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About WittleBunnBun

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  1. Ohhhh, yay. I will look into this!!
  2. I just noticed you can't create a campfire that is always lit as a GM. I am decorating a town for fun and I want this campfire to be always lit, but it keeps going out no matter what I do. Could there be a new item that is only the lit campfire graphic? Or can we open the "Always lit" option for it ? Many thanks to whomever does this. EDIT: The campfires even despawn, so that would need to be fixed too. maybe just a new item that is always the lit campfire.
  3. No, I didnt look at the logs, sadly. Maybe it is conflicting with another mod I am running. The village inviter works perfect though, so I am not sure what the issue is here.
  4. We have a bug with the GM deed. My partner made a GM deed and a token never spawned. We tried every way we could think of to disbandthe deed but the normal setting to disband was not there. I looked in the DB to get the DeedID to connect a token and it didn't show up as a deed. I disabled the mod, the deed was still ingame with no disband method, I looked in the DB again and now it shows as a village. EDIT: after linking a blank token to the deed via the DB ID, I was able to disband it, but I had to completely disable the mod for that to happen. I think this is a bug
  5. What about WU ? You already have a version of WO on steam. Is WU being abandoned/no future updates? Thats what a lot of WU is rumoring in our steam discussions.
  6. So, what does this mean for WU if WO moves to steam ? People in WU community think WO updates won't get pushed to us anymore? Can someone dispel / approve these rumors ?
  7. Seems like a cool idea and great for those too busy to waste too much time traveling ??
  8. Push Notifications like other apps (The desktop ones dont work for me) Ease of access to content (Press the app and login instead of haggling with my browser) No dumb browser bar for small screen phones Wurmpedia integrations ? (another app idea) Just to name a few
  9. I’m curious if this site could be transferred to a phone app. Might be cool? I’d download it.
  10. Closed. I found a place to play.
  11. I made a similar comment in the WU mods section but I really think this needs to be in the vanilla game. Better beds, for instance, canopy beds have more perks than just standard beds (since they are harder to craft) . Canopy Beds = More SB per sleep compared to a standard bed; Can have 2 ppl log out in them Standard Bed = More ql means better SB gains / faster log out times if not on deed
  12. New Mod: Treasure Hunting Players can discover treasure maps and hunt for buried treasure!
  13. Arena Module Question So, I was testing this and found some odd things: > if someone spawns at a perma deed, the guards start killing them (unprovoked) > If you are on a team with someone that founds a deed, the guards kill you (unprovoked) > If someone PvP's you, you can't call a non-deed tethered guard to help you (provoked) So, my questions are why does the guards attack kingdom members that have done nothing wrong? Okay, second part. I want to use the Treasure maps but its way too complex for me to read, so I just wanna turn it off at this time. But ... I can't see how to just turn it off. If I set the ways to get the map to 0 (digging, fishing, etc) then will this stop maps and treasures from generating? Update: Third part, I turned Arena off and it still makes players logging into spawn hostile and guards kill them ?
  14. [SOLVED] I had the outdated Sindusk Library ? I am trying to use this new mod but I get this error I am using all the required mods But from the crash report, I think something is missing in the WyvernMods in this location: [04:06:40 PM] WARNING org.gotti.wurmunlimited.modloader.EarlyLoadingChecker: Mod TreasureHunting loaded server class com.wurmonline.server.MiscConstants during phase configure [04:06:40 PM] SEVERE org.gotti.wurmunlimited.serverlauncher.DelegatedLauncher: mod/sin/lib/SkillAssist java.lang.NoClassDefFoundError: mod/sin/lib/SkillAssist