Muse

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Muse last won the day on December 19 2021

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About Muse

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    Southport U18 Deliverance

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  1. I don't think anyone is asking for a *guaranteed* rare success, but a) performing a spectacular rare roll graphic or b) silently and invisibly using up a MOI chance - when there is absolutely NO chance of anything useful in either case, are the two issues most people have with the current system, I think.
  2. For years we've been tearing our hair out over disappointing rare rolls - but no more! Lets compile a list of the rares that need a good / better use than saccing (some of them can't even be sacced). Please submit your personal favourites (pet hates) below - along with any solutions and ideas for uses! As the devs find us a use for all these "rotten rares", they can be finally crossed off the list. Rare Item Action (how we get the MOI) Ideas for uses / solution ? Interacting with the UI Delay MOI until a more productive action takes place Increased yield Tending / Sowing (Crops) Add chance for rare coins / remove or delay MOI / add substantial skill tick ? Praying Add chance for rare coins / remove or delay MOI / add substantial skill tick ? Bandaging Add chance for rare coins / remove or delay MOI / add substantial skill tick Rare Stump Woodcutting (Cutting down tree) Usually accompanied by rare felled tree. Add message to highlight this or add chance for rare coins. Rare Support Beam Create / Improve Support Beam Remove / delay MOI / add substantial skill tick Rare Wemp Plants Foraging Allow the crushed fibre to keep the rarity of the wemp plants. Rare Cotton (Ball) Foraging Stuffed soft furnishings or taxidermy or allow the string to keep the rarity of the cotton ball. Rare Wool (Ball) Shearing (Sheep) Stuffed soft furnishings or taxidermy or allow the yarn to keep the rarity of the wool ball. Rare Peat Digging (Peat Tile) Remove / delay MOI / add substantial skill tick Rare Pottery Shingle Create / Improve clay Shingle and rolls during Archaeology Remove / delay MOI / add substantial skill tick Rare Slate Shingle Create slate Shingle and rolls during Archaeology Remove / delay MOI / add substantial skill tick Rare Coffee Cherries Gardening: Harvest from planter Allow the intermediate stages to transfer the rarity to the next usable food product Rare Coffee Bean Beverages: Roast green coffee bean in roasting dish Allow the intermediate stages to transfer the rarity to the next usable food product Rare Cacao Pod Gardening: Harvest from planter Allow the intermediate stages to transfer the rarity to the next usable food product Related threads:
  3. Fast steel imp and 95+ CoC cast - great communication and prices. 5* Thank you!
  4. Update: The exploration update merely involves the changing of the k on the maps to look less like an h. I'm looking forward to it too!
  5. H O W ???

    Something in the mines below? Hope you get better soon.
  6. Update: Here is an example of the system at its worst: Receiving an item. How does the new player know that he is not sending the item back, when the accept button says "Send"? Just seen a player ask this very question in CA_Help today.
  7. Yep, I think this would be useful, and not just for PVP. To allow folk to bring forward the breeding age, as well as the wool, egg and milk production, I think it could be a worthwhile option on PVE. It needs to be something made from materials that new players can access though, it would not be right to price them out of the market.
  8. Are you the owner of a large draughty castle? or maybe just a tumbledown shack where the wind rattles through each crack? It's time to use up those scrap materials and make an anaconda or crocodile draught excluder/floor cushion to lie across those draughty doorways and halls. You will need: An anaconda skin* or crocodile hide: 10 balls of cotton or wool (rare+ balls of cotton or wool have a chance to turn the draught excluder rare+) Some cotton string or wool yarn *Maybe Soon (TM) Instructions: Stuff the anaconda skin/croc hide with the balls of cotton or wool and sew up the skin or hide with the string or yarn. Difficulty: Easy Difficulty of obtaining the anaconda skin or croc hide in the first place - could be problematic. Result: Sit back in the warmth and admire your draught-free sitting room If anyone else has any good or funny ideas on how to make good use of rare balls of wool or cotton - please add your ideas below!
  9. You might need to think about what happens if the driver or passenger logs out, or worse still, loses connection (which happens to me a lot). Does the horse stay put or does it keep going leaving me stranded when I log on? Otherwise, you can definitely have some fun fleshing out this idea.
  10. In my opinion, the problem can be made worse if the new player believes there might be some physical or logical difference between a tunnel (noun) and a mine (noun). Possibly having travelled through fancy marble-clad player-made tunnels and canals on the way to their plot, they don't identify with 'tunnels', and just want a hole in the ground to rest up. Everyone they meet tells them to make a 'mine' - so a 'tunnel' might seem like a different structure altogether and not what they want. Somehow we need to help players understand that in the case of opening a newbie mine, tunnel is in this case a verb. It's not obvious that a tunnel (noun) can be the entrance to a mine (noun) , and a mine is also a tunnel that does not necessarily go anywhere. Part of the problem in my opinion, is that the tutorial only teaches underground mining, not creating a new entrance, so the players' first experience of mining is underground using the 'mine' command in the tutorial. By the time they get outside and need to actually create their first mine from scratch, the 'tunnel' concept is totally alien to the new player. Perhaps 'Open a new mine' or 'Create new mine entrance' is a happy compromise.
  11. Quite often new players spend time performing 'mine' on a rock tile, and can't understand why it never opens a mine. 'Mine' is for surface mining, and they need 'Tunnel' to actually open up a new mine to use as a newbie base. They don't know that until they ask in CA_Help. The problem arises because Tunnel and Mine are both verbs AND nouns - you can tunnel a mine, and you can mine a tunnel, and it's all a bit confusing for the new player. Could we please have a mouse tooltip over the tunnel and mine options? - or at least point new players towards the Tunnel command a little more clearly? Perhaps we could change the options to 'Tunnel a new mine' and 'Mine rock surface' whilst we are outside of a mine, rather than just 'Tunnel' and 'Mine'. What do you think folks? Interested to hear from those players who have had this problem as a new player, as well as those seasoned vet surface miners that use the external surface 'Mine' command a lot.
  12. Thanks for your input. There is always a second screen, except when you check the "Check this if you don't wish to go to the next screen" checkbox. So in the default case, unless this box is checked, "Send" does not send any mail.
  13. How many times do you go to COD an item, and mean to go to the second page to enter the cost, but suddenly stop short with your mouse over the SEND button? "I'm not ready to send my item!" you say to yourself, even though you know from experience that it just brings up the next page. How much more confusing for the new player using the COD system for the first time? The SEND button dates from a time when the system was designed by programmers who were perhaps thinking in terms of the button's function - which is to 'send' data to the server. Time's moved on, and I think that there are new 'non-techie' players now who don't ask to be reminded of this. It's also about our immersion in the game world. In my opinion, a simple 'OK' or "Continue" or 'Next' might be far more intuitive, and cause a lot less confusion - especially when going to the 2nd/COD page before sending mail. Yes the button does 'send' data, it's not inaccurate, but nowadays I feel this function should be transparent to the majority of players who just want to play. It's too easy to see something like this for years, until we 'adopt' it, and start to forget our fellow players don't all have a coding background. What do you think? Perhaps people could please add their thoughts on this - and what they feel the button text should say in different circumstances, to help the Devs decide whether or not to make changes to the SEND buttons.
  14. The trellis in this case is singular not plural, so a single trellis needs nails: [15:34:51] You see an ivy trellis under construction. Ql: 9.255478, Dam: 0.0. The ivy trellis need 1 small metal nails, and 5 shafts to be finished. Should be: [15:34:51] You see an ivy trellis under construction. Ql: 9.255478, Dam: 0.0. The ivy trellis needs 1 small metal nails, and 5 shafts to be finished.