chiibi

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About chiibi

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  1. 13 hours left with top bid of 2s.
  2. oh, I'll have to re-read the notes, I missed the part that said it was nerfed....I don't have 30 skill thats for sure.
  3. the option to make enchanted grass no longer appears and it has been over a week since I last created it.
  4. Will mail to winner if mailable - winner pays COD. [19:31:04] An exquisite mansized practice doll made from shafts, a pair of planks and a pumpkin. This is a very rare and interesting version of the item. It is made from oakenwood. It could be improved with a log. Ql: 70.886185, Dam: 0.0. Starting bid: 2s Minimum increase: 50c
  5. this exact same thing just happened to me. My breeding stud was tamed so that I could saddle him...got on today to find him missing. This bug sucks.
  6. looks like I have the same problem, unstable wont run for me. Failed to configure pbuffer The error was: <Insufficient color precision> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Time is Sat Dec 25 22:45:48 EST 2010 Running client version 3.0.0-3021 [unstable] === System information === Executing from C:\Users\Linda\Desktop Operating system: Windows Vista (arch: x86, version: 6.0) Java version: 1.6.0_22 (Sun Microsystems Inc.) &lt;http://java.sun.com/> Jvm version: 17.1-b03 (Sun Microsystems Inc.) [Java HotSpot Client VM] Available CPUs: 2 >>> Main thread exiting. Loading character lynda Loading config default2 Loading props file C:\Users\Linda\Documents\wurm\configs\default2\gamesettings.txt Loading props file C:\Users\Linda\Documents\wurm\players\lynda\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\Linda\Documents\wurm\configs\default2\gamesettings.txt Saving props file C:\Users\Linda\Documents\wurm\players\lynda\password.txt Saving props file C:\Users\Linda\Documents\wurm\configs\default2\gamesettings.txt Loaded pack test_experimental.jar (r491) Loaded pack test_graphics.jar (r519) Options up-to-date! Loading props file C:\Users\Linda\Documents\wurm\players\lynda\stats.txt Preparing to enable console logging. Now logging to C:\Users\Linda\Documents\wurm\console.lynda.log === Wurm options === animation_playback_self = 1 auto_mipmaps_enabled = 2 cavedetail = 2 censor_chat = false cloud_shadows = false compressed_textures = false compressed_textures_S3TC = true debug_mode = false display_settings = false:false:0:1280:720:32:-1:false enable_debugs = false enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_bold = 11 font_default = 14 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = false hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = true irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 loadInventoryStartup = true local_list_in_event = true log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 3 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true player_guest = false reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 setting_timestamps = true settings_version = 3 shadow_level = 0 showKChat = true silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 0 sound_buzzlevel = 0 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 0 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true structure_render_distance = 4 submit_client_data = 1 terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 toolSlot1 = 689358776566530 toolSlot2 = 465682886034178 toolSlot3 = 439963128693506 toolSlot4 = 172910215955202 toolSlot5 = 696040252506882 treelist_outline = true trees = 2 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_color_picking = false use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true Setting up dotXSI Model Loader Executing C:\Users\Linda\Documents\wurm\configs\default2\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 >>> Launch queue entry exiting. Using LWJGL display 1280:720:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.12.854 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXTX_buffer_sub_data AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXTX_loop_points AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic Generating: 128 source channels. === OpenGL information === LWJGL version: 2.6 Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (null) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce 9800M GS/PCI/SSE2 OpenGL version: 3.3.0 OpenGL extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 3.30 NVIDIA via Cg compiler Server response: Success. Starting workaround for fast running clocks Using LWJGL timer. Startup Phase - Setting up.. Loading window positions from C:\Users\Linda\Documents\wurm\players\lynda\windows_1280x720.txt Loading props file C:\Users\Linda\Documents\wurm\players\lynda\windows_1280x720.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\Linda\Documents\wurm\players\lynda\logs\_Event.2010-12.txt Disabling Nagles Login successful Executing C:\Users\Linda\Documents\wurm\configs\default2\autorun.txt Setting up Collada Model Loader Starting update of login splash image... Execution aborted at connection 1, iteration 0 Run time 0s, local time Sat Dec 25 22:48:18 EST 2010 ====== CLIENT CRASH ====== Failed to configure pbuffer org.lwjgl.LWJGLException: Insufficient color precision at org.lwjgl.opengl.WindowsPbufferPeerInfo.nCreate(Native Method) at org.lwjgl.opengl.WindowsPbufferPeerInfo.<init>(WindowsPbufferPeerInfo.java:47) at org.lwjgl.opengl.WindowsDisplay.createPbuffer(WindowsDisplay.java:619) at org.lwjgl.opengl.Pbuffer.createPbuffer(Pbuffer.java:234) at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:219) at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:190) at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:166) at class.aV.c(SourceFile:914) at com.wurmonline.client.h.e(SourceFile:273) at com.wurmonline.client.h.run(SourceFile:1258) at java.lang.Thread.run(Unknown Source)
  7. YOU FIXED IT!!!! it's dling it now! it was the java...thank you so so so much!
  8. i'm now on the ground and it still wont load, I even tried deleting everything so that I could re-install it but it still wont load the launcher so it wont re-install...this is what I get: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html> <!-- <?xml version="1.0" encoding="UTF-8"?> <WISPAccessGatewayParam xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation=&quot;http://airborne.gogoinflight.com/static/xsd/WISPAccessGatewayParam.xsd"> <Proxy> <MessageType>110</MessageType> <NextURL&gt;http://airborne.gogoinflight.com/abp/page/abpRoaming.do</NextURL> <ResponseCode>200</ResponseCode> <Delay>0</Delay> </Proxy> </WISPAccessGatewayParam> --> <head> <meta http-equiv=REFRESH content="0;URL=http://airborne.gogoinflight.com/abp/page/connecting.do?abpflg=2"> <meta name="viewport" id="iphone-viewport" content="width=320;" /> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- AIRCELL DEV: this was in the original code but our QA team observed that when it's present, IE for Windows Mobile (5 and 6) will apparently stop trying to load images. We had no issues getting the images to load once this was commented out. Recommend you do some more tests to determine if the JavaScript+<noscript> tags further down the page are sufficient for all platforms. <meta http-equiv="REFRESH" content="0;URL=http://test.abs.gogoinflight.com/abp/page/connecting.do?abpflg=2"> --> <title>Connecting to Ground..</title> <script type="text/javascript"> var secs var timerID = null var timerRunning = false var delay = 1000 function InitializeTimer() { secs = 120 StopTheClock() StartTheTimer() } function StopTheClock() { if (timerRunning) clearTimeout(timerID) timerRunning = false } function StartTheTimer() { if (secs == 0) { StopTheClock() window.location = &quot;http://airborne.gogoinflight.com/abp/page/connecting.do?abpflg="+document.getElementById('abpflg').value; } else { self.status = secs secs = secs - 1 timerRunning = true timerID = self.setTimeout("StartTheTimer()", delay) } } </script> <style type="text/css"> body { margin-top: 30px; text-align: center; font-family: Arial, sans-serif; font-size: 12px; } a:link, a:visited, a:hover, a:active { color: #289728; } </style> </head> <body> <p>Welcome to</p> <p><img alt="Gogo" src=&quot;http://airborne.gogoinflight.com/abp/library/images/abp/gogo_logo.gif" alt="gogo_logo" width="50" height="52"></p> <p>Redirecting....</p> <p><img alt="Please wait" src=&quot;http://airborne.gogoinflight.com/abp/library/images/abp/animated_planes.gif" alt="animated_planes" width="124" height="18"></p> <p>If you are not redirected,<a href=&quot;http://airborne.gogoinflight.com/abp/page/connecting.do?abpflg=1">click here</a></p> <input id="abpflg" value="2" type="hidden"> <noscript> <!-- <meta http-equiv=REFRESH content="0;URL=http://test.abs.gogoinflight.com/abp/page/connecting.do?abpflg=2">--> <meta http-equiv=REFRESH content="0;URL=http://airborne.gogoinflight.com/abp/page/connecting.do?abpflg=2"> </noscript> <script type="text/javascript"> window.onload = function() { InitializeTimer(); } </script> </body> </html> 2nd page: JNLParseException[ Could not parse launch file. Error at line 18.] at com.sun.javaws.jnl.XMLFormat.throwNewException(Unknown Source) at com.sun.javaws.jnl.XMLFormat.parse(Unknown Source) at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source) at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source) at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source) at com.sun.javaws.Launcher.updateFinalLaunchDesc(Unknown Source) at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source) at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source) at com.sun.javaws.Launcher.launch(Unknown Source) at com.sun.javaws.Main.launchApp(Unknown Source) at com.sun.javaws.Main.continueInSecureThread(Unknown Source) at com.sun.javaws.Main$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source) 3rd page: WARNING: <meta> tag is not closed correctly Exception parsing xml at line 18 at com.sun.deploy.xml.XMLParser.parseXMLElement(Unknown Source) at com.sun.deploy.xml.XMLParser.parseXMLElement(Unknown Source) at com.sun.deploy.xml.XMLParser.parseXMLElement(Unknown Source) at com.sun.deploy.xml.XMLParser.parse(Unknown Source) at com.sun.javaws.jnl.XMLFormat.parse(Unknown Source) at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source) at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source) at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source) at com.sun.javaws.Launcher.updateFinalLaunchDesc(Unknown Source) at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source) at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source) at com.sun.javaws.Launcher.launch(Unknown Source) at com.sun.javaws.Main.launchApp(Unknown Source) at com.sun.javaws.Main.continueInSecureThread(Unknown Source) at com.sun.javaws.Main$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source) any ideas on how to fix it?
  9. thanks.....sadly I'm on a plane guess I'll try again after I land.
  10. well, when it couldnt find the server I verified the packs and that fixed it but not it wont even start up at all, I get this: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html> <!-- <?xml version="1.0" encoding="UTF-8"?> <WISPAccessGatewayParam xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation=&quot;http://airborne.gogoinflight.com/static/xsd/WISPAccessGatewayParam.xsd"> <Proxy> <MessageType>110</MessageType> <NextURL&gt;http://airborne.gogoinflight.com/abp/page/abpRoaming.do</NextURL> <ResponseCode>200</ResponseCode> <Delay>0</Delay> </Proxy> </WISPAccessGatewayParam> --> <head> <meta http-equiv=REFRESH content="0;URL=http://airborne.gogoinflight.com/abp/page/connecting.do?abpflg=2"> <meta name="viewport" id="iphone-viewport" content="width=320;" /> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- AIRCELL DEV: this was in the original code but our QA team observed that when it's present, IE for Windows Mobile (5 and 6) will apparently stop trying to load images. We had no issues getting the images to load once this was commented out. Recommend you do some more tests to determine if the JavaScript+<noscript> tags further down the page are sufficient for all platforms. <meta http-equiv="REFRESH" content="0;URL=http://test.abs.gogoinflight.com/abp/page/connecting.do?abpflg=2"> --> <title>Connecting to Ground..</title> <script type="text/javascript"> var secs var timerID = null var timerRunning = false var delay = 1000 function InitializeTimer() { secs = 120 StopTheClock() StartTheTimer() } function StopTheClock() { if (timerRunning) clearTimeout(timerID) timerRunning = false } function StartTheTimer() { if (secs == 0) { StopTheClock() window.location = &quot;http://airborne.gogoinflight.com/abp/page/connecting.do?abpflg="+document.getElementById('abpflg').value; } else { self.status = secs secs = secs - 1 timerRunning = true timerID = self.setTimeout("StartTheTimer()", delay) } } </script> <style type="text/css"> body { margin-top: 30px; text-align: center; font-family: Arial, sans-serif; font-size: 12px; } a:link, a:visited, a:hover, a:active { color: #289728; } </style> </head> <body> <p>Welcome to</p> <p><img alt="Gogo" src=&quot;http://airborne.gogoinflight.com/abp/library/images/abp/gogo_logo.gif" alt="gogo_logo" width="50" height="52"></p> <p>Redirecting....</p> <p><img alt="Please wait" src=&quot;http://airborne.gogoinflight.com/abp/library/images/abp/animated_planes.gif" alt="animated_planes" width="124" height="18"></p> <p>If you are not redirected,<a href=&quot;http://airborne.gogoinflight.com/abp/page/connecting.do?abpflg=1">click here</a></p> <input id="abpflg" value="2" type="hidden"> <noscript> <!-- <meta http-equiv=REFRESH content="0;URL=http://test.abs.gogoinflight.com/abp/page/connecting.do?abpflg=2">--> <meta http-equiv=REFRESH content="0;URL=http://airborne.gogoinflight.com/abp/page/connecting.do?abpflg=2"> </noscript> <script type="text/javascript"> window.onload = function() { InitializeTimer(); } </script> </body> </html> 2nd tab: JNLParseException[ Could not parse launch file. Error at line 18.] at com.sun.javaws.jnl.XMLFormat.throwNewException(Unknown Source) at com.sun.javaws.jnl.XMLFormat.parse(Unknown Source) at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source) at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source) at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source) at com.sun.javaws.Launcher.updateFinalLaunchDesc(Unknown Source) at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source) at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source) at com.sun.javaws.Launcher.launch(Unknown Source) at com.sun.javaws.Main.launchApp(Unknown Source) at com.sun.javaws.Main.continueInSecureThread(Unknown Source) at com.sun.javaws.Main$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source) 3rd tab: WARNING: <meta> tag is not closed correctly Exception parsing xml at line 18 at com.sun.deploy.xml.XMLParser.parseXMLElement(Unknown Source) at com.sun.deploy.xml.XMLParser.parseXMLElement(Unknown Source) at com.sun.deploy.xml.XMLParser.parseXMLElement(Unknown Source) at com.sun.deploy.xml.XMLParser.parse(Unknown Source) at com.sun.javaws.jnl.XMLFormat.parse(Unknown Source) at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source) at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source) at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source) at com.sun.javaws.Launcher.updateFinalLaunchDesc(Unknown Source) at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source) at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source) at com.sun.javaws.Launcher.launch(Unknown Source) at com.sun.javaws.Main.launchApp(Unknown Source) at com.sun.javaws.Main.continueInSecureThread(Unknown Source) at com.sun.javaws.Main$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Please help me
  11. this is the report I got when it crashed Unable to locate server The error was: <jenn001.game.wurmonline.com> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Time is Mon Nov 22 21:37:28 EST 2010 Running client version 2.7.5c === System information === Executing from C:\Users\Linda\Desktop Operating system: Windows Vista (arch: x86, version: 6.0) Java version: 1.6.0_22 (Sun Microsystems Inc.) &lt;http://java.sun.com/> Jvm version: 17.1-b03 (Sun Microsystems Inc.) [Java HotSpot Client VM] Available CPUs: 2 >>> Main thread exiting. Loading character lynda Loading config default Loading props file C:\Users\Linda\Documents\wurm\configs\default\gamesettings.txt Loading props file C:\Users\Linda\Documents\wurm\players\lynda\password.txt >>> LoginFrame queue entry exiting. Loading character chiibi Loading config 2 Loading props file C:\Users\Linda\Documents\wurm\configs\2\gamesettings.txt Loading props file C:\Users\Linda\Documents\wurm\players\chiibi\password.txt Saving props file C:\Users\Linda\Documents\wurm\players\chiibi\password.txt Saving props file C:\Users\Linda\Documents\wurm\configs\2\gamesettings.txt Loaded pack graphics.jar (r453) Loading props file C:\Users\Linda\Documents\wurm\players\chiibi\stats.txt >>> Launch queue entry exiting. Preparing to enable console logging. Now logging to C:\Users\Linda\Documents\wurm\console.chiibi.log === Wurm options === allow_async_awt_events = true animation_playback_self = 1 auto_mipmaps_enabled = 2 cavedetail = 2 censor_chat = false cloud_shadows = false compressed_textures = false compressed_textures_S3TC = true debug_mode = false display_settings = true:false:0:1280:720:-1:-1:false enable_shift_drag = false engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 1 fog_coord_src = 0 font_bold = 11 font_default = 14 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = false hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = true irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 loadInventoryStartup = true local_list_in_event = true log_extra_errors = false material_as_suffix = true max_texture_size = 3 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true player_guest = false reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 setting_timestamps = true settings_version = 1 shadow_level = 0 showKChat = true silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sleep_on_awt_drag = false sound_al_gain = 0 sound_buzzlevel = 0 sound_engine = 2 sound_footstepslevel = 0 sound_play_ambients = true sound_play_buzz = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true structure_render_distance = 4 submit_client_data = 0 temporary_jogl_maximize_override = false terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 toolSlot1 = 746426745225986 toolSlot2 = 446529378714370 toolSlot3 = 686037475001090 toolSlot4 = 84335910716418 toolSlot5 = 450922727604994 treelist_outline = true trees = 2 update_optional = true use_anisotropic_filtering = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true Setting up dotXSI Model Loader Executing C:\Users\Linda\Documents\wurm\configs\2\keybindings.txt Word filter loaded: 23 >>> Game launcher thread exiting. Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.7.411 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_source_distance_model AL_LOKI_quadriphonic Generating: 128 source channels. === OpenGL information === JOGL version: 1.1.1 LWJGL version: 2.4.2 OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce 9800M GS/PCI/SSE2 OpenGL version: 3.3.0 Colorbits: 5, 6, 5, 0 Stencilbits: 0 Depthbits: 24 Texture units: 4 AUX buffers: 4 Max GL Lights: 8 OpenGL extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 3.30 NVIDIA via Cg compiler Starting workaround for fast running clocks Using LWJGL timer. Startup Phase - Setting up.. Loading window positions from C:\Users\Linda\Documents\wurm\players\chiibi\windows_1280x720.txt Loading props file C:\Users\Linda\Documents\wurm\players\chiibi\windows_1280x720.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Execution aborted at connection 0, iteration 0 Run time 0s, local time Mon Nov 22 21:37:39 EST 2010 ====== CLIENT CRASH ====== Unable to locate server java.net.UnknownHostException: jenn001.game.wurmonline.com at java.net.Inet6AddressImpl.lookupAllHostAddr(Native Method) at java.net.InetAddress$1.lookupAllHostAddr(Unknown Source) at java.net.InetAddress.getAddressFromNameService(Unknown Source) at java.net.InetAddress.getAllByName0(Unknown Source) at java.net.InetAddress.getAllByName(Unknown Source) at java.net.InetAddress.getAllByName(Unknown Source) at java.net.InetAddress.getByName(Unknown Source) at class.aH.a(SourceFile:204) at com.wurmonline.client.f.e(SourceFile:607) at com.wurmonline.client.f.run(SourceFile:1402) at java.lang.Thread.run(Unknown Source) thank you for taking the time to look at this.
  12. it fixed itself for a bit but now its doing it again, I have windows vista with an intel core duo cpu with 4 gigs of ram and a 64-bit operating system. any help would be welcome.