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Showing content with the highest reputation on 13/08/20 in all areas

  1. 10 points
    Just a reminder we still don't have all the pretties in game. This is a tragedy. They have been designed by the lovely Malena already! Not much else to do but add them asap! Pretty please add prancing ponies!
  2. 8 points
    They may smile a lot, but... vicious..
  3. 4 points
    Please let there be an option to use the "level" ability when surface mining on Freedom servers. The already have this option for dirt, sand, clay and using cement in mines, they need the same option for terraforming rock so people can terraform better.
  4. 4 points
    In PvE, one rarely wanders into a field of lava or forest of thorns, so perhaps increase the spell usability a little and add a "bee smoker effect" to it. 🐝
  5. 4 points
    1g 20s are we not doing hugs as currency?
  6. 3 points
    The current bug reporting system is inefficient. With this game being placed on steam, many new players coming to this "world" are going to have the same expectations that other games provide. There should be a single ticket system in place in the game that allows players to place all forms of tickets, from lost horses to game bugs. That system should be answer by a person that would look into the matter and correct or answer anything that is in their power to correct or answer. If there is a problem or bug out of their power, that person should gather all information that might be needed and pass that Ticket and information to the hand of someone that would be able to do so. I don't understand why the need for two different reporting systems, one inside the game and one outside. People play a game to play the game, not to go back and forth between the game and the forums in order to have an issue resolved. It give the player a sense of disconnect between the GM/DEVs and the game they run. I wait for this post to either be deleted or ignored.
  7. 3 points
    Unsure if its been suggested but a simple /balance that then displays your bank funds would be enormously useful
  8. 3 points
    +1 Games really should have in game help for all issues and not force people to open a separate account on a forum just to get help.
  9. 3 points
    Maybe i should turn my compas supreme with bone
  10. 3 points
  11. 3 points
    @EnufThis does seem pretty important. I'll will change the deed color for all my WO maps to a more friendly yellow with the next release. After a little research, turns on the green map and the red deed squares break the first rule: https://www.tableau.com/about/blog/2016/4/examining-data-viz-rules-dont-use-red-green-together-53463 Thank you for bringing this to my attention.
  12. 2 points
    Do i need to say anything else? Why can't we use that combo..It looks bad ass!! Sureee..here comes pvp players '' yeaa but will do that and that and this and its not a great ideea'' Well! make it so that it wont be a huge deal on pvp servers.
  13. 2 points
    reposting under 'Suggestions' as Alectrys confirms this is not a bug. Currently animals are at a greatly increased risk of disease of they are congregated more than two-on-a-tile. This is one reason why people slap together ugly 1x1 pens, it is more efficient even if it looks terrible. Hitching posts are a wonderful addition, they are more difficult to make yet look so much nicer, however since they put three animals on the same tile, they can be a death sentence for animals. Even though I am brushing mine daily and have a good animal ratio for the deed and very spacious pens, I have now four diseased animals. I was under the impression that the four animals hitched to a wagon had some relief from the over-two-on-a-tile rule, but Alectrys says not, she says wagons just are more likely (but not guaranteed) to spread them out a little more over additional tiles. I think both wagons and hitching post should offer a very small amount of disease resistance due to the fact these deliberately put animals at higher risk of disease otherwise. This may even be why people sometimes report Cared animals dropping dead unexpectantly; if they were on a wagon or hitching post, they are likely getting a higher rate of disease than they should, and it not being noticed that was why they dropped dead without any apparent cause.
  14. 2 points
    I would love if this was possible. Just make it so its possible on the PVE servers and if anything make the times 20sec or whatnot. You can level Peat, Clay, Dirt, Sand, and Tar so why not being able to level Rock Tiles. I think it would be great to beable to do this honestly. I do alot of mining and helping others with deed surface mining so it would help alot if this was an option.
  15. 2 points
    maybe short term this works, but long term if they make an efficient reporting system it will help them fix bugs a lot quicker. Making a better reporting system for bugs will help the gave in the future best to do it now when there is a huge sample size of difference issues.
  16. 2 points
    There's a lot of rares that we end up with that have no real purpose or benefit. Just today I got another rare rounded stone. They end up being sacrificial fodder. What if they had a better purpose? What if we could have a good reason for not having to hang our heads in sadness over yet another useless rare? My proposal is that we gather 100 rare items to sacrifice at a time, each with less than 20.00 damage, and place them into one of the blessed metal altars (not wood or stone). This would be any rare from those rounded stones, to meals, to sprouts and coins. By sacrificing 100 rare items in one go, the gods would reward us with a rare bone. Where is the balance? You have to collect and store 100 rare items to prepare for this, and they each have to have less than 20.00 damage. If you end up with 3 rare lemons from your harvest, you need to prevent their decay if you want to use them as a part of your sacrifice. Alternately, this sacrifice could guarantee that your next improve/create action would result in a rare result if the concern is the value of the bones on the market. If your next action is to tend a field, then so be it. But adding a plank to a cart, improving armor, finally finishing that guard tower, whatever action you choose, would give a rare final result.
  17. 2 points
    Evasion is the wrong word for the mechanic. The more accurate term is dodge. Armour only really affects your glance rates, DR, and movement speed. Indirectly, armour affects dodge since movement speed has an effect on dodge chance. Otherwise, dodge chance is related to the amount of weight you're carrying in relation to your maximum weight. The less you carry, the higher your dodge chance. Body control also plays a role here. I'm considering writing a document detailing the combat process more in-depth. If I do so, it will contain all relevant information about dodge. Upon initial reading, nearby tiles don't appear to have any effect. Foraging and botanizing appears to only be affected by the tile you're interacting with. Backpacks don't apply a CR penalty. This is documented in the initial post, where the spoiler has the full list of CR modifiers. You'll find all the answers you're looking for in this post.
  18. 2 points
    I'll always vote for this! And spotty sheep. It would be great to see more variation in all animals frankly.
  19. 2 points
    It does say in the title of the thread Otherlands PVE Cluster [10x/10x][Modded][Freedom+HotS]
  20. 2 points
  21. 2 points
    Hi all! I'll be keeping track of my Archaeology finds here, and if you see something that you're interested in, send me a message with your offer and I can COD it to ya! Current notable stock includes: Tenons: Thorn (45QL) Oleanderwood (40QL) Hazelnutwood (41QL) Cameliawood (60.93QL) Pegs: Rosewood (43QL) Shafts: Blueberrywood (42QL) - SOLD Branches: (Can be turned into shafts) Raspberrywood (48QL) - SOLD Works in progress: Statuette of Digger (1/13) Statuette of Miner (1/13) (Bid que'd once completed) Statue of Rift Beast (2/46) Statue of Mountain Lion (2/46) Statue of Goblin (3/40) Miscellanous: Crude Knife (Frostbrand Enchant 1) (52QL) Many many other ore,brick,lump, crude tool fragments. If you have anything specific you're looking for, send me a message with what you want and your offer, and I'll put you on the priority list. Thanks all! Lingonberry: Lavender: Raspberry: Grapewood:
  22. 2 points
  23. 2 points
    Shovels are for the weak. This is a sickle-only project.
  24. 2 points
  25. 2 points
    No worries on it being private, I'm the 70s bid (and was the 60s bid too). Apologies if anyone thought madnath was being a cheeky git. As for brattygirlsback
  26. 2 points
    u know you can just spam create rings and cast on them right
  27. 2 points
    I suggest here to not touch priests gameplay (except exploits and bugs) until huge content release, because people form their strategy and paid for accounts aleady, because some people got benefits from this some people not. Some main reasones that devs presented to us: - devs refers to they have to change linking system because people can pay money and get boost that other people cant afford because it costs money, but what about sleep powder which allow us to boost and depends on which money you spend you will get longer boost - dissonance isnt it? - devs refers to they have to change it because people abuse it and this allow them lvl too fast, but what about other skills which many people already leveled to 70+ because they playing hard on it? Why other important skills (gamechange skills) like weapon smithing, leather working, plate chain smithing, blacksmithing we can lvl to 70 fast enough but channaling that you could lvl fast as others just because links, now you cant lvl because links hardly nerfed and other way to lvl it was not implemented. - devs reffer to they have to change it because people use it without any requirements, but actually we have alot of requirements(not only money) - you have to lvl your alts to 30 faith which normaly takes 22 days, you have to become priest which normaly require premium account and alot of time to arrive "altar on three" on pvp - all of this takes your time which you could spend on grinding other skills, you cant call it "no requirements" all of this reasones dont discuss with community, they just told how it will go in fact, and also i didnt heard any other reasons to nerf priests. Reasons because we should roll back and think better and longer before even touch it again: - people already spent their money and time on it when it was legaly to use for many years, it was known by devs and everyone who played priests longer than month - there is alot of skills which people able to rush just because they hardcore competitive palayers, and you cant change it, there will always people playing better than others nerfs like this cant change it, these players will find other ways to get better than other players, like multi sacing, switching links and many other things that we will find out and will in competitive reasons "abuse" how athletes abuse training to become better than others by a couple of percent. - this changes affect not only people who playing hardcore and spend alot money in order to fast leveling and become best, but generally it affects on people who cant play alot and cant spend money. Before these changes they could ask friends to let them to link with, they could manage it and use too, but now they will feel it harder generally because 2 links limit and battery chars favor minimal limit was raised to 20 which actually affect on leveling potential too. - not only leveling will be affected, but actually pvp and pve priests gamplay too, because now your enchanting potential was reduced as pvp spell casting. 10 minimum favor was already decent limitation, but 20 minimum favor ruin gamplay too rough because on 20 favor it regens alot slow then on 10. On pvp you generally get more than two links and some time you feel not enough. - devs should carfully think about what they will do to compenstate it, because channaling too hard to leveling skill without links as they worked before patches, and we have no CoC or BotD work on it, spells requare favor and it regens slowly, some spells are not balanced for leveling purpose(in one god scope of spells as between all gods are huge difference of spells effectivness, and you should look not only on low difficulty spells but on harder spells too) they have differend cooldown, action time/favor costs and you have to spam only few spells to do your leveling effectivly and only links help you continue do so because diff increase per link, there is many many aspects you should take in count and while you doings this players cant wait and play with such hard nerfs. Here is many reasons to not do like this and i too tired to remeber them all which was posted in last two patch threads, i believe you guys will add what i messed up without flood to let devs look on it clearly. And im sorry about my english language knowledge, maybe i can write little better but ill lost my mind line if i focus on it too much.
  28. 2 points
  29. 1 point
    We are setting up a Community Map, just like the one we manage on Xanadu (and Pristine). http://wurmonlinemaps.com/harmony We can start collecting data points now! Find your deed, Hover mouse over your deed location, Post your deed name and the coordinates found in the upper right hand corner of the map. Example: (my deed is at 719, 1018) Let's get this thing started!
  30. 1 point
    Hello fellow Xanadunians! By now, I'm sure you've all heard about Operation: Flatten Xanadu, and have questions about what it entails and how it will affect your gameplay, so I started this thread to provide some explanations in one place. You may have already noticed our team members in your local chat recently. Perhaps you've seen some server chat as we coordinate our efforts to flatten the server in the most efficient manner possible. Fear not. At the current state of the project, all we are doing is digging up all the dirt in your area and possibly -- depending on your elevation -- surface-mining the underlying rock and discarding the shards. In summary, and as the name implies, the goal of Operation: Flatten Xanadu is to reduce the entire Xanadu server to a single uniform layer exactly one dirt above sea level. We're going to destroy all the mountains, fill in all the lakes, discard all the rocks and most of the dirt, and be left with a perfectly flat, uniform landmass. Operation: Flatten Xanadu -- FAQ Q -- Why are you doing this? A -- We, the members of this project, feel quite strongly that Xanadu should be flat. Q -- What are the phases of this project? A -- Phase One is woodcutting. We will remove every single tree, bush and hedge from the server, in preparation for future phases. If we do it fast enough -- within about 36 hours -- we can prevent Xan's flora from respawning, very easily. Phase Two entails digging up every single unit of dirt on the server and immediately discarding it, leaving only exposed rock across the whole of Xanadu. In Phase Two/Three we begin to surface-mine every rock tile down until the landmass of Xan is all rock, one dirt below sea level. In Phase Three, we begin to import dirt from other servers in order to fill in Xan's lakes and cover the flat rock, bringing all tiles up to sea level. We estimate this will cost approximately 2,931,248 silver, which we will fund by selling shallow-water fish to players from other servers. Q -- How long do you think this will take? Based on initial estimates, we believe we can have Xanadu fully leveled to our specifications by early December 2020, assuming enough players get on board and commit the hours. Q -- How many players are currently involved? A -- Four. Q -- I own a deed on Xan, how will this affect me? A -- If you've always wanted to live on an island, or if you're a rice farmer, this is awesome news! If you're not, it's probably not going to end well for you.. Q -- Why are you doing this again? We, the members of this project, feel quite strongly that Xanadu should be flat.
  31. 1 point
    I was lucky enough to find a rare strange bone yesterday and figured I would try my hand at an auction. Best of luck to all interested! Starting bid: 15s Increments: 1s Snipe protection: 1h
  32. 1 point
    Attention all Vynora priests on Harmony! Verdant Bay is pleased to announce that the Rite of Spring will be cast soon. We welcome Vynora priests from across the server to come and link with our casting priest. Location: Verdant Bay deed Map coordinates: N19, very close to Harmony Bay along the coast, to the east. Time: 17:00 EST, 8/14/2020; 23:00 CEST, 8/14/2020; 07:00 East Australia Time, 8/15/2020 Casting time will be approximately 43 hours from this post. We rescheduled so that everyone can enjoy fast boats on the weekend! The Rite of Spring grants ships double speed for 24 hours after it is cast. Priests and followers gain 0.2% Mind Logic towards 100 and 5 hours of sleep bonus through a single prayer. This benefit can be experienced up to 24 hours from the cast, by praying. Let’s all reap the rewards from this Rite! PM Trith or Wyncote in-game for more details, or reply here.
  33. 1 point
    1 Day auction for a rare glimmersteel knife for chopping up sac items etc. Starting bid: 12 Silver Minimum Raise: 1 Silver Buyout : 35 Silver **sniper protection 10 minutes on bid ending** Shipped COD or dropped off near overture on melody.
  34. 1 point
  35. 1 point
    I just want to chime in because it seems like newer players don't know that most of the staff is volunteer and spread a little thin lately! Having staff take on extra tasks might just not be possible right now. I'm glad you've been helping newbs find new places, Platnya! I'm not sure if that practice fell by the wayside at some point, but that was the way we did it in the olden times. Newbie showed up, asked around, residents showed them some likely spots. A good way to make friends with your new neighbors and assure they don't deed right on top of you. I know north/central Indy had some nice open spaces, if people are looking (but it also has some nice welcoming champ trolls). I do think that letting newbies make a one time, one way jump to the Southern servers might not be a bad idea. Maybe via a portal or a village invite?
  36. 1 point
  37. 1 point
    But why lol, why would you include GM when you can make system where this isn't necessary... Why would you rely on trust and GM intervention when you can automatically transfer ownership upon paying. Yeah it might have a lot of cases to cover with implementation but implementation of such system if good would provide whole new level of safety and time saving in transactions. And your case doesn't solve selling vehicles by merchants.
  38. 1 point
    I in process of building new pens, so BRING IT ON! 🙂
  39. 1 point
    Just make a few dozen rings of common metals. The only advantage to Seryll rings is the convenience of only needing one. It's no better for skillgain than common rings.
  40. 1 point
    Hmm would depend on your goal, if it is purely to be a fighter in the unique slayings then totally. If you want to be the main crafter for a specific skill then probably be a little late. Within a week i would expect to be well over 70fs with 60-70ql gear, depending on server action and skill values, I don't recall seeing them anywhere *shrug*
  41. 1 point
  42. 1 point
  43. 1 point
    Using a crowbar the owner of the door can remove the door without actually destroying it, perhaps too late now, but maybe useful information going forward.
  44. 1 point
    Well I had told myself getting into this that 50s was my max..... Unfortunately I will be stepping out of the ring for this one. Best of luck to whoever wins this insane compass!!!
  45. 1 point
    Well crap..... Now I have to have it 80s
  46. 1 point
    can do 50ql 2s or 55ql 4s send to PhobosVertenari with the ql you wish
  47. 1 point
    the title says it all a way to reset or restart your gui in-game in case of odd chat bugs and what not. maybe executed by player and confirmed by server as functional with a response token?
  48. 1 point
    20s (it was going to get their eventually)
  49. 1 point
    You don't actually trade with the merchant, you trade with the Afro Skull!
  50. 1 point
    New item coming to Requiem of Wurm in the future!
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