joedobo

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joedobo last won the day on February 19 2015

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  1. I got some more data and a bit of good news that was shared in Discord. First off, from Darklords in Discord link to discord post Onward to the addition data. Using WA to search my event logs and I looked for "You create a butchering knife blade." And so far for this month I get a count of 15,055. I have made 28 rare butcher knife blades, no supreme and (not surprisingly) no fantastic. I'm using an estimated 25 sec average time between hitting the create button. I haven't done anything different than above, just more days of it. This should be 0.3599% for our probability model. You can look at the picture for the math, but basically it's really bad. If it wasn't for what Darklords said in Discord, I'd swear something is broken. I'm on Xana, SFI. Maybe I did something wrong in all this. I'm not sure if I should give up on the supreme butcher knife blade. That was part of what I wanted to achieve here. The other part was to investigate the rarity creation chances. using this tool: Binomial Distribution Calculator - Binomial Probability Calculator, Binomial CDF calculations (gigacalculator.com)
  2. I'm inspired by the search tools in Cataclysm Dark Days Ahead, aka CDDA. There are search tools for filtering inventories and crafting recipes. For example: all recipes that use the can sealer tool> t:can sealer all items that are in TOOLS category> "c:tools" all recipes that require tailoring at level > p:tailoring, l:5 .... Yep, you can use multiple filters together. all items that are not cotton material> -m:cotton .... Yep, negative to exclude a filtered selection of item/recipes. There is so much flexibility in it and it's just a single line of text. When it comes to this recipe book project, here are a few I've thought of: f: is cooker or furance c: is container i: is ingredient s: is skill n: is creation type, time/heat/create m: is recipe name A lot of those are already in the in-game book, but here I'd strive to be able to use any number of them together. Now I haven't done any of that. Truthfully, I haven't touched this as I thought no one cared about it.
  3. I'm curious how you'd handle the W where I missed a window? Hitting every single window isn't going to happen for me. My times aren't exactly 30 seconds and they vary. Above was 22 to 29 with and average of about 25 seconds. I understand the probability model you gave me in another post. The problem is that my times aren't exact and they never will be. This is why I switched to working with the idea that as long as I start an action in the 30 sec window I just use 30 second actions. Since you're familiar with stats, do you know of a better graphic for X-R string? I think it's time series data. It seems I need to add a binomial analysis too.
  4. @Docterchese Agreed. I've done couple other runs with similar outcomes. I also thought about swapping after a MOI between a few random choices.
  5. I made butcher knife blades for about 9.5 hours. For the first two hours I got 3 MOI's which is good. The following approximate 7 hours I got nothing. Although, in that time there were many missed windows. That 7 hours doesn't look good to support the average of1 MOI every 2 hours on SFI. But then again, about 9.5 hours I got 3 MOI's and I'd expect 4 to 5. It's not that far off. What do you think? For the following string of characters each character represents a 30 second window. I could use suggestions on better ways to present the data which the strings are trying to communicate. X is an action was started in the window. W is no action was started; I missed the window. R is a rarity MOI occurred. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXWXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXWWWWXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXRXXXXXXXXXXXXXXWXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXRXXXXXRXXXXXXX XXXXXXXXWWXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXWWWXWXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXWWWWWWWWXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXWWWWWWXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXWXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXWWWWWWWWXXXX XWWWWWWWXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXWWWXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXWWWWWWWWWXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXWWWWWWXXXXXXXXXXXXXXXXXXXXXXXXXXXXWWWWWWWWWWWWWWWWWXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXWWWWWWWWW WXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  6. I'm making app with python that is inspired by the in-game cooking recipes book. The main goal I want is that all the recipes will be revealed. I'd like to get suggestions and feedback from you'll about this. What do you like most about the current in-game recipe book? What features do you wish the in-game recipe book had? Please share the nameable recipes you know. Two examples of namable recipes are Note, affinity generation is more complicated and isn't something I'll do at this point. I know how to generate affinities. The problem is turning that how into a GUI program that's pleasant to use. project code: Jase2z/PyWurmRecipes (github.com) progress pic so far:
  7. A way to link a merchant's inventory to the auction would be useful. Some possible options to enable might include combinations of the following: enchant contract, enchant merchant stall, merchant is placed near (unsure what distance satisfies this) a trader. There needs to be a way to place buy requests. Just doing sell listings and players buy those is only half done.
  8. I can't be the only player that doesn't want to deal with suggestions forum. It's a headache discussing suggestions with other players. I think it's a nice compliment to the suggestions forum to let those of us who don't want to discuss can now simply vote on things. But there are issues: Problem: It would be easy to spam out multiple voting accounts. Fake IP + disposable email. Solution: Link the voting accounts to in-game accounts. Couldn't you give players a means to generate a hash confirmation code in-game which is used in the upvote account creation stage? It would let you link game accounts with the voter accounts on the site. Problem: I don't want to have to look at vote options more than once. Solution: There needs to be a way for us to hide a suggestion and remember this between site visits.
  9. I disagree. We aren't told how things are supposed to work or what is intended. Under these pretenses figuring how things work in Wurm and using that to our advantage is normal. I suppose there are examples of things that are bad and things that are fine. It's bad to duplicate gold coins or any other item. It's bad to circumvent the permission system on PvE (probably PvP too). Oh but it perfectly fine to grind channeling with a neck wound. It's fine to grind butchering by burning plates full of meat, in a forge, ontop of a lava tile, so that all the meat drops onto lava and takes damage. It's fine to wound yourself heavily and freeze said wound so you can grind woodcutting with less trees than you'd use with full stamina. The list of advantageous ways to do things in Wurm is huge and the vast majority isn't abuse or exploiting. Also, I thought we aren't supposed to talk about rule breaking in public? And that we are supposed to make reports to a moderator? You're accusing me of breaking a rule.
  10. Summar because it reminds of when Wurm was at its best! It looked the same all year round.
  11. I frequently need to remind myself to just let things go regarding bad game design choices, nerfs and what seems like immortal bugs. Complaining about these Wurm subjects has never achieved anything, it's just a waste of time. This is based on my observations after playing Wurm for around 15 IRL years. Spend your time figuring out how things actually work and use it to your advantage.
  12. I don't know if this is helpful because I don't use the commonly used affinity generator sites. I did a small sample here because I'm not sure it's useful. All the foods resulted in an affinity match in game for my toon. In summary what's happening below is getting the shift values for cookers, containers, and ingredients. And then all that plus toon's shift is added and applied to the modulo by 138. The final modulo needs a +1 because modulo is zero based and the skill list is 1 based. Meat material types: bear 72, beef 73, canine 74, feline 75, dragon 76, fowl 77, game 78, horse 79, human 80, humanoid 81, insect 82, lamb 83, pork 84, seafood 85, snake 86, tough 87 *Eating meat broth* toon, 87, cooker rare oven, 41, container cauldron, 75, ingr. Bear meat diced, 32, ingr. Stock, 118, sumed & mod 138 + 1, 78, Butchering toon, 87, cooker rare oven, 41, container cauldron, 75, ingr. Insect meat diced, 42, ingr. Stock, 118, sumed & mod 138 + 1, 88, Largeaxe toon, 87, cooker rare oven, 41, container cauldron, 75, ingr. Fowl meat diced, 37, ingr. Stock, 118, sumed & mod 138 + 2, 83, Mediumwoodenshield bear meat diced = 32 (template meat 92, material bear 72, realtemplate none -10, state diced 16) % 138 insect meat diced = 42 (template meat 92, material insect 82, realtemplate none -10, state diced 16) % 138 fowl meat diced = 37 (template meat 92, material fowl 77, realtemplate none -10, state diced 16) % 138 stock = 118 (template 1210, material vegetarian 22, realtemplate none -10) % 138 stock item template # 1210, template materials vegetarian 22 "name":"stock", "recipeid":"728", "result":{ "id":"stock", "difficulty":10 } *Meat broth as ingredient* template #, 1268, material bear, 72, real teamplate meat, 92, base modulo 138, 118, `+ material modulo 138, 52 template #, 1268, mat beef, 73, real teamplate meat, 92, base modulo 138, 118, `+ material modulo 138, 53 template #, 1268, mat canine, 74, real teamplate meat, 92, base modulo 138, 118, `+ material modulo 138, 54 template #, 1268, mat feline, 75, real teamplate meat, 92, base modulo 138, 118, `+ material modulo 138, 55 template #, 1268, mat dragon, 76, real teamplate meat, 92, base modulo 138, 118, `+ material modulo 138, 56 template #, 1268, mat fowl, 77, real teamplate meat, 92, base modulo 138, 118, `+ material modulo 138, 57 template #, 1268, mat game, 78, real teamplate meat, 92, base modulo 138, 118, `+ material modulo 138, 58 template #, 1268, mat horse, 79, real teamplate meat, 92, base modulo 138, 118, `+ material modulo 138, 59 template #, 1268, mat human, 80, real teamplate meat, 92, base modulo 138, 118, `+ material modulo 138, 60 template #, 1268, mat humanoid, 81, real teamplate meat, 92, base modulo 138, 118, `+ material modulo 138, 61 template #, 1268, mat insect, 82, real teamplate meat, 92, base modulo 138, 118, `+ material modulo 138, 62 template #, 1268, mat lamb, 83, real teamplate meat, 92, base modulo 138, 118, `+ material modulo 138, 63 template #, 1268, mat pork, 84, real teamplate meat, 92, base modulo 138, 118, `+ material modulo 138, 64 template #, 1268, mat seafood, 85, real teamplate meat, 92, base modulo 138, 118, `+ material modulo 138, 65 template #, 1268, mat snake, 86, real teamplate meat, 92, base modulo 138, 118, `+ material modulo 138, 66 template #, 1268, mat tough, 87, real teamplate meat, 92, base modulo 138, 118, `+ material modulo 138, 67 *Eat lemon fowl to test meat broth* toon, 87, cooker rare oven, 41, container roasting dish, 65, ingr. Fowl meat raw, 21, ingr. Fowl meat broth, 57, ingr. corn oil, 8, ingr. Onion chopped, 107, ingr. Lemon, 8, 119, Channeling toon, 87, cooker rare oven, 41, container roasting dish, 65, ingr. Fowl meat raw, 21, ingr. Fowl meat broth, 57, ingr. Cotton oil, 121, ingr. Onion chopped, 107, ingr. Lemon, 8, 94, Prospecting fowl meat raw = 21 (template meat 92, material fowl 77, realtemplate none -10) % 138 onion chopped = 107 (template onion 355, material vegetarian 22, realtemplate none -10, chopped 16) % 138 lemon = 8 (template lemon 410, material vegetarian 22, realtemplate none -10) % 138 corn oil = 8 (template cooking oil 1193, template material oil 25 , realtemplate corn 32) % 138 "name":"corn oil", "recipeid":"556", "result":{ "id":"cooking oil", "name":"# oil", "realtemplate":"corn", "difficulty":15 } cotton seed oil = 121 (template cooking oil 1193, template material 25, realtemplate cotton seed 145) % 138 "name":"cotton seed oil", "recipeid":"557", "result":{ "id":"cooking oil", "name":"# oil", "realtemplate":"cotton seed", "difficulty":25 }
  13. no. enchanted grass will only be destroyed by grazing. Regardless of what couple people say in this thread about movement. I remember something about this too. Basically, if no-one is in local the animal code doesn't process the animal. Thus, it doesn't eat, and doesn't get penalized for not doing so either. Further, not eating means not destroying the tiles. The only thing I can think of regarding the cart is that it potentially has multiple animals eating from the same tile. Although, I thought wurm changed the animal code so that animal eat from the tile they are on and not the tile where the cart resides. Because of this I usually try to park carts between two tiles, so the animals are on their own tile. I'd say re-enchant the tiles and see if the trend continues. I'm guessing it's just a behavior of computer RNG. it tends to have streaks of unusual events.
  14. The poll won't let me vote for more than one. I think you need Vyn, fo and mag. Each is useful in its own way. vynora best follower buff. arguably the best item enchanting magic. Bad double favor item synergy. Torches are the only thing that might work but their construction is a hassle to do in bulk. fo The best weapon enchants. Great animal related potential. the only way to cast healing magic. good double favor item synergy. mag only way to fix caves aside from expensive shaker orbs great double favor item synergy from locks. Horrible item enchants. weird quirky business with dominating non tamable creatures. I'm waiting for the first "It seems extremely tame" bread troll to show up. I'm not familiar with using priests in combat but supposedly mag is the best at this. lib Basically, a hodge podge of all the other gods' abilities but said abilities aren't quite as good. Follows the idea of jack of all trades yet master of none.
  15. This doesn't happen to enchanted grass. Grass, lawn, reed, dirt and mycelium can all be packed from walking on a tile a lot.