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Showing content with the highest reputation since 07/06/20 in all areas

  1. 56 points
  2. 46 points
    Less than 24 hours remain before one of the most significant steps in Wurm's history... https://www.timeanddate.com/countdown/generic?msg=Harmony/Defiance Launch&p0=%3A&year=2020&month=7&day=24&hour=17&min=0&sec=0 New lands have been discovered far to the north of Xanadu, past the misty wastes of the lost continents of Jenn-Kellon and Mol-Rehan. These lands are called Harmony and Defiance. Will you tame the wilds of Harmony, or conquer the battlefields of Defiance? Plan your journey wisely, and use these maps To assist you in your adventures all servers will have a 30% bonus skill gain and affinity chance from 19:00 CEST Friday until noon CEST Monday, then 10% bonus skill gain and affinity chance until 19:00 CEST Friday. Good luck with your travels Wurmian, you're going to need it...
  3. 46 points
    Well, the votes were clear. The names we picked the first time around did not create the inspiring feeling we were looking for, and so we took things back to the drawing board! This time, we had each dev pick two names they liked, and veto one, from those results we built a list to vote on and cast an internal vote. We then took the winning names and asked for feedback from the larger Wurm team to make sure we didn't cause another rumble of dissatisfaction. The names were then (accidentally) listed on the server listing page, which was a bit of an oopsie on our part, but the cats out of the bag now! Introducing: Harmony: PvE Named by Syhl Defiance: PvP Named by Talor Harmony and Defiance were popular choices, with 7 and 5 entries, respectively. As stated in the competition announcement, the first entry qualified as the winning result, and we're pleased to announce that Syhl and Talor were the winning entrants. The start deed for Harmony shall be named Heartland (named by DragonNoir), and the start deed for the Mol-Rehan kingdom on Defiance shall be named Rumble (Named by ChampIAN) I'd like to take the time to thank you all personally, your feedback was for the most part constructive and positive. The voting went well and we hope these names better reflect the world in which we all play in. Towards the end of this week we'll be in touch with the four winners, each getting coupons for their prize! See you soon on Harmony and Defiance!
  4. 38 points
    Distinguished Wurmians! Today we are thrilled to announce the launch time of the Northern Freedom Cluster and Wurm Online on Steam! Wurm Online will become available to play on Steam on the 24th of July, at 19:00 CET. That's not all! In anticipation of the launch of Wurm Online on Steam, we present the brand new trailer! When I viewed this, I was astounded at just how magical the world of Wurm truly is. The possibilities and inspiration have me excited to play on the new Northern Freedom Isles too, is anyone looking for a villager? This trailer was a long project and included many revisions. The brains behind it as always was Malena, who had this to say about it: There's more news to come soon with the revised names for the Northern Freedom Isles too, so stay tuned for that! From us all at the Wurm team, we hope you enjoy it as much as we do, and look forward to seeing you on Steam. Retrograde & the Wurm team
  5. 35 points
    I'd just like to say thank you for all the love for the key art! Malena worked extremely hard and we are all incredibly thrilled with the result. As for the issues with server names, we hear your feedback regarding it and we want to give everyone an opportunity to share their thoughts. To gauge this and to allow everyone to have their say we will be opening a forum poll. This poll will determine if we review the names and pick new ones and allow players to vote individually on whether we will keep or change the pvp and pve names. While I do appreciate those wanting it put to a popular vote, we cannot do so and instead will work internally if a name change is the winner of the poll. Rest assured the people already named will receive prizes. If new names are sought out, the players who chose them will be rewarded as well. Expect to see the poll up shortly!
  6. 32 points
    We take cheating very seriously here at Wurm Online. This is a community focused game and we do not tolerate bots or macroing. If you see anyone offering any cheats for Wurm Online, ignore them, they will just get your avatar banned from the game, or worse, they are simply infecting you with malware or the like! Wurm Unlimited Modders, we do not allow WU mods to interact with Wurm Online. Please keep that in mind. We want everyone to have a good experience here and we will go after anyone trying to cheat. The following is a few excerpts from our rules. The full rules may be viewed here. https://forum.wurmonline.com/index.php?/topic/123123-wurm-online-rules/ Macro Definition: A macro is any software/hardware that automates the sending of actions to the game server without user interaction and is not permitted. A ) Key locking (IE weighing down a key on your keyboard) is not permitted. B ) Multiboxing (automated sending of actions to more than one client at the same time) is not permitted. Attendance required: Make sure to attend your game session when performing actions. If you use keybinds and send actions that finish often, make sure that your actions have desired effect before starting a new queue in case you watch TV or do something similar that steals your attention. When performing actions that you start more seldom and take a long time to finish (such as fishing or training shields) you still need to verify that you have a valid target now and then when starting the action which should be no problem. In case we notice that you are not attending the game and express prolonged robotic behavior where your actions have no effect you risk being banned for automated play. This will of course not happen when playing normally or being afk. You also have to make sure to respond to any popup questions that may occur due to such perceived automation. Punishment: First offense - Permanent avatar ban. Second offense - Loss of all avatars/accounts and permanent ip ban. - Penalties for macro abuse may be applied at any time pending GM review, even if you have discontinued abusing a macro at time of penalty. Use of the 'G' keys on a G series keyboard, mouse, or other similar product is permitted to send multiple actions simultaneously (without any default, built-in, or added delay timings) in order to fill your in game ACTION QUEUE provided you do NOT use any sort of repeat function. Cheating Definition: * Obvious abuse of any exploit, bug or other method of gaining skill/items that is not as intended. (macros are covered by the rule above) * Sniffing game communication data, trying to hack the server, or altering the client in any way. * Using any tool that directly interacts with the Wurm Online client or with the network communication to enhance game play. * Connecting to the Wurm Online game server with anything other than the official client. * Gaining champion points outside of normal PvP. (example: Draining your own or a friends deeds, or killing avatars provided only as a service for champion points.) Punishment: Varies on a case by case bases including permanent ban and loss of skills. - In the specific case of champion point exploitation all avatars involved will be banned and their deeds disbanded. Bugs & Exploits If you find an exploitable bug, you are required to report it to /support. A ) Non-exploitable bugs should always be reported in the Maintenance Buildings section of our forums. B ) Exploitable bugs should be reported to a Game Master via the /support ticket system in game. C ) PVP activity will not be interrupted by Game Master's unless a bug is deemed critical or game breaking by multiple GM's D ) Game Masters will not respond to /support tickets concerning PVP activity that they are participating in on their player avatars. If you are affected by a bug that prevents your ability to play on your avatar, or you have lost items or skills, contact /support in game. Game Masters can provide temporary solutions or instructions while the bug is evaluated and submitted to the development team for correction.
  7. 25 points
    Rumble sounds... Very out of place in the Wurm world.
  8. 22 points
    Some random guide i wrote up because the actual info around for grinding is laughable at best outside of like 2 good guides and some newbies might actually think thats correct This guide assumes you'll be using the skill grinder at https://www.dreamsleeve.org/wurm/grinder/ and have a basic understanding of how to figure out effective skill+tool ql vs difficulty for some parts, and know the basis for skillgain is a roll between 1.01-39.99 (will be reffered to as 1-40 so i dont have to type it out each time). If a skill has its own tab in the grinder, use it. Types of grinding Imping - Use high ql tools and imp one item to the sweet spot (skill x .77 +23), this will give double sized ticks when you are imping above it. If you can get someone with higher skill to give you something imped this high OR can create it high ql by default, it's a huge help. If you're imping it by yourself, you'll get about 60% ticks or so double sized when imping at this point, if you have a friend with much higher skill (or a single imbued tool) keep it slightly higher than this point 100% of ticks will be double sized. Do not let timer length go over 15 seconds when sweet spot imping as this will ruin gains. You either want to imp something you'd like rare/is valuable when rare, or whatever uses the least materials, or whatever you can create high ql without skill for sweet spot imping. CoC skillgain only effects thing being used, not parent skill. So if like you're doing fine carp vs carp, imping mallet you'd get 100% carp, but imping rope tool you'd get 100% fine carp 100% carp normally, with 100 coc it'd be mallet 200% carp vs rope tools 100% carp 200% fine carp. Sweet spot changes this to 400% vs 100%/400%. It's anywhere from 25-100% more overall skill to grind with the sub-skills than the parent skills, so if you're planning to grind both to a certain point it's more efficient to grind the sub-skill first. If you cannot make the materials required to sweet spot imp, you want to imp things that are around 15-0 under your skill, depnding on your tool ql. Tool ql equal to skill you'd want 10ql under. Use the grinder to find out the perfect spot. Creation - You want your create chance to be 75% if possible, 60-80% is fine but as close to 75% create chance as possible will get you the best skillgain. Some skills have CoC tools avaliable, some don't, some might be a little more hidden(for example, coalmaking you can grind with coc kindling+log by spamming unfinished log piles, but if you were making the actual log piles you wouldn't be using coc for the 24 or whatever logs you have to attach). By default these grind much slower than other skills due to the 33% skillgain on creation/continiung. Best skillgain is around 75% attach chance for continuing, same as creation, if you use equal ql mats to what you used to create it then that's the continue chance. Alcohol increases diff but is too much actions for little benefit here imho Creating houses is fine skillgain for masonry/carp but doesn't come close to sweet spot imping. Random skills that might not be obvious/don't deserve their own paragraph Nat subs - the potency of the cover (part 1 x part 2's potency) is the diff of the item. Coalmaking - CoC kindling + logs is best, making actual piles is worse. Firemaking - unfinished torches with CoC Tar. (thanks ping) Milling - Anything till like 70, corn after that Paving - imp catseye Prospecting - prospect with 1ql, tap w each time you queue up actions, if you don't you occasionally set off old anti-macro thing that stops skillgain. if you think skillgain stopped walk to another tile coz you might have set it off. Prayer - 1ql altar all the way, prayer has super low diff, it's easier to grind as non-priest than it is priest due to faith bonus actually negatively impacting your skill tick chance. Exorcism - Low ql altars, a priest to heal you coz you will get wounds that can kill you. Ropemaking - imp fish keep net/net trap. fish one is easier to make, both use .5kg string to imp. Meditating - Start with like a 40ql rug and drop it over time to 1ql at 60 skill, don't meditate on special tiles as they'll mess with skillgain. you can get 11 at least a month before the timer for it if you're meditating 9x a day. Shipbuilding - small tackles are impable, 6.5kg, fit in inventory and can be bsb'd if you need to save logs, but a rare ship is a valuable thing you can sell for a sleep bonus fund so either are good. Cooking/baking/beverages/whatever uses cooking system - you want diff of thing being made to be as close as possible to 10 under your skill. Alcohol increases diff. Best way to grind is to get lots of forges/ovens/whatever, fill hundreds/thousands of items to be made, light them all at once and if using alcohol get yourself to good spot. turn on sleep bonus right as the ticks start flowing in. 30+ diff meals give the biggest skill tick size, anything less than that is smaller ( 1 toast which is 10 diff, has 1/3 the tick size of a 30 diff meal). Meat+veg for HFC, fruit bread for baking, spearmint tea for beverages. Shield bashing - you have to hit the shield bash for skillgain, if the bash does damage you chance to get another tick that's double sized. Low body control mobs are easier to shield bash (most passive mobs, trolls have really low BC, can combine shield bashing training with pen shield training), as are enemy kingdom alts with no armor. PVP has a super bonus to skillgain iirc so bashing alts is the fastest way, but probably frowned upon by pvp purists. First aid - Bigger wounds - higher diff healing. should be 75% of bandages to actually heal for best skillgain, haven't tested in a while. Repairing - Mallet to 50, Ring to 70, Large saddle seat to 85, chain jacket to 100 ( beaut med rugs are better 90+ but dont form piles, chain jackets are much easier to manage but you need a lot more of them). Lava is your best way of damaging to grind, 24 hours on lava gives 96 dmg so its a daily grind thing. Fishing - you want to balance fish diff vs skill+rod ql+ things on rod. Huge tick for hooking fish, small ticks every few seconds while it's hooked. When you get message that it's hooked, turn on sleep bonus then click to hook it, then turn off sleep bonus after it's caught/swims away. Balance rod ql vs fish caught so that you get around a minute of fighting on the line before it's caught/gets away. If you're catching 100% of them its too easy. Fish nets work until like 40 or so then gains drop off hard. Farming - 1ql rake, potato/cotton/wemp/rye from 1-70, oats/pumpkin/cucumber/reed/barley/carrots 60-100. wheat from 70, cabbage/corn from 85. Garlic with 80+ skill 90+ql rake is good gains too but you need more land to make up for fast rake times. Anything harvested with scythe uses coc/woa for harvesting, all other plants dont coz they use hand to harvest. seed ql+farming skill = plant speed. Forestry - Harvest is best, pick sprouts if nothing is season Gardening - imp trellis Animal taming - (assuming venerable no traits) pig till 40, black bear till 65, cave bug till 75, unicorn till 95, hell horse till 100 Animal husbandry - shearing sheep is great gains if you have lots of sheep, otherwise groom everything. Metallurgy - Brass/bronze till 60ish then electrum. Low ql lumps are a necessity. Jewelry smithing - imp iron bowls, if they go rare you can try for a rare altar vs ball which makes nothing Plate armor smithing - can imp scale which uses leather, or iron plate. Lockpicking - you want pick chance to be like 8% or so, skill + lockpick ql vs containers ql and lock ql. You can coc the lockpicks but you'll break hundreds of them grinding. Treb/catapault - Put treb/cata at base of dirtwall, wall on top of dirtwall, shoot the thing, rock lands on dirt wall next to you, pick it up, reload. Winches is diff, can't remember what diff is for trebs i'll edit it in at some point Thatching - imp thatch roof Climbing - make a drop shaft in a mine, climb up it until you run out of stam and fall down, climb up again (no fall damage in caves) Archaeology - diff depends on how many disbanded deeds are in the area, you'll need to test it out yourself, you want average frag ql of a stack of 100 to be around 25 or so for best skillgain. Around a 40ql brush at 90 skill was good for me, but that might not be good for you if you have more/less disbanded deeds in area than me. lowish ql chisel to do restoration afterwards Weapon skills - Weapon skill is based on damage dealt, and is capped at around 50% of the enemies health dealt in a single blow, so tanky mobs that you glance a lot against aren't good for skillgain whereas squishy mobs are. You want to avoid fighting trolls scorps anacondas etc *unless* you have a venom weapon and are reasonably strong *or* they're the only thing in the area, but they won't be good skill. Venom is the superior grinding enchant as it removes glance entirely means you hit more often which means more skill more characteristics more affinity chances. BT increases damage+skillgain but often takes you well over the 50% cap on skillgain, FB/FA do not increase skillgain and their damage takes away possible skillgain you could have gotten, RT increases skillgain but also increases damage dealt to the weapon itself so not good for skilling, ED is just bad and people make fun of you for having ED. LT is a contender for best skilling weapon if you're not that strong or there is a lot of mobs in the area that your natural health regeneration can not keep up with. A good skiller would be WoA (nimb if it's a 3 second swing weapon) - Venom/LT - CoC - MS. Good ql armor and weapons, a fast horse+geared up and high Web armor casts on your armor are all massive boosts to how much skill/hour you can get hunting, if anyone tells you WA doesn't work in pve or that you should use aosp in any form inside wurm online thats not a horse barding /ignore them. Shield skills - Shield skill gained is based on damage blocked, so blocking stronger mobs = more skill. Pen training you're limited to 15 minutes per mob until skillgain stops, this resets after 4 hours of not fighting the mob. Your CR vs theirs is chance for skill tick, so there's lots of variables so you'll have to play around with it yourself to find the best way. Ideally you want something you can tank for the full 15 minutes without healing, and if you're pen training, catch some angry/greenish trolls for high level. Use around a 50ql shield starting out, and once you get to 70ish skill drop it down. For grinding mobs, you want things with strong slow attacks, as you can only get shield skill ticks so often. Ideally you want to just get to 60-70ish by hunting in normal fighting and not worry about shield training until you can tank trolls for extended periods. Gathering skills - using a 1ql Mining - rock(can flatten cave roof for up to 100 mines per click if you have stamina)/iron to 70, copper/slate/lead from 60- 100. you can start with silver at 80, gold at 90, sandstone 99, lower if you use above 1ql pick but since grinding mining at this point is so slow you might need to take a few pickaxes in the mine with you to keep your idea ql level, easier to just use 1ql the whole way. You'll most likely be balancing around your characteristics instead of your mining level anyway. Digging - Digging is special in the fact that 5 slope - 1 diff so you can grind to 100 digging on moss clay even dirt if you're digging at the base of dirtwalls but for this we'll assume it's flat ground coz its easier. Leveling is 33% skillgain compared to digging, dig to pile if you're dropping it into a bsb after can trigger an old anti-macro thing that stops skillgain so i'd recommend digging to inventory. Dirt/sand/moss from 1-70, clay from 50-100, tar from 85-100. Again you'll most likely be balancing around characteristics not digging and can make dirtwalls to change diff. Woodcutting - Chopping down diff is based on tree age, cutting up is based on tree type. Most common tree types are 2-10 diff, walnut 15 willow 18 oak 20, so 1-80 you can either cut down+chop up everything with a 1ql hatchet, or cut down with a high ql hatchet, load like 60 felled trees into a wagon/have dedicated storage boats for felled trees, turn on sleep bonus and go to town with a 1ql hatchet and crates nearby to chuck all the low ql logs into for coalmaking grinds or fuel or whatever. After 80 You either want to grow a huge walnut forest (takes irl months to grow to overaged) or have a fo priest wild growth oaks trees (if you're wild growth-ing you can have them all packed together, they only kill nearby trees when they age up naturally), takes like 15 casts or so to take an area to overgrown trees, chop em all down, chuck into a wagon, turn on sleep bonus and go to town with 1ql hatchet. I'd recommend getting yourself a nice wound to grind with, as getting trees to grind with is pretty hard at this point. You can also go around deforesting everything still, but skillgain for WC drops hard after 80 skill if you're cutting down birch/pine/whatever. Channeling You want diff to be 10-25 under your skill. You want alignment to be LOW (especially at 30-70 skill, past 90 skill alignment doesn't mean anything, in the 30-70 range high alignment will mess with skilling and force you to use much harder spells than you would with low alignment+altar), you can put on a single plate glove to get the casting penalty to lower the bonus that alignment gives you. You want another gods influence to be overpowering your own gods altar. Ideally you want linked accounts, as many as you can muster, alts are good but you can probably get a couple of people to link to you at a public sermon ring. If you have 10 alts you can grind channeling to 100 non-stop with no sacrificing, but 1 alt sacrificing while you cast will increase your skill/hour a lot. Each link adds +3 to diff, and therefore increases the range of skill that you can grind with a certain spell. You can have 1+channeling/10 links in total, which gives you 10 max links at 90 skill. Libilia is the best to grind with as she gets +15% skillgain as well as 10% more favor regenerated, vynora is also good as she gets +10% skillgain and can cast wisdom of vynora on herself for sleep bonus. 10 linked vyn alts casting wisdom of vynora every 30 mins on your main priest lets you get 96m of free sleep bonus a day while giving you non-stop casting. If you're maxing out links, add 2 to each number, per linked priest you have (2 links = morning fog to 39) Fo - Morning fog to 35, acid protection to 50, dirt to 70 (can cast dirt till 80ish if you'd rather the dirt than a bit more skillgain), lurker in woods to 100 Mag - Light token to 35, frost protection to 55 (can go to 65 with it, blaze is better skill/hour but uses more favor/skill), blaze to 70 (if linking only use to 80, lurker better favor to skillgain ratio), lurker in dark/woods to 100 Lib - Bless to 35, Poison protect to 50, dark messenger to 70, lurker in the dark to 100 Vyn - Opulence to 35, Fire protection to 55 (can go to 65 with it, glacial is better skill/hour but uses more favor/skill), glacial to 70, lurker to 100 ( can cast coc/woa/aosp and sell that instead for a more casual grind) Butchering For butchering the animal, diff for meat is parts already butchered x 3, so the first one butchered is 0 diff, the next is 3 diff, one after that 6 diff, and so forth. Around a 15 diff mark is where you'd want to balance your knife ql for. Use CoC+WoA/BOTD and be full health+stam as the butcher/filet time does not effect skillgain, only how many things you butcher. For fileting, diff = damage, so ideally you want to lava the meat to high damage and counter that with a high ql knife for really fast butcher actions. From 1-60 kill+butcher+filet everything with your lowish ql knife, past 60, butcher with a high ql rare+ knife to get the most meat, gather up thousands of it, lava it all at the same time then when you get the right diff turn on sleep bonus and go to town fileting. Pre-fsb meat can be 0.6-1.2kg whereas fsb'd meat is 0.3kg so you'll get way more use out of your time fileting meat before you fsb it ( a 1.2kg meat gives 4 butchering tick chances, a 0.3kg meat gives 1). Characteristics Characteristics work similar to channeling, you want the diff to be 10-25 under your characteristics, say you were mining rock (2 diff), you had 90 str, 50 mind logic, 20 stamina. You'd get a str tick on 1.55% of mines, a mind logic on 34% of mines, and a stamina on 53% of mines. Each characteristic does its check seperately so having super high str won't impact your stamina gain for example, but if they were that far apart you wouldn't be able to grind both at the same time effectively. For imping, the diff is equal to the ql of the thing being imped ( imping 90ql tool = 90 diff = no characteristic gain for pretty much anyone). For Melee weapons, its equal to the weapon skill (90 huge axe skill = 90 diff str check = barely any characteristic gain again). CoC does not effect characteristics, i dont care if you heard in ca help that it does because it doesn't. Best way to grind each characteristic, other ways are almost always slower/require too much input Body Strength - Woodcutting to 40(will give 2x strength 1x stam ticks when using a hatchet, but no way of using this effectively past 40), mining/digging from there Body Stamina - mining/digging always, woodcutting is equal with them up to 40 Body Control - Archery or Longsword+shield(requires your attention but great gains), Archaeology(afkable) Mind logic - Panfilling, Mining/digging Mind speed - Shield training, Hunting Soul strength - Mining Soul Depth - Panfilling, Farming Grinding wounds You can freeze wounds so that they never improve/worsen might have to examine wound if you dont have high first aid its around 6-10 depending on fat layers to freeze a bad or severe, depending on your fat layers and if you're fo or not you might have to do some trial and error. Frozen wound = stamina doesn't go up past that point = longer timers = less materials used, good for things like restoration, metallurgy or anything really if you're a path of power boi. Lava gives pretty consistent wounds as does jumping off a dirt wall, so they're a good place to start one. when you're finished and want the wound gone just sacc a rare/like 50 favor worth of things and the wound will instantly heal. if you comment below just to argue rethink life
  9. 21 points
    Greetings Wurmians! Today's Valrei International comes with special reveals and the winners of the server name competition! Besides naming the new lands, we have designated the new cluster as the Northern Freedom Isles, with the existing server cluster renamed to Southern Freedom Isles. What's in a name? And the winners are... *drumroll* Congratulations! These two players will go down in history with the ability to brag about naming these new, wild, lands of the Northern Freedom Isles. That's the key! With any great game comes amazing Key art, which is used as promo material, box art, and across social media! The lovely Malena a.k.a. Katspurr has outdone herself in creating this fantastic scene of a troll raid on a Wurmian castle! We asked her to elaborate more on her work as well as share some early concepts: Malena If you would like to use this as your desktop background, we have you covered! https://drive.google.com/drive/folders/18WH2AnZEPRDfg4EQAk-KNfSmNegfzZLf?usp=sharing We've seen a few other questions about the launch time and whether a map dump will be available so thought we'd answer them quickly below: Right now we don't have an exact time of day for the launch but expect it to be evening Central European Time. A map dump will not be available upon launch, but an in-game map will be. Target Window Icons Some of the target window icons came out early, and with the old UI looked a little... off. Rest assured, the new UI handles them much better, and we'd love to show off the full set! Check them out below: Wurm Launch Trailer! The launch trailer has been completed and is ready for release leading up to the launch of the game on Steam on the 24th, it's a fantastic trailer, and it even makes ME want to play Wurm! It's going to be amazing so keep your eyes peeled! If you haven't wishlisted Wurm on Steam already, you can do so right here! https://bit.ly/WOSTEAM Wurm keeps moving forward and we're kicking into the final gear in time for the launch on Steam, so hold on tight and keep on Wurming! Regards, Retrograde & the Wurm team
  10. 21 points
  11. 19 points
    and no, i dont mean our fo priests. The amount of players who have joined the game is crazy, well done devs, but we have to also thank the veterans of wurm, you guys have stepped up to the plate and answered 1000's of questions and made this stream launch successful. SO well done to the lot of you, its you guys that makes this game great, blown away by how helpful and funny you guys are!
  12. 19 points
    There have been reports coming in during the night of strange events occuring on one of the newly discovered islands to the north. Apparently the ground repeatedly shook with violent tremors and the wind seemed to whisper the words "unfair", "balance" and "coffee". As a result some of the lands seem to have shifted. What exactly are the gods up to?
  13. 19 points
    Hello all! With the success of Celebration's move, we're marching forward by moving Xanadu to the new hosting provider Cloudnet. This move will take place on July 13th at 3pm server time (9am US Eastern time) and require an extended downtime of all servers of about 1.5 hours. I want to control expectations with this move in that we are not expecting that Xanadu will become "lag-free" with this move. What I do expect is performance to be the same, if not slightly improved. The new server does have newer hardware and better disk I/O speeds which may help, but the sheer size of Xanadu leaves me skeptical that it will make a huge impact. I'm most certainly looking forward to being proven wrong though! Feel free to drop your questions in replies and I'll attempt to answer them or compile them into a larger post. I'd still like to do a bigger post about Cloudnet and our roadmap for this move, but right now the main focus is getting Xanadu moved and monitoring it. Thank you and happy Wurming! (Well, except during that downtime. ) Updates 3pm: Servers down, starting transfer. 3:45pm: In the process of moving the data to the new host. All network changes have been completed. 4:30pm: Need to make a few config changes to the new host before we bring everything online, they should be completed shortly. 5pm: Servers starting up now. Watching the logs carefully! All servers online!
  14. 18 points
    In the past, first time purchases of premium gave players a referral. This referral allowed a player to nominate someone to receive 20 days premium time or 3 silver. When we reworked premium prices, we added the special first time premium packages and removed the referrals as we felt the cheaper prices gave better value than a referral. By a mistake in our shop code, Steam-purchased first time offers gave players a referral and 2s extra to the actual offer. While it was never intended, we see that inconsistent shop offers can be misleading and players can follow the word-of-mouth in deciding what to spend their money on - for that reason, shortly after the server restart today we are granting 20 days of premium + 2 silvers to all accounts that have not received the referral when the same Steam Store purchase offers gave it away. Those are accounts that have purchased the starter packages from our website in the time since the Steam release until now. Referrals are with this update no longer given away for any shop offer, as per the original intention since the latest shop changes. Regards, The Wurm team.
  15. 18 points
    Thank you so much everyone, I'm so glad you liked it! By the way, I wrote the text in such a hurry that I completely forgot to mention something very important, namely - that I would have NEVER been able to make this trailer without the help of Samool, who tirelessly made me tool after tool after tool to get those camera shots, to set up characters and a long list of other things. So thank you once again Samool for all your help! Next Tuesday, instead of my traditional Wurm Roulette stream, I will instead be doing a "Wurm Roulette" of the trailer locations and we'll be going through each scene as I show how it was built, how it was filmed and also the tools that Samool made for me to get those set up etc. So if you're curious to see how this trailer was made, come watch on Tuesday.
  16. 18 points
  17. 17 points
  18. 16 points
    They are not isolated, there are plenty of experienced and veteran players on the Northern islands helping the new players learn the game. Apparently you are there since you already have earned a title! Congratulations! You won Wurm! The reason for keeping them separate is because only a small number of these new players want to play on worlds that have been ten or more years in development, are no longer "wilderness" by any stretch of imagination, with players who have a 5-10 year head start on them. They will never be an important part of an economy (which is already badly broken by years of RMT sales and exploits). They are excited because these are new worlds, yes they have a major disadvantage in not being as clever about the game as old hands, but at least they do not have a ten year gap in skills possessions levels items in addition to the gap in knowledge. The reason we had nearly 1200 players on just Harmony the first day, with more trying to get in but unable to due to technical issues, is because they WANT these fresh chances on fresh worlds. That's why Harmony now has 918 players even though they could easily join the 79 people on similarly sized Independence. That's why Melody has 378 players who could have chosen instead to join the 14 on Celebration. That's why Defiance has 414 players instead of them just joining the 10 on the Epic Cluster. We usually have 30-60 just going through the tutorial system on Haven at any particular time, AND we have uncounted numbers of new players popping up one the old servers to boot. That's almost 2000 new players in Wurm right this very minute, and probably 5000 new players overall (offline getting sleep, at work, spending time with family. Spending a third of your life in a game gets to be exhausting!) You physically join those servers, with the veteran 100 level players loading up their caravels, sailing over in their dragon armor and wunderswords to land grab and put up fantastic castles overnight and taking over the economy while the new players are still in wood shacks learning to milk a cow, and I guarantee you that most of those 5000 new players flooding the system, will simply walk away in disgust. This is the best thing that has happened to Wurm in years, don't kill the golden goose because you are greedy. If you want to help the new players, instead of hyper grinding up a couple of skills chasing a title, why not stay low level, make a New Player Academy, and teach instead of dominate ? Let someone else be the "winner" this time. Let Wurm be the winner this time.
  19. 16 points
    art shamelessly stolen from a site that doesn't credit authors properly That's right, per the picture it's a The aged white dragon hatchling! And it's coming to town soon! Just like most circuses, animal cruelty is the name of the game down at Bruce's Flying Circus! You'll be able to find us at a strangely usual spot down at N13! We're firing off at 7PM UTC! (that's 8PM for the UK, the rest of you can work it out yourselves or just use this timer) All participants are asked to try and dress the part! Be colourful somehow, or find some other way to be circus-like! Heck, becoming an animal will do, if any such potions exist! I didn't use normal circus colours for these highlights because a red highlight is impossible for most colourblind people, myself included, to read! This time will get you here 1 hour early! Enjoy!
  20. 15 points
    Twenty-four hours ago, we launched Harmony and Defiance. Over this time, thousands of players have flooded in to explore the world of Wurm smashing our record with over 2000 concurrent users, and we’re thrilled to see this! While we have dealt with the login issues and addressed the majority of crashes and error messages and working on resolving a few more crashes as we go, this amount of players has led to some problems with Harmony encountering some lag. To address this, we’re announcing the launch of a second PvE server, Melody! Melody is a smaller server, only 8kmx8km (64 sq km) but will be a new fresh piece of land to explore. It will be accessible from both the tutorial server and Harmony via one-way portal and able to be sailed to from the south coast. We’ll be launching this server within the next few hours, so hold on tight!
  21. 15 points
    I think many people, including me, suggested names fitting in a current naming scheme. Such names as Independence, Deliverance or Celebration are beautiful. I think this naming scheme should be upheld.
  22. 15 points
    Haha, that would be sweet, wouldn't it? And as amusing as that thought is, it's key art we're talking about here, not box art. Actually a lot of people seem to confuse the two. Key art is a painting that can be used to promote the game in many ways. For instance, we just updated all the social media today with the new key art: However "box art" is a different thing. I think a great way to explain the difference is by using Ultima Online as an example: Here is UO's original key art. Here is UO's original box art that used part of the "key art" to create it. Hope that clarifies things for everyone
  23. 13 points
    I got the impression that it was less that they wanted that specific spot, then that they were against F2P players having an undeeded homestead. The "official" stance to my understanding is, unpaid homesteads are allowed but they are risky because another person could deed over your work. Is that person deeding over an a-hole? Probably if he deeds there ONLY because he is upset about a free player building there, and wouldn't have deeded there except to "teach them a lesson". It's a little jerky but it is legal to deed over them. "Deed It Or Lose It" is the wurm mantra. Remember, some of them may be people not sure yet whether to invest money into the game, especially with lag, It may be they are giving it a month free and then deciding. Or ... it may be that they lost their job due to coronavirus, have an eviction notice on their IRL apartment, had their grandfather die of COVID-19 in the past month, and being able to play Wurm for free is the only bright spot in their life right now. We really don't know anything about other people's circumstances. Remember, even F2P players "add to the game" simply by being here. Other players -- paying or not -- are the best "free" content in the game. They cost developers almost nothing and they keep other players here who CAN and WILL spend money as long as the game has an active and happy playerbase. Free to play players are an integral part of the community. Deliberately chasing them all away as "damn freeloaders" only puts Wurm right back into a bad state of game, where people are leaving because people are leaving, and the Steam launch was in fact advertised as a "free to play' game, not as a "free limited trial" game.
  24. 13 points
    I honestly think trade chat for harmony needs to be separate from existing servers as it is confusing to new players since you can't buy items from other servers. Same goes for forum marketplace.
  25. 13 points
    The lack of a sickle is not a prohibitive situation, whereas Jackal taught us the lack of pelts leaves many unpolished responses.
  26. 13 points
    Tonight slithered in and slithered out before anyone could notice! I mean, how could I pass up the opportunity to get some nice screenshots of such an AH-MAZE-ING player event! Absolutely fantastic job VirusMD and the whole team who contributed. More screenies in the spoiler thing-a-ma-jig below!
  27. 13 points
    Please let DragonNoir and ChampIAN retain their prizes but please rethink the names. Some have said "who cares about a name?" I encourage you to name your child Gollum and see how he feels about the importance of names. Every Wurm server has followed a certain aesthetic with Xanadu being a clear outlier. Current servers: Affliction - Middle English traced back to Latin Celebration - Middle English traced back to Latin Chaos - Latin, from Greek Deliverance - Old French Desertion - Middle French and late Latin Elevation - Old French traced back to Latin Exodus - Latin, from Greek Pristine - Middle French or Latin Release - Old French or Latin Serenity - Middle French or Latin Xanadu - Anglicized from Mongolian city of Shang-tu Steam servers: Rumble - Middle Dutch or Middle High German Heartland - Combination of two Old English words Beyond the many points already made, these names simply do not fit with the rest of the servers. The reason Latin is a common denominator in the server names thus far is because many of the most evocative words in the English language are traced back to Latin. They simply sound better and evoke emotion. The only thing that springs to my mind when hearing "Rumble" is the sound my phone makes when it vibrates on a wooden table top.
  28. 13 points
  29. 13 points
    New hotfix coming out in a minute, changelog below: Thanks for all the feedback so far. We'll be working on adding back some better font size options for certain windows such as chat and inventory type windows, as that seems to be a common request, and we're still going through some other issues. Additionally, we're looking at giving the default and repeat actions a bit of a redo as it seems the implementation is much less than ideal, but that may take some more time. If there are any critical ones we've missed, feel free to also repost the issue into the client bugs section, we're working through all the posts here but some reports may require some more information on the problem and it'd be easier to follow up on them that way.
  30. 12 points
    Would be nice if Thatching be came a more diverse skill. Possible Recipes. - Straw Hat - Straw Basket -Lobster trap -Fish Trap Would be nice.
  31. 12 points
    This is specifically designed to be a tutorial for NEW players to Wurm Online. With the new release on Steam, I've seen a major need for a new player guide for some really important basic stuff that the tutorial really doesn't cover fully. Or should be elaborated on to help give people a slightly better understanding. Hopefully this succeeds in address this - at-least a little. Please share with any new players who you find struggling, especially in the actual tutorial (as I've witnessed in game)
  32. 12 points
    As a new player who has zero minutes played, OP is exactly the reason I wont be deterred. The attitude is poor and I know it doesn't reflect the rest of those who are veterans and those who are new and know what launch days are really like in a MMO.
  33. 12 points
    HI Everyone! With the announcement of the new server names, we did receive some feedback regarding the name choices. With that in mind, we've opened this poll to gauge your opinions on whether we should pick new names for each server, or keep them. If we do rename a server, it will be an internal decision, but the names we have chosen already will still exist in-game. The starting town for the PvE server would become Heartland, and a kingdom will have their starting town on the PvP server named Rumble. We'll let this voting go for 48 hours and review at the time of closure! If you do vote for new names, the people who entered the new name picked will also receive the reward of 6 months premium and 25s
  34. 12 points
  35. 12 points
    Aww thanks for thinking of me Ryaanna, that's very sweet. It's fine though. I do understand that if players are upset with the name choices, it will overshadow anything else and is to be expected! Congratulations to the winners btw! How exciting for you! Speaking of exciting, I literally cannot WAIT for Steam launch. And as for the trailer, I'm bursting at the seams for Retro to be able to share it with you all very soon!
  36. 12 points
    for my first ever wurm post, i just want to say, these names are the worst server names to date
  37. 12 points
  38. 11 points
    Kinda sucks tho, this kinda seems good, it would encourage pvp players to go over to pve and make a place to skill gain or the pve to come over to pvp to get skillgain, this could encourage different groups to go between server like once or twice a week to use up their sleep bonus and maybe united the two communities a little more and help the game flourish. This was stated to be unintended by the devs, but I don't see it as a bad thing. @Retrogradeyou accidentally have a system in place that encourages people to go between the two servers actively.
  39. 11 points
    Think of it as opening another server on another MMO, nor another zone. The goal is to allow organic skill and economy growth, with new players being able to progress through the natural server growth as opposed to being thrust into an ultra developed world. Xanadu had high skilled players joining it quickly and soon all feeling of exploration and growth was lost as the massive deeds with castles and cities were popping up, canals were bring broken through at record speed due to high mining and enchanted picks, and priest casts. A fresh start with fresh players allows people to experience that feeling of conquering the land that you had when you started 11 years ago. This is why we want to keep it separate, I hope that helps explain things.
  40. 11 points
    omg, this entire line of thinking is erroneous! it rests on a faulty premise. (1) there ARE NO "steam servers" There are only Wurm servers. There is one Wurm Online launcher that signs you in & takes you to your servers. There are 2 ways to access the launcher. One is directly from a link on your PC that you downloaded from the WurmOnline website. The other way is by signing into your Steam account, going to your library, and clicking the game link "Play" that will.... open the WurmOnline launcher. The exact same one, for the one, unified game that everyone is playing. (2) Old Characters Old characters, made before a steam access point, have not changed at all. Use the WO launcher to sign in as your character & play the game. Don't like where you are living? BUILD A BOAT AND MOVE LIKE EVERYONE ELSE. Since WO launched new servers at the same time as they launched the steam connection, "old characters" are also automatically part of the Southern Isles in the Freedom Kingdom. Any - ANY - characters made in WO now & going forward go to the same tutorial server (Golden Valley) and are all equally provided with the chance to chose a PVP life or a PVE life - and whether that life will be in Epic, Freedom's Southern Isles, or the new Northern Freedom Islands. (3) North & South Right now, for many practical reasons, there are rocky waters and magically-influenced storms in the seas between the Northern Islands and the Southern Isles, making all the shipping routes too dangerous for passage right now. North and South are not connected, and we play with that until told otherwise. But if you want access to the Northern Islands, you - like everyone else - can make a new character to go explore the new lands. There are ways to help each other move silver from your in-game money satchels to a new character in the North, much that it will help you up there with no economic infrastructure set up. In Wurm, all things are possible, it just takes time and effort. You can use BOTH the link directly to the WO launcher and the link via Steam to create a new character... just be aware that characters are linked to which ever method you pick. "Old" character A made while using a direct link will always need to be accessed via the direct link, while you might decide to make new character "B" after signing into Steam and connecting to the WO launcher that way. Character B will always need to be accessed via the Steam connection. Can I explain why that's how it's set up? Naw, y'all, I just play here - but there has been extensive Q&A with the community leading up to now to explain all of these things. If you haven't been paying attention, that's on you, not the devs, not the GMs, not the volunteers currently working their butts off, and certainly not on Retrograde. (4) Why bother with Steam? Since there aren't "steam servers" AND either type of connection leads to the exact same launcher, AND any new character has equal opportunity to settle on any island from now on.... What's so special about Steam connections? ... ABSOLUTELY NOTHING. If - and only if - you already have a Steam account, and if - and only if - you want to be able to have access to Steam chat and your Steam friend's list, and Steam points while playing WO - then - and only then -does it make sense to use the Steam connection to play WO from now on. • If your main is an "old" character and you don't want to start and alt or start all over with a new main... stay with the WO launcher you've always been using • If you want to explore the Northern Islands, just to see the sights but not necessarily to settle there, just make a freebie alt and pick the new islands and go on a brief vacation from your main in the South. • If you have been thinking about creating an alt, maybe a priest you've always wanted - now might be a fun time to start it. BUT you have to be aware that we have no estimate if / when the storms will subside and our boats will have passage between the North & the South. • If you have Stream, and you want to be connected to Steam while you play WO from now on, I'm sorry - but, yes, you will need to make a new character while running Steam and "start again." That's just the way it goes down. You have the freedom to decide if it's worth it to you. (5) Yes I am a B-word. Sorry if I'm being super snippy right now (notsorry) - but I'm seeing one of my favorite games (WO, duh) getting review bombed on Steam as we speak - mostly from disgruntled ex-players or from current players who didn't pay attention to any of the info that we've had access to for the past, idk, month. I created a Steam character just the other day to go explore the North just for fun - and I cannot tell you how many new players (or old players who have just been living with their head buried in the steppe) who are simply standing around in the tutorial area begging for someone to hold their hand. That's not Wurm, it's never been Wurm, and the WO devs, GMs, and volunteers are swamped. Most of their questions could be easily answered if the player just completed the tutorial and used their eyes. Most of the questions on CA Help and here in the forums could be easily answered by paying attention and making even the smallest effort to answer your own questions for yourself. (6) GO PLAY WURM ALREADY Why are you still here? You're blathering pessimistically on the forums when you could be in Wurm solving your problems, finding your answers, and playing this awesome game. GO THERE.
  41. 11 points
    Beautiful job on those maps Saroman, as always! I'm eyeballing Harmony and there are so many potentially pretty spots to go for! I dunno what I'm gonna do!! I think I'll just have to whip together a rowboat, set sail and see what what's out there. So hyped to live the newbie life after all these years! It'll be so interesting to see how it feels to start fresh now with the knowledge I've accumulated over the years. I can imagine many of you feel the same!
  42. 11 points
    This will likely be some time before the launch, but until we specify it here, assume it's not safe to start a character. We'll make sure we post a notice once you can create a character that'll be able to go to the new servers.
  43. 11 points
    They should make it a month, what about people on shift work right now... Actually scratch that, what about workers on a rig off the coast...hmm. I guess they need to make it at least 1 year of bonus to be fair... You know what, come to think if it, I guess it'll never be fair for everyone...
  44. 11 points
    Do you mean Rumbles?
  45. 11 points
    Will leave underground building in and consider other options mentioned here post launch as there is not enough time for anything more complicated this close to release, underground building was just turning a flag off. Thanks for all the feedback, post launch we plan to look at both on and off deed mine meta and how we can find a good middle ground with them.
  46. 11 points
    The reason you need to make a new account is because although you play on epic, your account still exists on the southern freedom isles. Adding an option to completely delete your character from epic/S. freedom isles would create more issues than opportunities, and could lead to major issues within the databases. I understand that the premise "why not just let us move over?" is simple, but the reality is the technical impact could severely disrupt players and accounts. If you would like to play on the Northern Freedom Isles you will need to make a new account as they will be COMPLETELY separate. This requirement of a new account is not going to change, it's not about money, it's not about being unfair, it's about ensuring that if the servers ever do merge, we don't have the issues we encountered with any other instance of skill transfer we've encountered before.
  47. 11 points
    I am really sorry for Malena/Catspurr. Her amazing art burried under this.
  48. 11 points
    Retro you're a little late for naming the servers and a little late for April 1st it seems.
  49. 11 points
  50. 10 points
    Sadly those names are pretty bad. I am going to have a hard time asking people with a straight face to come play on rumble with us. It sounds like a bad joke.