elroth

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About elroth

  • Rank
    Villager
  • Birthday 04/27/1978

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  • Gender
    Male
  • Location
    desertion / xanadu

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    elroth

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  1. Uniques Overhaul

    sure no moon metal though. i dont really care how they call it or what material or skill is used, but very close to drake and scale in defense numbers will lead to drake being less important / expensive and unique slayings lose the monetary incentive which will naturally stop private slayings. make the new armor high'ish skill and somewhat hard to find the materials. but not too much drake and scale is. so those become more like a fashion statement of determination ( or credit card) and matter less for in game stats.
  2. Uniques Overhaul

    +1 no more private slayings or penning them. other then that, make blacksmithing and leatherworking alternatives to drake and scale that uses hard to find but available resources and make those armors close to same as the scale and drake which kills the prices and therefor the need to private slayings, then people who want to attend the PVE event are there to kill a dragon, not just because they want drake armor and not pay 80 Euros. spider silk for drake, and some form of metal alloy for a scale version.
  3. +1 can we add Carts, wagons etc to this, with owners that left village more then a month ago so make clean up easier
  4. What Is Wurm?

    Come hangout in the north of Xanadu, don't mind the spiders or the hellhounds
  5. What has made you hate Wurm?

    yeah make ecstatic items for sale in the shop. and allow them to be sold in game to make that the way people buy silver. make all sales of silver for RL cash or items and accounts for RL cash illegal. Ignore the market peeps that just want to keep prices high because they view this game like a job to make money in. focus on new players and new player retention fully. new blood is what we need.
  6. Gone Fishing, Catch You Later - Tich / Pifa / Epona

    Rest in Peace dear Tich
  7. New Server Hunting Only

    I don't think there is any human skill in hunting.. all you need is 1 item and 1 piece of information. get a LT weapon, go north. No skill in fighting, stand there and kill till you have to run away. weapon skill training is best done by killing easy things like horses, there should not be many or any blue animals on the hunting server. besides new people quit because the gap is too big between them and the biggest part of the population . anything that helps people catch up quicker is a good idea for player retention imho, BUT i don't think this server is for new players getting skills fast but more for people with already decent (70+) skills. you can tell this game is very top heavy by what things get shot down and how discussions go, i hope developers take decisions that most favor getting more new people and retain new players.
  8. New Server Hunting Only

    +1 if IMHO -no deeds, -no buildings -no mine doors/reinforced mining walls -no wall / fence building maybe give it a safe place to dock at with some NPC guards and some walls so you tent there . but other then that NO building. just carnage !
  9. WTS Ciray 2 bill isk

    ooh 2b isk thats only 3,5 hours of Rorq mining.
  10. Valrei International. 070

    so no test server update yet ? hellllloooooo?
  11. The Wurm Economy Problem

    I guess, though rares still generate a small amount of S enough to start a deed at least. but getting high end enchanted tools is doable by foraging for coppers. I think that benefit outweighs the occasion you get a rare that sells .
  12. The Wurm Economy Problem

    low prices are good from a new player perspective (of someone not trying to make money from a video game) so the lower the better, since more new players is what we need. This game already has way more hidden costs then just a subscription. and with the grind that is needed to make high end yourself it can be very discouraging for new players. I honestly think it would be fair every paying customer should get 1 free deed of like 5 by 5 tiles which starts costing money if the premium is gone. and extra tiles costs money of course, but that is a different discussion. anyway, too many things in this game take way to long to do yourself. not everyone has the patience to achieve high skill in everything so having a cheap market is a benefit if new players is what you want. But there are downsides, if new players ever want to own drake armor, to get 80S with this market will take some time to do.. and that will never chance because to many people have bought their stuff in game with real money and therefor don't want the prices to go lower. even though lower prices of everything will be one way to get and KEEP newer players interested.
  13. mole sense

    Since they are looking at spells i think its time to restart this suggestion and also change it a bit. I think magnaron needs more utility. I think mole sense should work like this. You can do a spell on a steel brush, there is no power, just on or off like demise spells. if you have mole sense on the steel brush, you can use the brush on dirt you dug up to find more information on the layers beneath the dirt. your archaeology skill determines how much information you get.
  14. Rite Spell Improvements

    i rather see a complete rework of this system, new benefits and new spells. more focussed on you and your surrounding area and players . something like this Rite spells: -area of effect covert anyone online of offline in deed and 50 tiles area ( to make them work in no deed, though wont work when offline that only work for deed members when cast in deed). - can do the spell as often as you want but it does nothing if untill your timer resets. -cant do the spell more then once per month, effects last up to 2 weeks depending on spell power. -200 favor... we dont need it to be as hard as it is now. possible spells standard: skill gain 5% speed gain to skills of 5% yield + 10% wall repair 2 hits cure all sickness Tome like effects: it give you an ability for a the period set with limited charges. stamina refresh 5 charges ( nice for climbing) speed boosts 5 charges aoe damage spell 5 charges direct damage spell 5 charges genesis 5 charges strongwall 5 charges. can disable these on pvp if needed. maybe some funny ones too that are random to all gods like 50% bonus to climbing speed. random 25% speed boosts to running random yellow potion effects need more spells but i would like to see the mechanic like that.