Hello, Wurmians, we’re back with the final Valrei International focused on bringing a sneak peek into the Exploration Update Part Two! If you missed part one and two of these sneak peek issues, you can find them here:
And now, without further ado, I’m excited to announce that our third major feature introduced in this update will be… Goblin Camps!
Rumours of strange new goblins have begun to spread around the lands, of goblins who are smarter and tougher than the ones we typically find. These goblins have advanced combat techniques and organize themselves into camps, working together to defend them. When coming across a goblin camp, you will notice it is well defended; spiked barriers line the edges of the camp while ranged attacks rain down from atop wooden towers into the battle below.
Goblin camps provide a new combat encounter you can find out in the wilds of Wurm which will be tailored to smaller to medium groups of players rather than single players. The hope is that this will be a bit more challenging than your normal combat and require a small group of adventurers banding together to complete. With uniques being the only real group combat encounter, this felt like a good place to introduce another one which requires less players and spawn much more frequently, making them easier to find and participate in.
Inside every camp you’ll find varying types of goblins defending it. Some fight from atop tall archery towers, requiring ranged attacks to defeat them. Others will target mounts and pets inside the camp area, so make sure you’re not bringing your best creatures along for the battle unless you are willing to lose them. Each goblin variant will have its own special abilities and priorities in the fight.
These camps will spawn away from villages and the goblins will not attack you (nor can you attack them) unless you are within a few tiles of the perimeter of their camp. After some time with no one challenging them for too long in the current area, they may become bored and pack up camp to find a new location. These goblins, though smarter, still have not figured out how to dig and they will make no changes to the land they decide to inhabit other than clearing some trees out to make room for their camp if they are in the way.
And now, to introduce our newest enemies!
Goblins with a love for fire, who will throw flaming containers of liquid onto tiles causing them to deal damage over time till they burn out. Leave these alive too long and you might find your escape blocked by burning piles of tar.
A strong and durable goblin who will charge up to targets and stun them for a short period of time. Not something you want to leave alive for long as they pack quite the punch and will make short work of mounts preferring to focus them first.
Will be hiding in the shadows and only make themselves known after ambushing someone and dealing a rather large amount of damage. Just when you think you’ve successfully backed off to heal, one of these may pop out to surprise you!
Shield, Medic, and Ranged Goblins will all look similar to these Sword Goblins above, just with different held items pertaining to their type. The models for these types are still a work in progress.
Just your average goblin with a sword trying to stab you to death, nothing more and nothing less.
Can take one heck of a beating while he goes around annoying people into attacking him instead of their chosen target. A goblin you can’t forget about… because it won’t let you!
Will attack you from their towers above, and require ranged attacks to be defeated. These will make archery much more useful!
Attempts to heal nearby damaged goblins getting them back into fighting shape, undoing all your hard work damaging that brute.
Rewards from defeating Goblin Camps
The main goal of Goblin Camps is to provide a worthwhile (and fun!) way to gain fight skill over 70, and archery skill in general. Killing the goblins inside the camps will give greatly increased skill ticks compared to normal creatures, in both fighting and archery, once completed. After clearing the camp, those who helped will also be able to loot items from around the camp. These items will include new decorations and some other exciting things yet to be revealed!
The 5th Annual Luna-Long will be hosted by Dracaa from December 9th through the 19th! Players in the Southern Freedom Isles can travel to Xanadu to attend this event, which is always a good time. To find more information on the Luna-Long, check out Dracaa's post linked below!
That's it for the final Exploration Update Part Two sneak peek issues of the Valrei International! We hope to have everything up for testing soon, so you can all check out cartography, holy sites, and goblin camps for yourselves!