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Found 33 results

  1. Example: -You have 10 cotton in your inventory. -You combine them into 1 cotton ( weight = 10 ) -Now you want to store 5 cotton in a BSB and keep 5 in inventory. -You hold SHIFT + Drag the cotton to BSB -The usual amount window pops up asking how many you want to store. -You choose 5, store 5 cotton in BSB and keep 5 in inventory Unless there is a good argument against it but can we make this a thing, please? What we currently have to do is throw the full cotton ( weighting 10 ) in the BSB and take out 5 cotton again from the BSB and the above suggestion will reduce the required actions to do this.
  2. I've just been watching a new player stream their first experience of Wurm Online. Another player asked them to take some items out of a BSB, but they were unable to work out how do it. Neither Left or Right clicking on the items in the BSB brought any kind of options except Examine icon, Wurmpedia and Emote. I would have expected at least a 'Take' option on the items in bulk containers, but there is no such option. Of course as experienced players we *know* we can drag items out of the BSB into our inventory, but this was at no time obvious to the new player, who reported back that the BSB was not working. Please add a right click 'Take' option to the items in bulk containers, which brings up the usual 'Removing items' dialog pop-up. Sometimes right clicking the contents of the BSB to take them is more intuitive to a new player.
  3. In light of the recent patchnotes, which added filtering to only a few select inventories, I suggest finally going "all the way" and providing these functions for ALL inventory windows. Maybe there are some exceptions where it doesn't make sense, but from a programming view it's easier to enable it everywhere, than having to blacklist/whitelist it only for eligible inventories. Having chests with items strewn all over is horrible. Why can't I filter in there? Planter Racks? Where's my rosemary? Having to empty the ovens of <insert ridiculous amount here> breakfasts, is painstaking clicking - and god have mercy on you, when you misclick somewhere or let go of CTRL. Yes, it does take away a small bit of screen estate. But it enables searching for exactly what you want, and that allows to have much smaller inventory windows open, than before. EDIT: Also make the search expand the collapsed inventory parts it found the item in. Having to manually expand the inventory sections is an unnecessary step.
  4. Can we please have a separate, sort-able column for item number (ie, stack count). I would like this added to all applicable container & storage menus. Sometimes I want to sort from heaviest to lightest, or most damaged to least damaged... but sometimes I only need to know what thing I have the most of, or the least of. For example: sometimes when I'm just cooking for hunger bar and I need "a meat" or "a vegetable" - I don't care what meat or veg I use from A to Z, or what volume it has. I just want a meat and a veg from whatever stack currently has the most to spare! Are there any supplies that I'm running low on? Well, I dunno - let me just dig through this bsb checking out numbers inside parentheses. I need more nails! Oh wait, I'm forgetful... was it small nails or large nails that had the fewest? . . . insert examples ad nauseam. This topic was mentioned once before, here, and got no replies or activity. I don't know why. I also don't know why a basic "# of items" column isn't already a thing.
  5. I pick up a mediatation rug and it s goes invisible in my inventory, I relog and it shows up. I now have had this with several items I pick up and they disappear and reshow after relogging.
  6. I went into Profile to switch off Dig To Pile as I wanted the clay to go straight into my inventory. I clicked the 'Off' radio button, but got the following event message: [08:15:55] You have switched on dirt always digging into pile. When I then dug some clay - it went into my inventory - so the display text is the opposite of the dialog box button/end result. Maybe toggle the event text messages, or whatever is appropriate. [edit] just seen this post - please link
  7. I know the measuring jugs are supposed to be fixed, but I have a problem with my rare one. I keep it in a small rare chest in my inventory. I used to be able to set the volume with the jug inside the small chest, but now I can't set the volume unless I drag it out of the small chest into the 'root' of the inventory. This is quite inconvenient as I keep all my cooking tools in this small chest in my inventory. I tried the measuring jug in a knapsack, and in a satchel, and it didn't work in those containers either. Please can you fix it so that measuring jugs work when in containers in inventory - like they did before the patch - not just in the 'root'. Thanks.
  8. Currently the backpack is the only contianer that has this possibility, to show items not grouped under their item name. This allows us to better sort them by imp object when imping multiple items at the same time. You can see the difference in this screenshot: https://prnt.sc/rxvw1j Both views of the backpack are sorted after imp item, however the one on the left is the "ungrouped" view, while the one on the right is an expanded view from my inventory. As you can see it's much easier to imp the items requiring leather for example as they are ordered one after another. However not all items can be put into a backpack. Those waterskins in my screenshots, shovels and picaxes to name a few. Also furniture. Therefore I think this should be a view toggleable by the player for any container: inventory, carts, barrels, etc. Maybe with the same context menu as "expand all"/"collapse all" actions.
  9. When placing an item in a group I often get something similar to the following message: [14:47:48] The Tools Group contains too many items already. This occurs even when there are very few items in the group. The real reason it is doing this, is that my whole inventory has too many items (the whole inventory is full). So even though the group itself is not full, the game gives a message that implies that it is. What we really need is a message to say the whole inventory is full: [14:47:48] Your inventory contains too many items already. This would help people to know what is really going on. Thank you for your time.
  10. As it is now the inventory is a mess, as its all jumbled up on every relog. I sort mine exactly how i want it to be, and then on relog it's all messed up again and i have to redo it or live with the mess it creates. I want my backpack on top, then water skin on second row, then the groups, and finally my lose tools that's temporarily in the inventory and don't need a group, but as it is now that will only last per session. I would love if there was a possibility to add this to the game, there has to be a function that can support this sorting.
  11. I wonder if it'd be possible to add a button to directly open the saddlebags on a horse. Something like this: 1. A button next to the "backpack" and "quiver" toggling button on the player's personal bar. Also available for keybinding. This option would automatically pull up bags on the horse the player is currently riding and would be "greyed out" when no horse/vehicle is present (technically,the same thing could be done for any vehicle the player is driving). 2. A button on the creature's bar showing when said creaure is selected. This would ease the process of managing multiple burden horses.
  12. Upon killing mob I butcher the mob right click then click open...click on item and right click on take....and nothing....nothing happens...no event...just nothing.. only happens sometimes...has happened on hell hounds...lava spider and a brown bear... Serenity server.. This morning when the maintenance took place I decided to add the experimental packet before restarting...don't know if has to do with this problem though.. have unchecked experimental packet will see if corrects and will update.
  13. Selling this merchant contract with her full inventory. Merchant is located at Freedom Market @ Independence server. She is at 1st circle, corner place (one of the best locations!), just next to the trader. Here is picture of her inventory: http://aijaa.com/sZihlD * NOTE: All the items in the picture are in her inventory, i had to divide them in parts to fit all in the same pic AUCTION RULES Starting bid: 9€/s Min increment: 1€/s Buyout: Taking offers! Reserve: No Auction time: about 3 days. - I prefer payment in €,£ or $ but will accept silvers too! - Im paypal verified. - Buyer must meet me at Freedom Market to make the trade! Any questions welcome via forum-pm (Corrax) or in-game (Cormax). Thanks!
  14. We only lost 48x planks so it's not a big deal but I'm reporting this because no one (including me) has ever heard of this happening before. - An alliance member in-game was on my deed creating planks for market stalls. - He created 24x planks and dropped them into a large crate. - He then created another 24x planks and dropped them into a large crate. - When he opened up the large crate the maplewood planks were not there. - The wood scraps, 44x birchwood planks, 24x willow planks and 8 small nails in the large crate remained intact. - I had him check his inventory and he had no planks. - I had him check his event log and it logged him as having created the planks. - I double-checked the wagon and the large crate for planks but there were none. - There are no other storage containers or piles of items around the area where the issue occurred that I can see. - Afterwards, I pulled the crate to another tile to force the server to update the crate's position. - We tested it by putting items in and pulling them out again and the large crate is working fine. You can contact me via PM if you want my alliance member's name to contact him about this because it happened to him, not me.
  15. Hi, I have a bugged 33ql silver lump 0dmg 0.10kg in my inventory, which is annoying. Tried dropping it: [16:32:13] You cannot use lump while trading it. = event window comment Tried selling it to token: [16:32:37] You cannot use lump while it is banked. When i originally tried to use it, event msg was something about item number blah blah could not be found. Previously when this happens, the item disappears on relogging, but not in this case. Tried putting it in various containers, with no success - it is just a nuisance and would appreciate this being sorted, as soon as a GM has the time. Many thanks, in hope ....
  16. Please update the water skin http://www.wurmpedia.com/index.php/Water_skin To show it can hold a maximum of 62x mixed grass.
  17. I'm not much for "forum ing" lol but could not resist to suggest this idea i have.. We have backpacks, satchels , etc, for the self, why not make some saddlebags for horses so's we can carry a little more than our bodies but not as much as carts, etc,. I can imagine lots of things I could put in my tamed horses saddlebags for when I am traveling to do business abroad but not taking enough to use a cart! Would also be cool to be able have like a tent stashed in my saddlebags (along with other camping gear) for those long trips i need to stop for the wurm night and camp-out till light.. Maybe make them for tamed horses only, or not,, can see an advantage ether way, Anyways, thought i'd try my chances of helping add some to this wonderful game, best I ever plaid in about 20 ta 30 years of playing games on a PC, yes I am an old kid hahaha!! You all keep up the awesomeness! Brant
  18. Hi, I would be so grateful, as I am sure many players would, if there could be some consistency in the listing of items in inventory and containers. That is: if the item name could always appearing first. For example: "zinc lumps", rather than "lumps, zinc" and "grass, bunches of mixed", "thatch, bunches of" and "sand, heaps of", as is the usual case with most lists. Then, when looking for sand, it is found under the items beginning with 's' rather than (surprise!) under 'h'. Thank you, in hope....
  19. I took some things out of a BSB earlier, using right click -> "take" rather than dragging them to my inventory, after doing so, they are in my inventory as a bulk item rather than the individual items. I went through these same steps to reproduce it, and it happened again. I am unable to put either of these items back into BSBs, as it says that it will destroy them. Examining the items in inventory gives: [15:19:55] A generic bulk item Dropping them on the ground makes them look like they're in a sack with a red question mark on it. Dragging from BSB to inventory still works fine.
  20. I think we should be able to use a small anvil outside of a players inventory just like the large anvil. Mostly because it looks very silly when using one. *Doctor Evil's Voice* Who holds an anvil while using it, honestly? I don't know if there are any specific game play reasons for only being able to use the small anvil in an inventory. But at the same time I see no reason for it ether. What do you guys think?
  21. I mentioned this in CA chat and they thought this should be reported. The small tripod table, once made can be transported in your inventory no problem. But you can't place it in a wagon, you have to drop it on the ground and then load it.
  22. Every time I open inventory after a client restart, it seems to be shuffled. This is silly. I would prefer it stays the way it was when I close the client. There is already a suggestion for "save the state" of windows, but I want to save the state of the window contents. If not that, then at least restart the folder order in some kind of sensible order, such as alpha, with sub folders at the top of the list. That was I can name my subfolders (the groups) in a way to keep them in the order I need for my imping. Also, allow dragging items and dropping between two other items (or groups), without dropping into the other item container or group. It is very annoying when I have to rearrange each client restart, since I use a lot of containers and groups. Thank you!
  23. On deed, had been packing a few tiles, took a few sprouts, planning a new area for livestock. [02:44:22] You dig a hole. [02:44:23] You start to dig. [02:44:29] You find something! You found a scissors! I examine the scissors on the ground. I can not pick them up. [02:45:17] Rough and clumsy, but pretty sharp scissors. You will want to polish the scissors with a pelt before you improve it. [02:45:17] Since its creator tag has faded, you decide to keep history alive by scratching your name on it. Afterwards you proudly read 'Othobj.'. [02:45:17] Circle of Cunning has been cast on it, so it will increase skill gained with it when used. [86] These are the scissors I had added to my inventory about a half hour earlier to shear sheep. They were in my inventory, in a backpack but not in any groups (I don't use groups) [02:45:41] You drop a scissors. I dropped the ones I had. No new item was created. [02:45:48] You get a scissors. I was able to pick up the phantom scissors I had "dug up" I have seen similar behavior occasionally when shoeing a horse. One of the shoes will be duplicated on a tile the animal was on. You can examine but not take. Dropping the shoe on the same tile allows the phantom to be taken.
  24. My idea is to allow the user to be able to select item(s) in containers, and then type in once the amount he/she wants to move. Then every time the user selects that item for as long as they want or need they don't have to keep seeing the pop-up every time they move items back and forth between containers and inventories. For example, I know I can hold max quantity of 7 rock shards in my inventory. When I open the bsb and say select max that's how much is allowed for me. It would be nice, to type or only select that amount once. Then every time I select the rock shards from the bsb, until I decide otherwise that's the amount that will be selected and sent to my inventory without the extra pop-up. Feel that this would be beneficial in that it creates a more user friendly interface system and less keystrokes on the whole. TDLR allow user option to only have to select only once the amount of item he/she wants from container, until the user changes that amount.
  25. So I have a corpse in my inventory and a keybind for Butcher. I press the key while hovering, and nothing happens. The keybind does work with a corpse that is on the ground. Other keybinds like Examine work fine for me in inventory.