puncher

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puncher last won the day on March 19 2021

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  1. Please add Tower http://xanadu.yaga.host/#7274,2366 Name: Puncher 842 (Love never regrets) Thanks dale
  2. Been there tried that. I got more crap from my own kingdom then I ever did anybody else. Some toxic people and those the spend lots of money get very bossy. I love pve more I can show up and do what i want when i want and never ever worry about a thing.
  3. The Irony here is Holar just posted he is leaving forever. Now what brought that on after bragging about all the money he spends on wurm or spent. Fly on the wall wants to know..?
  4. RIP Aaedean

    I am deeply saddened to hear of Aaedeans passing away, Great guy and always a hand to help. Always grinding for yet another rare chair or troll or something. May God bless his family in this time of Grief with healing and remembrance. Always remember to love fully who you have now. For time passes and soon they are not there to share.
  5. I have some characters i want killed off forever how does one do that. I sent a message to Pomona but got no response
  6. The answer is zero I'll be moving on from wrm online forever. I did my 10,000 hours I'm done
  7. I want to see if I can explain why I think this is a good idea. Initially when a new person would join the fundamental thing that they had to do in order to plan a house was to raise their carpentry. So cutting down trees making planks raised carpentry and allowed for characters to then plan a home and build it. This is no longer the case as all new players have plus five carpentry I believe and can now initiate planning a building immediately. I want to go through the actions required for a new person to build a home. First they have to chop down a tree which at beginning strength I believe takes 7 to 10 chops or actions. They then have to chop the tree up which depending upon age can take up to six actions. They then have to take the logs and put them in inventory too I think is about Max for a new person and then saw them up into planks which waste half the log on wood scrap and half on the plank. The character then has to a mine and find iron ore or rummage for iron ore which they then have to build a fire with the wood scraps and make kindling and then put the iron ore in the fire and melted down resulting in a massive loss of ql and it's not exactly fast to melt down iron ore. They must then take the iron ore and create an anvil then take the Anvil heat up iron ore and create nails. Then taking 20 planks and one nail which is assumed to be a handful of nails they then go through the process of building a wooden wall Etc. Just count the amount of steps involved in that is pretty nuts. Now let's look at Masonry where a character has to take a p i c k and mine anywhere there is Stone and immediately receive one stone for every mining action there is no such thing as failure. Then taking a chisel that stone is created into brick which does have actions that can fail. They then have to go dig clay and sand and create mortar. They already have the plus five to carpentry skill as a new character and can now create a nice Stone anything building low quality but something that's actually far easier to make than wooden buildings. Now eventually they're going to have to raise carpentry and there is the fact that yes it is 20 Bricks and 20 mortar compared to 20 planks and 1 nail. Creating mortar is pretty close to AFK work you just put the clay in your inventory put in the sand (which is easy as you get more actions from one sand ) and create mortar and you really can't go wrong it might fail but it's pretty doggone easy to do. So I do not remember the reasoning for making building Stone buildings a higher skill level it may have had something to do with PVP as everybody could have a fortress right off the bat. I think Stone might be harder to damage than wood I'm not sure how all that maths out. But I do think that by removing the minimum skill that you increase immersion for the new person and allow them to build something that's cooler than just a wooden Shack. Just my 10 copper and also you might cause more mortar to be created in the world more bricks maybe it helps the economy a little bit just saying.
  8. Yeah ok if im on the titanic wth are you doing here. Forgot to get off as well.
  9. [20:04:18] An oven made from bricks and clay, intended for cooking and baking. It could be improved with some stone shards. Ql: 47.6989, Dam: 0.0. You can barely make out the signature of its maker, '.un..er'. The fire is not lit. You get the above message for Stone oven Rounded stone oven and Rendered stone oven they all take a stone shard to imp. But for slate and sandstone oven u get the below [20:05:38] An oven made from bricks and clay, intended for cooking and baking. It could be improved with some shards. Ql: 30.293015, Dam: 0.0. You can barely make out the signature of its maker, 'Pu.c.e.'. The fire is not lit. This needs to say Sandstone and Slate in place of some and I think people just worked around it but it really does need the wording. Thanks for fixing appreciate it
  10. So I am making lights for a tunnel and I have been using some white dye 242/242/242 [01:38:06] Dye, used to colour clothing and items with. Colors: R=242, G=242, B=242. This has a very low nutrition value. Before i order can u match this color and if yes its 15copper per KG if I am reading this right please confirm and thanks
  11. The one I never ever stated that we'd be skipping skills and getting resources for free. So I don't know where you got that from but it wasn't me. Two the option to turn off the warning about the plant not being viable or young enough and you just picking it anyways because if you spam it enough you're going to pick it anyways so have an option to turn off the stupid error message that spams my screen would be very nice. Three if you go to clean out a forge you wait 30 seconds and get three Ash not sure what skill that's tied to but the p r e c e d e n t is in place for long-timer multiple items. Can you queue multiple forges up sure but you still have to wait the 30 seconds per Forge oven Etc. As far as the other skills no because you don't get kicked off the server for spamming them amazingly enough but I get kicked off the server for spamming the pick button so maybe that needs looked into. Also you can still have RNG for the items that are picked based on skill you can still have it give you multiple skill t i c k s you can queue up multiple Planters like you can multiple forages. I'm not quite sure where you think the automation is coming in here.
  12. Oh I 100% agree which is why it's a one minute action and you can make it so you can only do one planter rack at a time. Yeah there's plenty of ways to avoid the automation
  13. You have now eaten you are full message you feel the need to defecate and pee if you do not defecate in p e e you will lose 10% of all experience gain due to massive bowel pain. Defecating and peeing is not allowed on Deeds or permissions have not been granted. Defecation maybe picked up and thrown and may stick with a 10% chance of causing disease. Peeing if done near water source that other people use has a X percentage chance of causing cholera and disease. Yeah I just don't see anything good about any of this LOL
  14. Problem is that most players are going to change the Mind logic for more actions or body strength for more damage and carry more. At least everybody I talk to would do that so it sounds good up front but I don't think it would work too well. Unless of course it's just another cash shop cash sink to make people feel better about spending their money