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Warlander last won the day on September 29 2019

Warlander had the most liked content!

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About Warlander

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  • Birthday 07/13/1995

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    Warsaw, Poland
  • Interests
    Programming, gaming, physics and astronomy, geography, history


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    Warlander, alt Mackordian

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  1. Is the problem occurring with Steam WO or standalone WO?
  2. This should be easy to add, the biggest problem is putting it somewhere visible in GUI. I will likely add it it in top bar and assign keybind to it. Easy fix, I will make it scale dependent instead of constant speed. Good idea, will likely require a lot of work. I will get to it after bridges and heightmap optimization are done. For moving up/down the floors? Good idea and something I will add as well. This one will unfortunately require a lot of work, but needs to be done - this is one of these things that can't work the same way on desktop and web, so I'm thinking about typical "open and edit save like in document editing programs" approach for desktop version and "store last edited map in browser memory" for WebGL. Not possible without huge performance impact and/or a lot of extra work due to most objects not having their own simple collision boxes, so that's out of scope. I might add smaller brush-like eraser, but you will still need to target ground below object instead of object itself. Good idea, and something that is easy to add under new input system. I will be on 2 week vacations starting tomorrow so all development will be halted, but I want to dedicate more time to DeedPlanner once I will come back from vacations and catch up everything at home and work.
  3. This shouldn't be a hard task - DP3 XML saves are almost identical to DP2 saves, with just a few exceptions - I think the only potentially tool breaking change is a way in which objects/decorations are exported. Instead of word describing where the object is located, program saves X and Y coordinates of object on that tile.
  4. Unfortunately I don't know answer to this question - @Yagashould be able to say more about this issue.
  5. I'm working on them and they are one of priorities for next major version, but unfortunately can't give any estimate yet due to significantly less time than usual IRL. For now, I will add what are the top priorities for next version and what's their status: bridges, built from ground up based on good and bad elements of DP2 bridges (written design doc, started experimenting with bridge-related math) heightmap optimization - will significantly reduce loading times of larger maps, allow web version to load larger maps and make program less resource intensive while editing heights in 3d (I already figured out what's the root problem and how to fix it, will likely take just 1-2 days once I will get to it) new input system, likely together with in-game keybindings editor - not actually new feature, but adds extra accessibility and makes it much easier to have different control schemes for different platforms (mostly implemented and feels good on mouse+keyboard, still needs testing and adjustments for touch and gamepads)
  6. Currently it's not possible out of the box, but there is a tool made by @Yagawhich does exactly that.
  7. Program is known to not work on Internet Explorer due to it lacking WebGL 2 support required for rendering optimizations used in the program. I'm officially supporting Chromium based browsers like Chrome or Vivaldi, but Firefox should work as well. Yes, there is an offline version of DeedPlanner 3.1.1, available here: https://github.com/Warlander/DeedPlanner-3/releases I will check what's wrong with saving to file in WebGL version.
  8. DeedPlanner 3.1.1 bugfix is released! This is bugfix release to fix common WebGL crash and some objects not having textures. Web version: https://warlander.github.io/DeedPlanner-3-web/ Changelog: Fixed some objects with LOD's having invalid texturing Fixed materials calculator floor-depending modes only working on floor 0 Fixed unfinished palisade gates WebGL crash
  9. I will look into this immediately, hoping to get the fix done and released tonight or late afternoon tomorrow. Edit: Bugfix ready, will do next release tomorrow afternoon.
  10. Export issue with in-game exporter. I will need to update it to export the sandstone roads properly. Hmm... I never thought about scrollbars right inside map view. Obviously they don't make sense in 3d and could be problematic in isometric view, but sound like something very useful for 2d and shouldn't be difficult to add as optional feature (likely on by default). I also need to add more in-program help in general, currently even basic controls aren't explained at all.
  11. It was bug related to materials caching combined with memory management, will be fixed in the next minor release.
  12. DeedPlanner 3.1.0 is released! This is first major update to the DP3, adding easier to use and more powerful version of materials calculations back, together with map warnings, visibility toggles and performance improvements. Standalone (Windows/Linux) version: https://github.com/Warlander/DeedPlanner-3/releases/tag/v3.1.0 Web version: https://warlander.github.io/DeedPlanner-3-web/ Changelog: Added materials calculations for: Everything on map Single building Single floor of a building Single room Added map warnings for: Walls outside of known buildings Walls on sloped terrain Added visibility toggles for: All objects Trees Bushes Ships Added materials caching (will improve performance for models that share textures) Added windows fade in/out animations Added support for movement multipliers for vertical FPP movement Added several tooltips to clarify some common questions about the program Made sure placement of objects won't be interrupted when pointing at walls Made program run in background during initial loading and map loading Made program cache models and textures in WebGL version in order to prevent excessive bandwidth use Improved performance of model and texture loading Fixed maps exported by in-game exporter not handling walls on map edges correctly Fixed map loading heavily slowing down or stalling completely when loading huge maps Upgraded Unity to 2019.3.0f3
  13. As a side note to this great song, it also got one of best song titles and lyrics I ever seen.