• Announcements

    • Retrograde

      DNS Connectivity issues   05/29/17

      We are experiencing some DNS connectivity issues with the login server, unfortunately this is out of our control. We will let you all know when these issues resolve. 

Search the Community

Showing results for tags 'enchanted grass'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Website News
    • Public Test Board
    • Official Auctions
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Wurm Unlimited
    • Unlimited Discussion
    • Server Listings & Advertisement
    • Unlimited Modding
    • Technical Issues
  • Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance

Found 33 results

  1. Now that we can build underground, there are plenty of people living in caves. Most people have at least one animal (a horse), so it would make sense that now caves are a living area, we should be able to plant enchanted grass for animals to graze on. I suggest we get an option to 'plant' dirt in a cave instead of dropping it, then make grass the normal way. Maybe it would only grow if there were lamps nearby for light.
  2. ***POSSIBLE TRANSACTION PENDING, SALE ON HOLD UNTIL WEDNESDAY 1/11/17** ~ Sugarfoxx 9:35pm PST Coastal Deliverance Deed Misty Moon Terrace In-Game Map: H26 Community Map: x-50, y-16/17 Roughly 10 tiles from the Eastern Deli Border! Settlement Information [17:41:27] <Moonfoxx> The monthly cost is 1 silver and 74 copper. [17:41:41] <Moonfoxx> The settlement has 10 silver, 88 copper and 35 iron in its coffers. [17:41:53] <Moonfoxx> The upkeep will last approximately 175 days, 3 hours and 16 minutes more. [17:42:09] <Moonfoxx> The size of Misty Moon Terrace is 30 by 29. Deed Images A view of the front of Misty Moon Terrace, featuring five 70 QL brazier pillars at the front. A view from the Southeast. Two of the four buildings on-deed. These crafting buildings have BSBs and forges included, full of materials that will come with the purchase. The courtyard. There are five altars (blank one in the mine) and an 83 cast mailbox on deed. The house to the right, and a view of the deed from the top. Fenced in grape orchard in the SW Corner of the deed. A view of the deed from the bottom farm area. 4 The farm, which is 200 tiles, or 8x25. Another view of the farm from the top. The enchanted grass pens; there are 40 total enchanted tiles on deed. The road from the docks to the two tiers of the deed. The building on the farm tier. Additional Information: Access road from the mainland. Southeast from Trinsic along the mountain's edge. Price: 30s or best offer. Please contact Sugarfoxx in game via PM Or SugarFoxx directly on the forums. PM Joelle for Emergency offers.
  3. Enchanted Nature Mod's purpose to make enchanted terrain better. V100 just has the option to disable enchanted grass from packing because of animal grazing. Here is a list of possible other features that may get added: 1. Enchanted trees that don't age beyond very old, sprouting. 2. One can pick sprouts from enchanted trees. 3. Maybe increase the likelihood that a tree with jump from very old to very old, sprouting. This would let users harvest sprouts faster. 3. Increase the harvested yield and allow them to be harvested in the first place. 4. Maybe harvest grass from enchanted grass tiles, I'm not sure if this is possible to add it. and increase the rate which it grows. 5. Flowers on enchanted grass tiles (assuming it possible to get them on the tile) are more likely to spread to surrounding tiles. 6. Last but not least, is to add substitute ways to make these tiles that aren't restricted to meditation. These ways will likely involve plain old crafting outlets. :Required: Ago's WurmServerModLauncher.http:// https://github.com/ago1024/WurmServerModLauncher/releases Most resent tested WU version is 1123 :Install: Get a archive release for the mod here: https://github.com/Joedobo27/EnchantedNatureMod/releases/latest *Get one of the archive releases and unpack it into the mods folder. The folder path should look something like this: ~Steam\SteamApps\common\Wurm Unlimited Dedicated Server\mods * See "EnchantedNatureMod.properties" file to configure options.
  4. Archaeds top quality dyeworks. Custom colours are available. Check this link for options: Colour Reference Chart (Please note some colours not available, nearest colour will be discussed and arranged prior to placing order) Pricing tiers as shown for 1-5L. (Custom Pricing per bulk orders) Tiers: (All colours shown with 50ql lantern) Winter White / Cedar Green 10c per kg Dragon Red 20c per kg Sol Yellow / Lava Spider Orange / Troll Lime 30c Per kg Vynora Blue 40c per kg Carebear Pink / Libila Purple / Jenn Cyan 50c per kg GM Black/ Valrei Grey 30c per KG New Offer!!! Can't Decide what colour you want? Want just a few rainbow lamps? Now you can do this without breaking the budget! Introducing the new sample pack! 9 Flasks of the listed colours and one flask of white for just 1.5s plus C.O.D! Each flask should do 3 lamps plus some leftover Lantern colours: 10c Simply mail me your lantern named with the colour you want, and I'll dye and mail it back for just 10c plus cod! Alternatively, order a 50ql lantern with your choice of colour for just 30c Also available: Strongwall casts - 50c Per Tile Enchanted Grass - 50c Per tile Concrete - 1s per 100 50ql Lamps - 10 for 1.5s (dyes extra, view colours per lamp) Ask about crop produce too! Pickup and delivery Pickup from 23 G on indy - Silent Hill Mailing is dirt cheap 240L is mailed at 1.01s Come on over today! New Offer!!! Examples
  5. looking for a toon with enchanted grass ability, doesnt need to be premium and thats all the toon needs. SIlver only PM me with offers
  6. I have 4 horses in a 3x3 area of mostly enchanted grass. All of the horses were on enchanted grass. Yesterday, one lost fat and got diseased. I moved it off by itself. Today, a second lost fat and got diseased. The deed ratio is 25 (15 optimal). We also had 3 die today and 2 yesterday. All of them are on enchanted grass.
  7. I want to sell this account, Orago located on Indepedance. Character can cast enchanted grass (Through path of Love), no more packed dirt tiles in your animal pens!!! Looking for 50S but will consider all offers starting from 30S b] Mining: 70.090195 Digging: 41.10925 Masonry: 53.528503 Stone cutting: 30.394943 Gardening: 34.106888 Farming: 37.878544 Animal husbandry: 30.800198 Fighting: 68.84947 Normal fighting: 41.60633 Aggressive fighting: 30.864367 Miscellaneous items: 53.135696 Pickaxe: 72.87516 Hammer: 46.202896 Longsword: 46.067596 Two handed sword: 30.622627 Butchering knife: 36.112503 * Woodcutting: 30.433784 Large maul: 33.928898 Carpentry: 51.537647 Mind logic: 31.349848 Body: 30.490747 Alignment: 98.027 PM me or reply here
  8. Been seeing it for a while on my deed, apart from a relatively high ratio of packed tiles lately, some tiles, both with and without animals have been reverting to normal grass. Thought it was "old enchants finally dying" as the deed is a bit old, but now a friend whose fields we JUST finished enchanting a few days ago, took maybe 2 weeks to do the whole thing, 2 tiles reverted to grass today. Bug or ninja patch?
  9. optional: an egg in enchanted grass could have better chances of hatch
  10. Need Enchanted Grass, at you Deed, tell me. Enchanted tile(Grass or Tree): 50c/tile For Esteron Region (Xanadu)
  11. Looking to get rid of my old deed on Pristine. I may just collapse all the buildings and disband, but it may be of interest to someone, if so then I can put up some more info. Main points of interest may be the horses and the large number of enchanted grass tiles. Deed is Ellan Vannin at X24 Y6 on the community map https://dl.dropboxusercontent.com/s/xr303koyu71ssd2/CommunitymapPristine.jpg It's in the south of the server close to the Release border The size of Ellan Vannin is 51 by 32. The perimeter is 5 and it has 0 guards hired. The settlement has 4 silver, 90 copper and 74 iron in its coffers. The monthly cost is 3 silver, 26 copper and 40 iron. The upkeep will last approximately 42 days, 2 hours and 20 minutes more. Features include Guard Tower 50+ql 9 buildings. Only one of real note is an 8x4 stone warehouse with a thatched and slated roof. Small mine that has 2 iron veins. Other mines near by with more iron and lead. The area has undergone a lot of terraforming so lots of level areas that have been lowered or raised from the sea including 2 small islands About 200 enchanted grass tiles spread over 12 fenced in enclosures. About 40 - 50 horses, mostly 4 and 5 speed. About 10 cows and bulls, mostly 3 or 4 speed Tile of clay raised from the sea bed just off deed. 4 tar tiles on deed. About 20 oak trees, mostly very old or old. Lots of unused tiles mostly packed or grass which were farm land. Lots of grape bushes, oleander, lavender on deed and perimeter. Also lots of trees, mostly pine. Path of Love tile. PM if you want more details or just drop by to take a look as the deed is open to walk around. Have an alt on deed so happy to sell horses to anybody wishing to collect. (PM for horse details) Looking to move quickly, as mentioned above I may just collapse it all. Have my knarr ready to sail back and planning to slaughter all animals, pack enchanted tiles and collapse buildings on Sunday.
  12. So I have decided to move to Xanadu and I am looking to sell Kelethin, a large deed on the NW coast of Pristine. Some of the features at a glance: Size: 47 x 69, Perimeter 14, 1 Guard (monthly cost 8s, 87c) Located at X7, Y36 (not marked on the map but its just past Port Royal) Large deed, (3,243 tiles!!) ,mostly undeveloped and ready for building 56 tiles of enchanted grass, neatly organised into animal pens Several horses, mostly 3-4 speeds. No bad traits A mailbox, Courier 80 cast 50QL Guard Tower Altar's of Vynora (Silver) and Fo (Stone) Coastal access on perimeter Silver mine - Normal, Good, Very Good x 2 (the whole mountain is silver) Iron mine - Normal, Very Good, Utmost 3 working fountains / wells Kitchen with forges, oven, BSB, tub House with 2 beds, 2 chests Various other forges & bsb's around the mines and elsewhere Please PM me with your offer if you are interested! Here are some screenshots of the deed, though they don't really convey the size of it very well - it's pretty big :-) This first image shows two large sections of flattened areas on a split level. The deed token is just off the corner of the wooden animal pen on the left. You'll notice that there are trees everywhere in this deed - I only cut them when I needed them so there is no shortage of wood :-) Though it does make some of the screenshots a little difficult to see properly unfortunately. The building at the back is a large warehouse though I never put on the roof and floor. This one is taken further up by the warehouse building on the image above. This is all completely flat and ready for building on. This is also taken from the same area but looking back the other way. Here you can see the new animal pens that were built - all with enchanted grass, and the temporary pen on the right. The breeding pens are 2x2 and there are 6 of those and then there is another larger 4x4 general pen and another patch of 4x4 enchanted grass but I did not get time to finish the fencing around that one. This next picture is taken off to the south of the ones above. This is another flat area that actually used to be a deep valley but I have been slowly shaving off the tops of the hills and using the dirt to fill the valley to make a much larger flat area for building. The slope at the back leads up to the guard tower. This is the guard tower (50QL) and this sits on the southern edge of the deed. I've been taking a lot of dirt from this area too and as you can see, this has created another flat area for working with. Moving across from the guard tower, we have a small hill and in this next picture I take another shot of the pens to give a better view. The small farm area I have here extends off to the left another dozen or so tiles and hits deed edge on that side. You can also see the other two buildings in this pic but I have better shots of those. Reversing backwards up that hill shown above is what I call 'Cherry Tree Hill' as I planted a bunch of cherry trees here :-) This is all on deed and is ready for terraforming and will create another large patch of building land if desired. This next picture is taken from down below looking at the pens and in the background you can see the cherry trees. This is taken in winter so you can more clearly see the enchanted grass. Another picture of the pens with the kitchen in the background. Note that all of the horses you see here in the pics are staying with the deed. Most are 3/4 speeds and there are no bad traits. A better view of the kitchen building. This has 2 forges, an oven, a BSB and a huge tub in it. If you continue on in the direction of the picture above, you'll get to another flat area and then just on the edge of the deed is the entrance to the iron mine as shown below. Reversing backwards from that picture (and changing seasons!) you get to lavender hill. I had started to shave off the top of this hill. It has a great view out over the sea at the top and would be a great place to build a big house. As you can see from the corpses this is the deed edge :-) Turning right at lavender hill you can see the coastal access. This is actually just off deed in the perimeter so you do get mobs down there. I didn't bother extending the deed this far as it's so steep it's just not buildable and the deed was huge anyway. There's a cobble pathway straight down to a dock area. Here is a shot with a better view of the dock. Note that the cobble road is perimeter but by the time you get down to the dock it is off deed, hence the shack on the right. Lastly, standing from this same spot but looking the other back back up o the deed. the hill you see in front of you is lavender hill. I hope you have enjoyed the tour of Kelethin, please PM me with your offer!
  13. Is regular grass just not as long lasting as you need it to be? Are your grazing animals always crying to be fed? With ForeverGrow, you'll never need to worry about your herd again. ForeverGrow is our specialized enchanted grass...at discount pricing! It can be installed by either of our trained technicians (named Thorun and Nysandra) or if you're in a hurry, they can both be there to serve you quicker! If you're located anywhere on the Independence server, it's available to you for the low, low price of only 70c per tile! If your pasture is further away, travel is a one-time cost of just 20c! Interested? Contact our coordinator Faeldray either through in-game PM (same character name), forum PM, or by replying below. ForeverGrow - Because no one likes logging on to dead horses. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- We've all been there. Someone accidentally created a drop shaft and there's now a dangerous drop in your mine. Or maybe you've opened an old collapsed mine and it looks like Magranon released a meteor shower in there. Or there's that unsightly cave entrance that will just not close up on its own. Never fear, RockSolid is here! RockSolid is our Strongwall casting service, conducted by Thorun the Magranon priest. He has fixed dozens of holes, reinforced whole sections of tunnels, and closed up many an unwanted mine entrance. Each Strongwall is only 1s for the first cast and 75c for each subsequent cast! Provide items to be sacrificed as favor and the price of the subsequent casts drops down to just 50c a piece! Travel is free on Independence and just 20c for any other server. Other Magranon spells are also available. Please contact us for further details. If you'd like to schedule an appointment, contact our coordinator Faeldray either through in-game PM (same character name), forum PM, or by replying below. Got drop shafts? Get RockSolid! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Need both Strongwall casts and enchanted grass? Discounts are available for the purchase of both services at the same time! Please contact us for further details.
  14. I am located on Independence, near Crystal Canal. PM or /tell Belatriks for more info Courier Enchant: 30+ power: 1s 50+ power 2s 75+ power 3s 90+ power 5s You build the mailbox before I get there and let me know what level of courier you want. I'll stay and cast until I get a enchantment that meets or exceeds that thershold. If cast is higher, I dont charge extra. Nolocate cast: 50+ power 70c, 70+ power 1s, 80+ power 2, 90+ power 2.5s You provide ring. Genesis: At your location 50c per cast, 5 casts for 2s, 10 casts 3.5s. If you come with your animal 25c per cast. Also offering enchanted grass 50c-1s per tile and strongwall 1s per tile. ,
  15. grass tiles can't be enchanted with flower beds next to them, it gives this message: [04:17:42] The orange-red flowerbed is in the way. You fail to focus. Can't put the flower beds back after either because the grass needs re-enchanting once in a while...
  16. So far the majority agrees, Enchanted Grass needs some love. What do you think? Place your vote above. Problems with Enchanted Grass as is.... 1) Grass packs from animals grazing on it way too often. 2) Grass reverts to normal grass randomly even without any animals in the pen (bug or intended?) Here are some of the ideas we have come up with, so far, to fix enchanted grass. They are listed in no particular order. Have an idea to make Enchanted Grass better? We would love to hear it. Please post it below! 1) Kegan: Make enchanted grass have growing heights like normal grass. When it's eaten down, it won't feed animals, but it never packs. http://forum.wurmonline.com/index.php?/topic/82281-should-enchanted-grass-be-changed-devs-the-numbers-are-in-please-fix-enchanted-grass/#entry820786 2) Talilon: Make Enchanted grass permanent, but only on deed, http://forum.wurmonline.com/index.php?/topic/82281-should-enchanted-grass-be-changed-devs-the-numbers-are-in-please-fix-enchanted-grass/page-2#entry821380 3) Reaverkane: Permanent Enchanted Grass on deed, but only if the animal ratio is above 15 http://forum.wurmonline.com/index.php?/topic/82281-should-enchanted-grass-be-changed-devs-the-numbers-are-in-please-fix-enchanted-grass/page-2#entry821704 4) Spellcast: Enchanted Grass can still be packed, but it lasts a lot longer on deed than it does off deed http://forum.wurmonline.com/index.php?/topic/82281-should-enchanted-grass-be-changed-devs-the-numbers-are-in-please-fix-enchanted-grass/page-4#entry844403 5) Spellcast: Add some sort of feeding trough to the game which would act like a bsb but only hold grain, and allow animals to feed off of it. http://forum.wurmonline.com/index.php?/topic/82281-should-enchanted-grass-be-changed-devs-the-numbers-are-in-please-fix-enchanted-grass/page-6#entry850658 6) Vroomfondel: Add a way to refresh Enchanted Grass to keep it from decaying. http://forum.wurmonline.com/index.php?/topic/82281-should-enchanted-grass-be-changed-devs-the-numbers-are-in-please-fix-enchanted-grass/page-6#entry854490
  17. the option to make enchanted grass no longer appears and it has been over a week since I last created it.
  18. Just want to get some numbers on this so we can get a feel about http://forum.wurmonline.com/index.php?/topic/82281-should-enchanted-grass-be-changed-devs-the-numbers-are-in-please-fix-enchanted-grass/ being a dead topic.
  19. Fo Services for Sale Mailbox Enchants: 30+ power: 1s, 50+ power: 2s, 70+ power: 3s You pay for the minimum cast you want on the mailbox and I keep casting until that happens. There is no extra charge if it casts higher. Enchanted Grass: 20c for travel then 1s for 1 tile.If u need more then 1 price is 75 c each per tile It takes 18 hours for the cast to recharge, so I will need to camp out if you need more than two tiles. Genesis: 20c for travel, then 20c per cast, (1 cast available every half hour) Genesis rids a horse of 1 random, negative trait. Life Transfer Casts: <30 power: 1s, <50 power: 2s, <60 power: 3s, <70 power: 4s, 70 and more power: 6s You pay for the actual power of the spell that gets casted on your equipment If you bring your own weapon no guaranties if shattered , to lower the risk at least QL 50 or more Highest cast so far from my Exania [13:43:43] Life Transfer has been cast on it, so it will transfer life to you when harming enemies. [52] http://wurmpedia.com...usbandry#Traits Msg Aarbi or Exania in Game if u need any Service
  20. Just had the bug happen again last night. A tile that was enchanted grass yesterday was normal grass when I logged in today. Only a few hours so no way the tile packed and then re-grew grass. This could be a big part of why enchanted grass is packing so often.
  21. Wanted to report the following problem; 1) Have 5 camellia sprouts in inventory 2) Activate one 3) Plant on tile border where both sides is enchanted grass 4) I get the message 'You cannot plant a hedge there' Planting with the same sprout elsewhere, e.g. on a a tile border with only one side enchanted grass works fine.
  22. I know that Rolf nerfed enchanted grass, supposedly because it was overpowered, but I disagree with that decision. I keep my animals down to the limits described in the wiki, but still get enchanted tiles to revert to grass and get packed, even if the animals are not grazing in that area. Came in today to find that in 3 days 5 tiles had reverted in my cattle pen, and I'm still reenchanting the horse pen. The cattle are still crowding on the west side of the pen, but the new tiles that reverted to grass were on the east side of the pen, where they seldom go. Why was it considered overpowered? It takes a long time to get the skill to enchant grass, and you can only enchant 1 a day, so it was already quite limited. And it's not like everything loses it's enchantment over time. I have never seen any weapon lose any of their enchants, nor do meditation rugs. I would consider that far more overpowered than enchanted grass. All it does is increase the daily chores, and that is what tends to drive players away after a while, too mant chores just to keep things up. When I went for the path of love, it was to get the reward of enchanted grass, to take away the daily drudge work of repairing the pastures. But now you have put it back. I understand that you are trying to stop hoarding, but do you have to make it harder for those of us who are playing by the rules? And as to the practice of planting crops and letting the animals graze on that, well, I have huge issues. I come from cattle country, and I know that the worst thing you can do is let the cattle into the fields. It's not just that they would ruin the entire field in a day and starve, but if they do eat grains they get gas, and ruminant animals can't burp. We should be having to stab them in the stomach to relieve the gas pressure. When they grain feed cattle just before slaughter, they do it to add fat to the meat, and they have to feed them tons of antacids. In fact, cattle use more antacids than people do in the USA, just to get a few more pounds on them before slaughter. So please, revert enchanted grass to being truly enchanted again, otherwise it's just pretty green grass in winter.
  23. Hey all, I'm looking to earn some in-game silver to pay for deeds and thought I'd task it upon my priests. First in line is Henzy - he can cast enchanted grass and do basic vyn spells (anything at 50 faith and below.) Second is Rockeater - he's a mag priest of over 70 faith, meaning he can cast strongwall, mole senses and others like smite. Almost able to do disintegrate too, could do it with another mag linking. Prices are as follows: Henzy: Enchanted Grass (80c/tile) - path of love ability, enchants grass tiles so they give almost infinite food to grass-eating animals such as horses. Castable once every 21 hours. Other vyn spells (e.g. Animal's Demise) are negotiable. Rockeater: Strongwall* (1s/cast) - collapses mined cave tiles. AoSP (negotiable, 2c/power as a rule though that can decrease on larger orders) - adds a whole new dimension to armour, turning it into a weapon that can fight back! PM me for specifics. Mole Senses* (80c/cast) - Detects the depth of rock underneath the tile or border, in intervals of 10 dirt, up to 200 dirt in depth. Great way to find new mines to build. *If you can provide sac items on these casts then I'll knock 30c off of the price per cast (and it'll be a much quicker process) I can travel to anywhere on Indy, Deli, Exo or as a long shot Celebration. I'm based in West Deliverance and in South Independence, anywhere near there is easiest for me to travel to. I don't charge travel fees, feel free to tip for longer journeys but I don't mind. While working at your deed, it would be helpful to have access to a vyn/mag altar. Gives me something to do while waiting on the enchanted grass timer or for favor to regenerate. A bed and even a chest to store stuff in would be very much appreciated on longer jobs. While present I can do altar blessing and converts for free. On larger orders prices are somewhat negotiable, moreso if you can meet some of the criteria in the above paragraph I can accept alternative payments such as gems of equivalent value. PM Me or post here if you're interested.
  24. Yesterday I noticed this. I had put a cart with two horses in a pen with enchanted grass, when I took them out the next morning they were standing on regular grass. I heard some people describing similar. Afaik Horses are only supposed to pack enchanted grass, but there should be no mechanism to turn it back into grass at all. There was a bug like that a while ago that destroyed about half the enchanted grass on the server, so I'm afraid something similar is happening again, even though at a slower speed. There are also a lot of people reporting that they feel enchanted grass gets packed too fast. That might actually not be the case, but instead the grass looses the enchanted due to the bug and then gets packed before people notice.
  25. My insanity is your gain! A Fo Priest ready to go with the months of hard work and time invested for Enchanted Grass and Genesis casts. This also means she has Refresh every 18 hours, etc. I'll let the auction go 5 days here, and in that time her skills may up I might have bit of time to work on her channeling, so expect that to go up a bit. I am doing the bidding in silver but I'd be happy to work something out if you win and would like to pay in euros/dollars. Anyway, happy bidding! [10:04:06] You have premium time until 2 May 2013 16:03:26 GMT Character name: Eleanor (female, includes 2 mirrors), Celebration server Starting price: 30s Min bid increase: 5s No buyout set. Skills dumped at Apr 14, 2013 ----- Religion: 0.0 Alignment: 96.54536 Faith: 72.038124 Favor: 8.580264 Skills: 0.0 Paving: 1.0 Prospecting: 5.972396 Shields: 1.0 Medium wooden shield: 1.0 Axes: 1.7952896 Hatchet: 1.920205 Swords: 1.3782952 Shortsword: 1.6743153 Knives: 4.0954733 Carving knife: 6.0366826 Woodcutting: 2.6359131 Carpentry: 27.499046 Fine carpentry: 10.160773 Ship building: 12.731621 Fletching: 13.726176 Nature: 15.626802 Gardening: 1.8160578 Fishing: 1.0 Animal husbandry: 31.86239 Meditating: 35.09195 Farming: 2.3713098 Animal taming: 2.5693104 Cooking: 1.0076404 Butchering: 1.1104934 Fighting: 1.2304969 Defensive fighting: 2.2572894 Aggressive fighting: 3.4354546 Weaponless fighting: 1.0 Miscellaneous items: 26.511663 Stone chisel: 2.9456613 Hammer: 7.3838487 Repairing: 7.219843 Saw: 6.023291 Pickaxe: 40.663513 Shovel: 1.267915 Pottery: 1.1624342 Firemaking: 4.3618374 Religion: 24.205898 Prayer: 36.34025 Channeling: 24.15988 Preaching: 2.6402879 Digging: 3.4685643 Mining: 37.685127 Healing: 1.336129 First aid: 2.0055747 Smithing: 2.1814144 Blacksmithing: 4.2769146 Archery: 25.575054 Short bow: 18.72666 Masonry: 6.4246116 Stone cutting: 5.324333 Climbing: 1.1770601 Characteristics: 0.0 Soul: 20.370502 Soul strength: 22.326323 Soul depth: 21.501852 Mind: 13.892492 Mind speed: 19.527836 Mind logic: 21.600037 Body: 19.44941 Body stamina: 21.299274 Body strength: 21.291069 Body control: 20.525719