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Found 285 results

  1. In short, players are heavily rewarded for playing on PvE servers, whilst a lot of people feel there is little reason to play on Defiance unless there is an active PvP engagement occurring. This is super unhealthy for the PvP community, and if changes aren’t made, the population on Defiance will eventually die. Some of the reasons people frequently choose to play on Freedom rather than Defiance include: More frequent rites, and therefore more sleep bonus. There are a lot more rite casts on Freedom than on Defiance due to the higher population and more concentrated number of Vynora priests. Risk free crafting. Risk free hunting. Items you make can be sold for silver, whereas on Defiance people are more likely to provide items for free. Ease of crossing between Defiance and Freedom. Instead of the Chaos/Freedom isles relationship; where you must sail between servers (which is a risk in itself), portals currently allow you to cross at a moment’s notice in order to respond to PvP. The Path of Knowledge level 11 ability which grants 25% bonus skill gain. This is unattainable on Defiance. Essentially, playing on Freedom just makes a lot of sense for the individual, but if everyone does the same, this has a negative impact on the PvP community. Usually high difficulty is rewarded in Wurm, as it should be, which is why I suggest adding incentives to play on PvP rather than removing features from Freedom: Hunting should ALWAYS be good on PvP. Right now it is terrible, particularly in the south. Spawns should be crazy high. Starter zones could be spared so new players don’t get overwhelmed. Rites could have halved requirements on PvP, and scale with number of active priests in that religion. (Or a timed cooldown, half requirements on PvP might still mean more casts on Freedom). Looting battle camps could give 1 hr sleep bonus to all in local. Valrei missions: If the Defiance server rewards are as the same on Freedom it’d make no sense, as there’s no risk to completing Valrei missions on Freedom. On Defiance, these missions should be more frequent, they should encourage going into enemy lands, and they should give lots of sleep bonus and other rewards for all participants. (My suggestion is keep Valrei missions the same as they currently are on Freedom, but buff the rewards on PvP. Note that this DOES NOT mean adding moon metals or similar to the PvP Valrei rewards.) Exclusive skins that can only be acquired on the PvP server. These could be gained through Valrei missions, HoTA rewards, or maybe as rewards for having high battle rank. These skins could be transferable to the Freedom servers to allow people to show off their pvp-gotten-gains. Some sort of penalty to using a PvP portal, a timed CR nerf or similar. Increased skill gain? Nothing as drastic as Epic, but instead a 10% bonus to all skillgain. These are just some ideas thrown out there as examples, as there are plenty of other ways to increase incentive. Feel free to add more suggestions, like, comment, subscribe, etc. It should also be noted that this thread links up with this one here:
  2. Hello! I've got a server setup as pvp, home kingdom mol rehan, and non epic. Recently someone wanted to start a deed but there was a building that belonged to another player (who is inactive). There was no option to bash the walls and destroy structure needed permission. I have a code of honor for me and my gms to never delete any structures whatsoever because we want everything to be developed by the players and done with their own hands. Is there any way / setting that allows me bashing (not destroy the entire house like in management settings, i mean wall by wall, like if you would attack it) other players structures WITHOUT PERMISSIONS if theyre not part of a deed? Many thanks in advance and have a nice day! Arathok
  3. 1 Kingdom PvP, No Champs, Hota enabled with some custom rewards and alot of other custom changes from wyvern mods! Notably, Random spawns until you have a deed. No need for towers, Drop a deed anywhere you like. Any player not in your village is an enemy. Also watch out for titans The only rules currently are no exploiting, Macro Allowed, and don't destroy the rivers. It would make @blinksy cry There will also be a guide/easy installation of client mods provided for those that don't know how to do so already Server Launching in the evening of Friday April 24th Discord: discord.gg/XCR3MRK Map: Mods: server-modlauncher spellmod serverpacks servermap scriptrunner inbreedwarning httpserver hitchingpost harvesthelper cropmod creatureagemod announcer ForageSprouts Bountymod meditatemod sacraficemod salvemod TreasureHunting pvpsurfaceminingfix fireburntime ashproduce pickmoresprouts copyitems gmcommands addmissionitems tabardmod addkingdomitems templarreplacer minipets bdewservermods taxidermy fixguards hitchlimits movemod movetocenter betterfarming betterdig chestclaim timerfix treefarmmod startergear servertweaks serverplayercounter treasurehunting discordrelay wyvernmods spellcraft crafternpc deliverynpc customtrader For those wanting to see the specific configs or a less annoying mod list to read, Please see discord under #wurm-server-info
  4. (picture soon i been lazy, sorry) What is HOTSNPVPPHD? Horde of the Summoned New Player versus Player Players Housing Development. It's a free pre-built and stocked housing area (2 individuals per house) with the necessary items to help get started quickly such as forges, bulk storage bins, and beds. We're aiming to encourage new players on the Northern islands (Harmony, Melody, Cadence) to come over and try out Defiance and PvP. If you are currently on the northern islands, and want to try PvPing, send me a private message with some basic information about yourself (name, discord, experience, time zone, pvp experience, any past kingdom history, what interests you). We have a portal right outside the house ready for use. If you are enjoying it, you can always create your own house too! Note: You do not have to commit full time to living here on Defiance, we're happy to have you hop between the PvE server and Defiance. Why try Defiance? You have a chance to gain permanent affinities from killing enemies and always gain a temporary timed affinity. One affinity = 10% skillgain in that skill. You gain karma for each kill. Defiance is a full loot system, and you gain easily acquire valuables off players. There's no cooldown between transferring between Defiance and the other islands. You can come over and PvP when needed. A unique different perspective on the game. See how to work together in a large kingdom. Daily PvP, both large and small skirmishes. What do you need? A forum account Discord Working microphone Helps to speak English, but we have some Russian players Contribute in some way. While we want to have new players, we can't provide with everything. A good village requires everyone to contribute in some way - smithing, crafting, farming, breeding Again, if you're interested, send me a PM on the forums!
  5. Some quality of life improvements for kingdom mechanics: 1) Colour coded local list Other kingdoms and villages that have been declared war upon appear with red names in the local tab aswell as local chat. Thus showing green for allies, red for enemies and white for neutral kingdom members. Removes the need to mailbox check, etc... which is currently just a very odd, clunky and slow workaround that pvpers use to achieve the same result. With this its easier for the newbs and more intuitive. 2) New modifiers dictate the likelyhood of becomming king. 1% is the base chance regardless what the kingdoms size is. +0.1% chance per 100 battlerank above 1000. +0.01% chance per FS level. 3) New mechanic to the duel ring feature For those unaware of how the duel ring works then read the spoiler below. In addition to the current abdication mechanics a player can announce himself as a contender for the rulership. If a ruler remain for the 30 min they keep the rulership. If the ruler fails and there is no contender who has spent 30 min in the ring, then the ruler abdicate. If the ruler fails and there is contenders who have spent 30 min in the ring, then the contender with the highest ammount of time in the ring gets rulership. All contenders can be listed by checking the dueling stone. 4) Village alliances can be made at a distance Similar to how we got /vinvite i suggest the implementation of remote alliance formations using /ainvite. Requires both persons to have the diplomatic role, otherwise a basic "You need the diplomatic role to invite a village to the alliance." or "The person doesn't have the diplomatic role and can't form alliances" is displayed.
  6. Currently pet orders arent combat actions and thus are unusable while in melee combat. Considering its use is almost always for combat engagements i suggest this is changed. I also suggest a change to allow pets to target neutral animals such as horses being ridden by hostiles without having to engage them in combat first.
  7. Somos una comunidad hispana de Wurm Online que actualmente estamos en el nuevo servidor PvP llamado Defiance, nos dedicamos a enseñar a los nuevos jugadores en este gran juego, si quieres divertirte y pasarlo bien unete a nosotros! Nuestro discord: https://discord.gg/RV3xMY6 We are a Hispanic community of Wurm Online that we are currently on the new PvP server called Defiance, we are dedicated to teaching new players in this great game, if you want to have fun and have fun join us! Our Discord: https://discord.gg/RV3xMY6
  8. Path of powers eruption/freeze abilities are heavily tied into faith despite being from a skill that otherwise is completely independent of faith. I suggest the removal of the faith conditions and make all meditation paths "neutral" to all kingdoms. The current faith limitations are... ERUPT: Can't be used on a tile too close (less than 2 tiles) to a Magranon altar. Only usable inside Magranon's domain, and in areas with no domain of any deity. FREEZE: Only usable inside Magranon's domain, and in areas with no domain of any deity.
  9. Hello traveller, Magranon's Bay is located by a picturesque coast, our township is strategically situated, well protected and serves as a major hub to rest of the kingdom. We are a rapidly developing social community with a mix of new and experienced players. We are looking for new settlers who are keen to contribute to our thriving community by helping with planned projects, defending the The Kingdom and being nice folk in general. In return, you will be rewarded with access to numerous facilities and personal land within the deed to build. If you are interested come over for a chat. https://discord.gg/SKZ9vg Pantha
  10. [Server] Zoned PvE

    Latest release This mod provides a convenient way to customize PvE zones in PvP Wurm Unlimited server Color scheme Create a colored image to specify PvE/PvP zones for your Wurm Unlimited server: Color(r, g, b) Description Green(0, 255, 0) Always PvE Yellow(255, 255, 0) PvE with scheduled PvP Pink(255, 128, 128) PvP with PvE at deeds Orange(255, 128, 0) PvP with PvE at deeds. Scheduled PvP at deeds. Red(255, 0, 0) Always PvP Map format The map must be 24-bit BMP image named "map.bmp" and located in "%SERVER_FOLDER%/mods/ZonedPVE" directory. The image size must be equal to server map size. Top left corner of the image corresponds to the north-west corner of the server. Example image: This map is created for a very small (512x512) server. There are peaceful north and south with little PVP at the center. The yellow zone will have PvP only at certain times. The pink zone has PvP outside of any deeds. Orange zone is the most complicated - PvE on deeds with scheduled PvP (and constant PvP outside of any deeds). The red zone has always enabled PvP. Schedule format The schedule can be set in the configuration file using UNIX cron format. Very good site for creating schedules is here. Here are some examples: UNIX cron format Human readable format * 20-21 * * SAT Every Saturday between 20 and 21 hours */2 * * * * Every second minute Put your schedule string to "%SERVER_FOLDER%/mods/ZonedPVE.properties" file with key "pvpschedule". Example: pvpschedule=* 20-21 * * SAT
  11. [server is down, ty-all was fun ] Ultima-V Reficio heightmap can be downloaded here, feel free to use it: ------------------ Wurm-Unlimited - Ultima-V map and themed settings. No game-payment, no pay2win, pay2keep, just play4fun. Start in Cove-village, a relaxed-loving-peaceful place, with loving community. Explore a 4K map, almost-exact original Ultima-5 map (similar to UO map), with similar BIOM. Fight over a volcano-resources, find and unlock treasure maps/chests, adventure-missions and much more … You are invited to live a peaceful life in a dynamic-living medieval-village, or become a fearsome-fighter in the wilds. Our discord - https://discord.gg/bbxdUuw
  12. Welcome to Elysium, A determined and inspiring crusade. A Kingdom of those who wish to achieve all that Wurm has to offer. Come be a part of a serious and sophisticated community striving for excellence. We pride ourselves in being an inviting down to earth people, who are united and stand as one! Our Mission is a simple one : Achieve Greatness Whether that means conquering all the land and bringing peace to the players, or building grand cities with impressive and intimidating structures that tower over our enemies. Key features of our group include: Structured systems and building placement strategy that allows PvPers to have more of a PvP setting and PvEers to have more of a safe haven for crafting and skilling. Council of 5 Members to take all of our members opinions and inputs into account when making decisions that affect the entire Kingdom Ranking System Forums (For all questions, Trading and Event Info) Diverse group accepting of all regions and play styles What we are looking for Dedicated/Committed players Players who can be respectful and accept opinions of others Players who want to have a great time and enjoy all that Wurm has to offer Code of Conduct: Respect others. Treat all other players with dignity and respect. Be respectful of other members of Elysium, their abilities, their contributions, and any extra duties they perform to keep the kingdom running. We all play to have fun. Don't ruin it for other people. It is you, and not the kingdom Leader, who is primarily responsible for whether you are having fun or not. Be mature. Immature and infantile behavior is not tolerated. This is a kingdom of adults, so make sure you act like it. You are part of Elysium. We succeed as a group, not as individuals. Self-centered and self-absorbed attitudes are not helpful. Not everyone will get along with everyone else. That's life. Not everyone will agree with everyone else. In time we hope this to be a large community and conflict will inevitably arise. As adults, members are expected to either try to resolve disagreements with other players civilly, privately and independently. Failing that, try to work around it. Approach a council member for assistance if you have exhausted all other options. Drama will not be tolerated. Disagreements or other behaviors which become disruptive are unacceptable. Elysium rules will inevitably change over time. Members are expected to accept and adhere to new rules regardless of their personal opinions. Be mindful that the kingdom Leadership tries to make decisions that are best for the kingdom as a whole and for the long term, which may not necessarily correspond to the best decision for you personally right now. Constructive feedback and discussion on all aspects of the guild and raiding is always welcome. Complaints should not be made unless accompanied by alternative proposals. All feedback and discussion should respect this Code of Conduct. Read the forums. The forums are the main way of communicating important information (as well as a lot of trivial kingdom information). Most importantly, changes to strategies and announcements are made there. It is your responsibility to check the forums regularly and stay apprised of any important information. Do not engage in any activity that will bring the Elysium name into disrepute. Behaviors such as spamming, trolling, ninjaing, begging, flaming, or other anti-social actions are not acceptable. Do not use excessive, gratuitous or explicit language. Justifiable mature language and conversation is to be accepted in a kingdom of adults. Politics, religion, and similarly divisive topics are embargoed. Abusive, threatening, discriminatory, or prejudicial behavior of any form is expressly forbidden and will be met with immediate expulsion from the guild. Intentionally vexatious, obstructive, malicious, hostile, aggressive, or insulting behavior is not acceptable. Follow the Elysium Rules and Code of Conduct at all times. This creates the infinite recursive loop of order. Rules of Engagement: Every Player is expected to do their best. We are not a hardcore kingdom, but we intend to make the most of our experience and so have high expectations of our players. Everyone should strive to give their best when doing most content. The Council are the ultimate decision makers. Follow their directions/intent. The council will discuss all concerns and use best judgement to render decisions that will best benefit the kingdom at all times. Be punctual. When attending a prior scheduled event, we ask that you are on time or send a message to the group lead if you will be late. Common courtesy rules apply here. Positive criticism is a good thing. Members should feel free to give advice and suggestions to other players to improve their play. Equally, Members should view any positive criticism as an opportunity to improve. If you are interested in joining up with us visit our web page here -------> https://councilofelysium.wixsite.com/website And come chat in Discord!! -----> https://discord.gg/vKM6mNX
  13. Welcome to Elysium, A determined and inspiring crusade. A Kingdom of those who wish to achieve all that Wurm has to offer. Come be a part of a serious and sophisticated community striving for excellence. We pride ourselves in being an inviting down to earth people, who are united and stand as one! Our Mission is a simple one : Achieve Greatness Whether that means conquering all the land and bringing peace to the players, or building grand cities with impressive and intimidating structures that tower over our enemies. Key features of our group include: Structured systems and building placement strategy that allows PvPers to have more of a PvP setting and PvEers to have more of a safe haven for crafting and skilling. Council of 5 Members to take all of our members opinions and inputs into account when making decisions that affect the entire Kingdom Ranking System Forums (For all questions, Trading and Event Info) Diverse group accepting of all regions and play styles What we are looking for Dedicated/Committed players Players who can be respectful and accept opinions of others Players who want to have a great time and enjoy all that Wurm has to offer Code of Conduct: Respect others. Treat all other players with dignity and respect. Be respectful of other members of Elysium, their abilities, their contributions, and any extra duties they perform to keep the kingdom running. We all play to have fun. Don't ruin it for other people. It is you, and not the kingdom Leader, who is primarily responsible for whether you are having fun or not. Be mature. Immature and infantile behavior is not tolerated. This is a kingdom of adults, so make sure you act like it. You are part of Elysium. We succeed as a group, not as individuals. Self-centered and self-absorbed attitudes are not helpful. Not everyone will get along with everyone else. That's life. Not everyone will agree with everyone else. In time we hope this to be a large community and conflict will inevitably arise. As adults, members are expected to either try to resolve disagreements with other players civilly, privately and independently. Failing that, try to work around it. Approach a council member for assistance if you have exhausted all other options. Drama will not be tolerated. Disagreements or other behaviors which become disruptive are unacceptable. Elysium rules will inevitably change over time. Members are expected to accept and adhere to new rules regardless of their personal opinions. Be mindful that the kingdom Leadership tries to make decisions that are best for the kingdom as a whole and for the long term, which may not necessarily correspond to the best decision for you personally right now. Constructive feedback and discussion on all aspects of the guild and raiding is always welcome. Complaints should not be made unless accompanied by alternative proposals. All feedback and discussion should respect this Code of Conduct. Read the forums. The forums are the main way of communicating important information (as well as a lot of trivial kingdom information). Most importantly, changes to strategies and announcements are made there. It is your responsibility to check the forums regularly and stay apprised of any important information. Do not engage in any activity that will bring the Elysium name into disrepute. Behaviors such as spamming, trolling, ninjaing, begging, flaming, or other anti-social actions are not acceptable. Do not use excessive, gratuitous or explicit language. Justifiable mature language and conversation is to be accepted in a kingdom of adults. Politics, religion, and similarly divisive topics are embargoed. Abusive, threatening, discriminatory, or prejudicial behavior of any form is expressly forbidden and will be met with immediate expulsion from the guild. Intentionally vexatious, obstructive, malicious, hostile, aggressive, or insulting behavior is not acceptable. Follow the Elysium Rules and Code of Conduct at all times. This creates the infinite recursive loop of order. Rules of Engagement: Every Player is expected to do their best. We are not a hardcore kingdom, but we intend to make the most of our experience and so have high expectations of our players. Everyone should strive to give their best when doing most content. The Council are the ultimate decision makers. Follow their directions/intent. The council will discuss all concerns and use best judgement to render decisions that will best benefit the kingdom at all times. Be punctual. When attending a prior scheduled event, we ask that you are on time or send a message to the group lead if you will be late. Common courtesy rules apply here. Positive criticism is a good thing. Members should feel free to give advice and suggestions to other players to improve their play. Equally, Members should view any positive criticism as an opportunity to improve. If you are interested in joining up with us visit our web page here -------> https://councilofelysium.wixsite.com/website And come chat in Discord!! -----> https://discord.gg/vKM6mNX
  14. I heard about this game for the first time cause I saw it posted in the MMO Sub on Reddit. Said it was coming to Steam in a week (I think 5 days from now) so I decided to give the original servers a go to practice and learn. I've got experience in survival games and MMOs of all kinds ( the skills system reminds me of Everquest 1 and I love that) I had a rough time Day 1 when I played it all day. Could not figure out what to craft to get going to where I could eventually get rid of my starter tools and sword. I also tried a PvP server and didn't really understand how things worked so I have a few questions if someone could be so kind to answer them for me. 1. Could someone explain how PvP servers work? I'm a big PvPer mainly because it adds more caution and fear to the game which adds more interactions to the game weather good or bad. What are Kingdoms? Can you change Kingdoms? How can you change Kingdoms? Why does everyone start in the same Kingdom? Is there anyway to tell what Kingdom a random player is in? Maybe by examining them or something? I ask all these PvP questions because that's where I started was the PvP server and I attacked an AFK player on their own deed near the starting city and now I am always Kill On Sight and being ''hunted'' whatever that means? How do you remove hunted btw? 2. How does it work when transferring from the PvP server to the PvE server? I heard your skills nor items go with you so it's basically like having one character on one server and one character on another but you can't transfer anything back and forth and your skill levels will also not go hand in hand. 3. The PvE server has one island/map that is PvP? Can you build and live on that PvP island? Is there rare resources there? What's the reason for a PvP island on a PvE server? 4. I saw in a comment somewhere that PvP servers have rare resources or something to that extent. If that is true then why doesn't everyone just play on the PvP server since you can't transfer the resources back to the PvE server? 5. Someone told me that starter gear was ''no drop'' meaning you don't lose it on death or anything. Well if that's the case then why did I completely lose everything in my inventory when I died on a PvP server? Was it because I died to actual PvP? Even though it was by the hand of a spirit/ghost and not an actual player? 6. I was reading the "Guide to the Freefolk'' and they made it sound like you could buy Premium with in game currency? Like 10 silver was enough for 2 weeks or something? Is that true? Is there a difference in the Premium you buy with real money vs. the Premium you buy with in game currency? Do they give the same exact benefits? 7. Where do you see how much coin you have? I know I have zero starting out but it's nice to know these things. Also, are their banks to keep it in? Or is it just bound to your account and you can never lose it even on PvP servers? 8. Is there a mail system in game? Can you send mail to other people directly or to other villages? How? 9. Can you craft/make notes in game and leave them in different inventories or give them to other players? 10. I heard something about community made maps that are very detailed and have way more detailed than the in game maps. Where do I find those? 11. Heard about the priest system or something about praying to gods to unlock magic. And I also believe I saw some altars at the starting city? Anyone got more info on that? Is it best to start praying as soon as you start a character? Sorry for all the questions guys. If I would have known this game was out 15 years ago I would have tried it back then.
  15. Wurm University is a training Player Made Kingdom (PMK) in Wurm Online that exists to train new players in the basics of life on the Chaos PvP server. The University will build a strong PvP reputation in HOTA, roaming PvP and raiding when required. It will have robust management with Chaos veteran players to help build knowledgeable lecturers (instructors) and quality students. The heart of the kingdom resides in teamwork through PvP, kingdom events and cooperative help in the alliance chat channel. Wurm University’s objective is to teach players how to play Wurm Online on Chaos and create more content for all players on Chaos. In order to accomplish this mission we will constantly adapt, evolve and change as Wurm changes. Players are welcome to join us to learn what they can and either strive for a higher position within the Kingdom to help with the newer players, or join another PMK that they are interested in. Wurm University can provide guidance and knowledge on how to survive and thrive on the Chaos server. Our experienced players known as Dean's, can help newer or older players to establish themselves and gain know-how to play as a successful Chaos player. The Kingdom can currently provide: an escort from freedom servers to Chaos established deed (currently the capital) - with room for player built housing. horses kingdom armour sets kingdom weapons basic tools food (nutrition and CCFP) Other kingdom provided wares can be added as the kingdom grows and we have more players to share the load. Wurm University wants newer or older players that are willing to give the Chaos server a try. We want keen and enthusiastic students to learn all there is about Wurm Online and we want the experienced freedom players to shorten the newer players learning curve; and possibly learn a thing or two about the different game mechanics that the Chaos server provides. Our only requirements for player involvement in the kingdom are simply that you: have a premium active account; can ride a horse (21 Body Control); and have a minimum of 70 fight skill. On specific request, we will accept very new players without the two skill requirements if the person is requiring the knowledge or assistance to grind these two specific skills. However, these skill levels will be mandatory before a player can receive Kingdom armour or weapons. If you are new to the game or a veteran freedom player that would like to experience the rush of full loot drop PvP, then consider joining Wurm University. You can apply to join on our forums at: http://www.wurmuniversity.com/f2-applications
  16. THE IDEA: This Wurm Unlimited server project is my attempt at doing something for the gaming community and building something big online. Best thing that can happen is a community of players finding new friends." This is a server open for everyone who is looking for like minded players, enjoying a round of wurm or finding new friends to play with and build something meaningful together and serves as a place where you can retreat from the stressful life and dive into the world of Wurm and be whoever you want to be. THE TLDR: This project is not particulary designed to be hardcore, but the stacks are against the player when you are starting out. To do good damage you need to hone your item skill of choice ( you can use almost anything as weapon now) and your fighting skill. The quality of your Weapons and Armor are important as well! The DUSK combat mod completely overhauled fighting! (read the mod entry for more details) Lets say it like this: you wont be able to fight even a rat in the beginning. Morrowind Style! There is already a few people signed up and all of them are super friendly. If you are planning on doing some RP yourself introduce your character on the discord! THE MAP: The Map is a 4096x4096 custom map designed by Count Zero and has geological spread ressources. Which means you will find no olive trees in the northern colder regions! Likewise you wont find gold and silver, where there is no mountian, and some metals are only regionally available. (There is a little bit of everything everywhere though!) Spawn is in the Capital City and we highly encourrage you to stay with us, but if you want to go out on an adventure, by all means do so! As ressources are spread far and wide, we will need settlements and outposts! Server Features: -Open PVP out in the wilderness PVE around and in Deeds -Light RP: Local and Capital City chat try to stick to a certain character Global and PMs: Off character away! - Custom 4k Map - X3 Skill, X3 timer - 22h field growth timer, crops protected from overgrowing. - 10% Aggro, 30k Animals (going up systematically) - Free living in the Capital City and one guaranteed plot of land, mining and foresting in the Public Forest/Mine as long as you add to the City you are welcome! - Meditation Fixed (normal WO type skill gains) - All deities available for everyone - priest restrictions (Unlimited Prayers per day, but at least 20 minutes apart, other restrictions, named in the wiki to your selected faith apply -> still need to figure out if gains are fair, feedback wanted!) - Bounties and burning corpses for Karma! - Treasure Map Hunting! - Get your/one crafting skill to 50 and get a free Merchant! - in-game meetings - Events - Evolving Map as in-game Map (shows tile changes accordingly, updates once per day) - Economy based on wurms prices (HIGH QL > Item numbers) If you are a hunter you can get money by killing mobs! - Friendly GMs and community! - optional Discord: https://discord.gg/cDraB6f Start: - All Skills start at 1. - Characteristics start at 18. - Starter Gear - Basic Tools Modlist: - announcer - bagofholding - betterdig - betterfarm - bountymod - BountyOnBurn - BulkOptionsMod - bulkseparated - buyermerchant - creatureagemod - cropmod - discord relay - DUSKcombat - Doorbell - eventmod - hitchingpost - inbreedwarning - Location Command - moonmetalmining - PickMoreSprouts - roll - servermap - Server Tweaks - skillmod (Meditation) - spellmod - starter gear - taxidermy - templar replacer - timerfix - Treasure Hunting - waxed food EDIT: 1 Month has gone and so far the capital city grew but we also have some deeds popping up here and there! Why don't YOU join in on the fun?
  17. This is a general point about PvP which involves balance, account sales, and priests. It is merely an objective observation. To start, the recent changes/reset to Elevation involved rule changes that included meditation nerfs and characteristics suppression; presumably to make it easier for noobs when encountering vets. If the objective was to balance PvP a bit, then this is all fine. It will have worked insofar as it went. Except there's a fundamental problem with balance in PvP, and even to some extent in PvE. Traditionally what a player would do is use a "crafting main". This is the toon that makes all the gear, and therefore gains a whole stack of characteristics; body strength, stamina, etc. And this toon is typically the one a player would send into PvP. Priests were typically used in a support role, for casting tools, hanging back with heals, or whatever. Back in the day, most players I knew were doing it this way. Now it seems players can buy strong crafting accounts and priest them up, while keeping their "crafting main" for crafting/imping. This means there are some pretty strong accounts running around, with all the advantages of a long history of crafting with regard to characteristics, fighting skills, etc. Except they also have the advantage of being a Fo/Mag priest. So this seems a bit overpowered if the original intention was to balance things out. You can suppress characteristics/meditation to even things out a bit, and that's all good. But all other things being equal, if the other guy is a Fo (and has refreshes and heals) then you're going down, no two ways about it. I see this a lot in Wurm videos involving PvP; everyone seems to be a priest these days. It's not my job to try to come up with ways to balance this; I just thought I would point out the obvious contradiction between the apparent objectives concerning the rule-changes to Elevation PvP, and the reality of the situation. If the intention is to balance PvP to give weaker accounts at least a chance against stronger accounts, then perhaps it might be an idea to restrict priests to cloth only? This might help offset the advantage from spells. But like I said, it's not my job to fix this; I just wanted to point out this issue in the context of balance in PvP.
  18. Years ago, it used to be possible to push other players, even in the PvE servers. Due to world glitching and some issues with pushing players into places that should not have been possible, that feature was removed, oh, 10 years ago? In a game where players cannot pass through other players in PvP, there's a real role for the ability to push. Defending or attacking a hilltop town becomes far more interesting. Pushing players out of boats could be an awesome way to steal their boat. If you make it body-stat-based, it would reward high stats. If you try to push a player, maybe you lose a combat level for a couple seconds? If you succeed in pushing, you gain back your combat level, and the opponent loses a combat level. If you fail to push, you lose a second combat level, briefly, then return to normal in a couple seconds. ** In PvE, players should not be allowed to push other players. Way too much griefing possible that way in PvE, for instance, pushing a player into water when they are starving. However, in PvE, we might still allow monsters to push. Especially monsters with thumbs. You're going to think three times about climbing up that steep rock face to kill that troll when you know there's a good chance he's just going to thump you in the chest and knock you off balance so you take falling damage. Then he might just sit up there and wait for you to try to climb up again, unless you start shooting him with a bow. Trolls and even goblins suddenly become dangerous to ANYONE if they inhabit high ground. Don't even think about what a Ram might do to you if you attack it on steep ground. Exploring mountains could go catastrophically bad, even if you plan carefully.
  19. "This Wurm Unlimited server project is my attempt at doing something for the gaming community and building something big online. Best thing that can happen is a community of players finding new friends." This is a server open for everyone who is looking for like minded players, enjoying a round of wurm or finding new friends to play with and build something meaningful together and serves as a place where you can retreat from the stressful life and dive into the world of Wurm and be whoever you want to be." - Arathok [GM] Server Features: - Custom 2k Map - X3 Skill, X4 timer - 25% Aggro, 25k Animals (going up systematically) - Free Deed - Lowered Upkeep - No Priest Restrictions - Libila available for everyone - Bounties and burning corpses for Karma! - Treasure Map Hunting! - Hunt of the Ancients - Password Protected - Get your crafting skill to 50 and get a free Merchant! - Monthly in-game meetings, democracy and voting on server matters. - Friendly GM and community! Hardcore Start: - All Skills start at 1. - Characteristics start at 7. - Starter Gear - Shovel, few branches, some rocks and pocket money. Important Links: Discord - discord.gg/KWAV5YZ Custom Map: Current Mods [13/01/2020]: Server Skills Progress [13/01/2020]: Server Password:
  20. I don't make suggestions but I just thought I would put this idea out there. I am sure something like this has been suggested before. But here it goes: If two different want to work together to fight they can merge. Two account will get "married" to make the alliance with the two kingdom. You still have two separate kingdoms but the "Alliance role" is now the two kingdom together talking and permissions "alliance" would mean both kingdoms could do that. But the "kingdom" role/permission would be the said kingdom you are with. Then when you break/undo the alliance you either have a war to take over the other kingdom and fight.. or you just have peaceful break. When the two kingdoms ally together the towers of the kingdoms will be friendly. This would make pvp more like role playing. More like rl kingdoms back in the day. Or say people of two different kingdoms want to play together but they don't want to leave the kingdom they are part of if the two kingdoms are of with it they can ally together. Or if there are two smaller but upcoming kingdoms that want to fight not to low of numbers to fight they can Ally together till they get the number to fight alone. I can also see some changes that would need to be made if two kingdoms come together. Champhood would need to be that if you join two kingdoms together you are still only allowed 3 champs, because then kingdoms would be just joining together so they can have 6 Champs. Officers roles will be among both the kingdoms not having two of each. Because you would not want to have people creating kingdoms just to take advantage of have double of everything. Like let's say everyone wanted to take on one kingdom because that said kingdom is getting to big or "toxic behavior" that is making the server not fun. Two of the kingdoms could just Married/allied together and been able to enter deeds and help defends and fight. You wouldnt have to convert a the other kingdom deeds or bash towers. This would encourage more people to be involved hence they can make a kingdom with friends ally with someone for protection to get bigger before doing their own thing.. I don't know if I am making sense of my idea. But I think this would put a new aspect to the pvp side of things.
  21. Brand new dedicated server launched! I handle the background stuff, my wife is the face plastered on the front (She plays, not I) Contact Evalyn for all your concerns. I only handled database, code, and networking concerns. Mods included; Discord link available in server alerts New server limited offer to help encourage early growth: Pick 5 skills to start at level 40 (No characteristics. Certain skills excluded such as Channeling, Fighting, or other skills that could break balance) 20 silver Kingdoms that have lower population or are further behind may receive larger boosts to encourage balance in early game.
  22. XrumX I'm selling the account on behalf of a friend Skills dump: https://niarja.com/universes/Online/clusters/freedom/skills/Xrumforsale [13:36:51] You entered through the portal to Wurm on Wrath day, week 3 of the starfall of Fires, 1044. That's 1681 days, 21 hours and 36 minutes ago. [13:36:51] You have played 252 days, 3 hours and 33 minutes. [13:36:51] You have premium time until 3 Jul 2019 17:55:29 GMT Current location: Release (North coast) Peculiarities: 80 Meditation level 12 of Path of Knowledge (25% bonus on skill gain) (Recall home) (No skill loss) Good building and crafting skills 90+ Farming skill PvP ready skills 8K Karma 94 Titles It comes with these items/contracts: PM me for offers, Paypal only Thanks
  23. THIS IS NOT AN ADVERTISEMENT FOR RUNESCAPE WHETHER IT BE OLD SCHOOL OR RS3. THIS IS STRICTLY A RECRUITMENT AD FOR A SETTLEMENT IN WURM ONLINE!!!!!! Hello! Im looking for villagers to help assist me in rebuilding the Lands of Gielinor! (RuneScape) Are you a runescape fan? well come join the lands of Gielinor today and help build the kingdoms of asgarnia , mithalin , kandarin, and more! kings will be appointed to the different lands of Gielinor once built. we reside in the north western part of deliverance. Message Guthansthewretched ingame to find out more or message me here. ( better chance of reaching me ingame type command /tell guthansthewretched ---message here--- ) Food , Water , and Shelter, and Beds will be provided for FREE! (to villagers and workmen/women) Free pickup and transportation to the settlement will be provided if required. NEW PLAYERS MORE THAN WELCOME! one on one training and help will be provided for new players CURRENT POPULATION : 8 ---people of professions needed --- Carpenters Diplomats Miners Masons Tailors Hunters Blacksmiths Farmers Armed Guards (weapons and armour provided) Explorers Animal Husbands (to milk shear and overall care for our animals) Butchers Chefs Traders ----All SKILL LEVELS APPLICABLE----
  24. Please give PVE alliances with enough members the opportunity to have a PVE alliance flair package similar to kingdoms. There is no reason to deny us this... There is a larger amount of players playing the pve portion than the PvP portion of the game. Codeclub AB will make money because there will be more people paying for this feature. Why shouldn't people that dont participate in pvp be able to form thier own pve banners/wagons/tents the syetem is already in the game. Pros - more income for Codeclub AB - more color - ability to showcase/ form alliance spirit/pride - less inequality in the pvp/pve balance Cons -Some more work for code club AB introducing new graphics (but i think the skinning process for those items is already there) -PVP will lose profit selling thier special colors. Solutions? One option would be dissallowing certain colors in freedom so pvp players could maintain some pride "pvp colors" ( ex. red or black or w/e) increasing the price to 2g for alliance flair package since it is less volatile than pvp. Please give feedback and state where you play pvp or pve or both. Thanks for your time and i play on Xanadu PVE only
  25. Nightfall On behalf of a friend i'm selling this nice account. Skills dump: https://www.niarja.com/universes/wurm online/clusters/freedom/skills/Nightfall [15:52:44] You entered through the portal to Wurm on day of Tears, week 1 of the starfall of Silence, 992. That's 3856 days, 13 hours and 1 minute ago. [15:52:44] You have played 429 days, 8 hours and 42 minutes. [15:52:44] You have premium time until 13 Jun 2019 13:45:34 GMT Current location: Release Peculiarities: 70+ Meditation Green Cherry, Blood of Angel and White Tome 15K Karma Good pvp skills Some 70+ crafting skills 92 Titles It comes with a Black Drake Armor and a tons of good rares and enchanted stuff! PM me for offers, Paypal only Thanks