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Ohana last won the day on August 18 2012

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About Ohana

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    SoCal, USA


  • Deliverance
  • Pristine

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  1. This is because the animal is not where you see it. IT's a frequent bug(?) that happens on hitching posts. When this happens you can't use that horse as a breeding partner, or groom/shear it. (If this is the same issues, I run into.) Once you you unhitch then hitch again, the animals are now where you see them visually again and can be interacted with.
  2. I have Donkeys: Marigold, Small, Piccolo Mule: Billy Horses: Jawosio, Omenpinkie, Hardenana, Walkingdep, Bennyland, Rainhans, Gallophoney, Raincookie (some of the horse names could be old. it's been a while since I had baby horses.)
  3. What the hell! some on on Deliverance put in a useless one land bridge that start 3 tiles off perimeter and they had to make a land bridge to do it! Why would who ever did this, do this? You had to raise the land out of the lake to get out of my perimeter to make the bridge. Why would you do this in someone else area? Fine you want it on yours, great. But why would you do it? https://prnt.sc/13nlv4e https://prnt.sc/13nm30x
  4. How to use the map (Full Instructions with images can be found here: Yaga's Map Instructions.) 1. Navigating the map You can zoom and pan (move) the map using your mouse. Zoom in and out by scrolling the mouse wheel or using the "+/-" buttons in the upper right corner. Pan the map by holding the left mouse button while moving your mouse. 2. Map coordinates The map is based on "tile coordinates". According to Wurmpedia "a tile is a 4 meter by 4 meter square on the ground, which pretty much makes up the world of Wurm". The Deliverance server is a square of 2048 x 2048 tiles (corresponding to roughly 8 x 8 kilometers). On the official map dump image as provided by Code Club AB each pixel corresponds to a map tile. Map tiles are described by 2 coordinates (x, y), each counting from 0 to 2047. This coordinate system (unlike the "classical" Cartesian system) has its origin in the upper left corner: For example, the upper left corner of the map has the coordinates (0,0), the upper right corner is at (2047, 0). While you move your mouse pointer over the map the coordinates of the current map point are displayed in the upper right corner: This is how you determine the precise coordinates for any map point you may want to work with. You can also select a point on the map (to save its coordinates) by a single left-click. A small crosshair symbol will appear and the coordinates will be shown in the field "Selected". The contents of that field can be copied to the clipboard in the usual way (by selecting and pressing Ctrl-C). Clicking on the same location again (on the crosshair symbol) will remove the marker. 3. Layers Most information on the map is provided as a layer that can be turned on and off. You see a list of available layers in the sidebar. By clicking the little checkboxes you can toggle that type of map information on and off: The letters in parentheses are the hotkeys to quickly toggle a layer: Press "D" to toggle deeds Press "H" to toggle highways Press "B" to toggle bridges Press "T" to toggle tunnels and canals Press "R" to toggle resources (clay, tar...) Press "S" to toggle special places (mission structures...) Press "G" to toggle the map grid. The "map grid" is an overlay showing grid cells that use the same notation as the in-game map. This can be very helpful when trying to describe the location of an area for another player when in-game. 4. Map types In correspondence with the various map dump types released by Code Club AB, you can choose between a pure terrain map and a topographic map: 5. Find a settlement or special place If you want to find a particular settlement or a special place, just use the Search function in the sidebar. You can either enter a name or use the drop-down list: 6. Loading the map with coordinates You can load the map by adding location coordinates to the URL (web address) like this: https://pristine.yaga.host#<x>,<y> (Replace <x> and <y> by valid location coordinates). The map will load and be centered on the given location (if the coordinates are valid). In addition, every time you select a location by left-clicking on a point on the map the URL shown in the address field will change to show the selected coordinates. Thus, you are able to share a view of a certain map area by just copying the address shown in the address field of your browser.
  5. Pristine Community Map Welcome to the new Community map. Welcome your new editors: @AlmostSolitude2, @Explora , @Ohana @Sidereal, @Vannin Special thank you to @Yaga for hosting and designing. Map Link: Pristine Community Map Features 1. Map coordinates The map offers a common type of map grid (as an optional overlay), using the same denotation as the in-game map (for example "E 24"). However, to place and find locations in a much more detailed way the new map is based on "tile coordinates" (x, y), making it possible to narrow down locations to a single tile on the server! This allows us to place deeds and landmarks much more precisely than before. (Map coordinates are explained in the next post.) 2. Zoom The map provides various zoom levels, allowing to zoom in from a view of the entire server to close-ups of single deeds. 3. Layers Deeds, Tunnels, Canals, Bridges etc. are actually map layers which can be toggled on and off. You can also choose among two map types (Terrain, Topographical). 4. Finding settlements The map offers an easy-to-use search function for deeds. 5. Selecting locations and copy coordinates You are able to select any point on the map and save the coordinates for future use. Colors and symbols Map policy This community map will be using a opt-in policy. If your deed is listed here and you want it removed please post here or send a editor a forum pm. Adding Data Please post in this thread to report new or changed data. (Do not send PMs, neither on the forum nor in-game! Do not use Discord to add data either!) Please use tile coordinates (x, y) to report new map data. (Hover your mouse pointer over the location you wish to report, click once to see the coordinates in the "Selected" field, copy the coordinates.) Deeds: Please report the settlement name and the coordinates of the settlement token. Example: "Serendipity Bay [1650, 1384]" Highways: Please report the coordinates of all points describing the highway (start, "corners", end). Please use this format: "[305,1453], [305,1415], [226,1415], [226,1383], [156,1383]" Tunnels, Canals, Bridges: Like highways. These elements can also be given a name. Other: You can also report clay and tar resources, guard towers, and special named landmarks (like names of lakes and mountains, as long as agreed among the local community.) Map Development The software for this map was developed by @Substr and will be maintained and updated by both Substr and Yaga. It is part of an ongoing project. Further improvements and features will be added in future updates. I am very grateful to Substr, who did an awesome job creating the foundation for this community map project. Special thanks also go to jackjones for his original ideas and concepts, which were the basis of our previous community map and also influenced the development of this new map project.
  6. I think I saw it at 59 on Pristine, the hungry info.
  7. I went on test server and used the "test" feature. You can see: [Status] if hungry at 30 AH time to next grooming at 40 time to breed at 70 AH. Creature age at 90 AH [Traits] bred in captivity at 54 AH. This doesn't mean that live servers are the same, these values are from the test server. you can load test server using the -c option.
  8. Is the special place you are looking for not on the map currently? https://pristine.yaga.host
  9. I would like to suggest that we have a few folks who can add to the map system. I think the chances on it being updated more often is better with more then one person being the editor. And @Sidereal that is our alliance private map link that a couple folks in alliance add our alliance deeds, deeds of interest and stuff of interest to, tho it will become the official one.
  10. Yes, you need to put the fence up first, then the door after. It makes more sense if it could be done at any time. but currently this is how it works.
  11. I can remember when catch up decay was introduced. It was some time after Pristine opened, but before Xanadu. It was introduced to speed up off dead decay of stuff/items. I'll see if I can't find the patch notes on it. I have hated it always. I'm very happy to see it being looked at. Samool, I think I might love you!
  12. Catch up decay, is horrible. I understand that things need to decay faster off deed. But keeping track of missing decay ticks and then catching up when the next decay tick happens causes a lot of damage to things that we do not want damage to happen to.
  13. Jack if that is a full weight rosewood raspberry shaft you can mail it to Tanzanite, COD.