Finnn

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Finnn last won the day on February 24

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About Finnn

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  1. you're late for the party, the spell gems were already announced, for the moment no word on them, but something similar is planned to be content, pointless to press this, since other idea's main thing is... burning gems and using them as storage battery to cast the spell .. I guess..
  2. #bump Make NS a bit more normal to grind suggestion is to raise stamp eraser's(wool+lye also it's alternative wool+vinegar) skillgain base amount.. and/or also.. farmer's salve(animal fat + garlic), either of the 3 barely returns skillgains per action
  3. do you have different graphics preset for the main, maybe you run out of memory, etc... can you report the crash log, will be very helpful to track the cause(maybe/usually helps)
  4. if so disable the chance to generate rare traits on chaos, rares do work on pvE speed rare traited horse worths a kingdom, literally
  5. rather have dye option, if there's that big variety, since it's all the same work, there's no sfi/nfi/pve/pvp specific content.. let players either use uploaded art.. or dye freely their cape
  6. Sure.. just add typical confirmation step when demolish/dismantle/.. button is clicked.. have input field, ask for accept/delete/dismantle/delete.. whatever single word to be typed before confirmation. This might be ok on pve.. but on pvp servers probably a hard no? or?
  7. Any no longer active/existing pmk = free for all archaeology fragment wagon art, as recipe.. make it hard to obtain.. and hard to make.. enjoy... aye / nay? These are in the graphics file, but are lost in time.. revive them?
  8. it's NOT the same, you can grind either(beverages/gardening) super fast, vs a lot longer time to grind lockpicking, on top it's metagamed with lots of math, etc.. rng/delays.. suggest fix to the time it takes to grind lockpicking and sure, even ground, while there's huge gap in that.. it's imbalanced idea for the wrong cluster.. suggesting pvp skill to be used in pvE content, it's just weird, add events and more places to use the content, etc.. introduce it first to the cluster in some way.. not just top rewards in single newest content and you'll have warmer welcome for it, but new content.. rewards gated by pvp skill in pvE servers... weirdness all around, wrong place, time, etc.. such is the sense I get from this, that's all
  9. there's no good reason to gate loot behind lockpicking on pvE.. if nothing on pve uses it.. if it's suddenly introduced with variety of uses.. maybe... various events, various loots, proper balancing, fun for all and all that... maybe... sounds like proper balanced gg content introduced as loot rewards for 1 event.. likely a meta to reward pvpers on pve servers, which seems really weird, given there's nothing for pvE players to do on pvp maps if they don't want to pvp.. not even full ban of pvp during global casts +/- time around it to get safely out and have tickets handled, etc(borders eat boats and people sometimes)
  10. understanding the problem is big part of understanding the problem.... lookup lockpicking on the wiki, realize how slow and pitiful the process is.. try it.. realize how awful it is... then you understand once you hear other how it works and how it's grinded, how terrible you misunderstood it all and you now start to metagame and use calculators, enchants, certain ql and prayers to all gods to get gains, even with all that help and metagaming.. it's all gated by rng ticks and time delays to get skill gains you have speeddating with meditation's cousin but you just can't get out of this deal basically it's awful horrible idea
  11. horrible idea Why.. it's purely pvp utility skill; it's really slow to grind(gated by enchants and huge timers, rng for gains); you need a lot of time and metegaming to get into it camps are pvE events lice similar to rift camps/etc if such spawn on pvp maps - sure, for pvE maps.. horrible idea