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Showing results for tags 'shader'.
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It works with WU, the only things with problems are Depth of Field and Ambient Occlusion because the way wurm works (objects outline on mouse over, if you turn it off, you can use DOF and AO but needs to be adjusted to not blur the interface), the rest works perfectly. ReShade site http://reshade.me/ A presset i did with subtle changes, most color and some flare https://dl.dropboxusercontent.com/u/22781761/Downloads/WurmUnlimited-Reshade_presset.rar Most color correction, lens flare, bloom. everything easy to set up, turn on and off and adjust as you wish It is easy to create a profile from scratch, but you need to adjust everything turn off the native wurm bloom ("glow") to use ReShade Some example screens Color, Brightness, Contrast, Texture Shapness... Depth of Field Embos Lens effects, flare I do not know if this is the right place to post this....
I am not sure what to make of this enchanted grass tile, it seems like there are two sets of grass textures with just one being moved by the wind in the GLSL shader. The grey-ish grass (below the cart wheel centre) and black sticks (just in front and behind horse's hocks) become visible every time the wind blows and the grass waves. I've never seen it on enchanted grass before. At first I thought it was the grass texture coming across from the rock tiles, but he whole enchanted grass tile seems to be affected, not just the edges. The tile is 1007, 1942 on Deliverance Community Map
I believe this is a known issue from Wurm Online, my water reflections get messed up at certain angles when viewing certain things. I figured out that the water's reflecting things that are under the surface at times, is there a fix for this? My graphics drivers are up to date and I'm on an AMD Radeon HD 6570, on-board graphics are disabled. On a sidenote, I am impressed with Wurm's quantum state reflections: http://steamcommunity.com/id/BadLuckBurt/screenshot/583574795891290213
Update/redo shaders to support these 2 maps + 2 sided material (option) Is there a way to add support for normal and specular map and option to have 2 sided material with mod? if the game supports these maps, it would not be difficult to gradually update the models, terrain, etc to add these maps. That would be a huge graphical advance, the game would look much better **perhaps with a shader update if possible, a option to have depth of field in game @_@ image for those who do not know what it means Full size image link http://i.imgur.com/gpSHjMj.jpg