Malena

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Malena last won the day on March 24

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About Malena

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    Villager
  • Birthday 01/09/69

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  • Website URL
    http://www.andrea.net/wurm/

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  • Gender
    Female
  • Location
    Finland

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  1. Oh good question! I didn't even try that because that cart in the image was just meant to be static as a decoration and to never be "used". I logged on and tried though. It doesn't stick to the cart no, it's just left hovering in the air.
  2. Here are some more additions for the list: Small cart and tree stump (olive): Tree stump (olive) #surface add 731 1 1 0.6 0 0 Small cart #surface add 186 1 1 0.8 0 0
  3. A little sneaky peak of what's to come for Yew. I've almost finished decorating the entire town. All the interiors are done, just need to decorate the environment a bit still. "Great Oak Bowyer" where the local bowyers craft their bows from the finest woods "The Tanned Hide" providing Yew residents with furs and hides
  4. *drags herself into the room, wiping away the sweat* Good lord, it's done! The correct width and height of each of the 1531 item images checked and added manually into the item list HTML code. I really should be spending my holiday doing better things haha. Buuuuuuuuuttttt, it was worth it. I was getting so tired of trying to browse the pages and the page jumping up and down as the images loaded. It's workin' fine an' snappy now! Everything should now be fixed and in working order. If something looks wonky, please try refreshing the browser by pressing SHIFT at the same time, as that should clear up the cached version and refresh it properly. If there are STILL issues after that, please let me know! Fairyshine: I'll try spawning those next time I'm in WU and add them if I'm able to. And my pleasure! Glad others are finding it useful!
  5. *drags herself into the room, wiping away the sweat* Good lord, it's done! The correct width and height of each of the 1531 item images checked and added manually into the item list HTML code. I really should be spending my holiday doing better things haha. Buuuuuuuuuttttt, it was worth it. I was getting so tired of trying to browse the pages and the page jumping up and down as the images loaded. It's workin' fine an' snappy now! Everything should now be fixed and in working order. If something looks wonky, please try refreshing the browser by pressing SHIFT at the same time, as that should clear up the cached version and refresh it properly. If there are STILL issues after that, please let me know!
  6. Hear ye hear ye: The site is under maintainance for wee bit, so you will most likely see broken images or images scaled to the wrong size for a while. I'm going into the HTML code and adding the width and height for all the images so that the pages will load nicely instead of jumping up and down as images load. If the browser already knows the sizes, the page will load smoothly and then just fill in the images as they load. The main thing to know is that the browsing experience will improve greatly once I'm done :-).
  7. Hear ye hear ye: The site is under maintainance for wee bit, so you will most likely see broken images or images scaled to the wrong size for a while. I'm going into the HTML code and adding the width and height for all the images so that the pages will load nicely instead of jumping up and down as images load. If the browser already knows the sizes, the page will load smoothly and then just fill in the images as they load. The main thing to know is that the browsing experience will improve greatly once I'm done :-).
  8. My rough estimate is by the end of this year, but it all depends on what's going on in my life as that can always bring unexpected delays. But not to worry, after all the work I've put into this, I'm determined to finish it At this point in time, I highly doubt I will be providing the server to download "as is". If I ever decide to quit wurm for good some day, then I'd probably do differently so at least someone could enjoy it. The texture pack I will be sharing though once it goes public. Fear not, it will most definitely not be PvP because the main purpose of the server is exploration, so making it PvP would not be helpful. That doesn't mean there will not be challenges to explore however, as the server will most definitely be populated with monsters to fight as you venture forth. But I will also balance this with providing players with enough skills and gear to take them down.
  9. Hey Jack It's been a while, but it's coming along. Working on the town of Yew right now that looks completely different than any other area due to log cabins. I've been busy with some other things lately, for instance creating the Wurm website and moving the item list over there so I could fully flesh it out as to aide me in decorating Yew. Then at work my role has switched to 3d, so I've spent a lot of my time doing Blender tutorials in my free time to get up to speed. As for Yew, the area has been terraformed, all the buildings have been built and right now I'm in the process of furnishing the buildings and populating the town with NPCs. Once that's done, it's finished and then I will still need to edit the video footage and put it together. So slowly but surely! Thanks for chiming in, it always gives me a boost of inspiration when people show their interest!
  10. So testing out the new version and about the skin color: it seems to be working full body now, yay!
  11. Aaaaahhhhh GOOD POINT! Geez you know I don't know now that you mention it! I just assumed by default that surely if you chose a dark skin color it would affect the entire character in wurm. If they implemented it with only the face being affected, that would be pretty lame!
  12. Oh btw for future updates, is there any chance to get it so skin tone affects the whole body and not only the face?
  13. Woohoo! Nice work bdew! Especially love the preset zone and avoid furniture! Can't wait to test this out
  14. Yes only when on the ground. Oh right! I guess this is a feature of the latest updates. In the first version of taxidermy you could change the aux data on the fly when they were already planted or dropped on the ground and all you had to do to refresh was to push, pull, rotate etc. I remember you guiding me to do that to see the change. But I guess this was one of the things that changed after what you were explaining earlier with the move from "item-based rendering to creature-based in 1.1". It's absolutely no problem to pick them up and do the change while in inventory, sure, if that's how it works now. I just never realized it's intentionally that way now so I spoke up about it :).
  15. Hey bdew, now that I've finished my work (for now) with the website, I'm back on track with Ultima Nostalgia. I'm having some issues with Taxidermy though. I've got the latest version of both the server mod launcher (0.33) and of the taxidermy mod (1.4), however I seem to be having issues with the Auxdata 2 state (live versions) of the critters. State 0 works fine, State 1 works fine, but State 2 causes a duplicate of the original and the new state. Upon deleting either of the two, they both are removed.