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Found 150 results

  1. TWL - Cataclysm (2.5x/8x) 4k map PVP TWL is reborn. After a change in the administration crew, everything was opened and discussed and reviewed, which ended in TWL being completely revamped, so we are back, with new name. Maps, settings, deeds, rules, everything was reviewed. We added a custom map. It has his name due to some peculiar landscape you might sometimes. Here's some details about it : -4096 by 4096 - Adamantine and Glimmersteel natural veins - Brand new starter deeds, smaller, simpler. With an iron mine. Everything is secured. - Proximity of entities related to each kindgom's crowns to each starter deed - Dueling Ring near starter deeds - Accessible altars - Black light near HOTS starter deed - Hidden artifacts Notable settings: -2.5 skill rate -Fight skills related 4x skill rate -8x action -Body skills starts at 22, mind logic starts at 25 -Epic settings, the curve helps new players get up to speed to older players -Each kingdom in-game chat is connected to each of their respective counterpart text channels in our discord (locked to their respecticve kingdom members only) -No freedom kingdom. No kingdom really IS no kingdom (Not recommended unless you're a lone wolf. Random spawn point. Inability to build tower. Etc.) -No priest restrictions. Unlimited prayers and meditations per day. No time in between. Mods on the server: Action Timer fix - FLATTEN, SOW, ALCHEMY, FORAGE, MISC have now a timer that reflects your skill level. boatmod- Mainly used to be able to lead animals through water. Will be filed for termination when animal transport will be supported by vanilla WU. bountymod, creatureagemod, betterDig, Ash Mod, Craftable Pauldrons, Claim Chest, Hitching Posts
  2. Hello everyone! We have some Wurm University PMK items for sell. Prices: Wagons - 10s each. Free delivery to Exodus/Deli/Pristine/Release/Cele and coastal Xanadu and Indy. Tents - 5s each Tall banners 1.75s+small delivery fee (no fee when delivered with a wagon) Small banners and flags - 1s The money from the sale will go towards improving our kingdom, it is not for personal gain.
  3. Dungeon - A PVP Challenge by Sklotopolis - Round #1 Sklotopolis is going to the next level and introduces a PVP Challenge based server. What's Challenge? Challenge is an old concept in Wurm which was a big success in the first rounds but has been discarded by the Wurm Online developers before Wurm Unlimited was released. We are now trying to take the concept and improve it further. On challenge we will have two kingdoms Horde of the Summoned and Jenn-Kellon fighting against each other on a PVP Map sized 2048x2048 tiles. Dungeon will be the ultimative PVP experience without anyone who has to fear a loss or a long time bad influence on a character. The Dungeon rounds will be limited to exactly one calendar month, which means that each round will start on the first of every month and end on the last of every month. Maybe this doesn't make too much sense for someone who hasn't played on a PVP server, but it fixes PVP in this game in various ways. PVP in Wurm has been broken for almost 6 years now and DEVs have been unable to fix it since then. We have also seen it on different Wurm Unlimited server that there is interest in PVP but the victory of the world is decided within one month and players quit playing on the server. The major problem of PVP is the late game experience which is more than just boring, but with challenge we will never experience a late game PVP experience. The server will run for one calendar month and provides a clean and fresh start for every player. The reset happens every second month and is an automated process which doesn't need any developer interaction. Of course this server will not be grindy at all because of the limited time, action timers will be 20 times faster and skill timers will be 10 times faster compared to the EPIC server of Wurm Online. The Dungeon also has the Epic curve enabled, which provides a huge advantage in skill gain and makes the game much more enjoyable. For example bringing digging to an effective skill of 90 should take no longer than one hour. We also hope that the limited time will make this world about playing, enjoying and having fun in the game instead of PVP drama as we have seen it on Wurm Online. In the first rounds we will collect a lot feedback about the map, all the mods and some other PVP related stuff. We will use almost all mods we also have on our PVE cluster, to make the game more like it was meant to be played in the first place. There will be no real rewards in the first few rounds, but a live score list will be available from beginning, so the competition is real and there will be winners for sure. The world will also have various ressource points deployed all around the map, which will spawn very fancy and valueable stuff. This is where the most PVP interaction will take place, but also a HOTA and some other mechanics to force people into PVP will be given. Dungeon will also be 100% seperated from our PVE cluster, you will only keep the coins on your bank account between the resets. As I have mentioned above this is a try to make PVP more attractive to all players, without ending up with a dead world. We are planning to run at least 6 rounds, depending on the interest we will put more or less development power into the world. If the interest is high enough we will improve the PVP experience in the game , create a pool of maps which will be chosen randomly each month and much more. First round will already start on the 1st March, 2018 around 8 PM UTC and will run until 31st of March, 2018, you need a new character to join and can enter the adventure via a portal on our login server. Round #2 will start on 1st May, 2018. There is always a month break between the rounds to improve the world and dig through the collected feedback. The break will also help to keep the concept interesting hopefully as it is not something which is there all the time. Furthermore I can already proudly present the map of our Dungeon server: This map is inspired by the map Orion created by the awesome map creator @ausimus, which is available for the public in the Wurm Unlimited forums. Who are we? Sklotopolis is one of the most successful and most stable Wurm Unlimited servers out there, we have been up and running since 1st November 2015 and we are still growing and working on this project. Read all about Sklotopolis in our Wurm Unlimited forum thread right here: More information Steam Group Forum Discord Disclaimer: We are aware that there are multiple client modifications which can make PVP very unfair, but in the first place this server should be about the fun. If the interest is high enough, there is a good custom client protection concept we have planned, which could go live in the future.
  4. Biggest map I have made to date. Probably best to have a decent server to run this beast. If not expect lag, much lag. Comparing with Xanadu superimposed Download
  5. 2017 Has been a big year for Wurm, coming off the end of the 1.3 update, we weren't going to rest on our laurels, and had lots of plans and projects in the works, Wide tunnel entrances Before this year, tunnels could only be one tile wide, making those canals and tunnels quite narrow. This change introduced a whole new dynamic, and I've seen some amazing places built around these entrances. this update came early in the year and New wall textures One of the biggest housing updates this game has seen introduced six new wall materials, rounded stone, sandstone, slate, pottery brick, marble brick, and rendered walls. This opened up a lot more options in building, and deeds haven't looked the same since. Coming along slightly later were bridges in the new textures, as well as new floor paving with the materials too! The almanac Ah, the old days of "anyone know what;s in season?" Asked in global chat are no more. With a handy book, players were able to research and know to the exact day which fruits were in harvest and quickly became invaluable to all foresters out there (Mine, a gift from Alikin never leaves my inventory!) This update also saw the introduction of raspberry, blueberry and lingonberry bushes, which finally answers the question about where those berries come from when foraging! (Though the cocoa bean is still a mystery) Wurm cribs, underground edition In June, bridges were taken to the next level with major underground changes allowing bridges to be built in caves! That's not all though, this year saw the ability to clad reinforced walls and pave tiles underground, taking subterranean decorating to new highs (or is that lows?) The new client Long in the works, the unstable client finally launched as the full stable client, and Wurm has never looked better. With improved shading, lighting, options for improved performance and many other effects and changes, this client modernised Wurm in a way that lets us work towards the future in ways we had only hoped to see, and we're only just beginning... The highway system Getting lost got a lot harder with the introduction of the new highway system, stage 1 of the wagoner update. With players connecting deeds all over the server, a vast network began to form. Today you can find your path to any deed connected, regardless of distance (though I sometimes like to go off road for old times sake!) Random Enkounters One of the most fun additions this year has been Enki's random Enkounters, appearing across the Wurm world at random, pestering anyone in local with answers for his crossword puzzles, and rewarding the stunned players with random gifts. It's been a very entertaining addition and I'm keen on seeing more of it in 2018 (One day I might even get a turn!) Racks on racks on racks This year also saw ways to improve storage and inventory, with the small barrel rack, amphora rack, and wine barrel rack coming in 1.3, discussion started to move towards what else could be shoved in a rack. this brought about the crate rack, rack for empty bsbs, and the almighty bulk container unit. Despite storage space necessary in warehouses dropping massively, most wurmians just wound up stocking more in that space, you can never win... 1.6 The biggest update of the year landed early November, with the introduction of the wagoner, using the new highway system to deliver bulk goods and chat incessantly. Archaeology and restoration Adding not one, but two new skills to the game, this update brought in a way to find out more info about old deeds in your area, and find cool new statues and items too. Archaeology allowed players to explore their lands, and find who came before them, and how long they were around for (I've found several deeds founded at the launch of independence) with restoration focusing on piecing the fragments found back together, adding random enchants and runes if lucky! Epic proportions Epic also received major changes with this update, increasing skill-gain and faster actions, as well as skills transferring to freedom and vice versa, this really opened epic up came with the major Valrei overhaul, removing player gods from the board, adding awesome god fights, and rebuilding the mission system from the ground up The dust from 1.6 is still settling, and the new year will doubtless come with some tweaks and adjustments, but these additions have all been massive in their own individual right, adding them all in one update was a huge undertaking, and a lot of fun to see launch. Saddle(bag) up! Finishing up the year is one of the longest running suggestions, saddlebags! And not only that, the awesome saddle sacks as Christmas gifts came in too, meaning you can store things on your horse in style! And more... There's been a huge host of miscellaneous changes, including: blessed lamp functionality on highways. Unicorn gear. Hell horse colours. Siege weapon overhaul. Mining random slopes are now reduced by skills. Shrinking of olive and chestnut trees. Epic structures being freely built on freedom. Competition for three new tapestries (all awesome). Pendulums now find traitors. It's been a big year, and we've got even bigger plans for 2018, with work continuing on animal crates, returning wood textures, and lots lots more. Until then though, have a safe and happy new years, don't drink and drive carts, and as always, keep on Wurming! Retrograde & the Wurm team.
  6. Am I the only one who thinks that the game could make some use of a new installer, checking for already installed copies of java and offering to install the required version as default or local copy to support just the game if the player decides... Why am I asking? Most if not all browsers stopped supporting java for various reasons, leaving some people with certain problems when they try to install and play the game. This is what reminded me of the situation...
  7. Got bored decided to make a 4K PVP themed map. This map has a terraced low level terrain with a stratum layering. It offers strategy and dynamics for those that wish to use them as well as plenty of flat areas for ease of travel/deeding. There are large steppes and deserts positioned evenly throughout the map and one ginormous HoTA steppe in the center of more than sufficient size to encompass a 400x400 HoTA zone. There is also a desert of approximately the same size as the central steppe just SW. Mountains on the map are tall, but they are not super steep and most can be traversed via horse. The central landmass has no singular choke-points to one area, land based choke-points still exist but there are multiple to most areas. Version with 0.1 Moon Metal distribution No Moon Metal version
  8. Filter: Calysto or use ip port 3724 Hosted in the Eastern US 300x skill 100x action 45-50 Hits per rock tile 0.1 Glimmer 0.1 Ada 12 Hr Backups 100k creatures 50% Hostile New players spawn with a 99ql Spy Glass, Small Barrel, 50ql Hammer. Current Mods More Chests (Currently 512) Chest Claim More Chest Items ( Scale Red Dragon Eggs (Random Dragon) Sleep Powder Rods of transmutation Tomes (all but key to heavens) Supreme auxdata 7+) Stable master Announcer Better dig Big Container BAE Bounty mod (10x bounty on all creatures) Bulk Transport Creature Age Mod Creature Mod (newer Version) crop mod (30 min per tick no weeds +10 yield) Meditate mod (no cool, downs no level cap, < 1 second meditation timer) moon metal mining mod move mod no fatigue prospect mod sacrifice mod (50 percent rare item = rare bone, supreme item = supreme bone) skill mod spell mod (no priest restrictions no prayer cool down) timer fix Map Dump Live Map I probably forgot something so ill just add it when i remember it.
  9. Just an idea from another game I play where they have their own official client from their website, and another one that can be downloaded from steam to play the same game. Both clients also connect to the same official servers. That would be awesome here because we would have WU and WO in steam, be able to access both, when people would play WO, they would have friends see that they are playing, and go play themselves. (so on, and so on.) Benefits: 1. Good PR and get the word out there. 2. Possibility to set up steam shop to pay for premium or silvers (future developments) 3. More players in WO.
  10. discord

    Hello all! We have a little server ready for you! Join our fresh community and be part of a new great adventure!
  11. Ayramor Rising!Ayramor Rising aims to create a fun friendly environment for new players and veterans. I had this main goal in mind when considering each aspect of the server. You can read below for server specifics. Ayramor Rising will also contain a story line with history and story based locations, themes and games going forward. We will have a guild system in place to help create jobs, boost your skills and stimulate the economy. You are welcome to participate as much or as little as you’d like. Steam Group: Our Forum: Live Map: Discord: specifications PvE, Creative, modded server Freedom Kingdom White light and black light deities Custom made 4k x 4k map 60k creatures, high percentage of aggressive mobs for hunting. 3x Skill, 5x Action timers Characteristics start at level 20 Mind Logic starts at level 21.1 to allow you to pilot small boats immediately Body Control starts at level 21.1 to allow you to ride a horse All other skills will start at level 10! to cut out some of the early grind CR 3x Deeds are free up to 225 tiles - which is 7x7x7x7, upkeep is not free (The land plots are free up to 225 tiles. 50 copper is the minimum amount of upkeep per month, and you have to "feed" it 1 silver to get the deed founded.) 200 player slots Server is located in the US The Map The map is a custom made 4096 x 4096 map There are three large central landmasses that take up most of the map and 16 small islands There are three bridges connecting the large landmasses, for access to the capital and ease of early transportation The mountains tops are all accessible – none are super steep, or super high mountains that you can't climb The rivers are all deep enough for the large ships to pass, no dredging required Resources are fairly evenly spread out, so no traveling 100s of tiles for tar/clay/peat Tree and bush types are a bit spread out in different regions of the map Grapes which are planted in the north and south to allow red and green grapes An active volcano has been added on the northwest mountain The Capital City of AndrosAndros is a very large, open plan town in the center of the map, with lots of amenities including: Altars in the north and south of town, near each Inn and in the cathedral Baker’s Guild - ovens, larders & food storage bins Bulk item & livestock sales locations that are player controlled Carpentry & Masonry Guild - kilns Fighters Guild - with archery targets & practice dolls Information Center Marketplace with Player Merchants Public Farm - with crops & planter racks Public Mine - with forges & anvils Public Resources - clay, peat, tar & moss Public Stables - groom, milk & shear animals Smith’s Guild - forges, anvils & smelters Tailoring Guild - looms & spinning wheels 2 Public Inn’s with beds, in the north and south of town Zoo with animals small and cute to huge and scary Hall of Fame to memorialize server firsts Trader/Salesman Link to our map of Andros Religion Fo, Magranon, Vynora and Libila available Priest restrictions are removed Deity only spells Bag of Holding spell is enabled Spells cost a maximum of 90 favor. No linking necessary! Prayers only yield faith if they are at least 20 minutes apart No restrictions on the number of faith gains per day WL and BL priests can work together, casting defensive spells and heals on each other Sermons are disabled Sacrifice rares for a 1/100 chance of a rare bone Farming & Forestry Tree and bush types are a bit spread out in different regions of the map Orange trees, blueberry and raspberry bushes planted by the capital for harvesting/picking sprouts Crop rotting is disabled and crops grow faster Audible alert sounds when crops grow and are ready to be tended 3x sprouts when picking sprouts Message displays in the event window with the current and upcoming seasons (within a day) Players can type /seasons to get the exact time until a season starts Harvest both trees and crops, farm, pick sprouts, crush, picks seeds, forage and botanize while mounted is enabled Inbreeding warnings appear when trying to breed creatures that are related Meditating Automatically succeed at skill checks for entering a trance and for getting a path question (avoiding the "you fail to relax") You can meditate an unlimited number of times for skill gain per day, every 30 minutes Waiting time between questions is halved Meditating timer set to 20 seconds, instead of 2 minutes Terraforming Dirt, sand, clay, etc. drops to the ground when digging; or in your vehicle if dragging or riding a cart or wagon Players can dig, flatten, level and pack, and mine from carts and wagons Dredged dirt goes into ships 5x peat, tar, clay and moss dug per action Alternative concrete crafting recipe enabled (rock shards + clay = concrete!) Average of 50 dirt dug until you hit rock Minimum mining hits required is 41 Economy The capital trader sells the usual magical chests, merchant contracts, sleep powders, etc. Mailing items is totally free, including 1c COD mailing fee Guilds to stimulate the economy Deeds are free up to 225 tiles - which is 7x7x7x7, upkeep is not free (The land plots are free up to 225 tiles. 50 copper is the minimum amount of upkeep per month, and you have to "feed" it 1 silver to get the deed founded.) Upkeep is enabled with standard wurm fees Deed upkeep will increase if the mayor is offline for more than 30 days You can type /balance to see how much you have in your bank Bounties for creature kills Travel/transportation Hitching mod allows hitching new creatures to carts and wagons, from chickens to champions Pets will not unhitch when a new pet is tamed/charmed/etc. Hitched creatures will not attack Animals will not unhitch due to ageing or becoming untamed Players will not stop leading creatures when they embark a vehicle Dragons and hatchlings need 35+ BC to ride Carts and wagons are modified to go faster All boats have increased loading range Miscellaneous Customized starter gear added including a basic sickle, pelt, pendulum, and butcher knife (on death these will stay on your corpse, along with your backpack and anything in your backpack) Moon metal chance when mining is enabled All mailboxes start with 30 level enchant *Prospecting mine floors works the same way as surface prospecting Healing covers show their strength in the name Bulk storage bins have lots of increased capacity Crates are quadruple normal capacity - small holds 600 items & large holds 1200 items Move to center and move to corner enabled Fires, forges, ovens etc show the burn time left when examined CA tab automatically opens Some weapons and armour is customized Link to specifics Treasure maps drop from digging, hunting, mining and fishing. See here for full info Individual characteristics and skills control allows us to tweak things for better balance
  12. I've asked around a bit, and I haven't spoken to many people who actually want to change the Epic skillgain system in the upcoming update. Most of the changes being implemented sound good, and I expect will bring some life to the server (already have, in fact!), but I don't recall anyone in the past requesting even quicker skillgain than we already have. And I definitely didn't hear anyone requesting this new system that completely changes how skills are gained; where actions give skill, rather than skill relying on timers. Remember, Epic already has increased skillgain (2x) and the curve to assist new players in starting the game. It has been demonstrated before that you can be completely PvP ready in under a month of gameplay! In my opinion it just makes a legitimate server cluster seem more gimmicky, like Challenge.
  13. Looking for a fresh start? Looking to make new friends? New to the game, and feel overwhelmed? Experienced players looking for a new exciting challenge? Frym could be just what your looking for! We opened our doors to the new exciting world of frym a few days ago, and already have received great players! We are looking for more to play and build along with us! Currently we offer these mods that help with game play. boatmod - can lead animals on water with a boat, and they will not drown. bounty mod - set higher bounties for mobs (good for gaining coin) cropmods- crops will not spoil, and harvesting is better dig like mining- dirt is placed on ground, if on foot, and in boat if on boat. increased merchant items portals! prospect mod sacrifice mod salve mod - shows how potent a healing cover is spell mod - unrestricts priests to be able to cast all spells and craft anything, and pray as often as they like. Ada and Glimer rods - can be bought at the trader Just a handful of what we thought would be fun to play with while in the game (if you think of any we might need, please private message me about them, and ill look into getting them into the game) Currently have a discord server and a live map. Map dump is available here: We Hope to see you there!
  14. Hi, when I launch Wurm Unlimited from Steam, it says running for maybe a second or two and then stops. I am unable to find any error logs of the sort described in other posts about crashes. I see in other posts that a common solution is to turn of VBO in the settings, but I presume I have to run the clients to be able to change that. Anyone have any suggestions?
  15. I suggest releasing fixes for Wurm Unlimited as they are coded, as is done with WO, rather than waiting for larger content releases. Found out from a friend today that Sandstone veins in WU are still limited to ~50 rather than acting like veins. Was surprised as I know that's been changed in WO. I presume that's not the only small fix that hasn't made it over but would be nice. I realize some WU admins may not like the idea if it creates more work having to patch. I don't know how all that works, but if mods can be added without causing havoc, patches with fixes from CCAB could as well?
  16. Youtuber and Wurm player Zephyr Storm visits the Mystic Highlands server under the name Calaway. This first video in a possible series shows how to connect to the server using the Wurm Unlimited client, and what new players will discover in and around the spawn area, Safehold.
  17. So I've been exploring... I've been wandering the forums, I've seen a few signatures of people honoring their fallen friends and then I thought of this suggestion and I think it should be a part of Wurm and it's history. We have all heard and seen some hidden easter eggs in other video games where they honor their fallen gamers and I know Wurm has had it's few fallen great ones too. My suggestion is basically a grave site, managed by CA/GM etc where one can put in a request for those in our community that have fallen in real life... and that they feel they should be remembered. With a note available for other players to read a little about what made that person so great. Edit: After some thought, I realized how hard it could be to know exactly if somebody has passed away without being very close to them, so I'd like to propose another option, Just like I stated above, a designated area protected and managed by a CA/GM, to highlight those we believe had a big impact in our Wurm community that have now retired the game with or without notice, with the requirements set for those that have not logged in, in a year or more.
  18. Hey there! I have been watching forums lately filled with a lot of threads with similar mood and message; what is wrong with the game or what could be improved. So I decided to make a counter-thread for such movement! This is the thread, where you can memorize and share one particular, lovely memory you remember when you played Wurm and something good or absolutely funny occured, or you can point out some feature of the game you waited for so long and you felt super-satisfied when it came out and loved to use it. Or you can give just positive feedback for the community, devs or some individual, who has been doing well or you feel has succeeded in some matter, like helping others, being a trustful friend in all turns in Wurmian life... sky's the limit! Only demand is that this thread is filled with the positive posts. Because when you feel down and need cheering up, you can read this thread and identify with the feelings others have shared. Or you can go to the thread "that thread about cats". I have plenty of good memories and a lot of to thank to many people, but I think yesterday happened something that made me feel so happy. That thing was, when I announced our alliance's advertisement post and I got not only so much support from my alliance friends as a bunch of supportive posts to the thread itself, but also personal feedback about how amazing job I had done with it. I felt like, man, this is why I play this game and truly enjoy it after 4 years of playing it; because of the best community. Okies, it's time for you to share a positive moment!
  19. .... what are you doing meanwhile? I happened to get myself sick at the same night Wurm went down. Been in fever the whole day so been sleeping almost whole day. Well spent time. Fortunately, not too annoyed yet for the current Wurm situation, since I have slept the most time over. How about you folks, what has happened when you are forced to break your Wurm routines?
  20. Hey just want to know how to view a server chat log cant find it anywhere, I want to log and view the village chat and player to player chat, thanks
  21. Hey everyone! been playing Wurm on and off since Golden Valley, i finally got more into my youtube channel, so i wanted to use the opportunity not only to share one of my favorite sandbox games, but also get some publicity for Wurm! i dont have much to say here, and if this isn't allowed im sorry, i just wanted to share this with the community. if i cant have this up here my bad!
  22. Is there a independence map for wurm unlimited
  23. Hi! I run and manage, along with a couple other dedicated GM's a fairly new Wurm Unlimited server called Dreamlands! We want to invite any & all to come play on our server. Its a Custom map with a lot of Custom Content, and GM ran events, Best & Highly wanted Mods, Great Dedicated Server Hardware, Low Ping compared to most servers!, Teamspeak, Friendly Community! Come Check Us Out! :Some Server Features & Highlights: * Custom 4k Map! * Custom(non-vanilla) Mobs! * Free Deeds & Upkeep(upkeep may change at a later date)! * Dedicated GM's to handle any issues! * 3 Starting Kingdoms with prebuilt Starting Citys! * 30+ of the most wanted and best Mods! * 3x Skill gain(not too fast, not too slow)! * MORE CRAFTABLE ITEMS! * Server runs on great hardware! * Dedicated TeamSpeak server! * 25k+ Mobs! * GM hand placed hidden Treasure chests throughout the Map! * Custom Dungeons with Mobs, Boss's and Treasure Await! * PVP!!! * Grid-Map available for not getting lost! * Improved Combat Dialogue Output! * Better Cave-Dwelling Building Options! * Stable Masters! * No Priest Limitations and multi faction spell Sharing! * and More! Come check out the server Dreamlands, Lots of great places to build on the custom map, and we would love to have you! Thanks for reading and we hope to see you soon! I try to personally welcome new joiners when I have the time. - Adan.
  24. I don't know if its just me but wurm buildings would look much better with ceilings. Please let me know if your interested in making this mod. ;-)
  25. How do I remove the artifacts from my server? I deleted my altars and spawned new ones they were working but now if I turn endgame items off my altars don't work, I cant seem to delete the artifacts in the db in "endgameitems"