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I might be mistaken but rarity of the starting material doesn't matter, only when the item gets consumed at imp or attaching, interested to see if it was bug all along
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-1 How about breed some more next time in advance or start buying horses. Or looks like there's free horses, just pick them up! Apparently, it even wouldn't make a dent!
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Oh i see, but doesn't looks like any scamming would be possible on the auction house, so far
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What is alt scamming as mules?
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Nice, looks pretty reasonable
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Can we have a functional tool that will just help players trade and not try to solve inflations, deflations, price issues etc which a byproduct by something else and such problems are going to exist with or without auction house
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Give lockpicking more use with Goblin camps update
Tor replied to kochinac's topic in Suggestions & Ideas
Or burn it inside the forge -
make tome fragments to be found in treasure chests
Tor replied to Votip's topic in Suggestions & Ideas
Maybe extend the suggestion for upcoming content and lets hope they going to add tomes and stuff like that in the exploration part 2 aka goblin camps -
+1 sounds reasoanble
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If any player wanna pay fees by listing one by one woodscraps then be my guest and fund the system. Or it can be limited by what kind of items can be listed. Or perhaps can find other solution that not just nerfs down the AH and make it useless for most.The creation of the items, enchanting them, getting them rare etc and the monetery system in wurm is way different then eve, gloria victis or new world. Can't compare it really And you think market is not going to "crash" if we have only overpriced items as we have now on the merchants and no one buys it? If something takes 1 minute to be created, then guess what, it's probably not worth that 20c or 50c or a silver you hoping to get and even if you limit the listing 1 per player then most likely those said capable crafters will find a way around that with alts and your regular average joe will find out eventually why he couldn't sell that 1 item he listed 6 months down the line, if he still playing. If you think you going to crash the market by paying fees and waste your time creating stuff, then go ahead, i am all in everyone gets everything they want for free or cheap on the back on someone else. How many time someone buys a coc pick or a shovel? If there's everyone and their mom wanna sell that coc picks guess what then? If you really need that 5s per 2 weeks to stay premium and dictate how the game should be tweaked around maybe then maybe locate the area of the market where you can actually get those 5s and stop insisting on selling picks We all want that steady supply of fresh players that going to buy our worthless stuff for nice price, but in same time rejecting all attempt to keep them around. There's just too many chiftains that wanna sell stuff and not so many indians that gonna buy them
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Can we talk about what actually is spam? What's the big deal if someone list 50 pickaxes for sell or 500? Isn't there going to be a filters by ql and type etc? Edit: why tweak the fees and functionality of the auction house around something which might be not such a big deal or around something that can get around with alts or other means?
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I was about to suggest that, but since there's some other reasons for this rule that i am not familiar with i went with this Edit: I have little over 90 lock picking skill as well, but oh well
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I suggest disable lock picking on PVE to prevent players getting banned or recieve penalties "depending of situation" (i guess that would be subjective to the GM if they decide to ban you or not) so no one gets in situation to get banned wile someone else not getting banned for doing the same thing. Yes, i understand there's rules refering to "things that is not yours" which i assume can be pretty subjective, a fence gate that i might think it's mine someone else might think is theirs, etc