Zenity

Community Assistant
  • Content Count

    632
  • Joined

  • Last visited

  • Days Won

    5

Zenity last won the day on September 28

Zenity had the most liked content!

Community Reputation

681 Excellent

2 Followers

About Zenity

Profile Information

  • Gender
    Male
  • Location
    Independence, St Alphonso's Pancake Breakfast, (Where I stole the Margarine).

Accounts

  • Independence
    Zenity, Jahpeople

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Updating my pic, it's 2021 after all, older, harier, even my hat has sprouted a feathery growth ...
  2. Not seen this for ages, I dipped my toes in it after some of my friends on Rising Force went there when RF died. never really got into it though.
  3. I’ve used this feature for the last decade or so, calling 2 guards, changing target and calling another 2, I’ve found it quite good at breaking up mob trains. On normal towers, with over 50ql you get 5 guards, so you can call 3 times. That can be the difference between life and death if you have more mobs than you can handle, you just have to keep running, retargeting and calling more guards until you have 3 tied up fighting, then clean up the rest, or get the heck out of there with your skin and tools intact.
  4. It’s not the first time I’ve come across a lonely death pile in the middle of nowhere, with half decayed armour, weapons and even rare coins. I must admit I’ve never come across as much as this in one death pile, but it’s not out of the realms of possibility. Rare coins suggest someone was very lucky with foraging or hunting, then very unfortunate with a unique or high end valrei mob. My most notable find was a death pile at the bottom of a terraforming event trench where someone got stuck, and probably mobbed by spiders, that had 1 silver and some coppers, but non-rare. I usually ask around, but in many cases it could have been months, or years since the incident, if nothing else was there then it could have been a long, long time and everything else had decayed.
  5. You can, sometimes, if you’re really luck, entice them out. By calling for help with a mob that is almost directly in line with the mine exit. You often have to call all the guards, repeatedly, on the same mob. But slapping a mine door on it, then killing the guards is often the easiest method, or simply waiting for them to die of old age.
  6. @Mowgliatook a while to read through, and digest your suggestions, and honestly? I can’t see many I actually have a concrete objection too. I can’t see us getting them all, and certainly not right away as one large rework, however, they have merit. Token draining has never sat well with me, I’d agree with further tweaking for Elevation, and the removal of it for Home servers,, I know some will object, citing Chaos and the safe harbour of Freedom servers just across the borders, however removing drain on Home does not make Home servers a safe harbour, they can, and should still be able to be raided, and plundered where possible, that’s what Epic has been since the beginning, a cluster of PvP servers. Yes there’s a CR nerf for invaders to Home servers, which was meant to counterbalance the disparity between crafters and farmers and highly skilled raiders, Home servers were conceived as the supply lines, not the front lines, so keeping that makes complete sense to me. i don’t see where the concept of ‘conjunction of the spheres’ need be copyright, it’s not a concept that’s unique to one series of books, or one author, it’s a widely used one that’s mentioned in a number of fantasy settings, plus, unless it’s a carbon copy, which it won’t be, this is Wurm, then there’s no infringement. carry on thinking, I for one approve.
  7. Totally works for me, it's only lore, so why not have some mad mixture of valrei and jackal beasts abroad when we roam.
  8. We already have Dragons everywhere, on most servers .... Although Serenity has reduced their numbers somewhat recently. Anyone who ever played on the original Affliction map might not agree to the return of terraforming events, though perhaps if toned down they might not be so bad, and all servers are large enough to handle a few more craters and cracks. I liked the idea that perhaps some valrei events might return, but instead of craters and cracks, maybe some areas of Jackalised terrain, with some of the trees and plants, maybe a few of the creatures, (giant crabs anyone?), But no Wetas, msybe some of the old Valrei mobs as well, just scaled for server population, we don't need a solid line of drake and eagle spirits along the borders this time.
  9. It's probably a driver issue, Linux tends to default to open source drivers, and requires you to specifically install drivers for closed source vendors, like Nvidia. Not being familiar with Pop! I'm uncertain how you'd do that, but I'm sure it'll be there somewhere, iirc nvidia 460 is close to the most current linux drivers.
  10. As a stubborn vet on Epic, I can’t find much more to say than I already have. I have a soft spot for Serenity, as part of the wider Epic cluster, and would be sad to see it closed down, but as @elentariposted, Epic is not unique enough, not populated enough, and no longer relevant enough to Wurm. Adding content will only help if it’s unique, and stays unique, with or without a skill transfer mechanic. I’m not implacably opposed to a skills transfer, merely unconvinced that a transfer mechanic alone will revive Epic, not without some gameplay to attract players in the first place. Epic skill transfer, unique and engaging gameplay, a firm resolution that any features added to Epic remain on Epic, and perhaps, just maybe, Epic will once more be less of a ghost town, and more fun for those who wish to play there.
  11. This is one of the important points that have de incentivised players, Epic is just not unique enough, because sooner or later features on Epic are either transplanted to Freedom, thereby removing a unique Epic feature, or simply removed, like valrei creatures and terraforming events, truthfully I’m not particularly pained to lose the terraforming events, but losing valrei creatures entirely was a loss to some of us, I was quite excited yesterday to come across a Son of Nogump in south Serenity. I understand the reasoning at the time, server population was very low, and all servers were overrun with valrei creatures killing new players all over the place, those that escaped the uniques at least, but a hiatus, rather than an outright removal would maybe have been better. I’d like to see them back, even if reduced in frequency and maybe a little less difficult to kill for lower skilled players. That could change if server populations were better. Players need incentives to come, and incentives to stay, a skills transfer system might attract some, but it’s not an incentive to stay, it’s an incentive to leave at some point. I’m not rejecting skills transfer out of hand, I can see it’s a popular topic for many who play on Epic and have a foothold in Freedom as well, like myself, I just don’t see it as an inducement to play on Epic. Please, bring back some uniqueness to Epic, keep it unique to epic,, faster skilling, faster crafting and imping are nice, but it’s not all that Epic needs to be.
  12. @Yserin sadly we no longer have roaming, flying or crawling valrei mobs, apart from the odd, slightly sad, trapped in caves ones, those are now so rare I sometimes consider an Epic zoo, but some have bad habits like dissolving horses, bashing walls or simply just ignoring walls at all. Gone are the days when you had to find a thin spot in the eagle spirit and drake spirit server border walls when crossing servers, that long white line that stretches as far as we could render, both ways could be terrifying. We no longer have craters or cracks, or new peaks appearing on the servers after scenarios ended, we can’t ascend and become player gods anymore, or worship those who did in the past, in short, Epic is a pale shadow of it’s former self in those respects. Don’t get me wrong, years of valrei event left Affliction in such a mess it had to be replaced with a larger and less cratered version than the Swiss cheese it was before it was replaced. Leaving that mechanism to continue on Serenity, Elevation and Desertion would have done much the same, though Desertion and Serenity still have the scars, they are not as damaged overall as Affliction. I actually like most of the terraforming additions, they’ve become old friends as I ride past them now, but they did wreck deeds and ruin mines and other projects. As for uniques, well we have them all, often there are more uniques than players, and due to population we often can’t do much more than mark them, and avoid or outrun them, or gathering a group of freedom players and loaning gear and horses to try to kill a few of the more annoying ones. They make life for new players actually more dangerous than the rare encounters with enemies. As it is now, nothing gets off of Epic at all, not items, not skills, the only thing that transfers is what’s in /balances, since that’s linked to our accounts, which is shared with Freedom (SFI). And that’s fine with me, I play both clusters, and wasn’t to bothered by the skills reduction in the one off skills transfer, since my Epic main character had next to no skills on Freedom, even lower skills than Epic was far better than what he had on freedom before transfer, and to my mind, as fair as it was possible to get, I didn’t expect a 1:1 rate, that would have been unfair considering the greater skillgain on Epic. In regard to NFI not being able to transfer to Epic, there are some technical reasons first of all, as one of those who had issues with Epic, Freedom and Jackal leaving me stranded and unable to log properly there are issues where multiple cluster transfers cause issues, as it is now I have Epic to Freedom, (SFI), and back again, adding NFI to that might cause complications where players and accounts get mixed up like mine did. It might be possible if characters couldn’t already transfer, but NFI already has a portal system, adding another is asking for issues.
  13. To explain a little, epic skill gain, that is the amount of skill you gain from actions, is 2x. The Epic effective skill curve is an entirely different mechanism, depending on your skill it allows you to make, or do things which would normally require higher skills, it’s intended to have a greater effect at lower skill levels, and slowly tapers off around 98 or so. For instance, a player with 36 prospecting has an effective prospecting skill of just over 60, meaning they can estimate how much ore is left in a vein. Similarly someone with 36 weapon smithing can produce weapons up to about 60-70 ql. Both the 2x skill gain and effective skill curve serve to boost low skilled players, allowing them to participate much faster than other clusters. Your skills rise faster, and what you are able to produce is higher quality than it would be at bare numeric skill levels. on top of this there’s also the faster action timers as well, each action is noticeably faster than Freedom. So, faster skillgain, higher ql, faster production and imping. Ironically this is also Epic’s biggest problem, if people expect a simple, and fair, transfer of skill from Epic to Freedom, then they’ll be disappointed, having gone through one skills transfer I can tell you, it wasn’t smooth and easy, and since then Epic has a different skilling system on top of the 2x plus curve plus timers, it’s further complicated by the difference between how you gain skill on freedom, and how it’s gained on Epic, any formula for transferring skill gains between clusters will be insanely complex, and as always, prone to errors when all of that is impacted by skill reductions thru death as well, (yes, we die on Epic, and lose skills the same way everyone else does, to PvP and silly errors with dragons etc).
  14. At the moment NFI and SFI are separate, there’s no bank interaction at all, adding Epic to the mix would act like a back door to that separation. Since Epic and Freedom banks are linked, it would also permit accounts from SFI to transfer to NFI via Epic. So probably an idea with unintentional consequences, or do you want accounts with high skills setting up on Defiance after literally years of playing on Freedom, Chaos or Epic? One of the reasons NFI is a separate cluster is to make sure that as much as possible everyone started with a clean slate, not just warping in with high end crafting or fighting skills and pwning the noobs.