It's more about trying to get the devs to someday finally get that the code split needs to be real.
Take the thread about turning dirt layer to rock..... one objection from PvP (which makes a ton of sense, i'm with them on that one) would be how that would create unmineable walls. PvE would allow for more loose restrictions on max slopes, but that takes a code split. Way things are now PvE would ruin PvP badly if it got that suggestion and it were implemented on both sides.
In the same way, a PvE explorer who's not that big on combat could level taming and basically bring a strong escort, but it's nerfed because, the "(extra)official" version was that some dude started rocking PvP after mastering the taming of champ crocs, it got branded OP and tamed stuff got the CR nerf since. PvP lost an extra fighting style to play with and against, PvE outright lost a feature's potential.
As long as the outright illogical decision to apply the same changes to two entirely different playstyles prevails, there's gonna be friction among its proponents. The times that code IS split on something, you see little to no friction.