Jaz

Members
  • Content Count

    3831
  • Joined

  • Last visited

  • Days Won

    4

Jaz last won the day on March 21

Jaz had the most liked content!

Community Reputation

2312 Rare

3 Followers

About Jaz

  • Rank
    Mayor

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

6295 profile views
  1. I will not be popular but how is this different than a suggestion that every premium toon should get for example 0.05 skill daily on every skill when logs in even if not doing anything? The goal and mostly the fun of this game is to DO something to achieve something. Taking that away will make it empty on the long run. And to note - I do not tend to find all the drops, but when I do I'm really happy that it happened.
  2. Marsh

    Sadly marsh never spreads and what is even more bad it cannot be created so any means helping it I warmly welcome. Would be nice something similar for kelp and natural reed too.
  3. Thank you - but really - for picking up logic issues like this. These are so awful to find/fix
  4. Every second major release of Windows was best to avoid so far so don't jump on the 11 yet. Also read about major FPS drops on systems which are enterprise compatible because of virtualization technologies switched on by default for malware remediation purposes, supposedly not affecting upgrades of homebrew gaming rigs. Anyway I'll avoid Win11 as long as possible, I'm also not really fond of MacOS toolbars.
  5. I think actually 4AM middle EU - but I'll still try to be there on my northworld soul, thanks for the slaying!
  6. North and south are two different worlds. I have toons on both and surely would ditch north ones upon a merge instantly. Also it seems there are tons of gold coins on the north which would have unknown effects on the south market which is already getting a significant inflation due to seeing prices on north...
  7. So coffee and tea and nice utensils are really a thing soon!
  8. With all your hard work on the easier control of the servers, I see copies of Freedom servers as PvP ones for the 1st of April - without prior warning ofc
  9. Big grats Keenan, I feel you are an optimal person to push the wagon of Wurm forward. Just don't let us players get stuck you in the mud ...
  10. Thanks!

    Won the RL battles as fast as possible and hopefully with little effort! It was really the best experience for me all the time when you were involved in strange glitch hunting ingame and I really hope we'll see you around yet.
  11. Well, what actually happens with the plotting you described is: Worth mentioning that when plotting you will always enter the new server on the same respective coords - for example if you leave at K you will arrive at K (east-west travel), or if you leave at 13 you will enter at 13 (north-south travel) on the new server.
  12. " * * * Request timed out." is pretty normal if a node along the way supressing the ICMP packets and does not answer them which is pretty common. Here is my -perfectly playable- results: [...my local part snipped...] 4 * * * Request timed out. 5 * * * Request timed out. 6 * * * Request timed out. 7 * * * Request timed out. 8 * * * Request timed out. 9 40 ms 40 ms 40 ms 195.66.225.73 10 42 ms 42 ms 55 ms if-11-1-2-931.gw2.fra1.de.linode.com [213.52.131.141] 11 40 ms 40 ms 39 ms if-4-4.router1-fra.linode.com [139.162.129.13] 12 39 ms 39 ms 39 ms c4930.cloudnet.cloud [172.104.233.61] EDIT: do a ping -t independence.wurmonline.com (on Windows, or without "-t" on linux) and watch the output for some minutes to see lag spikes in the packet turnaround (the time= values). There should be pretty little variations if everything is fine. Agter pressing ctrl-c, my stats: Ping statistics for 172.104.233.61: Packets: Sent = 109, Received = 109, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 38ms, Maximum = 46ms, Average = 39ms