Release, we from Water Seven plans a Archeryevent for the community. Facts:pics in 2nd post Bow in use: Short bows shooting lanes: 5 Targetrange: 6 tiles Shots per round: 10 Bonus reward for: 1st place: "gold necklace" 2nd place: "silver necklace" 3rd place: "silver ring" Rewards for the firt three places: work in progress (see at the topic poll) Poll for the rewards ends 13.Jul.2014. ideas and suggestions are welcome
  15. Hello, I've got two suggestions: Add a visual representation of the action queue, where you are able to remove actions from the end and the middle of it by clicking. Maybe it could look like a couple of squares next to each other like the buff/debuff area we have now. Clicking on a square will remove the action from the queue. The ability to say things in your Event. I use files to load up different sets of tools and binds, one could use this "eventsay" to notify the user what has been activated, as an example. This suggestion is only minor, but would probably not be hard to implement.
  16. Any chance the spam could be replaced with just one "You are too busy" message, instead of the 10-30 line monster of atrociousness that comes at times? Or like an option to disable the message, or something. More or less annoying when eating from a pile of meals. Same sort of thing could go for when picking up a pile of stuff.
  17. Thank you. For instance, I'd like to only see when an action finishes instead of when it starts and finishes, I'm sure wurmians can come up with more suggestions for this.
  18. right now when u pay something that u recived u see a msg that says "u were charged xx amount of silver" but for some reason you dont that same msg when you are the one getting the money instead u just get the "your money in the bank its now xxx" it would be great and i think shouldnt be very hard to have that msg on both sides,aand even if posible including the name of the account u that paid you. there is algo the problem that u only see that if u are online,but not sure how to fix that.
  19. im always complaining at how other people does things wrong on organizing impalongs so now its my turn to get trashed . What´s an impalong? its a community event where other people improves and enchants your tools,while u imp other peoples items for skill,join some contests and meet people. Where is this impalong happening? at BlackFlame Island Market on x30 y27 on the celebration map When is this happening? i had to cancel it so its not happening. supplies and facilities: inn with 30 beds locked pens for people that brings horses will provide meals(about 60ql) will provide free 90ql+ mallets for everybody 80ql imping logs 71ql imping iron(i cant do better than 71 unless someone wants to donate iron or i can buy some) 97ql string and cotton im trying to get some good imping leather but dont have it yet Contests: Lets make a deal - hosted by sanrina. still trying to put together more contests,if u have an idea what could work and want to share or even want to host your own contest contact Tpikol. Tpikol and Blackflame island wont be responsible for any injuries caused by camels hitting you with hammers.
  20. This has been cancelled for good this time. As a small consolation for everyone that has signed up this last try, you will all get 1.5s store credit you can use on my merchant thread. (you can see the names in the post below this one) Check out my merchant thread here; http://forum.wurmonl...-guruen-gear-â„¢/ Yes it's another event from the people that brought you Gurrington Quests.This time it'll be a completely free event, and it'll be in the form of a fishing contest.And the best part? There's prizes for everyone! That's right you get a small prize just for participating. There'll ofc be bigger prices for the winners, and even a small consolation price. See below for details on the prizes. So let's talk turkey! well trout would be more fitting Here's how it'll go down. There'll be room for 25 participants, and it's first come first serve basis. You sign up by replying to this thread with the name of your character. Please make sure you can make it or at least give notice if you can't so we can free up the slot for another person. Each participant must be at Gurrington (X20Y18) 30 min before contest starts or they'll forfeit their spot. __________________________________________________________________________ Let's try this again, last time it got cancelled due to to few people signing up People that signed up last time, will have to sign up again. The contest starts at 13:00 CET, January 26. If there's less than 12 signups, the contest will be cancelled. __________________________________________________________________________ Fine fishing rods (70ql) will be supplied along with 5 fishing lines, and you'll get to keep these after the contest! You're ofc welcome to use your own rod if you want to. There'll be 2 categories you can enter in, these categories will be revealed at the start off the contest. You can only enter in 1 category and it'll be a blind 'weigh-in'. This means you won't know what other has entered with, so be sure to enter with your best fish for the category. The contest will run for 30 min and any fish must be delivered for the contest before this time. You will fish from the docks of Gurrington, which means no rare fish allowed for this contest. And here are the prizes you can win. Category 1 1st: 60ql Butchering Knife, LITD Pendulum, 2s2nd: 60ql Butchering knife, 80ql Chisel3rd: 60ql Butchering knife, 60ql Toolbelt Category 2 1st: 60ql Butchering Knife, LITD Pendulum, 2s2nd: 60ql Butchering knife, 80ql Chisel3rd: 60ql Butchering knife, 60ql Toolbelt Consolation prize: 20 fishing lines (fine) Prizes kindly sponsored by Gurrington Smithing & Moonshine Tannery Fishing rods sponsored by Raykow!
  21. Hey everyone I included all that I was there for and or participated in ;p please do enjoy video will have annotations to each and every event sooner or later happy late halloween, spoooooky! >https://www.youtube.com/watch?v=aI7BOpdTUAM Lot's more Wurm Content to come!
  22. Treasure Hunt Main Idea- The general idea is to add another type of event to Chaos like how we have HoTA (Hunt of The Ancients) that if goes well could even be on Epic servers? I have heard of people missing the idea of treasure hunts on chaos for the chance of a hidden chest for loot of high end or middle end items that would other wise be costly or hard to get. But the original idea was more for exploration and finding things. This idea was to be a risk for loot type of situation that will be PvP. Now this isn't meant for anyone to just enter this server should be by all means Premium players only! Its purpose is for the Kingdoms like Jenn Kellon, Mol Rehan, and Horde of the Summond. The idea of this is to have another server that would be used once a month and each kingdom who participates will require at least 5 - 10 or more members to go using a portal and be transferred to this server for the chance of high loot with also the risk of PvP against the other kingdom. The only problem is you bring what you carry and you are teleported to your kingdom set portal for that server and once there you have to live off the land and instantly set in a "Work as a Team" and survival for great loot. Now this event can not and should not happen unless there is another kingdom team of even amount of players to make it fair. The portal to this event should be at your kingdoms capital similar to how the Epic Portal at spawn is. To win the event you either find the chest or what ever container is chosen to hold the loot or the enemy team is killed off each and every last one of them or a team can forfeit which will take the players back to their kingdoms portal and from there can use the portal to go back to your capital. Death System? When a person is killed their loot is not allowed to be taken until the other team loses or wins which is by finding the treasure or by killing of the other team which if the other team is killed off before the treasure is found it will end the game as said so the treasure wont be available. If a team forfeits and players have died their corpses loot should be sent back to them in the idea of like how karma can be used to Summon a Corpse same idea apply's to the treasure being founded. This is support to be by all means survival so you have to craft anything you didn't bring now it shouldn't be possible to build houses but perhaps fences and carts or if houses can be build should be wooden only. This event is not required or needed to build but if necessary it should be available for defense even or defending a location because this is still considered normal PvP in a way. Also mobs like normal passive to aggressive mobs should be spawned here yes and you would have to use the horses that was spawned there to ride which makes it ideal to bring gear for a horse before going if you want to risk a bit more for a fast horse. This event should give a fun alternative besides just HoTA and would be quite worth it but with a cost. As ideas for loot, i personally suggest the general loot to be adaminite and Glimmersteel lumps sense its a alternative to HoTA but more risk this event doesn't have to happen every month could happen every 2 months maybe more or less up to the people to decide nut in general this is another way to increases fun and more offers to this and if you haven't already guessed it Resurrection stones and other item saving items should not work here so its guaranteed to gain something. The idea for the forfeit system i haven't really thought of but that could be discussed later on if this idea happends to be implemented Server Map Suggestions The type of map for these events can be totally up to the staff of the game but ideas i had that could be interesting was to bring (If saved somewhere or anything relating to the original servers) back the old Wurm servers like gold 1 and the home servers where there could be a list and a vote of which map could be used next event. The other idea was a randomly generated map for each event so there is never the same looks to it and people will have to explore. The name of the event could be discussed by the community and staff i think it should be unique like Hunt of the Ancients but that's just me now i know this idea is long and over thought and long but i like to give detail and explain well any idea i have so others understand and i am okay if this does happen to get rejected. Please give any ideas suggestion on this i personally would love to see something like this add more fun if anything to Wurm. ~AlphaWolfen
  23. the first think that came to my mind when i read that update was, WHY? why only for the friends tab and not just all tabs.since u already did it for one tab it shouldnt be hard to reproduce for all tabs and would be great to have.
  24. - ----- I want to get this one over reasonably quickly with all the drama surrounding dragons at the moment. I'm looking for pretty much any fighters to come and help. I would prefer if you post your FS before hand so I have a better idea of how soon I could actually run the event. Two handed weapons are a MUST, try and grind your weapon skill in one of these, preferably huge axe, as much as possible before hand. I would prefer if low skilled fighters didn't take up all the slots, but there's not really any way I can check on what fight skill someone actually has other than the titles. I'm also looking for Fo priests, Magranon priests and a butcher, again feel free to post your skills for the butcher role so I can pick the best chance to get the full butcher. If you don't have a high QL butchering knife I can get hold of one for you. Assuming we actually get a decent butcher, I'll be distributing the drake out fairly. Most likely (but may vary on the success of the butcher) as 1 set to the butcher, 10 sets or so "highest damage", 1 for the leatherworker, 2 for the people who helped me organize this and the remaining ones as a random draw to attendees and any priests (with a slightly higher weighting). There's a deed on site to ally to or be a citizen of for quick respawns if you do die. Note: Please don't flood this thread with arguments about penning dragons etc. There's a nice thread for discussing that here: http://forum.wurmonl...protection-act/
  25. So I play wurm for awhile now and with all these events anyone thought about human chess event? chessboard made from slabs and coblestones. people as pieces. I think it can be fun