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Found 310 results

  1. New Players will get 5 hours sleep bonus, just leave the request in the support ticket === Please do not re-create characters [Anti-alts mod can block both your toons], if you pick the wrong Kingdom, GM will switch to the Kingdom that you want, and change the amount of faith to the same amount that you had. Server Settings: Action speed x2 Skill gain speed x1.5 Mining x0.5 Fatigue: 12-2h = 150% skill gain / 2-0h = 30% skill gain Epic curve === A couple things to keep in mind about this server! Animals are rare. Clay usually can be found underwater, but if you are very lucky. Stone tile in the cave needs minimum 20 hits to be mined. Iron and other metals are super rare, you will need to look for them for a long time, most probably, or trade with other players. (this time really rare). Oak only have few spawns but big spawns. Treasure maps, can be found !will take dmg each time you read them! after you fight all guards, chest will stay locked Battle ground (BG) - where will happen PvP events more info [discord] here Death tab:
  2. Just finishing setting up a new server, Few changes from the last time. Deeds are free to place but you do pay upkeep and you can only get money from treasure maps to encourage people to farm money by roaming about. Every time you dig up a treasure, a red arena depot light will show alerting everyone to where you are. Rates are lower this time but maintains the crazy cast powers and awesome loot from chests. The best thing you can do is go find chests. Updated some mods like alchemy and added a creature mod too. To quote a friend about the new creature mod, [20:59:03] <Thelastdab> Dune Worms [20:59:07] <Thelastdab> are ###### scary [20:59:31] <Thelastdab> Massive fleshlight with teeth Map is the same as before, Altars and a Trader will be located in the middle steppe. https://prnt.sc/EjoZLxc-iJrF You can find some more info here on discord or feel free to ask any questions, this is still wip but it is online and playable discord.gg/AuKaAzXPPC I may have forgotten some things or missed some bugs, if you find some please report them instead of abusing them 😃
  3. I helped conceptually create this PMK, and the art. I also created their discord channel, I was at one point a high ranking member. Regardless I had nothing to do with kingdom sales. We had a rule where we would not sell our artwork unless it was for kingdom funds and you would need to of contacted Nahjocheese, Egard or Silakka for them. We sold barley any. Sometime during late summer or early fall I was being accused by Silakka for making PMK merch, and he was getting annoyed by it. I was creating some but I never sold any of it. Haven't since it's all freedom merch now and completely useless. I don't care if you don't believe me either. I respected the rules even if I was making a lot of personal stuff. So I was coming back to chaos from a dragon slaying and was crossing the servers erratically trying to get the Capybara location right. I'm not that good at crossing servers anyways, they ousted me from the kingdom after a couple hops. When I asked he said I was spamming merch. I wasn't.... and the kingdom basically fell apart after that. Long story short. They lost Cheese who was basically a shotcaller and one of the best active pvpers on chaos. The house of cards fell after that and others left to join Panda to play with Guvna who is also one of the best pvpers on chaos. It was only Egard, Silakka left that actively pvped. I joined Orca with Cheese and have been with them since. Chaos is basically in a decline as we all wait for the merge to happen now. Today Capybara disbanded and they made a new pmk called Order of the Dragon. Let me just state I do think the game should support permissions to prevent this kind of behavior though. Chaos is a strange beast and the players are often a really paranoid lot. Removing players or ousting them is kind of stupid. Take a look at this thread and show some support to it if you want: A lot of you probably don't understand or care about this context, or you hate pvp and drama you can simply close or ignore this thread if you want. However if you care at all its kind of important for this question: "why was the capybara art removed?" and "why did they disband today to make a new pmk???" I've asked a few times to different members who honestly are all giving me responses like ("we don't play, we don't care, its none of your business etc") all reasonable fair responses maybe to a normal pve player... but I put time and effort into this kingdom, help create it even. You told me yesterday you don't play and I find out you made a brand new pmk today? Well then. I don't get it. "its not your business" is what they told me. I helped create the art with others I asked those that helped with the art and they don't understand why it was removed either. I didn't ask for them to remove it, nor did they. As far as I know there was no copyright issues. I found out today they fully disbanded the kingdom. Do you know several people who bought from them didn't get any compensation or refunds? That's really harsh and messed up. This is a PSA, I don't recommend buying art from kingdoms that do this. Or best bet is make sure they have a sales thread first if you can't resist buying. I hate making threads like this but I think people deserve to know what happened.
  4. Removable sword pommels than can be removed to end them rightly with.
  5. What's the point in making anything, if it rots in the end? The only purpose in making anything on PvE servers is to support grind. Which is fine in itself: for example I buy logs because I want to get my carpentry up. However, once I get my skills up what do I do with them? There's no end game, no purpose... We need to do something with all those goods we produce. Why can't we transfer items to the PvP servers via boats, to support war effort there? That would open the game to completely new challanges: supply chain attacks, ambushes, stealing.. All that effort we put into manufacturing something could go to the PVP server. And that means more materials used, more transactions on the market, and more silver spent. And what to do when entire island has been conquered? Wipe. Send people back to their PvE islands, wipe the PvP, publish score, and start all over. Generate the map randomly, for more fun. What are your thoughts?
  6. This would be amazing if the Chaos kingdoms could have barding to match their designs. perhaps the iron barding would have a different look to allow this. Imagine this in a fight it would be amazingto see.
  7. Some of our current skills are useful to PvP but just not useful to PvE - such as lockpicking and stealing, and that's ok! Sometimes it might feel like it's the other way round, and that's ok too! A random idea: 2 new skill categories Keep the existing 138 skills, but also have 2 additional sets of skills - some for PvE and some for PvP. So you will have: 138 regular skills, plus X number of Optional PvE specific skills (e.g. flower arranging, tree surgery, and dolphin charming) only active on PvE servers Y number of Optional PvP specific skills (e.g. new PvP specific weapons, thievery, or new PvP specific attack and defence skills) only active on PvP servers Want to grind carrot juggling, glass making or Feng Shui? Select the skill and add it to your PVE skills. How about backstabbing, door bashing or Warhammer? Add it to PvP skills. New skills and weapons could in future be added that only work on PvP and they won't take up PvE skill slots, and won't interfere with PvE players enjoyment of the game at all. I think there's scope to provide many more innovative skills for PvP without impacting PvE and vice versa. As I've said before I believe there's no reason we have to be limited to 138 skills, I'm near certain that there are ways to get round the food affinity system that won't upset anyone's stomach. Just a random idea, and admittedly from a PvE players perspective - feel free to say below how dedicated PvE and/or PvP skills may or may not be right for you. As I see it, PvP is often overlooked, and it's only by separating out the content available to PVP visually and putting it on the table alongside that which is available to PVE, that we get a chance to check at a glance that both are receiving enough new content. Just my opinion.
  8. Just finishing setting up a new server, Few changes from the last time. You can only get money from treasure maps to encourage people to farm money by roaming about. Every time you dig up a treasure, a red arena depot light will show alerting everyone to where you are Map is the same as before, Altars and a Trader will be located in the middle steppe. https://prnt.sc/y6cNXq7aipls A few more things to come still, Will enable depots and hota if we can get some bugs fixed. Treasure maps should get people our pretty frequently though. Will also get the serverpacks setup properly so you can see the map ingame as well. I'll post an image of the full mod list and the configs on my discord as well in the next few days, discord.gg/AuKaAzXPPC I may have forgotten some things or missed some bugs, if you find some please report them instead of abusing them 😃
  9. Minas Ithil is now recruiting vets and new players! Thinking about trying something new? Want to learn to PvP? Or do you just want to help a kingdom in the shadows with just the PvE side of things? Come join us in Mol-Rehan on Defiance! We're always looking for people to help in our endeavors! What 3 basic things I can offer: Vast overall game knowledge and PvP knowledge that will give you the upper hand over our enemies. Tools, Weapons, Armor, Enchants to get you started! A great community and alliance that is willing to help PvP isn't for everyone right? But once you get the adrenaline going from your first PvP experience, you'll never want to go back to freedom again! Recruitment Status: OPEN Message me on here or on discord if you're interested in joining us today. My discord User: Breakfast_Burger#5871
  10. New Lands

    New Lands Hello folks, I decided to create a PvP server, it will be hard moded, so not really following regular Wurm rules. Most of your PvP knowledge will be not very useful here. In this project you going to meet such things as: 1) Battle classes (12 different classes) 2) Uncommon treasure maps 3) Battle ground (no item lose on death) with teams 4) In common death (world PvP) you going to lose some amount of items (not all of them) 5) rare animals (any), rare materials (wood / metalls), clay is only under water, and only 1 spawn on tar. 6) 2 Fighting sides (mixed daitys), not PMK, capitals are not protected, you will need to build walls 7) Items will provide you (random) extra skills or characteristics (could not do this, so items will provide fixed bonuses after 70 QL) 8 ) Some hard and soft rules, for breaking hard rules, I might will ban players, for breaking soft rules, will place in to the #jail, and anyone will able to see player name, and reason why player got in to the jail Classes Mages Archers Warriors Enchanters In the plans to start the project by the end of march or beginning of april Please, let me know if you interested to help me to test the class balance Discord https://discord.gg/awtefj4N
  11. When choosing kingdoms there's no information; no nothing about the kingdom except a name, for a new player it'll be a roll of luck.. To end up in a faction that doesn't accept people for example without a microphone. So the suggestion is to enable for the rulers of a kingdom to write a brief description about the kingdom to help fresh players to make the best decision that suits their needs..Cause once you join a kingdom.. That's it.
  12. Is your PvP community toxic or led by critical elitists with 90 body strength? Does it seem like one side is winning every skirmish? Are you a Freedom player who's always wanted to give PvP a try but didn't know where to start? Give Epic a try! The "Epic" servers were established in 2011 and are relatively ancient, although some servers have been given new makeovers (Affliction 2014, Elevation 2019) to provide a clean slate. Composed of four total servers in this cluster, there are three home servers, one for each kingdom to start off in, and a fourth server where these kingdoms clash! Affliction (Horde of the Summoned), Desertion (Mol-Rehan), and Serenity (Jenn-Kellon) offer each kingdom a place to call their own, where natives have a combat rating (CR) bonus vs invaders. Here, each kingdom can establish a thriving economy, create sprawling deeds/alliances, hone their skills and collect their valuables. Home servers rarely see player-versus-player action but you never know when a raiding party might come around. The thrill of knowing all that you hold sacred may be at risk one day can drive a nation together. Will you support your fellow kingdom members or steal from your neighbors and sabotage them? Or are you merely looking to make as much 💰money💰 as possible, monopolizing the market and mastering the art of the deal. You might become world-famous as a supplier (as Led once did), a combat legend like Gary, a pirate like Kellyt, or an infamous picker of locks like Gbelcik who named each boat after himself + the counter of how many he had broken into. Your fate is your own and you should follow your Epic destiny! When ready to take PvP to the next level, Elevation offers a chance for each kingdom to create deeds/capitals, become king/queen and elect officials in their kingdom offices, and allows priests to become champions of their deity. Along with all this, there are "epic" Valrei scenarios where each kingdom is given a dedicated god to follow on the Valrei map. By completing missions and strategically controlling their god's efforts on the map, one kingdom can lead their god to victory, offering rare moonmetals, tomes of magic, and more to the kingdom's top contributing denizens. But "we have all these things on Chaos and Defiance" you might say... Well, Epic also boasts a unique skill curve that levels the playing field, ensuring newer players can stand a chance versus the servers' god-tier characters. This curve affects all skills besides characteristics, Fight skill, Faith, and Alignment. This curve enables you to swiftly achieve your goals and gain skills faster than ever. The curve essentially gives you extra, virtual skill on top of your base skill. It increases rapidly at first, slowing as you raise your skills beyond 70. It's visible by hovering your cursor over a skill in-game within the Skills window and worth noting that this curve only affects currently premium players. Epic Skill Curve Examples: 20 actual skill offers a curve of 36, allowing you to cut 36 QL logs at 20 Woodcutting 30 actual skill offers a curve of 50, allowing you to easily make 50 QL saddles at only 30 leather working 50 actual skill offers a curve of 75, allowing a miner to excavate 75 QL iron even though their mining is only 50 70 actual skill offers a curve of 90 90 actual skill offers a curve of 99 99.00 actual skill offers a curve of 99.99 The population on these servers is essentially null, however there are a few deeds left on each home server and a handful on Elevation. Serenity only has one public merchant at its starter deed (it's mine)! The benefit of playing on a nearly dead cluster is that you can easily make a name for yourself. Those who help others in need may quickly rise through the ranks. Whereas it can be spooky on Chaos/Defiance where you deed just a few thousand tiles away from enemies who want nothing more than to gut you and drain your deed, Epic's home servers offer much more substantial distances between you and your enemies and a CR bonus against attacking invaders. All kingdoms on these servers could use a boost of active players, there is no side taking the lead *yet* but you should definitely join Jenn-Kellon and that's definitely not just my opinion. Unfortunately, skills do not transfer to the connected Southern Freedom Isles like they do between Defiance<->Northern Freedom Isles. Players have often appealed to the developers of this great game to incentivize Freedom players to give Epic a try while benefiting their Freedom counterparts, but to no avail. The only thing that transfers between Epic/Freedom is Journal entries. Also unfortunately, if your character is on Defiance or other Northern Freedom Isles, you will have to create a new character and select a Southern Freedom Isle or an Epic server to play here. However, if you already find yourself on a Southern Freedom Isle, just create an Epic portal out of 4x 24kg logs and 11x stone bricks and hop right over! mods, I made this post here and not in "Epic: Recruitment" because ain't nobody reading those forums. If I want to recruit, I've gotta get my foot in the door where someone might actually read this post 😛
  13. Ashfall is a broken land. A war broke out between two factions the gods had to intervene. For life to persist, the Gods had to destroy almost all the life that was there before. A big volcano erupting blew tons of dust over the world covering it in ash and snow for hundreds of years to put it to sleep. Some survivors got put into stasis by the gods to return later. Survivors began to call the world Ashfall. The Ash being imbued with godly magic turned the surviving people sick. Over time humanity developed a certain resistance against the magic fallout but people were still prone to Ashpest. Their bodies skin heavily reacting to the poisonous waters developing pustules that cause slimey smeary stinky pus to form. After the Flask of vynora was found those poisonous waters turned back into clear rivers. (more Lore can be found here) Settings: TLDR: As close to WO as possible with QOL and not THAT long timers. RP - PVE mixed with PVP. The 4 Starter Kingdoms are PVE-Enforced Zones no player can hurt you there, but beware of the guards. Either sneak around them or become allies with the other kingdom! The Center Area is marked as PVP and can be conquered by your kingdom. (Check out the Livemap to see the zones!) custom map, with regional ores, ressources and regional flora! 1x Skill Gain 1x Fighting Boost 2x Action Timer Deeding costs (twice WO price to disincentivise 1 Person deeds (which are still possible)) Upkeep (twice WO price to disincentivise 1 Person deeds (which are still possible)) No priest restrictions. 5 Prayers per Day Characteristics start at 7 Skills start at 1 NO STARTING GEAR - With the exception of a crude knife and some rock shards...(spawn comes with a free guard tower for protection) bounties 18 hour growth timer. (does not reset on server reboot) Plants need to be Watered to grow (trees still grow but grow faster with watering) Plants and trees can be Fertilized to bear fruit once more. Alchemy to bring spells and enchantments into a bottle! 50,000 mobs – 50% aggressive : endgame mobs do spawn heavily modded: https://pastebin.com/MgCFzk0x 1 char per player 1 deed founded per SteamId No Voting Rewards - Daily salary of 5 copper if you are active in chat. NO MAP RESET- If the resources run out you can use alchemy to transmute iron or events to get veins Global German and English Channels as well as Help Channel is linked to discord Custom (and wacky - expect kelp on mountains :P) map – 2048×2048 livemap: http://173.249.0.230/livemap QOL Settings: Housing: Houses can now be 1.9 times bigger than in vanilla (up to 62 tiles wide on 1x62!) Salary: You will receive a basic Salary of 35 coppers per week. Partaking in public building contracts will reward you some extra cash too! Traders: Every 5 Citizens (and when founding a deed and having atleast 2 citizens) you get a new trader, who will visit your town every week with rotating stock. You have to build a market stall or house for them to arrive! Placing traders otherwise is not allowed, except for buyer and seller merchants. (Other vanilla Trader contracts wont work) You can choose from a seller or a buyer when you reach 40 in any item creating skill and the other trader when reaching 70. This map concept together with mods is the one where we feel like we hit what we wanted 100% A total custom map, with custom ores, and custom flora! Of course the Players can always move or trade ressources, or bushes, or trees or even transform tiles to whats needed. Alchemy plays a heavy role in this duty so, welcome fellow alchemist, you will be needed! The Players have the choice between 4 kingdoms to start, each with their own ressources ( listed below). Tower chaining is required to conquer the kingdom and make use of its ressources and space. The Kingdoms are guard protected PVE-Zones. The central area of the map has all the ressources + Adamantium/Glimmersteel (same % as wo ( so ada = rare and glimmer = extremely rare)). Kingdoms can towerchain into here to claim land and contest for it. So this is the central PVP Zone. The Western Wilds - Domain of Fo: Wilds with dense forests and large amounts of Moss, Grasslands, steppes and peat pits, The humidity allows for jungle-like forest growth. The land is fertile and creatures thrive. The generally good soil supports growth of herbs and flower bushes. Fo's spirit - The symbol of life yet to come - is prevalent in the form of nuts. Trees: Oak, Chestnut, Walnut, Bushes: Hazelnut, Rose, Camilla Resources: Iron, Marble, Zinc, Peat ------------------------------- The Eastern Swamps of Dusk - Domain of Libila: Murky ground with heavy marshes and tarpits. Steppes and deserts as the constantly poisonous waters allow for not much foliage overall which results in less dense but larger spread out forests with resistant tree types . Libilas spirit - the necessary death that follows life as shadow to light - is prevalent in the form of Myzelium which spreads and "corrupts" the lands. Making it easier for the magic life powers to dissolve. Trees: Pine, Birch, Olive, Bushes: Thorn, Blueberry, Oleander, Resources: Iron, Slate, Lead, Tar ---------------------------------- The Southern Shores of Wisdom - Domain of Vynora: Salty sea air doesn't allow for dense tree population. The wet ground has marshy areas but is surprisingly arid but fertile on the main land. Foliage is specialized for Wet climate and nutritious but dry soils. Wet areas support the enrichment of the soil with clay. Vynoras spirit - wisdom and knowledge - come in form of flexible well adapted plants as well as medicinal herbs and silver. Trees: Willow, Linden, Apple, Cherry Bushes: Blue Grapes, Raspberry, Lavender Resources: Iron, Tin, Silver, Clay ---------------------- The Northern Mountains of Want - Domain of Magranon: The mountainous and cold northern regions do not allow for much foliage, so forests are dense but small to defend against cold winds. The climate allows for large tundras and steppes but most of the land is just snowy soil. Magranons spirit which stands for self-improvement and inner fire, the will to change is prevalent in all things. The warmth of molten gold, berries for spirits and maple treas for mead! A Dwarven Paradise. Trees: Fir, Cedar, Maple Bushes: Lingon Berry, White Grapes, Resources: Iron, Copper, Gold, Snow -------------------------- The Melting Pot. - PVP! While the deities are in constant fight for this domain, and balance resides - for the moment - nature gets to grow. The soil as the rock is rich and filled with power. All kinds of plants can grow in this area while all kinds of Ore can be found underground. The magically enriched rock even spouts forth Moon Metals like adamantium and glimmersteel. You will need to contest this area for your Kingdom. You will need to tower chain into it and it is always free for all. Taste your success. While you can. ------------------------------- Already played on Ashfall? Your character is preserved and so are your characteristics. For fairness reasons skills will get a reset however. If you want to start a new char under the same name shoot the GMs a message. Or open a /support ticket. New to Wurm? Dont worry, our helpful community is always eager to show you the ropes! Questions? Shoot straight away! Or Check out the Discord: https://discord.gg/eP77WratZm Release this Saturday at 9:30 PM CEST
  14. Title says it all, voting poll for pvp players will be seen below. https://strawpoll.com/polls/7rnzGKvNYgO
  15. Ravenholm is a large, established town on the Chaos server. We're always looking for new villagers to come and join us in our spacious and friendly part of the Wurm universe. About Ravenholm: Ravenholm was founded in March 2013, and has since blossomed into one of the largest, most friendly and most active PvP villages that you'll find anywhere in Wurm. The town is a member of a player made kingdom called the Empire of Mol-Rehan. Located in the west of the server, Ravenholm is far enough from the frontlines for life here to be comfortable and carefree, but still close enough that it's easy for us to go out and PvP when we want to. The MR Homelands are vast and expansive, offering us almost unlimited resources and hunting grounds. On a whole for us, Chaos and PvP offers an interesting side to the game that you can't experience on Freedom. People tend to play in larger groups here and stick together much more - and so you'll soon find yourself a part of the MR family, playing the game with more other people than you thought possible! If you're looking for more information about the server, then I'd strongly recommend checking out this guide. But What About Shiny Things? Between our many highly skilled players, we're able to offer a huge range of items to villagers, ranging from 90+ql weapons, casts, platesets, tools, bows... you name it, and there's probably someone here with over 90 skill in what you want! And best of all, we all share here, and so we'll happily make your wildest equipment dreams come true in exchange for a small favour (like dirt, bricks, or sacrifice materials for a priest.) As for housing, we offer very large plots to newcomers, even by PvE standards. Upon arrival, you'll have 35 deed tiles (7x5 of space) to do with as you please. After all, you're going to need a mansion to keep your new plateset in! Sounds Great! Where Do I Sign Up? You should make an application on our kingdom's forums. The 'access password' is MolRehanRecruit. Feel free to contact any of the below if you have any questions! Docterchese (forum & ingame) - Recruitment & Elder Balmore (forum) / Reincarnation (ingame) - Mayor of Ravenholm armyskin (forum & ingame) - Co-Mayor of Ravenholm revengo (forum & ingame) - Elder of Ravenholm Tulemees (forum & ingame) - Elder of Ravenholm Wulfgarr (forum) / Wulfgar (ingame) - Elder of Ravenholm Pictures! Maybe we'll be seeing you soon!
  16. Explore a 2K map, almost-exact original Ultima-5 map (similar to UO map), with similar BIOMs. No game-payment, no pay2win, pay2keep, just play4fun. PvE can start at freedom's Empath Abbey, a safe keep in the North-West corner of the map. Best for those who seek to be crafters and traders and evoid the outdoor kingdoms war or just want to start peacfully. For those who wish to PvP from day-1, each starter-kingdom (BL, MR, JK) have a perma-king-capital, one can start there and create its own PMK later on. Fight over resources, find and unlock treasure maps/chests, many adventure-missions, almost anything is open for crafting and much more … You are invited to live a peaceful trading/farming/crafting life in a small medieval-village, or become a fearsome-fighter in the wilds. Server info Hard setup challanging, 4*Action speed, 3*PvE-related-skills, 6*PvP-related-speed, HotA, trader's treasure-maps and more.. You are welcome to join our discord Google calendar event date invite... Event countdown.. Server introduction videos.. Mods setup details can be reviewed here: https://github.com/Barefooot/wus.U5R2.mods Our server on wurm-unlimited servers list.. (in game map will be provided, when the server starts) Screenshoots of starter-towns:
  17. As title says, Remove champions from chaos. Champs are unbalanced, even if every kingdom can have three its still not equal. Remove champs and just let any current champions de-champ without the additional stat lost. make pvp fun
  18. Have the free players simply gain skill slower so they can still get there but have to work harder. And make it easier to earn silver. That way, hard work has as much influence as money and free players could be as valuable a addition to any group as premium players. Have the free players gain skill slower instead of the hard cap at 20, so that skill and time have as much influence as money. Alternatively, have the skills stay the same when off-Premium, instead of decaying towards 20 when you don’t have premium. That way, people would be enticed to buy at least one premium and another when they need it, rather than being forced into it because otherwise they might lose all their hard work and time. In addition, I would suggest making silver easier to earn in-game. I understand that to maintain a game like this, money is necessary, but I really think it can be more balanced without the makers losing out on money. It’s a great game, I really enjoy it, this is just a suggestion.
  19. I heard about this game for the first time cause I saw it posted in the MMO Sub on Reddit. Said it was coming to Steam in a week (I think 5 days from now) so I decided to give the original servers a go to practice and learn. I've got experience in survival games and MMOs of all kinds ( the skills system reminds me of Everquest 1 and I love that) I had a rough time Day 1 when I played it all day. Could not figure out what to craft to get going to where I could eventually get rid of my starter tools and sword. I also tried a PvP server and didn't really understand how things worked so I have a few questions if someone could be so kind to answer them for me. 1. Could someone explain how PvP servers work? I'm a big PvPer mainly because it adds more caution and fear to the game which adds more interactions to the game weather good or bad. What are Kingdoms? Can you change Kingdoms? How can you change Kingdoms? Why does everyone start in the same Kingdom? Is there anyway to tell what Kingdom a random player is in? Maybe by examining them or something? I ask all these PvP questions because that's where I started was the PvP server and I attacked an AFK player on their own deed near the starting city and now I am always Kill On Sight and being ''hunted'' whatever that means? How do you remove hunted btw? 2. How does it work when transferring from the PvP server to the PvE server? I heard your skills nor items go with you so it's basically like having one character on one server and one character on another but you can't transfer anything back and forth and your skill levels will also not go hand in hand. 3. The PvE server has one island/map that is PvP? Can you build and live on that PvP island? Is there rare resources there? What's the reason for a PvP island on a PvE server? 4. I saw in a comment somewhere that PvP servers have rare resources or something to that extent. If that is true then why doesn't everyone just play on the PvP server since you can't transfer the resources back to the PvE server? 5. Someone told me that starter gear was ''no drop'' meaning you don't lose it on death or anything. Well if that's the case then why did I completely lose everything in my inventory when I died on a PvP server? Was it because I died to actual PvP? Even though it was by the hand of a spirit/ghost and not an actual player? 6. I was reading the "Guide to the Freefolk'' and they made it sound like you could buy Premium with in game currency? Like 10 silver was enough for 2 weeks or something? Is that true? Is there a difference in the Premium you buy with real money vs. the Premium you buy with in game currency? Do they give the same exact benefits? 7. Where do you see how much coin you have? I know I have zero starting out but it's nice to know these things. Also, are their banks to keep it in? Or is it just bound to your account and you can never lose it even on PvP servers? 8. Is there a mail system in game? Can you send mail to other people directly or to other villages? How? 9. Can you craft/make notes in game and leave them in different inventories or give them to other players? 10. I heard something about community made maps that are very detailed and have way more detailed than the in game maps. Where do I find those? 11. Heard about the priest system or something about praying to gods to unlock magic. And I also believe I saw some altars at the starting city? Anyone got more info on that? Is it best to start praying as soon as you start a character? Sorry for all the questions guys. If I would have known this game was out 15 years ago I would have tried it back then.
  20. More info and formatting coming soon! But the server is live! Discord: Discord.gg/AuKaAzXPPC
  21. If you are playing on NFI and looking to get actively involved in the PVP community on Defiance then Jenn-Kellon is recruiting! While anyone may join this kingdom via selecting JK when you use the PVP portal for the first time, this thread is specifically for those wishing to be part of the main alliance. For those that either do not meet the requirements or wish to play casually (or even just take your priests over to do your crafter journal) you are welcome to live on the JK starter island or in our lands. We will protect and help you where possible and offer advice - just reach out. For those wishing to join the main alliance we have a few requirements for new members! * You must have premium. We want to know you are dedicated to playing this game and plan on sticking around. Having skills capped at 20 is not useful and most importantly non-prem accounts cannot see enemies in local or help with certain PVP situations such as bashing towers or capping hota camps. * Have discord and a mic. Not just for PVP situations where it is a requirement. We are a social group that like to chat and hang out even when we are not on Defiance. We also like to host party and games nights. * Have at least 21 body control. If you can't ride a horse you won't be able to do much on Defiance. Be aware that PVP is not mandatory, you can play as little or often as you like. Also for those not familiar with PVP there really is no risk. All of your gear and items on Defiance we can help provide for you. Fight skill is the only thing that's really lost during PVP should you die and that isn't even transferable anyway. Yes that is right your PVE skills are safe! Your PVE gear is safe! So essentially this is what we are looking for: People who want to join a new social circle on NFI that actively uses discord and comms. Those that want to try new things or if you are a veteren then you are just as welcome. We are looking for chill and laid back people. If you have any crafting skills or priests that can help us out then that's just an added bonus. Still interested or have any questions for us? Please get in touch, the best way would be to message one of us in-game: Pythius, Jomog, Friede, Zykat, Pnut (just to name a few).
  22. Epic was a beautiful Wurm experience for a lot of old and new players. It made the game accessible to people who love the premise but could never invest the time needed to enjoy the game to a meaningful extent. I understand that a lot of people take pleasure in the grind and slower pace of Wurm which makes it so rewarding and challenging. With Defiance and Chaos these players are accommodated for. Epic accommodated for the later and allowed many people including myself to enjoy the highlights of the most beautiful sandbox game without the need to investment of large amounts of time. I'd imagine the idea of Epic and it's faster paced game style is still attractive for a large cohort of old players and people that have yet to discover the game. The fast paced nature might help retain new players that can invest less time than others into the game. Unfortunately due to it's map structure, the low player base now is split between four servers. I would suggest removing the home servers and the cluster style of maps and reform epic on a single larger server similar to Defiance. Such an action would concentrate the player base and might also stimulate some older/new players to return/invest in the game. The major complaint to this would be the similarities it would share with Defiance but I'd imagine a lot of the attraction to Defiance comes from the mixture of PVE and PVP which Epic wouldn't have and would continue to be the standalone PVP only characters. In short - Give epic another chance without home servers, one big server with Epic rules. Maybe leave out the destructive Valrei events. Scrap things like direct PVP meditation bonus' (keep the bonus' that don't become a requirement to pvp). Keep the more colorful grindy stuff like double damage and shield of the gone for Chaos/Defiance. This has been suggested so often now so apologies if I'm beating the old drum.
  23. Préamble Summary I suggest to add a "neutral" status for toons. - Objective: Reduce drawbacks linked to belonging a camp, such as death threats or looting - Caution: Shall not offer an easy way to make spies nor bypass moderation (like alts rules) Benefits Being identified as neutral (of a camp, see further). Can trade, exchange, being allowed (to anything) by any camp. Not being attacked by gards or religion animals. No skill loss when killed by player. Reduce or invert interest of fighters to kill you (no affinity steal. No lootable ? may be too much). Limits Dont prevent to be killed by other players; only reduce their interest into killing you, and see you "neutral" (of a camp). To limit interest for fighter to kill you, can have no god = no alignment gain for them. Should be displayed in a way (how ?). Therefore starter should be no god. Cant do things at others (any camp) that would be considered "illegal" by any camp (killing peopole, picklock, bash other stuff). Neutral status can be loose, and then you will be considered of the camp you started. Can be loose if you break the previous "legal" rules. Counter part Neutral status shall be "earnable" (how ?). And can be loose without breaking rules (joining a camp). To limit spy, use of nolocate or locate soul will make you loose neutral status. Entering a non neutral area (traveling in game or at loggin) may still raise an alert. Cant' be citizen in a deed of any camp. Joining a deed will make loose the neutral status. Starter should be neutral. Neutral deeds Only neutral toons can be citizen. Can only be settled out kingdoms (kingdoms could expand over after, but deed could no more extend). Dont prevent raids, but no silver drain for attacker, drain will remove deed upkeep to mayor (therefore deed could be destroyed especially if kingdom already expand over).
  24. Hello all, please bare with me as I try to explain my idea. It's one that I have voiced to several pvp players and had good feedback and thus it was suggested I make a post on here. My suggestion is based on Defiance and the NFI cluster. However I'm sure most of these ideas could be adjusted (somehow) and implimented on SFI or epic as well, however for this post I'll be specifically talking about the NFI cluster. BATTLE RANK Firstly change it so there is no battle rank decay. Long gone are the days when any pvp server had enough population to sustain the current system. A select few people who put in a lot of effort and roamed daily in the kingdom that was doing the best on the Defiance launch were able to make the cut and got the Warrior title (10 players got it in BL). Only two players have had it in JK with a great amount of effort way beyond playing casually. I realise it is meant to be a difficult achivement however that was just the first title unlocked where you only need 100 rank. At 500 rank is the next title and then 900 for the 3rd! Even with players actively roaming daily on a pvp server where it can go weeks (or months) between major fights some players have lost out to the battle rank titles due to reasons completely out of their control. One player got banned for about 2 hours accidently because a GM made a mistake, the ban completely reset their battle rank. Also during the full raid ban (that one time Friede become mayor of Malice after Johnny dropped the deed writ on death lul) a lot of people were close and by the time the raid ban was lifted almost everyone was back down to 0. So my suggestion would be to completely remove decay and even add it in so that claiming a battlecamp, draining an enemy deed or looting a roaming depo gives +1 rank. PVE COSMETIC REWARDS For those that play on NFI there is no way to bring back home their trophies and loot. On many MMORPG's (take WoW for example) they offer a system to earn cosmetic rewards over time to reward the players for taking the time to actively go out and pvp. Anything other then cosmetic rewards would just be too much and I'd hate to see item transfer between Defiance and Freedom. However what if we had a reward system like the premium marks or like the Rift Points? What if we used battlerank as the counter for how many points you have to spend? It could be a system exactly the same as the other two. All you would need to do is right click on the mailbox.. select pvp rewards and there could be a list of cosmetic items such as skins. We already have the graphics for the different wagons ingame, the kingdom skins for wagons could be on there as well as flags, banners, military tents. Hell why not even have some super high point rewards for having the crown as a skin to put on an open helm since the model is already in the game. These are all just ideas of course. HOTA TITLES Before the HOTA (hunt of the ancients) changed there used to be several titles available for the winning team. 5 titles in total rewarded for being part of the winning alliance 1, 3, 5, 10 and 20 times. Because the system changed these titles are no longer working and it would be nice to see them changed so that now perhaps if you capture a battlecamp that results in a win that counts as 1. Do it 20 times and that's all of the titles. I'm not sure if the hota titles not working is simply just a bug but if it isn't it would be nice to see them in the game again. So that's it, would love some feedback or other ideas. The whole point of this suggestion is to try to offer incentives to come over onto Defiance and PVP and to try to make the server a little more active. Give people some goals to work towards whether it's for title hunters or cosmetic hunters since aside from skilling (which arguebly is better on freedom because of PoK) and hunting for sleep powder (which is a rare drop) there is not much of a reason to play on Defiance especially for someone new.
  25. PvP to PvE

    So... How many PvP based players have WURMed there way over to PvE based side as of recent ?