Zenity

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Zenity last won the day on March 25 2013

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About Zenity

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    Zenity
  • Epic
    Jahpeople
  1. I spent quite a bit of time there yesterday, and can find no sign of a minedoor anywhere close to the original entrance, an entrance on the other side of the mountain would be a large undertaking, and hardly something anyone would undertake lightly. Granted I don't know the cave well enough to be able to say that it was deliberately closed or not, but the only unreinforced tile is a single iron vein at the end, which could conceivably be a very unfortunate cave in. Since I couldn't do my typical 'head in wall' to see where the cave or pillar is, my only non-GM solution would be a temporary deed positioned close enough to be able to mine out the reinforced tiles and reopen the cave. I have no idea why anyone would wish to close off an Epic mission item in this way, it seems senseless, and pointless, there's no deed in the area, and as far as I could see, no sign of any deed in planning.
  2. Not a whole lot different from how I'd like to see the Epic Home server issue resolved, other than making sure those servers are segregated from the main Freedom servers for a year or two, to allow them to settle down and not 'flood Freedom with massive amounts of moonmetals and unique products', as some have suggested might happen if they were simply joined to the freedom cluster "as-is". I'm unsure about your ideas on PvP, I'm not really heavily invested in PvP in general, despite having a character or two on Epic, but it'd possibly settle the issue of what to do with Elevation if the home servers were detached, (but kept). It's certainly interesting however, and full marks for thinking outside the Wurm box, I'm not sure how long this would take to implement however, it seems quite involved, and would require quite a few changes to existing code, that means a lot of time.
  3. I'm still seeing the fixation with high skills. Perhaps it's me, perhaps I've been under-developing my Epic character, but Jahpeople is not that much higher skilled than Zenity, and in fact lacks some skills Zenity has used more on Freedom, yet both have similar playtime. Seems to me the only advantage I have on Epic is the effective skill curve, which wouldn't affect my character if it were on a freedom server. The only skills that are better than Zenity's is my characteristics skills, which I have consciously ground up a bit, had I done the same on Freedom Zenity would probably have similar characteristics. As for the amount of dragons killed, have you seen how many live Uniques are on Serenity just now? Low population means that there have probably been more killed on the Freedom cluster than Epic, it's only 4 servers, as opposed to 7 on the Freedom cluster, since every server got respawning of uniques at the same time, it's logical to conclude that Freedom has amassed way more hide than Epic, even if all the dragons still on Epic re killed next week we'll still be behind by 7:4, always. Freedom gets plenty moonmetal, and crafted items from Chaos already, and you're assuming Epic has huge stockpiles of the stuff, sure, that's more likely on Elevation, but the homeservers only get a little seryll from Valrei mobs on occasion, I've got about 5kg stored away, and no weapons, armour or tools made of it.hardly riches..... But, I take your point, and would actually be opposed to joining Epic to freedom the way Chaos has been, that's not the direction I want to see Epic going, not at all.
  4. Merge's have one issue no one ever seems to address. What about the players who have the same character on Epic cluster and Freedom cluster, (Chaos included), obviously they'll have to lose one of those, as well as the items, structures and years of playtime they amassed on one, or both of the clusters. Yes, if, in the extreme unlikelihood, a shutdown of Epic ever occurred, any reopening would be fraught with problems of associated with transferred characters, and lets not kid ourselves, Wild was shut down, and then later reopened again, as a PvE server initially, the precedent is already set, servers can be shut down, they can be reopened again as well, other servers previous to my joining Wurm have also been shut down, those are now lost forever, and I'm not just referring to Wurmageddon either. We have been assured, that as long as one player continues to log in regularly on any server there is no option to shut it down, but what if no one logs in regularly? Then all bets are off. Nothing is set in stone, and we don't have any rights or expectations that have to be honoured by CCAB, the EULA we agree to before we log in is rather explicit in that respect. @PingpongWhy must there be any such two party transaction here? It's no different from accepting refugees from a natural disaster in the real world, and in most cases we're not talking about a crowd of unskilled and uneducated players here, many are as old and experienced as Me, in fact one of them is me... and has skills approximately equal to my Freedom character. Even with no skill reduction calculations, Epic characters will find themselves less able than they were, due to losing the effective skills curve of Epic, it's an Epic only separate mechanic, and would mean that in some respects Epic characters would already have lost a certain amount of skill just on merging or transferring to Freedom anyway, it's not some magic skill inducing mechanic that gives extra skill to the player, it's a magic skill modification that only applies on Epic itself, over in Freedom a 50 skill is 50 skill, on Epic it's still 50 skill, but the modification allows crafting (mostly) as if the player were 75 skill, but on freedom it'd be 50, no matter what.
  5. Missing the point, if you're a new player, logging into any Epic server for the first time, can you tell how many players are online? Yes, by scrolling back the events tab you'll get an idea how many are on the entire cluster, but how many are in their local? I don't see many new players buying premium before joining the server to have a look around, so due to the anti-spy measures they see absolutely no one in local, no matter how many might be there, no matter if they are friendly or enemies, they're utterly clueless unless they actually see someone, or someone speaks in local. Due to the low population these days, it's unusual to see anyone typing in Kingdom or GL, (On JK at any rate, MR and BL chats are not much livelier, judging by Wurmfeed). So it's likely any new player wil assume that they are completely alone on the server, I know to scroll back or use /who to get a read on cluster population, but will new players know that? Nope, most likely they'll assume Epic is deserted, right up until the moment they actually see some chat, or see another player. This has, in my view, long been a factor in retaining new players, you know, the very people we need to retain? @ReylaarkBut what's the question?
  6. New players wouldn't even know there were 5 players online, or 200, or 1000, because their local is absolutely empty anyway. Whatever else happens to Epic, that's one thing that really has to be reverted, paranoia be damned, new players not actually knowing other players are in their local actually drives them out. Not the first time I've greeted a new player in local to have them reply 'I thought there was no one else here'....
  7. If no one talks about it, how's anyone going to know there might be a problem?
  8. I don't understand why the objection to moving Epic home servers to PVE ? Especially when many Elevation hardcore PvP players have objected to the 'Freedumbers' all along, and wanted nothing more than having them closed or just gone. Well moving the home servers to a small, isolated PVE cluster does exactly that, but preserves the servers, and those who wish to remain living on them, rather than forcing them onto Chaos and losing servers they have been on a long time, with all the resentment and dissatisfaction that entails, Perhaps make them 'hardcore PvE, Keep the Valrei creatures already there, and enable their continued spawning over time, I'm sure there's a niche for a more dangerous server or two in Wurm's repertoire, the present 'wreckage of civilisation' aspect that the ruins and remains of former deeds just add to the post apocalyptic feel anyway. I understand that PVE is not what some people want, they want PvP, they want it fixed, but everyone has different views of what constitutes 'fixed'. Epic does not have to be shut down because the PvP aspect is perceived as broken, or unsatisfying, I see no need to scrap perfectly good servers, Epic has already cost CCAB a lot of man hours of design and implementation, I for one would hate to see all that scrapped, but the present low point in population and interest in Epic PvP cannot be sustained in the long term, so a way to 'save' the servers we have might be to simply reuse the Epic concept in a different way.
  9. This is something I actually do when generating server maps for WU, so it wouldn't be impossible to incorporate in Wurm, the terrain textures are already available, they're just not used. And yes, it does add atmosphere. Make it so.
  10. As far as it goes, a simple skills transfer would be easy enough, since the effective skill curve is derived from the numerical skill of the player anyway, and only on Epic server, move the character to a freedom server and effective skill does not apply anyway, just the base numeric skill of the character. The effective skill curve is not an issue, it only applies on epic servers anyway, if the reverse were true, and an average freedom player were to be given a 1:1 skill transfer to Epic their effective skill levels would be boosted the same way every other player on Epic is. For instance, if my digging skill were 60, my effective skill would be about 80, on epic, on freedom it would be 60.If you look at your skills on Epic it shows your numeric level, with your effective skill in brackets, it's a mechanism applied by the server settings, it has no actual effect on skills, other than to actually slow down skillgain in some circumstances My preferred solution would be to simply switch the home servers to Freedom settings, and set them aside as a seperate cluster, similar to the way Pristine and Release were initially, with a view of opening connections to the rest of Freedom after time had passed and the servers were more settled, this has the advantage of allowing deeds to remain as they are initially, with less need for compensaton for deeds and items, because after all this time some people have hoarded a lot of stuff. It was certainly possible to do that when Wild became Chaos initially, since it was reopened for a time as a Freedom server, before reverting to PvP, I see no technical barrier to doing the same with the home servers at least, single kingdom servers are relatively easy to switch to freedom, it's just things like guard towers that present any issues, and those issues were worked on and fixed on during the Wild/Chaos hiatus. It's more a question of should it be done, rather than can it be done, because it certainly can be done, it's been done before.
  11. I don't recal it damaging Freedom population when it was good, the first year or two population was high on most Epic servers, as it was on Freedom. The ability to portal between the two may hae helped that of course, but my Epic character began on Exodus, before joining Epic at the start, while I continued to play my main on Freedom. I think the hope is that changes to EPic will bring back some of those who have left Epic, and Wurm completely, rather than siphon off the freedom playerbase to bolster Epic's population lows. At least I hope that's the thinking....
  12. I think any plans for Epic are probably flogging a dead cluster at this point, the playerbase is generally in the 10-20 range evey single day, and that's the entire cluster, I recently spent a number of hours as the only player on Serenity, ([17:23:22] No other players are online on Serenity (458 totally in Wurm).). The population has passed the point of no return at present, and any efforts to raise the population will indeed have an effect, for a while, but bfore long it'll once more descend to the levels we see now, the new affliction server revived numbers for a time, but those fell off again, the new elevation maps did the same, for a while, yet her we are again. The blame has been placed at many doors, problems with pvp balance, path of insanity, and so on, but adding more content and rebalancing pvp will only delay the inevitable, Epic has stagnated, the home servers are generally deserted most of the time, with one or two players at most on each of them, and a handful on Elevation. Serenity is a ghost town, the few deeds that are left are pretty much deserted apart from maybe a couple of logons per day, it's overrun with uniques and valrei mobs, new players stand almost no chance outside the starter town, the few who have visited of late have logged off never to be seen again, some last more than a week, most last little more than an hour or two, it's pretty accurate to say that Epic died a while ago, it's on life support now, and I honestly don't see any improvement to the quality of the game that will improve the quality of life of new players, because they're almost always cut off from the start, unable to see anyone in local, and frankly unless there's anyone close to the starter towns I can only imagine they assume no one at all is on, I certainly would if I saw local empty, no chat at all and nothing but abandoned and decaying buildings almost everywhere, as far as the client can render. Frankly it's dire, and a little depressing, as a player who was there on day one, and saw how vibrant and lively the server was in it's heyday, to the dead corpse that's slowly decomposing before my eyes.... A merge is not happening, that much has been made abundantly clear, and repeated often enough to simply not even mention it anymore, it's not happening. I'll wait for the changes, see how long the revival lasts, the creature changes I've seen so far are interesting, but the sheer numbers of Valrei creatures all over Serenity make it less fun than it could be, we're not all uber fighters, regardless of the perception that extra skillgain and the effective skill curve make life easier on Epic, it actually doesn't, apart from the early stages, after a while you're actually fighting with effective skill in order to make real skill gains, it's not a rush to 99 in everything, some of it is painfully slow. especially when you're a non-grinder slowcoach like me, who prefers doing stuff rather than sitting in a cave somewher making golves for weeks on end to get 90 tailoring... So yes, a fix would be nice, but I'm losing the will to log on again, even as I spend more time on Epic than my 'day job' on Freedom, but all I'm doing most days is lacklustre damage control...
  13. The whole point of DNPA was to provide new players with some orientation, a little help getting themselves started on servers which can be attacked at almost any time. This, in my opinion, became even more important when new, non premium players joined the server and saw no one in local, due to the anti-spy measures which means non premiums have no idea who's in local at all. This isn't to say that DNPA couldn't or shouldn't have been attacked, it's part of a PvP server, on a PvP cluster, no one is supposed to be completely safe outside Strongbox, nor am I saying that it should have been exempt from draining, as part of the spoils of a PvP raid. I don't blame Rakki for taking advantage of a very low population to pop over and drain a deed or two, it's probably easier to do with no one online to defend... I'm just saddened at the fall of a deed that did so much to try to make new players welcome, teach and inform, help and support, it produced 2 fine CA's and encouraged another to become one as well, all because the ethos of DNPA was that it wasn't about the glory of DNPA, but about the people who made Serenity a large and vibrant community in it's earliest years, it was about helping and encouraging others to play Wurm in a PvP setting. DNPA's decline is Epic's decline, it's a symptom of the issues facing Epic at present, with population so low that today I was the only player on the whole server for three hours, and only 12 on the whole cluster, (The only time I've ever seen the 'no other players are on Serenity' message when using /who). At this point I'm almost ready to give up myself, but I can't, I was one of the first on the server way back when it all began, I'll be one of the last off it if I can help it. I've seen people advise consolidation, banding together to defend at least one well built deed, but frankly, at the moment there's more uniques than players, even if we all lived in one big deed we're all from so many differnig time zones that the same situation could happen again due to low, or zero population. I honestly hope this is rock bottom for Epic, because at the moment it's looking pretty bleak most days, and it'll be a sad day when Jahpeople finally logs off for the last time ...
  14. It did have active players, or at least one, and it's alwyas had around 2 silver, to prevent large losses if drained, 300 silver would not have prevented it falling, the upkeep was topped up to keep it over the 30 days regularly. The problem, and it's a problem for almost every Epic deed, is the low population, especially when raiders deliberately -pick times when population is at it's lowest. I accept that it's demise was inevitable, because no matter how high you build the walls, how strong the token walls and gates are, without players every deed will fall, perhaps we should put them all out of their misery?
  15. Not quite, DNPA was originally founded by a couple of other players, who's names I sadly no longer recall, Joanavon took it over, and actually moved it to it's present location, the original was closer to the coast, where IRC ended up. I believe the longest continuously deeded village on Serenity is Watzillian Outlawz, but DNPA has always been a very close second.