Skatyna

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About Skatyna

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  1. Thanks for confirming. Is this a bug or intentional "feature"?
  2. Huh? if I got this right - buy 1 then you can buy another one same full price? 🤣 Sounds too good to be true of a deal lmao
  3. Without pads/different pads: With a set of 2 dragon pads equipped: Straight line with "X" pressed for walk, on flat grass tiles here. Same other armor types on other roads.. No bonus. I'm not tripping. The only difference it might be its on PVP server, but then again - not mention pads don't work on PVP servers, and if they don't - would be nice to actually know this.
  4. So I was playing with different shoulder pads and their bonuses, but something doesn't add up and CA help was not much help at all too. Firstly, different shoulder pads do not have or do not trigger their respective spell effect in the list. (if they do not have one, then suggestion - make them have it so we can actually know the effect and its respective strength(s) is active or inactive). The easiest (and kind of the only one type) to test are dragon shoulder pads. The description within Lormere Ltd (aka in-game source (rift points shop), not player source wiki) is as follows: A shoulder pad of this design reduces movement speed penalty of medium or heavy armor. As mentioned, speed is easy to check as we have in game measurement. So, wearing scale set (apparently heavy armor, as per spell effect) the speed does not change walking completely flat, straight line whether 2 dragon shoulder pads are equipped or unequipped. Speed didn't change even 0.01 km/h. I was told in CA help that scale might be excluded or bonus is not felt as it is low speed penalty already as is. Okay. Equipped full chain set with quite severe speed penalty applied and tested again - same result, the walking speed doesn't change them pads are equipped or not. Equipped plate set, as heavy of a set in Wurm as you can get. Again, same result - dragon shoulder pads do not alter movement speed. Sounds bugged so posting a bug report as suggested in CA. However, do other types of shoulder pads are actually providing mentioned benefits if this one doesn't? You cant reliably test the glance rates, item damage taken, reduced incoming damage, increased dealt damage etc bonuses other types of shoulder pads allegedly should award, as once again - we do not have respective spell effects in the list to double check this and testing would be simply inaccurate to confirm due to lots of other variables involved. Please check and advise
  5. Absolutely pointless. 1st - as a newbie you will not use up 4 actions where you might need them. In fact, you only use 1 or 2 actions and wait for stam regen else its gone and timers are insanely long. 2nd - if you really want 4 actions then 30ML isn't even hard to reach. Do cooking. Even newbies can grind cooking by panfilling. You dont need neither high QL tools, nor mats for that. Every time I needed new alt, 1st thing I did after logging it in was cooked 200-300 meals in 15 minutes so it would be able to use cart/sailboat instantly. Too easy.
  6. might be related, might not, but I had experienced the opposite couple weeks ago. After server crossing my sailboat activated a "turbo" and started sailing 50kmh+ into gale and about 70kmh+ with a gale.. I didn't complain as actually enjoyed this experience
  7. Posting this as a bug rather than a suggestion as to me its bugged either way, because (1) you cant imp it and its showing as improvable item, or (2) it is bugged as unimprovable items should not have the icon on the right showing the tool/lump to use to improve it. So please fix it, preferably making it improvable
  8. its not 100% oaken any more for at least 3 years.. Think we got 1 oak from about 4-5 forest giant/troll kings killed
  9. Star Emerald - This is a rare gem which is twice as much worth to a trader and stores twice as much favour as it's more common counterpart. Common counterpart - The amount of favour stored in a gem is double the amount used to fill the gem. This would mean the star gem should store quadruple amount of favour used to fill it. What happened was 40QL star emerald was filled up completely by a 100 faith/favour priest who even had a link (just in case). Not all of 100 favour was used up meaning the gem filled out full. Said STAR gem (Star emerald) was then used to recover exactly 50 favour from it (journal goal). Once 50 favour recovered, the QL of the star gem decreased by 26, to 14QL. This is obviously a BUG as said star gem only got left 14Ql, meaning 28 favour at this rate. This is no different than just a regular emerald, opal etc. Expectation was that the QL reduced by 13 (opposed to 26) as said star gem should hold 4 favour per QL as listed in Wiki
  10. Following from what i thought was a bug on this post I now suggest to restore actual usefulness of the pendulums while locating traitors for mission. The current max range of 40 tiles of a high end seryll pendulum is a joke on 8x8km servers given ridiculous formula used to calculate the range. God have mercy on you if you are trying to locate a traitor on a regular iron pendulum with some 80 power cast.. You would not detect it even it was other side of your deed!! Suggestion is to restore the functionality to the cast power equals the tile range plus metal bonuses as wiki states and as it would make some sense logically. Bigger servers are already accounted with less "map squares" to look at, so this is enough to equal it out. Thank you
  11. Ok, it turns out this is not a bug and @wurmonthelinewas correct, its just an absurd calculation implemented for the pendulums to locate traitors.. Can close this post as suggestion one is to follow up.
  12. how is this meters if server size is 2048 TILES, aka 8000 meters, hence 8km x 8km, even written on the bottom of each maps. Anyways, id like DEVs to confirm whether it is as intended or a bug, so i will make suggestion post if required. The way it is now is absolute joke to locate traitors, given its 5 map squares around a given square.. This way bigger servers are getting way better odds finding them due to both - decreased number of map squares and 16 times bigger pendulum range (in case of xanadu) to locate it
  13. ok so in this case: 98 / 100 * 2048 / 16 this equals to 125.44 without 25% seryll bonus.. Cant see where you get them 39 tiles from. Also doesn't explain why the same pendulum does locate battle camps way above 100 tiles range.
  14. Action was on Desertion server. from Wiki - Range is (power of cast). For example, the range on a cast of power 50 is 50 tiles. (no mention its any different on PVP servers, also range seems about OK locating battle camps) However, mission mobs (traitors) are a different story: We had managed to capture one and bring for testing.. Pendulum used is as follow - 76QL, seryll (allegedly +25% range) with [21:38:13] Lurker in the Dark has been cast on it, so it will locate enemies. [98] According to simple maths the range of this pendulum is 98 tiles +25% of 98. this equals (rounded down) to 122 tiles range. Actual testing.. The pendulum only works 39 tiles away from the traitor mob. 40 tiles away and it doesnt seem to move. Tested numerous times, always same. Another seryll pendulum with 90 cast power was used and results are pretty much similar - the range to detect the traitor was only 35 tiles.. This does not fall in line to any maths calculations or is even logically explainable to have a visual on the traitor before it can be located.. No wonder they are near impossible to find ever.. PLEASE FIX this as the highest priority!
  15. So today i have randomly stumbled across a Wraith in the woods. Were these some new creatures added recently unannounced or is this some sort of another bug? (wouldn't be surprised)