Postes

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Postes last won the day on November 9 2020

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  1. every wurm player: yea that sounds right
  2. Nope. You have to remember Wurm is like...15 years old? It's not new and making headlines, and most people searching for free MMORPGs found Wurm Online a long time ago. It's not going to make any top 10 MMORPG lists because there's just too many new alternatives out there that outperform it. I don't think there's really a high ROI in doing a sponsored Twitch stream campaign, it would certainly give a small boost depending on the streamer, but I don't think it'd be a great value. Wurm also just is a pretty boring game to stream. No one wants to watch someone sit there and mine rocks or slowly saw planks. The best option would probably be Youtube advertising.
  3. Pretty much the best example of why PvP servers are painful when players want changes and more development. Countless discussion threads, good ideas, shared thoughts between kingdoms, and no results. Three months later and nothing. What's even the point? Not to call you out Darklords, I don't blame you, but it's like this consistently. No matter the majority backing an idea or change, it never feels like it gets across the finish line and pushed forward. Yet, somehow, we bring on two more full time developers so they can help.. introduce coffee and hot chocolate? Great. We can't even decide what to do with an entire 4 clustered PvP server that current average player base is around 10 players. Why does it feel like no one ever actually in the development team has any leadership and comes up with an actual quarterly plan and goals? Just vague talks of ideas and "we're working on this behind the scenes."
  4. Imagine having a PMK before custom graphics were ever a thing.
  5. Just some notes about your suggestions: There used to be no battle rank decay, it was removed during Epic. I'm not entirely sure why to be honest, probably to promote more PvP. There was also +rank to doing missions and HotA. And no disrespect to other players, but.. most of the max ranked players on Epic that got Warlord (1900+) were getting maybe 10-20% of that rank from PvP and the rest from more safer options like missions. Ranks always been a rather moot thing, but giving it for anything but PvP made it more moot. However, draining an enemy deed I could see as a rank-gaining action. That's fair. I personally like rank decay because it pushes people to take risks, but I think the window to decay could be extended to be longer. Once you give rank value though, you have to realize how it's going to change how people play. If you can cash-in your rank points, suddenly the idea of making riskier plays isn't worth it. You're probably going to play more conservatively and safer knowing you can lose your rank and gear. While I understand your suggestions and even I'm 'meh' about rank, I don't know if using it as a currency for items would be a good idea.
  6. @BrQQQshould have some old early epic videos @Edvinastoo but dunno if hes around
  7. The fuss is more about how it is steady, and not going up and gaining new players.
  8. maybe they should have like a different rarity type thats for 1/999 maybe like 'supreme' or something idk lol wurm use my idea and give me a title please
  9. ...Oh. Okay. Well they all can't be winners.
  10. Similar to Epic and Wild, likely in a few years they'll open the borders and you can go cross borders and transfer goods.
  11. I guess I'm confused on what options there really are. Epic cluster itself is how many servers, 4? and how many active premium players across 4 servers. It's likely a person on MRH is never going to encounter someone on JKH. If Epic players wants, they can just swap over to Chaos. So what's the problem with closing Epic? It doesn't remove any player's eligibility to go PvP because they have access to Chaos. The only downside is they lose the curve, which is great for new players. Overall though I don't see why we would try to rebrand and update a server that has been essentially deserted for years when there's 2 other PvP servers that are fairly active. I'm all for new ideas, and I feel bad to propose removing a cluster and knowing the few active players there may lose their hard work, but overall it seems like if you put work into revitalizing Epic, you're just going to then hurt Defiance and Chaos. So you're fixing one and hurting the others.
  12. That makes literally no sense. You're stating exactly what everyone else has - they hated tomes, they hated SOTG, needing skills, etc. but some players worked very hard for those things, and invested in them with real-life currency. It would be unfair to take elements away from the game that players worked for, but as an alternative Defiance was the more vanilla landscape. You don't need everything on that list to compete. I still think you need a lot to get ramped up and going especially to be competitive in PvP, but the requirements are a lot lower on Defiance.
  13. @platinumteef So you dont think we should implement mechanics on other servers, and instead players who like that should just go play there?