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Showing content with the highest reputation on 19/12/20 in all areas

  1. 5 points
    There's a lot to unpack here, let's see Some questions are based around the same genre "what are you working on?" We've outlined what's in the Roadmap, and as we progress down that we should absolutely be showing what it is and how we're progressing in it. Other questions about various suggestions are more tricky, and involve a much longer discussion than one or two sentences. The amount of people who want it, and how long it's been suggested doesn't always mesh well with where the game is at, what the focus is, and what our goals are too. Exploration is one of the key areas of our focus of 2021, as we go over that we will pull suggestions regarding exploration, cartography and various other ideas over the years into a brainstorming session to ensure we can make it work. Suggestions aren't things to take and slot in, they're ideas we can use when working on various projects. I'd also like to remind you that Tich wrote the suggestion for cooking in 2008, and someone said the exact same thing "the design work is done, all that's left is to actually code it" and it took her 10-12 months to do the coding work. I would love to work more with suggestions, but they don't always prove to be "oh just do the coding" or "its a five minute change" There's a lot of other factors to take in, and often can require a lot of backtracking to identify where it might break something else TL;DR Can we do more? Yes, and we will work on that Can I do more? Absolutely, and I will continue to do my best to improve on the areas raised.
  2. 4 points
    "We'll be doing more soon" has been the response since the servers launched. It's getting tiresome. On Things Current was made 3 months ago. 14 slayings between NFI and Defiance with a total of 895 total slayers meaning there is 895 bloods out there which are still completely unable to be used. Still pending after 3 months? Still not available. Do you even have a rough idea on how to solve that problem or are they just going to be dumped into the server at some point like missions were? Still not enabled on the new servers, blocking important journal goals from being achieved. A giant slap in the face to those who aim to progress through the journal. Are the servers not developed enough for those... after half a year? The response given was just another attempt to buy more time. "Wait until next year." No, if you have something done, you should be able to show it or talk about it right now.
  3. 3 points
    I agree that this is one question I have asked too. I quite soon learnt that - rare coins aside - that is neither a pleasant nor a desirable way though it is possible. Read what Bloodreina wrote about. To follow that path may soon lead towards burnout. But after all, Wurm is a sandbox game, and everybody is free to pursue that path, and great if becoming happy with. Personally, I have hobbies which are more expensive than 5-6€/month (and character), and would not see much of a point to do so.
  4. 3 points
    Hmm, no source crystals in NFI mines? Should be, indeed. But, <900 bloods are hardly overwhelming. I know more than one player with >100 bloods in their lmc, some maybe more than 200. It did not break the game on SFI so far, and I loathe and fear the coming "balancing" which may destroy much fun. As to rifts on NFI, yes please. From all I heard the northern community is well able to handle rifts. And it is true that lack of rifts botches journal progress. But one word to the complaints: I find it always repulsive, hypocritic and outright dishonest when players who often played the game two, three, even four times longer than me, pretend to speak on behalf of the new players and pretend to know about their desires and needs. In the last months, I got in contact with a number of new players, be it by meeting them on our servers, at impalongs, or talking with them by PM, or watching one of the numerous new Wurmians' streams and talking to them. Their needs and troubles largely resemble those I experienced in the first or first two of my now three Wurm years, and want for new content, or being closely and timely informed about development plans never played a significant role. That is the hobby not even of veterans in general, but a vociferous forum crowd. That is ok for me (as I am one of them) as someone has to speak with GM, communication operative ("PR guy" as some contemptously name a player they know for a decade), and developers. And I acknowledge that some, like Sindusk, indeed have insight of development processes and their proposals and advices have weight. But I fail to see that any of the issues raised (other than the king's coffers things which seem to be resolved) touches the interests of a newly beginning Wurm player. That may not apply to the relatively small albeit certainly important PvP community where hierarchy and subordination under the veterans is natural, and the interests of the veterans are prevailing. In PvE, a beginning player is a souvereign on his own (or a souvereign group of friends on their own settlement). Their main worries are learning the ropes, master the adventures where a bear is an issue rather than a dragon, where roads and canals have to be built, skills to be developped. I think I am nothing less than a casual player, and had an insane playtime to lifetime ratio during my first two years in Wurm. Anyway, whether there were source springs or fountains did not touch me at all other than people I respected complained that they were all locked up in houses. I always was and am aware that there are years ahead to experience all the content existing. Insofar my primary desires tend towards stability, removal of nasty bugs, and improvements of existing mechanics and features. Personally I would swap all the ground breaking changes looming (I am rather anxious than happy about) against, for example, the possibility of lowering ceilings by concrete, leveling borders in mines, and a case study on test to change the data type for mine ceilings to unsigned char or even unsigned 16bit allowing for cave heights of 255, or 512 or so. And also for work to improve performance, if possible by a multi threaded process chain architecture on the servers to finally defeating the lag monster. And for those, prospectively complex works with many possible drawbacks and disappointments, it needs no "transparency" towards a forum crowd who widely is neither able nor willing to understand the complexities. Ok, now burn me and go on with spoiled brat rants.
  5. 3 points
    prediction: there will not be a response to these posts again, or if there is they will conveniently ignore most issues and respond to a very small aspect
  6. 2 points
    You can contact me in game on either Mitty or Mittysmitty Rare Stuff Supreme Small Axe, Zinc (With a glow) – 25s - "it will increase quality at a faster rate when being improved (7.5%) and have a slight glow" Weaponsmithing Weaponsmithing imp services also available up to 70ql (including Carving Knives, Butchering Knives, Sickles etc) Please note, if we improve an item's rarity, we reserve the opportunity to replace your item with one of our own making of equal or better rarity / enchant power to the one provided to us. Archaeology Shafts, Pegs & Tenons Runed items with a Glow that can replace a lantern! Runed Armor Masks Mask of the Ravager - 12s Statues These can be mailed Statuette of Miner – 2s Statuette of Digger – 2s Statuette of Axeman – 2s These can be mailed in unfinished form, so you can combine the last shard yourself and also get your name on the creation Statue of Goblin - 9s Statue of Rift Beast - 10s Mining (ores) Logs 92ql - 5c each 84ql - 4c each
  7. 2 points
    I am logged into Steam and I am unable to connect to the server in Wurm. It gives me the following error "Connection denied: <Steam Authentication Failed. Make sure the Steam client is running while logging in.>" I have closed out of Steam via task manager, logged out of Steam and back in, restarted my computer and completely shut down my computer.
  8. 2 points
    I would encourage a change to missions being slay creature missions. brings more people out and about from what i've seen the past couple of weeks
  9. 2 points
    Today we celebrate with ale and wine (and unfermented vodka for the occational special one, like @Rothschild)! We have finished section #2 of the Freedom Highway tunnel, going north/south through the Valyrian Highlands (gaw, i love that name) and we can call this project done and carved in.. stone. Heres an image of section #2 (the southern part of the tunnels) from the map. This red line alone is 200 tiles long: To sum up on this whole "Freedom Highway extension" project, heres a rough estimate on what we have done to make traveling easier and safer on Independence. The whole tunnel we carved is about 600 tiles long, 3 wide all paved and catseyed, all walls except veins are reinforced. The ceiling is also raised to not get any incidents with heads banging in the rock above. Then there is the diagonal highway thats about the same length and giving some challenges due to some differences in the terrain - with no slopes steeper than 14 (the diagonal slopes are 7+7). Also some extra pictures of very unfinished parts in the southern section of the tunnel and south exit:
  10. 1 point
    Greetings traveler and good day. We here at Vinland are pleased to present our shop, "Vinland's Own". Your source for affordable tools and casts. Our sweaty men and women are giving it their all, resulting in the following efforts: Orders can be mailed COD via an instant mailbox or picked up on site. Skillgain CoC Tools on low quality Vinland supplied items. By yours truly, viking Reverent. Lots of 70-90's stock on hand so feel free to ask. Precast Skillers: Custom Casting on your item CoC / WoA Cast : - Benediction 99+ Channeling AoSP or Web Armor Cast upon your armor set: (Single piece follow CoC pricing above) Highest QL Farmed Goods: By our steady farmhand and master of Transport Snaglejr: WOA Horseshoe Sets - Precast and creation QL High Quality Lye - Sold in small barrels Transmutation Liquids for Tile Conversion High QL Metal and Steel Fine Compasses Buyer of Convenience (Melody Maps and Animal Parts) More to come: Find us at Vinland. Located at the corner of p/o 15/16 near the canal on Melody. A short hop from Overture. Contact Reverent or post here for orders. Thank you and may safe winds guide you home.
  11. 1 point
    There's a certain number of skills that are flat-out useless - they do nothing, affect nothing, and are basically just placeholders. No, I'm not talking about Puppeteering or Yoyo. I mean specifically Body, Mind, and Soul. I've been told by people multiple times that these main Characteristics don't actually do anything, they're just a measurement for the subskills like Body Strength and Mind Logic. So if these aren't ever in use, don't ever actually do anything - aren't beneficial to any skill usage or skill gain- then why can we have Affinities for them? I have an Affinity for Mind. If it affected my Mind Logic gain speed even a little, I wouldn't be upset about it. But it doesn't. It doesn't do anything. So that's a completely wasted Affinity gain. Thankfully (for me at least), that was just a random gain, not a purchased Affinity. If I'd spent anything to buy an Affinity and got that, I'd be pretty mad. Can we fix this, please? Prevent the main skills that don't have any utility from ever getting an Affinity? And perhaps give rerolls to people who got them?
  12. 1 point
    as a woman who has put many hours into tailoring, i'm shocked by the complete and total lack of any woman's clothing, and by the choices of clothing at all.. no dresses or skirts? no vests or cloaks? no robes or anything like it? with everyone dressing the same, and the clothing choices being just dyed default shirts and pants, tailoring feels undervalued. it would be nice if we could dress up a little nicer, and to be able to tell the sexes apart a little better. Dress- Full gown, work dress, skirts. Pants- short slacks, workpants, shorts, anklets. Robes- Cloaks, hooded capes. Shirts- sleeveless undershirts, blouses, vests. sleeves- shortsleeves, bracelets/wristlets. hats- bandanas, hair ribbon, turban, hood without shoulders. all just cosmetic of course, and i know that flowing clothing can be difficult with this kind of game engine, but its worth a shot!
  13. 1 point
    Okay so weird issue, if you click and drag a chat (been using team chat for this) and undock it from the normal chat window and dock it with the event window, the character limit for sending messages is much smaller i had another person test it out and it appears the issue isn't related to just me [17:02:20] Vynfireco next @ xx:32 (Anacrusis), Meyghan, Samthewiki, Eilonwy, IronM, Deman, Karlton, (Toddles), Galaha [17:03:24] Fireriders next @ xx:32 (Anacrusis), Meyghan, Samthewiki, Eilonwy, IronM, Deman, Karlton, (Toddles), Galahael, Vynfireco, Lunadark, Olivette, Sgtskully [17:16:30] <Ironmaiden> [18:03:25] Fireriders next @ xx:32 (Anacrusis), Meyghan, Samthewiki, Eilonwy, IronM, Deman, Karlton,
  14. 1 point
    Not as much as I used to. Just Wurm and No Man's Sky, sometimes. Edit: Oh, and a MUD called Discworld. Occasionally! And oh, Mahjong, rarely. 🤭 p.s.: Вы русский игрок?
  15. 1 point
  16. 1 point
    He literally doesn't play the game and it's breaks my heart. EDIT: proof attached As you can see his name is "IDONTEVENPLAYGAME" and I roughly translate that into "I don't even play the Game(Wurm Online)"
  17. 1 point
    The Silver earning to buy premium thing is well ok yeah it's possible but come on the game need to be paid. Maybe you could change the model to a buy and play for a year or count just online time so people feel less scammed but over all I think the premium thing is fine. The biggest issue I have with the non-premium that 2 Important Features are gated behind it. Riding and Cart driving I think if this two would be available for the non-premium player more of them would stick around as free toons and maybe buy from time to time something but that's not the point of this thread. On of the biggest concerns for long time players is "what I will do the next Day -> week -> month" after figuring out the basics of the game build you first house there is a huge gap on content. Uniq slaying sounds good until you understand that its still the same move to enemy and wait until it die and run if you would die combat. Bigger House? Ok that a goal you can work for. Is there more PvE content? How looks the PvP side? People ask this questions and then look it up. They find maybe new activity to do, and they will work for it. But then they have always this low point where they want to do something else after a month of grinding for this one goal. And then they look up what the game will develop in and find.... nothing. What is the next feature? Well i think the combat update somewhat in the future that will do, well we don't know maybe its better but can you design a better system with the limitations of the current game? Ok Oh the are rifts? Oh, they are not available on the cluster I was told to start as a new player well when they come? Well we don't know maybe never because of reasons. Hm ok what else will there be in development maybe I stick around and grind a few more skills because its sound exciting? Well we don't know no one is talking to us if you don't find anything that interest you now well maybe come back in a year and look on the one new feature they have added (maybe) is something for you. And on and on and on. The moment some one starts to develop a interest in the game and start to be excited of the future hit a wall of silence and this bring people down. If they have nothing to hope for, their ideas feel ignored in the suggestion thread and all the longtime players around them basically say "yeah this is how it is live with it be happy with getting one update a year" don't keep people engaged. Yes this is not true for the new players, but the new palyers are propably a oen time wave were they try teh game out build the hous they want and then jump to the next game to 99% of the time. Becous they are not TO investet in going for the long term goals. While theo nes that think about be stick around are unsure if the game will be even alive in a year and in activ development becous if the look in the forum or other news to the game its basicly just promises that ther wil be somthing soon and no follow up on it with more infos. And this is how you loose the peopel that maybe would keep playing the game and not allredy ahve singed up to this in ther years they have allredy played it.
  18. 1 point
    For what it's worth... it might be a good time for official Wurm stuff to lean in on the secular aspects available, if only as a way to add to Wurm's forward progression as a game (and hopefully, eventually, a game with a wide market and large popularity). Personally I give a big ol' shrug of easygoing when things like this pop up in various games - but I also know that not everyone out there has a positive experience due to religion-centered strife for one reason or another. So while I have the freedom to be casual and cool about whatever... not everyone is as lucky. In light of that fact.... here are a couple points of suggestion, written here simply for possible future consideration. - the current item of decor is called "Christmas tree" ... it could just as easily be named with adjectives instead of a proper noun - such as "festive tree" or "decorated tree." As the item has a gift-giving function, it remains pretty obviously a Christmas tree for those who celebrate Christmas - but no longer specifically excludes the possibility of it being something else in the mind of someone else. - incorporate future objects and/or creatures that lean into folk lore and legends enjoyed by many people world-wide "just for fun" instead of as a component of religious celebration... for example, a unique enemy Krampus that spawns and runs around during the IRL winter season. There is room for a Santa type that plays into either myth & lore (A Holly King or Lord of Misrule or Winter Lord would do) - or secular commercialization (the Coca-Cola version of Santa, instead of the St Nick / religious version found in many Christian European nations). Secular decorations available only for the winter holiday season can include evergreen garlands, a mistletoe item that causes players on the same tile to perform the "kiss" emote, festive decor that incorporates or includes blue & silver color options alongside the red & green & gold options. Anything having to do with reindeer, especially the red-nosed variety. - Nearly everyone on earth celebrates something during the winter time that has to do with lights - fairy lights, candle light, bonfires, etc. A craftable / burnable Yule Log would be in keeping with this; along with anything else we can dream up that can be burned for fun and giggles. - there is a real astronomical occurrence during the holiday season that plays into themes of light coming to the world / banishing darkness, etc - and although some communities ascribe religious significance to the event, in truth, it occurs every year whether people believe in it or not... that is, the Winter Solstice. Anything - anything at all - having to do with the solstice has the bonus of being both factually secular and completely in keeping with the ideological themes of many of the otherwise specifically religious celebrations of this season. TLDR: there is infinite space in the universe - allowing space for others does not actually take away from the space you already have for yourself. Highlight the things that are held in common and/or secular in future iterations & share the space with all Wurmians alike 💜✌🏼️🌱
  19. 1 point
    Same issue reported here: Wagon shuffle - Server Bugs - Wurm Online Forum
  20. 1 point
  21. 1 point
    Hi... I have a toon on Xanadu atm, came here to check out the lunalong and fell in love with the south cluster (my main is on Cadence) My toon on Xanadu is fresh, name is Bunnbunnnn and I need a village / people to live with that are established and would be willing to let me crash their party and hang out to skill. I do not really want to stay on Xanadu, so thats why I am looking into villages on Independence. I am interested in AH, Gardening, (prolly will become a Fo priest at some point), Path of Love, and well, most the Nature skills. I would also invest time into cooking as well. Please message me in a private message on the forum or DM me ingame if you are interested in adopting me.. I would need a pick-up from Xandau & to bring my pets with me (I have 5 animals with me) Okay thanks EDIT: I found a place
  22. 1 point
  23. 1 point
    Who wants to Crowdfund to buy Codeclub? :DD
  24. 1 point
  25. 1 point
    Every response seems to indicate "no worries everything will be fine," yet there appears to be no substance to any of it. How much is "little to no" moon metal? Because in terms of seryll rings, a single 1kg lump provides a lot of seryll rings. Give some actual numbers here instead of a vague, meaningless amount. Beyond that, the statement "little to no" is misleading or false itself since it's impossible for there to be "no" moon metal. The correct statement, if true, is "there is little moonmetal on the northern isles." Yeah? What's this "LOT" going on? Because we haven't heard anything for months and haven't gotten any significant content since it launched on steam half a year ago. If you are working on combat, why are we not hearing anything about it? Where did VI every 2 weeks go, showing off upcoming features? If there's actual work being done, show it in progress. Give updates on what's happening. This whole "oh we can't talk about it because it's not done yet" mindset is absolute garbage and causing people to leave the game thinking it's no longer getting content. Myself included. This feels like a massive deception to get people to pay sub with empty promises. Really? They're "growing very organically?" Do you have some data for that? Everything that's public seems to imply that it's declining very organically, back to the few hundred total players that have been playing the game since the very start. I'd love to see the counter argument for how the game is growing right now. Is there some metric that we cannot see that shows growth? If so, please share. Monthly? The last patch was November 9th and today is December 17th. What this might look to you is that there's other work going on behind the scenes. What this looks like to the players is that nothing is happening for an entire month. It doesn't feel that way. The only significant changes since the start of the Northern Freedom Isles to now has been the pending favor rework (a few days of development), the halloween event (a week or so of development), changes to Defiance such as supply depots and HotA rework (a few weeks of development), and the migration to a new server host (unknown time). If there's multiple paid developers working on the game, what have they been working on? With such a huge influx of players from the Steam launch, why does it feel like development pace has slowed down instead? It's time to drop this nonsense "work behind the scenes and show nothing until it's done" mentality, because the gaming industry has moved far past that. As a result, all the players who tried the game during the Steam launch are moving far past this game. If you're working on something, tell us about it, give us details, and actually settle concerns instead of continuing to provide false promises.
  26. 1 point
    One more post to say one small thing: One of the things that was said (by you, retro) last time there was a lot of complaining about the lack of communication was that you simply had nothing to communicate. I understand that perspective, but that's not an answer. You aren't just a mouthpiece for the developers to release information- if the community at large is getting antsy about things and you don't know how development progress is going, then it's your imperative to poke a developer to get a gist of where they are in whatever project they have assigned to them. I am specifically referring to the first time Defiance had huge issues with mob spawns (they do again btw, people just gave up on complaining because it takes months to fix). A bunch of us begged for information and got told that you just simply didn't have any information. Then, one of us directly went to a developer and got told it would be fixed in the next patch which was coming in a couple of days. This to me isn't you having a lack of information, it's you not going ahead and trying to get that information to answer complaints with. also, if theres any dev that i think should be modeled after, it's probably darklords. I know the guy works a taxing job and often can't deliver, but he absolutely goes out of his way to try and release the best experience, spends time talking to players about the issues they come across, and himself has experience with the system he's trying to fix. I just think the game demands more than he's able to address with the time he can spare.
  27. 1 point
    Hey hey! PM me ingame, i can fit your needs
  28. 1 point
    Last time you said they were mostly part-time contracted, as in the game has no active, daily developers that work on the game consistently- nobody is paid fulltime. This much is obvious since different developers seem to focus on very specific things and corners of the game, and the game is updated at a glacial pace- something that wasn't true in the past back when the game had legitimate full-time workers, and constant new updates that usually brought in new content. A pace of one update per month of which the update might not even add new content and be mostly bugfixes is utterly unacceptable. I hate to sound entitled here but there is no way a game that needs so much work to be appealing to the broader audience like wurm is going to get any better from a pace like that- especially on the pvp side of things where critical changes are needed ASAP since the steam launch barely tweaked anything in the inherently flawed pvp setup. Since not everyone else has seen the thread, I want to bring this post to spotlight. Sindusk, an ex-dev of this game, singlehandedly revamped the entirety of the combat system in a pretty interesting and unique way, over the course of less than three weeks. Not everyone knows how combat works, but he completely re-did the flow of how things are calculated, removed CR as a stat (CR is literally the main stat in combat that determines so many things it's basically half of combat itself). A single dedicated developer can do this; and while I don't think it's fair to place the expectations on the dev team- the fact is that since the steam launch, this game has gotten no significant overhauls or upgrades despite several areas of the game desperately needing one, and the announcements for future ones have been vague and scarce of most details- which i can only assume is a result of a system that has not been fully explored, thought out, and much less even started. I don't blame the developers for this because I understand that almost all of you work a real job in addition to your wurm job (dark in particular, brave lad)- this is why my criticism has narrowed itself down from "the devs are bad" to "management is bad because there aren't any dedicated fulltime devs". It's also not easy deciding what to do either, but indecision and refusal to take the game with a solid grip and lead it forward has caused too many issues By this, i'm specifically referring to the hesitation on the dev's side to shut down old servers (and im not even talking about chaos here, but elevation in specific; though something needs to be done about chaos too). That's not to say you guys have been completely blame free of things (nor am i saying the community is either; i wouldn't want to mess with the bundle of idiots that is the pvp community either hahaha, like i said dark is a brave lad). I think as a devs (and you in specific, retro,) your biggest failings are communication. To clarify what I mean, i'll use the links/channeling/sacrifice stuff as example. Links were abruptly and suddenly nerfed after literally decades of them being the go-to method to train channeling. I want to stress that I don't disagree with then nerf; I think it was stupid that you could buy alts to make grinding faster. The problem here is that this method was essentially THE main way for all priests to grind; I refuse to believe the developers didn't know this unless none of them ever have grinded up channeling as a skill to 60/70+. It was the standard practice for SFI, for the entire Epic cluster, and it was the same in NFI. The mistake here was not releasing this change as part of launching the server, as now many people were left with useless alts they no longer needed, and players were punished for not even knowing what they were doing was wrong. However, during this fiasco there was mention of an exploit- and the entire community went crazy because they thought people were bug abusing to hit 90 channeling. Which wasn't the case, at all. The bug was there but few (if any) people were caught using it, and nobody had grinding to any particularly weird outlier of channeling by that time. But all this time, while the forums were raging and discord was active, nobody said a damned word to clarify the situation. Retro is specific literally would post in these threads to clarify OTHER issues, but never make a declaring statement until weeks after the issue had began to die down that there was no conclusive evidence anyone abused the bug to hit extremely high channeling. I can't fathom why this would happen; I had to ping him on discord just to pry the information out of him, and then myself try to clarify the issue to people who were screaming around. Then, the sacrifice change came around - I particularly like this one since I think the sacrifice change idea almost completely came from a suggestion I talked with Ost about on discord (which makes me wonder how often suggestion threads are even looked at compared to people on discord, but w/e). Ost made an attempt to have a good discussion about it all, which I very much appreciate- but I feel like the way this situation ended went poorly. There wasn't much 'discussion' with the devs as much as there was 'telling your concerns to the devs', after which the curtain was called and the devs said "Thanks for your complaints, we'll try to factor them into the change when we release it"- a big thing was that many people didn't want the change at all, and yet no reason for why they would proceed to go along with it was mentioned. This was the correct decision to make given how good the system turned out after the patch for it, but the flaw is mainly the complete lack of communication regarding decisionmaking. As a side complain; I hate how long it took for the changes to be implemented despite the fact that the changes were announced basically the same day the initial rework was released- why did it take so long to make such minor changes? Is it because the devs want to focus on monthly changes rather than spotty smaller ones? Is it because they stumbled into issues? Who knows- just explain!! Also because i'd love to @Madnath- how about that entire fatigue system eh? I could keep going on and on, because I frankly love this game and the amount of issues it has frustrates me to no end- especially those made by the staff because they could be fixed so easily- but i'm petered out. I'm still here months after basically quitting this game because I still deeply wish this game was better (and i think the same goes for everyone else out there who barely logs in but still talks to the community). I can't say 'hope', because at this point I don't have much hope, but damn do I want to be proven wrong. If I had to boil down my suggestions from this word wall, here's the takeway 1. Hire a fulltime, paid developer who manages the game and consistently works on churning out updates. These updates don't need to be massive, they can be QoL too (like come on how hard is this to implement? it'd make such a nice difference and take zero effort). As long as it reminds us that hey, yeah devs are working on this game and breathing life into it. 2. Re-manage your community skills. Organize things better, and try to give a sense of periodic deadlines; Alongside 1, you could change your dev patterns a bit. You could try and release a major patch once per month (major meaning tweaking subsystems, small additions and changes- perfect for 'reworking' old systems that direly need a rework such as combat, meditation and religion). with one or two small patches between (of which can be nothing but bugfixes if people truly want). You could organize a trello to publically track what you're looking at changing and provide insight into how things are going internally. 3. Develop a more solid vision for the game. One of the flaws I think with overall changes in this game is that there is no consistency in what this game should 'feel' like to play in the long run. There's no vision for how pvp should work (instead we just try new iterations constantly of old, broken down systems), and there's not much of a vision for PvE besides trying to establish a sense of community (which is good, but that won't bring in many new players). 3. FOCUS ON THE NEW PLAYER EXPERIENCE. Too much of this game's feedback comes from veterans who are used to broken down systems and bugs as part of their daily wurm gameplay. Create polls asking for feedback, encourage new players to sign up on the forums for small benefits and create more events to encourage new players to interact with both new and old servers, as well as pvp servers. All of the recent events have focused on SFI which feels extremely backwards. And then, AFTER all of all that- after you organize yourselves and focus on fixing the fundamental issues of this game, then begin to reach out, market, and advertise.
  29. 1 point
    do you need a participation trophy for everything? do things because they're fun and its a game, if you need a dev to pat your head and give you a quarter to entice you to make community events thats kinda sad
  30. 1 point
    Dang, make up my mind will ya. lol My point is, "why buy the cow, when the milk is free". I'm of the opinion that those who bring forth good original ideas to the game, should be rewarded. If it was easy to be creative and come up with idea after idea, then everyone would be doing it. That is not the case. The staff here seem to be of the belief that they don't have to buy the cow, but they still want the free milk, because it's good for the game. Well rewards are good for the brainstormers.
  31. 1 point
    If you read first post you find answer to your question
  32. 1 point
    Great Seller, Per his creation/imp policy I ended up getting a few 60QL Pieces on my order of 50QL plate. Highly recommended.
  33. 1 point
    Greetings, adventurers! We have done some modifications to some of the highways across Indy, and this will be the recordings for anyone interested in such. This one is regarding The Great Northern Way (or "The northeast highway" as some call it). There is a stretch of road from "Pingpongs folly" in central north to the praries in the northeast that lacks highway connection. This part is also rather tedious to travel, as it contains strange turns and slopes from the old times when deeds flourished the area. A portion of the highway have already been upgraded and beautified from the Xanadu deed and almost to Pingpongs tunnel, all with catseyes and a part even has sand/oaks along the sides for proper vision and atmosphere. My suggestion is that the rest of the road from here and to the east gets connected to the highway system. This will ofcourse give the opportunity to straighten the road in some areas, and maybe flatten out some of the long 20-slopes. I will ofcourse supply manual labour on this project. There is one stretch that goes through a deed (insert name here), on a wooden bridge. The best outcome is ofcourse if the owner of this deed do this part. Alternatively we can re-rout the road south of this deed. Inputs are appreciated and slaves workers are welcome to comment here. Map of the area from Albia Roads community map: Map from newest map dump of consisting highway (green lines) and wanted highway (red lines). The yellow line is where the road passes a deed. Example on how i made some of the stretch from Xanadu to Pingpongs folly look like: - N
  34. 1 point
    I sense some anger and/or frustration directed at a community volunteer who is I believe just another player who donates their time to the community. I can imagine that this kind of mapping, where everything is verified and mapped down to the pixel takes a lot of time and effort and so I personally give them a bit of leeway with their procedures. That said, I suppose that you could try making your own map of the server? That way you could set the rules and policies.
  35. 1 point
    i'd imagine the 99 channeling thing is more due to like 5 months of time to grind, nobody had over 80 when they butchered links, 90 skill is pretty easy to get if you grind all day due to being at home coz of covid and stuff
  36. 1 point
    I can appreciate the communication on the matter and I'm glad discussion is/was happening regarding it. I do sincerely hope some sort of decision is made that benefits the players and hopefully, kill this argument from happening again.
  37. 1 point
    I think the discussion about fatigue has been going on so long that you can no longer beat the dead horse due to fatigue. It's certainly something that has been in discussion with the dev team as well, and we will continue to discuss it. Arguing amongst each other here doesn't help the discussion, so I think at this case the matter is best left dropped, please.
  38. 1 point
    No, I haven't changed my playstyle and it is clearly mentioned in my application that I don't want to take part in PVP combat (not even defending the deed), but I only want to be a support character, living entirely behind the front lines. Despite that, I still have a strong attraction towards PVP servers because there you feel like you actions actually matter and serve a greater goal, not only represent mindless grinding. Buildings, walls and even dirt walls actually serve a purpose. Horses die and need to be replaced, while weapons and armors are lost and need to be replaced too. Also, maybe I'm a bit naive here, but I think that on the PVP servers there's a stronger sense of camaraderie, because everyone works for the same goal, while on the PVE servers many times things got reduced to an ego contest - everyone wanting to have the highest skills, the largest deed, the biggest castle, just so they can brag with them. Obviously I don't say that's the case with everyone and I was blessed to meet awesome people (like you) here on Melody, but still, at the end of the day, it's pretty much every man for himself. I hope on the PVP server things are different.
  39. 1 point
    It's completely deceiving way of seeing it. In CIG there are already almost 600 people working on Star Citizen. They are devided into few dozens smaller groups, from 3 to 20-30 people. Groups are working on single tasks, and also many of them are mobilie, swinging between some tasks. It's pretty clearly described and showed on new roadmap. There's a lot of money given to CIG, yeah. But it's not the most expensive game yet. Most people think so, because there many gaming sites and press are making bad PR for Star Citizen, by focusing on that aspect. GTA V was estimated to cost around 200 millions $ Destiny costed about 500 millions $. These are really, really huge values, but none speaks of them, why? Because they've been made in closed enviroment. In CIG we can clearly see everything about Star Citizen's development, and that's why many people are upset. If you can't see and you don't know anything, you can't be upset about it. So saying, that Star Citizen is a scam is purely lame. If we could follow up every game development, we'd say "scam" about at least half of them, due to huge costs, delays and breaking bugs on the way. None is also taking into account, that CIG is actually working on technologies, exclusively for Star Citizen, that are just inimaginable. Never ever made for any game in history, where all and every each of these technologies would possible revolutionize gamedev at all. I'm talking about techs like server meshing, SSOCS, Icache for memory managment, whole gas/ cloud/ weather tech, not seen in such shape in any game. Where everything is physicalised, even wind. Not saing that everything at some point will be physicalised, every cloth, every suit what we've seen on last citizencon. And all of these physics calculations will be completely serverside. And they are working on all of that and waaaaay more, on an engine that was never even created for multiplayer game. On engine that never supported anything related to server coding. They choosed this engine because it's modularity and furutre potential, but still they are reworking it for pretty much anything they want to add. That's why, as well as I'd love to see game in a year or two, I'm also patient and aware that I won''t see SC closer release built for another 5 years. Development will speed up like snowball once they create Server Meshing tech which is crucial. Till this time nothing can be made. Literaly can't be made without this particular tech.
  40. 1 point
    Here's the Star Citizen lore timeline to get you up to scratch. I bought a ship to get going a while ago and hope the game's developed a bit more before I venture back.
  41. 1 point
    We had skill decay for years and people who got to high skill begged none stop for it to be changed as it lead to such a point where people had to grind hours a day to keep 3-4 skills at the same level let alone progress then skill decay was set to 90 then 70 and then it was decided to just take it away as it didnt add to the game it only meant people had to play more or get punished for not being able to play Same goes with item decay the game is all about long term playing not 1-2 months or a year max skill gains now days are so much faster then what they used to be because people bitched that it was to hard to catch up to those who had spend years already playing Imagine the year is 2005 and the highest skill is some guy who lives with tich who has 55 blacksmithing and is charging 5s for ql 50 blacksmithing tools with no enchants and 30-40 enchants would cost 2s a piece extra there is no mass storage no wagons no horses no boats and only 2 servers the cost of a guard tower is 15s a tower and no one is crazy enough to mass make them Back then going away for 2 weeks meant if you had 50 skill you could come back to 49.20 or less even it was horrible and people who got to 90 where basically forced to spend all day doing that single task or risk loosing their 90's easy You do not want skill decay as it adds a chore to the game that is not a fun gameplay loop you want the game to be more enjoyable and last longer find proper fun gameplay loops to add to the game not reintroduce mechanics that where taken out because they where hated by everyone
  42. 1 point
    no i tried to make it with the magnet letters and i ran out
  43. 1 point
    can i print this and hang it on my fridge
  44. 1 point
    play now, its already more complete than many games that get released and it just gets better month after month
  45. 1 point
    A small update on how its going up north. This was transformed from a single steep slope to three much more convenient slopes: Removed alot of the old pavements in this area - before this diagonal road was made there was alot of zigg-zagg roads without any meaning:
  46. 1 point
    I'll hop on the back of Neenee's wagon when she's not looking.
  47. 1 point
    I'd be glad to come up and throw down some towers, eyes, pavement, sprouts, etc and kill the local beasties.
  48. 1 point
    There are some guard towers along the way, but would like to pave under them - maybe 2x2 with slabs - just so they get a bit more visible. And yes, there are some horrible slopes in my opinion. The road would be much less tedious to travel if the slopes were to be flattened a bit out. I will start from Pingpongs folly and work abit east, take one step at the time. The travellers who uses this road for different purposes seems to like the view and convenience, so ill continue to brighten it up a bit.
  49. 1 point
    Most of the Northern Highways need major re-works, guard towers, some slope leveling, been trying to get enough long term players and new players together to make this almost an Impalong. Would be fun to do so. Especially with wagons as mobile Construction Vehicles bringing forges and materials with. Build some temporary safe fence zones along the way as we progress so folks have safe place to work or retreat back to.
  50. 0 points
    So where can we see what got posted
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