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Found 1 result

  1. Let start : When it comes to farming your skill have impact on two things ql of crops, and number. (recently i noticed that foraging and botanising similar - at some point it gives you more than one thing) about the tweaking woodworking (as its bit different) When you turn logs into planks / shafts you have respectivly same amount of stuff and woodscraps. 2kg of plank and 2kg of woodscrap. My idea is to make carpentry have impact on amount of woodscraps. I mean a noob with saw, should make a plank and 2kg of woodscrap but a character with 20carp (non prem) should have plank and 1,6 kg of woodscrap. at 50 plank and 1kg of woodscrap. and 0,5kg woodscrap on 95-100. (to reflect situation that even masters makes little mistakes Mining / smelting / blacksmithing. - well it would require a new skill (smelting - working same as hfc). A smelting noob would get 1kg of iron (and all other ores respectivly - i mean 0,1 gold) at base level. But at 20 skill it should be 1,2kg of lump at 100 skill it should be 2kg (or 0,2 gold) of course its just rough idea. To prove the idea itself : There are mounds of furnance leftovers, dating from roman times, today there are companies, who recycle those leftovers to gain more iron and other metals.