I think the issue with fishing is more complicated. It's a very neat system but the added depth leads to it feeling bloated when about half of the options aren't very good or don't offer much. Fishing in general doesn't really offer a whole lot of reward which is where the complaints stem from, and it's why I suggest just skimming the fat of the system away but keeping a handful of parts to create an easier to use, but still pretty in depth system.
I will always go with depth, because without depth we end up with situations where things like HFC is incredible, but beverages is lackluster and really needs some work. I think I generally trust the devs to get that balance right. It's never been perfect, and animal husbandry was went down like a lead balloon so far, but I feel like I can trust you lot to get it to a good point.
I will once again point to the favour regen thread. It's a system every priest will use, so conversation was made in that thread about an idea proposed that was, frankly awful. They took away that feedback, and came back with the new favour system that we have now that is leaps and bounds better in every way. I think my point I'm saying with this paragraph is: I trust the devs for the most part to get the depth vs ease of use ratio right, but I do think systems that have much more heavier use need actual player feedback on ideas before they get put in. I think that's been the issue with some system updates, a lack of playerbase input on what should be changed and how.