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  1. Past hour
  2. Less smoke from fireplaces

    +1, how about the Forge/oven/fireplace only smoke if they need the ash cleaned out?
  3. Valrei International. 068

    I'm still not a fan of the idea of letting priests improve anything. Like I said, being a priest feels special because there aren't a huge amount of people who are amongst them, removing restrictions means... everyone's a priest! And as far as I understand, what's trying to be done is making priest mains a thing, and easier for newer players, which is why I'm putting these points into view, into view. Having 70-90 farming is not a quick or an easy task, but it does make independence (not having to buy anything to grind) satisfying. I do believe in making shattering no longer a thing however, and reducing sacrificing timers (or allowing casting while sacrificing) This whole talk about removing all restrictions bothers me quite a bit, it removes the magic (no pun intended) of being a priest. BUT I do think all priests should be able to preform all labour tasks. (Woodcutting mining digging farming)
  4. Ikademandreds Pizza Company

    Amazing pizzas! Fast deliver and incredibly 8h20m buff Tyvm for that! Will order more as soon as mine is over
  5. Today
  6. [RELEASE] DeedMod (for use with Ago's ModLoader)

    It appears this is now broken with 1.8.0.3. New deeds cannot be created as a "SteamID" variable is missing, and throwing error for new deeds. Disabled mod and people can now make new deeds.
  7. Yesterday
  8. flowers, seeds and bushes

    HI, back again to whine about the lack of flower seeds, it would be so very nice if flowers gave 3 seeds like veggies do, and would love to have MANY MORE floral choices. New more realistic bushes, just more and better EVERYTHING florally speaking. PLEASE
  9. Less smoke from fireplaces

    +1 to chimneys and fixing forges/ovens from poking up.
  10. Hitched, cared-for bison vanishing on server restart

    Lost another one, same way.
  11. The kyklops that stomped on the grounds of Release will be poked and slapped on this weekend. Everyone is welcome to attend and get a blood for a leatherworking potion. I'll post a map later, too lazy and tired now...
  12. UCLG Marketplace

    [00:38:56] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes. Thank you very much!
  13. New Animal Plus Use for Small Carts

    2 new animals - Mule, because that's what you get from breeding donkey's and horses. Either way, neat idea +1
  14. Wurmiversary 2018

    Was this every solved? The set found?
  15. [Released] Governor Server Mods ==Newest Mod== GM Commands

    Clients are having issues launching after putting the Tabard Mod in, I tried it and am also unable to launch my game with it in. Is there a separate download for a client version? Client Log:
  16. Add Donkeys to Wurm so we can hitch them to small carts, adds a new Animal plus gives use to a item
  17. Player Gods and Their Benefits

    The spells and attributes are not that random. They are based on the gods ID number which goes in numerical order when creating them. So each 101 God across all servers have the same spells/attributes. Sindusk spell craft can help modify the spell lists but not the attributes. There is a buff the player God gets that is similar to tome bluffs but better if I recall correctly. If you know how to edit the SQL db they can be removed rather easily. The GM tool will tell you the attributes of each god.
  18. Bulk Food Sale and more

    bump
  19. WTS SLEEP POWDER - XAN

    bump
  20. I bought this game today, and I couldn't connect to any server. When i try to join a server, I can hear some sounds with a black screen, After that... the game just crashes. Is there anything I could do about this? Could this have to do with the java version? I installed the most recent one. I uninstalled the game with all the user data. So do you guys have any tips to fix this? Thank you! I tried to delete my profile and create another one. When I connect to a server, the games suddenly crashes, and I got this error message: _______________________________________________________________________________________________________________________________________________ Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm unlimited forums, and someone else might be able to help you. Contents of console.log: java.library.path: C:\Program Files\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\nativelibs Time is Thu Sep 20 20:29:09 CEST 2018 Running client version === System information === Executing from C:\Program Files\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\ Operating system: Windows 10 (arch: amd64, version: 10.0) Java version: 1.8.0_172 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.172-b11 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 4 Loading character Voxlord Could not find character 'Voxlord', creating it. Loading config default Loading props file PlayerFiles\configs\default\gamesettings.txt Exception in thread "JavaFX Application Thread" java.lang.NullPointerException at com.wurmonline.client.launcherfx.controls.DisplayOptionControl.updateState(DisplayOptionControl.java:194) at com.wurmonline.client.launcherfx.controls.DisplayOptionControl.lambda$new$1(DisplayOptionControl.java:70) at com.sun.javafx.binding.ExpressionHelper$Generic.fireValueChangedEvent(ExpressionHelper.java:349) at com.sun.javafx.binding.ExpressionHelper.fireValueChangedEvent(ExpressionHelper.java:81) at javafx.beans.property.ReadOnlyObjectPropertyBase.fireValueChangedEvent(ReadOnlyObjectPropertyBase.java:74) at javafx.beans.property.ReadOnlyObjectWrapper.fireValueChangedEvent(ReadOnlyObjectWrapper.java:102) at javafx.beans.property.ObjectPropertyBase.markInvalid(ObjectPropertyBase.java:112) at javafx.beans.property.ObjectPropertyBase.set(ObjectPropertyBase.java:146) at javafx.scene.control.SelectionModel.setSelectedItem(SelectionModel.java:102) at javafx.scene.control.ComboBox$ComboBoxSelectionModel.lambda$new$154(ComboBox.java:494) at com.sun.javafx.binding.ExpressionHelper$SingleInvalidation.fireValueChangedEvent(ExpressionHelper.java:137) at com.sun.javafx.binding.ExpressionHelper.fireValueChangedEvent(ExpressionHelper.java:81) at javafx.beans.property.ReadOnlyIntegerPropertyBase.fireValueChangedEvent(ReadOnlyIntegerPropertyBase.java:72) at javafx.beans.property.ReadOnlyIntegerWrapper.fireValueChangedEvent(ReadOnlyIntegerWrapper.java:102) at javafx.beans.property.IntegerPropertyBase.markInvalid(IntegerPropertyBase.java:113) at javafx.beans.property.IntegerPropertyBase.set(IntegerPropertyBase.java:147) at javafx.scene.control.SelectionModel.setSelectedIndex(SelectionModel.java:68) at javafx.scene.control.SingleSelectionModel.updateSelectedIndex(SingleSelectionModel.java:215) at javafx.scene.control.SingleSelectionModel.select(SingleSelectionModel.java:149) at javafx.scene.control.SingleSelectionModel.clearAndSelect(SingleSelectionModel.java:103) at javafx.scene.control.ComboBox.lambda$new$152(ComboBox.java:262) at com.sun.javafx.binding.ExpressionHelper$SingleChange.fireValueChangedEvent(ExpressionHelper.java:182) at com.sun.javafx.binding.ExpressionHelper.fireValueChangedEvent(ExpressionHelper.java:81) at javafx.beans.property.ObjectPropertyBase.fireValueChangedEvent(ObjectPropertyBase.java:105) at javafx.beans.property.ObjectPropertyBase.markInvalid(ObjectPropertyBase.java:112) at javafx.beans.property.ObjectPropertyBase.set(ObjectPropertyBase.java:146) at javafx.scene.control.ComboBoxBase.setValue(ComboBoxBase.java:150) at com.wurmonline.client.launcherfx.controls.DisplayOptionControl.setToDefault(DisplayOptionControl.java:146) at com.wurmonline.client.launcherfx.controls.DisplayOptionControl.<init>(DisplayOptionControl.java:89) at com.wurmonline.client.launcherfx.WurmSettingsFX.<clinit>(WurmSettingsFX.java:167) at com.wurmonline.client.settings.Profile.loadSettings(Profile.java:395) at com.wurmonline.client.settings.Profile.loadConfig(Profile.java:331) at com.wurmonline.client.settings.Profile.loadPlayer(Profile.java:303) at com.wurmonline.client.settings.Profile.init(Profile.java:129) at com.wurmonline.client.settings.Profile.getProfile(Profile.java:104) at com.wurmonline.client.startup.ServerBrowserFX.<init>(ServerBrowserFX.java:242) at com.wurmonline.client.launcherfx.WurmMain.prepareLaunch(WurmMain.java:237) at com.wurmonline.client.launcherfx.WurmMain.start(WurmMain.java:187) at com.sun.javafx.application.LauncherImpl.lambda$launchApplication1$161(LauncherImpl.java:863) at com.sun.javafx.application.PlatformImpl.lambda$runAndWait$174(PlatformImpl.java:326) at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295) at java.security.AccessController.doPrivileged(Native Method) at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177) at java.lang.Thread.run(Thread.java:748) Executing PlayerFiles\configs\default\keybindings.txt Keybinds UI: Secondary keybind for MOVE_BACK: DOWN Keybinds UI: Secondary keybind for MOVE_FORWARD: UP Keybinds UI: Secondary keybind for "toggle inventory": I Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: P Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT Keybinds UI: Secondary keybind for TURN_LEFT: LEFT Keybinds UI: Secondary keybind for TOGGLE_CHAT: T Options up-to-date! Loaded pack sound.jar (null) Loaded pack pmk.jar (null) Loaded pack graphics.jar (null) >>> Main thread exiting. Changed profile Loading character Saving props file PlayerFiles\configs\default\gamesettings.txt Keybindings saved. Changed profile Voxlord Loading character Voxlord Saving props file PlayerFiles\configs\default\gamesettings.txt Keybindings saved. Saving props file PlayerFiles\configs\default\gamesettings.txt Keybindings saved. Loaded pack sound.jar (null) Loaded pack pmk.jar (null) Loaded pack graphics.jar (null) Preparing to enable console logging. Now logging to PlayerFiles\console.Voxlord.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 0 censor_chat = true collada_animations = 1 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.4,0.72,0.47,1.0 color_grey = 0.5,0.75,1.0,1.0 color_lime = 0.5,1.0,0.5,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.58,0.04,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.5,0.5,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true connectByIpIp = 127.0.0.1 connectByIpport = 3724 contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1600:900:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = false event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = false free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 1 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = false hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 2 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = false loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 1 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 3 mount_rotation = false multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = false occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = false player_texture_size = 2 reflection_texture_size = 0 reflections = 2 remember_password = true render_bloom = true render_distant_terrain = true render_fxaa = true render_sun_glare = false render_vignette = true renderer_type = 0 resident_models = false save_skills_on_quit = false screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 9 shadow_level = 0 shadow_mapsize = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sound_al_gain = 5 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true start_dedicated_server = false structure_render_distance = 2 submit_client_data = 0 terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 1 togglePushToTalk = true treelist_outline = true trees = 2 update_optional = true use_alpha_particles = false use_anisotropic_filtering = 2 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = false use_phobia_models = false use_tree_models = false use_weather_particles = false vbo_enabled = 0 viewport_bob = true water_detail = 0 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing PlayerFiles\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting global job manager with 4 worker threads Using LWJGL display 1600:900:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: igdumd64 (9.17.10.4459) OpenGL vendor: Intel OpenGL renderer: Intel(R) HD Graphics 4000 OpenGL version: 4.0.0 - Build 9.17.10.4459 OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_INTEL_map_texture GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:8 GLSL version: 4.00 - Build 9.17.10.4459 GLSL max vertex uniforms: 1024 (1024) GLSL max fragment uniforms: 1024 (1024) GLSL max varyings: 64 (64) GLSL max lights: 8 (8) GLSL defines (4.0): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 0MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Experimental direct buffer cleaner init successful Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. No positions file for 1600x900 No position data stored for fightwindow No position data stored for skills No position data stored for spelleffects No position data stored for missions No position data stored for achievementWindow No position data stored for chat No position data stored for event No position data stored for inventory No position data stored for equipment No position data stored for wikisearch No position data stored for stats No position data stored for healthbar No position data stored for missionprogress No position data stored for target No position data stored for selected No position data stored for toolbelt No position data stored for compass No position data stored for timers No position data stored for helpbutton No position data stored for skillTracker No position data stored for quickbar No position data stored for Character No position data stored for personalGoalsWindow No position data stored for friend No position data stored for support No position data stored for notification No position data stored for statusEffect No position data stored for menuwindow No position data stored for trade Gui initialized Startup Phase - Preparing terrain... Execution aborted at connection 0, iteration 0 Run time 0s, local time Thu Sep 20 20:34:47 CEST 2018 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.ExceptionInInitializerError at com.wurmonline.client.renderer.terrain.TerrainLod.createTextures(TerrainLod.java:282) at com.wurmonline.client.renderer.terrain.TerrainLod.<init>(TerrainLod.java:252) at com.wurmonline.client.renderer.terrain.TerrainRenderer.<init>(TerrainRenderer.java:140) at com.wurmonline.client.renderer.WorldRender.<init>(WorldRender.java:258) at com.wurmonline.client.WurmClientBase.runGame(WurmClientBase.java:283) at com.wurmonline.client.WurmClientBase.run(WurmClientBase.java:1597) at java.lang.Thread.run(Thread.java:748) Caused by: java.lang.NullPointerException at com.wurmonline.client.renderer.terrain.TerrainTexture.<clinit>(TerrainTexture.java:252) ... 7 more _______________________________________________________________________________________________________________________________________________________________________________________________________________________ And I'm going to list the 'console.username.log' below _______________________________________________________________________________________________________________________________________________________________________________________________________________________ java.library.path: C:\Program Files\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\nativelibs Time is Thu Sep 20 19:40:39 CEST 2018 Running client version === System information === Executing from C:\Program Files\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\ Operating system: Windows 10 (arch: amd64, version: 10.0) Java version: 1.8.0_172 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.172-b11 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 4 No game settings found, assuming new install: PlayerFiles\gamesettings.txt Loading character Voxlord Could not find character 'Voxlord', creating it. Loading config default Could not find config 'default', creating it. Copied default file defaults/keybindings.txt to PlayerFiles\configs\default\keybindings.txt Executing PlayerFiles\configs\default\keybindings.txt Keybinds UI: Secondary keybind for MOVE_FORWARD: UP Keybinds UI: Secondary keybind for MOVE_BACK: DOWN Keybinds UI: Secondary keybind for TURN_LEFT: LEFT Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT Keybinds UI: Secondary keybind for TOGGLE_CHAT: T Keybinds UI: Secondary keybind for "toggle inventory": I Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: P Options up-to-date! Loaded pack sound.jar (null) Loaded pack pmk.jar (null) Loaded pack graphics.jar (null) >>> Main thread exiting. Loaded pack sound.jar (null) Loaded pack pmk.jar (null) Loaded pack graphics.jar (null) Preparing to enable console logging. Now logging to PlayerFiles\console.Voxlord.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 2 censor_chat = true collada_animations = 3 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.4,0.72,0.47,1.0 color_grey = 0.5,0.75,1.0,1.0 color_lime = 0.5,1.0,0.5,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.58,0.04,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.5,0.5,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true connectByIpIp = 127.0.0.1 connectByIpport = 3724 contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:true:0:1024:768:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = false event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = false hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 3 mount_rotation = false multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = false occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 2 remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = false render_vignette = false renderer_type = 0 resident_models = false save_skills_on_quit = false screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 9 shadow_level = 0 shadow_mapsize = 1 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true start_dedicated_server = false structure_render_distance = 3 submit_client_data = 0 terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 3 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 4 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 1 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing PlayerFiles\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Copied default file defaults/badwords.dat to PlayerFiles\configs\default\words.dat Word filter loaded: 23 Starting global job manager with 4 worker threads Using LWJGL display 1600:900:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: igdumd64 (9.17.10.4459) OpenGL vendor: Intel OpenGL renderer: Intel(R) HD Graphics 4000 OpenGL version: 4.0.0 - Build 9.17.10.4459 OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_INTEL_map_texture GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:8 16384x16384 textures not supported, downscaling. 8192x8192 textures not supported, downscaling. GLSL version: 4.00 - Build 9.17.10.4459 GLSL max vertex uniforms: 1024 (1024) GLSL max fragment uniforms: 1024 (1024) GLSL max varyings: 64 (64) GLSL max lights: 8 (8) GLSL defines (4.0): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 0MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Experimental direct buffer cleaner init successful Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. No positions file for 1586x886 No position data stored for fightwindow No position data stored for skills No position data stored for spelleffects No position data stored for missions No position data stored for achievementWindow No position data stored for chat No position data stored for event No position data stored for inventory No position data stored for equipment No position data stored for wikisearch No position data stored for stats No position data stored for healthbar No position data stored for missionprogress No position data stored for target No position data stored for selected No position data stored for toolbelt No position data stored for compass No position data stored for timers No position data stored for helpbutton No position data stored for skillTracker No position data stored for quickbar No position data stored for Character No position data stored for personalGoalsWindow No position data stored for friend No position data stored for support No position data stored for notification No position data stored for statusEffect No position data stored for menuwindow No position data stored for trade Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to PlayerFiles\players\Voxlord\logs\_Event.2018-09.txt Login successful Copied default file defaults/autorun.txt to PlayerFiles\configs\default\autorun.txt Executing PlayerFiles\configs\default\autorun.txt Saving window positions to PlayerFiles\players\Voxlord\windows_1586x886.txt Saving props file PlayerFiles\players\Voxlord\windows_1586x886.txt No positions file for 1600x900 No position data stored for helpbutton No position data stored for menuwindow No position data stored for spelleffects No position data stored for event No position data stored for equipment No position data stored for personalGoalsWindow No position data stored for compass No position data stored for notification No position data stored for trade No position data stored for healthbar No position data stored for skillTracker No position data stored for fightwindow No position data stored for toolbelt No position data stored for wikisearch No position data stored for missionprogress No position data stored for inventory No position data stored for chat No position data stored for friend No position data stored for skills No position data stored for timers No position data stored for missions No position data stored for achievementWindow No position data stored for support No position data stored for stats No position data stored for selected No position data stored for statusEffect No position data stored for target No position data stored for quickbar No position data stored for Character Initializing font texture for SansSerif (12). Texture Size: 128 Initializing font texture for SansSerif (11, bold). Texture Size: 128
  21. Less smoke from fireplaces

    Yup. I cringe whenever I see forges and such sticking through the upper floor and putting smoke throughout the building. Needs to be on a "to fix" list somewhere, I would hope. Would be tricky to put in place though, as many times I plan a floor above as a flat rooftop, which the furnace top should be able to render through, so not sure how you would prevent this.
  22. Less smoke from fireplaces

    better yet, let us extend the chimney.
  23. Less smoke from fireplaces

    better : dont allow furnaces to have a floor above or it would burn? I mean, hello?
  24. Less smoke from fireplaces

    I have a fireplace on the first floor of my building, and as high as the third floor, I swear the entire place is getting fumigated. It's a lot of smoke for something you'd typically use in a residential building, and tends to rise pretty high.
  25. Blackmoor Christmas Impalong 2018

    I will hopefully be there. Right now I can imp carp and hopefully will be able to bring some chopped veggies. Who knows what else I'll be able to help with by then.
  26. Hungry hungry dragon

    Greeny, gonna be smeary
  27. Patch Notes: 20/SEPT/18

    White dye on wood fix, pls.
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