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Found 47 results

  1. I wisht there was a way to examine a building as you do a boat and find out the owner
  2. This idea came from spitballing with a couple of others in the Discord. Essentially using the deed planning mechanics, you manually plan a building on a piece of paper, say "3 tiles north, 3 tiles east, 3 tiles west, 3 tiles south" (can also include a way to show how many tiles you can plan in relation to skill "you can plan 60 tiles") then you finish the schematic, use it on a mallet or trowel, then plan the building, you being in the center like a deed token. Then you can go around adding internal walls where you want, cutting down time spent adding each tile (and finding out you cant make the building) Confirm build and tada
  3. (at the end of this first post, is a list of mobs that do not respect and may pass through locked doors, building walls, or locked or unlocked fences underground) Ok, I put my dog inside a building (building name: South Three Interchange) underground on 12 Nov 2016, around 2am-ish EST on my deed Cornersville on Independence. The building has 3 locked doors and is a 2x2 underground. Once I released the dog (branded to my deed, Cornersville, Aged dog 'C0r f f2016111') I untamed it. I later found the dog wandering the mines outside that building. So I had to run go do other thing, when I came back, that same dog had wandered out of the area I had spotted it in and then thru another building I have underground (building name: Cornersville Long House, which has 4 doors on it, all locked), and it had wandered off deed. No way for it to get off deed underground, in that area, unless it passed thru a building with locked doors. THE PROBLEM: The problem is, my dog is walking out of a building underground. As far as I know in wurm, such an animal as a dog, should not be able to just walk out of a building that only has doors as access? right? Plus, the doors all have locks on them, with permissions set. Forums was down that day, so I submitted an in game ticket (#54917 12/Nov/2016 08:55). CM Moogien responded and stated that there may have been a forum post on this bug before, but wasn't certain. Dogs are not supposed to be able to just walk out of a building that only has doors on it for access. CM Moogian suggested that I submit a forum post, this topic, as soon as forums was back online. That is the reason for this post. Work around: My dog is not lost. I have my dog. I put it in a top side (above ground) fenced in area w/ gates. This dog appears to have no problems obeying the 'do not go thru gates game rule' above ground. Please fix this, so that I can release and rest assured my animals will not wander out of closed buildings underground. Thank you for your time :-) TeeeBOMB PS: I did look, but did not find any other post on this forum area 'Server Bugs'. So I am opening a new thread. If someone else finds such a post, sorry I missed it. LISTED: These animals will/may pass through locked doors, building walls, or locked/unlocked fence gates underground (pre Jun 1, 2017 testing): dogs, branded (Alectrys, Teeebomb) wolves, not branded (Teeebomb) champion wolf (JakeRivers) champion goblin, not branded (Teeebomb) champion wild cat (Uisge_Beatha) brown bear, not branded (Teeebomb) trolls, not branded (Zigozag) < my 2 test trolls in buildings, have not escaped in almost 2 weeks now escaping animals after June 1, 2017: Dogs & wolves & champion wolf escape from underground fences/gates brown bear from underground fenced in area w/ a gate
  4. Simple and useful, just a place to hitch animals like we already do on carts, but they'll be facing the object instead of facing away from it. I suggest 2 designs: a simple pole for just one or two horses, and a wide one for several animals Like this example 'Cause fenced areas may not be what you wanted your deed to look like, and you can also put those in front of buildings to make like taverns Please support the idea to make this happen
  5. ~!Highthborne~Of the Seven Graces " Sea struck isles guarded by emerald green forests. Snow capped mountains intertwine with the landscape adorning rugged hills. A perfect hide-away for a recluse, or perhaps, a pirate fresh from Anthion. What hides in these coves, vistas, lakes and grotto's? " ~!Highthborne oTSG Lore Website ~|~ Donate! ~|~ Server listing 24/7 Dedicated Server. Phenom II x4 955 BE / 16GB ram / Fresh SSD PVE Lands: Highthborne PVP Lands: Anthion Original story and lore based on asian architecture, featuring over 500 miles of hand laid marble path. Travel to each of the Seven Graces of Highthborne! Collect each of the six keys to gain access through the six replica gatehouses and to the Seventh Grace! Become a friar and travel the dangerous path, find treasure or a place you can't live without. Become a Pathfinder or one of the other empire jobs, for easy coin, or whatever you desire! Even be a Pirate in the Eastern isle's of Anthion! 25 Mine Hits = fast tunnels and mines w/ enough rocks, 100% skill and action timer boost ~ 3hr Crop cycle ~~ NO FOG SPIDERS!!! Mod Support! Mods: DisableFogSpider, nofogspider, BetterDigging, FishingIgnoresRange, TreasureChestClaim, Movetocenter, Upkeepcosts, Taxconfig, servertweaks (Dupe Auth fix), Timer fix, ServerPlayerCounter, WurmMods(Bounty, Bulk, Prospect, Salve, Sacrifice), Guards fix, HOTS Fix, MoreCraftables, Libilia Fix, Skillgaincontrol, MoonMetalminingmod, HitchingPost, ClayNShard4concretemod, Modloader Mods (Bulktransport, Spellmod, InbreedWarning, HarvestHelper, Cropmod, Creatureage, Bagofholding, Announcer), Bettercombatlog. Admin support (Player Named Roads/Vistas, Public Markets/Mine w/ Moon metals, User requests, Empire funded jobs, Purchasable plots, terrain modification (removal of bad tiles)) Empire Jobs: Keeper of the Flame (Fill and maintain the Oil lamps on the path), Pathfinders (Keep the path clean of mobs and help merchants/path-goers), Traveling merchant (Source and barter wares to weary travelers), Shrine/Temple/Inn Keepers (Maintain the various smaller shrines or temples, or create your own! (with permission)) and many more empire-funded jobs such as fishermen, smiths, woodworkers, boat builders, etc. The pay is in Copper or Silver and it can be per day, per week or biweekly. Up to 10 Silver can be earned per week. Average plots of land or prebuilt structures will cost in this range. Larger plots, more complex requests, individualized requests, or things that cannot normally be done by the player will cost much more. (For example, an extension of a mountain path to accompany the building of a temple would be 50-100s; By extension I mean a literal extension off the edge of a mountain). Custom Map (2048x2048): Highthborne (Northeast Coast Starting Point, Public Markets, Public Mine w/ "moon metals" | 6.4k creatures - 17% agg) & to Highthborne's Eastern Border lies Custom Map (? x ?): Anthion! ~ (Map ETA Jan 24th ~ Custom Hardcore Survival/Roleplay PVP Map ~ PMK Only ~ 30k Creatures, 74% Aggmobs w/ bountymod) *_Info/Maps/History_* Highthborne/Anthion Lore Website Highthborne Live Path Map ~|~ Biomes Map ~|~ Ore Map Teamspeak3: 47.223.225.113 (~!Highthborne & Anthion TS3) Support this work! Donate! ~!Highthborne oTSG Server Listing Anthion Server Listing Steam Thread Steam Group
  6. So we have the cooking overhaul. It's awesome, I've been spending time lately solely on finding new recipes. I managed to find my weaponsmithing affinity, a channeling one and now looking for other good ones. Also made a pizza for which my villagers love me now. There are talks going about reworking the meditation system. Good idea as well, it needs something done to be more appealing and less punishing. What about overhauling the building system? 1. New materials. First of all, there have been suggestions, ideas, questions and whines about log houses. Why not? Easy, quick way to put up a shed in the middle of nowhere without having to find iron. Especially useful to new players however it would surely need some restrictions otherwise we'd have tons of these around the wilderness. Probably more than there are now. Second of all, I've seen a suggestion about round cobblestone walls somewhere today. Why not add all types of cobblestone? Sure it would need more mortar to stick together but it would sure look nice. Third of all, imagine a nice wall that looks almost like timber framed walls but it's tougher and more like a house wall rather than a barn wall. Basically a concrete wall with rock shards or steel beams inside for strength. Teepees and huts made out of sticks and covered with leaves or hides. Basically would work like tents except they'd be available to be made in the wild. 2. New features, structures, types of walls and constructions. So far I came up with just a few nice ideas such as: - a basement (decreased decay for foodstuffs, speeds up fermentation, it's like a cave right underneath a chosen area with a floor above it and the walls reinforced) - round walls (I believe it would be rather difficult to achieve but imagine if we could finally make round towers on our castles) - shipyard (a building in which you can dig so ships can sail in if the roof is high enough) - grainmill (a wheel in the water (borders right next to a wall need to be at least 30 slopes down) OR a windmill instead of a roof that grinds cereals faster the stronger the wind blows and with both - a huge grindstone inside which you can open, throw some wheat inside and it is ground into flour over time - press house (same idea as the grainmill but it has a huge press inside that can turn strawberries into juice over time) - castle wall (double as thick as a normal wall, can withstand double as much damage but uses 2,4x more resources so instead of 20 bricks for a wall it uses 48) There could be way more adjustments, advancements, new tools, resources, walls, buildings etc etc. For now I just want to leave this idea here for people to discuss.
  7. Hello, welcome to Wurm Depot Now accepting orders for bulk materials. I use two alts plus another guy and his alt, so we get orders finished pretty fast. Free delivery to any coastal areas except chaos, crate exchange or 10c per crate (crates will be free once I can make them myself). During downtime we will work on stockpiling materials to cut down on the waiting time, we understand that when you want to build something you don't want to wait forever for your materials. Price List: Bricks 2s/k Mortar 2s/k Concrete 1s/100 Support Beams 3.5s/100 Slate Slabs 10s/100 Planks 1s/k If there is anything not on the list just let me know. PM Mousepad, Drual, or Rionor in game or post/PM here. Looking forward to supplying all your building needs. Thanks for your consideration.
  8. Created a wagon in my inventory in a house on deed and ofcourse upon creating the unfinished wagon it drops to the ground. I was not allowed to continue building the wagon that I had just made, but once I took the unfinished wagon outside the house I could, so it was the house permissions stopping me because I wasn't allowed to modify the building, even though I was actually trying to continue an unfinished wagon I had just created and not do anything to the house structure at all.
  9. so can you have a house thats on the surface and in the mine below have another house below that house(like sharing footprint or overlapping footprints)? and can you build bridges in mines?
  10. Carts, ships, animals all have a means of identifying an owner, but not buildings. We really should have the building owner visible on examine. Would make it easier for contacting people to discuss/negotiate in land disputes, moving into an area, or whatever.
  11. The following constriction materials are needed. Please message me via forum with pricing requirements if you are able to fulfill part or all of this order. I will arrange transportation, thank you. Stone Bricks: 1k Wooden Beams: 750 Clay: 3k Mixed Grass: 1.5k Sincerely, Soniczap
  12. building

    Just that currently their are 3 types of buildings the resources are in place why not example. Colored Brick file iron lump to make iron powder mix with Acid to make Red or Brown Iron Powder mix this with Mortar/ Clay and Sand to get Red or Brown bricks for red or brown brick buildings Asphalt Shingles = Wood makes Paper + Tar + Sand gives you Asphalt Shingles make the wood floor the color of the wood you are using ? Wood siding = planks and small nails Interior wall improve drywall rock dust or being specific gypsum either way mix with water. Paint wal improve interior or exterior wall Paint. Many ways to make paint common animal fat or olive oil = oil mix with pigments reds to blacks can be made with iron powder and acid rest berries and flowers. So Many things can be done to improve things and allow people to create gets rather old rather fast with limitations people like options. First come up with a standard mode loader and build it into the system 2 info out their how to make modes and 3 put mods in steam workshop to download. no one can find them here and then to download what modloader come on. great base so lets build !
  13. I have a question regarding the construction of larger than average homes. I am trying to build a 9x7 three story mansion with a 5x3 courtyard in the center. I have 54 Carpentry. Here is the (literal) floor plan with the floorless courtyard in the center: __ __ __ __ __ __ __ __ __ | __ __ __ | | __| |__ | | | | | | | | | | |__ __| | | |__ __ __| | |__ __ __ __ __ __ __ __ __| Here is the same plan, but including walls: __ __ __ __ __ __ __ __ __ | |__|__|__| | | __|__| |__|__ | |__ __| |__ __| |__ __| |__ __| | |__ __ __ __| | | |__|__|__| | |__ __ __|__|__|__|__ __ __| So far, I have built this: __ __ __ __ | |__| | __|__| |__ __| |__ __| | |__ __ | |__| |__ __ __|__| It allows me to plan two more tiles, like this: __ __ __ __ __ | |__|__| | __|__| |__ __| |__ __| | |__ __ | |__|__ |__ __ __|__|__| But if I try to add anything else, it says my carpentry is not high enough to build a structure of this size. So I looked at the rules, and then counted how many walls and floors I have already built. 22 Floors + 36 Walls = 58 58 > 54 I am rather confused, but I am also a new player, so I may be misunderstanding the mechanics. Now that I have all the context out of the way, I can finally ask my question(s): Assuming I raise my Carpentry level enough, will I be able to complete the house? Do upper-level floors and walls count toward the wall and floor total limit? If it is possible to build, to what level do I need to raise my Carpentry? Note: If you are wondering about the upper floors, each will have a smaller surface area than the one below it, so I don't think that will be an issue. Any suggestions or help is appreciated. Thank you for your time
  14. If you build a house more than a few levels the bugs begin. I have no idea when they begin but I know at level five they occur. Once anything is started it is NOT removable. I wanted to add a staircase, can't change the type of floor because it "causes unstability" Even if this is on a top floor with NOTHING above it. I made a mistake while putting on a stone parapet, I accidentally used a different type of border design and I can't remove it. This is at the top of the building, there is nothing above it. It supports NOTHING. So now my building is at a standstill until this bug is fixed. I know removal works at levels two and three and I know it doesn't work at level five.
  15. Warning, I ramble and my different thoughts came as I was writing this...sorry so long!! The most enjoyable aspect of Wurm for me is my horses, and building, creating, planting! Now that we have those wonderful new walls to work with; especially the Stone O's with ivy;... I would so love to embellish my porches with a delicate, wrought iron railing/fence. For that matter in creating a formal garden with more fine detailed fences and rails would be awesome. Also, when building the existing wooden fence, (when it is in the unfinished mode) I would like to be able to flip the direction of the fence leaning downwards, as to corner a walk with a plant inside the tile. Overall, things to design and create new looks is always welcome, as well as new furniture pieces. Because I don't know what goes into the graphic files, how complex it is...not sure if they would consider going back to the finished pieces looking like the wood we want it made out of. I love when the fsb had that dark cherry finish, type thing. It would be nice to see this with any piece of fine carpentry...like the wood bench reflecting the type wood it is made of. Paving choices: if they could have a curved finish added like the "pave nearest corner" only be able to flip clockwise/counterclockwise to manipulate where it curves....as to allow the meandering path to be created..... And.....please make the clothing, fabric items etc.. enabled to dye the color we want..and actually have it show up that way? ^.^ I get tired of wearing my leather attire and would like to slip into some cool comfortable cotton wear..but oh I hate yellow! the sleeves are cute but I hate the colors...if I could just dye them my favorite colors I would be so happy thank you for reading the rambling thoughts of a crazed Wurm fan.....I hope maybe they will consider giving some of these options a try ^.~
  16. I am suddenly unable to build any floors on the 4th height, I have 42 paving and 78 masonry, I have build hundereds of floors on the 4th and 5th levels on the same structure but recently it says I am unable to build any floors, I have tried building on the floor above, the 4th floor in a seperate building from the one in question and relogging, This has persisted since before the server had restarted for the bridge update so it was certainly not caused by that, I do not have any injuries or skill loss on paving from death. It's not just 1 building, i destroyed a floor on another building to try and rebuild and it still would not allow me.
  17. log cabins, having new wall textures. keeping the normal grand door(double door) single door, window, grand window (large window), arched wall. would look like whole logs stacked ontop of eachother with clay/dirt and nails holding it toghter with smaller logs acting as trim for windows and doors. (built irl) to build would require 5 or soo logs, 10 clay/dirt, 5-10 large nails Log Decor, log chairs, a huge log with a L cut out to sit on, or a grand chair with small log legs, half logs for the seat and back along with a arm rest.. log bench, 2 half logs spaning about a tile held together with (go figure) more logs with a arm rest (built irl) have anything else to add? since bridges are done, put them back to work....
  18. Hello, I am posting this for one of my citizens who would like to offer the following services: His offers: Generally building, mining, terraforming, or anything else that you need done in your settlement. Custom prices depending on what you need done can be discussed via PM ingame or via Xala on the forums. I do anything, but listing the most common requests here. Prices can be negotiated. Carpentry Items Quality always 80+ Brick: 2S / 1000 Mortar: 3S / 1000 Colossus Brick: 4S / 1000 Floor Boards: 30C Guard Tower: 10S Colossus: 30S Raw Materials Prices per 1000 Dirt: 1S Sand: 1S Clay: 1S Tar: 1S Rock Shards: 1S Boats Quality always 70+, as high as you wish on request. Rowboat: 1S Small Sailboat: 2S Corbita: 5S Cog: 10S Knarr: 15S Caravel: 20S His skills: Work Skills: Carpentry: 93 Fine Carpentry: 20 Ship Building: 50 Woodcutting: 71 Mining: 87 Digging: 91 Masonry: 76 Stone cutting: 50 Prospecting: 60 Smithing Skills: Smithing: 62 Weapon Smithing. 34 Chain Armor Smithing: 78 Blacksmithing: 93 Locksmithing: 32 If you are interested in any of the services above, please pass me a PM or message Birdwatcher ingame. Thanks for reading!
  19. I apologize if this has been suggested before, but might perhaps we have alder trees introduced to the game? They would be a unique tree with special abilities, similar to the cedar and how it resists decay. In the same family as the Birch, traditionally Alder has been renowned as a Faery tree, one to use as a portal to the Fae realm. Flutes carved from the Alder were said to be more efficient in attracting the attention of Air Elementals. It would be interesting to work some of these aspects into the game through the use of Alder logs and/or planks. Furthermore, on a practical level the alder is used in underwater construction. Something to do with the way it hardens up and "steels" itself when in contact with water. The majority of the city of Venice is built upon pilings of alder wood for this very reason. In game Alder would be most beneficial for underwater constructions. I.e. docks of some sort, bridges, and more I'm sure. Just posting my thoughts as they come up. Maybe they are random or maybe they would be beneficial to others as well. Let me know your thoughts and how you might improve/expand on the idea!
  20. Before I put work into one, I figured I would ask first is this idea is even possible. I.e. dig down through a hill, build a structure of some sort, and then be able to fill over top with more dirt? Essentially having the building inside the hill. Or if not enclosed, then planned just right that the next floor would coincide with hilltop on each side enabling to continue building up with more levels. If that even makes sense.
  21. So i was skimming around the forum and didnt really see this suggestion. I did see some sorta liek this but not exzactly. Here is my idea. I think we should get door management perms for house doors, very similiar to mine doors. I know of a few people who are working on specail projects like INNs and community town hallls. But cant really manage it as they would like. As it stands right now the only think people can do is be added to a Writ of a building. Which gives them access. My idea would be to make them not be able to enter cetin rooms of that building unless they have their name added to the door. Very similar to the mine door. This could help people make single writ buildings and still be able to assign players parts of that building. In fact take this as an example. My current deed has a town hall. In fron of my town hall there is a 2x3 area of nothing but arches. and inside those arches are fences. I use this area for community storage. The only roblem wit this is i have to add them access to my writ to use the items in the arch section of the building. Doing this allows them access to the inside of the house as well, (even if locked) and this i do not want. I could see giving access tio a door by using keys like a gate. But i feel that could get a tad annoying with people losing their keys. So id suggest using thee same System as the Mine door, where u can actually assign a name. Also perhaps adjust the current Writ system so insead of needing them on your friends list. You could just add their name to the writ, like the mine door. In conclusion I feel this would open so many more possibilities for players to customize their deeds more freely and create more creative builds. Maybe even possibilities for like Player owned Rooms of an INN, or whatever. I can see how making it so they control a room can be difficult to adjust. seeing as the writ gives currently access to whole house and not sub sections of it. But allowing door management liek mine doors, You could give as many people access to your writ as you want. BUt certin rooms still wont be able to enter because of the Door lock. I havent played on any PVP server to know how this would affect Lock picking and stuff. But im sure it could be adjusted to allow lock picking to bypass the doors or something. So what are your opinions on this? Give a +1 If you agree. Maybe Devs and GMs will read this and add it soon. Please keep this post flame free.
  22. Selling this character privately if the price is right. If you choose to buy I will contact you with my other forum account. Character is male, has premium time until Aug 20th. Priest of Liblia on Chaos of the HOTS kingdom with 50+ Faith Comes with a deed, location can be discussed if this is added interest. I have a general idea of what I want for it, but good PCs are welcome. Skills dumped at Aug 4, 2014 ----- Religion: 0.0 Alignment: 0.0 Faith: 20.685614 Favor: 20.685614 Skills: 0.0 Paving: 17.963434 Tracking: 4.210349 Milling: 12.865 Coal-making: 1.0 Prospecting: 15.234638 Thatching: 1.0 Polearms: 1.0 Halberd: 1.0 Long spear: 1.0 Staff: 1.0 Hammers: 1.0 Warhammer: 1.0 Religion: 19.18143 Prayer: 20.89234 Channeling: 42.33101 Preaching: 5.14638 Exorcism: 1.0 Artifacts: 1.0 Clubs: 1.0 Huge club: 1.0 Healing: 15.743488 First aid: 31.0835 Archery: 42.702824 Long bow: 33.68845 Medium bow: 1.0 Short bow: 12.540505 War machines: 1.0 Catapults: 1.0 Thievery: 7.8050084 Traps: 1.0 Stealing: 1.0 Lock picking: 11.925739 Climbing: 9.4115095 Shields: 27.22532 Large wooden shield: 1.0 Medium wooden shield: 1.6496817 Large metal shield: 37.761044 Small metal shield: 3.5638905 Small wooden shield: 1.0 Medium metal shield: 1.0 Axes: 44.008194 Huge axe: 1.0 Large axe: 1.9880167 Hatchet: 59.324043 Small Axe: 3.3225582 Swords: 24.137674 Two handed sword: 6.829032 Shortsword: 6.8122025 Longsword: 45.698177 Knives: 35.697525 Butchering knife: 42.229126 Carving knife: 43.906944 Woodcutting: 70.15744 Mauls: 18.262005 Small maul: 25.84935 Medium maul: 5.316579 Large maul: 22.432678 Carpentry: 71.15976 Fine carpentry: 26.206297 Ship building: 14.8517275 Fletching: 53.521908 Bowyery: 57.452312 Toy making: 1.0 Nature: 33.75662 Gardening: 27.631233 Fishing: 6.7773542 Papyrusmaking: 2.1829288 Animal husbandry: 50.29406 Meditating: 28.782583 Milking: 14.212747 Farming: 43.17256 Forestry: 28.566 Botanizing: 16.073732 Animal taming: 10.651627 Foraging: 18.379505 Cooking: 25.965628 Dairy food making: 11.36375 Hot food cooking: 44.47085 Baking: 10.440954 Beverages: 5.000187 Butchering: 31.529648 Fighting: 71.6494 Shield bashing: 5.798753 Taunting: 1.6639383 Normal fighting: 44.485172 Defensive fighting: 26.517447 Aggressive fighting: 22.182703 Weaponless fighting: 20.568203 Toys: 1.0 Puppeteering: 1.0 Yoyo: 1.0 Alchemy: 7.228803 Natural substances: 17.971556 Miscellaneous items: 45.726414 Stone chisel: 14.58679 Hammer: 49.927044 Sickle: 25.045029 Scythe: 8.377489 Repairing: 32.96563 Saw: 26.196215 Pickaxe: 45.993725 Rake: 30.662634 Shovel: 36.03404 Pottery: 21.709074 Firemaking: 11.771853 Digging: 51.749508 Mining: 44.127777 Smithing: 15.346769 Metallurgy: 1.0 Jewelry smithing: 10.159267 Locksmithing: 9.097684 Blacksmithing: 23.114908 Armour smithing: 5.6181283 Shield smithing: 4.284871 Chain armour smithing: 4.3736987 Plate armour smithing: 11.778017 Weapon smithing: 7.9428787 Blades smithing: 6.0526733 Weapon heads smithing: 14.96398 Ropemaking: 23.21911 Masonry: 54.971165 Stone cutting: 29.33468 Tailoring: 6.4415846 Leatherworking: 4.820926 Cloth tailoring: 16.389738 Characteristics: 0.0 Soul: 22.854973 Soul strength: 22.686985 Soul depth: 25.039856 Mind: 26.899483 Mind speed: 21.662819 Mind logic: 30.785538 Body: 31.273918 Body stamina: 25.010418 Body strength: 29.30244 Body control: 26.697481
  23. I have thought of it to be a bit strange that you would build houses and all the wall take the same amount of materials to build each kind of wall. • Wall: ○Stone- 20 bricks, 20 mortar ○Wood- 20 planks, 20 large nails ( i know that is more nails then it is now but 1 nail 20 planks? makes no sense) ○Timber Frame- 5 Wooden beams, 20 Clay, 10 mixed grass • Window: Need to make the "Window" part of the Window) (4 Shaft, 4 small nails= Window) ○Stone- 10 Bricks, 10 Mortar, 1 Window ○Wood- 10 Planks, 10 large nails, 1 Window ○Timber Framed- 3 Wooden Beams, 10 Clay, 5 Mixed grass, 1 Window • Door (Need to make the "Door" part of the door) (3 Planks, 3 Small Nails= Door) ○Stone- 8 Bricks, 8 Mortar, 1 Door ○Wood- 8 Planks, 8 large nails, 1 Door ○Timber Framed- 3 Wooden Beams, 10 Clay, 5 Mixed grass, 1 Door • Double Door (Need to make the "Door" part of the door) (3 Planks, 3 Small Nails= Door) ○Stone- 6 Bricks, 6 Mortar, 2 Doors ○Wood- 6 Planks, 6 Large nails, 2 Doors ○Timber Framed- 3 Wooden Beam, 5 Clay, 3 Mixed grass, 2 Doors • Arched Wall ○Stone- 4 Bricks, 4 Mortar ○Wood- 4 Planks, 4 Large Nails ○ Timber Framed- 2 Wooden Beams, 3 Clay, 3 Mixed Grass Just a thought, don't know if anyone else has thought about this or posted about it.
  24. I know many of us use DeedPlanner quite a bit when planning our buildings or deed locations, and many of those creation ideas are quite inspirational. This thread exists for people to post and link their DeedPlanner designs and creations. Anything ranging from an actual plan for a deed, to a map of an already built deed, to a landscape produced purely from your imagination! DeedPlanner is a very useful 3D tool and I encourage all who use it to post your designs and ideas here! I'll kick it off with one of my own designs that I had entered into a contest... http://pastebin.com/ZSPac4Sf
  25. I was about to create a roof for my house when I was wondering: Why can't we position our roofs? The top of the roof is always in the middle of the tile when you create it. This way when you have a wall on the tile next to you there is no option to connect it to the wall. Sometimes a house will look pretty weird because of that. It would be nice if there was an option to either position the roof or build different shapes of them. When positioning the roof you would first have to plan one. Next thing you do is right click the unfinished roof, click connect, right click a wall and click connect roof. You can do this multiple times. Once on every wall next to the roof. To seperate them right click a connected wall and click seperate. When the wall is finished it will be connected to the selected walls. Example: http://www.merriam-webster.com/art/dict/roof.htm 3, roofs as they are now. 4, new type of roofs.