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Showing content with the highest reputation on 04/06/21 in all areas

  1. 9 points
    With the latest patch to breeding, making horses with both all speed traits and carry weight traits is way harder compared to what it was before, and makes any newly bred horses much worse due to how low carry weight is for horses without the draft/weight traits and how the game will actively try to prevent you breeding speed+draft traits, a horse can carry a whopping 5kg of weight before it starts to slow down and that's not even counting horse gear so you can't even get a saddle on it before it hits the weight limit! hellhorses is something like 55kg before traits. All three traits previously added +40kg to carry weight for a total of 45kg carry weight before slowing down for normal horses, which is still pretty low but not "having literally anything in my inventory will slow down my horse" low. With the current system, if you want a decent horse for riding around with the new traits, you're going to have to fast to no fat layers, because the difference between full fat layers and no fat layers, is 125kg vs 30kg, so if you're at no fat layers you get a whopping 95kg of extra inventory before your horse slows down, which is great for pve riding around assuming you don't sacc rares or use refresh or anything like that, but isn't really feasible for pvp where it makes you take 5+ second shield bashes with no fat layers. Suggestions would be 1. Move the +weight from the base draft traits to the speed traits as it seems like the game doesn't want you to mix the two, but because of the +weight you're almost forced to 2. Make it so you can actually breed speed+draft traits like you could in the past, even if it takes 80+ AH to breed them now it's pretty garbage how you can't breed them properly. 3. Add a % modifier to the base weight from the player when on a horse for speed calculations, the player being 1.7 meters tall and 125kg puts them at a very chunky 43.25 BMI but since it's used in other calculations for the game you can't really just lower that, so like a 75-50% base weight from the player, but 100% from player inventory would make them actually ridable at max speed
  2. 7 points
    I would like to thank the village of Mooncat Lake on Cad which is in part Sheffy and Ailos. They have been very inviting and helpful in training a totally new adventurer into the world of WURM. Again thank you and I look forward to the time ahead of me and the things to see and do. Loneshade of Mooncat Lake
  3. 6 points
    Category: Wacky and wild? Church of Magranon, Rangers Haven, Xanadu
  4. 5 points
    This is more of a PC-slash-make-an-offer thread right now. Gauging interest in a single-named horse I just bred named "Man", which I reckon has to be one of the best-named horses out there. Especially if you already own the corresponding horse named "Woman" or "Girl". Currently, he's "Young Man". One day he will be "Old Man". The name allows for all kinds of fun mouseover/event window hijinks. [19:59:45] You flirtilly wink at the young Man. He's not got great traits -- two in draft, one negative, one undiscovered misc, for 35 total points -- which is why I'm thinking about selling him purely for the novelty of the name alone. And before you ask -- yes, thankfully he is male. Any interest in this highly unusual collector's item?
  5. 4 points
    WTA Burnmaster 3000 - 91QL Rare Forge with 10% Fuel Reduction Rune Imagine a top quality burning system that accepts any woodscraps regardless of manufacturer and has over 6 hours of burntime power. It's not a dream, it's the Burnmaster 3000! What is Included: 91.32QL Rare forge with a Stone Iron rune of Fo (10% less fuel usage) Free delivery to any deed Additional Info: Forge Burntimes Starting bid: 1s Increment (minimum): 1s Reserve: None Buyout: None Sniper Protection: 1 hour Private Bids: Not Accepted
  6. 4 points
    Potentially unpopular opinion but I feel the need to say it. There are way too many horse traits atm that are completely pointless and get in the way of getting much needed traits for draft horses and speed horses. Out of 50 foals born so far from pre-update 5 speeder breeders, I've not encountered 1 horse that had all draft traits and only 1 horse that had all speed traits except the rare speed traits "unbelievably fast". Most of them have an assortment of negative / miscellaneous traits that get in the way of much needed draft/speed traits. Are any of us happy when we see "It has a slow metabolism " or "It seems vibrant " on a horse (we can't milk horses anyway) ? A lot of the foals I've encountered have too many negative traits that are not at all present in their parents. I've bred around 20 foals on Epic with 93 effective AH and ~30 foals on Freedom with 75 AH. The end result is pretty much the same. Granted, the sample size might be small but I'm not seeing any good foals on the horizon. This leads me to conclude that I might have to reset my entire breeding stock to "Wild horses" so I can actually get decent draft horses for the much hated cart/ wagon speed nerf. Which basically means that this entire update might be a massive wurm horse reset when it comes to breeders. My proposal is to make misc / negative traits have a lower % to appear in foals if none of their parents have them in the first place. Some don't even make sense on a horse. "It seems to pick stuff up " seems useless compared to % to get the draft trait "It has strong legs " which btw is present in NONE of my foals. TLDR : Please eliminate some traits from horses since they clutter the % to get useful traits and lower % to get negative traits when the parents have 0 negative traits. I have a few foals that are 2 speeders and 3 negative traits 1-2 (useless) misc traits. AT 75 ah on freedom and effective 93 on Epic. Does this seem right to you? The RNG is .... I don't like it. It's beyond harsh at this point. I think if the update didn't include the "new traits" system in the first place but had everything else, it would have been an improvement. Compared to the benefits of the old system, it seems to me that more has been taken from the table instead of adding to it.
  7. 4 points
    Category: Cozy Ranches and Farms Sunny coast - cozy Harmony Stable of Nessime, Amanae and Gerelamie ❤️ Our idea was to preserve the original beautiful landscape as much as possible! As well as a cedar forest and especially a wonderful oak tree in the center of the settlement 🍃
  8. 3 points
    Catagory : Place of Business Thallspring Hotel on Exodus - Offers 6 private rooms,1VIP suite, fine dining, plenty of seating for large parties,beers and wines. You would be Quackers not to visit.🦆
  9. 3 points
    My Entry for: Cozy Ranches and Farms Almost one year ago I founded my first own deed and since then I have been playing Wurm almost daily.. I have been trying to get into this wonderful game since 2015! Who knew you only had to craft a deed stake 😛 I found a small island which was covered in sand only, so I started to change it to my likings. After lots and lots of terraforming and dropping dirt to clear steep slopes I tried to make this island to my little private digital retreat. Wurm gives me the experience of living on this small island. In three weeks, Sunnyvale will turn 1 year, and I hope many more will come. Everyone is welcome to visit Sunnyvale @S11 on Xanadu! ------- West shore, docking opportunity and Sunnyvale Tower peaking through the trees North shore, beehives and pastures East shore, animals pens, hops farm, and Sunnyvale Keep. This side is wip South shore, fruit trees and the bridge to my neighborino Main gate to the hermit Workshop in the middle, private quarters and bar on the right, storage room on the left My wemp farm for my potatoe exploder priest, Gaspacho The Workshop with Gaspacho praying in silence Storage room for all the goods and the dirt for terraforming Guestroom and bar with lots of wine and 'shine. Vodka coming soon! Study room on the right, living room on the left. It's nice to warm my bones besides the fire. Living Room again, from different perspective. Notice my growing token collection from my excavations. Private quarters Balcony view Mine entrance and Sunnyvale Keep Fruit tree farm, behind the Sunnyvale Keep. Sunnyvale guards tend to be camera shy. The hops farm. Still being expanded, wip Animal pens, and bushes. Will be hunting for the ressource cows soon! this side is wip too My daily dose of "YOU HEAR BEES, MAYBE YOU ARE GETTING CLOSER TO A HIVE" .. And also mead Good Luck all o/
  10. 3 points
    Actually I fail to grab the philosophy of this change. All previously efficient either "5sp" or "8good traits" horses receive a speed nerf of 15-30% when hitched to wagons/carts, and on top of it a 70-80% speed nerf when a cart is even moderately loaded. In addition, mounts get another drastic speed nerf when carrying a few kg of weight (which make it pathetic to have them carrying a now minimum 12.8kg hay bale). In addition, it seems impossible to breed any horse of distantly the abilities of the old "5sp", much less "8good traits" horses, and if at all, only skill 90+ breeders seem able to achieve any acceptable result, prolly after a meat grinder of 1000+ killed "unworthy" foals, great immersion for those who hated killing foals at all, AH goodbye for them. The whole thing should be rethought from scratch, as such a radical disenfranchisement and discouragement of 90+% of all animal breeders, riders, and drivers can hardly be a defensible objective. In my opinion, any speed nerf on existing horses and hitches compared to the situation before the nerf is a move into the wrong direction. Rather, new attributes and properties should add on top of these values. It is certainly acceptable that it might need either 70+AH and some luck, or 50+AH and much luck to breed horses or other animals with qualities as before, but it should not be completely unattainable for <50 skill andn very much luck, and not end up in total crap for beginners. And it must not take 1000 foal murders to breed a decent horse.
  11. 3 points
    Having draft horses that can reliably pull a loaded cart shouldn't be a "high end" gameplay experience. Do you think it will contribute to more negative experiences for first time players when they see their carts travel at abysmal speeds and earn a retinue of 10 trolls chasing them across the map? I think that's the likely outcome. Being self dependant as much as possible is a goal many wurmians share and I can't see any benefit other than forcing a gameplay style in terms of "shell our 15 silvers for a pair of draft animals, or enjoy your 12 km/ph speeds". Is that a quality of life update for wurm?
  12. 3 points
    Finally hit the jackpot with horse names.
  13. 2 points
    Hello reading people , please keep reading thanks The game that made my mind in order 99% friendly people everywhere I sometimes scream and shout to Wurm Staff Ca and other Wurm helpers , But its because i really love the game , So sorry if i ever hurt or misbehave (i did sometime), Here is something for you : I'm really impressed what you guys/girls are handling and still trying to make wurm grow and blossom. Keep Doing it please. Your a footnote in my life.! 1 Hour wurming a day takes your pain away Happy Wurming! Aroma
  14. 2 points
    After yesterdays update my chickens no longer ate from trough. Upon investigating I found that when i examined them it did not show the trough as a food source. I discovered the reason is because when you make a trough by default for permissions it comes with a lock. removing the lock allowed the chickens to eat again and upon examine showed it now as a food source. I don't know if this affects other animals as this was in my chicken pen but I would assume so. Need to allow animals to eat from a locked trough or remove them from adding a lock on creation.
  15. 2 points
  16. 2 points
    The direction of this update went completely 180 degrees in the wrong way. We need faster stuff in Wurm not slower. Tired of saying the same thing for years at this point. And the "realism" aspect that weighed carts are slower is not something that should be part of any game. Yes, it is realistic. But from a game design perspective? It's wrong. If we went for realism in every game, then no one would play shooters since 1 bullet would end your story. No first aid pickups. No auto heal uncharted style. If we went for realism we would have a sprinting mechanic in game. And we wouldn't be slowed down to 11 km/h in full plate. Real life plate is not that heavy, look up documentaries and historical data for them. But in Wurm we accept it slows you down for game balancing reasons. There's "realism" and then there's game design compromise, which in the end is just a simulation of realism towards fun. We accept certain mechanics as long as they have an overarching purpose towards an enjoyable experience. This update is not enjoyable. Horses are slower. Carts are slower. AH and breeding is harder now. Where is the balance? Is Wurm getting more and more mechanics to slow things down?
  17. 2 points
    This would be a nice addition and the code is kinda already there. If memory serves me correct if there is a vein on a tunnel entrance when you mine it out the vein turns to rock as you cant mine out a entrance tile.
  18. 2 points
    while at it.. make speed traits useful for cart-pullers in some way.. any way.... speed on vehicles is trash
  19. 2 points
    There are so many tweaks you can do in WU to make building and skilling so much easier. Not to mention being able to just spawn things to the map if you're a server admin. Seems highly unfair to me..
  20. 2 points
    I'm very much excited to see a wider spread of horse types for different tasks, the new system is a step into a very desired direction where AH is not stopped to be exciitng and a challenge once you get your stock of 5sp breeders. Seemingly the new system needs some adjustments still as from the reports so far it seems the trait distribution is way too random to be possible to at least specialize the horses other than the main categories. I don't see it very beneficial to force the breeders to keep hundreds of breeding horses as that will again make impossible to find wild animals on the servers. For now it seems I'll try to stick to my old 5sp horses and make sure they last as long as possible. Also could make extra pro breeders (say 70+ AH and somehow curving up from there) to have some means to nudge the traits into the foals they would prefer. Some means to weigh out the unwanted traits and lower the randomness. Or make it so that on a specific diet or having specific housing conditions) the foals will have higher chance to gain preferred traits?
  21. 2 points
    I would understand if they want to make getting high end hellhorses harder, but normal horses shouldn't be this damn difficult lmfao Update did a great job at just pissing off established players and completely ###### over new players
  22. 2 points
    I did not, but my problem has now been resolved with the assistance of an old friend.
  23. 1 point
    Pristine Community Map Welcome to the new Community map. Welcome your new editors: @AlmostSolitude2, @Explora , @Ohana @Sidereal, @Vannin Special thank you to @Yaga for hosting and designing. Map Link: Pristine Community Map Features 1. Map coordinates The map offers a common type of map grid (as an optional overlay), using the same denotation as the in-game map (for example "E 24"). However, to place and find locations in a much more detailed way the new map is based on "tile coordinates" (x, y), making it possible to narrow down locations to a single tile on the server! This allows us to place deeds and landmarks much more precisely than before. (Map coordinates are explained in the next post.) 2. Zoom The map provides various zoom levels, allowing to zoom in from a view of the entire server to close-ups of single deeds. 3. Layers Deeds, Tunnels, Canals, Bridges etc. are actually map layers which can be toggled on and off. You can also choose among two map types (Terrain, Topographical). 4. Finding settlements The map offers an easy-to-use search function for deeds. 5. Finding Guard Towers and Mission Structures The map offers an easy-to-use search function for Guard Towers(T) and Mission Structures(M). 6. Selecting locations and copy coordinates You are able to select any point on the map and save the coordinates for future use. Colors and symbols Map policy This community map will be using a opt-in policy. If your deed is listed here and you want it removed please post here or send a editor a forum pm. Adding Data Please post in this thread to report new or changed data. (Do not send PMs, neither on the forum nor in-game! Do not use Discord to add data either!) Please use tile coordinates (x, y) to report new map data. (Hover your mouse pointer over the location you wish to report, click once to see the coordinates in the "Selected" field, copy the coordinates.) Deeds: Please report the settlement name and the coordinates of the settlement token. Example: "Serendipity Bay [1650, 1384]" Highways: Please report the coordinates of all points describing the highway (start, "corners", end). Please use this format: "[305,1453], [305,1415], [226,1415], [226,1383], [156,1383]" Tunnels, Canals, Bridges: Like highways. These elements can also be given a name. Guard Towers & Mission Structures: Please report guard towers, and mission structures and the coordinates. Example: "Serraphine 722 [993, 842]" Other: You can also report clay and tar resources, guard towers, and special named landmarks (like names of lakes and mountains, as long as agreed among the local community.) Map Development The software for this map was developed by @Substr and will be maintained and updated by both Substr and Yaga. It is part of an ongoing project. Further improvements and features will be added in future updates. I am very grateful to Substr, who did an awesome job creating the foundation for this community map project. Special thanks also go to jackjones for his original ideas and concepts, which were the basis of our previous community map and also influenced the development of this new map project.
  24. 1 point
  25. 1 point
    More dark at night like old days +1 What is astroworld merch?
  26. 1 point
    imagine if a gm could search for buildings owned by a player and see if it exists in wo that'd be pretty wild
  27. 1 point
  28. 1 point
    In xan chat today, we compared different AH ranks, and discovered that Bred in Captivity appears at 53 skill. Thanks to Halliah and Seriphina for figuring it out.
  29. 1 point
  30. 1 point
    How about simply buying "extra premium" time for priests at altars - may call as "indulgence tickets" perhaps. With that the priest limitations would be lifted for a specific timer. Anyway the economy needs some new gold sink so why not?
  31. 1 point
    @AldurSorry for the late reply , I don`t use the forums a lot. Another player also suddenly starting having the issue of it not reading the Animal Husbandry. We figured out it cause there is a broken skill dump , clearing the folder and forcing a dump via in game console fixed the issue for both of us.
  32. 1 point
    A way to remove self-seeded trees and bushes from tiles without 'killing them'. Also, another use for buckets specifically. If it's 'too big' for the bucket because it's grown up a bit, sorry, you'll have to use a hatchet. Plus, all the more reason to protect or wild-growth your newly planted sprouts. They will be a lot more vulnerable.
  33. 1 point
    Congratulations, I’ll send it off shortly Edit: [15:48:06] The items silently disappear from the spirit cottage. You expect them to arrive in less than ten minutes. Thank you again
  34. 1 point
    Added to the map of Pristine - thanks!
  35. 1 point
    1236, 1803 <Pylon> Charge Of Left 1244, 1814 <Monument> Cherry Monument 1225, 1817 <Shrine> Secrets Barrow All are public accessable, though the Shrine will require climbing a 50 slope tile.
  36. 1 point
    I get that comparing wurm to reality is silly. But i am silly and i am intending to be silly. Imagine in reality that you, a master of animal husbandry are breeding your prized stud and mare, two horses with perfect amazing race horse qualities and finding that every single time without fail they always produce a child with 3 legs. This is how the new update feels. The combination of two olympic gold medalists of the equine world should not consistently produce a child who'd get a participation medal in the special olympics.
  37. 1 point
  38. 1 point
    @Aldurthanks figured it out. Although, some horses are giving mismatch errors to Granger about parents' names. Not much I can do if said parents are no longer part of the server.
  39. 1 point
    +1 darker please. But also have a slider to adjust it
  40. 1 point
    They still eat when hitched to a hitching post.
  41. 1 point
    This should be fixed with todays Patch, thank you for reporting it
  42. 1 point
  43. 1 point
    Category: Wacky & Wild. Knightshade, Deliverance. genuinely wasn't sure which one to put forward. I included the lower pic because of the balancing act involved from using so many different mats. There are a few new worthy designs but they haven't been employed in WO yet. good luck all.
  44. 1 point
    I was hoping the new feeding containers would reduce or stop decay so we could put down more food at once, but it seems like it's the same as dropping food on the ground. I absolutely love the new containers but if animals can eat out of crates (which at the moment doesn't appear to be working, is that supposed to work?), then those will end up being what makes feeding easier, and we will see animal pens with crates in them instead of the lovely troughs and bowls. I also thought the food bowl would be like furniture and not group with other items, but when I put two other items on the same tile as the bowl, it groups them into a "pile of items". That's not a huge problem but does create a nuisance when decorating. Finally, I noticed that food can be dragged and dropped directly into the pet bowl, but the trough and hitching post have to be opened first. Since there are no sub containers inside them this feels like an unnecessary extra step and it would be great if we could drag items directly into those as well. So my suggestions are: Pet food containers should stop (or greatly reduce) decay on bulk food items Pet bowls should not group into piles with other items Enable drag and drop for adding food to hitching posts and troughs without having to open them first
  45. 1 point
    Could we get karma added to /balances so it shows how much Karma we have. Thanks
  46. 1 point
    At least one of her horses had one from what she said in the OP but this is reported in the server bugs section with all saddled horses taking off
  47. 1 point
    Congrats there its a lovely thing to see some one finally get it 😃
  48. 1 point
  49. 1 point
    Oh my, congratulations! I made it over 90 and called it a day, good on you for pushing through!
  50. 1 point
    I plan to do first Steam release together with bridges update. Steam-exclusive features like cloud support will likely come later, on version after bridges I want to focus on quality of life features.
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