Oblivionnreaver

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Oblivionnreaver last won the day on November 25 2023

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  1. you're aware salves don't do anything on pve right mobs have flat DR and glance is half their DR, using salved vs nonsalved has no effect on either. you're missing out on what 2% dmg from a glacial ring, its not an urgent fix excellent idea if it goes both ways however lots of stuff would get axed on pve from how badly it breaks pvp lol
  2. all shields get two guaranteed checks per 10 seconds/combat round after that each attack only has a chance to check shield block. more attacks against you = more block checks and bison have lots of attacks iirc. if one gets more checks per combat round it's completely unnoticeable at high skill
  3. the swing timer is how it always worked, you need 100 skill to have consistent 3s swing timers and even then server roundtrip time makes logs inconsistent sometimes due to logs using your clientside time
  4. officially you're allowed to be in two different kingdoms, but cannot be logged into both at the same time, have king offices on your non-main kingdom, and cannot pvp against any kingdom you're also in, so if you're in kingdom a and b, you can fight c on either but you can't fight either a vs b or b vs a. in practice, basically any kingdom is going to kick you out for being in another kingdom
  5. LT shares the same healing resistance values on pve and pvp (1 minute per 10% health healed, basically 200+(10*minutes fighting)% health healed for 20 minutes timer and heal immune), it's only healing spells that are different (1 minute per 3% health healed) so you just uhh, just use lt/cotton instead of healing spells outside of pvp because it's not urgent and there's passive mobs every three tiles check enemy in local means you'd get edge cases like people dipping into caves to full heal with 1/3 heal resistance, you could have it log combat and need to be out of pvp for x time but at that point you've spent more time coding the ability to heal in pve than you've spent working on pvp in the game in three years so that seems like a weird use of dev time
  6. yay nay good idea bad idea too busy reworking prospecting to instead be looking for nodes on the surface idea idk bump
  7. tents only work in kingdom influence so youd respawn at a freedom starter town boat can be picked in a few minutes unless its 95+ql lock then its maybe an hour max for 98ql canoes are very easy to make
  8. theres better games out there that get updated more than once every half decade
  9. sprout picking can't fail, <0 power just gets you a damaged 1ql sprout
  10. spell power = points. the spell effects one is the correct one /champs is very unreliable. idk much about wu adventure mode but i'd assume the npcs count as actual players for kill purposes
  11. current champ points is visible in spell effects, /champs has been broken since they removed permadeath afaik, was pretty rare for actual active champions to show up on it on chaos, and usually only 1 or 2 did at a time you get champion points for draining deeds with 5+ guards (3), killing other champions (30), kills on 50+ fighting toons (1, up to 10 times on the same person) and points equal to rank gained so 2-3 kills giving 17 sounds about right, you lose 1 per week and 1 per item enchanted unless mods are changing how they're gained/used
  12. the gameplay of value is arguing on the forums about it nobody actually forages ingame it's a psyop
  13. sermons are currently being run on affliction with 8 toons logged in 24/7, you can check the graph and see it spends over half the day stuck at exactly 8 so i guess you can consider someone showing up every 3 hours to sermon counts as populated? it also surpasses chaos because 1. it's 4 servers and 2. chaos is also dead as ###### as stated before. the average is over the entire year, desertion averages 1, serenity averages 0, affliction averages 1, elevation averages 0.
  14. the main suggestion had nothing to do with deleting epic but that's something that's been said by plenty of people ever since they butchered to to be the WU system. xanadu doesn't average 0 people online