Evilvision

Members
  • Content count

    725
  • Joined

  • Last visited

Community Reputation

248 Good

About Evilvision

  • Rank
    Villager

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Books and bookshelves

    I made the mistake of putting my journal on one for a couple of days and came back to find pages decayed. I was very sad because it reminded me of how my armor, bows and weapons decayed so much in their proper containers also.
  2. The Wurm Online Market Overall

    Yeah raising upkeep would cost the game to lose way more silver in my opinion. I know I would just let all my deeds go except for maybe one. What they would make off a increase on the one deed left would more than likely not cover the loss of what the other 3 earned them. Very likely I would start dropping premium on at least one toon to help cover deed cost. I cant see that being a win if other people start downsizing also. Introduce more cosmetic/decorative items into the cash shop and bring all that crap down to a reasonable price. They are virtual items that cost 0 for code club so anything they make is profit. I would bet that items like Wagoneer would make way more money priced at 3 silver than 12 silver from sheer qty bought. I have to say no to skill decay if it was implemented how it was in the past. If I remember right if you didn't use a skill for 2 weeks it took a .25 hit that really sucked if you were busy digging etc and didn't get around to doing blacksmithing. I was pretty sure it was bugged as there was times I got hit in less than 2 weeks and for amounts greater than .25. It also sucked to have to do something in each skill just so you wouldn't lose any. That was a chore all on its own. I might would be onboard with skill decay if not prem and logged off for 6 months but undecided. I still feel that account selling has had a negative impact on the Wurm market. In most games when someone stops playing so does their toon. This allows a new group of people to thrive in games marketplaces until eventually they stop play and other people step up to fill the void. A cycle of attrition. Most games eventually hit a critical point in their markets where it just goes stale and the game has to add new skills/items and or increase game caps. Account selling has just allowed us to reach that point a bit more quickly. I realize that undercutting is valid in a market system but I think people have taken it too far. Wurm has always had a staple of items that the price was always stable at. Dirt, bricks, mortar, clay, sleeping powder. New players could make a bit of coin on these bulk items or from selling their sleep powder. Watching the trade channel I have seen all these items go for 50% or more less than traditional standard prices. Some people say that all these people undercutting will eventually tire off providing this stuff for so little the prices will go back up. That might be partially true but there seems to be always someone willing to sell for even less. Once buyers get accustomed to paying low prices they refuse to pay more.Enchanted Items seem to sell for less than half of what they should and you cant even charge for the 90ql imp it seems to just be expected.
  3. Wurm Ultimate Recipe Maker (Affinity Meals)

    Would it be possible to add in the future the ability to load a saved recipe back into the meal maker.
  4. [Resolved] Is Celebration down?

    Yeah its apparently down.
  5. Valrei International. 068

    Channeling, Soul Depth, Soul Strength, Religion and Praying should all be factors in a cast. We already have village teleport for new players so I see no need for a teleport spell. If you insist on adding it the cooldown should be super high like 2 weeks because making it a high favor spell is nothing when it takes all of 20 seconds to chop up 100 favor.
  6. Meal and Pizza generator

    Sigh, This kills over 33 meals for me. It wouldn't be so bad but I do 15 ingredients without any foraged or botanized items . Sometimes it generates what I want fast and other times lets say it can take a while. Checkbox for no foraged or botanized items would be awesome or they could put the value back to what it was.
  7. Ever since the Mac fix update I have been having issues with the launcher. The first time I had a issue I got a error that said something along the lines of couldn't draw pixel 1600 x 900 ….. Since I had a driver update available I went ahead and updated the driver. Worked fine. Next night I got the same issue. Reinstalled driver again and worked fine. Next night same thing. This time I manually downloaded my nvidia driver and cleared out the previous install completely. Once again worked fine. Now next night I go to run wurm this problem did not return but now I have a new one. I run the launcher and this is all it does. http://prntscr.com/jhyk3i Cannot maximize it and the launcher never comes up. Heck I even let it sit there a hour just out of curiosity to see if something was just moving slow. Have to end it in the taskmanager. This time since it didn't appear to be a video related issue and Java had been nagging at me to update I did and wurm worked fine once again. Then each night after that its turned into what do I have to do to make wurm work. Sometimes its clearing the cache and deleting Wurm java files, some times its been reinstalling java, and tonight it took clearing cache and updating my video driver. I eventually get it working but having to spend 30-40 minutes each time I want to run wurm it gets a bit frustrating. The crazy thing is I never shut down my computer and nothing changes. Im not even sure what triggers the issue, I almost never turn my pc off so its really always in the same state I logged off wurm. I had the issue crop up one night when trying to load a 3rd client it just sat there and as I logged off toons I got the same thing tying to log them back on but normally once it works it works fine until I haven't logged in for hours.
  8. Creature Movement Feedback

    I think the new system works real well with penned animals(horses and cows). There are some spots in the wild that still have issues but all in all i think it is much better now. Some individual types of mobs could use some slowing down. Sheep, deer, chickens and bison in particular seem to have ants in their pants and move way too much. I like that island btw. It gave me 3 points of weapon skill just the other day.
  9. Time to support one PVP server

    I don't think the cost of servers is even a issue so i cannot for the life of me see any reason of shutting them down. I almost even hesitate to say this i think there should even be a PVE side to epic also. More servers with more options gives more people with different playstyles choices. Hell maybe even a tiny server that players all have the same items/skills spawned on them that don't drop or take damage and have arena like combat for some fast pvp action. More choices is better. Now the one thing I don't want to see is anymore skill transfers like Epic. You pick your server and stick with it or have same skill gains as freedom. This whole thread is pretty much "Chaos -Daddy loves me more, Epic-No Daddy loves me more!!"
  10. Herb Question for the Devs

    botanizing for the people who don't want to garden? Gardening for people who don't want to botanize?
  11. Shouldn't that be regulated by body strength also? I mean someone like Pee Wee Herman dual wielding a wooden mallet is not very scary but in the hands of someone like Conan the Barbarian he could probably pop your head like a pimple with 2 of them.
  12. Price range what u think is fair in dyes discussion

    All the testing we did in the past showed that Woa on a hq compass doesn't really do anything but it made a huge difference on the lq ones since it just affects the settle time. 70ql is like a second and 80 plus is pretty much instant without Woa. But yes I know people always demand Woa on them anyway go figure. To stay on topic though I think a lot of people have devalued a lot of things by undercutting. I have noticed a trend lately of items that have had a fixed value forever are starting to drop. Dirt prices, mortar, bricks. Some people are practically giving the stuff away.
  13. Valrei International. 054

    That would be cool then we could watch them decay away just like we watch our armor in armor racks, weapons in weapon racks, bows in bow racks, clothes in wardrobes decay etc etc etc . Come to think of it we need a shield rack also. Would be nice to be able to watch them decay in one place also.
  14. New Server Soon?

    But as you say that's a bug. Increasing overall decay wont fix the bug. It might drop the building but imagine how high the decay rate would be for other things if you increased it to compensate for that bug.