As we know the current cooking system isnt the best, especially when it comes to HFC. Most people just mass cook 2000 breakfasts in 20 ovens with 100 bowls in each or 8 cauldrons with 32 pans in each cauldron for 256 pans per forge to push past actually having to cook.
recipes are entirely pointless and give no bonuses for rarity or added skill for making them for the increases diff. finding new recipies or being the first to make something or discovery through lore doesnt add to the enjoyment either. its mostly just completionist getting all the recipes not people having fun.
To the actual suggestion:
- Create new recipies, ones only found by opening other recipies and expand the current 6-800 recipies to more like 2000+ recipies.
- create new materials that can only be created from the culmination of gaining skill I.E. blending materials in more ways.
- portion control of current ingredients, no more just tossing whole items in, measurments for everything to get better quality items(you can still just chuck in whole ingredients but skill gain is reduced, ql is reduced, affinity timers are reduced if you do up to 75% pure skill wont compensate for not measuring out ingredients.
- clear information when foods are created I.E. how much of this food to get full from current level, the current nutrition provided and how much food is need to fill/ what CCFP's are given based on cooking skill.
- Cooking requires an action timer and you CAN fatigue out.
- Last YOU CAN FAIL AT COOKING produce 1 ql food or worse that can make you character sick and causeing them to loss water, food bar, nutrition, CCFP's and it CAN kill you if not treated.
The idea behind requiring kowledge of other recipies is to lock the best foods behind effort and exploration. (this game is ultra grindy anyways might as well make it fun)
for instance you unlocked scrambled eggs but they are super basic, but it allows you to open scrambled eggs with milk, then the final tier of salt, pepper, milk, bacon, thin sliced meat. making a meh nutritional food into a med one. At the same time bumping up the difficult and giving more skill
Base food: scrambled eggs gives .01 skill at 1 skill
mid tiered diff food that is now open gives .05 skill
max tiered version of food gives .1 skill
Rarity of recipe increase skill gain: .2, .3, .4 respectively in this instance
As you gain skill you learn specialized skills as well and can change when you are using differnt sub skills:
Levels of meat cooked raw, rare, med, med -well, well done
you can get specific types of cuts from creatures like foraging as you gain skill you can target specific items opening the cooking world more.
thin sliced meat
also adding a new tier to fish
adding some new fish with poison elements, requiring higher butchering to be able to process them correctly and just more from old creatures:
Baking could have its own sub skills as well:
make specific breads:
honey flavored bread
cake, pie, sweets
create specific crusts for pies that change the affinity
adding layers to a cake based on your skill up to 9 layers
producing larger batches of candies and cookies as skill got higher.
The measurment of ingredients becomes more important as you skill up, at first you can bumble around at low skill but as you get into increasing difficult food products precise measurements are required.
10 skill: these thing will probably make something
20 skill: it seems to taste better if you add 1 ingredient
30 skill: it seems to taste better if you do this process to X item
40 skill: it seems to taste better if you add X and Y ingredient
50 skill: what if you added XYZ items in this preperation
60 skill: it seems if you put a little less of paprika, this meals ccfps would be improved
70 skill: if you add these things together it will give you a top tier meal/food and the best CCFP nutrition value
80 skill: have you thought about reducing X ingredient, adding more Y and cutting Z like so?
90 skill: measurements are with 10% of best quality
100 skill: all needed info. on prep to get the best CCFP's, nutrition and most food for the product is listed. If you have the items on hand, you can auto produce the meal without having to do it manually.
As you gain skill in cooking over all you can see the end products values:
say you make a cheeseburger:
10 skill: looks edible!
30 skill: i think it'll take the whole thing to fill me up
60 skill: this food will fill my food bar if i eat 1.5kgs, seems to have good nutrition and ccfps
90 skill: This food will fill my food bars if i eat 1.5kgs, has a nutrition value around 70-85, and will give carbs, fats and proteins
100 skill: this food will fill my food bars if i eat 1.5 kgs, has a nurtrion max of 83% when cold and 87% when hot, your CCFP bars will be filled to 99% if you consume .5kg's of meal/food.
Recipes that are of rare quality or better have a higher chance of producing any tier quality
rare recipies have: 50% to make rare, 5% to make supreme, .0001% to make fantastic
supreme recipeies have: 100% to make rare, 50% to make supreme, .001 to make fantastic
Fantastic recipies have : 100% to make rare, 80% to make supreme, 10% to make fantastic
the following comes with rare foods:
rares gives: 10% bonus affinity timer, 90% nutrition base, and affinity bonus is increased by 10%.
supreme foods give: 30% bonus affinity timer, 95% nutrition base, affinity bonus is increased by 20%, additional 10% affinity added (rng).
fantastic food gives: normal affinity timers, 99% nutrition and affinity bonus is increased by 30%, 2 additional 10% affinity added (rng).
as stated you can fatigue out making food of higher quality, low tier items that give little to no ccfps or nutrition but fill you up are free actions but mid/high tier of food requires action timers.
So youll never run out of food but it wont ever be quality food either. this makes cooking not only a sustainable profession also lucrative and you can focus just like any other profession.
if you fail on a poison item like puffer fish or it is a low quality there is a chance of instant death upon consumption. or you can be poisoned very badly reducing all your capabilities and skills by 50% until healed by fo priest or a new type of healing item is used that can be extracted from puffer fish by anyone but takes a decent amount of natural substance to make a functional antidote.
Now the BIG TWO payoffs to make this system all worth it.
No more calculators!!!! as you gain skill you can target specific affinities with ANY High Tier food.
every 1 skill is 1% more chance to get the targeted affinity. you can also try to change the second affinity. for second affinity the max target chance is 50%. This make getting to 100 cooking skill super important to cooks.
As you gain in skill you get additional affinity bonuses depending on the skill of the cook, So that burger gives you full food, ccfps, 90% nutrition BUT at 50 skill and 50 QL gives you an additional Fight bonus, the additional bonus is NOT RNG it goes to EVERY PLAYER EVERYTIME.... unless you attempt to change the second affinity.