The problem I find with balance is that, it's just a fact of life that combat isn't at all balanced. I'm sure England would have loved a benevolent God to balance the war on Germany, but it just wasn't to be. Combat is brutal and visceral, in life or in a game, it's how it is. To balance or make it easy for one player is to undermine another. I'm not advocating for screwing over newcomers by not implementing things to help them catch up, not at all, I'm just being real in that I don't see how it'll help.
I guess my point is that the other side of the arguement is by making it easier for new players your making it less interesting for veterans, which we've seen quite a lot of them leave since pvp balancing has been a thing the last few years.
Wurm was, in the past, all about character advancement and punishing us for the sake of being a hard life. If it wasn't for being murdered a few times and having a combat seasoned veteran slaughtering me (which let's face it a seasoned veteran should be able to do) I'd have never pushed myself to keep playing.
I guess I find balance in pvp to be an unobtainable thing, because to balance it will always leave something behind, whether that's new players or old, I don't feel it'll truly help in the longrun. If anything, remove the extras like sorcery and stupid stuff that's forced people to cookie cutter and let us get back to good old fashioned medieval combat where a strong arm, high quality sword, and quick thinking of tactics was what set you apart.
When WO goes to crap I'd love to find a stripped down WU pvp server where it's plain old medieval combat (no sorcery, no priest or go home, no artifacts, etc).