Malena

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Malena last won the day on September 23 2023

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About Malena

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  1. Alrighty folks, thanks to the deal we did with Baeowolf (thanks again Bae!), I've now transferred all the money I was intending to (for now). So no more trades "for now". However, Malena tends to consistenly make more money with her horse market on Xanadu than Saphireena does on Melody, so I'm pretty sure I'll be in the same situation again some day. So if you happen to stumble upon this thread in the far future, (for instance late 2024 or after that), feel free to ask if you're interested in a trade.
  2. Great! I'll send you a PM and we can work out the details
  3. Another successful trade done. Thank you to the person I traded with! The trades have so far been smaller amounts of silver, which means I still have several gold on SFI that I need to move over. So if anyone else wants to do a trade, just let me know!
  4. Hello, Malena! I enjoy your videos sometimes and actually I believe it was those very videos that got me into Wurm a few years ago so thank-you for that. But today I'm here with something you may or may not be interested in. It is a female horse named Malenamountain, born today on Xanadu! Unfortunately it's not a very good horse, lol. Only 1 speed and grey colored, but the name is such a coincidence and instantly made me think of you! If you want it you are welcome to have it.t4udq7.jpg

  5. One small successful trade done so far (thank you again to the person I traded with) but if there is anyone else out there wanting to trade, I've still got more gold I need to move to NFI. BTW it was my first currency trade ever and I was really nervous about how it will go, but it was effortless and painless and went beautifully! We used the C.O.D. system which was recommended to me by some helpful folks that I had asked advice from, and it seems to be a good system for this sort of thing. So one person sends a C.O.D. item on one side for the required amount, then the other person sends one on the other side. Nice and handy since you don't have to meet up or arrange any times etc.
  6. I've got 4 gold on Southern Freedom Isles that I'd like to trade for an equivalent amount on Northern Freedom Isles. Can swap the full 4 gold, or also smaller chunks like 1, 2 or 3 gold. If you're someone who started playing Wurm on the Northern Freedom Isles (Cadence, Harmony, Melody etc) and have always wanted to give the "old world" a try, this is the perfect opportunity to get some money to get started with on the legendary old servers. Please send me a PM here on the forums if you're interested.
  7. Hello Malena. I have enjoyed your videos very much... I am currently 89.15 Masonry. Would that be of any help?

  8. Oh yes Muse, believe me - I'm in the same exact boat as you! Maybe my posts weren't very clear, but I feel like you do. (just felt I needed to say that because your message makes it sound like I'm in the opposing boat)
  9. Shimmering Sands Stables is still alive and well! (although I rarely advertise it!) Our mares have been busy plopping out foals and I've just restocked our stalls. The best way to check the status of the new stock is on the google doc listing. It will always have a date when things have last been updated just above where the horse chart starts. Check out the full listing of horses + prices
  10. Yeah see, a lot of times I don't read the patch notes and just start up the game, do something else while it's patching and press play. Your first assumption may be: "Malena, you lazy fool! Read the notes! Be in the know! Keep yourself educated about the games you play dammit!" But hear me out :-). There are several reasons why I often don't read them: 1) As a player I relish the delight in discovering new things in the world intuitively and spontaneously. For instance, when I start a brand new game (especially if it's an MMO) - I absolutely refuse to read or watch anything about it (except it's trailer) because I want to DISCOVER stuff. I know there are a lot of players out there like this. 2) As a game developer, I'm curious about how other developers solve things. So I don't want explanations beforehand, instead I want to experience a new feature "purely" to see whether I understand it like a new player would - whether it's intuitive to me. And if it's not intuitive, I give feedback. I don't agree with "everybody who plays should read those". I feel like Wurm should be a game that more casual players who simply want to log on and have fun should be able to enjoy. If a game requires players to read patch notes to be playable, that to me is a flawed system. Especially for the types of players you listed - such as people who will start the game in the future / come back at a later time. Who can expect them to go digging around old patch notes? By the way, as a just a general note not directed to anyone in particular, I'm really like the new resource nodes so far otherwise. They're super cute and add new visuals to the world, and best of all make exploration more interesting. Great job team! ❤️
  11. Really happy to hear that the spirit templar feature will be removed (great post Muse, only just saw it now!), especially seeing as I sell hellies at my market as well. I'm not one to frequent the forums or Discord all that often, and only usually do it when there's something big going on. So I guess you can say that I represent the type of Wurm player who just merrily plays the game, ignorant of all the debates and dramas going on elsewhere - enjoying my own little magical world. I would assume that a very large portion of Wurm players are like this. So actually, I only just found out about the spirit templar thingie last night. For players like me, my question is: How would they have ever even known that they can "solve" their weed problem with a templar to begin with? Like what logical path would have taken them to discover this fact? For instance the nodes didn't have anything in their examine descriptions - such as: "Rumor has it that spirit templars will clean out weeds from settlements". And even if you DID manage to find the checkmark in the bottom of the Settlement settings from stumbling across it by pure luck, even that checkmark would not have explained anything - it just says: "Mark this if you want to prevent resource nodes from spawning within this settlement". With a tool tip saying "Cannot be enabled without at least one guard hired". If you had absolutely no idea that guards whack weeds, none of this would make sense to you and you would not be able to understand what weeds have to do with guards. I literally had to have someone explain this to me last night. Only after that, was I like "Oooohhh RIGHT!" And I did manage to see the idea behind it and the charm of guards taking care of little duties on your deed. A cute idea, but again, I would have never in a million years discovered or realized that this feature exists without someone telling me about it. The game needs to be intuitive and not rely on people learning things from word of mouth. This could have easily been solved with another type of text next to the checkmark, such as: "Enable if you want hired spirit templars to destroy resource nodes on your settlement". Not the perfect alternative, but it would at least make me go "Ohhh right! So if I don't want to clean out nodes myself, I can just hire a spirit templar. Cool to know!" This feature is going to be removed, so you might be wondering why I'm still fussing over this. But I just wanted to describe my simple-minded dummy experience as a reminder for future things added to the game: Keep things intuitive and think carefully about the descriptions and opportunities to give hints to players. (like adding the "rumor has it" text in the node examine descriptions would have made me understand that there's such a possibility to begin with.
  12. My own personal feedback: As a horse breeder, I don't like how the nodes spawn on enchanted grass. Now my horse stable stalls are full of nodes I feel like I need to "clean away" so my stables will look presentable to customers. Since enchanted grass is something that is a change that is intentionally and manually done to a tile to process it into a "finer" version of the grass, it should be safe from "weeds". Same goes for lawn tiles. (not sure how nodes behave on those) An even bigger issue is that with bad luck, the baby horses will be inside the node and the hitbox will be the only thing you can target. So someone might have bought a horse but now they can't grab it. Again, making it so that enchanted grass would be "safe" from "weeds" would be best.
  13. Army let me start off by saying that I have the utmost respect for anyone that has the bravery, courage and tenacity for taking on the role of being a Community Manager for Wurm. I can't even imagine how stressful and how hard the job must be! Unfortunately, part of the job is also dealing with negative feedback, not only towards the game itself, but also feedback directed towards yourself. This is one of those moments where I'd like to offer some food for thought. I'd like you to try and imagine how your words may "sound" to old VEN members who spent countless hours over many years creating content and streaming Wurm. To spell it out, some people might read your words as old VEN members being just random creators carelessly picked up from the streets without any screening process and who went on to create content without quality in mind. And that they were lacking in having unique personalities. Of course, none of the above is true. First of all, the creator of VEN: Archaed aka Retrograde definitely had a process in ensuring we had quality creators in VEN. And even after the whole team was gathered, he had to make some REALLY tough calls to ensure that the program continued in a positive and helpful light and to make sure everyone feels safe and comfortable being part of VEN. Everyone had very unique personalities and their own flair in how they created content for Wurm. The amazing tutorials and newbie help that Factional Fight offered, the hilarious antics and humor of Fabricant, Kichi's amazing timelapses, Michio's wonderful love of the game, Gaffer's amazing rift streams, Josuha Calvert's serene and relaxing exploration streams, Macoofer's inspirational crafting and building streams and his many interesting experiments, Dracaa's legendary impalong streams, Drongo's Wurm Wednesdays, Undead Dan's PvP streams, Nacciwa's wonderful underground city streams and I'm sure there are so many names I'm forgetting since it's been a while. It was a wonderful collection of many different types of players! I fully know and understand that you probably never meant your choice of words to sound that way and never meant any harm or ill intent towards old VEN members - that it was merely a thoughtless moment. I can understand that it must be extremely challenging and exhausting to have to think about every word you say to the community and that sometimes things can slip through. But as much as I can empathize and sympathize, these words still left a bad taste in my mouth as a person who streamed with VEN from the early days on. Archaed aka Retrograde did all these things for the VEN program. We had dev streams with sneak peaks, we had key giveaways, we were featured on social media etc etc. It's absolutely fantastic that the goal is to get "bigger and better". But please let's do it in a way that doesn't unintentionally devalue the efforts Retro and all the streamers put in for all those years. PS: I for one am really excited about the resource nodes and I'm SO RELIEVED to hear it's not going to be "Wurm TV" after all. For me personally, the very core of why I love Wurm is because it's MEDIEVAL. There is nothing at all medieval about the word "tv".
  14. Love to see something like this happen! Good luck to all the participants!
  15. This beautiful horse is now at riding age (Adolescent adult) and is still available on our merchant. I've lowered the price from 50s to 40s.