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Found 123 results

  1. Is your Wurm life looking a little too bland? Message me today to brighten your world! Now offering dyes to paint all your favorite things! Not sure how much you will need? Check out the chart here <Wurmpedia Dye Information>. 90 Natural Sub Skill @ Your service! *~*~*Now offering Transmutation Liquid!!*~*~* 1.8s per tile on deed - 2.50s per tile off deed (off deed uses double amount) + 21c/42c cod for delivery, or free pickup @ Amish Paradise - Xanadu Most Popular Colors 99ql White Dye - Per Lantern Dye - 25c *******UPDATE 7/10/17 - With the addition of Runes to the game, this changes the amount of dye needed for the items with a rune attached. Any item that is runed will add 10% to the price listed******* Custom Colors Available by request (See Color Chart - pricing will be same as popular color family above) ->Color Chart<- **Custom colors are approximate** Due to the nature of dye making in Wurm, exact colors may not be possible. We will do our best to match as close as we are able. ***NEW ***Not sure which colors you want? Try one of our set flask packs!***NEW*** Over the Rainbow - Red, Orange, Yellow, Green, Cyan, Blue, Purple, Pink - 1.50s Trial Pack - Over the Rainbow pack + White + Black - 1.75s -----PLEASE OPEN SPOILER FOR EXAMPLES OF COLORS ON BOATS, STATUES, AND CARTS----- Shown in both Current & Unstable Clients Order delivery **All colors are made to order & therefore are all sales final** If there is an issue with your order, I will try to assist in correcting it There will be time required to create the desired dye - larger orders will take longer. Most turnaround times are within 48-72 hours currently. Orders can be done via pickup at Amish Paradise - Xanadu (G24) Or COD COD cost = 1c per kg + 1c for each container required Have other Wurmian needs? Check out our other shop - Amish Corner Store!
  2. WTB Merchant Contract

    Hello Please, PM me here with what you have.
  3. Offer of the day/week: 10x longsword - 40+ ql - 1 c/each Merchant Stock: 01: rare lamp, iron - 50 ql - 1 s sold 02: rare longsword, iron - 40 ql - 4 s sold 03: rare large barrel, pinewood - 51 ql - 1 s sold 04: opal staff, cedarwood - 2 ql - 40 dmg - 1 s sold 05: mallet, pinewood - 60 ql - 6 c sold 06: mask of the returner, leather - 91 ql - 3 s sold 07: hatchet, tin - 90 ql - 2 s 08: unfinished guard tower (hots) - 1 ql - 25 c sold 09: soft cap, cotton - 89 ql - 1 s sold 10: snow lantern - 99 ql - 1 s 11: rare knapsack, lindenwood - 45 ql - 1 s sold 12: rare champagne - 45 ql - 1 s sold 13: fantastic champagne - 90 ql - 1 s sold 14: 2x rare rock shards - 50+ ql - 5 c/each sold 15: 10x mallet - 60+ ql - 1 c/each 16: 10x rope tool - 50+ ql - 1 c/each sold 17: blood(goblin leader) - 100 ql - 50 c sold 18: supreme knapsack, iron - 90 ql - 2 s sold 19: 7x fishing rod - 50+ ql - 2 c/each 20: 10x longsword iron - 40+ ql - 1 c/each 21: Horde of the Summoned kingdom banner - 25 ql - 20 c sold 22: rare shield, iron - 30 ql - 1 s sold 23: longsword, iron - 74 ql - rt72 + botd43 - 1 s 24: longsword, iron - 61 ql - fa85 + coc87 - 1 s 25: pumpkin shoulder pad leather - 51 ql - 1 s 26: rare long bow - 31 ql - 2 s sold 27: rare small cart - 50 ql - 2 s sold 28: rare large chest - 50 ql - 2 s sold 29: supreme small barrel, maplewood - 50ql - 4 s We are at Deli (Ingame-Map: U 12) You need Enchanted grass en costal-area Deli South-West? only 30 c 25 c per tile
  4. Sold

    I have 2 merchant contracts for sale on Xanadu. Pickup from p22 ideally as I sold my boats lol. Sold
  5. Recently Massively OP did an article on whether bots / AI / NPCs could save "dying mmorpgs". Not that Wurm is dying or anything, but I chimed in with my own response in the comment section (page 2) mentioning Wurm. http://massivelyop.com/2018/02/15/massively-overthinking-could-bots-save-dying-mmorpgs/ By coincidence, a few weeks earlier, I had published the latest Ultima Nostalgia project video in which I to go in depth about the loneliness of Wurm & how the lack of NPCs and the silent animals affect the atmosphere of the game. With the NPC mod by bdew, I also populated a city with NPCs to test out and see whether they'd give some life to it or not. Would my theory prove right? Here is the point from which I start talking about the above (16:35): Well now Massively decided to make an article about that video as well, so I thought that if the world was talking about Wurm NPCs, surely this is a topic fitting the forums as well! http://massivelyop.com/2018/02/19/catching-up-with-the-ultima-nostalgia-project-thats-rebuilding-ultima-online-in-wurm/ In that video, I also talk about the suggestion I made many years ago which half were for and half were against. Starting at 29:26, you can see what the city looks like, populated by NPCs: Now obviously these NPCs don't do anything else except stand or walk around, but bdew is planning to incorporate a feature where you can choose their animation as well at some point. But, I'd still really love if you could have a look, see how you feel after seeing it in action, then share your opinions here. Have the opinions of the opposers changed at all over the years? How do we all feel now that the game is more quiet due to the competition of Wurm Unlimited? Let's discuss!
  6. WTB Merchant contract

    Pm me with your offer
  7. Hello... My village just built a tavern so we could party down with the best of them. But after buying a merchant for 10s we found out that our bartender (the merchant) can not sell filled containers. Now this really dampens the spirit of the Tavern and the Roleplay of the game. I see no reason why this should not be allowed. Please support my request for Merchants to sell containers filled with liquid. We need a real bartender not a bunch of barrels laying around. Many Thanks, Qwizat
  8. Newspring Markets

    Hello all, I was looking at the latest update to the Xanadu community map, thanks @Aniceset, and I see that there are no markets in the SW of Xan that meet the requirement of 6 active, stocked merchants. I was wondering if there is anyone who is planning on setting one up, or if there is one already that is up to date but maybe only has 4 or 5 traders? Basically, where is a good place to browse in SW Xan? Also, I suppose it should improve once the highway connection is done, linking Newspring, Linton, and Vrock Landing.
  9. [18:29:08] Merchant_Battlebooze says, 'Please empty the sealed small wine barrel [mead] first.' I want to set up a bartender who will sell my barrels of booze, but my merchant won't take them. Please allow these items to be sold on merchants!
  10. G'day folks! Still selling 5-speed horses of all colors. Check listings in charts below to see prices. Here is some additional info: As an added free perk, all horses will also have an added beneficial trait called "It has a certain spark in its eyes" which makes them live 50% longer! Put that together with "caring for" your new horse and it will live for a very long time! Horses are available within locked pens and can be picked up at any time. Merchants sell the keys to these pens. No appointments necessary. Come on over whenever it suits your fancy and shop at leisure. Merchants often sell other horse equipment such as saddles, bridles, horse shoes, ropes, halter ropes and bardings. Prices may change depending on the market Please note: Age may have progressed by the time you arrive I only sell horses with 5-speed traits or better! I never sell horses with bad traits. I do not make home deliveries. I also have a priestess that can cast genesis and cure your sick horses, 50c per cast. She will be happy to travel anywhere on the freedom servers. PS: Want to see how the rare horses were made? Check out this video! New additions marked with: Updated: July 17th, 2017 = NEW! Pen # Color & Gender Name Traits Age & Color Price 1. Eckerpearl (RARE) 5-Speed + It has a certain spark in it's eyes (lives longer) Young adult Gold 2. Sweetlad (VERY RARE) 5-Speed + It has a certain spark in it's eyes (lives longer) Young adult Blood Bay 3. Haltpick 5-Speed + It has a certain spark in it's eyes (lives longer) Young adult White 4. Kalilswift 5-Speed + It has a certain spark in it's eyes (lives longer) Young adult Gold 5. Kalilblood (EXTREMELY RARE!) 5-Speed + It has a certain spark in it's eyes (lives longer) Young foal Ebony Black 6. Fastgolden (EXTREMELY RARE!) 5-Speed + It has a certain spark in it's eyes (lives longer) Young foal Ebony Black 7. Huntingclip (RARE) 5-Speed + It has a certain spark in it's eyes (lives longer) Young adult Piebald Pinto 8. Haltwest (RARE) 5-Speed + It has a certain spark in it's eyes (lives longer) Young adult Piebald Pinto 9. Fleacopper (EXTREMELY RARE!) 5-Speed + It has a certain spark in it's eyes (lives longer) Young foal Ebony Black 10. Roseflea (RARE) 5-Speed + It has a certain spark in it's eyes (lives longer) Adolescent foal Piebald Pinto 11. Honeyoak (VERY RARE) 5-Speed + It has a certain spark in it's eyes (lives longer) Young adult Blood Bay 12. Hallioso (VERY RARE) 5-Speed + It has a certain spark in it's eyes (lives longer) Young adult Blood Bay 13. Manhop (RARE) 5-Speed + It has a certain spark in it's eyes (lives longer) Young adult Piebald Pinto Chart of colors and prices Color Price Female foal Female adult Male foal Male adult Gold (Palomino) White Grey Black Brown (Bay) Piebald Pinto Blood Bay Ebony black (Jet black) Has an extra speed trait!
  11. WTB merchant contract (closed)

    Buying 1 merchant contract, please send a message with your price. Thanks!
  12. Merchants are nice, but they could be better. Maybe it's time to revisit the usefulness of merchants by making some changes with restrictions. 1. Allow items to be sold as a "lot" in a container with a set price for the lot. Ex. 100 sprouts in a satchel. 2. Remove the decay of meals with a limit of 10 meals on the merchant. 3. Increase the max number of items to 100 per merchant (currently 50 per wiki)
  13. Allow a merchant to set a trade in value for an item(s) they will accept as part or full payment for something they have on sale. So for example a merchant in an inn could set a price of 1c on each piece of meat or herbs the owner uses in cooking. I had the idea as I'm building an inn where I want to allow new players to get cheap supplies, so the idea they could toss in some herbs or meat and get something in return might be nice. Added after comments in the thread: Maybe a configurable list on the merchant, a search like the crafting window has and then you add an item from the list with price and quantity you want. ------------------------------------- Feel free to shoot me down or like. Also, does anyone use wurm's uservoice now? I created the idea there, but it doesn't look to be used much, hence the post here.
  14. We have trade chanel we have cheap mails and forum shops. I think ingame mechants on marketplaces dont work for selling items anymore. Serching tools and items on merchants take alot of time that in the end is just wasted. We need some system for serching items from all merchants on server or all servers just for locate item we are looking for. Some kind of list we can filter and locate items or even buy via mail that can be send by trader using cod. COD from mechant can be higher then normal old 20c? i would be happy just to filter all merchants items that are in deed i am actualy on (using recruitment board maybe?) just to locate some item i am realy looking for.
  15. I would like to see more types of these Shop Signs. Would be extra nice if we had a sign for each skill category. Carpenter, Smith, Alchemist, Bow/Fletcher, Cook, The animal trainer/farmer guy... Then, with each sign, attach a looping sound pertaining to the title that can be controlled from the sign options.
  16. WTB 1 or 2 Merchant Contracts at 6s each. Will travel to pickup. Can message me "nicedreams' in game.
  17. Looking for a couple of merchant contracts, forum pm me thanks.
  18. WTB Merchant contract 6s

    ingame name Joseanjim PM plz
  19. Would there ever be a consideration for a merchant that could purchase items for a fixed price for a deed? We have posting trades, but why not purchase trades? And before anyone gives me any crap about it diminishing involvement. I'd like to point out the fact that many people run off and don't bother to trade in small things because... it's a huge pain in the ass! I would still hold it to the current limit of slots that a merchant has which I believe is 40? But this would give people a reason to have merchants other than loot holders. Maybe even have a local message that pops up having the merchant ask if the player has X he is willing to sell. I would personally keep it simple, a set item, and a set price. Possibly a quality level threshold?
  20. Everien Isle Market is now open and accepting merchants! Centrally located on the East Coast of Xanadu at J24, this market is easily accessible from nearly anywhere by land or by sea! 28 Merchant spaces (4 are already spoken for) and soon to be 6 forges, 3 ovens and a looms in each of the 4 public workshops. 5sp Horses and Bison will be available via 16 on deed livestock pens and a Key Merchant. Coming Soon! - Beds to rest your weary heads after a long days work or travel. If you happen to be hungry, head to the Great Hall at nearby Everien Shores, the oven is usually stuffed with Malokai's Miracle Meals! (70-90ql)! While we are building, we are offering room and board for all travelers in the Great Hall at Everien Shores. The Great Hall is open for all to use! Everien Shores village is nearby with horses, bison, bulk crops, materials, ship building services, and a public Cathedral with Vynora, Magranon and Fo altars. We can make altars for the newer religions, just need someone to bless them! Everien shores Come visit us or contact Caroligan and Malokai for more information!
  21. I have a few merchants I use for decoration and storage (PvE). I picked a couple up when i was doing some reorganization and now when i try to put them back (on 7th floor) they appear on the ground floor. I still have one on 7th floor that i did not move at the time.
  22. Merchant additions

    I would like to see an additional option added to buildings. Store mode. A completed building, walls, floors, and roof could be set to "store mode" when a merchant is placed inside. When in Store Mode all items placed inside of the building that is now a store, are listed for sale on the merchant. Each item dropped in the store is listed individually with exception to items left in crates, BSB's and FSB's. You could set a price for each item, and more specifically each "stack of items" in a crate, bsb or fsb could then be listed for a "per unit" cost. This would take some work, but would finally allow people in wurm to actually conduct some trade. Why can't I sell arrows, crops or any other resource material without having to place it on a merchant 1 at a time? At one point and time I wanted to be a fuel merchant, selling peat, but that's IMPOSSIBLE. The merchant system was passable 8+ years ago but can anyone tell me any changes merchants have had over the years? Sorry, last min addition to this. Would it also be possible to add "renting" to a structure. This way people can host market deeds and actually pay for them?
  23. The Deedplanner

    Hey everyone, this merchant business is a fairly simple idea. I've made this business in the past, and had some success with it so I figured, what the heck, let's do it again! Anyhow, I'm an avid Deedplanner user, and I enjoy creating building designs and village designs using the wonderful program created by @Warlander. If you have a building or village you'd like planned out for you, I'd be the guy to do it. The pricing is pretty simple: a small village design costs 1s, a medium design costs 2s, and a large design costs 3s. A small village, for example, may have dimensions of 15x15, whereas a large village would have something like 50x50 and upward. Prices can be negotiated, so don't be afraid to ask! Leave a comment or pm me if you're interested and we'll discuss the details! Also, if you would, please take a moment to fill out the very small questionnaire below to give me more information about what you want from your design. Thanks. Update 1: I've added a design to the portfolio of the work I've done. Unfortunately I lost a lot of my old designs when my laptop pooped out. I'll add more as I do them. Update 2: A small table was added to clarify the dimension sizes and corresponding prices. Update 3: Added a small questionnaire to further outline the basic information I'll need to create your design. Portfolio Village Size Range Price Small 11x11 - 25x25 (121 - 625 tiles) 1s Medium 26x26 - 45x45 (676 - 2025 tiles) 2s Large 46x46 - ??? (2116 - ??? tiles) 3s Information I Need: What is your desired time frame of completion for the design? What theme or style do you have in mind, if any? What wall types are acceptable for the buildings? Do you want your deed to represent any deities? Can you export your current deed design (if you have one) so I have a baseline to work with?
  24. After reading another recent topic on merchants, this idea gradually emerged in my mind: How about fundamentally changing merchants so that instead of putting items for sale on the merchant itself, we let a player link his merchant to a house designated by the player as a "warehouse" and allow the merchant to sell any items in that house actively pricetagged by the player. The link could created simply by putting the merchant inside a house or in a way that would allow the merchant to stand right outside the "warehouse". By putting items for sale in a warehouse like this, we wouldn't need a limit on items per merchant and we could have full containers, wagons, boats, horses, you name it, for sale through the merchant. We could be able to browse the contents of all containers for sale through the merchant, but buy individual items from unlocked containers only (so for example we could sell only whole sets of armor). When buying large items they would be magically taken from the warehouse and dropped at the buyers feet. Additionally I would love to have all merchants networked serverwide, so that from each merchant we could browse what's for sale through every single other merchant on the same server. I don't like the idea of having any of those items magically transported to the buyer though. Just this. Through the network we would get the name of each merchant and its owner and would have to find it just from this information. Maybe merchants should be sorted by distance so that local merchants would be listed first. Also I would love to be able to put buy orders on my merchant "buy 12 bsb's full of minimum 35 ql stone bricks for max 95 copper each" or "a barrel of 45 ql wine for max 1.30 silver" or "a full set of appropriately enchanted golden chainarmor" and have these browsable through the network. Whatever the merchant buys would be dropped and stored in the warehouse linked to it.
  25. I recently planned and finished building a lodge for hunters on the Grand Steppe. The area I used is small, so it doesn't take up too much steppe space, and it isn't too deep into the steppe to find. I'm not entirely certain how often people visit the Grand Steppe to hunt, but the lodge is intended for the use of the public. I haven't fully furnished the lodge yet, however when I do it will have an oven, a forge, some storage, and several beds. In the front of the lodge is a small 2x5 fenced area, which will have enchanted grass so that you may loose your horses or whatever animals you use on hunting trips. I would, however, suggest branding your horses to your deed/alliance just to be certain no one can take them. The beds in the lodge will be set at a very low fee of 10i, or no fee at all for members of my personal deed and alliance. There will also be a merchant placed in the lodge. The merchant will be stocked with various weapons/bows for use in hunting. So if you are out hunting on the Grand Steppe and are far from home, or just don't feel like returning home quite yet, you can come to the lodge. Feel free to cook your meats, improve your weapons or buy new weapons, and log off in a bed to build up sleep bonus. The Grand Steppe Hunting Lodge is located here in the map below with it's own deed, Haven. Happy hunting!