Wulfgar

Members
  • Content Count

    3369
  • Joined

  • Last visited

  • Days Won

    7

Wulfgar last won the day on August 8 2013

Wulfgar had the most liked content!

Community Reputation

1062 Rare

About Wulfgar

  • Rank
    Mayor
  • Birthday 11/02/1976

Profile Information

  • Gender
    Male
  • Location
    Pristine
  • Interests
    football, bicycling, computer, Star Trek, reading books, playing games (computer, card, board) programming, NBA (Houston Rockets/Boston Celtics)

Accounts

  • Pristine
    Thibbledorf

Recent Profile Visitors

2678 profile views
  1. Adding more animal types doesn't make sense until the creature spawning and migration code is fixed. -1
  2. You found the quote button, maybe you find the edit button soon. I know this area of code is very complex and takes a very long time just to get a basic understanding, much less being able to actually fix the problem, but I think if a poll was created with a choice between more features first ,or putting resources into finally getting the creature movement and spawning code right, I know which choice would get an overwhelming amount of votes.
  3. Server Crossing

    You can't bring a wagon or cart across, but you can cross the border, same as you can swim across. Some of the old servers have boat bridges for this purpose. I think it was on Deliverance, there was a tiny piece of rock sticking up the water at the server border, it was buggy as hell, I'm pretty sure Gumbo spend time turning that into a bigger island though.
  4. +1 If we get kilts I'll come back playing again, roleplaying a grumpy old scotsman.
  5. Change your petition to "Fix the AI bug responsible for animals moving north more often than any other direction" and I'll sign. Been here since 2012 at least. Increasing spawns will just be a temporary fix.
  6. That is what you are doing now. Who do you think planted 99% of the new deeds and who will grind and reach any skill many times faster than new players? Telling yourself anything different is just self delusion.
  7. No, I don't think the devs are that stupid. Only way you are getting 10 hours of sleep bonus is if your entire weekend gets ruined by server crashes/restarts, so it may yet happen though.
  8. You make it sound like magic though. I doubt the Unity or Unreal game engines support the kind of terraforming that Wurm has. Even if they did support it, it would take more than actual developer to reproduce what Wurm does easily enough, if it was so easy someone would have done it already... A big development team with lots of resources, including a team to create their own game engine, could maybe make Wurm 2.0, but that would be more like the Sims for the first many years, where you get a core game where you can maybe dig and create a mine, and then would have to pay for an obscene amount of DLC's to get the other features over the years, in an attempt to earn back the money it would take to achieve it.
  9. I'm not able to play using the normal client (with the old UI), after playing with the new UI. First the client wouldn't launch, so I reinstalled it, and now I just log into a world that won't load. Anyone else experienced this?
  10. Some nice suggestions, sadly most Wurm players hate winter, mostly because they are blinded by it because most people don't care to mess with monitor settings that come with default gamma that is 2x-3x too bright.
  11. CEST is 2 hours ahead of UTC (and GMT). CET is 1 hours ahead of UTC (and GMT) It is a bit odd if the time given was CET, since we are now on CEST across Central Europe, so I kind of agree with you that times should be given out in UTC in the future, We do have players from all over the world.
  12. That trailer is bloody amazing! Great work! I hope it brings more players to Wurm Online, because we need more players in big communities in the game, like the trailer shows, instead of hermits with 10 deeds around several servers and a dead world, except for an excess of spiders and trolls.
  13. The new servers are only for new accounts.