Pandalet

Asst. Lead Forum Moderator
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  1. As this is related to a feature that is not ready for public test, and is in no way complete, I'm locking this thread. Pandalet (Assistant Lead Forum Moderator)
  2. As this thread has turned into a running argument, I've locked it. Pandalet (Assistant Lead Forum Moderator) Edit: after review, I have unlocked this thread to allow the discussion to continue. However, further derailing, trolling and general personal attacks may result in sanctions on the offenders, up to and including loss of forum privileges. If you can't find a mature, constructive way to make your point, don't post.
  3. Moved to auctions.
  4. Updated.
  5. If you're still looking, we have a load floating around, various qualities. 1s/k, you collect from South Release.
  6. Please do not post exploits. Exploits can be reported directly to the GM team at gamemods@wurmonline.com . Thank you. Pandalet (Assistant Lead Forum Moderator)
  7. Added Templars Knight Removed: Solitary Shore Get Off My Lawn If you can draw the bridge for me, I'll add it. Doesn't have to be exact, just a rough idea of how it fits on the map.
  8. As Darmalus said, the value of the dragon armours isn't in the skill to produce them (there are people doing that for free), it's in the materials. When I was PAS'ing for cash, I made a lot more off making basic plate than I ever did off scale creation or imps. Having said that, while smithing is probably the most economically valuable skill, since it covers a lot of the tools, with (fine) carpentry following, we do try to utilise other skills where it makes sense to do so. I'm not sure that adding more unique drops improves things, but we're open to new uses for existing skills.
  9. Folks, please keep this thread for bugs, requests etc. specific to this mod. There has been enough topic drift here, so if you'd like to continue to discuss whether this sort of mod is good or bad, please create a new thread in the WU discussions area. Thank you Pandalet (Assistant Lead Forum Moderator)
  10. I assume not cared for by anyone or branded?
  11. Heh, I'd forgotten this suggestion. Still seems like it may be useful, tho, if it's not too complicated to implement.
  12. While I'm there, I can do BS, PAS, JS and NS (assuming someone needs potions or dyes mixed).
  13. You will be able to see wagoners moving around the world when they're making deliveries - they do actually follow the highways and travel to their destinations. They don't operate cross-server, and they can't swim (although they should use bridges, assuming the bridges are part of the highway).
  14. Doesn't look like there's anything more useful to be had here. Thread locked