Tyoda

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Tyoda last won the day on March 28 2024

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About Tyoda

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  1. [Released] Common Tweaks

    Released version 0.8 https://gitlab.com/tyoda-wurm/CommonTweaks/-/releases/0.8 Option to make any creature not rebirthable via the Rebirth spell To migrate your .config from version 0.7, just copy the last option (makeNotRebirthable) to your old .config file
  2. Common issue. Move the file libsteam_api.so from the WurmLauncher folder to WurmLauncher/nativelibs.
  3. @Belgrim You might be talking about WO, because it's there in WU, called "chat censor".
  4. Hi @Aeros! You're right. I guess I only ever tested it with the correct settings. I'm not sure, however, what the cause of the issue is, or how to fix it.
  5. Same process as the client https://github.com/ago1024/WurmServerModLauncher?tab=readme-ov-file#installation
  6. If you read the comment above the options, that will not be the case.
  7. Server. Ones that modify game logic like this must be a server mod.
  8. Boy, I really hope somebody got fired for that blunder.
  9. Cuddles' rift event mod only spawns rift mobs when you activate the altar of anubis (a new item it adds in). The other one, Poll Spawner, does seem to spawn them across the map, so that must be the one. However, removing the mod won't remove any of the mobs it already spawned (since they are vanilla mobs). You should probably get a GM character and zap all the problematic mobs from around your deed manually.
  10. @Brandon The meditation mod is server-side. You have to get the server zip, and copy only the meditation mod files to use it.
  11. Ah, didn't know you're using that version of the game. (Afaik most people stick to the latest full release, and the modlauncher one is "beta".) I don't have much experience with that, but I imagine there's no need to run patcher.bat there. You should start the server with modlauncher.bat, yeah.
  12. Your mods folder looks fine. If you have extracted the modlauncher zip into "Wurm Unlimited Dedicated Server", and double-clicked patcher.bat to run that, then the mods should now be working. You can open those .properties (and .config) files in any text editor, such as notepad, to change the options it offers. I think ago's mods all have the options in the .config file, which is automatically created when you first launch the server after installing a new mod.
  13. You can search for "what is my ip". On DDG it displays it immediately. On google you'd have to visit one of the million sites offering this service. You can also probably find it on your router's interface somewhere.
  14. You will have to port forward in your router. https://www.wurmpedia.com/index.php/Server_administration_(Wurm_Unlimited) As it explains, don't forward 7220, 7221 TCP. You can then get your public IP, and enter it into the wurm client to connect. If your public IP changes occasionally (likely), then you will have to stay aware of what it is currently. Or set up a dynamic dns service such as no-ip where you can find out your home IP from work via pinging someexample.ddns.net for example. You may also find out that connecting to your public IP doesn't work, which may be because your ISP has you behind a NAT. If so, you may be able to call them to disable that.