Search the Community

Showing results for tags 'Mining'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Game News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Northern Freedom Isles
    • Harmony
    • Melody
    • Cadence
    • Northern Freedom Isles Market
  • Southern Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Southern Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance
  • Wurm Unlimited
    • Unlimited Discussion
    • Unlimited Modding
    • Server Listings & Advertisement
    • Technical Issues

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Cadence


Defiance


Harmony


Melody


Acc1


Acc2


Acc3

Found 222 results

  1. Hello there, just wondering what I could get for my rare goblin leader strange bone 60.12ql and my Mining potion which is 49.37ql. It is likely I will be selling both Thanks!
  2. As the titles states, looking for a gathering oriented account with very high mining and woodcutting. Please PM to discuss.
  3. How comes when you mine it makes a nice pile of rock shards on the floor, but when digging you magically snaffle up all the dirt into a your inventory It would be easier if it just made a pile of dirt on the floor like rock shards do? Same goes for digging some clay/tar/peat etc... It makes sense and its logical. Yes it might encourage more macros... but that's easily monitor-able, and ban-able. EDIT: And you don't have to make a nuisance pile of something, dropping dirt into it, then removing whatever items were dropped. Some people don't always want to lug a wagon around with them when digging dirt, its a whole lot easier to dig the dirt, then hoover it all up after.
  4. Back with some more small sample sizes. This is as always not meant to be an exhaustive study, as much as it is a guideline on how/where you can do testing yourself if you're so inclined. Otherwise feel free to take this with a grain of salt. I do this for myself, but I publish my thoughts in case anyone else wants to read. Mining: It's a relatively known fact (so I'm told) that mining skillgain only happens when the ore produced is above 1ql, and below 40ql. It seems quite likely that mining produces results closer to the surface, and as such I believe that's actually the skill roll you achieve (it takes into account your skill, your characteristics, your tool and is hard limited to your skill or the ore vein's quality). I did some testing to verify, and indeed can confirm that 39.99ql ore gives skill, 40.03ql does not and constantly. Interestingly, this does not apply in any way to digging, which clearly indicates not all skills are working off this as a base model. Hats off to the devs for the obscurity this system manages. I've also noted that using skiller picks below lvl 50 mining is a waste. I'm getting *very* good gains at 52 mining off rock tiles with a q1 pickaxe. Higher than I've ever had off rock in the past using my q1 pick, and far better than iron or lead. Since rock is the easiest minable substance, it's pretty clear I shouldn't have been using a skiller pick up to this point. Final point to note: Skill tick sizes are purely based off action time (excluding CoC) in mining. Doesn't matter what you mine, gain value is the same size per second for your skill level. Success range for tick values is unaffected by CoC (40.01 still does not give skill with a 50coc pick) Farming: So the first thing I noticed about farming was the tendency of the messages to have an increasing order of... complimentariness(?) The field is tendedThe field is now tendedThe field looks better after your tendingThe field is now groomedThe field is now nicely groomedSo I thought to myself, what if these aren't random? Sure enough, the pattern across crops is different. Hard crops I'm far too underskilled for (garlic) always gave "is tended" while easier crops like cotton gave me a mixture. And so I revised the descriptions with success ranges that made sense. The field is tended - 1, failureThe field is now tended - 1.01->25, weak successThe field looks better after your tending - 25.01->50, mediocre successThe field is now groomed - 50.01->75, good successThe field is now nicely groomed - 75.01->100, excellent successAnd interestingly enough, it shows the same pattern as mining does (albeit rounded because the success is harder to read directly in the 25->50 range). The field is tended - never skill gainThe field is now tended - always skill gainThe field looks better after your tending - usually skill gainThe field is now groomed - never skill gainThe field is now nicely groomed - never skill gainBefore you ask, no the value of success doesn't seem to influence crop output volume. I get the same volume of cotton as I do corn even though I succeed a lot on cotton and not nearly as much with corn. And to sum all of this up, yes rake quality does seem to have an impact. It also works like mining with regards to that. This is my data for raking corn with 54 farming skill. Where would optimal skillgain be? I'm estimating that 1 "is tended" per 3 "looks better" since ~1/3 looks better will be overkill on the skill and fail. But the skillcurve might not be that easy to guess. Certainly this requires tinkering with rake quality in order to optimize your gains. Characteristics: These seem to work quite differently than skills do. Namely, it seems that the success check for them to gain skill appears to ignore tool quality/skill level entirely, and instead only goes off the relative difficulty of the task compared to your current Characteristic level. This is predominantly seen in priest Soul Depth gain. Stew holds as a steady source of Sdep, and outperforms meals, until much higher Sdep value ( According to mamadarkness, by 50 Soul depth meals had edged out stews). I've also noticed further support for this when doing my raking: Farming corn gives much worse Soul Depth to my 27 soul depth priest than farming cotton seems to. And doing high level tasks like raking garlic almost never gives gain of any characteristic. My Conclusions: Farming does have skill success feedback Rake quality matters and adjusts crop difficulty Characteristics will likely be benefited most by doing tasks that are well below high end skill values Skiller tools shouldn't be used for mining (possibly other tasks) until 50 skill roughly.
  5. Up for auction, is a 90ql Rare Pickaxe with 84 WoA Starting Bid: 5s Minimum Increments: 1s Buyout: None Reserve: None Sniper protection: 1hr Winner: Odahonorata 9s Please note I do not accept private bids, all bids must be posted here. The winner pays CoD or can pick up from Top Notch x8, y8, Exodus. Happy bidding!
  6. Deli Trade Centre Localization:(37x, 6y) Order Status: CLOSED Contact (ingame): Rafaello Contact (forum): Sizar (only Sizar) Special Offer NEW__Dirt_1k_1s__NEW NEW__Mortar_1k_2s50c__NEW Mining Item____Qt____Rand__50+___60+___70+___80+___90+_ Iron____100___10c___12c___15c___20c___80c___1s__ Zinc____100___10c___12c___15c___20c___1s________ Tin_____100___10c___12c___15c___________________ Copper__100___10c___12c___15c___20c___1s________ Silver__10kg__20c___25c___30c___40c___2s____3s__ Gold____10kg__20c___25c___30c___40c___2s____3s__ Rock____1k____1s________________________________ Digging Item____Qt____Rand__50+___60+___70+___80+___90+_ Clay____100___10c___12c___15c___20c___1s___1s50c Tar_____100___10c___12c___15c___20c___1s___1s50c Sand____100___12c___15c___20c___25c___30c_______ NEW__Dirt_1k_1s__NEW Blacksmithing bulk items Nails_S/L_________10c/100 Iron_ribbons________1s/100 Iron_fence_bars_____2s/100 Rivets_____________20c/100 Frying_pans_________1s/100 Blacksmithing items Item________Qt__40+___50+___60+___70+___80+__90+ S/L_anvil___1___15c___25c___35c___45c___80c_____ Horse_shoe__1_________10c_________30c___________ Iron_lamp___1___10c___20c___30c___50c___1s______ Tools_______1_________10c___20c___30c___70c_____ Carpentry & Fine Carpentry Item_________Qt____Random Support_beams__100_______3s BSB_____________1_______10c Floor_board____100_______5s Large_crate_____1_______10c Small_crate_____1________5c Wagon___________1_______50c Market_stall____1_______25c Plank________100___20c Shaft________100___15c Woodcuting Item_________Qt____Rand Log__________100___50c Felled_Tree__10____30c Sprouts Cedar/Pine/Birch/Maple___100-1s Oak___10-50c Masonry Item____________Qt____RandomQL Colossus_Brick___1000_______2s Stone_Slab_______100________1s Guard_Tower________1________6s Colossus___________1_______25s Mortar___________1000____2s50c Stone_Brick______1000_______2s Costs of Delivery: Free to Deliverance 20c to Indepedence, Exodus 50c to Celebration We DO NOT deliver to PvP servers.
  7. Hello everyone! I haven't seen this type of service proposed anywhere before on Wurm, so here I am! I can create maps of your mines or deeds (or both!) Additional services offered while I'm mapping: - Prospect your ore veins and tell you how much is left in each vein (60+ prospecting) - Check the exact QL of ore veins (up to 74QL - Poor, Acceptable and Normal, and maybe some Good veins) - Plant signs in front of your veins for easy in-game visual cues! - Strongwall casts to collapse open tiles or reinforce walls - Mine some high ql ores from your veins for your personal use (up to 74ql) - Remove annoying veins of ore which prevent you from creating the perfect mine! - Create tunnels for you if you don't feel like mining yourself - Flatten/fix the ground or slopes in your mine Here are the costs of the different services: Mine mapping (see below for examples): Mine map: 10i per tileMine map with slopes: 15i per tileProspecting: 10c per ore vein ==> Vein quality (exact QL for veins up to 74QL) + amount left in the vein Deed mapping (see below for examples): 2D map: 10i per tile3D map: 20i per tile3D map + elevations: 40i per tile Additional services: Strongwall: One free strongwall cast for every 2s of the job's worth. Additional Strongwall casts at 75c each (or 40c if you provide items for sacrificing)It takes 2 hours to regen favor for a Strongwall cast. This can be reduced if you have an altar of Magranon and items to sacrifice (door locks or cordage ropes work best). Ore mining: 5i per action if I keep the ore, 15i per action if you keep the orePlease note that I cannot guarantee that all ores mined will be of the highest QL possible, but I'm using a high QL pickaxe, so the average should be high. Stone mining: 5i per action if I keep the rock shards, 10i per action if you keep them.Flattening/Fixing ground and slopes: 1c per tile + 50i per concrete used (no additional cost if you provide the concrete)Signs: 3c per sign (QL30) Map examples: Mine map: Mine map with slopes and basic prospecting: 2D Deed map: 3D Deed map: FAQ: - Can I choose which program you use to do my map? I usually use Excel for 2D mapping, or Deedplanner for 3D mapping. If you don't like those programs, and prefer another one, I'm always willing to accomodate, but I'll charge a 50c flat fee for getting out of my confort zone. - Will you give me the map file so I can edit it myself after you're done, or are you only going to give me a picture of the map? I will give you the source file for the map, and will additionnaly provide pictures of the maps too - How long does it take to make a map? I want you to do it while I'm online so I can keep an eye on you! It depends on the size and complexity of the zone to map. Mine mapping is usually pretty easy, but deed mapping can be harder due to slopes and having to take detours to access some places. 3D mapping with elevations is usually very long (around 5 hours for a 25x25 area) unless it's mostly flat. I have a very large amount of online time, so I can accomodate if you don't want me going around your deed to map it when you're not online (which is perfectly understandable). - If you get gems or rares while mining, do I get to keep them? I usually like to keep those items as an "extra tip". If you prefer to keep them, please let me know beforehand, and we'll find an arrangement. - My deed/mine is HUUUUUUUUUUGE. Is there a discount for that? I'll usually need to see by myself, as a huge zone to map usually means it'll be more difficult to map, but I'm usually pretty open to discounting some services for big jobs. - Your prices are crap! It should be less/more expensive! Well, I did my pricing a bit on "gut feeling", but if you feel like some of my prices are too expensive, or that I'm undercutting some prices and it's bad for commerce, please contact me and explain why you think some of my pricing should be changed. I can't assure you I will change my prices, but I'm always open for intelligent criticism. - How much do you charge for travel? My usual fee is 30c for Pristine and 50c for Release. For any job worth more than 2s, travel fee will be waived as long as you're on a coastal spot. If your deed is inland, I might add a fee of up to 1s, especially if I keep rock shards/ores from mining and have to bring them back to my boat. - I would like some services that are not in the list! Please contact me to discuss it and if it's something I'm willing and able to do, we can probably arrange something - What is the best way to contact you? I'd prefer to be contacted on the forums via a private message. You could also contact me in-game on Boogiepimps (on Pristine) if it's just for a quick question.
  8. Got a great offer, can close Sorry Rosedragon I'll be back though, can never escape wurm
  9. Let start : When it comes to farming your skill have impact on two things ql of crops, and number. (recently i noticed that foraging and botanising similar - at some point it gives you more than one thing) about the tweaking woodworking (as its bit different) When you turn logs into planks / shafts you have respectivly same amount of stuff and woodscraps. 2kg of plank and 2kg of woodscrap. My idea is to make carpentry have impact on amount of woodscraps. I mean a noob with saw, should make a plank and 2kg of woodscrap but a character with 20carp (non prem) should have plank and 1,6 kg of woodscrap. at 50 plank and 1kg of woodscrap. and 0,5kg woodscrap on 95-100. (to reflect situation that even masters makes little mistakes Mining / smelting / blacksmithing. - well it would require a new skill (smelting - working same as hfc). A smelting noob would get 1kg of iron (and all other ores respectivly - i mean 0,1 gold) at base level. But at 20 skill it should be 1,2kg of lump at 100 skill it should be 2kg (or 0,2 gold) of course its just rough idea. To prove the idea itself : There are mounds of furnance leftovers, dating from roman times, today there are companies, who recycle those leftovers to gain more iron and other metals.
  10. [14:01:43] You entered through the portal to Wurm on day of Sleep, week 4 of the starfall of Fires, 1036. That's 129 days, 15 hours and 13 minutes ago. This char would make a really good starter... really easy to build furniture and houses with the FC and carpentry level. Currently a follower of fo and not on a med path. No infractions or anything nasty. Also has a nice shield smithing affinity and is really close to getting 4 actions in the queue. PM me your offer if interested. Skills dumped at Apr 15, 2014 ----- Religion: 0.0 Alignment: 96.330734 Faith: 17.199947 Favor: 17.199947 Skills: 0.0 Paving: 13.338267 Tracking: 1.4568074 Milling: 1.0 Coal-making: 1.0 Prospecting: 2.0 Thatching: 1.0 Polearms: 1.0 Halberd: 1.0 Long spear: 1.0 Staff: 1.0 Hammers: 1.0 Warhammer: 1.0 Religion: 5.539512 Prayer: 12.480544 Channeling: 1.0 Preaching: 1.0 Exorcism: 1.0 Artifacts: 1.0 Clubs: 1.0 Huge club: 1.0 Healing: 6.5334578 First aid: 16.883585 Archery: 15.991011 Long bow: 1.0 Medium bow: 1.0 Short bow: 11.751969 War machines: 1.0 Catapults: 1.0 Thievery: 1.0 Traps: 1.0 Stealing: 1.0 Lock picking: 1.0 Climbing: 3.4863236 Shields: 1.0 Large wooden shield: 1.0 Medium wooden shield: 1.0 Large metal shield: 1.0 Small metal shield: 1.0 Small wooden shield: 1.0 Medium metal shield: 1.0 Axes: 17.28058 Huge axe: 1.0 Large axe: 1.0 Hatchet: 25.666168 Small Axe: 1.0 Swords: 13.810623 Two handed sword: 20.186672 Shortsword: 3.2243423 Longsword: 13.797342 Knives: 9.295037 Butchering knife: 1.0 Carving knife: 22.138548 Woodcutting: 34.869858 Mauls: 1.0 Small maul: 1.0 Medium maul: 1.0 Large maul: 1.0 Carpentry: 65.50526 Fine carpentry: 50.191288 Ship building: 2.0956268 Fletching: 47.339546 Bowyery: 1.0 Toy making: 1.0 Nature: 6.790004 Gardening: 4.169422 Fishing: 2.9005926 Papyrusmaking: 1.0 Animal husbandry: 1.0 Meditating: 9.124862 Milking: 1.0 Farming: 12.657113 Forestry: 1.0 Botanizing: 4.00167 Animal taming: 1.0 Foraging: 5.587799 Cooking: 1.5238731 Dairy food making: 1.0 Hot food cooking: 2.0042 Baking: 1.0 Beverages: 1.0 Butchering: 3.2070134 Fighting: 18.287683 Shield bashing: 1.0 Taunting: 1.0 Normal fighting: 2.623026 Defensive fighting: 7.00106 Aggressive fighting: 13.008239 Weaponless fighting: 19.862015 Toys: 1.0 Puppeteering: 1.0 Yoyo: 1.0 Alchemy: 1.3991606 Natural substances: 3.4474807 Miscellaneous items: 49.589844 Stone chisel: 7.0245214 Hammer: 49.064503 Sickle: 1.0 Scythe: 1.0 Repairing: 20.494617 Saw: 14.048337 Pickaxe: 63.559685 Rake: 8.914057 Shovel: 26.262756 Pottery: 1.0 Firemaking: 6.8549705 Digging: 35.411827 Mining: 59.961815 Smithing: 24.306639 Metallurgy: 1.0 Jewelry smithing: 33.362354 Locksmithing: 2.089939 Blacksmithing: 30.945889 Armour smithing: 4.0037837 Shield smithing: 10.468682 Chain armour smithing: 1.629525 Plate armour smithing: 1.0 Weapon smithing: 20.394659 Blades smithing: 13.538045 Weapon heads smithing: 6.693812 Ropemaking: 1.6141922 Masonry: 21.757349 Stone cutting: 15.699802 Tailoring: 3.0621786 Leatherworking: 1.0 Cloth tailoring: 6.622741 Characteristics: 0.0 Soul: 21.799381 Soul strength: 20.0 Soul depth: 20.122559 Mind: 24.04628 Mind speed: 20.002974 Mind logic: 28.193188 Body: 28.662125 Body stamina: 25.706715 Body strength: 27.108545 Body control: 23.48549
  11. Bloodyhell's mag station is located on Celebration at League of Gentlemen(NW corner of the map). Will travel to your deed on Indy/Deli/Exo/Cele to do the order.(Send me a PM on the forums or PM Bloodyhell ingame) Mining(up to 95ql) (Per 100) (These are the ones I can mine on my own deed) Quality Iron Silver 70ql 50c 75c 80ql 75c 1s 90ql 1s 2s Will mine at your deed for the same price, any other type of ore/vein price will be discussed I'll also mine anything for 20i per action(2s/1000). Will be using a 80ql+ rare pickaxe so a good rate of high quality ores is guaranteed. Strongwall 1s for the first tile(favor provided by me) 50c per any tile after that(favor provided by you) Discount can be looked into if bulk order, I can also make my own favor own spot if a forge and iron vein is provided, price will also discussed for that in PM Merchant Location and Stock (Merchant's called Johnnys_loot) Merchant also has other various high enchanted tools. Location Trash stock: 6000 silver ore(20ql+ average) Alternative ways to pay Referral-6s Sleep powder-1.5s
  12. For a complete inventory and price list, follow the link in the upper image! For contact and order placement , send a message via the logo below or in game "Kagdish" Delivery Fees: Release NW free Release SW, NE, SE free for orders over 5S Pristine not available atm
  13. Looking for a rough estimate on an account, Can't post a full skill dump atm but will list most skills, excluding body stats. Smithing Weapons Smithing -90 Black Smithing - 90 Sheildsmithing - 90 Plate Armour smithing - 70 Chain armour smithing - 70 Gathering Digging - 90 Mining - 90 Woodcutting -90 Random Bowery - 50 Fletching - 50 Jewlery Smithing -50 Farming - 50 Fine Carpentry -50 Leatherworking - 50 Taming - 50 Fighting - 80 Long Sword - 70 Large Sheild -70 Normal fighting -70 Defensive fighting -70
  14. Sb bugs

    I'd like to report 2 distinct bugs with sleep bonus. 1st. I logged off in a bed last night. [21:20:24] You start to go to sleep. Then I log on this morning ~14 hours later and have the exact same amount of sleep bonus (23 minutes). There was no server reset. Having logged off in a bed in a house like I've done for 2 years (same house) I'd expect to gain sb. #2. When I used sb during mining yesterday I did not gain more ticks as I would have expected. I asked around and Tekada, Hogwash, Asdf all confirmed that for 48 hours using sb on mining did not affect the skillgain rates. When I asked in Kchat I was also told that it did not affect farming as well (I didn't try this). I did however note that sb continued to double the gains in meditation rates. Thanks! Feel free to contact me for any further info I can supply or I forgot to put.
  15. I'm looking for work to make some coins. I'm willing to do almost any kind of work that I can, e.g. digging, terraforming, low level mining, building walls and fences, making bricks, planks, mortar, nails and other low level blacksmithing products, medium level carpentry products including large crates. I won't do pan filling though. I live on Exodus but I can travel to other continents in the Freedom Isles as well, except Chaos. However, I don't have a ship so I can deliver bulk product on Exodus only. Please reply here or pm Lbnb in game.
  16. So I'm looking for a little advice on mining skill ticks because of a strange thing I had happen recently. Skill tick #1 took 130 ores to get. Tick #2 took 60, Tick #3 took 130, Tick #4 took 60. I've never seen gains like this. Yesterday this tile and this same pick gain a tick aprox every 60-65 ores. Does anyone have an idea of what could be causing such a spike in ores needed to gain a tick? The ql of the ores being mined is consistent with the ore from previous minings and not lower. I rounded ticks to the nearest 5th ore for easy math. Edit: Freedom cluster 1 Mining level: High Marble, Avg 26ql 20ql pickaxe, 85-83coc Update: Upon speaking with support, I was informed this is likely a bug, thanks to all who ingame or here posted to try and help me understand what was going on!
  17. The changes that Rolf was talking about in irc would allow people to break reinforced tiles with the chance being 1/(100 - cast power). [01:13:56] <Rolf> so if you get a power 50 cast you have 1 in 50 to break the wall [01:14:20] <Rolf> a power 90 cast has 10% chance to be successful See the thread for more information on it. http://forum.wurmonline.com/index.php?/topic/98319-upcoming-changes-to-disintegrate-be-warned/
  18. 3 Deeds (incl. 1 trader) only 5-10 min from Freedom Market YOU are looking to settle near the center of the biggest Freedom server Independance? YOU are looking for deeds to serve your versatile needs? YOU want to grow a large herd? YOU want a place to build your ships? YOU want to farm veggies and also reed? YOU need wood for your ships and tools? YOU want to have a source of income to pay for those deeds? YOU want a safe working space? Then I have what you need: Hillside Refuge, Greenborough and Seeview Harbour - all close by close only few riding minutes from Freedom Market right next to Festival Cove. On map: Hillside Refuge: Hillside Refuge has: - a well-treated trader, - a spirit templar, - a mine with different QL iron veins + lead (for mooring anchors) + marble, - lots of fruit and lumber trees, - a manor with forges and oven and beds, lots of space for storage and loom - pens and farm areas (only partly offdeed in legal enclosure connected to deed and so far under Magranon influence for repairs) - an almost finished small stronghold (incl. practice dolls and archery target) - 2 wells (+1 in mine) for your water-supply. - and a Guard Tower close to west border (covering highway). - [edit] silver/gold altars of all 3 Freedom gods Here some pictures of Hillside Refuge: Greenborough: Greenborough has: - more farming/breeding space - House with forge, bed, oven, storage, loom and sightseeing tower - Guard Tower in perimeter covering most of the deed - additional legal enclosure for farming (Mag influence) - oaks and willows Picture: Seaview Harbour Seaview Harbour has: - not much to be honest - some ground raised from the sea - offdeed legal enclosures for reed and ships up to knarr-size - ondeed clay Pictures: The deal would of course include all house-writs and gate-keys, the deeds, several BSBs and FSBs (few things still in there) and a breeding pair of 5-speed horses (if wanted and delivered for free when deal is complete, colour as you like). Starting bid: 60s No reserve No buyout No snipe protection Minimum increments: 1s
  19. According to every advice, suggestion, wiki, etc. I should be hitting the sweet spot with my 30QL 83CoC pick on an iron vein. Yet I end up having a tick maybe every 6-9 actions. I don't recall it being like this a lil over a week ago when I last gave iron veins a go. My mining skill is at nearly 58. Iron veins are suggested to be on the 50-60. Also, there was this "2-40" sort of rule, not sure how known it is, but if the output ore of an iron vein is between those (Not a failed attempt = 1ql, or not too easy) numbers, you get a guaranteed tick. And it worked, I tried it for a good while watching the numbers the last time I did iron mining. Is this behavior just me or what's going on? I don't think certainly a 0.01~ tick every 6-9 actions is normal with a high end pick tailored to reflect my skill?
  20. I bought this charater not long ago and was going to turn him into a Mag Priest but i think i will just sell him. He is real close to 30 faith and will most likely be by the time this ends but i will leave it up to you if you want to priest him or not. (comes with a rowboat to get him where you need but is on deliverance now) Name: Alistar It has 6 months worth of premium time.. [19:06:14] You have premium time until 25 Aug 2014 19:11:25 GMT: Starting Bid: 80s No Reserve: Increments: 5s Buyout: 1g 20s 1 hr Sniper Protection Note: I will accept euro at a 1s -1e ratio but just bid in silver Skills dumped at Feb 20, 2014 ----- Religion: 0.0 Alignment: 2.7084403 Faith: 28.618465 Favor: 28.618465 Skills: 0.0 Paving: 21.40957 Tracking: 2.3875797 Milling: 1.0 Coal-making: 18.356009 Prospecting: 34.43854 Thatching: 1.0 Polearms: 1.0 Halberd: 1.0 Long spear: 1.0 Staff: 1.0 Hammers: 1.0 Warhammer: 1.0 Religion: 14.984514 Prayer: 28.240204 Channeling: 13.141998 Preaching: 3.738169 Exorcism: 1.0 Artifacts: 1.0 Clubs: 1.9654808 Huge club: 2.9926934 Healing: 17.429857 First aid: 35.413464 Archery: 1.0 Long bow: 1.0 Medium bow: 1.0 Short bow: 1.0 War machines: 1.7820147 Catapults: 2.8618548 Thievery: 1.0 Traps: 1.0 Stealing: 1.0 Lock picking: 1.0 Climbing: 11.266431 Shields: 20.695288 Large wooden shield: 1.0 Medium wooden shield: 1.0 Large metal shield: 30.742346 Small metal shield: 1.0 Small wooden shield: 1.0 Medium metal shield: 1.0 Axes: 23.60008 Huge axe: 8.054942 Large axe: 20.01049 Hatchet: 26.36358 Small Axe: 1.0 Swords: 20.841173 Two handed sword: 1.4378091 Shortsword: 2.334508 Longsword: 33.012306 Knives: 25.254435 Butchering knife: 37.902634 Carving knife: 6.9687066 Woodcutting: 46.25156 Mauls: 31.38806 Small maul: 1.7181069 Medium maul: 46.813816 Large maul: 42.303394 Carpentry: 36.335033 Fine carpentry: 14.247229 Ship building: 1.0 Fletching: 1.0 Bowyery: 1.0 Toy making: 1.0 Nature: 15.565234 Gardening: 15.646957 Fishing: 1.0 Papyrusmaking: 1.0 Animal husbandry: 4.6820436 Meditating: 1.0 Milking: 1.0 Farming: 24.514482 Forestry: 18.495304 Botanizing: 3.908337 Animal taming: 3.444108 Foraging: 5.579874 Cooking: 14.9997835 Dairy food making: 1.0 Hot food cooking: 17.566004 Baking: 1.0 Beverages: 1.0 Butchering: 28.704731 Fighting: 66.185196 Shield bashing: 2.271058 Taunting: 1.3375776 Normal fighting: 47.69472 Defensive fighting: 32.767017 Aggressive fighting: 45.099277 Weaponless fighting: 2.742037 Toys: 1.0 Puppeteering: 1.0 Yoyo: 1.0 Alchemy: 6.0100536 Natural substances: 14.4273615 Miscellaneous items: 68.85789 Stone chisel: 25.509628 Hammer: 48.699604 Sickle: 14.982968 Scythe: 3.4913173 Repairing: 30.603441 Saw: 7.8838367 Pickaxe: 93.23848 Rake: 17.20527 Shovel: 54.11749 Pottery: 4.246711 Firemaking: 16.079357 Digging: 71.14566 Mining: 90.75119 Smithing: 33.96542 Metallurgy: 11.208874 Jewelry smithing: 55.731457 Locksmithing: 8.230762 Blacksmithing: 33.521507 Armour smithing: 14.377323 Shield smithing: 3.7150993 Chain armour smithing: 1.0 Plate armour smithing: 43.05375 Weapon smithing: 3.2761958 Blades smithing: 3.8401973 Weapon heads smithing: 1.6659828 Ropemaking: 1.0 Masonry: 59.305298 Stone cutting: 32.494987 Tailoring: 5.0968432 Leatherworking: 12.384525 Cloth tailoring: 1.0 Characteristics: 0.0 Soul: 27.693724 Soul strength: 33.83982 Soul depth: 21.900677 Mind: 31.74384 Mind speed: 22.407791 Mind logic: 38.78463 Body: 39.70984 Body stamina: 36.148724 Body strength: 39.87649 Body control: 24.24721
  21. ~Welcome~ I sell mostly Chain Armor and Shields but I also offer these other services. I am based in the southwest of Inde but will also deliver to Deli. PM KyleBooze on the forums or /t Kylebooze ingame. -Iron Chain- 70ql - 1s 80ql - 2s 90ql - 5s (other chain types upon special request) -Blacksmithing- 50ql - 10c 60ql - 15c 70ql - 25c 80ql - 50c 90ql - 1s Bulk items: Nails - 10c per 100 Ribbons - 30c per 100 -Shield smithing- 70ql - 30c 80ql - 50c 90ql - 1s -Jewelry Smithing- Silver ONLY unless gold is provided (I do not do bulk items for sacrificing) 50ql - 10c 60ql - 30c 70ql - 50c -Mining- (Prices are per 100 ores) Iron Silver Copper Zinc 70ql - 50c 50c 50c 50c 80ql - 75c 1s 75c 75c 90ql - 1s N/A 1s 1s -Masonry Improving- anything below 80ql - 50c up to 80ql - 75c Merchant Located on the North Side of Freedom Market
  22. Hey there everyone. I am trying to make a big rock area flat on my deed. I started by myself but at this rate its gonna take me forever. I need some volunteers to help me mine down the rock. I cant pay as I don't have the money to do so but I can give the tools needed, food, and a bed for SB. This is a great opportunity to skill up mining. Please pm me here or in game if interested.
  23. Hi Just as the tittle said, I'm a mid skilled player looking for work for some coins to extend my premium time. I could do almost every basic things like mining, digging, brick chipping, plank making, mortar bending, pan filling, nails crafting, farming, grooming, building, etc. I just won't do bashing thing and surface mining. I'm currently at Exodus, but can travel to any freedom server (except chaos) if the payment are reasonable. Current skills : ~masonry 42 (with woa chisel, chiping speed 1k bricks per 3 - 5 hours) ~carpentry 53 (with woa saw, plank making speed 1k per 3 - 5 hours) ~Digging 39 ~Mining 50 ~the rest ask in pm I could also improve your silver or gold altar to 60ql if you have the lumps. If you interested and have some coins to spent, please send me PM here, or PM me in game, my IGN is also Tatang. thank you. Keep wurming [CLOSED]