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kochinac last won the day on March 11
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1,379 RareAbout kochinac
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Kochinac
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i guess they could always be runed and colored to server as floating lanterns. But would they have spawn duration or? would they have to be rebirthed, made a new or?
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+1 sounds interesting, although the dragon part not so sure, they had option for pendulums to locate uniques but they changed that because that was too easy i guess so this would basically be that same function they decided to withdraw.. Maybe could be more interesting to expand idea in terms of pet fights for funs and prestige but i fear that's a bit out of game development scope... So probably would end up just as fun aesthetics
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About giving Lockpicking skill more PvE utility
kochinac replied to Simyaci's topic in Suggestions & Ideas
According to rules, thats currently forbidden, mwahahaha. Excpecially with malicious intent like that, i doubt you will have fun with GMs xD -
Give lockpicking more use with Goblin camps update
kochinac replied to kochinac's topic in Suggestions & Ideas
Like you're saying all other people who would enjoy content can have it cuz I have 90 skill and your hyper fixation on conspiracy theory that I will get unhealthy rich out of it -
Give lockpicking more use with Goblin camps update
kochinac replied to kochinac's topic in Suggestions & Ideas
Again you're acting like it i don't know what kind of loot, it's all gonna be scale, tomes and gold inside(i'm ironic ofc), would be a chance to drop, probably won't do that much goblin camps so i won't get that many on my hand, not more then others, if they don't know what do to with them it will not benefit me, if they want to sell it to me or other people they will still get money so it will benefit them. Plenty of things is locked behind other skill, the fact that's harder to grind has nothing to do with it. Peope will get skills faster than you think if reward is good. You are strawmaning me for no reason. -
Give lockpicking more use with Goblin camps update
kochinac replied to kochinac's topic in Suggestions & Ideas
and you can be constructive and suggest to remove timer on grinding lockpicking that i might have overlooked to improve suggestion instead of comming here and yelling horrible idea like you almost always do on peoples suggestions. but no, you have to be hating everything and acting like a jerk atttacking skill that it is pvp only -
Give lockpicking more use with Goblin camps update
kochinac replied to kochinac's topic in Suggestions & Ideas
Having monopoly is not an argument. What do you want me to do then, ask to lower my skill to 0 so i have to grind? And monopoly over what? like i said if you have put a ###### coal inside it, never said it has to be something groundbreaking valuable but that's not the point. People who had 90 beverages and gardening before coffe were at advantage when coffe came up, thats how things work. It happens that i have higher skill but what can i do about it, it not's an argument that idea is bad and it shouldn't be implemented. I think you overestimating argument thing. I doubt you have clue about grinding lockpicking and how time it takes, and i doubt you have expirience with it, at the end of the day don't 90 skill to open 90 lock it will just take longer with 50... -
Give lockpicking more use with Goblin camps update
kochinac replied to kochinac's topic in Suggestions & Ideas
And this is why i stopped and will stop again to post suggestions, as everytime you get into two stuborn clowns like you two to lose your nerves on, i guess it could be for other people too. If someone posted suggestion that with 90 yoyo skill you get a chance for a unique new item on preforming it, or pupettiring give some buffs based on skill i wouldn't cry against it cause i have 1 skill and some lucky dude has 90, i would sit and grind the skill if i'm interested in it. Put a ###### charcoal inside a box as a reward as far as i'm concered and i would still use the skill because i like using the skill, that's why i grinded it, and that's why i suggested this, so the skill has more use. Like it would kill you if this gets into game and other people enjoy it. If you're not interested don't use it and grind it plenty of other aspects of game. -
Give lockpicking more use with Goblin camps update
kochinac replied to kochinac's topic in Suggestions & Ideas
@Simyaciyou're starting to get to annoy me with I am in top 3 argument, i've played this game for 10+ years, not gonna appologize to someone because i have 90 skill. And this suggestion is not nothing massive i would dominate, it's just one miniscule aspect of once again one miniscule aspect of game. Your arguments could apply to meditation which seriously more benefits to someone with skill over someone without and it's painfully slower maybe, and no it has nothign to do with most people have high skill here, new players still doesnt. Hell it's not even that slow skin to grind just requires patience and good organization, i wasn't even trying that much, if i had i would probably have 100 by now. the fact that someone on NFI has it even higher then me proves that. And if skill had some benefits on freedom like i'm suggesting it wouldn't be the case that someone with 1.7 skill get in top 50 like you said. Both of you and @Finnn look to me like narrowminded people who has some beef with lockpicking and pvp and are looking for excuses in order to defend your prejudice instead of looking to things from other perspective, you both already stated you disagreement so i would kindly ask you to restrain yourself from future commenting on this thread. Not a single argument you provided had any stance but your own personal hatred towards lockpicking it seems. -
Give lockpicking more use with Goblin camps update
kochinac replied to kochinac's topic in Suggestions & Ideas
Well that made me laugh. Anyway after giving some thoughts, got some ideas about expanding/alternatives to original point to accomodate alternative ways of opening. How about, chests that are dropped are not regular wooden small chests, but made out of metal and have a decorative look, preferably several looks like different metal candelabra, but looks wouldn't be determined on metal type but random and can be of any metal from iron, gold, other regular metals, to alloys and moonmetals in rare ocassions for collection purposes so the chest itself would be also valuable without content inside. And sure you can bash it with large maul like you would bash wardrobe, coffer or some other locked containers currently(don't know if you tried it in game, but it takes few hours, forgot if being ondeed makes some difference if does that would need to be taken into consideration as it should not be faster than lockpicking) to get content but as a trade of you loose the box. How that sound? However, in that case, other ingame containers that you can bash to get content of them when locked like wardrobes, large storage units, coffers (not sure what else can be bashed) be also lockpickable. I suppose people will wine about this too, but whats fair it's fair, you can't have it both ways, if you want alternative to lockpicking to be bashing, alternative to bashing should be lockpicking. And I strongly disclame this as i'm sure some people will get it wrong again, i'm not suggesting everything to become lockpickable just containers you can otherwise bash to get acces to it's content, as far as i know thats wardrobes, coffers, large storage units, nightstands a maybe few more. I'm not suggesting lockpicking wagons, carts, boats etc. (although mind you, you can lava them when they are locked to get access to content) just the locked containers you can currently bash. P.S. yeah, in case you didn't know, wurm is a mess of inconsistences of what can and can't be done on simmilar things -
@jaytooHow about unfinished items? those currently can't be mailed, and people often auction unfinished rare forges, looms etc. Would be nice if new system could allow them to be put to auction and mailed to winner(or whatever the process of picking up the item you won would be). Also what about finished items that can't be picked up, again like forges, looms, etc that needs to be loaded? Would be good if atleast in future wagoneers could handle those too. Although i reckon with wagonners limitations to one server that won't be too much usefull for global auctioning except if there could be way for wagoneers to cross servers on ferries or something like that.
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Give lockpicking more use with Goblin camps update
kochinac replied to kochinac's topic in Suggestions & Ideas
@SimyaciLot of things are gatekeeped behind skill and that's perfectly fine. Like @Ekcin said, it's a skill, not pvp skill, just currently more usefull on pvp currently. Let me give you example, maybe not the best, but hypoteticly it's the same, some ingridients are locked behind higher botanizing and foraging skill, and most of us don't have over 20-30 skill in those skills cuz it's fairly useless to have it higher, some people grinded for fun, some people grinded for high ql woad pre planter period, but no that many people have high skill, am i crying about them being locked up behind skill?(ok those ingridents are still useless but still even if they are more useful), No i go out and grind if i want them, just as you can start grinding lockpicking and catch up if you want. Lockpicking is a unique skill to grind and somewhat fun, and i wish more people have opportunity to try it. And since it's in the game why not give some incetive to grind it. If someone proposed to give some benefits to higher yoyo and puppetering skill i wouldn't cry about it because i have 1 skill in them. Also want to say, you all come and attack the idea thinking of most malicious reasons but don't even know what content of those chests could be. Like i suggested every chest has one of those unique helms and a gold coin inside lol. It doesn't have to be something unique that you can't get other way, just to be worth of time and not complete junk. -
Give lockpicking more use with Goblin camps update
kochinac replied to kochinac's topic in Suggestions & Ideas
Yeah, those loot boxes from wow were mostly inspiration. However I don't understand why are you insisting on other methods of opening them. Point is in giving using lock picking skill pve use. And you would agree that poterry is currently no matter how much you think not used compared to other skills, compared to lockpicking it's magnitudes more useful on pve. Providing other methods of opening no matter how much you complicate them will probably result in lockpicking again being useless... I don't think you'll find that balance were other methods would be that harder that lockpicking would be easier. Maybe it's your irrational fear of lockpicking and unknown, idk, but I think lockpicking should be the only way to open them. Beside making mold for key based just on lock it's very unrealistic and immersion breaking for me, yes there is wogic, but still... -
Give lockpicking more use with Goblin camps update
kochinac replied to kochinac's topic in Suggestions & Ideas
And again, i didn't suggest it would be necesssary for goblin camps, it's some nice extra things nothing more, there would be other loot and things that are not locked. If you don't wanna deal with locked chest if you happen to get one just sell it, i would be happy to buy it and lockpick it. -
Give lockpicking more use with Goblin camps update
kochinac replied to kochinac's topic in Suggestions & Ideas
I dont think you can burn locked chest, they added that in order to prevent people from getting items fdrom locked chests iirc Last time i checked when i put locked wooden chest in forge id doesn't burn, it's a neat trick for keeping food in small magic chest warm and having small chests as containers for smaller tools and lumps