Fairyshine

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Fairyshine last won the day on October 10 2016

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About Fairyshine

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  1. I do not play PvP so have little idea of what is going on in terms of this being an issue which impacts the PvP aspect of the game, but I know a lot of the game is driven by real life money, so for the sake of argument, if this change was adopted, how would everyone feel about having all additional affinities wiped back to only the one you were spawned with, then from then on gain only those affins granted in pure PvP (with additional ways for freedom chars to gain affins in a different way)? The reason I ask is because if Freedomers are no longer able to gain additional affins using the PvP method and the PvP crowd can only gain additional affins by actually doing PvP, it would only be fair to wipe all chars to put everyone on a level playing field, including the people who already farmed alts to get another 20 skills, because their chars would be worth a ton of money more than anyone else trying to gain skills the PvP way after any changes are made. In the same train of thought, if we are going to draw lines in the sand between what should only happen on PvP or what should only be allowed on Freedom, what about the zero-penalty transition of any char between Chaos and Freedom to do stuff on the other servers... e.g. hunting dragons or doing rifts or selling Chaos stuff to care bear Freedom softies or get armor and weapons made on Freedom and kept safely until needed on Chaos... all of these things are part of a bigger picture of which affinity farming by Freedomers on Chaos is only one small part. I am in an alliance with people who play Freedom for a relaxing time and go to Chaos when they need their PvP boost, both parts of the coin seem to engage them.
  2. Same as people who found out botanizing gave massive ticks, grinded to 90 then reported it to be a bug. When the change was made to stop the higher skillgain, the people who already used the bug to get to 90 did not lose their skill.
  3. I guess what needs to stop people in the future from disgracing memorials, should be their honor and respect, which was the whole point of this thread. Just because people CAN bash fences and take memorial items, does not mean the community at large will condone such behaviour. Obviously the people CAN steal the stuff, but should they? If they do this, won't they be viewed with the same confusion and unease as nose hair extensions?
  4. Great photo, it always amazes me how people can create such structures in this game. It is one of the greatest things, that creativity of all types of people, is accommodated. Converting tiles is hard for me (qualifier). As I said, I am a casual player and like things to be fun and relaxing rather than complex and laborious. This also means I would appreciate it if you could come and do the tiles for me, since it is not hard for you.
  5. They wanted you to revive this thread because it was the most awesome thread ever in the history of Wurm! There is one option, or... Perhaps you were a good boy this year and Santa gave you a Christmas present?
  6. It is a game, it is supposed to be fun, but I may be wrong. Don't think of the reverting of these resources in terms of the current situation which is extremely time consuming and expensive. Think of the possibilities of this process was easy from clay to dirt and easy from dirt to clay. If the change of clay to dirt or dirt to clay was easier and less time consuming, it would mean that it WOULD NOT MATTER if people changed clay (even bigger areas of tiles covered by clay) to dirt, or the other way around. It would become a non-issue in terms of resources. It is okay though, since Retro already stated that it is intended game mechanic, it will remain as is and people who fear a change can stop worrying I guess it is the same people who really should never use plot a course ('cause sailing is supposed to suck), hand deliver stuff (cause trading is supposed to suck and mailboxes would be OP, so get out your deed and travel the servers!) and who would never be caught using a wagoner (as ...etc.) Oh, and don't forget, never use sleep bonus to grind cause grinding is supposed to suck, never use WoA or CoC cause action timers are fine and skillgain is suppose to be this hard, and never use sleep powders because if you play the game and use your up all your sleep bonus, get a life! It is simples to get in a bed and get sleep bonus! (But a big THANK YOU to the devs for making these changes for unworthy Wurmians like me who play the game as a casual player and for fun.) Edit: I even forgot to mention runes and eating meals for affinities, but that is another story.
  7. It is actually not just for deeding. It is also for building roads next to oceans, or having clay on your deed, or for raised tiles of clay which needs to be lowered, or for bridges which require land masses to connect the sections which happen to be on a clay tile which is then raised and cannot be paved. I understand that skill and time and mats are needed for most things in Wurm, I guess many people don't have the time or the skill or the mats and then it comes down to money, which many people also don't have. It is sometimes not about time or skills or mats, or money, sometimes it is just a request to look at how difficult it is and perhaps make it easier (as opposed to the stock standard type approach to make things harder instead.)
  8. lol. I did that in Wurm, but luckily the rain was only there to hide the cats, trolls and goblins lurking around.... Edit: Just watched the video you linked...so, we can dive, drive fast cars and put live things in catapults?? Fun times.
  9. lol that would be something to see, if only they had the potential to blow up the person defusing the trap, like in real life. Would look something like this gif for a failed genesis?
  10. Not telling the truth is the same thing actually.
  11. If the statues were named as such in memory of a player, there is no way people could not have known what they were taking.
  12. Recently one of my friends was hunting in the desert on what could possibly have been a rift site months and months ago. On three occasions he heard a funny snap and saw blood from the horses, and when he looked he discovered two medium and one bad wound on the horses. As he thought it was a bug with pvp traps hurting animals on pve for some reason, he reported it. The CM told him that he had lost a horse in an old rift site killed with a one shot trap, and he knows of others who lost horses in a similar manner. Also, an alliance member said he is sure he lost horse shoes that way. Please fix this as the traps are not despawning at rift sites and causing serious injury or death to horses travelling there. Since there is no way to know where old rifts existed, this can cause issues. Thanks.
  13. If you accept please send both items to me for 6 silver. Thanks. (So 2.5 for basket and 3.5 for mask).
  14. Recently one of my friends was hunting in the desert on what could possibly have been a rift site months and months ago. On three occasions he heard a funny snap and saw blood from the horses, and when he looked he discovered two medium and one bad wound on the horses. As he thought it was a bug with pvp traps hurting animals on pve for some reason, he reported it. The CM told him that he had lost a horse in an old rift site killed with a one shot trap, and he knows of others who lost horses in a similar manner. Also, an alliance member said he is sure he lost horse shoes that way. Be aware that currently the traps do now despawn with the rift. We believe this to be a bug and will report it as such, but for other community members, until it is fixed, look at the horses if you hear a funny "snap" sound or in general just check on your horses occasionally, as they may get injured on a spot where you never even knew a rift ever existed.