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  1. Visit: http://www.sklotopolis.bplaced.net/ We are LIVE! Livemap: http://andistyr.github.io/wu-map/ We will be hosting a modded Wurm Unlimited PVE server. This server will have many features which will remove most of the hard grinding and make Wurm even more fun to play. On this server there will be an Wurm style economy with one big market place where people can sell there items to other people. There also will be many events (we try to make them weekly) where you can earn items and coins. With this server we hope to give you and us a fun experience playing and surviving together in the big world of Wurm Unlimited. Down below we have listed a bunch of the features our server will have: PVE: Server specs: -1 Server -200 Slots -4096x4096 map - http://andistyr.github.io/wu-map/ -40k mobs The Team The Team is playing Wurm Online since now more than 8 years and this mostly excessively. Furthermore it also happens that both Dominikk and myself are versed in programming and specially Dominikk has already impressively shown some great features. Combined we have a service record that pretty much covers every server and gameplay aspect, we slayed Dragons on snowy peaks, fought great battles on land and see, laid siege to impressive fortresses, made a living as merchants, worked as a low level staff member for some time, hosted events and constructed dozen of villages. This experience gives us a really good understanding of how this game works, not just mechanically, but also how it can excite you every time again. Dominikk, Sklo, Engineer Everyone is dedicated to make this work and guarantee the best wurming experience. Dominikk is working as Linux and Windows server admin for a living and is determined to keep your progress save. He put down a backup plan so you can see how serious we take it. Data Safety Backups will happen every 3 hours daily and every Monday there will be a weekly backup. They will be stored local on the server in Germany and all backups are transferred to a server in Austria about 800km away too. Further more we keep daily backups up to one month and weekly backups up to 6 months. So if something goes wrong we likely can restore ingame items up to 6 months. Below you will find a feature list of implemented features, new features will be added time by time. If you got ideas and recommendations visit our Forum a give us a though there. Features: START WITH: 20 in all skills & 21 BC to ride horses 30ql Leather Armor, Long Sword & Shield Pelt, 4 ropes, waterskin, pendulum, compass, sickle, +Normal starting tools and equipment SKILLS & CRAFTING: NO skill loss on death. 5x Faster Skill Gain 4x faster Actions (including all actions) Decreased weapon smiting difficulty. Action Timer cap during imping has been lowered. ECONOMY: Free Premium Free Starter Deeds. (4s worth of deed is free) Free upkeep for all villages. Free Mail Bounty for burying corpses. Bounty for killing monsters. Bounty just for being online. People receive coins for highway building. (1s per 20 tiles) People receive coins for building a guard tower. (5s per tower) Payer made events (will be supported with coins and GM help) No Cooldown to change Bank locations. Receive voting bounties for voting at https://wurm-unlimited.com/server/28/vote PRIESTS: No priest penalties. No spell cooldowns. Unlimited prayers per day. (every 20 minutes for faith gain) Doubled faith gain, Triple favor gain. Rite of spring fixed MEDITATION: Unlimited Meditations per day. (every 30 minutes for skill tic) No more "You fail to relax" messages during meditation. You no longer need to move for meditation skill gain. Cooldown between meditation path levels has been decreased by 80% from WO standards. Meditating is now also part of the skill multiplier. TRANSPORTATION & STORAGE: You will be able to run faster with heavier weight in inventory (max speed will stay at 17kmh) Faster movement on animals, carts, boats and ships Forges will fit 100 ores. Forges work when loaded. All the different forges will produce ash now. 19 Body Strenght to load items. (crates, forges, ovens, etc.) Decreased loading timer. Increased loading radius. Crates now hold a lot more items. Moving of bulk goods is no longer limited to inventory capacity. (drag more than 100 items) Meat, Fish and filets fit into Fsb and Crates. Mushrooms Fit into Fsb and Crates. You can drop Hot items into the bsb and fsb. Hitch animals to ships to transport them Items put in Crates or Bulks will be sorted by QL level (base 10) automatically. FARMING: Crops only take 1 day to grow and NEVER rot. Decreased Sowing timer. Harvest from Cart or Mount. TERRAFORMING: ~45 mining hits per wall Digging and leveling works like mining. Surface Mining will lower the rock on every hit. FUNCTIONALITY: Added /seasons command which shows when the next fruits etc get ripe. Added a season MOTD. Added an inbreed warning message. Drowning is now completely disabled. NEWS: One week bridge cooldown due to a WU bug has been removed. Now a welcome message for new players appears in Event. CA Help is now enabled for newbies by default. Fix for characteristics skill multiplier. Fixed a dredging bug. Donation System is live. Tools can improve themselves now (hammer on hammer etc.) Dragon loot has been increased. Drake loot has been increased. GMs and DEVs no can use the powers of Zeus Action timers are fixed Receive karma for being online Animal creature ratio on deeds is tripled Lightning on player death Creature spawn bug is fixed. All kind of creatures will spawn everywhere Lowered amount of crabs KOS has been disabled Steamid bans can be issued more properly now Bulks can be loaded even if they are not empty Bulk can be used when loaded Wagon volume has been more than doubled Sheep Shearing cooldown is now 50% lower A bug where corpses fit into food storage bins was fixed Some GM commands have been improved You will now be able to obtain glimmersteel, adamantine, seryll like gems during mining Fog spiders have been disabled due to lag, they are replaced by spawning lots of horses all over the server. Thanks to nekoexmachina! A few other possible lag issues have been addressed and fixed Wooden house parts only need 10 planks instead of 20 to be more newbie friendly Buying premium from tokens has been disabled because people purchased premium by accident Move to center and move to nearest corner have been added to the moving options. Thanks to Bdew! All gods share an alchemy affinity now, which means the same double favor items as Libila Added voting bounties. You will now receive a small bounty for voting at https://wurm-unlimited.com/server/28/vote use the commando /voted to receive the money to your bank. Treasure chests should no longer spawn with locks. Creature slaying bounties will now go directly to bank. The different pauldron types are now craftable with a high difficulty. We added the Fireburntime Mod, which shows the remaining fire time. Changelog (Warning long list) If you want to keep track on updates and announcements join our: Steam Group Forum
  2. Discord | Niarja | Twin Peaks Map | Legacy Map | Arena Map Basic Server Information Action Timers: 5x Skill Gain: 3x Map Size: 2048x2048 PvE, 1024x1024 PvP Creatures: 50,000 PvE, 7,000 PvP Field Growth: 2 hours Wyvern Mods Bounty - Bounty is calculated off creature strength, not pre-set by set values. The stronger a creature is, the more money you will earn for defeating it. This is algorithmic and not pre-set. Strong creatures also have a chance to drop special Crystals, which is a subsystem within itself. Champion creatures can drop special loot, including enchanted tools, moon metal, masks, and even a bone. Currency is deposited directly into your bank. Mastercraft Achieving 90+ skill and then going further is now more worthwhile than ever. Skills over 90 affect skill checks, reducing the difficulty further as you increase skill above 90. At 99, the curve increases, up to double the effect at 100 than you would have at 99. Rarity of tools now provide a similar bonus, decreasing the difficulty of skill checks per rarity level. These changes use the player's actual skill, not epic curved skill. Custom Creatures - New and existing creatures are enabled on the server, adding variety. Typed Creatures - Creatures can spawn with random types even outside of a den. This includes bred animals. You can randomly attain a champion hell horse from 2 non-champion hell horses. Epic creatures: Sol Demons and Worgs have been enabled as natural spawns. Lava Fiends spawn naturally in sandy areas. Charger - A large, spectral hell horse. Non-aggressive, and capable of being lead without taming or dominating. It spawns frequently in steppe and rarely in sand areas. The charger is very specifically meant as an easily obtained "speed" mount. It is also a large stallion, giving the player a higher seat and providing a height advantage in combat. To offset the ease of use, there are two drawbacks: It requires 37 body control to mount, and has negative natural armour, meaning it will take more damage than even an ungeared horse would. Chargers can also be equipped with gear, so their potential speeds can be higher than Wyverns. Chargers can be bred with other chargers. There is also the possibility of dens for chargers, allowing them to be typed (fierce, greenish, even champion). These can of course also be bred into the Chargers. Large Boar - Low-Medium difficulty creature. Spawns in deserts and forests. Inflicts crushing wounds. Forest Spider - Medium difficulty creature. Spawns in the forest near grass and trees. Can inflict poison wounds. Spirit Troll - Medium-High difficulty creature. Spawns in snow. Can inflict frost wounds. Giant - High difficulty creature. Spawns near grass and trees. Can inflict acid wounds. Avenger - High difficulty creature. Spawns in tundra. Can inflict frost wounds. Horned Pony - High difficulty creature. Spawns on enchanted grass (haha good luck). Inflicts internal wounds through the magic of its horn. Can be tamed, dominated, mounted, lead, and bred. Climbs up to 80 slope as a mount, and is between horses and wyverns in speed, but can be equipped with both saddle and horse shoes. Requires 35 body control to ride. Facebreyker - A custom unique creature, dropping a unique item and blood when defeated. Wyverns - High difficulty creature. Different types spawn in different areas. Wyverns are small dragonkin creatures that serve as mounts. They are amphibious mounts, and can be ridden across water without dismounting. Wyverns are small dragonkin creatures that serve as mounts. Wyverns generally inflict elemental wounds according to their color. Wyverns can usually be tamed, dominated, mounted, lead, and bred. Climbs up 100+ slopes as a mount, and is slightly faster than Chargers without gear. Wyverns require relatively high (30-45) body control to mount, depending on type. Custom Items - Many custom items to improve quality of life, or simply give players end-game gambling to create that truly epic item they've always wanted. Affinity Orb - Grants the player a random affinity when consumed. Enchant Orb - Comes with a random enchant. Can be consumed to transfer the enchant to any item. Depth Drill - Drills a tile corner, revealing the amount of dirt until you hit rock. Beyond that, it can also locate nearby ores. Disintegration Rod - Sold at a merchant, this removes 1000 hits from any vein (no ore is provided), or instantly destroys a cave wall (like the Disintegrate spell). PMK Wagons, Banners, and Flags - Art from PMK's in Wurm Online can be crafted on Wyvern Reborn. Like the art from The Crusaders? You can make it here, then mix and match that with an Ebonaura wagon. Chaos Crystals - Dropped from powerful creatures, this is a volatile crystal that can be infused on items for a variety of outcomes. It can increase rarity, or destroy the item outright. Uses the "Artifacts" skill. Enchanters Crystals - Dropped from powerful creatures, this crystal can adjust the enchant properties of an item. Uses the "Artifacts" skill. Mass Storage Unit - A massive storage unit designed to hold multiple BSB's, FSB's, chests, and crates, all in one neat window. Crafted with over 70 Fine Carpentry. Arrow Packs - Craft 40 arrows and a quiver into an arrow pack. Improve the arrow pack, then unpack to receive a quiver with 40 arrows of the QL of the arrow pack. This also transfers any enchants from the Arrow Pack to all 40 arrows. Titans - Legendary creatures exist exclusively on Wyvern Arena, obtaining special abilities and dropping epic items. Titans are designed to cripple groups of players attempting them. If you are interested in looting easy-to-kill players, look for the messages in GL-Freedom and interrupt their attempt. Titans cause lightning in the sky from where it's being fought. A single player should be capable of killing multiple who are attempting a Titan. Titans have unique abilies and "raid mechanics" that players need to be aware of. Many are not telegraphed, but they do need to be reacted to. Mindlessly hitting the the titan until they're dead like a normal unique is not a viable strategy. Titans will drop a single "Titan Weapon" upon defeat - these weapons generally break the rules of the game and in general have higher stats than normal weaponry. They do, however, come with a downside of being un-improvable. They can be repaired. Titans do not regenerate. Keep this in mind when attempting one, as it may be wise to back off, regroup, and re-enter combat in some situations. The titans specifically move extremely slow, so outrunning them, even on foot, should be possible. All Titans spawn minions to aid them. These creatures have extremely high sight (meaning they chase very far) and move very quickly. Armoury: Weapons & Armour Rework - All the weapon and armour systems have been reworked from the ground up for Wyvern Reborn. Minimum swing timer is 2 seconds instead of 3 seconds. This opens up the opportunity for extremely fast-attacking weaponry to make its way into combat. Knives are now an acceptable weapon. Armour Damage Reduction has been reduced - No more 80% flat damage reduction. The highest available is the new Glimmerscale set at 72%, and it is extremely hard to obtain. With values now lower than before, it opens the opportunity to actually use the glance rate and damage effectiveness bonuses from the lower damage reduction armours. Dual Wield has been reworked - There is now a reason to wield two weapons. The offhand now swings at precisely 1/2 it's normal speed, and that's it. No more crazy amount of checks and balances and random numbers being thrown into the mix, just a really simple dual wield system that works and is effective to a point. Weapon Rarity - Weapon rarity matters, reducing swing timer by 0.2 seconds per rarity level. Shield Enchants - Aura of Shared Pain now functions on shields. However, you will need to cast a damage enchant as well to make it function: Rotting Touch, Flaming Aura, Frostbrand, or Venom. The damage aura determines the type and amount of damage that gets reflected on block, and Aura of Shared Pain power determines the chances the reflect will work. Phasing - Shields are absolutely required in vanilla mechanics to remain competitive in PvP. This is no longer the case (sort of). With the dual wield changes and a new spell, "Phasing", you can now penetrate the shield of a defender quite easily. The Phasing enchant competes with WoA/BotD/Nimbleness for an enchant slot. As an effect, it increases the difficulty of the defender to block with shields when attacking with that weapon. This, combined with the faster swing timer, makes shields much easier to penetrate and deal real damage to the opponent. Weapon Rebalancing - Polearms have been buffed. Axes have been improved. The whole system has undergone drastic adjustments and the weaponry meta is entirely different on Wyvern Reborn. New Weapons: Warhammer - 1 handed weapon, uses Warhammer skill. Slow attack speed, but hits extremely hard. Knuckles - 1 handed weapon, uses Weaponless Fighting skill. Extremely fast attack speed, somewhat weak damage. Club - 1 handed weapon, uses Huge Club skill. Moderate attack speed, moderate damage. Long Spears are now 1 handed weapons. New Armour: Spectral Armour - Crafted from the hide of Spectral Drakes, this armour is lighter than any other. Requires high leatherworking to create and is generally quite scarce. Glimmerscale Armour - Glimmerscales are crafted from a metallurgy between dragon scales and glimmersteel. Once created, 10kg of glimmerscale is used to create a set of glimmerscale armour, the highest damage reduction armour available. Movement speed penalty, however, is inbetween plate and dragonscale. Spellcraft: Spell System Rework - All spells have had a balance pass and been tweaked to custom server settings. Maximum faith increased to 200 - This opens up a whole new world of possibilities, including casting high-favor spells like Life Transfer without a link. Minimum Priest Faith reduced to 10 - You can now become a priest at 10 faith. You'll be able to cast spells and work on channeling earlier than ever before. Favor Gain Rework - Favor regeneration now ticks once per second, instead of once per 10 seconds, for smaller amounts. Overall favor regen has been increased. Rite Reworks - Rites now have special additional benefits to encourage casting them. Furthermore, they require less overall prayers to cast, and can be cast more frequently. Examine Creature Spell Effects - You can examine a creature and see it's spell effects. (Truehit has been cast on it, so it has combat vision and aiming. [28]) Improved Negating Effect Messages - When casting enchants, the message explaining why you cannot cast over something else is now very specific. ([21:01:43] The longsword is already enchanted with Blessings of the Dark which would negate the effect of Wind of ages.) Spell Changes: Light of Fo has increased cast difficulty, reducing its effectiveness in combat. Scorn of Libila no longer requires enemies to be damaged, and instead heals 2 wounds on all allies on every cast. Dozens of spells have had their faith requirement, difficulty, cast times, or favor costs adjusted. New Spells: Harden - Enchantment for any item, reduces the amount of damage the item takes with use. Phasing - Enchantment for weapons. Defenders will have a harder time shield blocking attacks from a Phasing weapon. Competes with WoA/BotD/Nimbleness for enchant group. Bag of Holding - Enchantment for containers. Increases the size of the container, allowing it to store up to 4 times the initial amount based on power. Summon Soul - Allows a player to summon another player. Very useful for unique slayings. Replenish - Vynora only. Cast on a liquid container to have it automatically refill with water. Works on fountains, barrels, buckets, waterskins, etc. Libila Enabled - Libila is completely enabled across all maps on the server, as well as all features that come with her, such as mycelium and zombies. Kingdom Offices - An item called a Creature Token will drop from aggressive creatures you slay. These can be crafted into other types of tokens which can be "bid" for offices. These are the Kingdom Titles generally reserved for PvP Kingdoms/PMK's, such as Royal Priest, Royal Avenger, etc. A minimum bid of 10 is required to obtain the title. From that point forward, whoever has the highest bid obtains the title. Custom Deities - Two player gods have ascended, Breyk and Cyberhusky. These deities were hand-crafted, from their passives to their spell lists. They are not randomly generated. Breyk - White Light, Industrial, Nature-Focused. Designed to have some of the best enchants the gods have to offer. Oakshell, Excel, Truehit, and the plethora of other combat buffs in Breyk's arsenal are meant to be utilized in conjunction with their enchants. Combined with Cure Light and Scorn of Libila for a minor off-healing role, Breyk is intended as a "support" role for other players in combat. Cyberhusky - Black Light, Warrior, Combat-Focused. Starting with the "Warrior" attribute for 25% increased damage in combat, it's immediately clear what Cyberhusky is meant for. Designed with the unique combination of Dominate and Rebirth, you can bring a powerful creature into combat, then use it again after it's slain. Backed up with some of the best combat spells including Drain Health, Drain Stamina, and Light of Fo, Cyberhusky is meant to be in the fray at all times. Unique Creature Improvements Rapid Uniques - Uniques spawn very frequently, allowing uniques to be slain on a near-daily basis and making drake/scale more attainable. Treasure Boxes - Any player that deals damage to a unique is granted a treasure box. These can be opened for a cache of random loot, so players are not left with simply a blood to show for their efforts. Moon Metal Vein Blessings - When a unique is slain, it blesses the world with 20 adamantine/glimmersteel veins. This improves moon metal availability as the server progresses and makes moon metal a "renewable" resource. Reapers & Spectral Drakes - After a unique dies, in its wake spawns a special creature. Spectral Drakes for dragons/hatchlings, and Reapers for the rest. Upon defeat, they will grant an affinity orb (consumed for an affinity) and enchant orb (random enchant from 90-120 power with a 1-time transfer to any item of your choice). This allows players to get multiple affinities outside of PvP, and gives players an alternative to casting for high enchants. Increased Armour - Uniques have had their armour increased across the board. They're not as trivial as other servers, and will require effort to slay. Extra Corpse Loot - Dragons and hatchlings now have extra chunks of hide and scale on their corpse, providing more loot to give away than just a rare bone. Movement Tweaks Mounts and vehicles can now climb significantly more slope, up to 150 in some cases. Boats are much faster and generally more affected by wind speed. Vehicles have had their speed increased across the board. New mounts are available to hitch to your wagons and carts. Quality of Life - There are over 2 years of QoL changes from Wyvern. Here's a few: Fatigue Action Override - You can now make fatiguing actions from vehicles and mounts. Improve from a horse. Build from your wagon. Sow from your cart. You no longer need to "be on solid ground" to do that anymore. Leather and Logs can now be combined, allowing you to save a good enchant. Rarity system has been significantly improved. Fantastic items are now more attainable. Life Transfer no longer clashes with damage mods. Life Transfer stacks with every other enchant. Sickles and Staves can be crafted from moon metals. Statuette QL and rarity now impacts spellcasting. Shields can take less than 0.01 damage when you block. Added a "Receive all mail" button to mailboxes. It will automatically accept up to the first 100 non-CoD mails that were sent to you and place them directly into the mailbox. Added an "Unequip all armour" button when interacting with equipped items. It will... well... unequip all your armour. Eye and Face shots are redirected to head shots. This makes open helms and similar headgear viable, not a handicap. Food and drink timed affinities are now universal. If you get a Fletching affinity from a drink you make, so will everyone else. Damage taken by items over 90 have been re-scaled. An item improved to QL100 is immune to damage and will never decay. Loot Assistance messages are broadcast when a unique creature is slain, randomly ordering participants for loot distribution (if it's wanted by the slaying group). It also displays rough estimates of how much damage each player did to the creature. Creatures born on enchanted grass have a random trait removed immediately on birth (like an auto-genesis). Mailboxes, Trash Heaps, Altars, and Bell Towers can be loaded for transport. Body action to check your bank balance. Public Mods Ash Produce - Ash will be automatically generated over time from forges. Bag of Holding - A spell for all priests that enlarges the size of containers. Better Digging - Dirt is dug directly to your cart/wagon into crates, or dropped directly on the ground. Bigger Houses - Doubles the maximum size of houses you can create. Bulk Transport - Removes the limit on moving items to/from bulk storage containers. Craftable Pauldrons - All pauldrons are able to be crafted, with the right amount of skill. Creature Age - Bred creatures grow to the Mature stage faster, enabling players to ride sooner after they're born. Crop Mod - Fields do not wither. Fire Burn Time - Shows an indicator when examining a lit object of how long it's expected to last. Harvest Helper - Announce harvest seasons on player login. Inbreed Warning - Provide players with a warning if they try to breed related animals. Increase Merchant Items - Merchants can hold up to 100 items. Meditate Mod - Guaranteed meditation success, no 10 tile movement requirement, and 1/10th path delay. Spell Mod - Removes priest restrictions. Stable Master - Allow for animal transfer between islands. Starter Gear - Improved set of starting equipment for new players. Timer Fix - Improves timer actions and removes bugs related to Wurm Unlimited regarding enchants. Treasure Maps - Players can find or buy treasure maps and go treasure hunting. Once they find the marked spot, they can dig up the treasure, defeat the mobs, and unlock their loot! Wyvern Arena Wyvern Arena is our 1k by 1k PvP environment. It is meant as a hunting/roaming server, and not as a kingdom warfare server. Epic Curve. Players on Wyvern Arena enjoy the benefit of the epic curve, increasing skills to allow them to fight more in line with higher-skilled players. Kingdoms and Deeds are disabled. You're free to build if you wish, but it will not be defended by NPC guards. Bounty and Fight Skill increased. Creatures in Wyvern Arena reward 2.5x bounty and fight skill when slain. Faith and Meditation on kill. Creatures in Wyvern Arena reward a meditation tick and mild faith gain when slain. Crystal Multiplier. Creatures in Wyvern Arena drop 3x as many crystals as those on the PvE environment. Farwalker Twigs & Stones disabled. Due to the nature of the Arena, twigs and stones are disabled. Teleport and Escape. Players on the PvE server can teleport to the Arena using a 1-minute channel body action. They can then escape using a 2-minute body action from the PvP server, returning them to the PvE environment. The escape is blocked by enemies in local. Server Rules Intentional Griefing will not be tolerated. Macros are allowed under the condition the player is actively monitoring their character. Our definition of "Macro" is when the game is being impacted when the player is not there. Using mods that do multiple actions is fine. Something that automatically does those actions when you are not present is unacceptable. You must be present and playing, otherwise it may be considered a macro. Be respectful - we wont be removing anything, except seriously offensive or pornographic material. Feel free to express yourself, but common sense is key. Client modifications are allowed. I personally encourage the use of client mods that make life easier, such as LiveMap and All of Bdew's Client Modifications. WurmESP and similar are also allowed. Any client mods which negatively impact other players are advised against and will be dealt on a case-by-case basis. Flyhacks, speedhacks, and similar are forbidden and being caught using them will result in immediate ban without appeal.
  3. Preface: This is a recreation of this thread, from June. There've been a number of changes, including a new map and new host. Due to this, and the age of the previous thread's last reply, a repost with updated information was required. As one of the three GMs of The Second Age, I have permission to repost this on behalf of the server. The Second Age is a time of plenty, but only the strong will be able to make their fortune in these hostile lands. Do you have what it takes to carve your name in the annals of history, or will your legacy be lost to the sands of time? 3x Exp and Action. 80k mobs, 70% hostile. 4k Map. Four hours between crop ticks. | Mod List | Discord Channel | Live Map | Rules | We have recently changed our host (2nd of September, 2017) which has gotten rid of our dreaded polling lag, making your experience on The Second Age much more enjoyable and smooth. We are still exactly the same as we were, though; just a brand new map, a new host, and a few new mods. The spawn area is editable by anyone, so it's a great place to skill up in safety, although at the moment there's not much there. Abandon it straight away, or stick around to help it grow. The choice is yours! You start with 23 in all characteristics except mind logic and body control, which are 21, and level 1 in all skills. Your starting kit is comprised of two ropes, a steel and flint, a pottery bowl, a compass, a waterskin and a tent, as well as a hatchet, carving knife, shovel, saw, pickaxe, rake, mallet, pendulum and a pelt, all of which are 30ql. You also receive a set of 30ql leather armor, a 30ql longsword, and a 30ql shield to help you get started. Deeds cost nothing to found, but they do have upkeep. Don't worry though, there's plenty of ways to make money. You can kill creatures for bounties deposited directly to your bank account, or build infrastructure such as roads, bridges, or guard towers and be paid for that, too. There's also the option to simply train your skills, and be awarded a varying (None, to a few silver.) amount of coins during a random moment of inspiration. We have a selection of mods designed to add quality of life (and some fun mechanics) to the vanilla game we all know and love. Our selections were designed on what changes Wurm needed to make the grind better, not easier. We've included some community favorites such as removing priest restrictions, bounties on mobs, improved digging, some changes to meditation that have made it much more accessible, and increased capacity of crates and bulk/food storage bins! That's just a teaser though; for our full, extensive mod list, click here! Our map is a beautiful 4k stretch of mixed forests, plains, gently sloping hills, lakes, rivers, and beaches. The whole world is open for you to make it yours! It's also fantastic for hunting! See our world map, updated daily, by clicking here! And I know the map looks flat - it's deceptive. There are plenty of areas with a 1.7k+ height, it's just a very gentle slope. Here's a few pictures provided by one of our players to show how hilly we can be. Our wonderful, spacious map wouldn't be complete without a high mob count. You can find up to 80k mobs on our map, and of those 80k, 70% are hostile, so you will never run out of scorpions to fight! This means survival will be a grueling task, for those willing to give us a try. It's intended to be challenging, so don't be surprised if you die a few times prior to settling down. If you have any questions or concerns, don't hesitate to comment here, pop into our Discord and toss it into the community, sign into our forums and make a post there, or join the server itself and ask there! The server has three GMs, Zaros, Shadowlarax, and Flannery (me), who are happy to assist you. There's only one catch to all of this - our playerbase is small. We are currently stuck within the catch-22 of all new game servers, where one needs players to retain players. If a server isn't active enough, then players tend to leave to a more active one with more players. So, here's hoping enough people will give us a chance. As a last note, if you find any 'Fantastic' rarity items you can poke one of the GMs, and they'll allow you to exchange it in return for a random permanent affinity. On top of this, you'll also get a 'refresh' that will fill your food, water, nutrition and favour bars to full. Happy Wurming! For the curious sort, our dedicated server specifications are: • CPU: i7-7700k @5.0Ghz • RAM: 32GB DDR4 @2667MHz • SSD: 256GB NVMe • Backup: 5TB HDD @7200RPM • 230Mb/s bandwidth This is privately dedicated in its entirety to the server as a whole; we aren't on a random blade server somewhere, sharing CPU cores with hundreds of others. The host machine is located on the West Coast of the USA.
  4. Ayramor Rising - Brand New Server!Ayramor Rising aims to create a fun friendly environment for new players and veterans. I had this main goal in mind when considering each aspect of the server. You can read below for server specifics. Ayramor Rising will also contain a story line with history and story based locations, themes and games going forward. We will have a guild system in place to help create jobs, boost your skills and stimulate the economy. You are welcome to participate as much or as little as you’d like. Steam Group: http://steamcommunity.com/groups/ayramor Our Forum: http://ayramor.com Live Map: http://ayramor.com/map Discord: https://discord.gg/Ma5rxcHServer specifications PvE, Creative, modded server Freedom Kingdom White light and black light deities Custom made 4k x 4k map 60k creatures, high percentage of aggressive mobs for hunting. 3x Skill, 5x Action timers Characteristics start at level 20 Mind Logic starts at level 21.1 to allow you to pilot small boats immediately Body Control starts at level 21.1 to allow you to ride a horse All other skills will start at level 10! to cut out some of the early grind CR 3x Deeds are free up to 225 tiles - which is 7x7x7x7, upkeep is not free (The land plots are free up to 225 tiles. 50 copper is the minimum amount of upkeep per month, and you have to "feed" it 1 silver to get the deed founded.) 200 player slots Server is located in the US The Map The map is a custom made 4096 x 4096 map There are three large central landmasses that take up most of the map and 16 small islands There are three bridges connecting the large landmasses, for access to the capital and ease of early transportation The mountains tops are all accessible – none are super steep, or super high mountains that you can't climb The rivers are all deep enough for the large ships to pass, no dredging required Resources are fairly evenly spread out, so no traveling 100s of tiles for tar/clay/peat Tree and bush types are a bit spread out in different regions of the map Grapes which are planted in the north and south to allow red and green grapes An active volcano has been added on the northwest mountain The Capital City of AndrosAndros is a very large, open plan town in the center of the map, with lots of amenities including: Altars in the north and south of town, near each Inn and in the cathedral Baker’s Guild - ovens, larders & food storage bins Bulk item & livestock sales locations that are player controlled Carpentry & Masonry Guild - kilns Fighters Guild - with archery targets & practice dolls Information Center Marketplace with Player Merchants Public Farm - with crops & planter racks Public Mine - with forges & anvils Public Resources - clay, peat, tar & moss Public Stables - groom, milk & shear animals Smith’s Guild - forges, anvils & smelters Tailoring Guild - looms & spinning wheels 2 Public Inn’s with beds, in the north and south of town Zoo with animals small and cute to huge and scary Hall of Fame to memorialize server firsts Trader/Salesman Link to our map of Andros Religion Fo, Magranon, Vynora and Libila available Priest restrictions are removed Deity only spells Bag of Holding spell is enabled Spells cost a maximum of 90 favor. No linking necessary! Prayers only yield faith if they are at least 20 minutes apart No restrictions on the number of faith gains per day WL and BL priests can work together, casting defensive spells and heals on each other Sermons are disabled Sacrifice rares for a 1/100 chance of a rare bone Farming & Forestry Tree and bush types are a bit spread out in different regions of the map Orange trees, blueberry and raspberry bushes planted by the capital for harvesting/picking sprouts Crop rotting is disabled and crops grow faster Audible alert sounds when crops grow and are ready to be tended 3x sprouts when picking sprouts Message displays in the event window with the current and upcoming seasons (within a day) Players can type /seasons to get the exact time until a season starts Harvest both trees and crops, farm, pick sprouts, crush, picks seeds, forage and botanize while mounted is enabled Inbreeding warnings appear when trying to breed creatures that are related Meditating Automatically succeed at skill checks for entering a trance and for getting a path question (avoiding the "you fail to relax") You can meditate an unlimited number of times for skill gain per day, every 30 minutes Waiting time between questions is halved Meditating timer set to 20 seconds, instead of 2 minutes Terraforming Dirt, sand, clay, etc. drops to the ground when digging; or in your vehicle if dragging or riding a cart or wagon Players can dig, flatten, level and pack, and mine from carts and wagons Dredged dirt goes into ships 5x peat, tar, clay and moss dug per action Alternative concrete crafting recipe enabled (rock shards + clay = concrete!) Average of 50 dirt dug until you hit rock Minimum mining hits required is 41 Economy The capital trader sells the usual magical chests, merchant contracts, sleep powders, etc. Mailing items is totally free, including 1c COD mailing fee Guilds to stimulate the economy Deeds are free up to 225 tiles - which is 7x7x7x7, upkeep is not free (The land plots are free up to 225 tiles. 50 copper is the minimum amount of upkeep per month, and you have to "feed" it 1 silver to get the deed founded.) Upkeep is enabled with standard wurm fees Deed upkeep will increase if the mayor is offline for more than 30 days You can type /balance to see how much you have in your bank Bounties for creature kills Travel/transportation Hitching mod allows hitching new creatures to carts and wagons, from chickens to champions Pets will not unhitch when a new pet is tamed/charmed/etc. Hitched creatures will not attack Animals will not unhitch due to ageing or becoming untamed Players will not stop leading creatures when they embark a vehicle Dragons and hatchlings need 35+ BC to ride Carts and wagons are modified to go faster All boats have increased loading range Miscellaneous Customized starter gear added including a basic sickle, pelt, pendulum, and butcher knife (on death these will stay on your corpse, along with your backpack and anything in your backpack) Moon metal chance when mining is enabled All mailboxes start with 30 level enchant *Prospecting mine floors works the same way as surface prospecting Healing covers show their strength in the name Bulk storage bins have lots of increased capacity Crates are quadruple normal capacity - small holds 600 items & large holds 1200 items Move to center and move to corner enabled Fires, forges, ovens etc show the burn time left when examined CA tab automatically opens Some weapons and armour is customized Link to specifics Treasure maps drop from digging, hunting, mining and fishing. See here for full info Individual characteristics and skills control allows us to tweak things for better balance
  5. Thanks for checking us out. We'd love for you to join us! Here are some of our server features: 3.5x Action & 3.5x Skill Very unique HotA zone - you guys will love it! Complete bounties on HotA Island for extraordinary prizes!! Begin with 25 Body Control & Mind Logic 60K max creatures - 75% are aggressive Free deed with no upkeep - If Mayor doesn't log on for 90 days, deed will disband. 4K Map (Made by Drathania) - Forum Link Interactive Map automatically updated every 6 hours - Click Here to view it! Server files are automatically backed up every 30 minutes Server hosted in Pennsylvania, in my home. Took it over in December of 2016. Exceptional GM Service 35 Hour Crop Times Epic skill curve Unrestricted Priests with all spells 50 silver coins to purchase a portal** Additional actions while mounted You can craft shoulder pads of MANY varieties Many many more...check out our website for everything our server offers! Requiem of Wurm Mods include: 1) Announcer (Server wide announcement of player logins)2) Bag of Holding (New spell to enlarge vehicles, boats, and containers) 3) Better Dig (Dig 20kg of clay at once, dig from cart) 4) Bounty Mod (Gives coin when animals are killed)5) Christmas Mod (Modifiable presents) 6) Creature Age Mod (Keeps creatures at aged for an extended period while accelerating younger stages of animals life)7) Crop Mod (Prevents crops from overgrowing and can add a few extras on harvest)8) Dig to Ground (Drop dirt on ground or in vehicle instead of inventory)9) Fire Burn Time (Displays pretty much the exact time until a fire becomes a layer of glowing coals - charcoal piles excluded)10) (IMPROVED) Hitching Post (Explanation HERE)11) Hitch Limits (Allows you to hitch other animals, allow older non-domestic animals to be hitched ans also champions)12) HotS Fixes (Become a Libila follower/priest and not be killed by guards)13 Inbreed Warning (Warns of inbreeding)14) Meditate Mod (No time limit for meditating and do not have to move 10 tiles away)15) More Cartable Items (Create more items. List of items HERE)16) Portable Bowl Altars (Craft a bowl altar to pray and gain faith with, Thanks to Erlend for donating the mod)17) (IMPROVED) Portals Mod (Makes portals work. Original mod improved by Cuddles)18) Prospect Mod (Prospecting cave floors provides the same info as prospecting a tile on the surface above)19) Sacrifice Mod (Adds a chance for a rare item to award a BONE of the same rarity)20) Spell Mod (A mod that makes all spells available and removes many priest restrictions. There are no restrictions on the number of faith gains per day (still need to wait 20 minutes between prayers). Limit spells to at most, 95 favor (to allow casting any spell alone for lower populations)21) Stable Master (Allows you to exchange animals for animal tokens which can then be loaded onto boats for transport or sold on merchants.) 22) Log Wall Panels (Allows for the creation of mock log facades to imitate the effect of a log home.) 23) Ash Mod (produce ash in fires when lit.) 24) Accelerated Forestry & Gardening (Info HERE) **Portals are linked with most other portals. Anyone can use them to teleport to and from. Please check out our website! https://requiemofwurm.wordpress.com/ We have so much we are doing on this server! Our GM's are working hard to make sure to give you the best possible gaming experience. Custom wagons, animals, flags, tabards and SO MUCH MORE!!!! We love making new items for this game so any suggestions are much appreciated!! We also have a Twitter and Facebook page for any news updates - Check them out!! We hope to see you soon!
  6. Trealia welcomes you! http://drcwurm.epizy.com/ A new world ready to be claimed by ambitious adventurers! But be wary, this world is not without dangers... Wild beasts and monsters lurk around every corner, hungry for fresh meat. Luckily the first settlers and adventurers were able to build a magnificent little town in which to receive newcomers and be safe from all harm. Complete with places to train skills from pottery to fighting, a mine for iron, a big cathedral, wonderfully decorated... And of course a big harbor and market... It may make it hard for you to ever leave! But alas, you can't stay there forever, soon, you will want a place of your own to safeguard all your hard-earned money and items, and lay claim to your own little piece of this new and untouched world. Trealia is waiting... ----------------------------------------- We have implemented an extensive list of mods that generally serve to improve Quality of Life and/or add some realism. Skillgain: x3 Action Speed: x5 Mob Count: 150.000 Aggro Rate: 40% We have a very active Discord community. All public information and maps can be found on our website: http://drcwurm.epizy.com/
  7. RanasServer is a new, barely touched wurm unlimited server with friendly GMs, and an online map that is updated daily. We have the following Mods: Better Digging: Dug dirt clay, peat, etc. go to a pile on the ground instead of your inventory. If you are dragging or driving a cart, dirt will go to the cart. Crop Mod: Crops do not turn to weeds over time. Spell Mod: Priests can cast all spells for their light, no priest restrictions. Bounties Mod: Players will earn coins for killing creatures HoTS Fixes: Mycellium Spread, ore cap removed, allow casting of Fungus and Rite of Death. Currently, there are no deed costs or upkeep for deeds. These are the current settings: PVP: PVP is currently not enabled Kingdom: Freedom Isles Spawn Point: There is no current spawn point. everyone starts at a random location. Multipliers: 10x skillgain, 10x action timers Characteristic Start: 20 Mind Logic Start: 25 Body Control Start: 25 Fight Skill start: 20 Overall Skill Start: 5 (primarily so digging is not so hard to start leveling) Max Creatures: 20,000 Aggressive Creatures: 20% Settlement Upkeep: Off Deeding Costs: Off Trader Max Money: 500 silver Trader Start Money: 100 silver Breeding Time: around 5 Days Field Growth: 8hrs These settings are subject to change, given consensus of a majority of current players on the server. To request a change, post in the Suggestions forum.It's currently a fresh, uncut server with few active settlements and few players. certain skills are set high to keep players from getting killed off too quickly and make it easier to establish settlements while the server is still new. check our forums! ranasserver.ddns.net/wurm/
  8. Wurm Unlimited Server Listing Sanctuary of Solace is hosting a heavily modified server, expanding and improving on the core mechanics of Wurm and turning it into what it should've been in the first place. We aim to improve Wurm at the core to make an enjoyable and relaxed experience. Current Server Specifics 4096x4096 Custom map with a high dirt layer for all of your terraforming dreams. 1 Servers: PVE(Sanctuary of Solace) with PVP Zone and HotA Zone 200 Man Server Bounty for creatures, Payment for public roads and guard towers, and silver for voting Wurm Online Like Economy 30ql Starter Kits with 50 ql long sword 5 Silver Given to all new players Completely free-to-play with optional donations 60K Creature Cap with 45% aggro amount Monthly and some Weekly Events PVE with PVP Events Skill Specifics & Other details Base Skills: 20.0 Base Stats: 20.0 25 ML and 25 BC Skillgain Progression:10x with ramping 0-50 skill = 5.0, 60-70 skill = 3.5, 70-80 skill = 2.0, 80-90 skill = 1.5, 90+ skill = 1.2 Action Timers: 10x Deed Size from 11 x 11 up to 100 x 100 (PVE only) Deed Upkeep: Enabled but lowered substantially (100 x 100 is just a little over 5 silver) Free Deeds: Enabled Traders: Enabled Breed Timers: 5 RL days (can be lowered with priest spell by 1 day) Crop Timers: 4 RL hours (lowered for cooking, may be raised if need arises) Portals to spawn and from spawn to your deed Portal zones to help you travel the map Player, mount, cart, wagon, and ship speed has been increased Players can carry more No Priest penalties, unlimited prayers, Bone altar and Libila priests added Champion system with up to two champions per steam account Forges hold a 100 ores, crates, bsbs, and fsbs can now hold more All animals that can be led can now be led on water. Custom creatures (zebras, pandas, ocelots, and new dog, chicken, and horse skins) Adoption cards from traders that allow you to purchase rideable dragons, hatchlings, and sea serpents Affinity cards purchased from traders that allow you to remove affinity and trade to other players Ship models show the different colored wood when made Custom Decorations (Wagons, Banners, Tall Banners, Flags, Tapestries, and meditation rugs) PMK wagons, flags, banners, and tall banners Craftable Pauldrons and many other items that are not normally craftable Colosseum with creature spawners Hedge Maze with a different monthly prize Bag of Holding, Refresh, and Modify Gestation spells added to all priests You can find a full list of mods on our website! Future Plans and Goals Single Dungeon Group Dungeon Server Quest lines PVP Server (No Sanctuary Here) - Working on map currently Map Sanctuary of Solace (Main Server) We also suggest that our players follow our server guidelines, while we are a more relaxed server, we still expect players to be respectable to one another. You can check out those guidelines here. We have a small active current team of Developers and Gamemasters on the server. Our team will guarantee that each case/player will be treated with fairness, no bias decisions, and proper investigations in the event that any issues occur. Sanctuary of Solace Sanctuary of Solace Forums Below are screenshots of some of our features: Different wood types for ships Custom Creatures Adoption Card Dragoons and Hatchlings Hedge Maze Custom Wagons
  9. Foreverlands is shutting down. Do to low population and Me going back to work I will no longer have time to maintain and continue to add new stuff. Foreverlands is shut down as of today. You can find stuff from Foreverlands on Requiem of Wurm server and anything I recently worked on which was a ton will be given to Requiem of Wurm. I'm sorry if the few people on my server feel let down but Real Life is calling and I need to spend what time I'm not working on my studies so I can build my own mmo in a few years. Hope those who played on Foreverlands enjoyed there time and the new stuff I was adding.
  10. Isle of Valoria - A Modded WU Server The community and staff team of Valoria have decided they would like to see a fresh start. An all new custom map, new mods, basically new everything! Valoria was open for almost a year and during that time we have pooled together all of our experience to try to come up with something unique and epic for a great pve server! Opened 18th March! Website: www.valoria-rpg.com Teamspeak: valoria.teamspeak3.com Steamgroup: http://steamcommunity.com/groups/wu-valoria Discord: https://discord.gg/w4vNy3 Server Specifications PVE. PVP Island (1kx1k in size and will have HOTA and supply depots). Freedom Kingdom. WL and BL deities. 8192x8192 Custom map. 120k Creatures. 2x Skill & 2x Action. Skills start at 1 (except for char stats which start at 20). CR 1x. 150 Players slots. Server is located in the UK. Deeds are not free and there is upkeep. The Map The map is made up of a central 4k sized mainland, surrounded by four, 2k sized, islands. There are also another nine, separate, 1k sized islands. Many waterways and rivers, and lots of islands to sail to, make boats very important. Some of the remote islands will be themed; a desert island for example, where only olive and orange trees grow, a fiery volcanic island with lava, tundra and pine woods, or perhaps a cold island with snowy mountains and glaciers with steppe on the plains. Some islands will have rare trees or creatures on them, meaning that if players want lots of a certain type of tree they may have to travel there to get the sprouts themselves. Creatures on the remote islands may drop rare or strange loot - so a greenish lava fiend might drop bone shoulder pads or a greenish troll might drop a cavalier helmet for example - you'll have to find them and kill them to see! As smaller islands have themes for their biomes, so will they have creatures living there based upon what the island is like. Lava fiends and lava spiders on the volcanic island for example, whilst wolves and bears might inhabit the snowier regions. More than one volcano on the map! More source springs and fountains, and having them spread out across the entire map area. The spawn will be on it's own little mini island within the mainland area. We are planning to have portals to each of the four larger islands, but not to the smaller themed hunting islands however. Religion All four different religions available, both white light and black light Priest restrictions are off. Sermons are disabled. Prayer timer is faster. Sacrifice timer is faster. You can pray for faith gain an unlimited number of times per day, every 20 minutes apart. Sacrifice rares for a 1/100 chance of a rare bone. Alters can be pushed or loaded. Meditating Meditating restrictions are turned off. Waiting time between questions is halved. Above 20 meditating skill, you can meditate an unlimited number of times for skill gain per day, every 30 minutes apart. Meditating timer only 30 seconds (not 2 minutes). Farming & Forestry Certain tree types are more rare and are harder to find than others. 5x sprouts when picking. Action timer for sowing is quicker. Crop rotting is disabled. Harvest helper lets you do /seasons to see what is in season currently, how long until the next harvest cycle, and when other harvests will be available. Inbreeding warnings appear when trying to breed creatures that are related. Absolutely crazy and random horse names that will make you smile and want to breed horses just for the names! Terraforming Dirt, sand, clay, etc drops to the ground when digging; if dragging or riding a cart, it will go into that instead. 100% success rate when surface mining. Unique 'Clear Soil' mod only found on Valoria. Allows you to dig all four corners in one new action after your digging skill is above thirty. 5x clay dug per action. Alternative concrete crafting recipe. Economy No traders - standard trader items will be sold by Merchants at the spawn area. Monthly trade fair. Mailing items is free, unless you are sending COD, which is then 1c per item. Bounties for burying creatures. Personal merchants can hold and sell more items. Travel Boats, carts and wagons are faster. Hitching restrictions lifted for hostile creatures - have fun seeing what you can hitch! Portals from the spawn area to the main islands. Great for new players! CA Help opens automatically for new players. No skill loss on death. No drowning. No 24hr waiting time to move your bank. Loading can be done immediately, 23 body strength is not required. Information and Event tabs, with lots of helpful links and dates regarding the server. Active, friendly and experienced staff team made up of multiple GM's, CA's and CM's. Misc. Customised start-up equipment, including a basic pelt and pendulum. There is a chance of getting moon metals when mining. Prospecting a mine floor works in the same way as surface prospecting. Healing covers show their strength in the name. Action timers for destroying and alchemy are faster. Cave dwellings allow all wall types, with less decay for underground off deed buildings, and walls can be planned directly next to cave walls. BSB's can hold more items then normal, and both crate types have double the normal capacity. More dragon scale and hide is dropped than normal at slaying events. Easily move items to the centre or the corner of tiles. Fires show the time left to burn when examined. No holy ground limits. Improved combat log. Joust against other players! Unique mod for Valoria only.
  11. pve

    Wurm Haven - Server name: Western Union. Hello everybody! Redbearing here on behalf of Wurm Haven, In regards to our server Western Union!. I'm here to welcome you the reader to come join us on wurm unlimited to enjoy the company of other players. We are a small group of experienced wurm online players hosting a server in hopes of fun times and building a good community Western union is a 24/7 dedicated server with 200 player slots, we have regular maintenance's, and a GM/CA support group- To help you with any technical issues. details regarding our server can be found at http://wurmhaven.com I will answer any questions regarding this topic below in the comments section. As always thank you and have a nice day. Notable game modifications Faster carts, Priest restrictions= False, rare minerals from mining, creatures drop coins, No crop decay.
  12. Valoria - A modded WU Server Valoria is a pve server created by Mizova and helped along by a few of her friends. We all enjoy playing Wurm Unlimited and some of the team are even WO veterans. We all know how the game works as well as our likes and dislikes so have tried to tailor this server accordingly to make it as fun and friendly as possible for both old and new players to Wurm Unlimited! So please come check us out and maybe join our community <3 Steam Group: http://steamcommunity.com/groups/wu-valoria Website/Forums: http://valoria-rpg.com Teamspeak: valoria.teamspeak3.com Live Map: http://valoria-rpg.com/map/ The Staff Team Mizova - Dev & Owner Anders - Trainee Dev Melketh - Head GM Pufflesprout - GM Rathsarian - GM Furaites - GM Remington - CA/CM Ralof - CA/CM Mrsbeasley - CA/CM Nutty - CA/CM CA Applications are currently closed but we are looking for players who can run public events and games for us! Server Specifications PVE (But with a PVP Zone). Adventure Server. MR Kingdom. WL deities only. 4096x4096 Custom map. 50k Creatures. 3x Skill & 5x Action. Skills start at 1 (except for char stats which start at 20, ML & BC at 25, FS at 10). CR 3x. 200 Players slots. Server is located in the UK. Deeds are free with upkeep (20i per tile per month). Modded Madness No priest resrictions and all WL spells available to all deities. Crop rotting is disabled and cycles are every 45 minutes. Surface mining has 100% sucess rate. Dirt drops to the floor not into your inventory when digging. Dredging does the same. Harvest helper lets you do /seasons to see what is in season and how long until the next. Capacity of forges and ovens has been increased. Bounties for killing creatures. Inbreed warnings appear when trying to breed creatures that are related. No mail charges for sending items to another player for free. Meditating fixed so you can meditate every 30 minutes without having to move or mess around. Can pray as many times as you want in a day, 20 minutes apart. Chance of getting moon metals when mining. Chance of getting a rare bone when sacrificing a rare at an altar. Prospecting the mine floor works like surface prospecting. Healing covers show the strength in the name. 10kg (5 clay) per dig action on clay tiles. Action timers for praying, meditating, alchemy, destroying & sowing are faster. Meat, fish & filets can be bulk stored or put into fsb. Crates have double capacity & bsb and fsb's are huge. Loading can be done immediately with only 20 body strength. Some skills have been tweaked to make them slightly more easy; weapon smithing, hot food cooking, meditating, channeling & fighting. Digging, foraging, botinizing, harvesting and levelling can all be done from your cart! Levelling will even fill up and take from crates in your cart! Pick 5 sprouts per action. Hitching restrictions lifted for hostile creatures. More dragon scale and hide is dropped then normal at slaying events. Easily move items to centre or corner of tiles. Fires give the time left to burn when examined. No holyground limits. Vehicles & mounts are faster! (zoom zoom) Improved combat log. No skill loss on death. No drowning. CA help opens automatically for new players. No wait time when moving your bank. Info and event tabs with useful information. Joust against other players!
  13. Redneck Solutions is hosting an heavily modified server, expanding and improving on the core mechanics of Wurm and turning it into what it should've been in the first place. We aim to improve Wurm at the core to make an enjoyable and relaxed experience. Current Server Specifics 2048x2048 Map with a high dirt layer for all of your terraforming dreams. 1 Servers: PVE(Paradise) 200 Man Server Activity System Rewards for playtime which gives you silver required for deeds/etc Wurm Online Like Economy 30ql Starter Kits 9 Silver Given to all new players Completely free-to-play with optional donations 30K Creature Cap with 25% aggro amount Weekly to Monthly Events PVE with PVP Events Skill Specifics & Other details Base Skills: 10.0 Base Stats: 19.0 Skillgain Progression: 0-50 skill = 5.0, 60-70 skill = 3.5, 70-80 skill = 2.0, 80-90 skill = 1.5, 90+ skill = 1.2 Action Timers: 5x Deed Upkeep: Enabled Free Deeds: Disabled (Activity System will give you silver needed) Traders: Enabled Breed Timers: 4 RL days (will be tweaked) Crop Timers: 1 RL days (will be tweaked) You can find a full list of mods on our wiki! Future Plans and Goals Improved max boat speeds Automation machines More building types More aesthetic model types NPC villages NPC followers and task helpers More agressive mob types More neutral mob types Goblin villages More detailed development notes on patches More detailed information on new and old mechanics Improved and refined combat mechanics Map Paradise (Main Server) We also suggest that our players follow our server guidelines, while we are a more relaxed server, we still expect players to be respectable to one another. You can check out those guidelines here. You can also view the current team of Developers and Gamemasters on the server here. Our team will guarantee that each case/player will be treated with fairness, no bias decisions, and proper investigations in the event that any issues occur. You can view our staff policy on our forums, here Redneck Solutions Redneck Solutions Forums Blog Twitter Steam Group Steam Wurm Unlimited Community Post Wurm-Unlimted Server Listing Facebook Page
  14. BIENVENIDO A HISPANOLISTO IP:188.165.217.135 PORT:3734 DISCORD LINK www.discord.gg/cHvADWT CUSTOM MAP 4k x 4k Therra (by Miretta) Full Cleaned! Muy buenas porfin un servidor 100% para la comunidad hispana, se intentara ir traduciendo todo poco a poco y añadiendo mas mods dia a dia! Caracteristicas del servidor -High EXP x1000SKILL -x100ACTION -FAST-MINING/FLATTERN -Muchisimos mods! -Aldeas gratis para quien empieza -Costes de arriendo para evitar AFK! -EVENTS DIARIOS -Staff activa y preparada para antenderte No hay ciudades principales aun construidas, tras un mes de juego las mejores aldeas seran premiadas y se estableceran como ciudades principales de los distintos reinos. El alcalde de dicha aldea sera premiado también! Eso si, empiezas desde casi 0, creemos que por un pequeño esfuerzo que hagas te lo pasaras incluso mejor! Maquina dedicada en Francia, si el proyecto sigue adelante pondremos una en España y otra en Sud-America! Una de las cosas que caracterizará el servidor es que este hecho por y para vosotros. Que quiere decir? Vosotros sereis quienes sugirais nuevas modificaciones y nuevos eventos o circunstancias. Actualmente disponemos de canal DISCORD (https://discord.gg/cHvADWT) Cualquier cosa que necesitas entra y habla con los que estén ahí! Welcome to HispaSmart!This wanna be a full spanish server but we allow other lenguages, we trust in the compatibility of a lot of lenguajes in the same server! Full dedicated server!! Dedicated machine located in FRANCE (Full EU cover) FAST SERVER! x1000 SKILL x100 ACTION FAST MINING/FLATTERN/DIG/ A LOT OF MODS! UPKEEP COST BUT FREE STARTER DEEDS!!! FULL MAP CUSTOM! Therra (by Miretta) Active staff and ready to help you DAILY EVENTS! We wanna characterice this server as a player-formed server, what do i mean? No starter cities built yet, best starter deeds would be set as MAIN CITY and the villagers gonna be premiated! If you need some help or you want to report any issue until the forum is ready come to our Discord channel discord.gg/cHvADWT
  15. Grimmhaven is a UK based server that is geared towards role-play. It is ok if you are new to wurm or new to role-play, all are welcome. OPENING VERY SOON!! 1x1x skill and action Custom map - 2048x2048 (smaller size for better role-play) Skills begin at 1 30k mobs / 60% aggressive Starter town for safety Characteristics 20.50 (bc) 19.50 (ml) 12 hour crop timer We also have the ability to deed over aggressive animals on this server! Priest restrictions are lifted and Libila follwers are enabled (friendly to everyone)
  16. Faerun is a new heavy role-play server. We welcome all levels to the server. Those that are new to Wurm or new to role-play. The setting is West vs East. Brand new server so plenty of room to grow. Player made events held to encourage role-play. The server is modded but skills start out at 1 and 19.50 for characteristics. Timers are set to x1 for both skill gain and action. This is a custom map inspired by the Forgotten series, DnD novels.
  17. Welcome to Katavia, a new PVE server just launched. There are two reasons I have decided to start my own server rather than join any of the great servers already out there. First, I am really excited about running events for a playerbase such as spawned dungeons and GM ran missions. I think this is a great way to keep the server involved and keep things fun for the GM(s). I will also be working on my own mods for the server (software developer back on earth) and I hope to be able to bring new and exciting mods of my own to the server, mainly concentrated around content development. Starter deed is up and functional. We have an inn, public mine, and docks to help the new players out. This is run on a dedicated Windows Azure server running 24/7. On to the good stuff: Settings Map Size 2048x2048 Skill multipler x 5 Action timer x 8 Starting Body Control - 25 Starting Mind Logic - 25 All other body/mind stats - 23 Player Combat multiplier - 3.0 Creatures - 10000 Aggressive - 30% - UPDATED!!! Adamant & Glimmer are set to 0.05% veins Mods BetterDig BoatMod BountyMod BulkMod CropMod HarvestHelper InbreedWarning LibilaFixes MeditateMod MoveMod MoveToCenterMod ProspectMod SacrificeMod SpellMod SalveMod TimerFix Disclaimer: I didn't write any of these mods but they are easily found here on the forums, so look them up and give their authors a thumbs up. They are all great! Server Events GM ran missions GM spawned dungeons Awards and prizes, and mush more Online Map The map dump: FYI: The spawn point is in the center of the map on the peninsula sticking out into the lake. Come on in and give it a try! Or come tell me how bad it sucks! Either way is good, lol. I may or may not be giving out door prizes to the first settlers
  18. Welcome to The Grand Rebellion The Grand Rebellion is a dedicated linux hosted server for your enjoyment. We have a great community and looking for more like minded people. Mods No Priest Restrictions, No Crop Wilting, Improved Bulk Storage moving, Better Digging, Custom In-Game Map, Stablemaster, Hitching Post, Better Prospecting, and a few others. Server Stats Skill Gain: 7x; Action: 10x 15,000 Creatures; 12.5% Aggressive Minimum Mining Hits: 38 Breeding: 7 Field Growth Rate: 1 hour Online Map @ HTTP://208.94.246.18 Vote: https://wurm-unlimited.com/server/1040/
  19. Welcome to Woodstock Commons! Our server is a personally owned dedicated server located in a data center in Atlanta. It is highly secured and established for a max reliability, low ping service. The server is set to allow ease of play. The mindset of this era in time is the aftermath of an on-going exodus, forcing hardy adventurers to make their way and re-establish themselves in far away lands. Features of the server include: Server Map - Dedicated Server ran inside Intermap ( http://www.internap.com/ ) - 8192 x 8192 squares in size - Modest resources scattered throughout the islands - Web based map to server updated every 24hrs ( http://64.95.62.130/ ) - Minimal down/maintenance time (24 hour restart, generally 9.30 EST) - PvP only island (in progress) - 75,000 animals on map - New predators and prey (mod) - Skill multiplier is 5x - Max server population 200 - Body control start is 22.00 (enable immediate mounting of horse due to size of map) Starter Town (Woodstock Commons) - Accessible mine - Usable forge and ovens - Numerous traders - Public mine - Docks - PvP Arena (in progress) - Open stalls for establishment of Personal Traders Alternate Starter Town (In Progress) - Located on different end of map - Public Mine - Public Forge and Oven - Traders - Docks - Open market stalls Settlements - Settlement size is 6400 tiles (You can build smaller and should, as while there is no cost to found a settlement, upkeep is enabled and your settlement will decay if the fee is not paid for the upkeep) - Two settlement deeds per player - Free to establish - Monthly maintenance (upkeep) costs - Crops do not wither Used Mods - Live Map - In game map - Stablemaster - Deed Mod - Creature Mod - Crop Mod (No rot, 8 hour crop cycles) - Harvest Helper (Announce Season) - Stable Master - Hitching Host - Inbreed Warning - Bounty Mod NOTE: As the numbers of the server increase, an option of a Teamspeak channel dedicated to server may be established. This will ease in the correction of server issues and fixes GMs can assist with as well as allow players to interact with each other.
  20. Tebari PVE is a new (April 11, 2016) WU server. Features - Custom 4k map 5x action timer 3x skill gain There are some mods, such as removal of priest restrictions, crop mod, digging like mining and a few others to make life a little easier. Deeds are free to found. Upkeep is enabled for larger deeds, but a small deed should not have any upkeep. There is no clay or tar on the map - a GM will place some near new deeds once they have been founded. Future plans include monthly events once there is a large enough player base. A map can be found at facebook.com/TebariPVE
  21. search for ewars studios server. with a dedicated host and gms we plan on expanding as people start to join. we have epic settings and are currently pvp. once we expand we will setup pve servers to sail to. come check it out. almost nothing built yet. but come and join a kingdom and help us build an empire. we will be spawning in uniques every so often on a set schedule regardless if the previous on has been killed. 4k map skill gain is 10 ( i think) starting skills at 10 chars at 25 and 23 fight at 15 any questions or comments let me know. any requests and i'll see what i can make happen map below The map for dl
  22. Hello Wurmians! I figured it was time to post on here to invite those who may be interested to join my now public server. Started mainly with alliance members from WO we aim to be a smaller sized community server - though obviously the more people the better, we want to make sure everyone gets along and we avoid some of the less appealing 'community' things that go on in WO. We currently have 5-10 players on the server and online at one time changes from none to 5-6 throughout the day. So if you are looking for a high population server we are for sure not that - though there are several great high pop servers out that that might be better suited for you. We aim to be a community based server, meaning that while not everyone will be best friends we can all get along enough that there is no drama in the game - after all we are all here to enjoy. Whether we eventually become public with a strict ruleset still has yet to be decided but for now we are content to slowly grow in a healthy way. Whether you are brand new to wurm or a vet you can find a place here. All new players are given 10s to start a basic deed. Outside of that deed costs are normal like WO and require silver that you can attain either in-game through forage or traders, or through our donation shop. There will also be jobs at some point, referral bonuses etc that will allow players to further pay for deeds without needing real money. It's a hot topic whether servers should monetize and while I am not out to make the big bucks obviously it would be nice to cover the server costs as well as stockpile some to secure the servers long life. All donations are visible to the public and monthly statements are posted to show everyone exactly what comes in and what goes out for things like the gameserver, website, teamspeak etc. We are hosted on a beefy 64gb server that I also use to host other game servers sometimes - there is room to expand as the community does or if we go public. Maybe one day add a PvP map. As we grow there will be staff positions available, though you shouldn't join just expecting those. 3x Actions Timers and 4x Skillgain; with some custom skill tweaks *Currently testing 5x action timers to see how it is Increased Weaponsmithing to match other skills Deeds are normal, guards cost 1s to hire instead of 2s 4096x4096 map Newfoundland by Xeon Priest Restrictions removed - Anyone can priest 20 minute prayer timer - no cap per day Prospecting Mod, Meditation mod, Crop Mod, Priest Mod etc 24 hour non rotting crops 75k creatures with 45% aggressive Drama free Digging like Mining Surface Mining tweaks Boat Tweaks 25% less time between meditation levels and MORE... For full information and how to apply please visit wurm.tekpk.net The server is now OPEN to the public and anyone is welcome to join!
  23. Legacy Unlimited (Pro QL Map, Slower paced, Some Mod's) Our Home Page http://legacyunlimited.enjin.com/home Our Forum http://legacyunlimited.enjin.com/forum Our Custom Map http://imgur.com/9UscxZs (White light has been moved, will update) Our Offer to New Players http://legacyunlimited.enjin.com/forum/m/36553647/viewthread/25972674-start-play-time-reward Player Highlights & Explanation: The server has been tested over the last 2 weeks and opened at the time of this post. Settlers wishing for coastal, valley or mountain deeds will be delighted with a professional quality custom map. Explorers and hunter will find a significantly diverse map. . To help players with their initial adventures, starter items have been tweaked along with 21.5 body control and 21.5 mind logic to encourage exploration and Independence. Project lovers have plenty of canals and bridges to plan and build. Those approve will be GM sponsored! The skill gains are 2.5x fast with a 2x action timer and epic curve. We want to encouraging long term player interest, trade and economics. The map will be impressive to smiths and miners with a realistic but high ore count and plenty of exposed rock while still maintaining a variety of terrain. Weaponsmithing has been adjusted to 5x skill. LU has a 35,000 animal count ensuring plenty of hunting with an agro count of 30% while homestead style players will enjoy the plentiful wild life stock to help start their farms. Bounties are in place for creatures to reward brave hunters and explorers alike. From planting to harvest, farms will take approximately 36 hours real world time, 1/3 of the Wurm Online rate. We want to encourage those who wish to specialize by not devaluing their products. Armor penalties are removed. Individual and Group Events for those who want them. Experienced Staff An OPTIONAL coin shop is available but rest assured selling to token, bounties, foraging, botanizing and trade are still viable options and have been tested. Estimated server cost is $60 USD per month. Priority will be to the server cost. Occasional charity donations will be made if shop use is high, charties will be voted on by players. Some coin to help out would be nice but we’re not looking to turn this into a business. ======================================================= Other Adjustments Include: Dig as you mine – Dirt will drop as a pile automatically. Seasons – Will tell you what is in season when you login. Prayer is unlimited with a 20 minute cooldown. Horse Rename – For easier tracking of breeding stock (Naming tag required) Max favor required for any cast is 90 eliminating the need for 2 priests. Mediation has no cooldown and you’re not required to change tiles while skilling. Leads do not drop on disembark Can now lead towable creatures threw water. Eg: cow, hen, bull, unicorn, etc. Moon Metal Mining - The chance to mine Adamantine, Glimmersteel and Seryll while mining. ======================================================= Coming Soon Player referal reward system (Within Days) Adjusted Salesman Pricing (ASAP) A second small land limited PVE server linked for greater hunting, trading and exploration (player count dependant)