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About WittleBunnBun

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  1. When they updated, the server started fine but acted like the mod folder was empty. not sure why, so I had them revert back
  2. So if a server and client already had his mod loader, then it’s no change? My Hoster uses a special line to point to his patched client launcher so does this have to change now to just point to the normal Wurm launcher and no need for the special patched one?
  3. Wild growth is for trees, bushes, hedges, and crops, but why not also grass tiles ? How hard would this be to make a mod for ?
  4. I feel like this might be an obvious answer that I have just overlooked in my google searches, but how (as a GM) do you start the mission tool to make your own missions? I want to generate custom missions that go with the lore of the server I have as something to do when I am bored. However, I just don’t seem to know how to actually start the mission creation process. Many thanks to any support/answers on this.
  5. this is really awesome! I never manually delete animals from the DB yet, but if I did, I would totally us this. Many thank you’s!
  6. I pulled a salt out of my fsb and now it only refreshes when I right click on it. None of the other items do this in my inventory and when I pull more salt in, the rest act normal compared to this one. I cant move it, drop it, or do anything with it. I wizkilled my character and the salt stayed in my inventory when I came back. I did /suicide and it stayed in my inventory as well. I tried to #loadItem, but it comes up null. I think it is a ghost item. Any advice on how to get the salt out of my inventory ? EDIT: I logged out in a bed then relogged after 10 minutes and the salt was gone.
  7. I had flowers die in their pots and it left the pots. I would right click the pots to pick them up and they only left me a refreshing right click. This is same in normal character and GM lvl 5 power. I got their IDs and tried #loadItem, but they did not exist. I dropped items on the tile and they went into a pile (thats how I saw they were +100 damage) and when I took the items back out, the pots disappeared. This happened to 2 pots so far.
  8. I just started using this mod. It works how it is suppose to, but past skill 20, sometimes we miss a skill gain once a meditation is completed . Is that normal? I thought the mod made every action a successful skill gain @Batta Do you might know this answer ?
  9. Thank you for the tip. I did try this, but the waxed meal that was planted had no blue outline and acted like it was part of the grass tile. The only way I could get it to re-register as an item after I fixed everything was to make the tile rock and it disappeared, then re-appeared as an item.
  10. I just ran the mod by itself on my test server and it does work fine without the full list of mods. I am wondering now if it is the More potable mod that is making it do this, but I have to test more. If I locate what mod is messing it up, do you have a suggestion on how I can fix it ? Also, ty for the dirt pile advice. In the past I heard it did damage to the DB, but I never knew off hand if it really did. Edit: I ran it with everything the same, except I added your modding tool library (since I needed it for the fishy tweaks) and everything seems fine now. Sorry about that !!
  11. I am having a problem with the waxed food mod. When I in GM or normal toon have a waxed food and "plant" from my pocket, the waxed food becomes part of the terrain and I cannot manipulate it anymore. I cannot pick it up or destroy it. I think this might be a bug. If I drop the waxed food, then "secure", I can still manipulate it later. I will hold off on using this mod on my server because I do not want players griefing the map with planted waxed items that I cannot destroy via GM. @bdew
  12. Is there a way just to surgically remove it from the DB? find the player info, delete their toon & pocket then locate steambans section and wipe their info there too
  13. I’m debating switching to this mod for digging than the one I use “dig like mining” the other mod is making 100+ dirt piles on tiles which I heard can cause some DB issues. Does this mod also have this problem of 100+ dirts hitting tiles or is it better regulated?
  14. Should I be worried that the dog like mining mod is making 100+ dirt stacks on tiles? Is there a way to make it keep the piles only to 100 dirt per tile?