Muse

Members
  • Content Count

    1,688
  • Joined

  • Last visited

  • Days Won

    21

Muse last won the day on January 30

Muse had the most liked content!

Community Reputation

2,196 Rare

3 Followers

About Muse

  • Rank
    Mayor

Recent Profile Visitors

6,112 profile views
  1. Drake hide barding and dragon scale barding?
  2. Just like the compass, a circular magnifying glass, which shows up on screen, that we can drag over any part of the game screen and magnifies what is beneath. We're all getting a bit older, and sometimes chat text is hard to read, sometimes we can't quite see which tool is required to imp, and sometimes there's a strange 'blob' on the in game map we can't make out. We might love the way our screen is set up for most gameplay, but just sometimes we need to look a tiny bit closer at something on screen. A floating magnifying glass could be dragged around the screen as required. It could be a real item in inventory, and could be used to start campfires during daylight hours. It could have potential uses in map reading, tracking, cyphers / code breaking or pyrography. A really useful tool.
  3. Are you on Chaos? Is the foal stage skipped on Chaos and animals start at young? - I thought I read that, or did I imagine it? If so, the age timer may be slightly off, and might be later compared with Freedom. If there are foals on Chaos after all, please forgive me and consider it a suggestion!
  4. You have the right idea - we all need something to work towards. It's lovely to have some high end goals, but there's a real lack of milestones for the 30-70 skills range, and so it's been suggested that it is during this stage that a number of players may drop out or lose interest in the game. With that in mind, we could really use some mid range goals to keep people crafting, working together and adding to their deeds.
  5. Currently, sellers with market stalls have to rename their enchanted items with the cast type, cast power and runes - it is duplication of effort, because there is the mouseover to see the enchantments, but it makes it much quicker and easier for buyers to sort the items on the merchant in the client before choosing. I particularly liked the way the completed archaeology reports have been handled with 'Located' or 'Complete' in brackets after the name, and rare caskets in a similar way with the server name in brackets after the item name. It now seems easy for the client to sort these alphabetically by name on merchants and in inventory. Perhaps item enchantments could be added to the item name in brackets in this way, making them at least sortable by the client in the AH window using just the brackets, until such time as enchantments have their own filters in the AH interface.
  6. Like many auction sites, I presume the vast majority of bidding will be done on the day the auction ends - particularly the last few hours. That's potentially a lot of bidders all trying to access the same few items in a short space of time. Sunday night is usually the target time for a lot of sellers hoping to net the biggest catch of bidders, and most set their auctions to start and end at this time to get the most exposure. Peak ending times can generate the highest bids, but bidders can't bid on everything at once, and so a lot of less popular items ending at these times will fail to sell. You might need to use bookable 'time slots' to limit the amount of auctions set to end at exactly the same time. Perhaps you could charge lower fees for auctions ending at off peak times. The system could create a pre-generated 'fast short list' of Items Ending Soon (in the next few hours), so that it doesn't have to trawl up all the items in the database each time a player searches or refreshes just to see the latest top bids. Remember that watching the last minute auction bidding is entertainment for many people who don't bid as well as those who actually bid. Other fast short lists could include New Items Listed Today and Today's Hot Picks (popular items getting lots of bids) - these small fast short lists could be generated when the server is not busy, and provide a fast lookup for casual visitors. Fast short lists could be generated for the most popular categories of items searched - e.g CoC Tools if that proves to be popular. If a player wants to expand these short lists in order to see all items available in the database, they can, but they must know it may take longer to bring up all the items at peak times.
  7. Darnok, you really ought to play this game. Half of these ideas are already in it. I do like the 3D interactive map idea.
  8. I had the opposite problem. I was driving across a rock mountain in my cart and suddenly the cart glitched into the mountain throwing me out of the cart and down the mountain. Luckily I wasn't hurt and slid down the slope unceremoniously on my backside. I grabbed a nearby unsuspecting cow and slowly rode back up to my cart, but couldn't access or climb into the cart because it was logically inside the mountain. Not being able to climb into the cart I reprised sliding down the slope on my backside again to the mild amusement of the cow. A GM got the cart and the hitched horses back for me (always leave them hitched when glitched!) and I am very grateful.
  9. I think the anvil is one of very few items that can be held in inventory (so can be highlighted as the active item) and yet can't be used unless it is on the ground. The spinning wheel is another one. [20:06:43] The spinning wheel needs to be on the ground when used.
  10. From years experience of online auctions - I would ask that we all give some thought to a few problems that can arise with online auctions: Bids in Error Basically what this means is that the buyer places a bid, and either bids the wrong amount and immediately regrets it, or decides later he bid on the wrong item by mistake. Solution - have pre-set bid amounts, so that there is no error when the amount is keyed in, and allow buyers to withdraw their bids at any stage with a good reason. Shill bidding Friends of the seller bid on the item to inflate the top bid / price, and then back out and withdraw their bids near the end of the auction, leaving the other bidders paying more than they should have done. This is illegal on online sites but difficult to prevent and moderate. Errors in Listing / Withdrawn items The seller made a mistake in the listing and needs to cancel the listing. This can also happen if the item gets damaged at any stage and is no longer as described or the seller decides she's made a mistake and wants to keep the item. Use pre-set descriptions linked to an up to date snapshot of the actual item, and let sellers withdraw an item they no longer wish to sell. Non Payment of Goods This is when the bidder does not have enough funds to complete the transaction, or just forgets to pay. To avoid non-payment, payments should be automatic on completion of the listing. All bidders' bid amounts would need to be held by the auction house until the end of the auction to ensure each bidder has sufficient funds available. Winners' bid amounts would be sent to the seller and funds from any other bids would then need to be returned to the unsuccessful bidders. Another option is to pre-load your auction 'account' with funds and the system would only let you bid up to that maximum. Buyer's Remorse At any stage after the auction, the buyer regrets the purchase, or the item does not perform as the buyer expected, the item is not fit for the buyer's purpose, or the buyer changes his mind. With online auctions, it is usually simple for the buyer to back out of the transaction or send back the item, but with an automated auction house, it might not be as simple, unless some returns mechanism is implemented from the outset. Regulating and moderating online auctions can be complex, and I recommend checking out the moderation practices of sites like eBay. They have been doing this for decades.
  11. +1 to stumps - good idea Newer players need Carpentry skill from making simple mats like planks - perhaps more so than Woodcutting skill. We make wooden planks to raise Carpentry before planning our first home, so personally I would not remove Carpentry skill from making planks.
  12. March 7th? did I miss it?
  13. I'd like to hear some reasonable arguments from the Devs against bringing back tile based foraging/botanizing alongside the new nodes please. I've heard too many high level players saying their enjoyment is now gone, and they are not going to grind any more. What was an enjoyable grinding skill at high level before, just isn't now. To be honest I'm worried about it. I was hoping I would soon be welcoming a raft of players to the 100 foraging or botanizing spot, but it looks like I shall be on my own for some time, maybe indefinitely. In the tile based foraging and botanizing we had useful, reliable, dependable, convenient and addicting game content that is proven to keep people logging on day in, day out, but now it is currently deleted or 'commented out of the code', and removed from the current version of the game - in my opinion, unnecessarily. We have mini games of chess, cartography and yoyos - they are included in the game because they are 'fun'. Foraging and botanizing on tiles is fun for high level players - let us have them back, please. I suggest that initially players would 'unlock' tile based foraging and botanizing at a mid range skill - say 50. In that way, higher level players can grind on tiles without upsetting the new player experience. If/when it becomes apparent that the two systems *can* exist side by side without confusion or conflict, I suggest the 50 skill requirement is then removed.
  14. Loving having you on Deli - hope you stay! Welcome back!
  15. Don't they unhitch after Aged, when they become Old? Might be better to hold the animal at Aged - this is the largest size as well. +1