Warlander

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Warlander last won the day on September 29 2019

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About Warlander

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    Warlander, alt Mackordian

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  1. When placing an object, hold the mouse button and move your mouse around.
  2. I moved abroad month ago and earlier today set up my first (temporary) dev setup at the new home - next 3 months probably won't see much development, but I'm hoping to come back to active development once I'm all set up.
  3. DP3 is backwards compatible with DP2, if it worked before it should work in a new version as well.
  4. There's some progress, although slower than I would like. https://i.imgur.com/bX1Y5ed.mp4
  5. It will be both, when I update the desktop version web version gets updated shortly after.
  6. In DP2 there are cave tools, but uneven floor and ceiling would need to be done by hand. 🙂
  7. Merging multiple deed dumps into one file? - not planned as of now, but I will leave window for implementing it later when overhauling save/load system for 3.3 version. Creating "layers" in one file to show various constructed states of the deed, without having to load separate map files? - not planned for now, it is theoretically possible but would require quite a lot of work for a rather niche feature.
  8. Few people messaged me if DeedPlanner will be affected by recent Unity controversy or if there will be DeedPlanner 4 written in Unreal, so I will answer these questions in one post: DeedPlanner development will continue in Unity - there's no reason for it to switch to different engine given it's a free program that will never reach minimum revenue threshold for changes to be relevant and core architecture of the program is very robust, so switching engines would be of little to no benefit while requiring months of work to rewrite - especially given WebGL became main draw of DeedPlanner 3 so far, and other engines either doesn't support it at all (Unreal Engine, Stride) or have worse support for it and other features used in DP than Unity (Godot).
  9. It's also something that's planned for the next version - I already overhauled input system to make adding keybind customization easier, now I just need to add actual support for it.
  10. New outlines! Originally I added them just for bridges, but I think they could be useful for everything else as well:
  11. Showing the progress, update will still take a while - I can't give final deadline yet but I expect to release it before October.
  12. Sounds like a good idea, I will add it to list of features I want to implement - it won't be part of next release (3.2.0), but will be added at later point.
  13. Small feature: in new DeedPlanner version, grid lines will fade out and become less visible over the distance! Before: After: This works in all view modes - so lines in 2d view become less visible over the distance as well.
  14. I have a question to all of you: what do you think about input smoothness? 1. I like it (there is input smoothness on most inputs in DeedPlanner 3 right now) 2. I dislike it (it's how most inputs work in DeedPlanner 2 Just two options, because I want to grasp general attitude towards it in a tool like DeedPlanner. I'm asking because I'm planning some changes to input system in the following days that will change how all inputs in DP3 work, and have an option to either keep smoothness as is, remove it or make it optional (making it optional still means deciding what default that most people are likely to stick with is, through). My personal opinion in spoiler: