The god of Wurm a.k.a. Bloody Drongo a.k.a. Emoo vs a lead developer a.k.a. Budda
Hi everyone and welcome to another Valrei International!
It's been a huge two weeks, with the metal crafting update, metal colours, AND dye-able armour! These are some extremely long awaited systems to be introduced, and I'm thrilled you're all enjoying them so much, from sails to scale, tools to, uh... everything else, these updates have everyone tinkering away and it's awesome to see.
While it is something that's been long awaited and requested, it's by no means the only things on yours and our lists, and we'll be working on those systems and getting them out as soon as possible.
So we'll be mostly recapping the past few updates in this weeks news, considering major content has dropped we'll be tidying up a bit (And releasing WU beta, I promise!) and taking our next steps too. But first...
Mac client issues
As many mac users know, we've been having ongoing issues with the client running on mac, and we believe we have found the cause! We had hoped to have the fix available for todays update, but unfortunately some last minute errors delayed it, but we will have this out as soon as possible for you all!. One thing that will not be possible on the mac client will be the accessing the settings via ingame. It's a part of why the issues were happening, so you will need to adjust settings prior to launching the game. That said, we are working on a system that eliminates the issue for good, but it's slightly more long term.
We do appreciate your patience in this, and hopefully the new client will be out before any updates.
The importance of bugs (or at least reporting them!)
In all software forms, bugs creep in from time to time, and it's always a developers goal to reduce their impact and eliminate them, and this is no different for Wurm.
We've seen a few circumstances where people have complained about a bug in a random thread, or other channel (IRC, Discord, In game) and question why it hasn't been fixed, and one reason for that may be that that's not where they are reported!
We have a dedicated forum section for bug reports for many reasons:
1) It keeps them all in the one location.
2) It allows us to address each bug individually.
3) It allows users to check if the bug has already been reported.
4) It allows us to update the status or confirm bugs being eliminated.
These are all extremely important factors, as our dev team monitors them specifically, checking for issues arising and adding them to our internal tracker.
Now I know some bugs have been around since the dawn of time, (and rumour has it that Wurm was created in order to put those bugs somewhere), but it does not mean that they are not ever going to be fixed or we don't care. Reasons that would slow us down in addressing bugs are:
1) Not enough information in the bug report
2) No way to reproduce the bug and identify why it happens
3) Low impact, and it simply gets pushed down the list as higher impact bugs take priority.
What you can do to help with these is simple, when reporting a bug, make sure to do it in the right place, and make sure to include as much information as you can, and please do not use the in game support system to report bugs, if a bug is sensitive in nature, or potentially abuse-able then a support ticket is best used, but if you use the support system to report other bugs, do not take offence if a staff member directs you to the forum, because that is the place to report them
It is also very important that you report the bug on the forum yourself, instead of having a friend or staff member report it for you. The issue may be happening to you specifically, or the server you are on, the colour socks you are wearing or even what you had for dinner. The key here is that if a dev needs further information, the person who experienced the issue is the one they need to reach out to, not a friend of the friend who saw it or the staff member who heard about it second hand.
If you still don't feel like reporting a bug, then there's no grounds to complain about bugs going unfixed, it's a group effort from players and developers, and we're shifting some attention to focusing on long-standing and important bugs over the next few weeks and months, so please, help us as much as you can, so the only bugs in Wurm are the six legged kind.
Hidden in a link in a previous Valrei International, dye-able armour is here! The types of armour that can be dyed are:
Helms and hats
Here's a sample of some awesome dye jobs, from gorgeous to "your clown car uber is here sir"
There's a lot to style yourself with now, so make sure to get out there and try it out, and to encourage that, we'll be giving away something shiny!
We'll be giving a rare long sword, and shield, made from the metal of the winners choice with 90 enchants to the best coloured armour picture, judged by the dev team. We'll be judging on colour, how it matches your armour and equipment, and how much it makes Saroman groans when he sees it.
We'll be announcing the winner in the next Valrei International, so submit your fashion here:
Yes, we know it's late, with the metals and armour dyeing out, we'll be shifting all focus to getting that beta out for server admins and modders to break, it's been delayed a little longer to include the metal types and catch all that stuff, there's a lot in it and I know we've been rather slow in getting it out, but it's worth the wait, I promise!
The next projects
There are some projects in the works, and we'll be pushing forward with previously mentioned ones as well, the UI update being a large one, as well as animal crates and other things hinted at here and there. I for one am hoping it's more unicorns, I'm a big fan of unicorns and always ask for them!
So get dressed up, slap on your most eye bleeding dye, and take pictures for us to mock enjoy!
Until then though, keep on Wurming!
Retrograde & the Wurm team