How to use the map (Full Instructions with images can be found here: Yaga's Map Instructions.)
1. Navigating the map
You can zoom and pan (move) the map using your mouse. Zoom in and out by scrolling the mouse wheel or using the "+/-" buttons in the upper right corner. Pan the map by holding the left mouse button while moving your mouse.
2. Map coordinates
The map is based on "tile coordinates". According to Wurmpedia "a tile is a 4 meter by 4 meter square on the ground, which pretty much makes up the world of Wurm". The Deliverance server is a square of 2048 x 2048 tiles (corresponding to roughly 8 x 8 kilometers). On the official map dump image as provided by Code Club AB each pixel corresponds to a map tile. Map tiles are described by 2 coordinates (x, y), each counting from 0 to 2047. This coordinate system (unlike the "classical" Cartesian system) has its origin in the upper left corner:
For example, the upper left corner of the map has the coordinates (0,0), the upper right corner is at (2047, 0).
While you move your mouse pointer over the map the coordinates of the current map point are displayed in the upper right corner:
This is how you determine the precise coordinates for any map point you may want to work with.
You can also select a point on the map (to save its coordinates) by a single left-click. A small crosshair symbol will appear and the coordinates will be shown in the field "Selected". The contents of that field can be copied to the clipboard in the usual way (by selecting and pressing Ctrl-C). Clicking on the same location again (on the crosshair symbol) will remove the marker.
Most information on the map is provided as a layer that can be turned on and off. You see a list of available layers in the sidebar.
By clicking the little checkboxes you can toggle that type of map information on and off:
The letters in parentheses are the hotkeys to quickly toggle a layer:
Press "D" to toggle deeds
Press "H" to toggle highways
Press "B" to toggle bridges
Press "T" to toggle tunnels and canals
Press "R" to toggle resources (clay, tar...)
Press "S" to toggle special places (mission structures...)
Press "G" to toggle the map grid.
The "map grid" is an overlay showing grid cells that use the same notation as the in-game map. This can be very helpful when trying to describe the location of an area for another player when in-game.
4. Map types
In correspondence with the various map dump types released by Code Club AB, you can choose between a pure terrain map and a topographic map:
5. Find a settlement or special place
If you want to find a particular settlement or a special place, just use the Search function in the sidebar. You can either enter a name or use the drop-down list:
6. Loading the map with coordinates
You can load the map by adding location coordinates to the URL (web address) like this:
(Replace <x> and <y> by valid location coordinates).
The map will load and be centered on the given location (if the coordinates are valid).
In addition, every time you select a location by left-clicking on a point on the map the URL shown in the address field will change to show the selected coordinates. Thus, you are able to share a view of a certain map area by just copying the address shown in the address field of your browser.