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Sidereal last won the day on March 28

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About Sidereal

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    Meerhaven, Pristine

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  1. Thanks to Dragon Beard Markets for the recent improvement work on a few key pieces of equipment. Prices are clear and reasonable and saved me the hassle and fuss of doing it myself. Truly a one stop shop!
  2. Huzzah! Looking forward once again to this fine event after such a wonderful experience last year! Need to look at my stocks, but will bring a few crates over in the next few days to help with the material gathering. No need to tie up a room as I'm just across the bay. Happy to help with: LW, JS, BS, Carp, and FC. And of course, please put ol' Auntie Sid down for the blood work. Quite possibly my favorite part of last year's event and looking forward to it again. ETA: Anacrusis will be in tow to help with sermons and Vynora enchants as well.
  3. After seven years, I'm finally looking to construct my own personal set - offering 25c per 0.01kg of hide.
  4. Cedar hedge in good light - a little more visual clutter than I would have liked, but stumbled upon them:
  5. Sent! May you enjoy the surprise in your mailboxes. Thank you! All scale sold - please close.
  6. Oyez Oyez! These raw dragon scales are available to discerning buyers for 35c per 0.01kg: Green dragon scale: 0.22kg (7s70c) White dragon scale: 0.05kg (1s75c) White dragon scale: 0.05kg (1s75c) Red dragon scale: 0.09kg (3s15c) Red dragon scale: 0.09kg (3s15c) Red dragon scale: 0.08kg (2s80c) Blue dragon scale: 0.34kg (11s90c)
  7. My favorite sunset from Meerhaven: clear skies, Glengarry in the distance, and the stars just beginning to come out at dusk.
  8. In my heart of hearts, I'm a stargazer. Spent many evenings as a young girl lugging a telescope into the fields outside my parents' house. Sidereal time is the system that we use to do astronomy - using the stellar background as a frame of reference instead of the solar day. Think of it as the time that the stars keep - and that's the time I keep in my heart. I'll forgive you for using 'Side' as a nickname, but all my friends know that they should call me Auntie Sid. And to think all this time, I thought I had you pegged as as a fan of Sumerian mythology.
  9. Is it just me, or is the daytime sky being shaded differently with this update? Haven't changed my driver or settings, but they sky looks more naturally shaded instead of just the same uniform blue color.
  10. Camellia hedge in good light:
  11. Not to be a pest, but is there a specific day and time for the update? I ask only because I have a promise to keep to light a candle at the gravestone of every tower guard who ever gave their life defending our deed so that their souls can escape Jackal as it closes. I can't bear the thought of leaving them alone on the Home of the Damned forever.
  12. Reasons why I continue to play Wurm Online: Looking forward to chatting with folks that have become familiar friends over the years Being able to set my own goals without feeling obligated to participate in 'end game content' Having 3+ years worth of projects to work on, even after playing for 7 years Trying to figure out how to pay it forward for every player that has ever shown me a kindness A relaxing game experience that neither depends on my slowly deteriorating reflexes nor requires my absolute, constant attention Impalongs, and all of the additional player-created events that never cease to surprise me Recent additions like Jackal that result in cooperating with players that I've only ever known as names from the forums Every server that I haven't found the time to visit and explore even after all these years Feeling very connected to the patch of land that has been my deed for this long: the random visitors, the years long shaping of the land, and (surprisingly) the sunsets Loss aversion to WU servers that claim "We'll be here forever!" but vanish once the owners discover how much work goes into curating a well-run server Cheaper than an actual vacation home by several orders of magnitude The bittersweet experience of discovering and exploring a deed that has disbanded - a reminder of our own mortality in all things The fact that multiple players have left this mortal realm in the last 13 years that have been remembered within the game itself (Tich, Oracle, et al.) That WO is an extremely niche game, and frankly there simply isn't anything else like it - even after all this time
  13. Wait, so the fact that the crafting window shows the hand as being 50.0ql has no real basis? I always wondered why water was 100ql and hands were only 50ql, given how problematic that would be for high level pottery work.
  14. Fully agree. Nearly every time I've ever used Get Info has been by accidentally being off a few pixels in the menu. As Armyskin points out, it's very frustrating to accidentally use up this 1xday skill at a time when it isn't useful.
  15. Several folks have made excellent suggestions and I'll echo some of them while offering my own experiences over the last several years. Find other players you enjoy being around: Looking forward to seeing certain people online is always a reason to log in. Are there toxic players in your alliance? Does alliance chat just feel endlessly tedious? Consider finding or forming a smaller alliance of people whose company you truly enjoy. They're out there and they are wonderful. Grind skills only when you're in the mood: You may log in one night planning on spending your entire 5h sleep bonus working on Weaponsmithing, but after an hour you're just dreading every mouse click. Stop. Do something else around the deed that needs doing. Explore a part of the server you haven't been to in a while. Redo that one part of your mine you've been meaning to get to. Stock up on raw materials for your next project - can you ever have too many iron ribbons? Or just log off for the night. It's OK, Wurm isn't going anywhere. Eliminate as many 'chores' as possible: As Crimsonearth points out, logging in only to deal with things that absolutely need to be done before it's too late is no fun. If you hate the thought of dealing with the upkeep on a Thing, consider letting go of that Thing. Yes, breeding five-speed sheep at one point may have sounded like fun - but it's OK to give up that hobby once it becomes a chore. (NB: I am still trying to breed five-speed tortoises for reasons even I am beginning to question...) Ignore the haters: Certain individuals seem to participate in Wurm only to tell everyone else how much they hate playing the game. That's on them, not you. It's OK to enjoy the parts that you find enjoyable, even if that thing doesn't increase a single skill ever. I met someone recently that just travels from server to server to meet new people and found that wonderfully refreshing. When the thought of just logging in feels like work, it's time to take a break: When Wurm starts to feel like a second job, it's probably time to play something else for a change. Shortest break I've ever taken was a week. Longest was two and a half years. Maybe you won't ever log in again, and that's OK too. But at some point when you find yourself missing the sunsets, the bird calls, or the shape of a mountain range near your deed - you'll know it's time to log back in at least for a little while. And maybe you'll discover that you suddenly have so very much to do again. Wurm is a story that you gradually tell yourself over the years: Sometimes you have a million projects you're itching to get to, sometimes it feels like there's nothing else to do. Only you can reveal the story of your character's life in this world. I wish you all the best in discovering how that story unfolds.