Search the Community

Showing results for tags 'Deed'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Game News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Northern Freedom Isles
    • Harmony
    • Melody
    • Cadence
    • Northern Freedom Isles Market
  • Southern Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Southern Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance
  • Wurm Unlimited
    • Unlimited Discussion
    • Unlimited Modding
    • Server Listings & Advertisement
    • Technical Issues

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Cadence


Defiance


Harmony


Melody


Acc1


Acc2


Acc3

Found 545 results

  1. FOR SALE Isle of the Nymphe deed, Xanadu 50s ONO. Payment will be made via item sold via mailbox for sale price. A self-contained island of serenity. Ideal for a new player who is looking for a safe haven or an older player, looking for seclusion. Planted with: Oleander, camellia, lavender, rose, hazelnut, grape, blueberry, and raspberry bushes. Trees: Cedar, walnut, maple, pine, fir, oak, chestnut, and a single willow. (Sorry no olive but I can supply sprouts). Inclusions: Large farming plots and enchanted grass animal pens with sheep and cattle. Spirit castle with 105 Courier cast, Vynora gold altar, water fountain, secure harbour, and attached guard tower. Resource nodes have been left active for foraging and botanizing. Buildings: 6x5 four-storey marble castle with a central courtyard. 5x5 three-storey sandstone and rendered brick warehouse with central open roof design. CONTACT: Lillillew (in-game and forum) DISCORD: Lillillew (the_rumour) HERE: https://xanadu.yaga.host/#6055,6425
  2. House and deed planner for Wurm Online and Wurm Unlimited DeedPlanner (previously known as HouseCalc) is very customizable, 3d deed/house planner for Wurm which allows you to plan and see your dream house/village before creating it in game. Development is still active and program is open sourced, so reported bugs will be fixed, new features can (and in most cases will) be added on demand. Everyone with Java/OpenGL experience who want to help and add their own contribution to the biggest Wurm map planner can join the project. This is a deprecated, finished version of the program New, 3.x versions are available in the new forum thread: Download DeedPlanner downloads page Compatible systems: Windows, Linux, Mac OS (not officially supported) Tested on: Windows 7, Ubuntu 16.04 LTS, Mac OS Sierra Latest release: 29.10.2019 If you like this program, please consider a donation! Facebook page New Github repository Old Github repository Program features plan your own house/deed and see it in 3d, just like in game! ability to edit ground tiles, floors, walls, roofs, objects, bridges and heightmap undo/redo feature mark your villages with text labels cave view, together with cave dwellings calculation of materials needed to build anything on the map or carpentry and materials required to build single building fully configurable FPP and 2d view camera in-game perspective simulation mode load and save maps with copy-paste, files or pastebin.com possibility to import old DP and WAK maps large database with most of the Wurm objects and textures added Controls Keyboard-based controls can be changed by accessing "user directory/.DeedPlanner/Properties/Keybinds.prop" file and editing it with notepad. FPP View: Left click - drag view WASD - move around R - move up vertically F - move down vertically IJKL - move camera using keyboard Shift - move faster Control - move slower Edit view (mapper window must be in focus which you can ensure by clicking on it - it will go out of focus when you input any values in GUI, for example height editing GUI): Middle click (usually mouse wheel) - drag around Left click - editing button Right click - alternate editing button WASD - move around R - zoom in F - zoom out Shift - move faster Control - move slower Problems, errors, bugs If program don't even start, please make sure the program is unzipped. Exe file bundled inside program installation should run even without Java installed on your desktop. In case of any problems please post error log (in main program directory) and describe the problem. I am trying to fix all bugs as soon as possible. In case of maps loading bugs, please attach save pastebin. In case of program loading bugs, please post both error and info logs (if not empty). Error and info logs are overwritten each time you run program, so please copy logs just after bug is spotted. Screenshots Credits Warlander - program code, database maintenance, Polish translation Keenan - program code (symmetry feature) Aldur - for ideas, Exodus "tour" to find the most complex roofs Capi - German translation Hipshot - sky texture Yaga - German translation Aum - art (program logo) Malena - art (farm textures) Yldrania - art (program icons) All users - feedback and donations Donations If you made a donation and would like to see yourself listened here (by default only "donations per year" gets updated), please send me a private message. Donations per year (since March 2015): 2019 - 0€ 2018 - 305€ 2017 - 71€ 2016 - 30€ 2015 - 25€ Donations per player: Ehizellbob - 25€ Steveleeb - 11€ Changelog DeedPlanner 2.9.10 - 29.10.2019 Added missing tapestries Added all PMK flags, banners and tall banners Added small barrel racks and wine barrel racks Added template kingdom wagons Added fishing rods rack Added support for DDS icons Added Jackal trees Added Jackal structures (beacons and lodestone) Added all types of flower pots Added cupboard Added chicken coop Added small and large pottery amphora Added missing archaeology statues Made different types of marble planters actually different Made all textures in program look better Fixed mipmapping issues with dds textures without transparency Fixed z-fighting issues Renamed "Fireplace" to "Open fireplace" Changed names of all trees and bushes to include "tree" and "bush" in their names Changed names of archaeology statues to their in-game names DeedPlanner 2.9.9 - 01.03.2019 Added new hedge types Added large epic portal Fixed material count for bee hives Fixed material count for spiral staircases DeedPlanner 2.9.8 - 28.11.2018 Changed way in which .exe file is generated in order to avoid false positives of few AV programs DeedPlanner 2.9.7 - 27.11.2018 Dynamic line drawing extended to user-made borders Changed limit of cave size from 30 to 0, allowing to create mine entrances Added mine entrances Updated mine entrance textures DeedPlanner 2.9.6 - 13.10.2018 Confirming new values in height editor (with "tab" or "enter") returns focus to map panel Made label editor buttons always clickable (especially the map materials button) Made "show grid" toggleable from View menu instead of Settings window Made floor orientation label significantly more clear and visible Made materials window wrap words Fixed current selection displaying for simple height edition modes DeedPlanner 2.9.5 - 20.09.2018 Fixed non-editable text fields in object search field and label editor Fixed colored labels failing to reset their color to default value after drawing Fixed invalid OpenGL call in label rendering DeedPlanner 2.9.4 - 15.09.2018 Made most UI elements non-focusable to force focus in planner screen Fixed missing cave floors DeedPlanner 2.9.3 - 15.09.2018 Added dynamic line drawing: as camera gets zoomed out more, displayed lines between tiles are getting more transparent. This makes lines very clearly visible at low zoom levels while making the whole map easier to see at high zoom levels. Raised maximum allowed zoom level from 100 to 200 vertical tiles displayed at once Improved appearance of caves to make editing them more intuitive Fixed wrong stone bridge variations textures and one model Fixed undo not undo'ing the terrain height visually Fixed materials calculation not working for underground buildings Fixed errors when placing horses on map DeedPlanner 2.9.2 - 17.05.2018 Fixed missing possibility to change cave size after GUI changes Fixed crash when trying to remove objects on map without adding any objects first DeedPlanner 2.9.1 - 12.05.2018 Updated Google Analytics agreement text (info about possibility to remove your data from system and that data is used for informative purposes only) Fixed null pointer when deleting object with mouse near tile corner Fixed missing arch materials for wooden and stone walls DeedPlanner 2.9.0 - 30.04.2018 Added isometric camera (view only) Added possibility to create level-wide labels instead of just layer-wide Added warning about launching program outside of its own directory Added zooming in to mouse cursor Complete revamp of camera system Interface overhaul: Interface is on right side of the screen by default now, this can be changed in settings New floor selection mechanism New tab selection mechanism Added lmb and rmb selected ground texture icons Added dynamic editing of labels Made symmetry editor center itself Made right-click ground type default to dirt Made 2d camera center the view if the whole map fits inside the window without scrolling Using translations is no longer on by default Fixed water not displaying in 2d cave view Fixed ignoring of update checking option Fixed label editor not resizing correctly Fixed a bug with uncloseable window if error happens during loading Fixed swapped models of sword and axe displays Fixed high iron fences and gates not being allowed in arches DeedPlanner 2.8.10 - 03.12.2017 Added Google Analytics to monitor the program usage and potential problems Added update notifier and auto-updater Added few quality of life minor features to bridge creation GUI and improved its layout Added flat and uneven tiles highlighting in height edition mode Added carrot and reed fields (big thanks to Malena! ) Added archaeology statues Made HOTA statues subcategory of statues to reduce visual clutter Fixed "select height" height mode and made it work for flat tiles Fixed arched bridges arching slope not being updated bug DeedPlanner 2.8.9 - 18.08.2017 Added possibility to place objects in tile corner Added highways Added new fence and parapet types added in 17 August 2017 Wurm Online update Added large storage unit Fixed hell horse missing texture bug Fixed few incorrect categories mappings DeedPlanner 2.8.8 - 18.07.2017 Added async texture loading Maps sent to Pastebin are now compressed before being sent - this enables use of Pastebin for much larger maps than before (GZIP compression with output converted to Base64) Slightly optimized mesh rendering by removing unnecessary OpenGL calls Fixed two incorrect bridge model mappings Fixed bug making models scaling work incorrectly for models with multiple meshes Fixed sandstone fences using wrong materials to build Fixed mappings for amphora and planter racks DeedPlanner 2.8.7 - 12.07.2017 Added wooden portcullis Ground renderer optimizations (ground rendering is roughly twice as fast now) Fixed 2d renderer frustum culling (4 to 10 times faster 2d rendering in most situations) Fixed 2d renderer bounds (no more black space or unaccessible tiles on the right map edge depending on aspect ratio) DeedPlanner 2.8.6 - 03.07.2017 Added possibility to remove all objects, trees, bushes, walls and fences, borders from the whole map Added missing or changed floor types DeedPlanner 2.8.5 - 24.06.2017 Added Pastebin error messages (usually appearing in case of large maps or blocked IP addresses) Added meditation rugs, animal rugs and carpets Added alchemy cupboards Added missing rack types Added tents Added press Added bucket Added war machines Added magic turrets Added unfinished palisade gate Added deed, perimeter and construction markers Added sword and axe displays Added dioptra and range pole Added dragon skull Added larder Changed Pastebin protocol from HTTP to HTTPS Fixed tapestry textures DeedPlanner 2.8.4 - 16.06.2017 Added new bridge types Added possibility to build bridges in caves Added salt veins Added snow lanterns Bridge materials calculations are more accurate now (included different costs for narrow/side/center parts of the bridge) Corrected materials costs on bridge parts Fixed Wurmian view in caves DeedPlanner 2.8.3 - 12.06.2017 Added support for custom database files Added new bush types Added both garden gnome types Added birdcages Added small and large carts Added ship transporter Fixed bug making it impossible to delete floors/roofs on uneven terrain DeedPlanner 2.8.2 - 29.05.2017 Added support for floating objects Added more debugging options Added extra error message for: program permissions issues, corrupted downloads, incorrect database file modifications Added ships Added new cave floors and walls Added shrines and spirit gates Fixed all duplicate ID's Fixed Fo and Libila colossus being invisible Corrected pylons and obelisks categories DeedPlanner 2.8.1 - 22.04.2017 Added new stone fences Enabled placement of multiple roofs on the same tile Fixed wrong ID's of some new wall types, causing them to be saved as different wall types Fixed bug not allowing you to place walls/floors in caves if terrain on surface is not level Corrected wide staircases materials counts DeedPlanner 2.8.0 - 14.04.2017 Added "Animals" tab Added new program icons (big thanks to Yldrania! ) Added possibility to exclusively import a single mesh from a model Added new wall and fence types Added new pavement types Added reinforced cave floor tiles Added sandstone veins Added yule goats, reindeers and valentine potteries Added orange trees Added trellises Improved functionality of height previewer to also work for tile centers Few graphics improvements (improved distant textures rendering - might have slight performance impact) Moved all wall types into their corresponding categories Changed contrast of cave floor and cave wall tiles Fixed inconsistent naming of some pavement types DeedPlanner 2.7.2 - 14.03.2017 Added possibility to toggle bridges rendering in 2d view Added over 50 new objects Added new categories for some of the new objects, moved some of the existing objects to better fitting categories Renamed "Fountains" objects category to "Water Sources" DeedPlanner 2.7.1 - 22.02.2017 Added workaround for saving to Pastebin if option to open web browser directly is unsupported Added bee hives and stills Slightly changed GUI text of bridge removal option, for clarification DeedPlanner 2.7.0 - 10.02.2017 Added farm planning feature (big thanks to Malena! ) Added support for different ground textures in 2d and 3d view Added support for .dds texture format Added search feature to the objects tab Added all street lamps: copper hanging, brass, brass hanging, bronze hanging, gold hanging, silver hanging, iron, iron torch, iron imperial Added all candelabras: copper, gold, silver, iron, seryll Improved behavior of loading window text boxes Cave tab replaces ground tab now (and vice versa) while switching between surface and cave view DeedPlanner 2.6.7 - 25.11.2016 Added possibility to customize left and right-click ground types you want to place: simply use the proper mouse button to select ground type for that button! Added pillars and obelisks. DeedPlanner 2.6.6 - 06.10.2016 Fixed objects sinking into the floor Fixed missing campfire texture DeedPlanner 2.6.5 - 24.09.2016 Added woven fences Fixed marble bridges weird texture bug Fixed external map loading issue DeedPlanner 2.6.4 - 30.07.2016 Added new objects: beds, fireplace, bookcases, coffers, armor stands, wardrobe DeedPlanner 2.6.3 - 08.07.2016 Added deed import info dialog Tip of a day on startup is no longer on as default setting Fixed bridges deleting on map resize DeedPlanner 2.6.2 - 29.06.2016 Fixed critical bug causing walls on different layers (cave and surface) not being rendered if placed on the same tile DeedPlanner 2.6.1 - 29.06.2016 Added code changes mentioned in previous update Removed possibility to place roofs underground DeedPlanner 2.6.0 - 28.06.2016 Cave dwellings added! Added most PMK tall banners, banners and flags Added new "Kingdoms" category to objects tree Added new warning window appearing if you are trying to launch program from inside the .zip file or outside of unzipped folder DeedPlanner 2.5.7 - 05.06.2016 Added possibility to toggle trees (always visible/visible in 3d view/never visible) Fixed bridge duplicating bug DeedPlanner 2.5.6 - 03.05.2016 Fixed dragon HOTA and JK tall banners Fixed diagonal roads bug Disabled face culling until source of issues with models will be found DeedPlanner 2.5.5 - 25.04.2016 Added tall banners, kingdom guard towers and oleanders Fixed few GUI resizing issues Fixed corrupted textures using non-existent texture index instead of unbinding Fixed flags and banners DeedPlanner 2.5.4 - 01.04.2016 Made DeedPlanner configuration directory hidden on Linux by default (existing configs shouldn't be affected, but you can manually make file hidden to apply this change) Fixed hedges bugs. DeedPlanner 2.5.3 - 18.02.2016 Fixed most (all?) missing textures. DeedPlanner 2.5.2 - 08.02.2016 Added PayPal donation button to main program screen Improved few interface elements a bit (especially the ones in "Labels and Materials" tab) Improved error handing of textures (no error spamming, program uses blank texture instead of faulty one) Fixed staircases missing texture DeedPlanner 2.5.1 - 07.02.2016 Added new program logo Fixed mailboxes bugs DeedPlanner 2.5.0 - 07.02.2016 Replaced old Collada model loader with new WOM model loader - loading of all models is much faster now Replaced all Collada models with WOM models Improved models debugging Added BSB and FSB models DeedPlanner 2.4.4 - 24.01.2016 Added all new staircase types DeedPlanner 2.4.3 - 15.01.2016 Added "Tip of the day" window Added more diagonal road types (all cobblestone types and slabs available now) Fixed flat wooden bridges bugs Fixed skybox texture bug existing on some GPU's DeedPlanner 2.4.2 - 02.01.2016 Added possibility to delete bridges in different way Fixed bridges entering another state of existence and resurrecting after deletion Fixed weird looking bridge segments DeedPlanner 2.4.1 - 01.11.2015 Added selected tile highlight in bridges mode Fixed rendering of bridges (bridges will always have max brightness now) Fixed some broken bridges Fixed bug related to bridges at higher levels not being rendered correctly (should work with 2.4.0 saves) Fixed few stability related bugs DeedPlanner 2.4.0 - 25.10.2015 Added bridges Added symmetry editing mode Added file > quit Added a lot of new models, including forges, ovens and market stalls Improved model loader which is capable to load a lot of new objects now Fixed maps smaller than 50X50 Fixed rendering at heights above 2333 Fixed some roofs not being rendered correctly Fixed resizing bug related to cave labels DeedPlanner 2.3.5 - 07.09.2015 Fixed windows and portcullis bug DeedPlanner 2.3.4 - 07.09.2015 Fixed arched walls bug DeedPlanner 2.3.3 - 07.09.2015 Improved deleting objects (should be much easier now) Improved objects placement (old placement mode can be activated via shift key) Bottom floor of houses is using proper walls models now Added Czech translation Improved currently existing translations Doubled scale of all trees DeedPlanner 2.3.2 - 18.08.2015 Added standalone staircase Updated staircases model Fixed rare mouse bug causing the program to sometimes crash on Windows DeedPlanner 2.3.1 - 22.05.2015 Fixed another old DP maps loading bug Fixed cave labels loading/saving DeedPlanner 2.3.0 - 22.05.2015 Added cave layer Added cave labels Added possibility to delete selected structure Added colorblind mode Added all cave wall types to the database Fixed automatic walls reversion overriding classical walls reversion feature Fixed old DP maps loading bug DeedPlanner 2.2.1 - 16.05.2015 Added possibility to rotate floors Added intelligent walls rotation near edge of floor Added small interface changes Added all stairs Added magic chest Made labels-related memory leak less significant DeedPlanner 2.2.0 - 07.05.2015 Added possibility to display preview icons in walls tab Added icons for all wall types Changed the ground rendering in order to get rid of rendering artifacts DeedPlanner 2.1.5 - 28.04.2015 Added lawn Added banners Added flags Partially fixed label memory leak (last fix for now) DeedPlanner 2.1.4 - 27.04.2015 Slightly optimized rendering of labels Fixed memory leak related to labels DeedPlanner 2.1.3 - 22.04.2015 Improved program memory management, amount of RAM allocated every second is multiple times smaller now (about 30 mb vs 4 mb on the same map) Improved loading of models Fixed memory leak related to loading of models DeedPlanner 2.1.2 - 12.04.2015 Fixed walls deleting bug Fixed bug occurring when trying to place wall without selecting any DeedPlanner 2.1.1 - 12.04.2015 Added tapestries Added language switch DeedPlanner 2.1.0 - 28.03.2015 Added possibility to rotate walls Added colored tile borders Added internationalization Added German and Polish translation Added donate button in map saving window Fixed walls deleting bug Fixed village token model bug Removed embedded tools (not needed anymore as improved versions of these tools have web version) DeedPlanner 2.0.3 - 19.03.2015 Added save/load directory memorizing Added flowerbeds Added possibility to place fountains at any position Fixed normal and crude wooden fence gates DeedPlanner 2.0.2 - 13.03.2015 Added hedges Added new wall types Added possibility to calculate materials of area (click and hold) Changed height edition a little Fixed semi-transparent objects rendering Fixed hedges and trees rendering Fixed map resizing/height bug Fixed memory leak Removed bumpmapped terrain DeedPlanner 2.0.1 - 08.12.2014 added some new objects, including archery tower and stone wall portcullis fixed roofs calculations bug fixed invalid models bugs DeedPlanner 2.0.0 - 27.11.2014 added materials and carpentry calculations for maps and buildings added some GUI animations added entities type show on mouse over added settlement token improved fill algorithm for ground tiles DeedPlanner 2 BETA 1b - 02.11.2014 slightly changed portcullis model fixed invalid mesh bug DeedPlanner 2 BETA 1a - 02.11.2014 added some objects, including freedom guard tower, loom, small and large anvil fixed bushes size fixed portcullis bug DeedPlanner 2 BETA 1 - 31.10.2014 added objects added labels added fences in arch walls added program logo (very simple at the moment - just to make program more visible in taskbar) added more debugging options, including graphics performance counter (out stream and info log) small changes in program rendering engine - slightly better performance and few new possibilities very large database changes - added many objects and new wall types, over 200 new entities fixed smooth height tool small fixes to undo/redo feature DeedPlanner 2 ALPHA 6c - 02.10.2014 fixed roofs bug DeedPlanner 2 ALPHA 6b - 30.09.2014 fixed ground deleting bug DeedPlanner 2 ALPHA 6a - 30.09.2014 fixed map saving critical bug DeedPlanner 2 ALPHA 6 - 29.09.2014 added possibility to import old DP maps added possibility to import WAK maps new entity storage system - big maps should take much less RAM, system is more flexible than previous and will allow to add some new features easily HoTS got some hate few database fixes DeedPlanner 2 ALPHA 5 - 22.07.2014 added "Select height" edition mode added height preview widget added chain link fences fixed few memory leaks fixed some possible NullPointerExceptions DeedPlanner 2 ALPHA 4 - 27.06.2014 added build restrictions added old height edition models added program exit confirmation dialog added program version info (in program window title) fixed wrong height on mouse hover values in 2d view fixed undo/redo bugs related to floors, walls and roofs DeedPlanner 2 ALPHA 3 - 20.06.2014 added new cobblestone ground types added fall ground textures added possibility to disable terrain noise removed second loading bar fixed data loss after resizing fixed height after map load bug DeedPlanner 2 ALPHA 2 - 19.06.2014 fixed map loading/saving/resizing bugs fixed season change crash bug few fixes in Objects.xml file - visible fence gates, change of few winter textures info changed program folder name from "DeedPlanner" to "DeedPlanner 2" DeedPlanner 2 ALPHA 1 - 18.06.2014 first DP2 unstable release DeedPlanner 1.7p - 29.01.2014 better error handling (named threads, better exception checking) roof updater bug fixed map loading should be more stable now DeedPlanner 1.7o - 14.11.2013 added stone fence DeedPlanner 1.7n - 12.11.2013 added pillars fixed heightmap editing bug DeedPlanner 1.7m - 01.11.2013 second fix to program loading bug DeedPlanner 1.7l - 01.11.2013 fixed program loading bug better error logging DeedPlanner 1.7k - 01.11.2013 changed palisade texture and model fixed clay tiles bug (this do not affect saves before this version) DeedPlanner 1.7j - 29.10.2013 fixed skybox texture dynamic models loading - program startup is even faster now DeedPlanner 1.7i - 28.10.2013 all tree types now have three variants: small, normal and big dynamic resource loading - program startup should now is many times faster than before program startup crashes should be fixed new config file format DeedPlanner 1.7h - 22.09.2013 fixed keybindings bug DeedPlanner 1.7g - 21.09.2013 performance optimalizations (about 300-400% - now the program is very "light" even on huge maps) added keybindings (in program settings directory) added map autosave added trees: willow, pine, oak, maple, cedar, birch, walnut, linden, fir, chestnut fixed transparent objects rendering DeedPlanner 1.7f - 05.09.2013 added water tile to cave view view range in 3d mode is now much bigger fixed "edit slope" elevation edit mode bugs fixed carpentry calculations bug DeedPlanner 1.7e - 05.09.2013 added new elevation editing mode: "edit slope" for fast filling borders with slopes data from game added two new ground types: marble slab and slate slab, renamed slab to stone slab added outdates saves notify printed to error log if you are trying to load outdated saves performance optimalization - GPU usage on some machines should be smaller now program will change antialiasing value in settings if you cannot start program with selected/predefined setting improved preloader (look at the info log, it also should be faster and more reliable) fixed objects visibility in 2d mode fixed carpentry calculations DeedPlanner 1.7d - 02.09.2013 added changes mentioned in 1.7c update DeedPlanner 1.7c - 02.09.2013 fixed "fixed camera" mode fixed map navigation bugs added small changes to minimalize amount of program crashes while loading map (most visible in case of huge maps) DeedPlanner 1.7b - 02.09.2013 fixed bugs at zoom out bigger than map size fixed wrong ground layer rendering in FPP view fixed cave editing DeedPlanner 1.7a - 01.09.2013 slightly improved performance of roof calculations algorithms fixed all coordinate system related bugs fixed roofs rotation bug DeedPlanner 1.7 - 01.09.2013 coordinate system changed from xzy to xyz (invisible, but very big change) big performance optimalizations (up to about 2000% on bigger maps) added new window - "Help" donate button added to exit window changed default antialiasing from 16 to 4 samples max 2d map scale changed from 20 to 40 new keyboard shortcuts new savefile version (older saves are compatible) fixed few Objects.txt issues fixed material calculations bug DeedPlanner 1.6g - 03.06.2013 fixed loading of old saves DeedPlanner 1.6f - 01.06.2013 fixed objects loading bug (no rotation) fixed map loading crash DeedPlanner 1.6e - 01.06.2013 fixed writs walls movement bug fixed writs objects movement bug added camera rotation keys in 3d view: QE and TG new updater version: PayPal donate button deleted and moved into this thread (under download section) DeedPlanner 1.6d - 31.05.2013 added separate labels for surface and cave layer - minor change in save format, all old labels will be recognized as surface labels (if you want to have cave labels instead of surface labels, open converted save in text editor and replace all "false" to "true") when you open label window, label text will be selected by default changed default label color minor interface fixes mine doors added to database DeedPlanner 1.6c - 31.05.2013 added option to rename writ small interface changes new elevation editing mode DeedPlanner 1.6b - 30.05.2013 fixed strange ground tiles rendering fixed writs saving and loading (1.6a and 1.6 saves with writs will doesn't work) fixed light intensity fixed light position fixed ground tiles fading DeedPlanner 1.6a - 29.05.2013 lighting added - code by Aldur overall graphics performance improved - idea by Aldur fixed loading bug DeedPlanner 1.6 - 29.05.2013 completely new, lightweight save/load format added possibility to change pastebin save expiration time added objects rotation added labels new height changing mode: level area between two points small interface changes loading alghoritm fixes few database changes (changed scale of hedges) DeedPlanner 1.5f - 27.05.2013 few new models and textures added (bushes) small interface changes added possibility to change height level of writs DeedPlanner 1.5e - 26.05.2013 bugfixing DeedPlanner 1.5c - 25.05.2013 another NullPointerException fixed DeedPlanner 1.5b - 25.05.2013 added few more models added exit confirmation window DeedPlanner 1.5 - 24.05.2013 added many new fences and objects (more than 20) - some of fences don't have material count as it is currently unknown small changes to few models in the database (modified type colors) fixed objects placement bug data loading times should be faster and more reliable small changes to the writs rendering DeedPlanner 1.5 beta - 24.05.2013 palisades FINALLY added - say thanks to Wox Wurmian view added - change view height using shift/control + mouse wheel - shift is changing view height by one roof, control by 1/10 roof height vertical movement added (r and f keys) objects added, currently with two example models cave view added very big database update - all cave textures and some objects textures are added DeedPlanner 1.4e - 20.05.2013 new updater version (please download update from site) added option to change height globally added option to move writs InfoLog is reporting more things now fixed materials count needed to build high stone wall DeedPlanner 1.4d - 19.05.2013 added possibility to make screenshots (F11) added FAQ file added possibility to change terrain height with drag and hold added possibility to smooth terrain height DeedPlanner 1.4c - 18.05.2013 minor bugfixes in roofs editing code DeedPlanner 1.4b - 17.05.2013 added quick save/load fixed all previously reported bugs DeedPlanner 1.4a - 17.05.2013 fixed loading and resizing critical bugs DeedPlanner 1.4 - 16.05.2013 added heightmap editing options added water level new save format - old saves should be fully compatible with new format fixed multiplied carpentry in calculations bug fixed highest floor bug fixed gravel bug removed all movement restrictions DeedPlanner 1.3h - 11.05.2013 new updater version - old one will still work, but I recommend downloading current version from browser as autoupdater cannot update itself (added autorun of DeedPlanner after update is done) 2d and 3d view camera resets after map loading fixed "moving" writs bugs, old saves are NOT affected fixed bugs related to resizing (including all mentioned ArrayOutOfBounds exceptions in this thread) DeedPlanner 1.3g - 10.05.2013 added option to lock axis for walls new interface bar added tip of the day added error notify added display of current x, y, writ and selected object name DeedPlanner 1.3f - 07.05.2013 fixed writs critical bugs DeedPlanner 1.3e - 07.05.2013 Updater unzip bug fixed clear project bug fixed floors fill option bug fixed update checker in program improved (should make program start faster and run correctly without internet connection) new calculation mode (for writs and whole deed): calculate all objects on map and materials for each object type new calculation mode (only for whole deed): calculate all materials for each floor DeedPlanner 1.3d - 05.05.2013 autoupdater added third carpentry calculations fix DeedPlanner 1.3c - 05.05.2013 fixed bugs related to carpentry calculations added small feature for external developers: this is possible to run program with command line argument directing to .MAP file for instant map load on program boot (let it be a hint for you on what is coming from another developer ) DeedPlanner 1.3b - 04.05.2013 second carpentry calculations fix DeedPlanner 1.3a - 04.05.2013 added possibility to place walls outside writs fixed carpentry calculations bug DeedPlanner 1.3 - 04.05.2013 program renamed from HouseCalc to DeedPlanner completely new, writ-based building system - writ is required to build anything, but using writ system I can add much more deeds-focused features than before added option to calculate materials and carpentry for single buildings (by clicking "Calculate" button while writ is selected) carpentry calculations for the whole deed are removed added tooltips new save format fixed some bugs related to save/load system floor opening added few interface changes HouseCalc 1.2h - 28.04.2013 faster maps loading HouseCalc 1.2g - 28.04.2013 fixed materials calculator bug HouseCalc 1.2f - 27.04.2013 some new grounds, floors and walls added possibility to change RGB values of walls, in 0 to 1 scale (currently for everything in "walls" tab) big changes in program rendering core (invisible for most users) small changes in interface HouseCalc 1.2e - 25.04.2013 fixed right-click roofs deleting HouseCalc 1.2d - 24.04.2013 big optimalization - now 1000X1000 map should run almost as fast as 100X100 map new main window interface added brush size, pencil, fill and select options for grounds and floors (walls and roofs are not affected) HouseCalc 1.2c - 23.04.2013 switched from LWJGL 2.8.5 to 2.9.0 big optimalization changes - maps up to 1000X1000 allowed (but maps bigger than 500X500 may cause FPS drops) added possibility to change default antialiasing and disable mipmaps. HouseCalc 1.2b - 21.04.2013 map saving is about 10000 (!!!) times faster than before and shouldn't take more than few fractions of a second for 100X100 map (previously - more than 40 seconds). larger maps are allowed now, up to 250X250. small interface changes HTML in "Objects.txt" names is now enabled HouseCalc 1.2a - 20.04.2013 added possibility to use right click in ground placement mode to place default ground type HouseCalc 1.2 - 20.04.2013 new save format - older saves should be compatible with new format. fixed map loading bugs fixed mouse wheel bug faster map loading alghorithm mapper area is now resizable (size from 25 to 100 allowed, resizing is possible in every direction independently) now you can place ground tiles. First loaded ground tile is program default ground tile. HouseCalc 1.1b - 17.04.2013 added tall stone walls to the database you can use "q" and "e" to change roofs you can use mouse wheel to change currently selected floor/wall/roof HouseCalc 1.1a - 17.04.2013 fixed mipmaps bug HouseCalc 1.1 - 16.04.2013 two new windows: settings and update notifier added version checking few interface changes and fixes added option to disable grid changing map scale is now possible (in settings and via scroll wheel when it is enabled) added option to force Java to compile program added two speed modifier keys: shift and control (speed factor can be modified in settings) most speed options are configurable now double doors default RGB values changed fixed double walls placement bug HouseCalc 1.0c - 14.04.2013 second try to fix antialiasing bug (successful) HouseCalc 1.0b - 14.04.2013 fixed ARB pixel format bug (it was caused by antialiasing which is not supported on some computers - now if the program will detect that antialiasing is not supported it will disable it). fixed walls placement - it should be better now. HouseCalc 1.0a - 14.04.2013 added version info in lower left corner added info and error logs to the main directory - program err and out streams are saved there. If you encounter any problem, you should be able to see error in error log. HouseCalc 1.0 - 14.04.2013 initial release Please give feedback - your opinion is very important for the development of the program.
  3. Thank you for keeping traders in the game. We appreciate them for their physical presence on the deed and for the 20% discount to deed upkeep they provide. Traders were also changed to call up the silver shop on interacting with them, which is also useful. Just before the time of this change, the developers also promised an additional on deed system that would offer the same 20% discount on deed upkeep - for all players who place their deed after traders are no longer available to buy. To my knowledge, this on deed discount method has not materialised. Please may I respectfully request that traders be available to purchase once again, with the associated 20% discount to upkeep, just until such time as this promised 2nd way of obtaining the 20% discount is made available. Just watching a FF video, where this is mentioned briefly: (about 5h 14mins in) https://www.twitch.tv/videos/2037669980
  4. After getting bored of my quiet little starter deed, I decided to take on a larger scale project in this game. I've picked a spot on the highest mountain I could find in Xan, spent 13 tedious hours getting up there and finally dropped my deed yesterday. Just look at that awesome view! P.S. I shall be using this thread as a progress update on the deed development and to showcase what I consider Elven in Wurm!
  5. Hello Wurmians! Wir leben in Delucia ist im süden von Harmony (s18) und wir suchen neue und alte Mitspieler. Jeder ist wilkommen in Delucia😀 We live in Delucia its in South Harmony (s18) and we are looking for new and old player´s... everyone is welcome in Delucia😀 pm us in game / schreib uns an in game Kupferlisa / Alphabravo / Robboeny ore/ oder Discord: https://discord.gg/DXqQBcazt4 Zu uns... wir sind überwiegend eine deutsche Gemeinschaft mit auch ein paar englisch sprachigen Einwohner. wir haben einen Hafen, Kirche, Marktplatz, Wagoner, gemeinschafts Schmiede, großes Farmland für Tiere und Anbau, Pferde Ranch, großes Lagerhaus, gemeinschafts Küche mit Saloon, Kneipe und leer stehende gebäude zu vermieten und leere´s Bau land. Wir sind auch Mitglied der "Southern Shore Broth." Alianz auch überwiegend Deutsche Gamer. Anfangs bekommst du eine kleine Hütte zugewiesen, wo du die ersten paar tage alles erkunden und anschauen kannst. Wenn du und wir zusammen passen kannst du dir ein leeres Haus aussuchen oder ein neues Haus bauen. In deinem neuem Heim kannst du dan dein neues Leben in Delucia gestalten. für weitere Fragen einfach inGame anschreiben ansonsten Happy Wurming 😀 To us... we are predominantly a German community with also a few English speaking residents. We have a harbour, church, marketplace, wagoner, community forge, large farmland for animals and crops, horse ranch, large warehouse, community kitchen with saloon, pub and vacant buildings to rent and vacant buildingland. We are also members of the "Southern Shore Broth." Alianz also mostly German gamers and english Gamer. At the beginning you will be assigned a small hut where you can explore and see everything for the first few Days. If you and we fit together , you can choose an empty house or build a new House. In your new home you can then design your new life in Delucia. for further questions just write ingame - otherwise happy worming 😀 Best Greeting´s from Delucia
  6. Wickedwench Looking for an island just for yourself? Want to auction this deed on Xanadu since my irl buddy got active again, so we're moving to another server to start a deed together. Its located at R8, not far from Newspring. If you wanna have a look, just pm me here on the forum and we can arrange a guided tour. The deed contain 2 buildings, one main building with 2 bedrooms, and a nice spot for grinding your cookingskills. The other building is set up for smithing and leatherworking, and the second story is empty. Was planing to use it as storrage, it got a bridge from the outside so you can drive wagons inside. The mailbox is runed for increased size, and got a currier cast [100] on it, so its a fast an good mailbox. It also have a mine, so far Ive decovered following veins: Sandstone (Very good) Rocksalt (Normal) Copper (Good and normal) By the bay its a small farm too, just big enough to get you some food for cooking. There are 8 pens thats 2x1 big, and a bigger pen just outside the house. The big pen got all the tiles enchanted. So far its 5 enchanted grass tiles in the 2x1 pens, more will be added before the auction is over. There is a wagon, and a large cart that comes with the deed. Also 8 bulls, 4 horses (3 of them 5speed), some cows and sheeps. And its plenty of other things like storage (crate racks, many large storage units, foodbins) and other decoration. For more pictures, follow this link: https://imgur.com/a/fb9Ud The knarr on the pictures will not come with the deed! All rare decorations, like forges, ovens, wagons, signs and so on will NOT be sold with the deed. All rare items will be replaced with regular items. Picnic backets, merchant and other special uncraftable items will not come with the deed. Starting bid: 20s Minimum increase: 1s Private bids/Buyout: Nonono Sniper protection: 1hour If you got any questions, feel free to ask!
  7. I recieved this message when I logged in: "[00:22:08] You scratch yourself. What did you catch now?" - I then found every animal on my deed is diseased. All at once. deed ratio 60. What happened? Even cared for horses that were seperated from the rest of the animals became diseased. I just don't understand how my deed in melody "Unicorn Exile" became 100% diseased and so fast. Is this a bug? If so- can my deed be cured? Or am I to kill all of my animals or pay for priests to come out for 15 animals? In my personal opinion there is something seriously wrong that an entire deed who has a significantly healthy ratio, and has well maintained feeding areas and all fat animals can become instantly diseased.
  8. sold ty
  9. Is there any reason why on PvE Servers, we continue to insist that an area is clear of aggressive mobs before deeding? This is a major obstacle preventing a lot of new players putting down their first deed. I think this check should be removed. I remember having to call out the local heavy squad (my brother and alts) to clear out a major champion lava spider infestation before I could get my first deed down, it was really off-putting. Why do these mobs have to be removed manually (impossible for a new player) before deeding and buying a spirit guard, is there something about it I have overlooked? Anyone else feel the same way?
  10. I just paid some upkeep into my alts PvE deed on Deliverance SFI: [23:00:22] You pay 1 silver to the upkeep fund of Southport Ranch. [23:00:22] No money withdrawn from village. Why do I get the second message? It is not possible to withdraw money from a deed on PvE. Does it refer to funds held in the deed itself? or held in my bank account? Is it a bug? If not, what does it mean?
  11. Welcome to Cedar Cove We are a large settlement wanting to provide Inn, Trading, and Animal services. Currently we have 4-5 active deed members. We are US based, English speaking and constantly in discord. We have space for 3-4 more housing plots. We are looking for experienced players wanting to join our settlement. We can help provide transport if you are interested in joining. I cover upkeep on my own. Additionally, if you are interested in starting a village near cedar cove; there are 5-6 large good collapsed deeds in the area. All with or incredibly close to highway access. Most with direct water access. If you want to move into the area, message me and we can help you move. Happy Wurming
  12. TL;DR - cozy little synthetic island not worth much beyond the joy in my heart as I work on it
  13. WTS deed, as in topic. Price: 50s. Upkeep atm: 160 days. veins: zink, copper, marble, sandstone. Lot of enchanted grass. PMK guard tower. size: 33x33 location: https://deliverance.yaga.host/#1187,170 Easy conection to highway. Welcome to visit - contact ingame: Xagru or Lunakruk. Link to gallery: Gallery Lights, containers and furnitures not included.
  14. "Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)Happy Valentine's Day from Hilltop Abode. (I wanted to include both my new V-day gift, the bear and my old V-day gift, the box of chocolates)2/14/2022#WurmOnline
  15. Hello there! I am writing on behalf of someone that asked me to do an English translation of his idea to combat base jumping, in connection with the public announcements made today. I am not the author, just doing the kind favor of translating and posting; the user in question is Eolion. He proposes to forbid building closer than a certain distance to another person's deed in order to avoid base jumping; he said 4 tiles as a good starting point. He will have this link for replies/suggestions/opinions, I will surely do replies in Spanish for him to read the translated messages (we have different timezones and can't reach him out at the same time) Myself I found the idea quite good, but as always peer-review is always fundamental. Thanks and please give your opinions to combat this exploit.
  16. Just pick pick picking away at this surface mining project (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map), 12/02/2021 The way the sun just beamed through my deed was beautiful (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map), 12/09/2021 Guard looks like hes about to eat me lol (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map), 12/11/2021 Thought the rift looked cool aligned with Haven (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map), 12/11/2021 Just Jawdropping (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map), 12/11/2021 Guard told me to stop slackin lol (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map), 12/12/2021 Ever seen a surface mining troll? (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map), 12/14/2021 Green Mean Mountain Being (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map), 12/14/2021 Snow has fallen in the lands of wurm again (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map), 12/15/2021 Snow blankets the mountains as the sun is setting (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map), 12/15/2021 Thought id get a little creative and try to create an Arbor at the enterance to me deed, here goes (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map), 12/17/2021 These guards wanna make sure I'm not slackin and have resorted to hiding in the barrels lmfao (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map), 12/17/2021 My char loves scenic views too (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map),12/20/2021 Troll thought I couldnt see him through the trees there lol (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map), 12/22/2021 Valrei and Jackal Perfectly aligned on each side of the mountain to the east (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map), 12/23/2021 I loooove how theres just a random jack-o-lantern chillin' on my way to see santa in the main town lol (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map),12/23/2021 He said I was good this year and gave me a gift (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map), 12/23/2021 Fence from north side of deed aka front side (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map), 12/25/2021 Fence along west side of deed (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map), 12/25/2021 Fence looking northeast-ish (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map), 12/25/2021 Fence looking northwest-ish (Melody) "Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map), 12/25/2021 Fence looking south (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map), 12/25/2021 My statue nymph silhouette in the sun (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map), 12/25/2021 Statue of nymph (full) (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map), 12/25/2021
  17. Tried to play a little prank on a neighbor with the transformation potion that changed me into a goblin lol (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)6/24/2021 Beautful blue eyes on this one (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)7/9/2021 Extra fences added to the livestock area (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)8/3/202 Things are always sneaking up on me here (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)9/28/2021 its actually a hell hound in disguise (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)10/28/2021 this freak about to kill me (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)10/28/2021 The trees are coming to life (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)10/29/2021 How do you like me skele-horses? (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)10/27/2021 Neighbor had free horses so I added to my pens since I was kinda getting low on horses (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)11/7/2021 While mining I get this pretty sight of Seris with either Haven or Valrei (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)11/30/2021 Another shot of Seris with either Haven or Valrei (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)11/30/2021 Maybe hes afraid of bridges lol (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)11/30/2021 This guy didnt even wanna fight he just wanted to stand around and pick his nose lol (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)11/30/2021 He's like no YOU go first lol (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)11/30/2021 Just look at that mountain behin us (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)11/30/2021
  18. Reaper spies you hiding in the grass (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)4/1/2021 I SEE YOU (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)4/2/2021 Happy Easter from Hilltop Abode! (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)4/4/2021 Wait, what about my easter eggs?! (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)4//42021 Ok, I caught you red-handed, now where did you put the easter eggs?? (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)4/4/2021 I took a stroll to the southern part of melody, snapped a pic of the sunrise/set. (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)4/4/2021 I dont know what the heck was happening here but I was about to fall off the back of my horse LOL (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)4/5/2021 Then I started falling off the front of my horse... (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)4/5/2021 I happened upon this (dead) troll in a desert and it looks like he had his head in the sand way too long LOL (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)4/5/2021 Today I came upon a baby chicken and I couldnt resist its cuteness. so I took him home and placed him in my crop fields. Letssee how raising chickens will go lol (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)4/6/2021 I have a total of 19 easter eggs! (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)4/6/2021 A very Nosey Troll LOL (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)4/11/2021 Chicken head (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)4/11/2021 My little yellow guy grew into a handsome rooster (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)4/14/2021 So that's where that buzzing sound came from, who wants some honey!? (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)4/26/2021 Gaze from my nymph statue on my deed (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)4/27/2021 Starting to look like a barnyard around here lol (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)5/26/2021 I'm just a bear prowling in the night (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)5/26/2021 This little guy dropped a rare eyeball stew (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)5/31/2021 We have a new addition to the Hilltop Abode family (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)5/31/2021
  19. A plantable item that looks like an open book on a pedestal (or something like that) that any player can sign and it records the toon's name with a datestamp and maybe a short (128 char?) message. Can only be signed by each toon once every 24 hours to prevent spam. Messages are only readable by the character who planted it. This would be nice to have when people visit your deed when you are offline. Could also be used at events to record who attended.
  20. we all know that if you disband a deed without preparing for it it takes 24 hours but if you kick out all citizens and resize to minimum sized deed it takes only 1 hour but why? why not just make it always be 1 hour? Edit to respond to comment: when choosing to disband a deed give people the option to do it in 1 hour or 24 hours, so its clear that you have that option if you want it.
  21. Hey Everyone! I've decided to put my deed up for sale. Reason? I don't know to be honest. I've spent some time away from Wurm but I've come back looking to start fresh and that always seems to come back to starting a new deed. What's on offer? Potential. If you're a fairly new member of the community looking for a deed which gives a multitude of options, Salford is perfect! If you're a more experienced member, the deed is perfect for project work. What is included? - fully-fledged kitchen with 4 ovens and an abundance of food. - armoursmith and blacksmith workshop to start grinding straight away. - newly-developed Inn, offering 3 beds and a great lookout onto the nearby lake. - several pens which house donkeys, bulls, sheep and horses. - a clay pit and two iron mines nearby + a massive forest for carpentry grinds. - a developing herb 'n spices garden. - a courier-casted Spirit Castle with : [14:18:13] Courier has been cast on it, so it is possessed by some messenger spirits. [97] - a small 44-tile farm, but expansion is easily possible. Location - south west side of the lake at s19 Cadence In summary, Salford offers great potential to all Wurmians. The deed is 21 x 18 tiles @ 1s per month - with great options for expanding. Roughly 50 days of Upkeep is still included. Price? I'm taking offers. I have a vague idea of what it's worth but it's not necessarily a money issue. Pictures : https://imgur.com/a/l4JEilM PM Tevez in game, or dm damothedoctor on forums. Happy Wurming!
  22. Hi there! I recently got back to my Wurm Unlimited locally hosted Single Player Server and finally had the time to implement a few of my own server mods. I will use this thread to give you all access. None of them have reached a full release version, since they haven't been tested for all scenarios, but if you want to try out some new mods, feel free to use them or to give me feedback, if you find a bug. Please be aware, that the mods are all for Steams current official server version 1.9.1.5 and have not been tested with the current (newer) beta branch. Special thanks to Ago and bdew who inspired me, to create those mods! Mod List: Allow Concrete on Dirt Disable Fatigue Hydrator Mounted Actions Pendulum Coordinates Stop Dirt Flowing Tend on Deed ======================================================================================================= Allow Concrete on Dirt (v0.2) Concrete can now raise corners of dirt tiles and packed dirt tiles. The properties file contains a setting to override maximum slope for the raise corners action. Download and Source: https://github.com/DavatarTheFirst/WUAllowConcreteOnDirt/releases/ ======================================================================================================= Disable Fatigue (v0.1) Fatigue doesn't make sense, when you play alone anyway. This mod removes fatigue from the game. Download and Source: https://github.com/DavatarTheFirst/WUDisableFatigue/releases/ ======================================================================================================= Hydrator (v0.1) The mod disables the dehydration logic of the game. The players will never be thirsty anymore. If the hydration bar should be reduced on login, the player can simply go to a water source (like a lake) and drink. Once refilled, the bar will permanently stay at the maximum lvl. Download and Source: https://github.com/DavatarTheFirst/WUHydrator/releases/ ======================================================================================================= Mounted Actions (v0.1) Allow all simple actions to be done on mounts. ToDo: Write down all actions, which aren't simple. Download and Source: https://github.com/DavatarTheFirst/WUMountedActions/releases/ ======================================================================================================= Pendulum Coordinates (v0.1) Are you also annoyed about the rough explenation of the closest water source, when you use your pendulum? Well, I am! That's why this mod will tell you exactly, how many fields to go west/east/north/south. Therefore instead of a useless message like "The pendulum swings rapidly back and forth! You are close to a water source!", the message will be something like: "You must go 3w,2n to reach the water source. The water source is at 103,107, while you are at 100,105." Download and Source: https://github.com/DavatarTheFirst/WUPendulumCoordinates/releases/ ======================================================================================================= Stop Dirt Flowing (v0.1) If you drop dirt on a corner with a slope >40, it will still raise the corner, instead of flowing down. Download and Source: https://github.com/DavatarTheFirst/WUStopDirtFlowing/releases/ ======================================================================================================= Tent on Deed (v0.1) Allow tents on friendly deeds. Download and Source: https://github.com/DavatarTheFirst/WUTentOnDeed/releases/ =======================================================================================================
  23. Price reduced to 40s , with almost 30s in upkeep thats just 11ish Silver for a huge landscaped deed Large Deed terraformed for farming and ranching . 51x44 = 2244 tiles . Tiered farming down toward the shoreline. about 20 tiles from a market deed and shore, Canal runs under a small part of it to heartland. but mostly un-mined, copper and iron veins up near workshop. Large animal pens x3 one smaller one. large horse breeding pen stable area in back. the tiered farming area partly walled off and could be animal pens too. started a tree farm on deed to for harvesting. near some nice deeds with helpful people, and churches for sermons near by. I had over 100 animals and the ratio was still over 15 so no worries there. I had plan to use canal to offshoot into the deed to build a nice boat harbor underground and build a underground town too. leaving the upper area as farm. easy to set up merchant at waterdeep market deed just below. Pics below. would have had more but trees block a lot of the shots. Looking for 50 silver. There is 30s in the upkeep. I spent just over 22s creating deed size, upkeep monthly 4.48s 206 days left . 100's of hours into landscaping this Hill into this. walled off farm areas for safety . highway comes through it so Wagoneer delivery is possible. plenty of space for boats down in the sea, off deed or anchor at market deed. Couple minute ride to heartland too. or use canal for smaller boats. lots of hunting grounds north west in the steeps. very ready to move into, the workshop has 4 work area, i had kitchen , smithing, and tailoring and carp. 3 upper area for beds or more work space. great views up there, but a few extra trees grew. the farm area i was planting each type of bush on the slope tiles too. Contact Zalidate in game. weekdays limited playtime 4-8pm mountain time. weekend online most the day. G 15 on the map . https://harmony.yaga.host/#1567,1119
  24. Oi somos um grupo conformado por 4 pessoas recentemente fundamos essa deed perto do mar, a gente se encontra lacilizado na costa num num bom punto do mapa. Então o intuito e fazer uma comunidade mixta entre brasileiros e hispano hablantes. Seja bem-vindo 😀. Hola somos un grupo conformado por 4 personas, recientemente fundamos esta deed cerca del mar, estamos localizados en la costa en un buen punto del mapa. La iniciativa es hacer una comunidad mixta entre brasileros e hispanohablantes. ¡Eres bienvenido! Oi we are a group made up of 4 people. We recently founded essa deed perto do mar, people are lacilized on the coast with no number of map points. Então or intuito e fazer a mixed community between Brazilians and Spanish speakers. Seja bem-vindo 😀. Hello, we are a group made up of 4 people, we recently founded this deed near the sea, we are located on the coast in a good point on the map. The initiative is to create a mixed community between Brazilians and Spanish speakers. You're welcome!